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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-11 11:10:47 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-04-12 14:56:28 +0200
commit9e6a0f98ecb52e04ab5afce817cb1d7fe2076450 (patch)
tree97b6ffedbfbaf09389fe05c1d183471a97740ebb /src/game-server/component.h
parentd7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (diff)
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Moved Actor into an Component
This was the final step to remove the hierachy with Entity on the top.
Diffstat (limited to 'src/game-server/component.h')
-rw-r--r--src/game-server/component.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game-server/component.h b/src/game-server/component.h
index c3f54839..824de2c8 100644
--- a/src/game-server/component.h
+++ b/src/game-server/component.h
@@ -21,10 +21,13 @@
#ifndef COMPONENT_H
#define COMPONENT_H
+#include <sigc++/trackable.h>
+
class Entity;
enum ComponentType
{
+ CT_Actor,
CT_Character,
CT_Being,
CT_Effect,
@@ -41,7 +44,7 @@ enum ComponentType
/**
* A component of an entity.
*/
-class Component
+class Component : public sigc::trackable
{
public:
virtual ~Component() {}