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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-10 23:04:42 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-11 13:47:17 +0200 |
commit | d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (patch) | |
tree | 1b4d200ba66c6afcdb7763951980476756339cf1 /src/game-server/component.h | |
parent | aa04597c5f8bb806996d604699fc8ebff6d53bdd (diff) | |
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Converted Being into a Component
I did not really care too much about staying consistent with the use of
static_casts to Actors since they are only temporary anyway until Actor
is a component too.
Diffstat (limited to 'src/game-server/component.h')
-rw-r--r-- | src/game-server/component.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game-server/component.h b/src/game-server/component.h index 45fe742e..c3f54839 100644 --- a/src/game-server/component.h +++ b/src/game-server/component.h @@ -26,6 +26,7 @@ class Entity; enum ComponentType { CT_Character, + CT_Being, CT_Effect, CT_Fighting, CT_Item, |