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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-02-26 12:28:32 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-09 01:24:44 +0100 |
commit | 48899866a768d1b8b1922dfc0eaf25490ad9d562 (patch) | |
tree | 8a53d1f1b7f3a5cfc64b84dbc952c13d6c49a72c /src/game-server/command.cpp | |
parent | 1151e39d73793923ecd7a044e7116e6d2077c756 (diff) | |
download | manaserv-48899866a768d1b8b1922dfc0eaf25490ad9d562.tar.gz manaserv-48899866a768d1b8b1922dfc0eaf25490ad9d562.tar.bz2 manaserv-48899866a768d1b8b1922dfc0eaf25490ad9d562.tar.xz manaserv-48899866a768d1b8b1922dfc0eaf25490ad9d562.zip |
Renamed GameState::insertSafe() to inserOrDelete.
This reflects much more what the function does IMHO.
Trivial.
Diffstat (limited to 'src/game-server/command.cpp')
-rw-r--r-- | src/game-server/command.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/command.cpp b/src/game-server/command.cpp index d47bb889..dc824b2c 100644 --- a/src/game-server/command.cpp +++ b/src/game-server/command.cpp @@ -196,7 +196,7 @@ static void drop(Character *from, ItemClass *it, int nb) Item *item = new Item(it, nb); item->setMap(from->getMap()); item->setPosition(from->getPosition()); - GameState::insertSafe(item); + GameState::insertOrDelete(item); } static void spawn(Character *from, MonsterClass *specy, int nb) @@ -210,7 +210,7 @@ static void spawn(Character *from, MonsterClass *specy, int nb) monster->setMap(map); monster->setPosition(pos); monster->clearDestination(); - if (!GameState::insertSafe(monster)) + if (!GameState::insertOrDelete(monster)) { // The map is full. Break out. break; |