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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-02-26 12:28:32 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-03-09 01:24:44 +0100
commit48899866a768d1b8b1922dfc0eaf25490ad9d562 (patch)
tree8a53d1f1b7f3a5cfc64b84dbc952c13d6c49a72c /src/game-server/command.cpp
parent1151e39d73793923ecd7a044e7116e6d2077c756 (diff)
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Renamed GameState::insertSafe() to inserOrDelete.
This reflects much more what the function does IMHO. Trivial.
Diffstat (limited to 'src/game-server/command.cpp')
-rw-r--r--src/game-server/command.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/command.cpp b/src/game-server/command.cpp
index d47bb889..dc824b2c 100644
--- a/src/game-server/command.cpp
+++ b/src/game-server/command.cpp
@@ -196,7 +196,7 @@ static void drop(Character *from, ItemClass *it, int nb)
Item *item = new Item(it, nb);
item->setMap(from->getMap());
item->setPosition(from->getPosition());
- GameState::insertSafe(item);
+ GameState::insertOrDelete(item);
}
static void spawn(Character *from, MonsterClass *specy, int nb)
@@ -210,7 +210,7 @@ static void spawn(Character *from, MonsterClass *specy, int nb)
monster->setMap(map);
monster->setPosition(pos);
monster->clearDestination();
- if (!GameState::insertSafe(monster))
+ if (!GameState::insertOrDelete(monster))
{
// The map is full. Break out.
break;