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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-02-26 12:28:32 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-03-09 01:24:44 +0100
commit48899866a768d1b8b1922dfc0eaf25490ad9d562 (patch)
tree8a53d1f1b7f3a5cfc64b84dbc952c13d6c49a72c /src/game-server
parent1151e39d73793923ecd7a044e7116e6d2077c756 (diff)
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Renamed GameState::insertSafe() to inserOrDelete.
This reflects much more what the function does IMHO. Trivial.
Diffstat (limited to 'src/game-server')
-rw-r--r--src/game-server/command.cpp4
-rw-r--r--src/game-server/commandhandler.cpp4
-rw-r--r--src/game-server/state.cpp4
-rw-r--r--src/game-server/state.h2
4 files changed, 7 insertions, 7 deletions
diff --git a/src/game-server/command.cpp b/src/game-server/command.cpp
index d47bb889..dc824b2c 100644
--- a/src/game-server/command.cpp
+++ b/src/game-server/command.cpp
@@ -196,7 +196,7 @@ static void drop(Character *from, ItemClass *it, int nb)
Item *item = new Item(it, nb);
item->setMap(from->getMap());
item->setPosition(from->getPosition());
- GameState::insertSafe(item);
+ GameState::insertOrDelete(item);
}
static void spawn(Character *from, MonsterClass *specy, int nb)
@@ -210,7 +210,7 @@ static void spawn(Character *from, MonsterClass *specy, int nb)
monster->setMap(map);
monster->setPosition(pos);
monster->clearDestination();
- if (!GameState::insertSafe(monster))
+ if (!GameState::insertOrDelete(monster))
{
// The map is full. Break out.
break;
diff --git a/src/game-server/commandhandler.cpp b/src/game-server/commandhandler.cpp
index 09016214..f01e8540 100644
--- a/src/game-server/commandhandler.cpp
+++ b/src/game-server/commandhandler.cpp
@@ -568,7 +568,7 @@ static void handleDrop(Character *player, std::string &args)
Item *item = new Item(ic, value);
item->setMap(player->getMap());
item->setPosition(player->getPosition());
- GameState::insertSafe(item);
+ GameState::insertOrDelete(item);
// log transaction
std::stringstream str;
@@ -681,7 +681,7 @@ static void handleSpawn(Character *player, std::string &args)
monster->setMap(map);
monster->setPosition(pos);
monster->clearDestination();
- if (!GameState::insertSafe(monster))
+ if (!GameState::insertOrDelete(monster))
{
// The map is full. Break out.
break;
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index 5cd15881..5ad0c579 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -508,7 +508,7 @@ void GameState::update(int worldTime)
break;
case EVENT_INSERT:
- insertSafe(o);
+ insertOrDelete(o);
break;
case EVENT_WARP:
@@ -611,7 +611,7 @@ bool GameState::insert(Thing *ptr)
return true;
}
-bool GameState::insertSafe(Thing *ptr)
+bool GameState::insertOrDelete(Thing *ptr)
{
if (insert(ptr)) return true;
delete ptr;
diff --git a/src/game-server/state.h b/src/game-server/state.h
index ff945a8a..479cc1d9 100644
--- a/src/game-server/state.h
+++ b/src/game-server/state.h
@@ -53,7 +53,7 @@ namespace GameState
* @return false if the insertion failed.
* @note No update may be in progress. Invalid for characters.
*/
- bool insertSafe(Thing *);
+ bool insertOrDelete(Thing *);
/**
* Removes a thing from the game world.