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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-09-15 14:18:38 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-09-15 14:18:38 +0200
commit33e36451fb179d14bb4b00fb295c2f7a0874b9d5 (patch)
treed6a8fce6291e72915b3c7ab326b51ac65087bd00 /src/game-server/charactercomponent.h
parentbc3530454e9456bdd58381ddf38d6ab60bd69ed6 (diff)
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Renamed sendFullStatus to markAllInfoAsChanged
Moved the actual sending of info out of update() and into sendStatus to prevent delay issues depending on the order of the components getting updated.
Diffstat (limited to 'src/game-server/charactercomponent.h')
-rw-r--r--src/game-server/charactercomponent.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/game-server/charactercomponent.h b/src/game-server/charactercomponent.h
index 0e5d5ffd..fe3f028d 100644
--- a/src/game-server/charactercomponent.h
+++ b/src/game-server/charactercomponent.h
@@ -63,10 +63,7 @@ class CharacterComponent : public Component
~CharacterComponent();
- /**
- * calls Being::update and handles special recharges and status effects
- */
- void update(Entity &entity);
+ virtual void update(Entity &entity);
/**
* Executes the global die script
@@ -279,7 +276,7 @@ class CharacterComponent : public Component
void triggerLoginCallback(Entity &entity);
- void sendFullInfo(Entity &entity);
+ void markAllInfoAsChanged(Entity &entity);
sigc::signal<void, Entity &> signal_disconnected;
@@ -374,4 +371,8 @@ inline int CharacterComponent::getCorrectionPoints() const
return mCorrectionPoints;
}
+inline void CharacterComponent::update(Entity &entity)
+{
+}
+
#endif // CHARACTER_H