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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-10 23:04:42 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-11 13:47:17 +0200 |
commit | d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da (patch) | |
tree | 1b4d200ba66c6afcdb7763951980476756339cf1 /src/game-server/buysell.h | |
parent | aa04597c5f8bb806996d604699fc8ebff6d53bdd (diff) | |
download | manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.tar.gz manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.tar.bz2 manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.tar.xz manaserv-d7fa7ea64f6bb0bc0b097e4bf1ceb4bd9620d0da.zip |
Converted Being into a Component
I did not really care too much about staying consistent with the use of
static_casts to Actors since they are only temporary anyway until Actor
is a component too.
Diffstat (limited to 'src/game-server/buysell.h')
-rw-r--r-- | src/game-server/buysell.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game-server/buysell.h b/src/game-server/buysell.h index 8450aff1..88904f4d 100644 --- a/src/game-server/buysell.h +++ b/src/game-server/buysell.h @@ -23,8 +23,8 @@ #include <vector> -class Being; class Actor; +class Entity; class BuySell { @@ -33,7 +33,7 @@ class BuySell /** * Sets up a trade between a character and an NPC. */ - BuySell(Being *, bool sell); + BuySell(Actor *, bool sell); /** * Cancels the trade. @@ -80,7 +80,7 @@ class BuySell /** The attribute ID of the currency to use. Hardcoded for now (FIXME) */ unsigned mCurrencyId; - Being *mChar; /**< Character involved. */ + Actor *mChar; /**< Character involved. */ TradedItems mItems; /**< Traded items. */ bool mSell; /**< Are items sold? */ }; |