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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-06 21:36:50 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-11 13:43:00 +0200 |
commit | aa04597c5f8bb806996d604699fc8ebff6d53bdd (patch) | |
tree | 20e6a79a873605b62c80011fd5c80351f60df6fb /src/game-server/buysell.h | |
parent | d95fccfca8575d8fb06988e558a338e37776961a (diff) | |
download | manaserv-aa04597c5f8bb806996d604699fc8ebff6d53bdd.tar.gz manaserv-aa04597c5f8bb806996d604699fc8ebff6d53bdd.tar.bz2 manaserv-aa04597c5f8bb806996d604699fc8ebff6d53bdd.tar.xz manaserv-aa04597c5f8bb806996d604699fc8ebff6d53bdd.zip |
Converted the Character class into a component
A CharacterData was created as a proxy class in order to allow using the
old serialization method.
Diffstat (limited to 'src/game-server/buysell.h')
-rw-r--r-- | src/game-server/buysell.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game-server/buysell.h b/src/game-server/buysell.h index 72da2ce6..8450aff1 100644 --- a/src/game-server/buysell.h +++ b/src/game-server/buysell.h @@ -23,7 +23,7 @@ #include <vector> -class Character; +class Being; class Actor; class BuySell @@ -33,7 +33,7 @@ class BuySell /** * Sets up a trade between a character and an NPC. */ - BuySell(Character *, bool sell); + BuySell(Being *, bool sell); /** * Cancels the trade. @@ -80,7 +80,7 @@ class BuySell /** The attribute ID of the currency to use. Hardcoded for now (FIXME) */ unsigned mCurrencyId; - Character *mChar; /**< Character involved. */ + Being *mChar; /**< Character involved. */ TradedItems mItems; /**< Traded items. */ bool mSell; /**< Are items sold? */ }; |