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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-14 13:18:14 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-14 13:18:14 +0100
commit196c1c0bffa8bb594ff0a7442748030f47cc9c58 (patch)
treeb60b3e3eff38907e2d8a94ce6aa7e63cd1a741c8 /src/game-server/being.cpp
parent23a94e7b154726599b9112b91ebedb32af9ff22c (diff)
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Renamed .hpp files into .h for consistency.
Also added an header to the autoattack.{h,cpp} files. Big but trivial fix.
Diffstat (limited to 'src/game-server/being.cpp')
-rw-r--r--src/game-server/being.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp
index 65338696..bbd7b4c6 100644
--- a/src/game-server/being.cpp
+++ b/src/game-server/being.cpp
@@ -20,20 +20,20 @@
#include <cassert>
-#include "game-server/being.hpp"
+#include "game-server/being.h"
#include "defines.h"
-#include "common/configuration.hpp"
-#include "game-server/attributemanager.hpp"
-#include "game-server/character.hpp"
-#include "game-server/collisiondetection.hpp"
-#include "game-server/eventlistener.hpp"
-#include "game-server/mapcomposite.hpp"
-#include "game-server/effect.hpp"
-#include "game-server/statuseffect.hpp"
-#include "game-server/statusmanager.hpp"
+#include "common/configuration.h"
+#include "game-server/attributemanager.h"
+#include "game-server/character.h"
+#include "game-server/collisiondetection.h"
+#include "game-server/eventlistener.h"
+#include "game-server/mapcomposite.h"
+#include "game-server/effect.h"
+#include "game-server/statuseffect.h"
+#include "game-server/statusmanager.h"
#include "utils/logger.h"
-#include "utils/speedconv.hpp"
+#include "utils/speedconv.h"
Being::Being(ThingType type):
Actor(type),