From 196c1c0bffa8bb594ff0a7442748030f47cc9c58 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Sun, 14 Nov 2010 13:18:14 +0100 Subject: Renamed .hpp files into .h for consistency. Also added an header to the autoattack.{h,cpp} files. Big but trivial fix. --- src/game-server/being.cpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/game-server/being.cpp') diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp index 65338696..bbd7b4c6 100644 --- a/src/game-server/being.cpp +++ b/src/game-server/being.cpp @@ -20,20 +20,20 @@ #include -#include "game-server/being.hpp" +#include "game-server/being.h" #include "defines.h" -#include "common/configuration.hpp" -#include "game-server/attributemanager.hpp" -#include "game-server/character.hpp" -#include "game-server/collisiondetection.hpp" -#include "game-server/eventlistener.hpp" -#include "game-server/mapcomposite.hpp" -#include "game-server/effect.hpp" -#include "game-server/statuseffect.hpp" -#include "game-server/statusmanager.hpp" +#include "common/configuration.h" +#include "game-server/attributemanager.h" +#include "game-server/character.h" +#include "game-server/collisiondetection.h" +#include "game-server/eventlistener.h" +#include "game-server/mapcomposite.h" +#include "game-server/effect.h" +#include "game-server/statuseffect.h" +#include "game-server/statusmanager.h" #include "utils/logger.h" -#include "utils/speedconv.hpp" +#include "utils/speedconv.h" Being::Being(ThingType type): Actor(type), -- cgit v1.2.3-70-g09d2