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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-04-27 21:09:23 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-08-26 22:56:46 +0200
commitf31277b327df701361391b1d4b8bd6f89f4e3109 (patch)
tree0fd2b85c13cb11654ff6cd027e0be7ff6b61c2d6 /src/game-server/actor.h
parent960d40d819afb65387469591bdb02e6819d72294 (diff)
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[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will readd this as next thing.
Diffstat (limited to 'src/game-server/actor.h')
-rw-r--r--src/game-server/actor.h15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/game-server/actor.h b/src/game-server/actor.h
index d1201aa7..80f6bbb0 100644
--- a/src/game-server/actor.h
+++ b/src/game-server/actor.h
@@ -33,14 +33,13 @@ enum
{
UPDATEFLAG_NEW_ON_MAP = 1,
UPDATEFLAG_NEW_DESTINATION = 2,
- UPDATEFLAG_ATTACK = 4,
- UPDATEFLAG_ACTIONCHANGE = 8,
- UPDATEFLAG_LOOKSCHANGE = 16,
- UPDATEFLAG_DIRCHANGE = 32,
- UPDATEFLAG_HEALTHCHANGE = 64,
- UPDATEFLAG_EMOTE = 128,
- UPDATEFLAG_ABILITY_ON_POINT = 256,
- UPDATEFLAG_ABILITY_ON_BEING = 512
+ UPDATEFLAG_ACTIONCHANGE = 4,
+ UPDATEFLAG_LOOKSCHANGE = 8,
+ UPDATEFLAG_DIRCHANGE = 16,
+ UPDATEFLAG_HEALTHCHANGE = 32,
+ UPDATEFLAG_EMOTE = 64,
+ UPDATEFLAG_ABILITY_ON_POINT = 128,
+ UPDATEFLAG_ABILITY_ON_BEING = 256
};
/**