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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-27 21:09:23 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-08-26 22:56:46 +0200 |
commit | f31277b327df701361391b1d4b8bd6f89f4e3109 (patch) | |
tree | 0fd2b85c13cb11654ff6cd027e0be7ff6b61c2d6 /src/game-server/actor.h | |
parent | 960d40d819afb65387469591bdb02e6819d72294 (diff) | |
download | manaserv-f31277b327df701361391b1d4b8bd6f89f4e3109.tar.gz manaserv-f31277b327df701361391b1d4b8bd6f89f4e3109.tar.bz2 manaserv-f31277b327df701361391b1d4b8bd6f89f4e3109.tar.xz manaserv-f31277b327df701361391b1d4b8bd6f89f4e3109.zip |
[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will
readd this as next thing.
Diffstat (limited to 'src/game-server/actor.h')
-rw-r--r-- | src/game-server/actor.h | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/game-server/actor.h b/src/game-server/actor.h index d1201aa7..80f6bbb0 100644 --- a/src/game-server/actor.h +++ b/src/game-server/actor.h @@ -33,14 +33,13 @@ enum { UPDATEFLAG_NEW_ON_MAP = 1, UPDATEFLAG_NEW_DESTINATION = 2, - UPDATEFLAG_ATTACK = 4, - UPDATEFLAG_ACTIONCHANGE = 8, - UPDATEFLAG_LOOKSCHANGE = 16, - UPDATEFLAG_DIRCHANGE = 32, - UPDATEFLAG_HEALTHCHANGE = 64, - UPDATEFLAG_EMOTE = 128, - UPDATEFLAG_ABILITY_ON_POINT = 256, - UPDATEFLAG_ABILITY_ON_BEING = 512 + UPDATEFLAG_ACTIONCHANGE = 4, + UPDATEFLAG_LOOKSCHANGE = 8, + UPDATEFLAG_DIRCHANGE = 16, + UPDATEFLAG_HEALTHCHANGE = 32, + UPDATEFLAG_EMOTE = 64, + UPDATEFLAG_ABILITY_ON_POINT = 128, + UPDATEFLAG_ABILITY_ON_BEING = 256 }; /** |