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authorErik Schilling <ablu.erikschilling@googlemail.com>2011-12-02 23:53:45 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-02-24 20:44:13 +0100
commitdd20c7f6148cc8b8b627028e25e817cc1cab063b (patch)
treeb7c9900c8b01aa67a496cd92276a166450817761 /src/common/manaserv_protocol.h
parent9860dacbb6526138ae8edf57adc42ddc3e6073fa (diff)
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Added possibility to reserve maps
If you set net_gameServerName you can now reserve maps in the maps.xml. There you have to add the servername - property to the <map> tag. Then the map will only be activated by that server. Also changed the activate sequence that the account server now tells the game server what maps to activate (previously the server requested all maps and the account server said yes or no). TODO: Fix general inter server map switching.
Diffstat (limited to 'src/common/manaserv_protocol.h')
-rw-r--r--src/common/manaserv_protocol.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/common/manaserv_protocol.h b/src/common/manaserv_protocol.h
index 1fc85ba6..835f2455 100644
--- a/src/common/manaserv_protocol.h
+++ b/src/common/manaserv_protocol.h
@@ -250,7 +250,7 @@ enum {
PCMSG_KICK_USER = 0x0466, // W channel id, S name
// Inter-server
- GAMSG_REGISTER = 0x0500, // S address, W port, S password, D items db revision, { W map id }*
+ GAMSG_REGISTER = 0x0500, // S address, W port, S password, D items db revision
AGMSG_REGISTER_RESPONSE = 0x0501, // W item version, W password response, { S globalvar_key, S globalvar_value }
AGMSG_ACTIVE_MAP = 0x0502, // W map id, W Number of mapvar_key mapvar_value sent, { S mapvar_key, S mapvar_value }, W Number of map items, { D item Id, W amount, W posX, W posY }
AGMSG_PLAYER_ENTER = 0x0510, // B*32 token, D id, S name, serialised character data