summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorErik Schilling <ablu.erikschilling@googlemail.com>2011-12-02 23:53:45 +0100
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-02-24 20:44:13 +0100
commitdd20c7f6148cc8b8b627028e25e817cc1cab063b (patch)
treeb7c9900c8b01aa67a496cd92276a166450817761
parent9860dacbb6526138ae8edf57adc42ddc3e6073fa (diff)
downloadmanaserv-dd20c7f6148cc8b8b627028e25e817cc1cab063b.tar.gz
manaserv-dd20c7f6148cc8b8b627028e25e817cc1cab063b.tar.bz2
manaserv-dd20c7f6148cc8b8b627028e25e817cc1cab063b.tar.xz
manaserv-dd20c7f6148cc8b8b627028e25e817cc1cab063b.zip
Added possibility to reserve maps
If you set net_gameServerName you can now reserve maps in the maps.xml. There you have to add the servername - property to the <map> tag. Then the map will only be activated by that server. Also changed the activate sequence that the account server now tells the game server what maps to activate (previously the server requested all maps and the account server said yes or no). TODO: Fix general inter server map switching.
-rw-r--r--accountserver.cbp2
-rw-r--r--docs/manaserv.xml.example9
-rw-r--r--example/maps.xml5
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/account-server/mapmanager.cpp61
-rw-r--r--src/account-server/mapmanager.h42
-rw-r--r--src/account-server/serverhandler.cpp28
-rw-r--r--src/common/defines.h12
-rw-r--r--src/common/manaserv_protocol.h2
-rw-r--r--src/game-server/accountconnection.cpp11
-rw-r--r--src/game-server/main-game.cpp12
11 files changed, 155 insertions, 31 deletions
diff --git a/accountserver.cbp b/accountserver.cbp
index 8704c492..3b387a3d 100644
--- a/accountserver.cbp
+++ b/accountserver.cbp
@@ -148,6 +148,8 @@
<Unit filename="src/account-server/character.cpp" />
<Unit filename="src/account-server/character.h" />
<Unit filename="src/account-server/main-account.cpp" />
+ <Unit filename="src/account-server/mapmanager.cpp" />
+ <Unit filename="src/account-server/mapmanager.h" />
<Unit filename="src/account-server/serverhandler.cpp" />
<Unit filename="src/account-server/serverhandler.h" />
<Unit filename="src/account-server/storage.cpp" />
diff --git a/docs/manaserv.xml.example b/docs/manaserv.xml.example
index ef220a6b..97ee1704 100644
--- a/docs/manaserv.xml.example
+++ b/docs/manaserv.xml.example
@@ -161,6 +161,15 @@
<!-- needed to set when hosting behind router or in situations
where you cannot bind the server to the public url -->
<!-- <option name="net_publicGameHost" value="mydomain.org"/> -->
+
+ <!--
+ Usually the first game server activates all maps. To prevent this you need to
+ set a name for the server and set this name in the maps.xml (see documentation
+ there).
+ -->
+ <!--
+ <option name="net_gameServerName" value="myServer" />
+ -->
<!--
Update host url: E.g.: "http://updates.manasource.org/"
diff --git a/example/maps.xml b/example/maps.xml
index 94673852..8d1889f2 100644
--- a/example/maps.xml
+++ b/example/maps.xml
@@ -1,4 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<maps>
+ <!--
+ id: unique id of map(> 0)
+ name: the name of the maps (without .tmx extension)
+ [optional] servername: the name of the server that should run this map
+ -->
<map id="1" name="desert" />
</maps>
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index c8752fbc..629df5ee 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -153,6 +153,8 @@ SET(SRCS_MANASERVACCOUNT
account-server/character.h
account-server/character.cpp
account-server/flooritem.h
+ account-server/mapmanager.h
+ account-server/mapmanager.cpp
account-server/serverhandler.h
account-server/serverhandler.cpp
account-server/storage.h
diff --git a/src/account-server/mapmanager.cpp b/src/account-server/mapmanager.cpp
new file mode 100644
index 00000000..148c5434
--- /dev/null
+++ b/src/account-server/mapmanager.cpp
@@ -0,0 +1,61 @@
+/*
+ * The Mana Server
+ * Copyright (C) 2004-2010 The Mana World Development Team
+ * Copyright (C) 2010-2013 The Mana Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "account-server/mapmanager.h"
+
+#include "utils/logger.h"
+#include "utils/xml.h"
+
+#include <map>
+
+static std::map<int, std::string> maps;
+
+void MapManager::initialize(const std::string &mapReferenceFile)
+{
+ maps.clear();
+
+ XML::Document doc(mapReferenceFile);
+ xmlNodePtr rootNode = doc.rootNode();
+
+ if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "maps"))
+ {
+ LOG_ERROR("Map Manager: Error while parsing map database ("
+ << mapReferenceFile << ")!");
+ return;
+ }
+ LOG_INFO("Loading map reference: " << mapReferenceFile);
+ for_each_xml_child_node(node, rootNode)
+ {
+ if (!xmlStrEqual(node->name, BAD_CAST "map"))
+ continue;
+
+ int id = XML::getProperty(node, "id", 0);
+ std::string name = XML::getProperty(node, "servername", std::string());
+
+ if (id > 0)
+ maps[id] = name;
+ }
+}
+
+std::map<int, std::string> &MapManager::getMaps()
+{
+ return maps;
+}
diff --git a/src/account-server/mapmanager.h b/src/account-server/mapmanager.h
new file mode 100644
index 00000000..67426415
--- /dev/null
+++ b/src/account-server/mapmanager.h
@@ -0,0 +1,42 @@
+/*
+ * The Mana Server
+ * Copyright (C) 2004-2010 The Mana World Development Team
+ * Copyright (C) 2010-2013 The Mana Development Team
+ *
+ * This file is part of The Mana Server.
+ *
+ * The Mana Server is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana Server is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MAPMANAGER_H
+#define MAPMANAGER_H
+
+#include <string>
+#include <map>
+
+namespace MapManager
+{
+ /**
+ * Loads map reference file
+ */
+ void initialize(const std::string &mapReferenceFile);
+
+ /**
+ * Returns a map of all maps
+ * @return a map of mapid + name of reserved server.
+ */
+ std::map<int, std::string> &getMaps();
+}
+
+#endif // MAPMANAGER_H
diff --git a/src/account-server/serverhandler.cpp b/src/account-server/serverhandler.cpp
index 04fd1e23..3260f44d 100644
--- a/src/account-server/serverhandler.cpp
+++ b/src/account-server/serverhandler.cpp
@@ -28,10 +28,12 @@
#include "account-server/accounthandler.h"
#include "account-server/character.h"
#include "account-server/flooritem.h"
+#include "account-server/mapmanager.h"
#include "account-server/storage.h"
#include "chat-server/chathandler.h"
#include "chat-server/post.h"
#include "common/configuration.h"
+#include "common/defines.h"
#include "common/manaserv_protocol.h"
#include "common/transaction.h"
#include "net/connectionhandler.h"
@@ -59,6 +61,7 @@ struct GameServer: NetComputer
{
GameServer(ENetPeer *peer): NetComputer(peer), server(0), port(0) {}
+ std::string name;
std::string address;
NetComputer *server;
ServerStatistics maps;
@@ -97,6 +100,7 @@ static ServerHandler *serverHandler;
bool GameServerHandler::initialize(int port, const std::string &host)
{
+ MapManager::initialize(DEFAULT_MAPSDB_FILE);
serverHandler = new ServerHandler;
LOG_INFO("Game server handler started:");
return serverHandler->startListen(port, host);
@@ -180,6 +184,7 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
{
LOG_DEBUG("GAMSG_REGISTER");
// TODO: check the credentials of the game server
+ server->name = msg.readString();
server->address = msg.readString();
server->port = msg.readInt16();
const std::string password = msg.readString();
@@ -220,31 +225,30 @@ void ServerHandler::processMessage(NetComputer *comp, MessageIn &msg)
}
else
{
- LOG_INFO("The password given by " << server->address << ':' << server->port << " was bad.");
+ LOG_INFO("The password given by " << server->address << ':'
+ << server->port << " was bad.");
outMsg.writeInt16(PASSWORD_BAD);
comp->disconnect(outMsg);
break;
}
LOG_INFO("Game server " << server->address << ':' << server->port
- << " wants to register " << (msg.getUnreadLength() / 2)
- << " maps.");
+ << " asks for maps to activate.");
- while (msg.getUnreadLength())
+ const std::map<int, std::string> &maps = MapManager::getMaps();
+ for (std::map<int, std::string>::const_iterator it = maps.begin(),
+ it_end = maps.end(); it != it_end; ++it)
{
- int id = msg.readInt16();
- LOG_INFO("Registering map " << id << '.');
- if (GameServer *s = getGameServerFromMap(id))
- {
- LOG_ERROR("Server Handler: map is already registered by "
- << s->address << ':' << s->port << '.');
- }
- else
+ int id = it->first;
+ const std::string &reservedServer = it->second;
+ if (reservedServer == server->name)
{
MessageOut outMsg(AGMSG_ACTIVE_MAP);
// Map variables
outMsg.writeInt16(id);
+ LOG_DEBUG("Issued server '" << server->name << "' "
+ << "to enable map " << id);
std::map<std::string, std::string> variables;
variables = storage->getAllWorldStateVars(id);
diff --git a/src/common/defines.h b/src/common/defines.h
index d572df1f..4ba77a1c 100644
--- a/src/common/defines.h
+++ b/src/common/defines.h
@@ -29,6 +29,18 @@
// World tick time in miliseconds.
#define WORLD_TICK_MS 100
+// Files
+#define DEFAULT_MAPSDB_FILE "maps.xml"
+#define DEFAULT_ITEMSDB_FILE "items.xml"
+#define DEFAULT_EQUIPDB_FILE "equip.xml"
+#define DEFAULT_SKILLSDB_FILE "skills.xml"
+#define DEFAULT_ATTRIBUTEDB_FILE "attributes.xml"
+#define DEFAULT_MONSTERSDB_FILE "monsters.xml"
+#define DEFAULT_STATUSDB_FILE "status-effects.xml"
+#define DEFAULT_PERMISSION_FILE "permissions.xml"
+#define DEFAULT_SPECIALSDB_FILE "specials.xml"
+#define DEFAULT_EMOTESDB_FILE "emotes.xml"
+
/**
* Exit value codes are thrown back at servers exit to reflect their exit state.
*/
diff --git a/src/common/manaserv_protocol.h b/src/common/manaserv_protocol.h
index 1fc85ba6..835f2455 100644
--- a/src/common/manaserv_protocol.h
+++ b/src/common/manaserv_protocol.h
@@ -250,7 +250,7 @@ enum {
PCMSG_KICK_USER = 0x0466, // W channel id, S name
// Inter-server
- GAMSG_REGISTER = 0x0500, // S address, W port, S password, D items db revision, { W map id }*
+ GAMSG_REGISTER = 0x0500, // S address, W port, S password, D items db revision
AGMSG_REGISTER_RESPONSE = 0x0501, // W item version, W password response, { S globalvar_key, S globalvar_value }
AGMSG_ACTIVE_MAP = 0x0502, // W map id, W Number of mapvar_key mapvar_value sent, { S mapvar_key, S mapvar_value }, W Number of map items, { D item Id, W amount, W posX, W posY }
AGMSG_PLAYER_ENTER = 0x0510, // B*32 token, D id, S name, serialised character data
diff --git a/src/game-server/accountconnection.cpp b/src/game-server/accountconnection.cpp
index 3b58e347..0507eb09 100644
--- a/src/game-server/accountconnection.cpp
+++ b/src/game-server/accountconnection.cpp
@@ -77,6 +77,8 @@ bool AccountConnection::start(int gameServerPort)
LOG_INFO("Connection established to the account server.");
+ const std::string gameServerName =
+ Configuration::getValue("net_gameServerName", "server1");
const std::string gameServerAddress =
Configuration::getValue("net_publicGameHost",
Configuration::getValue("net_gameHost",
@@ -84,18 +86,13 @@ bool AccountConnection::start(int gameServerPort)
const std::string password =
Configuration::getValue("net_password", "changeMe");
- // Register with the account server and send the list of maps we handle
+ // Register with the account server
MessageOut msg(GAMSG_REGISTER);
+ msg.writeString(gameServerName);
msg.writeString(gameServerAddress);
msg.writeInt16(gameServerPort);
msg.writeString(password);
msg.writeInt32(itemManager->getDatabaseVersion());
- const MapManager::Maps &m = MapManager::getMaps();
- for (MapManager::Maps::const_iterator i = m.begin(), i_end = m.end();
- i != i_end; ++i)
- {
- msg.writeInt16(i->first);
- }
send(msg);
// initialize sync buffer
diff --git a/src/game-server/main-game.cpp b/src/game-server/main-game.cpp
index f76189f9..2533a16b 100644
--- a/src/game-server/main-game.cpp
+++ b/src/game-server/main-game.cpp
@@ -20,6 +20,7 @@
*/
#include "common/configuration.h"
+#include "common/defines.h"
#include "common/permissionmanager.h"
#include "common/resourcemanager.h"
#include "game-server/accountconnection.h"
@@ -64,19 +65,8 @@
using utils::Logger;
-// Default options that automake should be able to override.
#define DEFAULT_LOG_FILE "manaserv-game.log"
-#define DEFAULT_ITEMSDB_FILE "items.xml"
-#define DEFAULT_EQUIPDB_FILE "equip.xml"
-#define DEFAULT_SKILLSDB_FILE "skills.xml"
-#define DEFAULT_ATTRIBUTEDB_FILE "attributes.xml"
-#define DEFAULT_MAPSDB_FILE "maps.xml"
-#define DEFAULT_MONSTERSDB_FILE "monsters.xml"
-#define DEFAULT_STATUSDB_FILE "status-effects.xml"
-#define DEFAULT_PERMISSION_FILE "permissions.xml"
#define DEFAULT_MAIN_SCRIPT_FILE "scripts/main.lua"
-#define DEFAULT_SPECIALSDB_FILE "specials.xml"
-#define DEFAULT_EMOTESDB_FILE "emotes.xml"
static int const WORLD_TICK_SKIP = 2; /** tolerance for lagging behind in world calculation) **/