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authorPhilipp Sehmisch <mana@crushnet.org>2011-03-04 18:35:17 +0100
committerPhilipp Sehmisch <mana@crushnet.org>2011-03-04 18:36:17 +0100
commit54d5f7e577db0639e42b18beae4b5c87af6d6843 (patch)
tree2a667f208be4191a54d08131d7c3984cdfd74132 /src/account-server/storage.cpp
parentbc5a0495ba7fbf992a1733850cbbe1cfb14c7c8d (diff)
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Implemented persistent world and map variables
The gameserver now receive a copy of all world state variables when they are accepted by the accountserver and receive a copy of all map state variables of a map when they register it successfully. Implemented LUA script bindings for getting and setting these variables. When such a variable is set, the accountserver is notified about this change. Changes to world state variables are then propagated to all gameservers by the accountserver. Be aware that when a gameserver is updating a map, there is no check if it is actually responsible for said map. But I consider this not a security flaw, because authenticated game servers are considered to be trustworthy in a lot of other situations, too. Also renamed "quest" to "character variable" in the sourcecode. Reviewed-by: Bertram
Diffstat (limited to 'src/account-server/storage.cpp')
-rw-r--r--src/account-server/storage.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/account-server/storage.cpp b/src/account-server/storage.cpp
index 9bc67edb..2326dec6 100644
--- a/src/account-server/storage.cpp
+++ b/src/account-server/storage.cpp
@@ -1505,6 +1505,48 @@ std::string Storage::getWorldStateVar(const std::string &name, int mapId)
return std::string();
}
+std::map<std::string, std::string> Storage::getAllWorldStateVars(int mapId)
+{
+ std::map<std::string, std::string> variables;
+
+ try
+ {
+ std::ostringstream query;
+ query << "SELECT `state_name`, `value` "
+ << "FROM " << WORLD_STATES_TBL_NAME;
+
+ // Add map filter if map_id is given
+ if (mapId >= 0)
+ query << " WHERE `map_id` = ?";
+
+ //query << ";"; <-- No ';' at the end of prepared statements.
+
+ if (mDb->prepareSql(query.str()))
+ {
+ if (mapId >= 0)
+ mDb->bindValue(1, mapId);
+ const dal::RecordSet &results = mDb->processSql();
+
+ for (unsigned int i = 0; i < results.rows(); i++)
+ {
+ variables[results(i, 0)] = results(i, 1);
+ }
+ }
+ else
+ {
+ utils::throwError("(DALStorage:getAllWorldStateVar) "
+ "SQL query preparation failure.");
+ }
+ }
+ catch (const dal::DbSqlQueryExecFailure &e)
+ {
+ utils::throwError("(DALStorage::getWorldStateVar) SQL query failure: ",
+ e);
+ }
+
+ return variables;
+}
+
void Storage::setWorldStateVar(const std::string &name,
const std::string &value)
{