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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-25 21:18:46 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-25 22:14:44 +0100
commit3629aebb96959afc56cf04d1f2fc4a9f03e94183 (patch)
tree888f44e806a98b050cad38727b4afb0b73e75824 /example/serverdata/scripts/npcs
parentef18650cacc0ce7ef71885bf6d23e1adeb4d7e19 (diff)
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Merged the example client and server data
It's easier to just talk about world data and to modify it as a whole. If there is really a need to separate it, a project can still choose to do that (and in whatever suitable way). There is no need to enforce this separation or to do it in our example. Reviewed-by: Erik Schilling
Diffstat (limited to 'example/serverdata/scripts/npcs')
-rw-r--r--example/serverdata/scripts/npcs/banker.lua79
-rw-r--r--example/serverdata/scripts/npcs/barber.lua139
-rw-r--r--example/serverdata/scripts/npcs/debugger.lua100
-rw-r--r--example/serverdata/scripts/npcs/emotemaker.lua45
-rw-r--r--example/serverdata/scripts/npcs/healer.lua21
-rw-r--r--example/serverdata/scripts/npcs/merchant.lua114
-rw-r--r--example/serverdata/scripts/npcs/postman.lua30
-rw-r--r--example/serverdata/scripts/npcs/shaker.lua48
8 files changed, 0 insertions, 576 deletions
diff --git a/example/serverdata/scripts/npcs/banker.lua b/example/serverdata/scripts/npcs/banker.lua
deleted file mode 100644
index 4e048653..00000000
--- a/example/serverdata/scripts/npcs/banker.lua
+++ /dev/null
@@ -1,79 +0,0 @@
-----------------------------------------------------------
--- Banker Function --
-----------------------------------------------------------------------------------
--- Copyright 2008 The Mana World Development Team --
--- --
--- This file is part of The Mana World. --
--- --
--- The Mana World is free software; you can redistribute it and/or modify it --
--- under the terms of the GNU General Public License as published by the Free --
--- Software Foundation; either version 2 of the License, or any later version. --
-----------------------------------------------------------------------------------
-
-function Banker(npc, ch)
- if mana.being_get_gender(ch) == GENDER_MALE then
- do_message(npc, ch, "Welcome to the bank, sir!")
- elseif mana.being_get_gender(ch) == GENDER_FEMALE then
- do_message(npc, ch, "Welcome to the bank, madam!")
- else
- do_message(npc, ch, "Welcome to the bank... uhm... person of unspecified gender!")
- end
- local account = tonumber(get_quest_var(ch, "BankAccount"))
- local result = -1
- do_wait()
-
- if (account == nil) then --Initial account creation, if needed
- do_message(npc, ch, "Hello! Would you like to setup a bank account? There is a sign-on bonus right now!")
- result = do_choice(npc, ch, "Yes", "No")
- if (result == 1) then
- mana.chr_set_quest(ch, "BankAccount", 5)
- do_message(npc, ch, "Your account has been made. Your sign-on bonus is 5GP.")
- account = 5
- end
- end
-
- if (account ~= nil) then --If the player has an account
- local money = 0
- local input = 0
- result = 1
- while (result < 3) do --While they've choosen a valid option that isn't "Never mind"
- account = tonumber(get_quest_var(ch, "BankAccount")) --Why do I need to convert this?
- do_message(npc, ch, "Your balance: " .. account .. ".\nYour money: " .. mana.chr_money(ch) .. ".")
- result = do_choice(npc, ch, "Deposit", "Withdraw", "Never mind")
- if (result == 1) then --Deposit
- money = mana.chr_money(ch);
- if (money > 0) then --Make sure they have money to deposit
- do_message(npc, ch, "How much would you like to deposit? (0 will cancel)")
- input = do_ask_integer(npc, ch, 0, money, 1)
- do_wait()
- money = mana.chr_money(ch)
- if (input > 0 and input <= money) then --Make sure something weird doesn't happen and they try to deposit more than they have
- mana.chr_money_change(ch, -input)
- mana.chr_set_quest(ch, "BankAccount", account + input)
- do_message(npc, ch, input .. " GP deposited.")
- elseif (input > money) then --Chosen more than they have
- do_message(npc, ch, "You don't have that much money. But you just did....")
- end
- else
- do_message(npc, ch, "You don't have any money to deposit!")
- end
- elseif (result == 2) then --Withdraw
- if (account > 0) then --Make sure they have money to withdraw
- do_message(npc, ch, "How much would you like to withdraw? (0 will cancel)")
- input = do_ask_integer(npc, ch, 0, account, 1)
- if (input > 0 and input <= account) then --Make sure something weird doesn't happen and they try to withdraw more than they have
- mana.chr_money_change(ch, input)
- mana.chr_set_quest(ch, "BankAccount", account - input)
- do_message(npc, ch, input .. " GP withdrawn.")
- elseif (input > account) then --Chosen more than they have
- do_message(npc, ch, "You don't have that much in your account. But you just did....")
- end
- else
- do_message(npc, ch, "Your account is empty!")
- end
- end
- end --This ends the while loop
- end
-
- do_message(npc, ch, "Thank you. Come again!")
-end
diff --git a/example/serverdata/scripts/npcs/barber.lua b/example/serverdata/scripts/npcs/barber.lua
deleted file mode 100644
index fbb2862c..00000000
--- a/example/serverdata/scripts/npcs/barber.lua
+++ /dev/null
@@ -1,139 +0,0 @@
-----------------------------------------------------------
--- Barber Function --
-----------------------------------------------------------------------------------
--- Copyright 2009 The Mana World Development Team --
--- --
--- This file is part of The Mana World. --
--- --
--- The Mana World is free software; you can redistribute it and/or modify it --
--- under the terms of the GNU General Public License as published by the Free --
--- Software Foundation; either version 2 of the License, or any later version. --
-----------------------------------------------------------------------------------
-
-local barber_styles = {"Flat ponytail", "Bowl cut","Combed back", "Emo", "Mohawk",
- "Pompadour", "Center parting/Short and slick", "Long and slick", "Short and curly",
- "Pigtails", "Long and curly", "Parted", "Perky ponytail", "Wave", "Mane", "Bun"}
-
-local barber_colors = {"Light brown", "Green", "Dark red", "Light purple", "Gray", "Blonde",
- "Blue", "Brown", "Light Bblue", "Dark purple", "Black", "Shock white"}
-
-function Barber(npc, ch, data)
- local style_ids = nil
- local color_ids = nil
-
- -- If extra data was passed, let's have a look at it
- if data ~= nil then
- style_ids = data[1]
- if #data > 1 then
- color_ids = data[2]
- end
- end
-
- -- Setup up default styles (if needed)
- if style_ids == nil then
- style_ids = {}
- for i = 1, 13 do
- style_ids[i] = i
- end
- end
-
- -- Setup up default colors (if needed)
- if color_ids == nil then
- color_ids = {}
- for i = 1, 11 do
- color_ids[i] = i
- end
- end
-
- -- Nothing to show? Then we can return
- if #color_ids == 0 and #style_ids == 0 then
- return
- end
-
- local result = 0
-
- local styles = {}
-
- -- If we have style IDs, lets get their names
- if #style_ids > 0 then
- for i = 1, #style_ids do
- styles[i] = barber_styles[style_ids[i]]
- end
- result = 1
- end
-
- local colors = {}
-
- -- If we have color style IDs, lets get their names
- if #color_ids > 0 then
- for i = 1, #color_ids do
- colors[i] = barber_colors[color_ids[i]]
- end
-
- if result == 0 then
- result = 2
- else
- result = 3
- end
- end
-
- -- Choose an appropriate message
- if result == 1 then
- do_message(npc, ch, "Hello! What style would you like today?")
- elseif result == 2 then
- do_message(npc, ch, "Hello! What color would you like today?")
- else
- do_message(npc, ch, "Hello! What can I do for you today?")
- end
-
- print("#styles ==", #styles)
-
- -- Repeat until the user selects nothing
- repeat
- if (result == 1) then -- Do styles
- result = do_choice(npc, ch, "Bald", styles, "Surprise me", "Never mind")
-
- result = result -1
-
- --Random
- if (result == #styles + 1) then
- result = math.random(#styles + 1) - 1
- print("Random")
- end
-
- print("Style ==", result)
-
- if (result == 0) then
- mana.chr_set_hair_style(ch, 0)
- result = 1
- elseif (result <= #styles) then
- mana.chr_set_hair_style(ch, style_ids[result])
- result = 1
- else --"Never mind"
- result = 3
- end
- elseif (result == 2) then -- Do colors
- result = do_choice(npc, ch, colors, "Surprise me", "Never mind")
-
- --Random
- if (result == #colors + 1) then
- result = math.random(#colors)
- end
-
- if (result <= #colors) then
- mana.chr_set_hair_color(ch, color_ids[result - 1])
- result = 2
- else --"Never mind"
- result = 3
- end
- end
-
- -- If we have both styles and colors, show the main menu
- if #styles > 0 and #colors > 0 then
- result = do_choice(npc, ch, "Change my style", "Change my color", "Never mind")
- end
- until result >= 3 --While they've choosen a valid option that isn't "Never mind"
-
- -- Let's close up
- do_message(npc, ch, "Thank you. Come again!")
-end
diff --git a/example/serverdata/scripts/npcs/debugger.lua b/example/serverdata/scripts/npcs/debugger.lua
deleted file mode 100644
index 142c3fd8..00000000
--- a/example/serverdata/scripts/npcs/debugger.lua
+++ /dev/null
@@ -1,100 +0,0 @@
-----------------------------------------------------------
--- Seller Function Sample --
-----------------------------------------------------------------------------------
--- Copyright 2009-2010 The Mana World Development Team --
--- --
--- This file is part of The Mana World. --
--- --
--- The Mana World is free software; you can redistribute it and/or modify it --
--- under the terms of the GNU General Public License as published by the Free --
--- Software Foundation; either version 2 of the License, or any later version. --
-----------------------------------------------------------------------------------
-
-function npc1_talk(npc, ch)
- on_remove(ch, function() print "Player has left the map." end);
- do_message(npc, ch, "Hello! I am the testing NPC.")
- local rights = mana.chr_get_rights(ch);
-
- if (rights >= 128) then
- do_message(npc, ch, "Oh mighty server administrator, how can I avoid your wrath?")
- elseif (rights >= 8) then
- do_message(npc, ch, "How can I be of assistance, sir gamemaster?")
- elseif (rights >= 4) then
- do_message(npc, ch, "What feature would you like to debug, developer?")
- elseif (rights >= 2) then
- do_message(npc, ch, "How can I assist you in your testing duties?")
- elseif (rights >= 1) then
- do_message(npc, ch, "What do you want, lowly player?")
- else
- do_message(npc, ch, "...aren't you supposed to be banned??")
- end
-
- local v = do_choice(npc, ch, "Guns! Lots of guns!",
- "A Christmas party!",
- "To make a donation.",
- "Slowly count from one to ten.",
- "Tablepush Test")
- if v == 1 then
- do_message(npc, ch, "Sorry, this is a heroic-fantasy game, I do not have any gun.")
-
- elseif v == 2 then
- local n1, n2 = mana.chr_inv_count(ch, 524, 511)
- if n1 == 0 or n2 ~= 0 then
- do_message(npc, ch, "Yeah right...")
- else
- do_message(npc, ch, "I can't help you with the party. But I see you have a fancy hat. I could change it into Santa's hat. Not much of a party, but it would get you going.")
- v = do_choice(npc, ch, "Please do.", "No way! Fancy hats are classier.")
- if v == 1 then
- mana.chr_inv_change(ch, 524, -1, 511, 1)
- end
- end
-
- elseif v == 3 then
- if mana.chr_money_change(ch, -100) then
- do_message(npc, ch, string.format("Thank you for you patronage! You are left with %d GP.", mana.chr_money(ch)))
- local g = tonumber(get_quest_var(ch, "001_donation"))
- if not g then g = 0 end
- g = g + 100
- mana.chr_set_quest(ch, "001_donation", g)
- do_message(npc, ch, string.format("As of today, you have donated %d GP.", g))
- else
- do_message(npc, ch, "I would feel bad taking money from someone that poor.")
- end
-
- elseif v == 4 then
- mana.being_say(npc, "As you wish...")
- schedule_in(2, function() mana.being_say(npc, "One") end)
- schedule_in(4, function() mana.being_say(npc, "Two") end)
- schedule_in(6, function() mana.being_say(npc, "Three") end)
- schedule_in(8, function() mana.being_say(npc, "Four") end)
- schedule_in(10, function() mana.being_say(npc, "Five") end)
- schedule_in(12, function() mana.being_say(npc, "Six") end)
- schedule_in(14, function() mana.being_say(npc, "Seven") end)
- schedule_in(16, function() mana.being_say(npc, "Eight") end)
- schedule_in(18, function() mana.being_say(npc, "Nine") end)
- schedule_in(20, function() mana.being_say(npc, "Ten") end)
-
- elseif v == 5 then
- function printTable (t)
- for k,v in pairs(t) do
- print (k, ":", v)
- end
- end
- local t1, t2, t3, t4, t5 = mana.test_tableget();
- print("---------------");
- print ("Table 1:");
- printTable (t1)
- print ("Table 2:");
- printTable (t2)
- print ("Table 3:");
- printTable (t3)
- print ("Table 4:");
- printTable (t4)
- print ("Table 5:");
- printTable (t5)
- print("---------------");
- end
-
- do_message(npc, ch, "See you later!")
-end
-
diff --git a/example/serverdata/scripts/npcs/emotemaker.lua b/example/serverdata/scripts/npcs/emotemaker.lua
deleted file mode 100644
index 83d2f56f..00000000
--- a/example/serverdata/scripts/npcs/emotemaker.lua
+++ /dev/null
@@ -1,45 +0,0 @@
-----------------------------------------------------------
--- Emote use Function Sample --
-----------------------------------------------------------------------------------
--- Copyright 2009-2010 The Mana World Development Team --
--- --
--- This file is part of The Mana World. --
--- --
--- The Mana World is free software; you can redistribute it and/or modify it --
--- under the terms of the GNU General Public License as published by the Free --
--- Software Foundation; either version 2 of the License, or any later version. --
-----------------------------------------------------------------------------------
-
-emo_count = 0
-emo_state = EMOTE_SURPRISE
-
-function emote_talk(npc, ch)
- if emo_state == EMOTE_SURPRISE then
- state = "confused"
- elseif emo_state == EMOTE_SAD then
- state = "sad"
- elseif emo_state == EMOTE_HAPPY then
- state = "happy"
- end
- do_message(npc, ch, string.format("The emotional palm seems %s.", state))
- v = do_choice(npc, ch,
- "Stupid palm, you are ugly and everyone hates you!",
- "You are such a nice palm, let me give you a hug.",
- "Are you a cocos nucifera or a syagrus romanzoffiana?")
-
- if (v == 1) then
- emo_state = EMOTE_SAD
- elseif (v == 2) then
- emo_state = EMOTE_HAPPY
- elseif (v == 3) then
- emo_state = EMOTE_SURPRISE
- end
-end
-
-function emote_update(npc)
- emo_count = emo_count + 1
- if emo_count > 50 then
- emo_count = 0
- mana.effect_create(emo_state, npc)
- end
-end
diff --git a/example/serverdata/scripts/npcs/healer.lua b/example/serverdata/scripts/npcs/healer.lua
deleted file mode 100644
index 88335c23..00000000
--- a/example/serverdata/scripts/npcs/healer.lua
+++ /dev/null
@@ -1,21 +0,0 @@
-----------------------------------------------------------
--- Healer Function Sample --
-----------------------------------------------------------------------------------
--- Copyright 2009-2010 The Mana World Development Team --
--- --
--- This file is part of The Mana World. --
--- --
--- The Mana World is free software; you can redistribute it and/or modify it --
--- under the terms of the GNU General Public License as published by the Free --
--- Software Foundation; either version 2 of the License, or any later version. --
-----------------------------------------------------------------------------------
-
-function Healer(npc, ch)
- do_message(npc, ch, "Do you need healing?")
- local c = do_choice(npc, ch, "Heal me fully", "Heal 100 HP", "Don't heal me")
- if c == 1 then
- mana.being_heal(ch)
- elseif c == 2 then
- mana.being_heal(ch, 100)
- end
-end
diff --git a/example/serverdata/scripts/npcs/merchant.lua b/example/serverdata/scripts/npcs/merchant.lua
deleted file mode 100644
index 92eeea30..00000000
--- a/example/serverdata/scripts/npcs/merchant.lua
+++ /dev/null
@@ -1,114 +0,0 @@
-----------------------------------------------------------
--- Merchant Function Sample --
-----------------------------------------------------------------------------------
--- Copyright 2009-2010 The Mana World Development Team --
--- --
--- This file is part of The Mana World. --
--- --
--- The Mana World is free software; you can redistribute it and/or modify it --
--- under the terms of the GNU General Public License as published by the Free --
--- Software Foundation; either version 2 of the License, or any later version. --
-----------------------------------------------------------------------------------
-
-function Merchant(npc, ch, buy_sell_table)
-
- local function say(message)
- do_message(npc, ch, message)
- end
-
- -- Important note: You can add two tables made of trinoms here when calling the
- -- merchant function. E.g.: Merchant(npc, ch, buy_table, sell_table)
- -- Even though, the function here will see only one table:
- -- buy_sell_table[1] will corresponds to the first table (used to list
- -- boughtable items, and buy_sell_table[2] listing sellable items.
-
- local rights = mana.chr_get_rights(ch);
-
- if (rights >= 128) then
- mana.announce(mana.being_get_name(ch) .. " the big administrator was at my shop!",
- mana.being_get_name(npc))
- say "Oh mighty server administrator, how can I avoid your wrath?"
- elseif (rights >= 8) then
- say "How can I be of assistance, sir gamemaster?"
- elseif (rights >= 4) then
- say "What feature would you like to debug, developer?"
- elseif (rights >= 2) then
- say "How can I assist you in your testing duties?"
- elseif (rights >= 1) then
- if mana.being_get_gender(ch) == GENDER_FEMALE then
- say "What do you want, Madam?"
- else
- say "What do you want, Sir?"
- end
- else
- say "...Aren't you supposed to be banned??"
- end
-
- -- Constructing the choice list
- local choice_table = {}
- table.insert (choice_table, "To Buy...")
-
- if (buy_sell_table[2] == nil) then
- table.insert (choice_table, "To sell stuff...")
- else
- table.insert (choice_table, "Can you make me a price for what I have?")
- end
- table.insert (choice_table, "Tell me about the objects on this map")
- table.insert (choice_table, "Nevermind...")
-
- local v = do_choice(npc, ch, choice_table)
-
- --Debug and learning purpose
- --for i,k in ipairs(choice_table) do print(i,k) end
- -- The buy table first line content
- --print (((buy_sell_table[1])[1])[1], ((buy_sell_table[1])[1])[2], ((buy_sell_table[1])[1])[3])
- -- The sell table first line content
- --print (((buy_sell_table[2])[1])[1], ((buy_sell_table[2])[1])[2], ((buy_sell_table[2])[1])[3])
-
- if v == 1 then
- -- "To buy."
- local buycase = mana.npc_trade(npc, ch, false, buy_sell_table[1])
- if buycase == 0 then
- say "What do you want to buy?"
- elseif buycase == 1 then
- say "I've got no items to sell."
- else
- say "Hmm, something went wrong... Ask a scripter to fix the buying mode!"
- end
-
- elseif v == 2 then
-
- if buy_sell_table[2] == nil then
- -- "To sell stuff..."
- local sellcase = mana.npc_trade(npc, ch, true)
- if sellcase == 0 then
- say "Ok, what do you want to sell?"
- elseif sellcase == 1 then
- say "I'm not interested by any of your items."
- else
- say "Hmm, something went wrong... Ask a scripter to fix this!"
- end
- else
- -- "Can you make me a price for what I have?"
- local sellcase = mana.npc_trade(npc, ch, true, buy_sell_table[2])
- if sellcase == 0 then
- say "Here we go:"
- elseif sellcase == 1 then
- say "I'm not that interested in any of your items."
- else
- say "Hmm, something went wrong... Ask a scripter to fix me!"
- end
- end
-
- elseif v == 3 then
-
- local objects = mana.map_get_objects()
- say("There are " .. #objects .. " objects on this map, their names are:")
- for i=1,#objects do
- say(tostring(i) .. ": " .. objects[i]:name())
- end
-
- end
-
- say "See you later!"
-end
diff --git a/example/serverdata/scripts/npcs/postman.lua b/example/serverdata/scripts/npcs/postman.lua
deleted file mode 100644
index 712ea993..00000000
--- a/example/serverdata/scripts/npcs/postman.lua
+++ /dev/null
@@ -1,30 +0,0 @@
-----------------------------------------------------------
--- Postman Function Sample --
-----------------------------------------------------------------------------------
--- Copyright 2009-2010 The Mana World Development Team --
--- --
--- This file is part of The Mana World. --
--- --
--- The Mana World is free software; you can redistribute it and/or modify it --
--- under the terms of the GNU General Public License as published by the Free --
--- Software Foundation; either version 2 of the License, or any later version. --
-----------------------------------------------------------------------------------
-
-function post_talk(npc, ch)
- do_message(npc, ch, "Hello " .. mana.being_get_name(ch))
- local strength = mana.being_get_attribute(ch, ATTR_STRENGTH)
- do_message(npc, ch, "You have " .. tostring(strength) .. " strength")
- do_message(npc, ch, "What would you like to do?")
- local answer = do_choice(npc, ch, "View Mail", "Send Mail", "Nothing")
- if answer == 1 then
- local sender, post = getpost(ch)
- if sender == "" then
- do_message(npc, ch, "No Post right now, sorry")
- else
- do_message(npc, ch, tostring(sender) .. " sent you " .. tostring(post))
- end
- end
- if answer == 2 then
- do_post(npc, ch)
- end
-end
diff --git a/example/serverdata/scripts/npcs/shaker.lua b/example/serverdata/scripts/npcs/shaker.lua
deleted file mode 100644
index 9d7bafb7..00000000
--- a/example/serverdata/scripts/npcs/shaker.lua
+++ /dev/null
@@ -1,48 +0,0 @@
-----------------------------------------------------------------------------------
--- Copyright 2009-2010 The Mana World Development Team --
--- --
--- This file is part of The Mana World. --
--- --
--- The Mana World is free software; you can redistribute it and/or modify it --
--- under the terms of the GNU General Public License as published by the Free --
--- Software Foundation; either version 2 of the License, or any later version. --
-----------------------------------------------------------------------------------
-
-shake_count = 0
-
-function shaker_update(npc)
- shake_count = shake_count + 1
- if shake_count > 20 then
- shake_count = 0
-
- center_x = mana.posX(npc)
- center_y = mana.posY(npc)
- tremor(center_x, center_y, 300)
-
- end
-end
-
--- function which causes a screen shake effect for all players near a
--- certain point with an intensity and direction relative to said point
-function square(x)
- return x * x
-end
-
-function tremor (center_x, center_y, intensity)
- for dummy, object in ipairs(mana.get_beings_in_circle(center_x, center_y, intensity)) do
- if mana.being_type(object) == TYPE_CHARACTER then
- object_x = mana.posX(object)
- object_y = mana.posY(object)
- dist_x = object_x - center_x
- dist_y = object_y - center_y
- dist = math.sqrt(square(dist_x) + square(dist_y))
- intensity_local = intensity - dist
- intensity_x = (intensity - dist) * (dist_x / dist) / 5
- intensity_y = (intensity - dist) * (dist_y / dist) / 5
- mana.chr_shake_screen(object, intensity_x, intensity_y)
- end
- end
-end
-
-
-