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/*
* The Mana World Server
* Copyright 2006 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "spawnarea.hpp"
#include "game-server/monster.hpp"
#include "game-server/state.hpp"
#include "utils/logger.h"
/*
* TODO: Take into account spawn rate.
* TODO: Be a death listener to spawned monsters, to adjust mNumBeings.
* TODO: Allow specifying being type and use it.
*/
SpawnArea::SpawnArea(int mapId, const Rectangle &zone):
Thing(OBJECT_OTHER),
mZone(zone),
mMaxBeings(10),
mBeingType(1),
mSpawnRate(10),
mNumBeings(0)
{
setMapId(mapId);
}
void
SpawnArea::update()
{
while (mNumBeings < mMaxBeings)
{
Being *being = new Monster();
// some bogus stats for testing
being->setSpeed(150);
being->setSize(8);
being->setAttribute(BASE_ATTR_VITALITY, 10);
being->fillHitpoints();
being->setMapId(1);
being->setPosition(Point(mZone.x + rand() % mZone.w,
mZone.y + rand() % mZone.h));
gameState->insert(being);
mNumBeings++;
}
}
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