/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game-server/itemmanager.h"
#include "defines.h"
#include "common/resourcemanager.h"
#include "game-server/attributemanager.h"
#include "game-server/item.h"
#include "game-server/skillmanager.h"
#include "scripting/script.h"
#include "utils/logger.h"
#include "utils/xml.h"
#include <map>
#include <set>
#include <sstream>
void ItemManager::initialize()
{
mVisibleEquipSlotCount = 0;
reload();
}
void ItemManager::reload()
{
std::string absPathFile;
xmlNodePtr rootNode;
// ####################################################################
// ### Load the equip slots that a character has available to them. ###
// ####################################################################
absPathFile = ResourceManager::resolve(mEquipCharSlotReferenceFile);
if (absPathFile.empty()) {
LOG_ERROR("Item Manager: Could not find " << mEquipCharSlotReferenceFile << "!");
return;
}
XML::Document doc(absPathFile, int());
rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "equip-slots"))
{
LOG_ERROR("Item Manager: Error while parsing equip slots database ("
<< absPathFile << ")!");
return;
}
LOG_INFO("Loading equip slots: " << absPathFile);
{
unsigned int totalCount = 0, slotCount = 0, visibleSlotCount = 0;
for_each_xml_child_node(node, rootNode)
{
if (xmlStrEqual(node->name, BAD_CAST "slot"))
{
std::string name = XML::getProperty(node, "name", "");
int count = XML::getProperty(node, "count", 0);
if (name.empty() || !count || count < 0)
LOG_WARN("Item Manager: equip slot has no name or zero count");
else
{
bool visible = XML::getProperty(node, "visible", "false") != "false";
if (visible)
{
visibleEquipSlots.push_back(equipSlots.size());
if (++visibleSlotCount > 7)
LOG_WARN("Item Manager: More than 7 visible equip slot!"
"This will not work with current netcode!");
}
equipSlots.push_back(std::pair<std::string, unsigned int>
(name, count));
totalCount += count;
++slotCount;
}
}
}
LOG_INFO("Loaded '" << slotCount << "' slot types with '"
<< totalCount << "' slots.");
}
// ####################################
// ### Load the main item database. ###
// ####################################
absPathFile = ResourceManager::resolve(mItemReferenceFile);
if (absPathFile.empty()) {
LOG_ERROR("Item Manager: Could not find " << mItemReferenceFile << "!");
return;
}
XML::Document doc2(absPathFile, int());
rootNode = doc2.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "items"))
{
LOG_ERROR("Item Manager: Error while parsing item database ("
<< absPathFile << ")!");
return;
}
LOG_INFO("Loading item reference: " << absPathFile);
unsigned nbItems = 0;
for_each_xml_child_node(node, rootNode)
{
if (!xmlStrEqual(node->name, BAD_CAST "item"))
continue;
int id = XML::getProperty(node, "id", 0);
if (id < 1)
{
LOG_WARN("Item Manager: Item ID: " << id << " is invalid in "
<< mItemReferenceFile << ", and will be ignored.");
continue;
}
// Type is mostly unused, but still serves for
// hairsheets and race sheets.
std::string sItemType = XML::getProperty(node, "type", "");
if (sItemType == "hairsprite" || sItemType == "racesprite")
continue;
ItemClass *item;
ItemClasses::iterator i = itemClasses.find(id);
unsigned int maxPerSlot = XML::getProperty(node, "max-per-slot", 0);
if (!maxPerSlot)
{
LOG_WARN("Item Manager: Missing max-per-slot property for "
"item " << id << " in " << mItemReferenceFile << '.');
maxPerSlot = 1;
}
if (i == itemClasses.end())
{
item = new ItemClass(id, maxPerSlot);
itemClasses[id] = item;
}
else
{
LOG_WARN("Multiple defintions of item '" << id << "'!");
item = i->second;
}
int value = XML::getProperty(node, "value", 0);
// Should have multiple value definitions for multiple currencies?
item->mCost = value;
for_each_xml_child_node(subnode, node)
{
if (xmlStrEqual(subnode->name, BAD_CAST "equip"))
{
ItemEquipInfo req;
for_each_xml_child_node(equipnode, subnode)
if (xmlStrEqual(equipnode->name, BAD_CAST "slot"))
{
std::string slot = XML::getProperty(equipnode, "type", "");
if (slot.empty())
{
LOG_WARN("Item Manager: empty equip slot definition!");
continue;
}
req.push_back(std::make_pair(getEquipIdFromName(slot),
XML::getProperty(equipnode, "required",
1)));
}
if (req.empty())
{
LOG_WARN("Item Manager: empty equip requirement "
"definition for item " << id << "!");
continue;
}
item->mEquip.push_back(req);
}
else if (xmlStrEqual(subnode->name, BAD_CAST "effect"))
{
std::pair< ItemTriggerType, ItemTriggerType> triggerTypes;
{
std::string triggerName = XML::getProperty(subnode, "trigger", ""),
dispellTrigger = XML::getProperty(subnode, "dispell", "");
// label -> { trigger (apply), trigger (cancel (default)) }
// The latter can be overridden.
static std::map<const std::string,
std::pair<ItemTriggerType, ItemTriggerType> >
triggerTable;
if (triggerTable.empty())
{
/*
* The following is a table of all triggers for item
* effects.
* The first element defines the trigger used for this
* trigger, and the second defines the default
* trigger to use for dispelling.
*/
triggerTable["existence"].first = ITT_IN_INVY;
triggerTable["existence"].second = ITT_LEAVE_INVY;
triggerTable["activation"].first = ITT_ACTIVATE;
triggerTable["activation"].second = ITT_NULL;
triggerTable["equip"].first = ITT_EQUIP;
triggerTable["equip"].second = ITT_UNEQUIP;
triggerTable["leave-inventory"].first = ITT_LEAVE_INVY;
triggerTable["leave-inventory"].second = ITT_NULL;
triggerTable["unequip"].first = ITT_UNEQUIP;
triggerTable["unequip"].second = ITT_NULL;
triggerTable["equip-change"].first = ITT_EQUIPCHG;
triggerTable["equip-change"].second = ITT_NULL;
triggerTable["null"].first = ITT_NULL;
triggerTable["null"].second = ITT_NULL;
}
std::map<const std::string, std::pair<ItemTriggerType,
ItemTriggerType> >::iterator
it = triggerTable.find(triggerName);
if (it == triggerTable.end()) {
LOG_WARN("Item Manager: Unable to find effect trigger type \""
<< triggerName << "\", skipping!");
continue;
}
triggerTypes = it->second;
if (!dispellTrigger.empty())
{
if ((it = triggerTable.find(dispellTrigger))
== triggerTable.end())
LOG_WARN("Item Manager: Unable to find dispell effect "
"trigger type \"" << dispellTrigger << "\"!");
else
triggerTypes.second = it->second.first;
}
}
for_each_xml_child_node(effectnode, subnode)
{
if (xmlStrEqual(effectnode->name, BAD_CAST "modifier"))
{
std::string tag = XML::getProperty(effectnode, "attribute", "");
if (tag.empty())
{
LOG_WARN("Item Manager: Warning, modifier found "
"but no attribute specified!");
continue;
}
unsigned int duration = XML::getProperty(effectnode,
"duration",
0);
std::pair<unsigned int, unsigned int> info = attributeManager->getInfoFromTag(tag);
double value = XML::getFloatProperty(effectnode, "value", 0.0);
item->addEffect(new ItemEffectAttrMod(info.first,
info.second,
value, id,
duration),
triggerTypes.first, triggerTypes.second);
}
else if (xmlStrEqual(effectnode->name, BAD_CAST "autoattack"))
{
// TODO - URGENT
}
// Having a dispell for the next three is nonsensical.
else if (xmlStrEqual(effectnode->name, BAD_CAST "cooldown"))
{
LOG_WARN("Item Manager: Cooldown property not implemented yet!");
// TODO: Also needs unique items before this action will work
}
else if (xmlStrEqual(effectnode->name, BAD_CAST "g-cooldown"))
{
LOG_WARN("Item Manager: G-Cooldown property not implemented yet!");
// TODO
}
else if (xmlStrEqual(effectnode->name, BAD_CAST "consumes"))
item->addEffect(new ItemEffectConsumes(), triggerTypes.first);
else if (xmlStrEqual(effectnode->name, BAD_CAST "script"))
{
std::string src = XML::getProperty(effectnode, "src", "");
if (src.empty())
{
LOG_WARN("Item Manager: Empty src definition for script effect, skipping!");
continue;
}
std::string func = XML::getProperty(effectnode, "function", "");
if (func.empty())
{
LOG_WARN ("Item Manager: Empty func definition for script effect, skipping!");
continue;
}
for_each_xml_child_node(scriptnode, effectnode)
{
// TODO: Load variables from variable subnodes
}
std::string dfunc = XML::getProperty(effectnode, "dispell-function", "");
// STUB
item->addEffect(new ItemEffectScript(), triggerTypes.first, triggerTypes.second);
}
}
}
// More properties go here
}
++nbItems;
}
LOG_INFO("Loaded " << nbItems << " items from "
<< absPathFile << ".");
}
void ItemManager::deinitialize()
{
for (ItemClasses::iterator i = itemClasses.begin(), i_end = itemClasses.end(); i != i_end; ++i)
{
delete i->second;
}
itemClasses.clear();
}
ItemClass *ItemManager::getItem(int itemId) const
{
ItemClasses::const_iterator i = itemClasses.find(itemId);
return i != itemClasses.end() ? i->second : NULL;
}
unsigned int ItemManager::getDatabaseVersion() const
{
return mItemDatabaseVersion;
}
const std::string &ItemManager::getEquipNameFromId(unsigned int id) const
{
return equipSlots.at(id).first;
}
unsigned int ItemManager::getEquipIdFromName(const std::string &name) const
{
for (unsigned int i = 0; i < equipSlots.size(); ++i)
if (name == equipSlots.at(i).first)
return i;
LOG_WARN("Item Manager: attempt to find equip id from name \"" <<
name << "\" not found, defaulting to 0!");
return 0;
}
unsigned int ItemManager::getMaxSlotsFromId(unsigned int id) const
{
return equipSlots.at(id).second;
}
unsigned int ItemManager::getVisibleSlotCount() const
{
if (!mVisibleEquipSlotCount)
for (VisibleEquipSlots::const_iterator it = visibleEquipSlots.begin(),
it_end = visibleEquipSlots.end();
it != it_end;
++it)
mVisibleEquipSlotCount += equipSlots.at(*it).second;
return mVisibleEquipSlotCount;
}
bool ItemManager::isEquipSlotVisible(unsigned int id) const
{
for (VisibleEquipSlots::const_iterator it = visibleEquipSlots.begin(),
it_end = visibleEquipSlots.end();
it != it_end;
++it)
if (*it == id)
return true;
return false;
}