/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include <map>
#include "game-server/itemmanager.hpp"
#include "defines.h"
#include "game-server/item.hpp"
#include "game-server/resourcemanager.hpp"
#include "utils/logger.h"
#include "utils/xml.hpp"
typedef std::map< int, ItemClass * > ItemClasses;
static ItemClasses itemClasses; /**< Item reference */
static std::string itemReferenceFile;
ItemType itemTypeFromString (std::string name, int id = 0)
{
if (name=="generic") return ITEM_UNUSABLE;
else if (name=="usable") return ITEM_USABLE;
else if (name=="equip-1hand") return ITEM_EQUIPMENT_ONE_HAND_WEAPON;
else if (name=="equip-2hand") return ITEM_EQUIPMENT_TWO_HANDS_WEAPON;
else if (name=="equip-torso") return ITEM_EQUIPMENT_TORSO;
else if (name=="equip-arms") return ITEM_EQUIPMENT_ARMS;
else if (name=="equip-head") return ITEM_EQUIPMENT_HEAD;
else if (name=="equip-legs") return ITEM_EQUIPMENT_LEGS;
else if (name=="equip-shield") return ITEM_EQUIPMENT_SHIELD;
else if (name=="equip-ring") return ITEM_EQUIPMENT_RING;
else if (name=="equip-necklace") return ITEM_EQUIPMENT_NECKLACE;
else if (name=="equip-feet") return ITEM_EQUIPMENT_FEET;
else if (name=="equip-ammo") return ITEM_EQUIPMENT_AMMO;
else if (name=="")
{
LOG_WARN("No item type defined for item "<<id<<" in items.xml");
return ITEM_UNUSABLE;
}
else
{
LOG_WARN("Unknown item type \""<<name<<"\" for item "<<id<<" in items.xml");
if (name.find("weapon") != std::string::npos)
LOG_WARN("do you mean \"equip-1hand\" or \"equip-2hand\"?");
if (name.find("armor") != std::string::npos)
LOG_WARN("do you mean \"equip-...\" instead of \"armor-...\"?");
return ITEM_UNUSABLE;
}
}
WeaponType weaponTypeFromString (std::string name, int id = 0)
{
if (name=="knife") return WPNTYPE_KNIFE;
else if (name=="sword") return WPNTYPE_SWORD;
else if (name=="polearm") return WPNTYPE_POLEARM;
else if (name=="staff") return WPNTYPE_STAFF;
else if (name=="whip") return WPNTYPE_WHIP;
else if (name=="bow") return WPNTYPE_BOW;
else if (name=="shooting") return WPNTYPE_SHOOTING;
else if (name=="mace") return WPNTYPE_MACE;
else if (name=="axe") return WPNTYPE_AXE;
else if (name=="thrown") return WPNTYPE_THROWN;
else if (name=="")
{
LOG_WARN("ItemManager: No weapon type defined for weapon with item id "<<id);
return WPNTYPE_NONE;
}
else
{
LOG_WARN("ItemManager: Unknown weapon type \""<<name<<"\" for item "<<id);
return WPNTYPE_NONE;
}
}
void ItemManager::initialize(std::string const &file)
{
itemReferenceFile = file;
reload();
}
void ItemManager::reload()
{
int size;
char *data = ResourceManager::loadFile(itemReferenceFile, size);
if (!data) {
LOG_ERROR("Item Manager: Could not find " << itemReferenceFile << "!");
free(data);
return;
}
xmlDocPtr doc = xmlParseMemory(data, size);
free(data);
if (!doc)
{
LOG_ERROR("Item Manager: Error while parsing item database ("
<< itemReferenceFile << ")!");
return;
}
xmlNodePtr node = xmlDocGetRootElement(doc);
if (!node || !xmlStrEqual(node->name, BAD_CAST "items"))
{
LOG_ERROR("Item Manager: " << itemReferenceFile
<< " is not a valid database file!");
xmlFreeDoc(doc);
return;
}
LOG_INFO("Loading item reference...");
unsigned nbItems = 0;
for (node = node->xmlChildrenNode; node != NULL; node = node->next)
{
if (!xmlStrEqual(node->name, BAD_CAST "item"))
{
continue;
}
int id = XML::getProperty(node, "id", 0);
if (id == 0)
{
LOG_WARN("Item Manager: An (ignored) item has no ID in "
<< itemReferenceFile << "!");
continue;
}
std::string sItemType = XML::getProperty(node, "type", "");
ItemType itemType = itemTypeFromString(sItemType, id);
ItemClass *item;
ItemClasses::iterator i = itemClasses.find(id);
if (i == itemClasses.end())
{
item = new ItemClass(id, itemType);
itemClasses[id] = item;
}
else
{
item = i->second;
}
int weight = XML::getProperty(node, "weight", 0);
int value = XML::getProperty(node, "value", 0);
int maxPerSlot = XML::getProperty(node, "max-per-slot", 0);
int sprite = XML::getProperty(node, "sprite_id", 0);
std::string scriptName = XML::getProperty(node, "script_name", std::string());
ItemModifiers modifiers;
if (itemType == ITEM_EQUIPMENT_ONE_HAND_WEAPON ||
itemType == ITEM_EQUIPMENT_TWO_HANDS_WEAPON)
{
std::string sWeaponType = XML::getProperty(node, "weapon-type", "");
WeaponType weaponType = weaponTypeFromString(sWeaponType, id);
modifiers.setValue(MOD_WEAPON_TYPE, weaponType);
modifiers.setValue(MOD_WEAPON_RANGE, XML::getProperty(node, "range", 0));
modifiers.setValue(MOD_ELEMENT_TYPE, XML::getProperty(node, "element", 0));
}
modifiers.setValue(MOD_LIFETIME, XML::getProperty(node, "lifetime", 0) * 10);
//TODO: add child nodes for these modifiers (additive and factor)
modifiers.setAttributeValue(BASE_ATTR_PHY_ATK_MIN, XML::getProperty(node, "attack-min", 0));
modifiers.setAttributeValue(BASE_ATTR_PHY_ATK_DELTA, XML::getProperty(node, "attack-delta", 0));
modifiers.setAttributeValue(BASE_ATTR_HP, XML::getProperty(node, "hp", 0));
modifiers.setAttributeValue(BASE_ATTR_PHY_RES, XML::getProperty(node, "defense", 0));
modifiers.setAttributeValue(CHAR_ATTR_STRENGTH, XML::getProperty(node, "strength", 0));
modifiers.setAttributeValue(CHAR_ATTR_AGILITY, XML::getProperty(node, "agility", 0));
modifiers.setAttributeValue(CHAR_ATTR_DEXTERITY, XML::getProperty(node, "dexterity", 0));
modifiers.setAttributeValue(CHAR_ATTR_VITALITY, XML::getProperty(node, "vitality", 0));
modifiers.setAttributeValue(CHAR_ATTR_INTELLIGENCE, XML::getProperty(node, "intelligence", 0));
modifiers.setAttributeValue(CHAR_ATTR_WILLPOWER, XML::getProperty(node, "willpower", 0));
if (maxPerSlot == 0)
{
LOG_WARN("Item Manager: Missing max-per-slot property for "
"item " << id << " in " << itemReferenceFile << '.');
maxPerSlot = 1;
}
if (itemType > ITEM_USABLE && itemType < ITEM_EQUIPMENT_AMMO &&
maxPerSlot != 1)
{
LOG_WARN("Item Manager: Setting max-per-slot property to 1 for "
"equipment " << id << " in " << itemReferenceFile << '.');
maxPerSlot = 1;
}
if (weight == 0)
{
LOG_WARN("Item Manager: Missing weight for item "
<< id << " in " << itemReferenceFile << '.');
weight = 1;
}
item->setWeight(weight);
item->setCost(value);
item->setMaxPerSlot(maxPerSlot);
//item->setScriptName(scriptName);
item->setModifiers(modifiers);
item->setSpriteID(sprite ? sprite : id);
++nbItems;
LOG_DEBUG("Item: ID: " << id << ", itemType: " << itemType
<< ", weight: " << weight << ", value: " << value <<
", scriptName: " << scriptName << ", maxPerSlot: " << maxPerSlot << ".");
}
LOG_INFO("Loaded " << nbItems << " items from "
<< itemReferenceFile << ".");
xmlFreeDoc(doc);
}
void ItemManager::deinitialize()
{
for (ItemClasses::iterator i = itemClasses.begin(), i_end = itemClasses.end(); i != i_end; ++i)
{
delete i->second;
}
itemClasses.clear();
}
ItemClass *ItemManager::getItem(int itemId)
{
ItemClasses::const_iterator i = itemClasses.find(itemId);
return i != itemClasses.end() ? i->second : NULL;
}