/*
* The Mana Server
* Copyright (C) 2008-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#include "chathandler.h"
#include "chatchannel.h"
#include "chatchannelmanager.h"
#include "chatclient.h"
#include "guild.h"
#include "guildmanager.h"
#include "account-server/character.h"
#include "account-server/storage.h"
#include "net/messagein.h"
#include "net/messageout.h"
#include "protocol.h"
void ChatHandler::sendGuildInvite(const std::string &invitedName,
const std::string &inviterName,
const std::string &guildName)
{
MessageOut msg(CPMSG_GUILD_INVITED);
msg.writeString(inviterName);
msg.writeString(guildName);
std::map<std::string, ChatClient*>::iterator itr = mPlayerMap.find(invitedName);
if (itr == mPlayerMap.end())
{
itr->second->send(msg);
}
}
void ChatHandler::sendGuildRejoin(ChatClient &client)
{
// Get list of guilds and check what rights they have.
std::vector<Guild*> guilds = guildManager->getGuildsForPlayer(client.characterId);
for (unsigned int i = 0; i != guilds.size(); ++i)
{
const Guild *guild = guilds[i];
const int permissions = guild->getUserPermissions(client.characterId);
const std::string guildName = guild->getName();
// Tell the client what guilds the character belongs to and their permissions
MessageOut msg(CPMSG_GUILD_REJOIN);
msg.writeString(guildName);
msg.writeInt16(guild->getId());
msg.writeInt16(permissions);
// get channel id of guild channel
ChatChannel *channel = joinGuildChannel(guildName, client);
// send the channel id for the autojoined channel
msg.writeInt16(channel->getId());
msg.writeString(channel->getAnnouncement());
client.send(msg);
sendGuildListUpdate(guildName, client.characterName, GUILD_EVENT_ONLINE_PLAYER);
}
}
ChatChannel *ChatHandler::joinGuildChannel(const std::string &guildName, ChatClient &client)
{
// Automatically make the character join the guild chat channel
ChatChannel *channel = chatChannelManager->getChannel(guildName);
if (!channel)
{
// Channel doesnt exist so create it
int channelId = chatChannelManager->createNewChannel(guildName,
"Guild Channel", "", false);
channel = chatChannelManager->getChannel(channelId);
}
// Add user to the channel
if (channel->addUser(&client))
{
// Send an CPMSG_UPDATE_CHANNEL to warn other clients a user went
// in the channel.
warnUsersAboutPlayerEventInChat(channel, client.characterName,
CHAT_EVENT_NEW_PLAYER);
}
return channel;
}
void ChatHandler::sendGuildListUpdate(const std::string &guildName,
const std::string &characterName,
char eventId)
{
Guild *guild = guildManager->findByName(guildName);
if (guild)
{
MessageOut msg(CPMSG_GUILD_UPDATE_LIST);
msg.writeInt16(guild->getId());
msg.writeString(characterName);
msg.writeInt8(eventId);
std::map<std::string, ChatClient*>::const_iterator chr;
std::list<GuildMember*> members = guild->getMembers();
for (std::list<GuildMember*>::const_iterator itr = members.begin();
itr != members.end(); ++itr)
{
Character *c = storage->getCharacter((*itr)->mId, NULL);
chr = mPlayerMap.find(c->getName());
if (chr != mPlayerMap.end())
{
chr->second->send(msg);
}
}
}
}
void ChatHandler::handleGuildCreation(ChatClient &client,
MessageIn &msg)
{
MessageOut reply(CPMSG_GUILD_CREATE_RESPONSE);
// Check if guild already exists and if so, return error
std::string guildName = msg.readString();
if (!guildManager->doesExist(guildName))
{
// check the player hasnt already created a guild
if (guildManager->alreadyOwner(client.characterId))
{
reply.writeInt8(ERRMSG_LIMIT_REACHED);
}
else
{
// Guild doesnt already exist so create it
Guild *guild = guildManager->createGuild(guildName, client.characterId);
reply.writeInt8(ERRMSG_OK);
reply.writeString(guildName);
reply.writeInt16(guild->getId());
reply.writeInt16(guild->getUserPermissions(client.characterId));
// Send autocreated channel id
ChatChannel* channel = joinGuildChannel(guildName, client);
reply.writeInt16(channel->getId());
}
}
else
{
reply.writeInt8(ERRMSG_ALREADY_TAKEN);
}
client.send(reply);
}
void ChatHandler::handleGuildInvitation(ChatClient &client,
MessageIn &msg)
{
MessageOut reply(CPMSG_GUILD_INVITE_RESPONSE);
MessageOut invite(CPMSG_GUILD_INVITED);
// send an invitation from sender to character to join guild
int guildId = msg.readInt16();
std::string character = msg.readString();
// get the chat client and the guild
ChatClient *invitedClient = mPlayerMap[character];
Guild *guild = guildManager->findById(guildId);
if (invitedClient && guild)
{
// check permissions of inviter, and that they arent inviting themself,
// and arent someone already in the guild
if (guild->canInvite(client.characterId) &&
(client.characterName != character) &&
!guild->checkInGuild(invitedClient->characterId))
{
// send the name of the inviter and the name of the guild
// that the character has been invited to join
std::string senderName = client.characterName;
std::string guildName = guild->getName();
invite.writeString(senderName);
invite.writeString(guildName);
invite.writeInt16(guildId);
invitedClient->send(invite);
reply.writeInt8(ERRMSG_OK);
// add member to list of invited members to the guild
guild->addInvited(invitedClient->characterId);
}
else
{
reply.writeInt8(ERRMSG_FAILURE);
}
}
else
{
reply.writeInt8(ERRMSG_FAILURE);
}
client.send(reply);
}
void ChatHandler::handleGuildAcceptInvite(ChatClient &client,
MessageIn &msg)
{
MessageOut reply(CPMSG_GUILD_ACCEPT_RESPONSE);
std::string guildName = msg.readString();
bool error = true; // set true by default, and set false only if success
// check guild exists and that member was invited
// then add them as guild member
// and remove from invite list
Guild *guild = guildManager->findByName(guildName);
if (guild)
{
if (guild->checkInvited(client.characterId))
{
// add user to guild
guildManager->addGuildMember(guild, client.characterId);
reply.writeInt8(ERRMSG_OK);
reply.writeString(guild->getName());
reply.writeInt16(guild->getId());
reply.writeInt16(guild->getUserPermissions(client.characterId));
// have character join guild channel
ChatChannel *channel = joinGuildChannel(guild->getName(), client);
reply.writeInt16(channel->getId());
sendGuildListUpdate(guildName, client.characterName, GUILD_EVENT_NEW_PLAYER);
// success! set error to false
error = false;
}
}
if (error)
{
reply.writeInt8(ERRMSG_FAILURE);
}
client.send(reply);
}
void ChatHandler::handleGuildRetrieveMembers(ChatClient &client,
MessageIn &msg)
{
MessageOut reply(CPMSG_GUILD_GET_MEMBERS_RESPONSE);
short guildId = msg.readInt16();
Guild *guild = guildManager->findById(guildId);
// check for valid guild
// write a list of member names that belong to the guild
if (guild)
{
// make sure the requestor is in the guild
if (guild->checkInGuild(client.characterId))
{
reply.writeInt8(ERRMSG_OK);
reply.writeInt16(guildId);
std::list<GuildMember*> memberList = guild->getMembers();
std::list<GuildMember*>::const_iterator itr_end = memberList.end();
for (std::list<GuildMember*>::iterator itr = memberList.begin();
itr != itr_end; ++itr)
{
Character *c = storage->getCharacter((*itr)->mId, NULL);
std::string memberName = c->getName();
reply.writeString(memberName);
reply.writeInt8(mPlayerMap.find(memberName) != mPlayerMap.end());
}
}
}
else
{
reply.writeInt8(ERRMSG_FAILURE);
}
client.send(reply);
}
void ChatHandler::handleGuildMemberLevelChange(ChatClient &client,
MessageIn &msg)
{
// get the guild, the user to change the permissions, and the new permission
// check theyre valid, and then change them
MessageOut reply(CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE);
short guildId = msg.readInt16();
std::string user = msg.readString();
short level = msg.readInt8();
Guild *guild = guildManager->findById(guildId);
Character *c = storage->getCharacter(user);
if (guild && c)
{
int rights = guild->getUserPermissions(c->getDatabaseID()) | level;
if (guildManager->changeMemberLevel(&client, guild, c->getDatabaseID(), rights) == 0)
{
reply.writeInt8(ERRMSG_OK);
client.send(reply);
}
}
reply.writeInt8(ERRMSG_FAILURE);
client.send(reply);
}
void ChatHandler::handleGuildMemberKick(ChatClient &client, MessageIn &msg)
{
MessageOut reply(CPMSG_GUILD_KICK_MEMBER_RESPONSE);
short guildId = msg.readInt16();
std::string user = msg.readString();
Guild *guild = guildManager->findById(guildId);
Character *c = storage->getCharacter(user);
if (guild && c)
{
if (guild->getUserPermissions(c->getDatabaseID()) & GAL_KICK)
{
reply.writeInt8(ERRMSG_OK);
}
else
{
reply.writeInt8(ERRMSG_INSUFFICIENT_RIGHTS);
}
}
else
{
reply.writeInt8(ERRMSG_INVALID_ARGUMENT);
}
client.send(reply);
}
void ChatHandler::handleGuildQuit(ChatClient &client, MessageIn &msg)
{
MessageOut reply(CPMSG_GUILD_QUIT_RESPONSE);
short guildId = msg.readInt16();
Guild *guild = guildManager->findById(guildId);
// check for valid guild
// check the member is in the guild
// remove the member from the guild
if (guild)
{
if (guild->checkInGuild(client.characterId))
{
reply.writeInt8(ERRMSG_OK);
reply.writeInt16(guildId);
// Check if there are no members left, remove the guild channel
if (guild->memberCount() == 0)
{
chatChannelManager->removeChannel(chatChannelManager->getChannelId(guild->getName()));
}
// guild manager checks if the member is the last in the guild
// and removes the guild if so
guildManager->removeGuildMember(guild, client.characterId);
sendGuildListUpdate(guild->getName(), client.characterName, GUILD_EVENT_LEAVING_PLAYER);
}
else
{
reply.writeInt8(ERRMSG_FAILURE);
}
}
else
{
reply.writeInt8(ERRMSG_FAILURE);
}
client.send(reply);
}
void ChatHandler::guildChannelTopicChange(ChatChannel *channel, int playerId,
const std::string &topic)
{
Guild *guild = guildManager->findByName(channel->getName());
if (guild && guild->getUserPermissions(playerId) & GAL_TOPIC_CHANGE)
{
chatChannelManager->setChannelTopic(channel->getId(), topic);
}
}