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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-11-03 23:15:47 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-11-03 23:27:30 +0100
commitb7f58023d6596d96c36b904c02a81e0b52fc28f1 (patch)
tree7a10a72c7e8fa9ca99e98a913704c76fe5bfe5f9 /src/chat-server/guildhandler.cpp
parent0de400f87b7ecc4bcbdbd1f3dfd552c60c5e927b (diff)
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Renamed write{Byte,Short,Long} to writeInt{8,16,32}
Mainly for consistency with the client, and the general consensus was that these numbered versions were clearer.
Diffstat (limited to 'src/chat-server/guildhandler.cpp')
-rw-r--r--src/chat-server/guildhandler.cpp78
1 files changed, 39 insertions, 39 deletions
diff --git a/src/chat-server/guildhandler.cpp b/src/chat-server/guildhandler.cpp
index 523e68ac..63d69b6f 100644
--- a/src/chat-server/guildhandler.cpp
+++ b/src/chat-server/guildhandler.cpp
@@ -62,14 +62,14 @@ void ChatHandler::sendGuildRejoin(ChatClient &client)
// Tell the client what guilds the character belongs to and their permissions
MessageOut msg(CPMSG_GUILD_REJOIN);
msg.writeString(guildName);
- msg.writeShort(guild->getId());
- msg.writeShort(permissions);
+ msg.writeInt16(guild->getId());
+ msg.writeInt16(permissions);
// get channel id of guild channel
ChatChannel *channel = joinGuildChannel(guildName, client);
// send the channel id for the autojoined channel
- msg.writeShort(channel->getId());
+ msg.writeInt16(channel->getId());
msg.writeString(channel->getAnnouncement());
client.send(msg);
@@ -111,9 +111,9 @@ void ChatHandler::sendGuildListUpdate(const std::string &guildName,
{
MessageOut msg(CPMSG_GUILD_UPDATE_LIST);
- msg.writeShort(guild->getId());
+ msg.writeInt16(guild->getId());
msg.writeString(characterName);
- msg.writeByte(eventId);
+ msg.writeInt8(eventId);
std::map<std::string, ChatClient*>::const_iterator chr;
std::list<GuildMember*> members = guild->getMembers();
@@ -142,25 +142,25 @@ void ChatHandler::handleGuildCreation(ChatClient &client,
// check the player hasnt already created a guild
if (guildManager->alreadyOwner(client.characterId))
{
- reply.writeByte(ERRMSG_LIMIT_REACHED);
+ reply.writeInt8(ERRMSG_LIMIT_REACHED);
}
else
{
// Guild doesnt already exist so create it
Guild *guild = guildManager->createGuild(guildName, client.characterId);
- reply.writeByte(ERRMSG_OK);
+ reply.writeInt8(ERRMSG_OK);
reply.writeString(guildName);
- reply.writeShort(guild->getId());
- reply.writeShort(guild->getUserPermissions(client.characterId));
+ reply.writeInt16(guild->getId());
+ reply.writeInt16(guild->getUserPermissions(client.characterId));
// Send autocreated channel id
ChatChannel* channel = joinGuildChannel(guildName, client);
- reply.writeShort(channel->getId());
+ reply.writeInt16(channel->getId());
}
}
else
{
- reply.writeByte(ERRMSG_ALREADY_TAKEN);
+ reply.writeInt8(ERRMSG_ALREADY_TAKEN);
}
client.send(reply);
@@ -173,7 +173,7 @@ void ChatHandler::handleGuildInvitation(ChatClient &client,
MessageOut invite(CPMSG_GUILD_INVITED);
// send an invitation from sender to character to join guild
- int guildId = msg.readShort();
+ int guildId = msg.readInt16();
std::string character = msg.readString();
// get the chat client and the guild
@@ -194,21 +194,21 @@ void ChatHandler::handleGuildInvitation(ChatClient &client,
std::string guildName = guild->getName();
invite.writeString(senderName);
invite.writeString(guildName);
- invite.writeShort(guildId);
+ invite.writeInt16(guildId);
invitedClient->send(invite);
- reply.writeByte(ERRMSG_OK);
+ reply.writeInt8(ERRMSG_OK);
// add member to list of invited members to the guild
guild->addInvited(invitedClient->characterId);
}
else
{
- reply.writeByte(ERRMSG_FAILURE);
+ reply.writeInt8(ERRMSG_FAILURE);
}
}
else
{
- reply.writeByte(ERRMSG_FAILURE);
+ reply.writeInt8(ERRMSG_FAILURE);
}
client.send(reply);
@@ -231,14 +231,14 @@ void ChatHandler::handleGuildAcceptInvite(ChatClient &client,
{
// add user to guild
guildManager->addGuildMember(guild, client.characterId);
- reply.writeByte(ERRMSG_OK);
+ reply.writeInt8(ERRMSG_OK);
reply.writeString(guild->getName());
- reply.writeShort(guild->getId());
- reply.writeShort(guild->getUserPermissions(client.characterId));
+ reply.writeInt16(guild->getId());
+ reply.writeInt16(guild->getUserPermissions(client.characterId));
// have character join guild channel
ChatChannel *channel = joinGuildChannel(guild->getName(), client);
- reply.writeShort(channel->getId());
+ reply.writeInt16(channel->getId());
sendGuildListUpdate(guildName, client.characterName, GUILD_EVENT_NEW_PLAYER);
// success! set error to false
@@ -248,7 +248,7 @@ void ChatHandler::handleGuildAcceptInvite(ChatClient &client,
if (error)
{
- reply.writeByte(ERRMSG_FAILURE);
+ reply.writeInt8(ERRMSG_FAILURE);
}
client.send(reply);
@@ -258,7 +258,7 @@ void ChatHandler::handleGuildRetrieveMembers(ChatClient &client,
MessageIn &msg)
{
MessageOut reply(CPMSG_GUILD_GET_MEMBERS_RESPONSE);
- short guildId = msg.readShort();
+ short guildId = msg.readInt16();
Guild *guild = guildManager->findById(guildId);
// check for valid guild
@@ -268,8 +268,8 @@ void ChatHandler::handleGuildRetrieveMembers(ChatClient &client,
// make sure the requestor is in the guild
if (guild->checkInGuild(client.characterId))
{
- reply.writeByte(ERRMSG_OK);
- reply.writeShort(guildId);
+ reply.writeInt8(ERRMSG_OK);
+ reply.writeInt16(guildId);
std::list<GuildMember*> memberList = guild->getMembers();
std::list<GuildMember*>::const_iterator itr_end = memberList.end();
for (std::list<GuildMember*>::iterator itr = memberList.begin();
@@ -278,13 +278,13 @@ void ChatHandler::handleGuildRetrieveMembers(ChatClient &client,
Character *c = storage->getCharacter((*itr)->mId, NULL);
std::string memberName = c->getName();
reply.writeString(memberName);
- reply.writeByte(mPlayerMap.find(memberName) != mPlayerMap.end());
+ reply.writeInt8(mPlayerMap.find(memberName) != mPlayerMap.end());
}
}
}
else
{
- reply.writeByte(ERRMSG_FAILURE);
+ reply.writeInt8(ERRMSG_FAILURE);
}
client.send(reply);
@@ -296,9 +296,9 @@ void ChatHandler::handleGuildMemberLevelChange(ChatClient &client,
// get the guild, the user to change the permissions, and the new permission
// check theyre valid, and then change them
MessageOut reply(CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE);
- short guildId = msg.readShort();
+ short guildId = msg.readInt16();
std::string user = msg.readString();
- short level = msg.readByte();
+ short level = msg.readInt8();
Guild *guild = guildManager->findById(guildId);
Character *c = storage->getCharacter(user);
@@ -307,19 +307,19 @@ void ChatHandler::handleGuildMemberLevelChange(ChatClient &client,
int rights = guild->getUserPermissions(c->getDatabaseID()) | level;
if (guildManager->changeMemberLevel(&client, guild, c->getDatabaseID(), rights) == 0)
{
- reply.writeByte(ERRMSG_OK);
+ reply.writeInt8(ERRMSG_OK);
client.send(reply);
}
}
- reply.writeByte(ERRMSG_FAILURE);
+ reply.writeInt8(ERRMSG_FAILURE);
client.send(reply);
}
void ChatHandler::handleGuildMemberKick(ChatClient &client, MessageIn &msg)
{
MessageOut reply(CPMSG_GUILD_KICK_MEMBER_RESPONSE);
- short guildId = msg.readShort();
+ short guildId = msg.readInt16();
std::string user = msg.readString();
Guild *guild = guildManager->findById(guildId);
@@ -329,16 +329,16 @@ void ChatHandler::handleGuildMemberKick(ChatClient &client, MessageIn &msg)
{
if (guild->getUserPermissions(c->getDatabaseID()) & GAL_KICK)
{
- reply.writeByte(ERRMSG_OK);
+ reply.writeInt8(ERRMSG_OK);
}
else
{
- reply.writeByte(ERRMSG_INSUFFICIENT_RIGHTS);
+ reply.writeInt8(ERRMSG_INSUFFICIENT_RIGHTS);
}
}
else
{
- reply.writeByte(ERRMSG_INVALID_ARGUMENT);
+ reply.writeInt8(ERRMSG_INVALID_ARGUMENT);
}
client.send(reply);
@@ -347,7 +347,7 @@ void ChatHandler::handleGuildMemberKick(ChatClient &client, MessageIn &msg)
void ChatHandler::handleGuildQuit(ChatClient &client, MessageIn &msg)
{
MessageOut reply(CPMSG_GUILD_QUIT_RESPONSE);
- short guildId = msg.readShort();
+ short guildId = msg.readInt16();
Guild *guild = guildManager->findById(guildId);
// check for valid guild
@@ -357,8 +357,8 @@ void ChatHandler::handleGuildQuit(ChatClient &client, MessageIn &msg)
{
if (guild->checkInGuild(client.characterId))
{
- reply.writeByte(ERRMSG_OK);
- reply.writeShort(guildId);
+ reply.writeInt8(ERRMSG_OK);
+ reply.writeInt16(guildId);
// Check if there are no members left, remove the guild channel
if (guild->memberCount() == 0)
@@ -373,12 +373,12 @@ void ChatHandler::handleGuildQuit(ChatClient &client, MessageIn &msg)
}
else
{
- reply.writeByte(ERRMSG_FAILURE);
+ reply.writeInt8(ERRMSG_FAILURE);
}
}
else
{
- reply.writeByte(ERRMSG_FAILURE);
+ reply.writeInt8(ERRMSG_FAILURE);
}
client.send(reply);