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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-11-03 23:15:47 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2010-11-03 23:27:30 +0100 |
commit | b7f58023d6596d96c36b904c02a81e0b52fc28f1 (patch) | |
tree | 7a10a72c7e8fa9ca99e98a913704c76fe5bfe5f9 /src/chat-server/guildhandler.cpp | |
parent | 0de400f87b7ecc4bcbdbd1f3dfd552c60c5e927b (diff) | |
download | manaserv-b7f58023d6596d96c36b904c02a81e0b52fc28f1.tar.gz manaserv-b7f58023d6596d96c36b904c02a81e0b52fc28f1.tar.bz2 manaserv-b7f58023d6596d96c36b904c02a81e0b52fc28f1.tar.xz manaserv-b7f58023d6596d96c36b904c02a81e0b52fc28f1.zip |
Renamed write{Byte,Short,Long} to writeInt{8,16,32}
Mainly for consistency with the client, and the general consensus was
that these numbered versions were clearer.
Diffstat (limited to 'src/chat-server/guildhandler.cpp')
-rw-r--r-- | src/chat-server/guildhandler.cpp | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/src/chat-server/guildhandler.cpp b/src/chat-server/guildhandler.cpp index 523e68ac..63d69b6f 100644 --- a/src/chat-server/guildhandler.cpp +++ b/src/chat-server/guildhandler.cpp @@ -62,14 +62,14 @@ void ChatHandler::sendGuildRejoin(ChatClient &client) // Tell the client what guilds the character belongs to and their permissions MessageOut msg(CPMSG_GUILD_REJOIN); msg.writeString(guildName); - msg.writeShort(guild->getId()); - msg.writeShort(permissions); + msg.writeInt16(guild->getId()); + msg.writeInt16(permissions); // get channel id of guild channel ChatChannel *channel = joinGuildChannel(guildName, client); // send the channel id for the autojoined channel - msg.writeShort(channel->getId()); + msg.writeInt16(channel->getId()); msg.writeString(channel->getAnnouncement()); client.send(msg); @@ -111,9 +111,9 @@ void ChatHandler::sendGuildListUpdate(const std::string &guildName, { MessageOut msg(CPMSG_GUILD_UPDATE_LIST); - msg.writeShort(guild->getId()); + msg.writeInt16(guild->getId()); msg.writeString(characterName); - msg.writeByte(eventId); + msg.writeInt8(eventId); std::map<std::string, ChatClient*>::const_iterator chr; std::list<GuildMember*> members = guild->getMembers(); @@ -142,25 +142,25 @@ void ChatHandler::handleGuildCreation(ChatClient &client, // check the player hasnt already created a guild if (guildManager->alreadyOwner(client.characterId)) { - reply.writeByte(ERRMSG_LIMIT_REACHED); + reply.writeInt8(ERRMSG_LIMIT_REACHED); } else { // Guild doesnt already exist so create it Guild *guild = guildManager->createGuild(guildName, client.characterId); - reply.writeByte(ERRMSG_OK); + reply.writeInt8(ERRMSG_OK); reply.writeString(guildName); - reply.writeShort(guild->getId()); - reply.writeShort(guild->getUserPermissions(client.characterId)); + reply.writeInt16(guild->getId()); + reply.writeInt16(guild->getUserPermissions(client.characterId)); // Send autocreated channel id ChatChannel* channel = joinGuildChannel(guildName, client); - reply.writeShort(channel->getId()); + reply.writeInt16(channel->getId()); } } else { - reply.writeByte(ERRMSG_ALREADY_TAKEN); + reply.writeInt8(ERRMSG_ALREADY_TAKEN); } client.send(reply); @@ -173,7 +173,7 @@ void ChatHandler::handleGuildInvitation(ChatClient &client, MessageOut invite(CPMSG_GUILD_INVITED); // send an invitation from sender to character to join guild - int guildId = msg.readShort(); + int guildId = msg.readInt16(); std::string character = msg.readString(); // get the chat client and the guild @@ -194,21 +194,21 @@ void ChatHandler::handleGuildInvitation(ChatClient &client, std::string guildName = guild->getName(); invite.writeString(senderName); invite.writeString(guildName); - invite.writeShort(guildId); + invite.writeInt16(guildId); invitedClient->send(invite); - reply.writeByte(ERRMSG_OK); + reply.writeInt8(ERRMSG_OK); // add member to list of invited members to the guild guild->addInvited(invitedClient->characterId); } else { - reply.writeByte(ERRMSG_FAILURE); + reply.writeInt8(ERRMSG_FAILURE); } } else { - reply.writeByte(ERRMSG_FAILURE); + reply.writeInt8(ERRMSG_FAILURE); } client.send(reply); @@ -231,14 +231,14 @@ void ChatHandler::handleGuildAcceptInvite(ChatClient &client, { // add user to guild guildManager->addGuildMember(guild, client.characterId); - reply.writeByte(ERRMSG_OK); + reply.writeInt8(ERRMSG_OK); reply.writeString(guild->getName()); - reply.writeShort(guild->getId()); - reply.writeShort(guild->getUserPermissions(client.characterId)); + reply.writeInt16(guild->getId()); + reply.writeInt16(guild->getUserPermissions(client.characterId)); // have character join guild channel ChatChannel *channel = joinGuildChannel(guild->getName(), client); - reply.writeShort(channel->getId()); + reply.writeInt16(channel->getId()); sendGuildListUpdate(guildName, client.characterName, GUILD_EVENT_NEW_PLAYER); // success! set error to false @@ -248,7 +248,7 @@ void ChatHandler::handleGuildAcceptInvite(ChatClient &client, if (error) { - reply.writeByte(ERRMSG_FAILURE); + reply.writeInt8(ERRMSG_FAILURE); } client.send(reply); @@ -258,7 +258,7 @@ void ChatHandler::handleGuildRetrieveMembers(ChatClient &client, MessageIn &msg) { MessageOut reply(CPMSG_GUILD_GET_MEMBERS_RESPONSE); - short guildId = msg.readShort(); + short guildId = msg.readInt16(); Guild *guild = guildManager->findById(guildId); // check for valid guild @@ -268,8 +268,8 @@ void ChatHandler::handleGuildRetrieveMembers(ChatClient &client, // make sure the requestor is in the guild if (guild->checkInGuild(client.characterId)) { - reply.writeByte(ERRMSG_OK); - reply.writeShort(guildId); + reply.writeInt8(ERRMSG_OK); + reply.writeInt16(guildId); std::list<GuildMember*> memberList = guild->getMembers(); std::list<GuildMember*>::const_iterator itr_end = memberList.end(); for (std::list<GuildMember*>::iterator itr = memberList.begin(); @@ -278,13 +278,13 @@ void ChatHandler::handleGuildRetrieveMembers(ChatClient &client, Character *c = storage->getCharacter((*itr)->mId, NULL); std::string memberName = c->getName(); reply.writeString(memberName); - reply.writeByte(mPlayerMap.find(memberName) != mPlayerMap.end()); + reply.writeInt8(mPlayerMap.find(memberName) != mPlayerMap.end()); } } } else { - reply.writeByte(ERRMSG_FAILURE); + reply.writeInt8(ERRMSG_FAILURE); } client.send(reply); @@ -296,9 +296,9 @@ void ChatHandler::handleGuildMemberLevelChange(ChatClient &client, // get the guild, the user to change the permissions, and the new permission // check theyre valid, and then change them MessageOut reply(CPMSG_GUILD_PROMOTE_MEMBER_RESPONSE); - short guildId = msg.readShort(); + short guildId = msg.readInt16(); std::string user = msg.readString(); - short level = msg.readByte(); + short level = msg.readInt8(); Guild *guild = guildManager->findById(guildId); Character *c = storage->getCharacter(user); @@ -307,19 +307,19 @@ void ChatHandler::handleGuildMemberLevelChange(ChatClient &client, int rights = guild->getUserPermissions(c->getDatabaseID()) | level; if (guildManager->changeMemberLevel(&client, guild, c->getDatabaseID(), rights) == 0) { - reply.writeByte(ERRMSG_OK); + reply.writeInt8(ERRMSG_OK); client.send(reply); } } - reply.writeByte(ERRMSG_FAILURE); + reply.writeInt8(ERRMSG_FAILURE); client.send(reply); } void ChatHandler::handleGuildMemberKick(ChatClient &client, MessageIn &msg) { MessageOut reply(CPMSG_GUILD_KICK_MEMBER_RESPONSE); - short guildId = msg.readShort(); + short guildId = msg.readInt16(); std::string user = msg.readString(); Guild *guild = guildManager->findById(guildId); @@ -329,16 +329,16 @@ void ChatHandler::handleGuildMemberKick(ChatClient &client, MessageIn &msg) { if (guild->getUserPermissions(c->getDatabaseID()) & GAL_KICK) { - reply.writeByte(ERRMSG_OK); + reply.writeInt8(ERRMSG_OK); } else { - reply.writeByte(ERRMSG_INSUFFICIENT_RIGHTS); + reply.writeInt8(ERRMSG_INSUFFICIENT_RIGHTS); } } else { - reply.writeByte(ERRMSG_INVALID_ARGUMENT); + reply.writeInt8(ERRMSG_INVALID_ARGUMENT); } client.send(reply); @@ -347,7 +347,7 @@ void ChatHandler::handleGuildMemberKick(ChatClient &client, MessageIn &msg) void ChatHandler::handleGuildQuit(ChatClient &client, MessageIn &msg) { MessageOut reply(CPMSG_GUILD_QUIT_RESPONSE); - short guildId = msg.readShort(); + short guildId = msg.readInt16(); Guild *guild = guildManager->findById(guildId); // check for valid guild @@ -357,8 +357,8 @@ void ChatHandler::handleGuildQuit(ChatClient &client, MessageIn &msg) { if (guild->checkInGuild(client.characterId)) { - reply.writeByte(ERRMSG_OK); - reply.writeShort(guildId); + reply.writeInt8(ERRMSG_OK); + reply.writeInt16(guildId); // Check if there are no members left, remove the guild channel if (guild->memberCount() == 0) @@ -373,12 +373,12 @@ void ChatHandler::handleGuildQuit(ChatClient &client, MessageIn &msg) } else { - reply.writeByte(ERRMSG_FAILURE); + reply.writeInt8(ERRMSG_FAILURE); } } else { - reply.writeByte(ERRMSG_FAILURE); + reply.writeInt8(ERRMSG_FAILURE); } client.send(reply); |