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# $Id$
AUTOMAKE_OPTIONS = subdir-objects
bin_PROGRAMS = tmwclient tmwserv-account tmwserv-game
tmwclient_SOURCES = \
client.cpp \
defines.h \
net/messagein.hpp \
net/messagein.cpp \
net/messageout.hpp \
net/messageout.cpp
tmwserv_account_SOURCES = \
account-server/main-account.cpp \
being.h \
configuration.h \
configuration.cpp \
debug.h \
debug.cpp \
defines.h \
inventory.h \
item.h \
object.h \
player.h \
player.cpp \
point.h \
properties.h \
resourcemanager.h \
resourcemanager.cpp \
skill.h \
skill.cpp \
account-server/account.hpp \
account-server/account.cpp \
account-server/accountclient.hpp \
account-server/accountclient.cpp \
account-server/accounthandler.hpp \
account-server/accounthandler.cpp \
account-server/dalstorage.hpp \
account-server/dalstorage.cpp \
account-server/dalstoragesql.hpp \
account-server/serverhandler.hpp \
account-server/serverhandler.cpp \
account-server/storage.hpp \
account-server/storage.cpp \
chat-server/chathandler.hpp \
chat-server/chathandler.cpp \
chat-server/chatchannel.hpp \
chat-server/chatchannel.cpp \
chat-server/chatchannelmanager.hpp \
chat-server/chatchannelmanager.cpp \
dal/dalexcept.h \
dal/dataprovider.h \
dal/dataprovider.cpp \
dal/dataproviderfactory.h \
dal/dataproviderfactory.cpp \
dal/recordset.h \
dal/recordset.cpp \
net/connectionhandler.hpp \
net/connectionhandler.cpp \
net/messagein.hpp \
net/messagein.cpp \
net/messageout.hpp \
net/messageout.cpp \
net/netcomputer.hpp \
net/netcomputer.cpp \
utils/base64.h \
utils/base64.cpp \
utils/countedptr.h \
utils/functors.h \
utils/singleton.h \
utils/logger.h \
utils/logger.cpp \
utils/stringfilter.h \
utils/stringfilter.cpp \
utils/timer.h \
utils/timer.cpp
tmwserv_game_SOURCES = \
game-server/main-game.cpp \
being.h \
being.cpp \
configuration.h \
configuration.cpp \
controller.h \
controller.cpp \
debug.h \
debug.cpp \
defines.h \
inventory.h \
inventory.cpp \
item.h \
item.cpp \
map.h \
map.cpp \
mapreader.h \
mapreader.cpp \
object.h \
object.cpp \
player.h \
player.cpp \
point.h \
properties.h \
resourcemanager.h \
resourcemanager.cpp \
skill.h \
skill.cpp \
game-server/accountconnection.hpp \
game-server/accountconnection.cpp \
game-server/gamehandler.hpp \
game-server/gamehandler.cpp \
game-server/itemmanager.hpp \
game-server/itemmanager.cpp \
game-server/mapcomposite.hpp \
game-server/mapcomposite.cpp \
game-server/mapmanager.hpp \
game-server/mapmanager.cpp \
game-server/state.hpp \
game-server/state.cpp \
net/connection.hpp \
net/connection.cpp \
net/connectionhandler.hpp \
net/connectionhandler.cpp \
net/messagein.hpp \
net/messagein.cpp \
net/messageout.hpp \
net/messageout.cpp \
net/netcomputer.hpp \
net/netcomputer.cpp \
utils/base64.h \
utils/base64.cpp \
utils/countedptr.h \
utils/functors.h \
utils/singleton.h \
utils/logger.h \
utils/logger.cpp \
utils/stringfilter.h \
utils/stringfilter.cpp \
utils/timer.h \
utils/timer.cpp \
utils/xml.h \
utils/xml.cpp
if BUILD_MYSQL
tmwserv_account_SOURCES += \
dal/mysqldataprovider.h \
dal/mysqldataprovider.cpp
endif
if BUILD_POSTGRESQL
tmwserv_account_SOURCES += \
dal/pqdataprovider.h \
dal/pqdataprovider.cpp
endif
if BUILD_SQLITE
tmwserv_account_SOURCES += \
dal/sqlitedataprovider.h \
dal/sqlitedataprovider.cpp
endif
if BUILD_SQUIRREL
tmwserv_game_SOURCES += \
script.h \
script.cpp \
script-squirrel.h \
script-squirrel.cpp
endif
if BUILD_RUBY
bindings_wrap.cpp: bindings.i
$(SWIG) $(SWIGFLAGS) -o bindings_wrap.cpp bindings.i
tmwserv_game_SOURCES += \
bindings_wrap.cpp
endif
# do not remove the 'dot', it is a hint for Automake.
# it causes a prefix ordering of directories.
SUBDIRS = . tests
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