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/*
 *  guildwindow.cpp
 *  A file part of The Mana World
 *
 *  Created by David Athay on 06/03/2007.
 *  
 * Copyright (c) 2007, David Athay
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * My name may not be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
    * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE
 *
 * $Id$
 */

#include "guildwindow.h"

#include "button.h"
#include "chat.h"
#include "confirm_dialog.h"
#include "gccontainer.h"
#include "guildlistbox.h"
#include "scrollarea.h"
#include "tabbedcontainer.h"
#include "textdialog.h"
#include "windowcontainer.h"

#include "../guild.h"
#include "../log.h"
#include "../localplayer.h"

#include "../net/chatserver/guild.h"
#include "../utils/dtor.h"

GuildWindow::GuildWindow(LocalPlayer *player):
    Window(player->getName()),
    mPlayer(player),
    mFocus(false)
{
    setCaption("Guild");
    setResizable(true);
    setCloseButton(true);
    setMinWidth(200);
    setMinHeight(280);
    setDefaultSize(124, 41, 288, 330);
        
    // Set button events Id
    mGuildButton[0] = new Button("Create Guild", "CREATE_GUILD", this);
    mGuildButton[1] = new Button("Invite User", "INVITE_USER", this);
    mGuildButton[0]->setPosition(15,10);
    mGuildButton[1]->setPosition(115,10);
    mGuildButton[1]->setEnabled(false);
        
    mGuildsContainer  = new TabbedContainer();

    mGuildsContainer->setOpaque(false);
        
    add(mGuildButton[0]);
    add(mGuildButton[1]);
    add(mGuildsContainer);
    
    loadWindowState(player->getName());
}

GuildWindow::~GuildWindow()
{
    for_each(mTabs.begin(), mTabs.end(), make_dtor(mTabs));
}

void GuildWindow::update()
{

}

void GuildWindow::draw(gcn::Graphics *g)
{
    update();
    
    Window::draw(g);
}

void GuildWindow::action(const gcn::ActionEvent &event)
{
    const std::string &eventId = event.getId();

    // Stats Part
    if (eventId == "CREATE_GUILD")
    {
        // Set focus so that guild name to be created can be typed.
        mFocus = true;
        guildDialog = new TextDialog("Guild Name", "Choose your guild's name", this);
        guildDialog->setOKButtonActionId("CREATE_GUILD_OK");
        guildDialog->addActionListener(this);
    }
    else if (eventId == "INVITE_USER")
    {
        // TODO - Process Invite User button clicked
        mFocus = true;
        inviteDialog = new TextDialog("Member Invite", "Who would you like to invite?", this);
        inviteDialog->setOKButtonActionId("INVITE_USER_OK");
        inviteDialog->addActionListener(this);
    }
    else if (eventId == "CREATE_GUILD_OK")
    {
        std::string name = guildDialog->getText();
        if(name.size() > 16)
        {
            // TODO : State too many characters in input.
            return;
        }
        // Process guild name to be created, and unfocus.
        Net::ChatServer::Guild::createGuild(name);
        
        // Defocus dialog
        mFocus = false;
        chatWindow->chatLog("Creating Guild called " + name, BY_SERVER);
        guildDialog->scheduleDelete();
    }
    else if (eventId == "INVITE_USER_OK")
    {
        std::string name = inviteDialog->getText();
        short selectedGuild = getSelectedGuild();
        
        // Process invited user to be created and unfocus.
        Net::ChatServer::Guild::invitePlayer(name, selectedGuild);
        
        // Defocus dialog
        mFocus = false;
        chatWindow->chatLog("Invited user " + name, BY_SERVER);
        inviteDialog->scheduleDelete();
    }
    else if (eventId == "yes")
    {
        logger->log("Sending invitation acceptance.");
        Net::ChatServer::Guild::acceptInvite(invitedGuild);
    }
}

void GuildWindow::newGuildTab(const std::string &guildName)
{
    
    // Create new tab
    GCContainer *tab = new GCContainer();
    tab->setWidth(getWidth() - 2 * tab->getBorderSize());
    tab->setHeight(getHeight() - 2 * tab->getBorderSize());
    tab->setOpaque(false);
    ListBox *list = new ListBox();
    list->setListModel(player_node->findGuildByName(guildName));
    ScrollArea *sa = new ScrollArea(list);
    sa->setDimension(gcn::Rectangle(5, 5, 135, 250));
    tab->add(sa);
    
    mGuildsContainer->addTab(tab, guildName);
    mGuildsContainer->setDimension(gcn::Rectangle(28,35,280,250));
    
    mTabs.push_back(tab);
    
    updateTab();
}

void GuildWindow::updateTab()
{
    setTab(mGuildsContainer->getActiveWidget());
}

void GuildWindow::setTab(const std::string &guildName)
{
    
    // Only enable invite button if user has rights
    if(mPlayer->checkInviteRights(guildName))
    {
        mGuildButton[1]->setEnabled(true);
    }
    else
    {
        mGuildButton[1]->setEnabled(false);
    }
}

bool GuildWindow::isFocused()
{
    return mFocus;
}

short GuildWindow::getSelectedGuild()
{
    return mPlayer->findGuildByName(mGuildsContainer->getActiveWidget())->getId();
}

void GuildWindow::openAcceptDialog(const std::string &inviterName, const std::string &guildName)
{
    std::string msg = inviterName + " has invited you to join the guild " + guildName;
    chatWindow->chatLog(msg, BY_SERVER);
    
    acceptDialog = new ConfirmDialog("Accept Guild Invite", msg, this);
    acceptDialog->addActionListener(this);
    
    invitedGuild = guildName;
}

void GuildWindow::requestMemberList(short guildId)
{
    // Get the list of members for displaying in the guild window.
    Net::ChatServer::Guild::getGuildMembers(guildId);
}