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authorDavid Athay <ko2fan@gmail.com>2008-02-28 12:31:04 +0000
committerDavid Athay <ko2fan@gmail.com>2008-02-28 12:31:04 +0000
commitfb3cbeddd6f5d59e3f83da059b2a1d4bed2cb80f (patch)
tree65e3086f341bb92154e99806f3b6255d9696ed4b /src/gui/guildwindow.cpp
parentac2de5e0bd7dfc79e344b6724ee6a13db9994aa4 (diff)
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Work in Progress commit of guilds.
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+/*
+ * guildwindow.cpp
+ * A file part of The Mana World
+ *
+ * Created by David Athay on 06/03/2007.
+ *
+ * Copyright (c) 2007, David Athay
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * My name may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE
+ *
+ * $Id$
+ */
+
+#include "guildwindow.h"
+
+#include "button.h"
+#include "chat.h"
+#include "confirm_dialog.h"
+#include "gccontainer.h"
+#include "guildlistbox.h"
+#include "scrollarea.h"
+#include "tabbedcontainer.h"
+#include "textdialog.h"
+#include "windowcontainer.h"
+
+#include "../guild.h"
+#include "../log.h"
+#include "../localplayer.h"
+
+#include "../net/chatserver/guild.h"
+#include "../utils/dtor.h"
+
+GuildWindow::GuildWindow(LocalPlayer *player):
+ Window(player->getName()),
+ mPlayer(player),
+ mFocus(false)
+{
+ setCaption("Guild");
+ setResizable(true);
+ setCloseButton(true);
+ setMinWidth(200);
+ setMinHeight(280);
+ setDefaultSize(124, 41, 288, 330);
+
+ // Set button events Id
+ mGuildButton[0] = new Button("Create Guild", "CREATE_GUILD", this);
+ mGuildButton[1] = new Button("Invite User", "INVITE_USER", this);
+ mGuildButton[0]->setPosition(15,10);
+ mGuildButton[1]->setPosition(115,10);
+ mGuildButton[1]->setEnabled(false);
+
+ mGuildsContainer = new TabbedContainer();
+
+ mGuildsContainer->setOpaque(false);
+
+ add(mGuildButton[0]);
+ add(mGuildButton[1]);
+ add(mGuildsContainer);
+
+ loadWindowState(player->getName());
+}
+
+GuildWindow::~GuildWindow()
+{
+ for_each(mTabs.begin(), mTabs.end(), make_dtor(mTabs));
+}
+
+void GuildWindow::update()
+{
+
+}
+
+void GuildWindow::draw(gcn::Graphics *g)
+{
+ update();
+
+ Window::draw(g);
+}
+
+void GuildWindow::action(const gcn::ActionEvent &event)
+{
+ const std::string &eventId = event.getId();
+
+ // Stats Part
+ if (eventId == "CREATE_GUILD")
+ {
+ // Set focus so that guild name to be created can be typed.
+ mFocus = true;
+ guildDialog = new TextDialog("Guild Name", "Choose your guild's name", this);
+ guildDialog->setOKButtonActionId("CREATE_GUILD_OK");
+ guildDialog->addActionListener(this);
+ }
+ else if (eventId == "INVITE_USER")
+ {
+ // TODO - Process Invite User button clicked
+ mFocus = true;
+ inviteDialog = new TextDialog("Member Invite", "Who would you like to invite?", this);
+ inviteDialog->setOKButtonActionId("INVITE_USER_OK");
+ inviteDialog->addActionListener(this);
+ }
+ else if (eventId == "CREATE_GUILD_OK")
+ {
+ std::string name = guildDialog->getText();
+ if(name.size() > 16)
+ {
+ // TODO : State too many characters in input.
+ return;
+ }
+ // Process guild name to be created, and unfocus.
+ Net::ChatServer::Guild::createGuild(name);
+
+ // Defocus dialog
+ mFocus = false;
+ chatWindow->chatLog("Creating Guild called " + name, BY_SERVER);
+ guildDialog->scheduleDelete();
+ }
+ else if (eventId == "INVITE_USER_OK")
+ {
+ std::string name = inviteDialog->getText();
+ short selectedGuild = getSelectedGuild();
+
+ // Process invited user to be created and unfocus.
+ Net::ChatServer::Guild::invitePlayer(name, selectedGuild);
+
+ // Defocus dialog
+ mFocus = false;
+ chatWindow->chatLog("Invited user " + name, BY_SERVER);
+ inviteDialog->scheduleDelete();
+ }
+ else if (eventId == "yes")
+ {
+ logger->log("Sending invitation acceptance.");
+ Net::ChatServer::Guild::acceptInvite(invitedGuild);
+ }
+}
+
+void GuildWindow::newGuildTab(const std::string &guildName)
+{
+
+ // Create new tab
+ GCContainer *tab = new GCContainer();
+ tab->setWidth(getWidth() - 2 * tab->getBorderSize());
+ tab->setHeight(getHeight() - 2 * tab->getBorderSize());
+ tab->setOpaque(false);
+ ListBox *list = new ListBox();
+ list->setListModel(player_node->findGuildByName(guildName));
+ ScrollArea *sa = new ScrollArea(list);
+ sa->setDimension(gcn::Rectangle(5, 5, 135, 250));
+ tab->add(sa);
+
+ mGuildsContainer->addTab(tab, guildName);
+ mGuildsContainer->setDimension(gcn::Rectangle(28,35,280,250));
+
+ mTabs.push_back(tab);
+
+ updateTab();
+}
+
+void GuildWindow::updateTab()
+{
+ setTab(mGuildsContainer->getActiveWidget());
+}
+
+void GuildWindow::setTab(const std::string &guildName)
+{
+
+ // Only enable invite button if user has rights
+ if(mPlayer->checkInviteRights(guildName))
+ {
+ mGuildButton[1]->setEnabled(true);
+ }
+ else
+ {
+ mGuildButton[1]->setEnabled(false);
+ }
+}
+
+bool GuildWindow::isFocused()
+{
+ return mFocus;
+}
+
+short GuildWindow::getSelectedGuild()
+{
+ return mPlayer->findGuildByName(mGuildsContainer->getActiveWidget())->getId();
+}
+
+void GuildWindow::openAcceptDialog(const std::string &inviterName, const std::string &guildName)
+{
+ std::string msg = inviterName + " has invited you to join the guild " + guildName;
+ chatWindow->chatLog(msg, BY_SERVER);
+
+ acceptDialog = new ConfirmDialog("Accept Guild Invite", msg, this);
+ acceptDialog->addActionListener(this);
+
+ invitedGuild = guildName;
+}
+
+void GuildWindow::requestMemberList(short guildId)
+{
+ // Get the list of members for displaying in the guild window.
+ Net::ChatServer::Guild::getGuildMembers(guildId);
+}