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-rw-r--r--src/net/accountserver/account.cpp116
-rw-r--r--src/net/accountserver/account.h60
-rw-r--r--src/net/accountserver/accountserver.cpp68
-rw-r--r--src/net/accountserver/accountserver.h46
-rw-r--r--src/net/accountserver/internal.cpp34
-rw-r--r--src/net/accountserver/internal.h37
-rw-r--r--src/net/charserverhandler.cpp11
-rw-r--r--src/net/chatserver/chatserver.cpp116
-rw-r--r--src/net/chatserver/chatserver.h55
-rw-r--r--src/net/chatserver/internal.cpp34
-rw-r--r--src/net/chatserver/internal.h37
-rw-r--r--src/net/connection.cpp104
-rw-r--r--src/net/connection.h78
-rw-r--r--src/net/gameserver/gameserver.cpp42
-rw-r--r--src/net/gameserver/gameserver.h39
-rw-r--r--src/net/gameserver/internal.cpp34
-rw-r--r--src/net/gameserver/internal.h37
-rw-r--r--src/net/gameserver/player.cpp68
-rw-r--r--src/net/gameserver/player.h46
-rw-r--r--src/net/internal.cpp29
-rw-r--r--src/net/internal.h32
-rw-r--r--src/net/messagehandler.cpp2
-rw-r--r--src/net/network.cpp198
-rw-r--r--src/net/network.h125
24 files changed, 1217 insertions, 231 deletions
diff --git a/src/net/accountserver/account.cpp b/src/net/accountserver/account.cpp
new file mode 100644
index 00000000..385cd77a
--- /dev/null
+++ b/src/net/accountserver/account.cpp
@@ -0,0 +1,116 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "account.h"
+
+#include "internal.h"
+
+#include "../connection.h"
+#include "../messageout.h"
+#include "../protocol.h"
+
+void Net::AccountServer::Account::createCharacter(
+ const std::string &name, char hairColor, char hairStyle, char gender,
+ short strength, short agility, short vitality,
+ short intelligence, short dexterity, short luck)
+{
+ MessageOut msg(PAMSG_CHAR_CREATE);
+
+ msg.writeString(name);
+ msg.writeByte(hairStyle);
+ msg.writeByte(hairColor);
+ msg.writeByte(gender);
+ msg.writeShort(strength);
+ msg.writeShort(agility);
+ msg.writeShort(vitality);
+ msg.writeShort(intelligence);
+ msg.writeShort(dexterity);
+ msg.writeShort(luck);
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::Account::deleteCharacter(char slot)
+{
+ MessageOut msg(PAMSG_CHAR_DELETE);
+
+ msg.writeByte(slot);
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::Account::selectCharacter(char slot)
+{
+ MessageOut msg(PAMSG_CHAR_SELECT);
+
+ msg.writeByte(slot);
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::Account::unregister()
+{
+ MessageOut msg(PAMSG_UNREGISTER);
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::Account::changeEmail(const std::string &email)
+{
+ MessageOut msg(PAMSG_EMAIL_CHANGE);
+
+ msg.writeString(email);
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::Account::getEmail()
+{
+ MessageOut msg(PAMSG_EMAIL_GET);
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::Account::changePassword(
+ const std::string &oldPassword, const std::string &newPassword)
+{
+ MessageOut msg(PAMSG_PASSWORD_CHANGE);
+
+ msg.writeString(oldPassword);
+ msg.writeString(newPassword);
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::Account::enterWorld()
+{
+ MessageOut msg(PAMSG_ENTER_WORLD);
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::Account::enterChat()
+{
+ MessageOut msg(PAMSG_ENTER_CHAT);
+
+ Net::AccountServer::connection->send(msg);
+}
diff --git a/src/net/accountserver/account.h b/src/net/accountserver/account.h
new file mode 100644
index 00000000..8e46eaa5
--- /dev/null
+++ b/src/net/accountserver/account.h
@@ -0,0 +1,60 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_NET_ACCOUNTSERVER_CHARACTER_H
+#define _TMW_NET_ACCOUNTSERVER_CHARACTER_H
+
+#include <iosfwd>
+
+namespace Net
+{
+ namespace AccountServer
+ {
+ namespace Account
+ {
+ void createCharacter(const std::string &name,
+ char hairColor, char hairStyle, char gender,
+ short strength, short agility, short vitality,
+ short intelligence, short dexterity, short luck);
+
+ void deleteCharacter(char slot);
+
+ void selectCharacter(char slot);
+
+ void unregister();
+
+ void changeEmail(const std::string &email);
+
+ void getEmail();
+
+ void changePassword(const std::string &oldPassowrd,
+ const std::string &newPassword);
+
+ void enterWorld();
+
+ void enterChat();
+ }
+ }
+}
+
+#endif
diff --git a/src/net/accountserver/accountserver.cpp b/src/net/accountserver/accountserver.cpp
new file mode 100644
index 00000000..8fde6d5e
--- /dev/null
+++ b/src/net/accountserver/accountserver.cpp
@@ -0,0 +1,68 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "accountserver.h"
+
+#include "internal.h"
+
+#include "../connection.h"
+#include "../messageout.h"
+#include "../protocol.h"
+
+void Net::AccountServer::login(Net::Connection *connection, int version,
+ const std::string &username, const std::string &password)
+{
+ Net::AccountServer::connection = connection;
+
+ MessageOut msg(PAMSG_LOGIN);
+
+ msg.writeLong(version);
+ msg.writeString(username);
+ msg.writeString(password);
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::registerAccount(Net::Connection *connection,
+ int version, const std::string &username, const std::string &password,
+ const std::string &email)
+{
+ Net::AccountServer::connection = connection;
+
+ MessageOut msg(PAMSG_REGISTER);
+
+ msg.writeLong(version); // client version
+ msg.writeString(username);
+ msg.writeString(password);
+ msg.writeString(email);
+
+ Net::AccountServer::connection->send(msg);
+}
+
+void Net::AccountServer::logout()
+{
+ MessageOut msg(PAMSG_LOGOUT);
+ Net::AccountServer::connection->send(msg);
+
+ Net::AccountServer::connection = 0;
+}
diff --git a/src/net/accountserver/accountserver.h b/src/net/accountserver/accountserver.h
new file mode 100644
index 00000000..c05b5317
--- /dev/null
+++ b/src/net/accountserver/accountserver.h
@@ -0,0 +1,46 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_NET_ACCOUNTSERVER_ACCOUNTSERVER_H
+#define _TMW_NET_ACCOUNTSERVER_ACCOUNTSERVER_H
+
+#include <iosfwd>
+
+namespace Net
+{
+ class Connection;
+
+ namespace AccountServer
+ {
+ void login(Net::Connection *connection, int version,
+ const std::string &username, const std::string &password);
+
+ void registerAccount(Net::Connection *connection, int version,
+ const std::string &username, const std::string &password,
+ const std::string &email);
+
+ void logout();
+ }
+}
+
+#endif
diff --git a/src/net/accountserver/internal.cpp b/src/net/accountserver/internal.cpp
new file mode 100644
index 00000000..28a9695e
--- /dev/null
+++ b/src/net/accountserver/internal.cpp
@@ -0,0 +1,34 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "internal.h"
+
+namespace Net
+{
+ class Connection;
+
+ namespace AccountServer
+ {
+ Connection *connection = 0;
+ }
+}
diff --git a/src/net/accountserver/internal.h b/src/net/accountserver/internal.h
new file mode 100644
index 00000000..8af5ec04
--- /dev/null
+++ b/src/net/accountserver/internal.h
@@ -0,0 +1,37 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_NET_ACCOUNTSERVER_INTERNAL_H
+#define _TMW_NET_ACCOUNTSERVER_INTERNAL_H
+
+namespace Net
+{
+ class Connection;
+
+ namespace AccountServer
+ {
+ extern Connection *connection;
+ }
+}
+
+#endif
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index 4e251524..f715b434 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -23,9 +23,9 @@
#include "charserverhandler.h"
-#include "messagein.h"
-#include "network.h"
+#include "connection.h"
#include "protocol.h"
+#include "messagein.h"
#include "../game.h"
#include "../localplayer.h"
@@ -35,6 +35,9 @@
#include "../gui/ok_dialog.h"
+extern Net::Connection *gameServerConnection;
+extern Net::Connection *chatServerConnection;
+
CharServerHandler::CharServerHandler()
{
static const Uint16 _messages[] = {
@@ -174,8 +177,8 @@ CharServerHandler::handleCharSelectResponse(MessageIn &msg)
logger->log("Game server: %s:%d", gameServer.c_str(), gameServerPort);
logger->log("Chat server: %s:%d", chatServer.c_str(), chatServerPort);
- Network::connect(Network::GAME, gameServer, gameServerPort);
- Network::connect(Network::CHAT, chatServer, chatServerPort);
+ gameServerConnection->connect(gameServer, gameServerPort);
+ chatServerConnection->connect(chatServer, chatServerPort);
// Keep the selected character and delete the others
player_node = mCharInfo->getEntry();
diff --git a/src/net/chatserver/chatserver.cpp b/src/net/chatserver/chatserver.cpp
new file mode 100644
index 00000000..e6a3331d
--- /dev/null
+++ b/src/net/chatserver/chatserver.cpp
@@ -0,0 +1,116 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "chatserver.h"
+
+#include "internal.h"
+
+#include "../connection.h"
+#include "../messageout.h"
+#include "../protocol.h"
+
+using Net::ChatServer::connection;
+
+void Net::ChatServer::connect(Net::Connection *connection,
+ const std::string &token)
+{
+ Net::ChatServer::connection = connection;
+
+ MessageOut msg(PCMSG_CONNECT);
+
+ msg.writeString(token, 32);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::chat(short channel, const std::string &text)
+{
+ MessageOut msg(PCMSG_CHAT);
+
+ msg.writeString(text);
+ msg.writeShort(channel);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::announce(const std::string &text)
+{
+ MessageOut msg(PCMSG_ANNOUNCE);
+
+ msg.writeString(text);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::privMsg(const std::string &recipient,
+ const std::string &text)
+{
+ MessageOut msg(PCMSG_PRIVMSG);
+
+ msg.writeString(recipient);
+ msg.writeString(text);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::registerChannel(const std::string &name,
+ const std::string &annoucement, const std::string &password,
+ char isPrivate)
+{
+ MessageOut msg(PCMSG_REGISTER_CHANNEL);
+
+ msg.writeByte(isPrivate);
+ msg.writeString(name);
+ msg.writeString(annoucement);
+ msg.writeString(password);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::unregisterChannel(short channel)
+{
+ MessageOut msg(PCMSG_UNREGISTER_CHANNEL);
+
+ msg.writeShort(channel);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::enterChannel(short channel, const std::string &password)
+{
+ MessageOut msg(PCMSG_ENTER_CHANNEL);
+
+ msg.writeShort(channel);
+ msg.writeString(password);
+
+ connection->send(msg);
+}
+
+void Net::ChatServer::quitChannel(short channel)
+{
+ MessageOut msg(PCMSG_QUIT_CHANNEL);
+
+ msg.writeShort(channel);
+
+ connection->send(msg);
+}
diff --git a/src/net/chatserver/chatserver.h b/src/net/chatserver/chatserver.h
new file mode 100644
index 00000000..93fe17c4
--- /dev/null
+++ b/src/net/chatserver/chatserver.h
@@ -0,0 +1,55 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_NET_CHATSERVER_CHATSERVER_H
+#define _TMW_NET_CHATSERVER_CHATSERVER_H
+
+#include <iosfwd>
+
+namespace Net
+{
+ class Connection;
+
+ namespace ChatServer
+ {
+ void connect(Net::Connection *connection, const std::string &token);
+
+ void chat(short channel, const std::string &text);
+
+ void announce(const std::string &text);
+
+ void privMsg(const std::string &recipient, const std::string &text);
+
+ void registerChannel(const std::string &name,
+ const std::string &announcement, const std::string &password,
+ char isPrivate);
+
+ void unregisterChannel(short channel);
+
+ void enterChannel(short channel, const std::string &password);
+
+ void quitChannel(short channel);
+ }
+}
+
+#endif
diff --git a/src/net/chatserver/internal.cpp b/src/net/chatserver/internal.cpp
new file mode 100644
index 00000000..c1f7a3f7
--- /dev/null
+++ b/src/net/chatserver/internal.cpp
@@ -0,0 +1,34 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "internal.h"
+
+namespace Net
+{
+ class Connection;
+
+ namespace ChatServer
+ {
+ Connection *connection = 0;
+ }
+}
diff --git a/src/net/chatserver/internal.h b/src/net/chatserver/internal.h
new file mode 100644
index 00000000..7579972b
--- /dev/null
+++ b/src/net/chatserver/internal.h
@@ -0,0 +1,37 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_NET_CHATSERVER_INTERNAL_H
+#define _TMW_NET_CHATSERVER_INTERNAL_H
+
+namespace Net
+{
+ class Connection;
+
+ namespace ChatServer
+ {
+ extern Connection *connection;
+ }
+}
+
+#endif
diff --git a/src/net/connection.cpp b/src/net/connection.cpp
new file mode 100644
index 00000000..a17bc727
--- /dev/null
+++ b/src/net/connection.cpp
@@ -0,0 +1,104 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "connection.h"
+
+#include <string>
+
+#include "internal.h"
+#include "messageout.h"
+
+#include "../log.h"
+
+Net::Connection::Connection(ENetHost *client):
+ mConnection(0), mClient(client)
+{
+ Net::connections++;
+}
+
+Net::Connection::~Connection()
+{
+ Net::connections--;
+}
+
+bool Net::Connection::connect(const std::string &address, short port)
+{
+ logger->log("Net::Connection::connect(%s, %i)", address.c_str(), port);
+
+ if (address.empty())
+ {
+ logger->log("Net::Connection::connect() got empty address!");
+ mState = ERROR;
+ return false;
+ }
+
+ ENetAddress enetAddress;
+
+ enet_address_set_host(&enetAddress, address.c_str());
+ enetAddress.port = port;
+
+ // Initiate the connection, allocating channel 0.
+ mConnection = enet_host_connect(mClient, &enetAddress, 1);
+
+ if (!mConnection)
+ {
+ logger->log("Unable to initiate connection to the server.");
+ mState = ERROR;
+ return false;
+ }
+
+ return true;
+}
+
+void Net::Connection::disconnect()
+{
+ if (!mConnection)
+ return;
+
+ enet_peer_disconnect(mConnection, 0);
+ enet_host_flush(mClient);
+ enet_peer_reset(mConnection);
+
+ mConnection = 0;
+}
+
+bool Net::Connection::isConnected()
+{
+ return mConnection && mConnection->state == ENET_PEER_STATE_CONNECTED;
+}
+
+void Net::Connection::send(const MessageOut &msg)
+{
+ if (!isConnected())
+ {
+ logger->log("Warning: cannot send message to not connected server!");
+ return;
+ }
+
+ logger->log("Sending message of size %d...", msg.getDataSize());
+
+ ENetPacket *packet = enet_packet_create(msg.getData(),
+ msg.getDataSize(),
+ ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(mConnection, 0, packet);
+}
diff --git a/src/net/connection.h b/src/net/connection.h
new file mode 100644
index 00000000..179367c6
--- /dev/null
+++ b/src/net/connection.h
@@ -0,0 +1,78 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_NET_CONNECTION_H
+#define _TMW_NET_CONNECTION_H
+
+#include <iosfwd>
+
+#include <enet/enet.h>
+
+class MessageOut;
+
+namespace Net
+{
+ class Connection
+ {
+ public:
+ enum State {
+ OK, ERROR
+ };
+
+ ~Connection();
+
+ /**
+ * Connects to the given server with the specified address and port.
+ * This method is non-blocking, use isConnected to check whether the
+ * server is connected.
+ */
+ bool connect(const std::string &address, short port);
+
+ /**
+ * Disconnects from the given server.
+ */
+ void disconnect();
+
+ State getState() { return mState; }
+
+ /**
+ * Returns whether the server is connected.
+ */
+ bool isConnected();
+
+ /**
+ * Sends a message.
+ */
+ void send(const MessageOut &msg);
+
+ private:
+ friend Connection *Net::getConnection();
+ Connection(ENetHost *client);
+
+ ENetPeer *mConnection;
+ ENetHost *mClient;
+ State mState;
+ };
+}
+
+#endif
diff --git a/src/net/gameserver/gameserver.cpp b/src/net/gameserver/gameserver.cpp
new file mode 100644
index 00000000..04e5bb08
--- /dev/null
+++ b/src/net/gameserver/gameserver.cpp
@@ -0,0 +1,42 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "gameserver.h"
+
+#include "internal.h"
+
+#include "../connection.h"
+#include "../messageout.h"
+#include "../protocol.h"
+
+void Net::GameServer::connect(Net::Connection *connection,
+ const std::string &token)
+{
+ Net::GameServer::connection = connection;
+
+ MessageOut msg(PGMSG_CONNECT);
+
+ msg.writeString(token, 32);
+
+ Net::GameServer::connection->send(msg);
+}
diff --git a/src/net/gameserver/gameserver.h b/src/net/gameserver/gameserver.h
new file mode 100644
index 00000000..ee49d7e3
--- /dev/null
+++ b/src/net/gameserver/gameserver.h
@@ -0,0 +1,39 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_NET_GAMESERVER_GAMESERVER_H
+#define _TMW_NET_GAMESERVER_GAMESERVER_H
+
+#include <iosfwd>
+
+namespace Net
+{
+ class Connection;
+
+ namespace GameServer
+ {
+ void connect(Net::Connection *connection, const std::string &token);
+ }
+}
+
+#endif
diff --git a/src/net/gameserver/internal.cpp b/src/net/gameserver/internal.cpp
new file mode 100644
index 00000000..328b4863
--- /dev/null
+++ b/src/net/gameserver/internal.cpp
@@ -0,0 +1,34 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "internal.h"
+
+namespace Net
+{
+ class Connection;
+
+ namespace GameServer
+ {
+ Connection *connection = 0;
+ }
+}
diff --git a/src/net/gameserver/internal.h b/src/net/gameserver/internal.h
new file mode 100644
index 00000000..567e15d2
--- /dev/null
+++ b/src/net/gameserver/internal.h
@@ -0,0 +1,37 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_NET_GAMESERVER_INTERNAL_H
+#define _TMW_NET_GAMESERVER_INTERNAL_H
+
+namespace Net
+{
+ class Connection;
+
+ namespace GameServer
+ {
+ extern Connection *connection;
+ }
+}
+
+#endif
diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp
new file mode 100644
index 00000000..1f27276a
--- /dev/null
+++ b/src/net/gameserver/player.cpp
@@ -0,0 +1,68 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "player.h"
+
+#include "internal.h"
+
+#include "../connection.h"
+#include "../messageout.h"
+#include "../protocol.h"
+
+void Net::GameServer::Player::say(const std::string &text)
+{
+ MessageOut msg(PGMSG_SAY);
+
+ msg.writeString(text);
+
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::walk(short x, short y)
+{
+ MessageOut msg(PGMSG_WALK);
+
+ msg.writeShort(x);
+ msg.writeShort(y);
+
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::useItem(int itemId)
+{
+ MessageOut msg(PGMSG_USE_ITEM);
+
+ msg.writeLong(itemId);
+
+ Net::GameServer::connection->send(msg);
+}
+
+void Net::GameServer::Player::equip(int itemId, char slot)
+{
+ MessageOut msg(PGMSG_EQUIP);
+
+ msg.writeLong(itemId);
+ msg.writeByte(slot);
+
+ Net::GameServer::connection->send(msg);
+}
diff --git a/src/net/gameserver/player.h b/src/net/gameserver/player.h
new file mode 100644
index 00000000..34d5bb45
--- /dev/null
+++ b/src/net/gameserver/player.h
@@ -0,0 +1,46 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_NET_GAMESERVER_PLAYER_H
+#define _TMW_NET_GAMESERVER_PLAYER_H
+
+#include <iosfwd>
+
+namespace Net
+{
+ class Connection;
+
+ namespace GameServer
+ {
+ namespace Player
+ {
+ void say(const std::string &text);
+ void walk(short x, short y);
+// void pickUp(...);
+ void useItem(int itemId);
+ void equip(int itemId, char slot);
+ }
+ }
+}
+
+#endif
diff --git a/src/net/internal.cpp b/src/net/internal.cpp
new file mode 100644
index 00000000..358aa143
--- /dev/null
+++ b/src/net/internal.cpp
@@ -0,0 +1,29 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "internal.h"
+
+namespace Net
+{
+ int connections = 0;
+}
diff --git a/src/net/internal.h b/src/net/internal.h
new file mode 100644
index 00000000..e1ef648a
--- /dev/null
+++ b/src/net/internal.h
@@ -0,0 +1,32 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _TMW_NET_INTERNAL_H
+#define _TMW_NET_INTERNAL_H
+
+namespace Net
+{
+ extern int connections;
+}
+
+#endif
diff --git a/src/net/messagehandler.cpp b/src/net/messagehandler.cpp
index 0b5cd87c..b6074690 100644
--- a/src/net/messagehandler.cpp
+++ b/src/net/messagehandler.cpp
@@ -29,5 +29,5 @@
MessageHandler::~MessageHandler()
{
- Network::unregisterHandler(this);
+ Net::unregisterHandler(this);
}
diff --git a/src/net/network.cpp b/src/net/network.cpp
index e56f6df0..b94c9eb8 100644
--- a/src/net/network.cpp
+++ b/src/net/network.cpp
@@ -23,107 +23,70 @@
#include "network.h"
+#include <enet/enet.h>
+
+#include <map>
+
+#include "connection.h"
+#include "internal.h"
#include "messagehandler.h"
#include "messagein.h"
-#include "messageout.h"
#include "../log.h"
-static Network::State mState;
-
/**
- * The local host.
+ * The local host which is shared for all outgoing connections.
*/
-static ENetHost *mClient;
-
-/**
- * An array holding the peers of the account, game and chat servers.
- */
-static ENetPeer *mServers[3];
+namespace {
+ ENetHost *client;
+}
typedef std::map<unsigned short, MessageHandler*> MessageHandlers;
typedef MessageHandlers::iterator MessageHandlerIterator;
static MessageHandlers mMessageHandlers;
-Network::State Network::getState() { return mState; }
-
-void Network::initialize()
+void Net::initialize()
{
- // Initialize server peers
- for (int i = 0; i < 3; ++i)
- mServers[i] = NULL;
-
- mClient = enet_host_create(NULL, 3, 0, 0);
-
- if (!mClient)
+ if (enet_initialize())
{
- logger->error(
- "An error occurred while trying to create an ENet client.");
- mState = NET_ERROR;
+ logger->error("Failed to initialize ENet.");
}
-}
-
-void Network::finalize()
-{
- clearHandlers();
- disconnect(ACCOUNT);
- disconnect(GAME);
- disconnect(CHAT);
-}
-
-bool
-Network::connect(Server server, const std::string &address, short port)
-{
- logger->log("Network::connect(%d, %s, %i)", server, address.c_str(), port);
+ client = enet_host_create(NULL, 3, 0, 0);
- if (address.empty())
+ if (!client)
{
- logger->log("Network::connect() got empty address!");
- mState = NET_ERROR;
- return false;
+ logger->error("Failed to create the local host.");
}
+}
- if (mServers[server] != NULL)
- {
- logger->log("Network::connect() already connected (or connecting) to "
- "this server!");
- return false;
- }
-
- ENetAddress enetAddress;
-
- enet_address_set_host(&enetAddress, address.c_str());
- enetAddress.port = port;
-
- // Initiate the connection, allocating channel 0.
- mServers[server] = enet_host_connect(mClient, &enetAddress, 1);
+void Net::finalize()
+{
+ if (!client)
+ return; // Wasn't initialized at all
- if (mServers[server] == NULL)
- {
- logger->log("Unable to initiate connection to the server.");
- mState = NET_ERROR;
- return false;
+ if (Net::connections) {
+ logger->error("Tried to shutdown the network subsystem while there "
+ "are network connections left!");
}
- return true;
+ clearHandlers();
+ enet_deinitialize();
}
-void
-Network::disconnect(Server server)
+Net::Connection *Net::getConnection()
{
- if (mServers[server])
+ if (!client)
{
- enet_peer_disconnect(mServers[server], 0);
- enet_host_flush(mClient);
- enet_peer_reset(mServers[server]);
-
- mServers[server] = NULL;
+ logger->error("Tried to instantiate a network object before "
+ "initializing the network subsystem!");
}
+
+ return new Net::Connection(client);
}
void
-Network::registerHandler(MessageHandler *handler)
+Net::registerHandler(MessageHandler *handler)
{
for (const Uint16 *i = handler->handledMessages; *i; i++)
{
@@ -132,7 +95,7 @@ Network::registerHandler(MessageHandler *handler)
}
void
-Network::unregisterHandler(MessageHandler *handler)
+Net::unregisterHandler(MessageHandler *handler)
{
for (const Uint16 *i = handler->handledMessages; *i; i++)
{
@@ -141,54 +104,46 @@ Network::unregisterHandler(MessageHandler *handler)
}
void
-Network::clearHandlers()
+Net::clearHandlers()
{
mMessageHandlers.clear();
}
-bool
-Network::isConnected(Server server)
-{
- return mServers[server] != NULL &&
- mServers[server]->state == ENET_PEER_STATE_CONNECTED;
-}
/**
* Dispatches a message to the appropriate message handler and
* destroys it afterwards.
*/
-static void
-dispatchMessage(ENetPacket *packet)
+namespace
{
- MessageIn msg((const char *)packet->data, packet->dataLength);
-
- MessageHandlerIterator iter = mMessageHandlers.find(msg.getId());
-
- if (iter != mMessageHandlers.end()) {
- logger->log("Received packet %x (%i B)",
- msg.getId(), msg.getLength());
- iter->second->handleMessage(msg);
- }
- else {
- logger->log("Unhandled packet %x (%i B)",
- msg.getId(), msg.getLength());
- }
-
- // Clean up the packet now that we're done using it.
- enet_packet_destroy(packet);
+ void
+ dispatchMessage(ENetPacket *packet)
+ {
+ MessageIn msg((const char *)packet->data, packet->dataLength);
+
+ MessageHandlerIterator iter = mMessageHandlers.find(msg.getId());
+
+ if (iter != mMessageHandlers.end()) {
+ logger->log("Received packet %x (%i B)",
+ msg.getId(), msg.getLength());
+ iter->second->handleMessage(msg);
+ }
+ else {
+ logger->log("Unhandled packet %x (%i B)",
+ msg.getId(), msg.getLength());
+ }
+
+ // Clean up the packet now that we're done using it.
+ enet_packet_destroy(packet);
+ }
}
-void Network::flush()
+void Net::flush()
{
- if (mState == NET_ERROR)
- {
- return;
- }
-
ENetEvent event;
// Wait up to 10 milliseconds for an event.
- while (enet_host_service(mClient, &event, 10) > 0)
+ while (enet_host_service(client, &event, 10) > 0)
{
switch (event.type)
{
@@ -218,40 +173,3 @@ void Network::flush()
}
}
}
-
-void Network::send(Server server, const MessageOut &msg)
-{
- if (mState == NET_ERROR)
- {
- logger->log("Warning: attempt to send a message while network not "
- "ready.");
- return;
- }
- else if (!isConnected(server))
- {
- logger->log("Warning: cannot send message to not connected server %d!",
- server);
- return;
- }
-
- logger->log("Sending message of size %d to server %d...",
- msg.getDataSize(), server);
-
- ENetPacket *packet = enet_packet_create(msg.getData(),
- msg.getDataSize(),
- ENET_PACKET_FLAG_RELIABLE);
- enet_peer_send(mServers[server], 0, packet);
-}
-
-char *iptostring(int address)
-{
- static char asciiIP[16];
-
- sprintf(asciiIP, "%i.%i.%i.%i",
- (unsigned char)(address),
- (unsigned char)(address >> 8),
- (unsigned char)(address >> 16),
- (unsigned char)(address >> 24));
-
- return asciiIP;
-}
diff --git a/src/net/network.h b/src/net/network.h
index 1e403c24..819115dd 100644
--- a/src/net/network.h
+++ b/src/net/network.h
@@ -21,98 +21,51 @@
* $Id$
*/
-#ifndef _TMW_NETWORK_
-#define _TMW_NETWORK_
+#ifndef _TMW_NET_NETWORK_H
+#define _TMW_NET_NETWORK_H
-#include <map>
-#include <string>
-
-#include <enet/enet.h>
+#include <iosfwd>
class MessageHandler;
class MessageOut;
-/**
- * The client network layer. Facilitates connecting and communicating to the
- * account, game and chat servers. Also routes incoming message to the
- * appropriate message handlers.
- */
-class Network
+namespace Net
{
- public:
- /**
- * Sets up the local host.
- */
- static void
- initialize();
-
- /**
- * Closes the connections.
- */
- static void
- finalize();
-
- enum Server {
- ACCOUNT,
- GAME,
- CHAT
- };
-
- enum State {
- NET_OK,
- NET_ERROR
- };
-
- /**
- * Connects to the given server with the specified address and port.
- * This method is non-blocking, use isConnected to check whether the
- * server is connected.
- */
- static bool
- connect(Server server, const std::string &address, short port);
-
- /**
- * Disconnects from the given server.
- */
- static void
- disconnect(Server server);
-
- /**
- * Registers a message handler. A message handler handles a certain
- * subset of incoming messages.
- */
- static void
- registerHandler(MessageHandler *handler);
-
- /**
- * Unregisters a message handler.
- */
- static void
- unregisterHandler(MessageHandler *handler);
-
- static void
- clearHandlers();
-
- static State
- getState();
-
- /**
- * Returns whether the given server is connected.
- */
- static bool
- isConnected(Server server);
-
- static void
- flush();
-
- /**
- * Sends a message to a given server. The server should be connected.
- */
- static void
- send(Server server, const MessageOut &msg);
+ class Connection;
+
+ /**
+ * Initializes the network subsystem.
+ */
+ void initialize();
+
+ /**
+ * Finalizes the network subsystem.
+ */
+ void finalize();
+
+ Connection *getConnection();
+
+ /**
+ * Registers a message handler. A message handler handles a certain
+ * subset of incoming messages.
+ */
+ void registerHandler(MessageHandler *handler);
+
+ /**
+ * Unregisters a message handler.
+ */
+ void unregisterHandler(MessageHandler *handler);
+
+ /**
+ * Clears all registered message handlers.
+ */
+ void clearHandlers();
+
+ /*
+ * Handles all events and dispatches incoming messages to the
+ * registered handlers
+ */
+ void flush();
};
-/** Convert an address from int format to string */
-char *iptostring(int address);
-
#endif