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authorChuck Miller <shadowmil@gmail.com>2010-02-10 23:46:49 -0500
committerChuck Miller <shadowmil@gmail.com>2010-02-10 23:50:23 -0500
commit85e7f2a79477712bf3082cb82e6a73c51361abb0 (patch)
treec8a42adb06e0c5ba416bd30fcd1808c1e4f26ddc /src/resources/monsterdb.cpp
parent3a761a242436e521c7fa8ef3746551ac7b746308 (diff)
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Adds missile-particle attribute to items and monster attacks
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml" to the item's or monster's xml entry This will only work on equipped weapons, and on specified monster attacks. This patch also fixes a memory leak with target particles
Diffstat (limited to 'src/resources/monsterdb.cpp')
-rw-r--r--src/resources/monsterdb.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp
index 5ccb5dd1..dffac5f5 100644
--- a/src/resources/monsterdb.cpp
+++ b/src/resources/monsterdb.cpp
@@ -133,7 +133,9 @@ void MonsterDB::load()
spriteNode, "particle-effect", "");
SpriteAction spriteAction = SpriteDef::makeSpriteAction(
XML::getProperty(spriteNode, "action", "attack"));
- currentInfo->addMonsterAttack(id, particleEffect, spriteAction);
+ const std::string missileParticle = XML::getProperty(
+ spriteNode, "missile-particle", "");
+ currentInfo->addMonsterAttack(id, particleEffect, spriteAction, missileParticle);
}
else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx"))
{