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authorChuck Miller <shadowmil@gmail.com>2010-02-10 23:46:49 -0500
committerChuck Miller <shadowmil@gmail.com>2010-02-10 23:50:23 -0500
commit85e7f2a79477712bf3082cb82e6a73c51361abb0 (patch)
treec8a42adb06e0c5ba416bd30fcd1808c1e4f26ddc /src/resources
parent3a761a242436e521c7fa8ef3746551ac7b746308 (diff)
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Adds missile-particle attribute to items and monster attacks
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml" to the item's or monster's xml entry This will only work on equipped weapons, and on specified monster attacks. This patch also fixes a memory leak with target particles
Diffstat (limited to 'src/resources')
-rw-r--r--src/resources/itemdb.cpp2
-rw-r--r--src/resources/iteminfo.h8
-rw-r--r--src/resources/monsterdb.cpp4
-rw-r--r--src/resources/monsterinfo.cpp12
-rw-r--r--src/resources/monsterinfo.h6
5 files changed, 29 insertions, 3 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index 0cb18e76..c215e942 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -150,6 +150,7 @@ void ItemDB::load()
std::string description = XML::getProperty(node, "description", "");
int weaponType = weaponTypeFromString(XML::getProperty(node, "weapon-type", ""));
int attackRange = XML::getProperty(node, "attack-range", 0);
+ std::string missileParticle = XML::getProperty(node, "missile-particle", "");
ItemInfo *itemInfo = new ItemInfo;
itemInfo->setId(id);
@@ -161,6 +162,7 @@ void ItemDB::load()
itemInfo->setWeight(weight);
itemInfo->setWeaponType(weaponType);
itemInfo->setAttackRange(attackRange);
+ itemInfo->setMissileParticle(missileParticle);
std::string effect;
for (int i = 0; i < int(sizeof(fields) / sizeof(fields[0])); ++i)
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index 88cdcd85..796382cd 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -180,6 +180,11 @@ class ItemInfo
void setWeaponType(int);
+ // Handlers for seting and getting the string used for particles when attacking
+ void setMissileParticle(std::string s) { mMissileParticle = s; }
+
+ std::string getMissileParticle() const { return mMissileParticle; }
+
SpriteAction getAttackType() const
{ return mAttackType; }
@@ -208,6 +213,9 @@ class ItemInfo
SpriteAction mAttackType; /**< Attack type, in case of weapon. */
int mAttackRange; /**< Attack range, will be zero if non weapon. */
+ // Particle to be shown when weapon attacks
+ std::string mMissileParticle;
+
/** Maps gender to sprite filenames. */
std::map<int, std::string> mAnimationFiles;
diff --git a/src/resources/monsterdb.cpp b/src/resources/monsterdb.cpp
index 5ccb5dd1..dffac5f5 100644
--- a/src/resources/monsterdb.cpp
+++ b/src/resources/monsterdb.cpp
@@ -133,7 +133,9 @@ void MonsterDB::load()
spriteNode, "particle-effect", "");
SpriteAction spriteAction = SpriteDef::makeSpriteAction(
XML::getProperty(spriteNode, "action", "attack"));
- currentInfo->addMonsterAttack(id, particleEffect, spriteAction);
+ const std::string missileParticle = XML::getProperty(
+ spriteNode, "missile-particle", "");
+ currentInfo->addMonsterAttack(id, particleEffect, spriteAction, missileParticle);
}
else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx"))
{
diff --git a/src/resources/monsterinfo.cpp b/src/resources/monsterinfo.cpp
index 2d788a72..fbb93ec1 100644
--- a/src/resources/monsterinfo.cpp
+++ b/src/resources/monsterinfo.cpp
@@ -62,6 +62,14 @@ const std::string &MonsterInfo::getAttackParticleEffect(int attackType) const
return (i == mMonsterAttacks.end()) ? empty : (*i).second->particleEffect;
}
+const std::string &MonsterInfo::getAttackMissileParticle(int attackType) const
+{
+ static std::string empty("");
+ std::map<int, MonsterAttack*>::const_iterator i =
+ mMonsterAttacks.find(attackType);
+ return (i == mMonsterAttacks.end()) ? empty : (*i).second->missileParticle;
+}
+
SpriteAction MonsterInfo::getAttackAction(int attackType) const
{
std::map<int, MonsterAttack*>::const_iterator i =
@@ -71,10 +79,12 @@ SpriteAction MonsterInfo::getAttackAction(int attackType) const
void MonsterInfo::addMonsterAttack(int id,
const std::string &particleEffect,
- SpriteAction action)
+ SpriteAction action,
+ const std::string &missileParticle)
{
MonsterAttack *a = new MonsterAttack;
a->particleEffect = particleEffect;
+ a->missileParticle = missileParticle;
a->action = action;
mMonsterAttacks[id] = a;
}
diff --git a/src/resources/monsterinfo.h b/src/resources/monsterinfo.h
index f6cec609..4e92ad02 100644
--- a/src/resources/monsterinfo.h
+++ b/src/resources/monsterinfo.h
@@ -39,6 +39,7 @@ enum MonsterSoundEvent
struct MonsterAttack
{
+ std::string missileParticle;
std::string particleEffect;
SpriteAction action;
};
@@ -81,10 +82,13 @@ class MonsterInfo
void addMonsterAttack(int id,
const std::string &particleEffect,
- SpriteAction action);
+ SpriteAction action,
+ const std::string &missileParticle);
const std::string &getAttackParticleEffect(int attackType) const;
+ const std::string &getAttackMissileParticle(int attackType) const;
+
SpriteAction getAttackAction(int attackType) const;
const std::list<std::string>& getParticleEffects() const