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authorChuck Miller <shadowmil@gmail.com>2010-02-10 23:46:49 -0500
committerChuck Miller <shadowmil@gmail.com>2010-02-10 23:50:23 -0500
commit85e7f2a79477712bf3082cb82e6a73c51361abb0 (patch)
treec8a42adb06e0c5ba416bd30fcd1808c1e4f26ddc /src/resources/itemdb.cpp
parent3a761a242436e521c7fa8ef3746551ac7b746308 (diff)
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Adds missile-particle attribute to items and monster attacks
To use simply add something like: missile-particle="graphics/particles/arrow.particle.xml" to the item's or monster's xml entry This will only work on equipped weapons, and on specified monster attacks. This patch also fixes a memory leak with target particles
Diffstat (limited to 'src/resources/itemdb.cpp')
-rw-r--r--src/resources/itemdb.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index 0cb18e76..c215e942 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -150,6 +150,7 @@ void ItemDB::load()
std::string description = XML::getProperty(node, "description", "");
int weaponType = weaponTypeFromString(XML::getProperty(node, "weapon-type", ""));
int attackRange = XML::getProperty(node, "attack-range", 0);
+ std::string missileParticle = XML::getProperty(node, "missile-particle", "");
ItemInfo *itemInfo = new ItemInfo;
itemInfo->setId(id);
@@ -161,6 +162,7 @@ void ItemDB::load()
itemInfo->setWeight(weight);
itemInfo->setWeaponType(weaponType);
itemInfo->setAttackRange(attackRange);
+ itemInfo->setMissileParticle(missileParticle);
std::string effect;
for (int i = 0; i < int(sizeof(fields) / sizeof(fields[0])); ++i)