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author | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:04:58 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:08:54 -0700 |
commit | 8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch) | |
tree | 5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/npc.h | |
parent | 28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff) | |
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Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/npc.h')
-rw-r--r-- | src/npc.h | 2 |
1 files changed, 0 insertions, 2 deletions
@@ -68,6 +68,4 @@ class NPC : public Player virtual void updateColors() {} }; -extern int current_npc; - #endif |