/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "resources/itemdb.h"
#include "log.h"
#include "net/net.h"
#include "resources/iteminfo.h"
#include "resources/resourcemanager.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "utils/xml.h"
#include "configuration.h"
#include <libxml/tree.h>
#include <cassert>
// Forward declarations
static char const *const fields[][2] =
{
{ "attack", N_("Attack %+d") },
{ "defense", N_("Defense %+d") },
{ "hp", N_("HP %+d") },
{ "mp", N_("MP %+d") }
};
static std::list<ItemDB::Stat> extraStats;
void ItemDB::setStatsList(const std::list<Stat> &stats)
{
extraStats = stats;
}
static ItemType itemTypeFromString(const std::string &name, int id = 0)
{
if (name=="generic") return ITEM_UNUSABLE;
else if (name=="usable") return ITEM_USABLE;
else if (name=="equip-1hand") return ITEM_EQUIPMENT_ONE_HAND_WEAPON;
else if (name=="equip-2hand") return ITEM_EQUIPMENT_TWO_HANDS_WEAPON;
else if (name=="equip-torso") return ITEM_EQUIPMENT_TORSO;
else if (name=="equip-arms") return ITEM_EQUIPMENT_ARMS;
else if (name=="equip-head") return ITEM_EQUIPMENT_HEAD;
else if (name=="equip-legs") return ITEM_EQUIPMENT_LEGS;
else if (name=="equip-shield") return ITEM_EQUIPMENT_SHIELD;
else if (name=="equip-ring") return ITEM_EQUIPMENT_RING;
else if (name=="equip-charm") return ITEM_EQUIPMENT_CHARM;
else if (name=="equip-necklace") return ITEM_EQUIPMENT_NECKLACE;
else if (name=="equip-feet") return ITEM_EQUIPMENT_FEET;
else if (name=="equip-ammo") return ITEM_EQUIPMENT_AMMO;
else if (name=="racesprite") return ITEM_SPRITE_RACE;
else if (name=="hairsprite") return ITEM_SPRITE_HAIR;
else return ITEM_UNUSABLE;
}
static std::string normalized(const std::string &name)
{
std::string normalized = name;
return toLower(trim(normalized));;
}
void ItemDB::load()
{
if (mLoaded)
unload();
logger->log("Initializing item database...");
mUnknown = new ItemInfo;
mUnknown->mName = _("Unknown item");
mUnknown->mDisplay = SpriteDisplay();
std::string errFile = paths.getStringValue("spriteErrorFile");
mUnknown->setSprite(errFile, GENDER_MALE);
mUnknown->setSprite(errFile, GENDER_FEMALE);
XML::Document doc("items.xml");
xmlNodePtr rootNode = doc.rootNode();
if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "items"))
logger->error("ItemDB: Error while loading items.xml!");
for_each_xml_child_node(node, rootNode)
{
if (!xmlStrEqual(node->name, BAD_CAST "item"))
continue;
int id = XML::getProperty(node, "id", 0);
if (!id)
{
logger->log("ItemDB: Invalid or missing item ID in items.xml!");
continue;
}
else if (mItemInfos.find(id) != mItemInfos.end())
logger->log("ItemDB: Redefinition of item ID %d", id);
std::string typeStr = XML::getProperty(node, "type", "other");
int weight = XML::getProperty(node, "weight", 0);
int view = XML::getProperty(node, "view", 0);
std::string name = XML::getProperty(node, "name", "");
std::string image = XML::getProperty(node, "image", "");
std::string description = XML::getProperty(node, "description", "");
std::string attackAction = XML::getProperty(node, "attack-action", "");
int attackRange = XML::getProperty(node, "attack-range", 0);
std::string missileParticle = XML::getProperty(node, "missile-particle", "");
SpriteDisplay display;
display.image = image;
ItemInfo *itemInfo = new ItemInfo;
itemInfo->mId = id;
itemInfo->mName = name.empty() ? _("unnamed") : name;
itemInfo->mDescription = description;
itemInfo->mType = itemTypeFromString(typeStr);
itemInfo->mActivatable = itemInfo->mType == ITEM_USABLE;
// Everything not unusable or usable is equippable by the old type system.
itemInfo->mEquippable = itemInfo->mType != ITEM_UNUSABLE
&& itemInfo->mType != ITEM_USABLE;
itemInfo->mView = view;
itemInfo->mWeight = weight;
itemInfo->setAttackAction(attackAction);
itemInfo->mAttackRange = attackRange;
itemInfo->setMissileParticle(missileParticle);
std::vector<std::string> effect;
for (int i = 0; i < int(sizeof(fields) / sizeof(fields[0])); ++i)
{
int value = XML::getProperty(node, fields[i][0], 0);
if (!value) continue;
effect.push_back(strprintf(gettext(fields[i][1]), value));
}
for (std::list<Stat>::iterator it = extraStats.begin();
it != extraStats.end(); it++)
{
int value = XML::getProperty(node, it->tag.c_str(), 0);
if (!value) continue;
effect.push_back(strprintf(it->format.c_str(), value));
}
std::string temp = XML::getProperty(node, "effect", "");
if (!temp.empty())
effect.push_back(temp);
for_each_xml_child_node(itemChild, node)
{
if (xmlStrEqual(itemChild->name, BAD_CAST "sprite"))
{
std::string attackParticle = XML::getProperty(
itemChild, "particle-effect", "");
itemInfo->mParticle = attackParticle;
loadSpriteRef(itemInfo, itemChild);
}
else if (xmlStrEqual(itemChild->name, BAD_CAST "sound"))
{
loadSoundRef(itemInfo, itemChild);
}
else if (xmlStrEqual(itemChild->name, BAD_CAST "floor"))
{
loadFloorSprite(&display, itemChild);
}
/*
* Begin new item definition code. Previous code is left in to
* maintain backwards compatibility.
* Exit here if tmwAthena.
*/
else if (Net::getNetworkType() == ServerInfo::TMWATHENA);
else if (xmlStrEqual(itemChild->name, BAD_CAST "equip"))
{
// The fact that there is a way to equip is enough.
// Discard any details, but mark the item as equippable.
itemInfo->mEquippable = true;
}
else if (xmlStrEqual(itemChild->name, BAD_CAST "effect"))
{
std::string trigger = XML::getProperty(
itemChild, "trigger", "");
if (trigger.empty()) {
logger->log("Found empty trigger effect label, skipping.");
continue;
}
if (trigger == "activation")
itemInfo->mActivatable = true;
static std::map<std::string, const char* > triggerTable;
if (triggerTable.empty())
{
// FIXME: This should ideally be softcoded via XML or similar.
triggerTable["existence"] = " when it is in the inventory";
triggerTable["activation"] = " upon activation";
triggerTable["equip"] = " upon successful equip";
triggerTable["leave-inventory"] = " when it leaves the inventory";
triggerTable["unequip"] = " when it is unequipped";
triggerTable["equip-change"] = " when it changes the way it is equipped";
}
std::map<std::string, const char* >::const_iterator triggerLabel =
triggerTable.find(trigger);
if (triggerLabel == triggerTable.end())
{
logger->log("Warning: unknown trigger %s in item %d!", trigger.c_str(), id);
continue;
}
for_each_xml_child_node(effectChild, itemChild)
{
if (xmlStrEqual(effectChild->name, BAD_CAST "modifier"))
{
std::string attribute = XML::getProperty(
effectChild, "attribute", "");
double value = XML::getFloatProperty(
effectChild, "value", 0.0);
int duration = XML::getProperty(
effectChild, "duration", 0);
if (attribute.empty() || !value)
{
logger->log("Warning: incomplete modifier definition, skipping.");
continue;
}
std::list<Stat>::const_iterator
it = extraStats.begin(),
it_end = extraStats.end();
while (it != it_end && !(*it == attribute))
++it;
if (it == extraStats.end())
{
logger->log("Warning: unknown modifier tag %s, skipping.", attribute.c_str());
continue;
}
effect.push_back(
strprintf(strprintf(
duration ?
strprintf("%%s%%s. This effect lasts %d ticks.", duration).c_str()
: "%s%s.", it->format.c_str(), triggerLabel->second).c_str(), value));
}
else if (xmlStrEqual(effectChild->name, BAD_CAST "modifier"))
effect.push_back(strprintf("Provides an autoattack%s.",
triggerLabel->second));
else if (xmlStrEqual(effectChild->name, BAD_CAST "consumes"))
effect.push_back(strprintf("This will be consumed%s.",
triggerLabel->second));
else if (xmlStrEqual(effectChild->name, BAD_CAST "label"))
effect.push_back(
(const char*)effectChild->xmlChildrenNode->content);
}
}
}
itemInfo->mEffect = effect;
itemInfo->mDisplay = display;
mItemInfos[id] = itemInfo;
if (!name.empty())
{
std::string temp = normalized(name);
NamedItemInfos::const_iterator itr = mNamedItemInfos.find(temp);
if (itr == mNamedItemInfos.end())
{
mNamedItemInfos[temp] = itemInfo;
}
else
{
logger->log("ItemDB: Duplicate name of item found item %d", id);
}
}
if (!attackAction.empty())
if (attackRange == 0)
logger->log("ItemDB: Missing attack range from weapon %i!", id);
#define CHECK_PARAM(param, error_value) \
if (param == error_value) \
logger->log("ItemDB: Missing " #param " attribute for item %i!",id)
if (id >= 0)
{
CHECK_PARAM(name, "");
CHECK_PARAM(description, "");
CHECK_PARAM(image, "");
}
// CHECK_PARAM(effect, "");
// CHECK_PARAM(type, 0);
// CHECK_PARAM(weight, 0);
// CHECK_PARAM(slot, 0);
#undef CHECK_PARAM
}
mLoaded = true;
}
void ItemDB::unload()
{
logger->log("Unloading item database...");
delete mUnknown;
mUnknown = NULL;
delete_all(mItemInfos);
mItemInfos.clear();
mNamedItemInfos.clear();
mLoaded = false;
}
bool ItemDB::exists(int id)
{
assert(mLoaded);
ItemInfos::const_iterator i = mItemInfos.find(id);
return i != mItemInfos.end();
}
const ItemInfo &ItemDB::get(int id)
{
assert(mLoaded);
ItemInfos::const_iterator i = mItemInfos.find(id);
if (i == mItemInfos.end())
{
logger->log("ItemDB: Warning, unknown item ID# %d", id);
return *mUnknown;
}
return *(i->second);
}
const ItemInfo &ItemDB::get(const std::string &name)
{
assert(mLoaded);
NamedItemInfos::const_iterator i = mNamedItemInfos.find(normalized(name));
if (i == mNamedItemInfos.end())
{
if (!name.empty())
{
logger->log("ItemDB: Warning, unknown item name \"%s\"",
name.c_str());
}
return *mUnknown;
}
return *(i->second);
}
void ItemDB::loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node)
{
std::string gender = XML::getProperty(node, "gender", "unisex");
std::string filename = (const char*) node->xmlChildrenNode->content;
if (gender == "male" || gender == "unisex")
{
itemInfo->setSprite(filename, GENDER_MALE);
}
if (gender == "female" || gender == "unisex")
{
itemInfo->setSprite(filename, GENDER_FEMALE);
}
}
void ItemDB::loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node)
{
std::string event = XML::getProperty(node, "event", "");
std::string filename = (const char*) node->xmlChildrenNode->content;
if (event == "hit")
{
itemInfo->addSound(EQUIP_EVENT_HIT, filename);
}
else if (event == "strike")
{
itemInfo->addSound(EQUIP_EVENT_STRIKE, filename);
}
else
{
logger->log("ItemDB: Ignoring unknown sound event '%s'",
event.c_str());
}
}
void ItemDB::loadFloorSprite(SpriteDisplay *display, xmlNodePtr floorNode)
{
for_each_xml_child_node(spriteNode, floorNode)
{
if (xmlStrEqual(spriteNode->name, BAD_CAST "sprite"))
{
SpriteReference *currentSprite = new SpriteReference;
currentSprite->sprite = (const char*)spriteNode->xmlChildrenNode->content;
currentSprite->variant = XML::getProperty(spriteNode, "variant", 0);
display->sprites.push_back(currentSprite);
}
else if (xmlStrEqual(spriteNode->name, BAD_CAST "particlefx"))
{
std::string particlefx = (const char*)spriteNode->xmlChildrenNode->content;
display->particles.push_back(particlefx);
}
}
}