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/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MAPHANDLER_H
#define MAPHANDLER_H
#include "logindata.h"
#include <iosfwd>
namespace Net {
class GameHandler
{
public:
virtual void connect() = 0;
virtual bool isConnected() = 0;
virtual void disconnect() = 0;
virtual void inGame() = 0;
virtual void mapLoaded(const std::string &mapName) = 0;
virtual void who() = 0;
virtual void quit() = 0;
virtual void ping(int tick) = 0;
virtual bool removeDeadBeings() const = 0;
};
} // namespace Net
#endif // MAPHANDLER_H
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