/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include <sstream>
#include <guichan/font.hpp>
#include <guichan/widgets/label.hpp>
#include "trade.h"
#include "button.h"
#include "chat.h"
#include "inventorywindow.h"
#include "item_amount.h"
#include "itemcontainer.h"
#include "scrollarea.h"
#include "textfield.h"
#include "widgets/layout.h"
#include "../inventory.h"
#include "../item.h"
#include "../localplayer.h"
#include "../net/gameserver/player.h"
#include "../resources/iteminfo.h"
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
TradeWindow::TradeWindow():
Window("Trade: You"),
mMyInventory(new Inventory),
mPartnerInventory(new Inventory),
mStatus(PREPARING)
{
setResizable(true);
setDefaultSize(115, 197, 332, 209);
Button *mAddButton = new Button(_("Add"), "add", this);
Button *mCancelButton = new Button(_("Cancel"), "cancel", this);
mTradeButton = new Button(_("Propose trade"), "trade", this);
mTradeButton->setWidth(8 + std::max(
mTradeButton->getFont()->getWidth(_("Propose trade")),
mTradeButton->getFont()->getWidth(_("Confirm trade"))));
mMyItemContainer = new ItemContainer(mMyInventory, 4, 3);
mMyItemContainer->addSelectionListener(this);
ScrollArea *mMyScroll = new ScrollArea(mMyItemContainer);
mPartnerItemContainer = new ItemContainer(mPartnerInventory, 4, 3);
mPartnerItemContainer->addSelectionListener(this);
ScrollArea *mPartnerScroll = new ScrollArea(mPartnerItemContainer);
mMoneyLabel = new gcn::Label(strprintf(_("You get %d GP."), 0));
gcn::Label *mMoneyLabel2 = new gcn::Label(_("You give:"));
mMoneyField = new TextField;
mMoneyField->setWidth(40);
Button *mMoneyChange = new Button(_("Change"), "money", this);
mItemNameLabel = new gcn::Label(strprintf(_("Name: %s"), ""));
mItemDescriptionLabel = new gcn::Label(
strprintf(_("Description: %s"), ""));
place(1, 0, mMoneyLabel);
place(0, 1, mMyScroll).setPadding(3);
place(1, 1, mPartnerScroll).setPadding(3);
ContainerPlacer place;
place = getPlacer(0, 0);
place(0, 0, mMoneyLabel2);
place(1, 0, mMoneyField);
place(2, 0, mMoneyChange).setHAlign(LayoutCell::LEFT);
place = getPlacer(0, 2);
place(0, 0, mItemNameLabel, 4);
place(0, 1, mItemDescriptionLabel, 4);
place(0, 2, mAddButton);
place(2, 2, mTradeButton);
place(3, 2, mCancelButton);
Layout &layout = getLayout();
layout.extend(0, 2, 2, 1);
layout.setRowHeight(1, Layout::AUTO_SET);
layout.setRowHeight(2, 0);
layout.setColWidth(0, Layout::AUTO_SET);
layout.setColWidth(1, Layout::AUTO_SET);
loadWindowState("Trade");
}
TradeWindow::~TradeWindow()
{
delete mMyInventory;
delete mPartnerInventory;
}
void TradeWindow::setMoney(int amount)
{
mMoneyLabel->setCaption(strprintf(_("You get %d GP."), amount));
setStatus(PREPARING);
}
void TradeWindow::addItem(int id, bool own, int quantity)
{
(own ? mMyInventory : mPartnerInventory)->addItem(id, quantity);
setStatus(PREPARING);
}
void TradeWindow::reset()
{
mMyInventory->clear();
mPartnerInventory->clear();
mMoneyLabel->setCaption(strprintf(_("You get %d GP."), 0));
mMoneyField->setEnabled(true);
mMoneyField->setText("");
setStatus(PREPARING);
}
void TradeWindow::receivedOk()
{
setStatus(ACCEPTING);
}
void TradeWindow::tradeItem(Item *item, int quantity)
{
Net::GameServer::Player::tradeItem(item->getInvIndex(), quantity);
addItem(item->getId(), true, quantity);
item->increaseQuantity(-quantity);
}
void TradeWindow::selectionChanged(const SelectionEvent &event)
{
Item *item;
/* If an item is selected in one container, make sure no item is selected
* in the other container.
*/
if (event.getSource() == mMyItemContainer &&
(item = mMyItemContainer->getItem()))
{
mPartnerItemContainer->selectNone();
}
else if ((item = mPartnerItemContainer->getItem()))
{
mMyItemContainer->selectNone();
}
// Update name and description
ItemInfo const *info = item ? &item->getInfo() : NULL;
mItemNameLabel->setCaption(strprintf(_("Name: %s"),
info ? info->getName().c_str() : ""));
mItemDescriptionLabel->setCaption(strprintf(_("Description: %s"),
info ? info->getDescription().c_str() : ""));
}
void TradeWindow::setStatus(Status s)
{
if (s == mStatus) return;
mStatus = s;
mTradeButton->setCaption
(s == PREPARING ? _("Propose trade") : _("Confirm trade"));
mTradeButton->setEnabled(s != PROPOSING);
}
void TradeWindow::action(const gcn::ActionEvent &event)
{
Item *item = inventoryWindow->getItem();
if (event.getId() == "add")
{
if (!item)
{
return;
}
if (mMyInventory->contains(item)) {
chatWindow->chatLog("Failed adding item. You can not "
"overlap one kind of item on the window.", BY_SERVER);
return;
}
if (item->getQuantity() == 1) {
tradeItem(item, 1);
}
else {
// Choose amount of items to trade
new ItemAmountWindow(AMOUNT_TRADE_ADD, this, item);
}
setStatus(PREPARING);
}
else if (event.getId() == "cancel")
{
setVisible(false);
reset();
player_node->setTrading(false);
Net::GameServer::Player::acceptTrade(false);
}
else if (event.getId() == "trade")
{
Net::GameServer::Player::acceptTrade(true);
setStatus(PROPOSING);
}
else if (event.getId() == "money")
{
int v = atoi(mMoneyField->getText().c_str());
Net::GameServer::Player::tradeMoney(v);
mMoneyField->setText(strprintf("%d", v));
setStatus(PREPARING);
}
}