/*
* Aethyra
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of Aethyra based on original code
* from The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <guichan/widgets/label.hpp>
#include "button.h"
#include "listbox.h"
#include "scrollarea.h"
#include "skill.h"
#include "table.h"
#include "windowcontainer.h"
#include "widgets/layout.h"
#include "../localplayer.h"
#include "../log.h"
#include "../utils/dtor.h"
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
#include "../utils/xml.h"
static const char *SKILLS_FILE = _("skills.xml");
struct SkillInfo
{
std::string name;
bool modifiable;
};
static const SkillInfo fakeSkillInfo = { _("???"), false };
std::vector<SkillInfo> skill_db;
static void initSkillinfo(void);
class SkillGuiTableModel : public StaticTableModel
{
public:
SkillGuiTableModel(SkillDialog *dialog) :
StaticTableModel(0, 3)
{
mEntriesNr = 0;
mDialog = dialog;
update();
}
virtual int getRows(void)
{
return mEntriesNr;
}
virtual int getColumnWidth(int index)
{
if (index == 0)
return 160;
return 35;
}
virtual int getRowHeight(void)
{
return 12;
}
virtual void update(void)
{
mEntriesNr = mDialog->getSkills().size();
resize();
for (int i = 0; i < mEntriesNr; i++)
{
SKILL *skill = mDialog->getSkills()[i];
SkillInfo const *info;
char tmp[128];
if (skill->id >= 0
&& (unsigned int) skill->id < skill_db.size())
info = &skill_db[skill->id];
else
info = &fakeSkillInfo;
sprintf(tmp, "%c%s", info->modifiable? ' ' : '*', info->name.c_str());
gcn::Label *name_label = new gcn::Label(tmp);
sprintf(tmp, "Lv:%i", skill->lv);
gcn::Label *lv_label = new gcn::Label(tmp);
sprintf(tmp, "Sp:%i", skill->sp);
gcn::Label *sp_label = new gcn::Label(tmp);
set(i, 0, name_label);
set(i, 1, lv_label);
set(i, 2, sp_label);
}
}
private:
SkillDialog *mDialog;
int mEntriesNr;
};
SkillDialog::SkillDialog():
Window(_("Skills"))
{
initSkillinfo();
mTableModel = new SkillGuiTableModel(this);
mTable = new GuiTable(mTableModel);
mTable->setOpaque(false);
mTable->setLinewiseSelection(true);
mTable->setWrappingEnabled(true);
mTable->setActionEventId("skill");
mTable->addActionListener(this);
setWindowName(_("Skills"));
setCloseButton(true);
setDefaultSize(255, 260, ImageRect::CENTER);
setMinHeight(50 + mTableModel->getHeight());
setMinWidth(200);
ScrollArea *skillScrollArea = new ScrollArea(mTable);
mPointsLabel = new gcn::Label(strprintf(_("Skill points: %d"), 0));
mIncButton = new Button(_("Up"), _("inc"), this);
mUseButton = new Button(_("Use"), _("use"), this);
mUseButton->setEnabled(false);
skillScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
place(0, 0, skillScrollArea, 5).setPadding(3);
place(0, 1, mPointsLabel, 2);
place(3, 2, mIncButton);
place(4, 2, mUseButton);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
setLocationRelativeTo(getParent());
loadWindowState();
}
SkillDialog::~SkillDialog()
{
delete mTable;
}
void SkillDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "inc")
{
// Increment skill
int selectedSkill = mTable->getSelectedRow();
if (selectedSkill >= 0)
player_node->raiseSkill(mSkillList[selectedSkill]->id);
}
else if (event.getId() == "skill" && mTable->getSelectedRow() > -1)
{
SKILL *skill = mSkillList[mTable->getSelectedRow()];
SkillInfo const *info;
if (skill->id >= 0 && (unsigned int) skill->id < skill_db.size())
info = &skill_db[skill->id];
else
info = &fakeSkillInfo;
mIncButton->setEnabled(player_node->mSkillPoint > 0 &&
info->modifiable);
}
else if (event.getId() == "close")
setVisible(false);
}
void SkillDialog::update()
{
mPointsLabel->setCaption(strprintf(_("Skill points: %d"),
player_node->mSkillPoint));
int selectedSkill = mTable->getSelectedRow();
if (selectedSkill >= 0)
{
int skillId = mSkillList[selectedSkill]->id;
bool modifiable;
if (skillId >= 0 && (unsigned int) skillId < skill_db.size())
modifiable = skill_db[skillId].modifiable;
else
modifiable = false;
mIncButton->setEnabled(modifiable
&& player_node->mSkillPoint > 0);
}
else
mIncButton->setEnabled(false);
mTableModel->update();
setMinHeight(50 + mTableModel->getHeight());
}
int SkillDialog::getNumberOfElements()
{
return mSkillList.size();
}
bool SkillDialog::hasSkill(int id)
{
for (unsigned int i = 0; i < mSkillList.size(); i++)
{
if (mSkillList[i]->id == id)
return true;
}
return false;
}
void SkillDialog::addSkill(int id, int lvl, int mp)
{
SKILL *tmp = new SKILL();
tmp->id = id;
tmp->lv = lvl;
tmp->sp = mp;
mSkillList.push_back(tmp);
}
void SkillDialog::setSkill(int id, int lvl, int mp)
{
for (unsigned int i = 0; i < mSkillList.size(); i++)
{
if (mSkillList[i]->id == id)
{
mSkillList[i]->lv = lvl;
mSkillList[i]->sp = mp;
}
}
}
void SkillDialog::cleanList()
{
for_each(mSkillList.begin(), mSkillList.end(), make_dtor(mSkillList));
mSkillList.clear();
}
static void initSkillinfo(void)
{
SkillInfo emptySkillInfo = { "", false };
XML::Document doc(SKILLS_FILE);
xmlNodePtr root = doc.rootNode();
if (!root || !xmlStrEqual(root->name, BAD_CAST "skills"))
{
logger->log("Error loading skills file: %s", SKILLS_FILE);
skill_db.resize(2, emptySkillInfo);
skill_db[1].name = "Basic";
skill_db[1].modifiable = true;
return;
}
for_each_xml_child_node(node, root)
{
if (xmlStrEqual(node->name, BAD_CAST "skill"))
{
int index = atoi(XML::getProperty(node, "id", "-1").c_str());
std::string name = XML::getProperty(node, "name", "");
bool modifiable = !atoi(XML::getProperty(node, "fixed", "0").c_str());
if (index >= 0)
{
skill_db.resize(index + 1, emptySkillInfo);
skill_db[index].name = name;
skill_db[index].modifiable = modifiable;
}
}
}
}