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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-15 19:08:49 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-15 19:08:49 +0000
commit13f82f10d92816d0239db56b7936fd2403f50897 (patch)
tree8609c90794dc8bcba1f613c6cac9907e7e58d4e4 /src/gui/skill.cpp
parent8ed926ea15e8f151b8b81f93a5dccd0d53cf7ca1 (diff)
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Fixed upping skills.
Diffstat (limited to 'src/gui/skill.cpp')
-rw-r--r--src/gui/skill.cpp186
1 files changed, 86 insertions, 100 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index 65214e4a..4c3feedf 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -28,99 +28,35 @@
#include "../main.h"
char *skill_db[] = {
- // 0-99
- "", "Basic", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- // 100-199
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "First aid", "Play as dead", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
- "", "", "", "", "", "", "", "", "", "",
+ // 0-99
+ "", "Basic", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ // 100-199
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "First aid", "Play as dead", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
+ "", "", "", "", "", "", "", "", "", "",
};
-SkillListModel::SkillListModel()
-{
-}
-
-SkillListModel::~SkillListModel()
-{
- for (int i = skillList.size() - 1; i >= 0; i--)
- {
- delete skillList[i];
- skillList.pop_back();
- }
-}
-
-int SkillListModel::getNumberOfElements()
-{
- return skillList.size();
-}
-
-std::string SkillListModel::getElementAt(int i)
-{
- if (i >= 0 && i < (int)skillList.size())
- {
- //return skill_db[skillList[i]->id];
- char tmp[128];
- sprintf(tmp, "%s Lv: %i Sp: %i",
- skill_db[skillList[i]->id],
- skillList[i]->lv,
- skillList[i]->sp);
- return tmp;
- }
- return "";
-}
-
-bool SkillListModel::hasSkill(int id)
-{
- for (unsigned int i = 0; i < skillList.size(); i++) {
- if (skillList[i]->id == id) {
- return true;
- }
- }
- return false;
-}
-
-void SkillListModel::addSkill(int id, int lv, int sp)
-{
- SKILL *tmp = new SKILL;
- tmp->id = id;
- tmp->lv = lv;
- tmp->sp = sp;
- skillList.push_back(tmp);
-}
-
-void SkillListModel::setSkill(int id, int lv, int sp)
-{
- for (unsigned int i = 0; i < skillList.size(); i++) {
- if (skillList[i]->id == id) {
- skillList[i]->lv = lv;
- skillList[i]->sp = sp;
- }
- }
-}
-
-
SkillDialog::SkillDialog():
Window("Skills")
{
- skills = new SkillListModel();
- skillListBox = new ListBox(skills);
+ skillListBox = new ListBox(this);
skillScrollArea = new ScrollArea(skillListBox);
pointsLabel = new gcn::Label("Skill Points:");
incButton = new Button(" Up ");
@@ -154,20 +90,27 @@ SkillDialog::~SkillDialog()
delete incButton;
delete closeButton;
- delete skills;
+ for (int i = skillList.size() - 1; i >= 0; i--)
+ {
+ delete skillList[i];
+ skillList.pop_back();
+ }
}
void SkillDialog::action(const std::string& eventId)
{
if (eventId == "inc")
{
- //increment skill
- //if (char_info->skill_point > 0) {
- // WFIFOW(0) = net_w_value(0x0112);
- // WFIFOW(2) = net_w_value(
- // get_skill_id(skill_list_dialog[3].d1));
- // WFIFOSET(4);
- //}
+ // Increment skill
+ int selectedSkill = skillListBox->getSelected();
+ std::cout << "SkillDialog::action(" << selectedSkill << ")\n";
+ if (char_info->skill_point > 0 && selectedSkill >= 0) {
+ std::cout << "Sending upgrade of id " << skillList[selectedSkill]->id << "\n";
+ WFIFOW(0) = net_w_value(0x0112);
+ WFIFOW(2) = net_w_value(
+ skillList[selectedSkill]->id);
+ WFIFOSET(4);
+ }
}
else if (eventId == "close")
{
@@ -175,11 +118,6 @@ void SkillDialog::action(const std::string& eventId)
}
}
-SkillListModel* SkillDialog::getModel()
-{
- return skills;
-}
-
void SkillDialog::setPoints(int i)
{
char tmp[128];
@@ -189,3 +127,51 @@ void SkillDialog::setPoints(int i)
}
}
+int SkillDialog::getNumberOfElements()
+{
+ return skillList.size();
+}
+
+std::string SkillDialog::getElementAt(int i)
+{
+ if (i >= 0 && i < (int)skillList.size())
+ {
+ char tmp[128];
+ sprintf(tmp, "%s Lv: %i Sp: %i",
+ skill_db[skillList[i]->id],
+ skillList[i]->lv,
+ skillList[i]->sp);
+ return tmp;
+ }
+ return "";
+}
+
+bool SkillDialog::hasSkill(int id)
+{
+ for (unsigned int i = 0; i < skillList.size(); i++) {
+ if (skillList[i]->id == id) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void SkillDialog::addSkill(int id, int lv, int sp)
+{
+ SKILL *tmp = new SKILL();
+ tmp->id = id;
+ tmp->lv = lv;
+ tmp->sp = sp;
+ skillList.push_back(tmp);
+}
+
+void SkillDialog::setSkill(int id, int lv, int sp)
+{
+ for (unsigned int i = 0; i < skillList.size(); i++) {
+ if (skillList[i]->id == id) {
+ skillList[i]->lv = lv;
+ skillList[i]->sp = sp;
+ }
+ }
+}
+