/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/buy.h"
#include "playerinfo.h"
#include "shopitem.h"
#include "units.h"
#include "gui/setup.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/shopitems.h"
#include "gui/widgets/shoplistbox.h"
#include "gui/widgets/slider.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "resources/iteminfo.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
BuyDialog::DialogList BuyDialog::instances;
BuyDialog::BuyDialog(int npcId):
Window(_("Buy")),
mNpcId(npcId), mMoney(0), mAmountItems(0), mMaxItems(0)
{
setWindowName("Buy");
//setupWindow->registerWindowForReset(this);
setResizable(true);
setCloseButton(true);
setMinWidth(260);
setMinHeight(230);
setDefaultSize(260, 230, ImageRect::CENTER);
mShopItems = new ShopItems;
mShopItemList = new ShopListBox(mShopItems, mShopItems);
mScrollArea = new ScrollArea(mShopItemList);
mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
mSlider = new Slider(1.0);
mQuantityLabel = new Label(strprintf("%d / %d", mAmountItems, mMaxItems));
mQuantityLabel->setAlignment(gcn::Graphics::CENTER);
mMoneyLabel = new Label(strprintf(_("Price: %s / Total: %s"),
"", ""));
// TRANSLATORS: This is a narrow symbol used to denote 'increasing'.
// You may change this symbol if your language uses another.
mIncreaseButton = new Button(_("+"), "inc", this);
// TRANSLATORS: This is a narrow symbol used to denote 'decreasing'.
// You may change this symbol if your language uses another.
mDecreaseButton = new Button(_("-"), "dec", this);
mBuyButton = new Button(_("Buy"), "buy", this);
mQuitButton = new Button(_("Quit"), "quit", this);
mAddMaxButton = new Button(_("Max"), "max", this);
mDecreaseButton->adjustSize();
mDecreaseButton->setWidth(mIncreaseButton->getWidth());
mIncreaseButton->setEnabled(false);
mDecreaseButton->setEnabled(false);
mBuyButton->setEnabled(false);
mSlider->setEnabled(false);
mSlider->setActionEventId("slider");
mSlider->addActionListener(this);
mShopItemList->addSelectionListener(this);
ContainerPlacer place;
place = getPlacer(0, 0);
place(0, 0, mScrollArea, 8, 5).setPadding(3);
place(0, 5, mDecreaseButton);
place(1, 5, mSlider, 3);
place(4, 5, mIncreaseButton);
place(5, 5, mQuantityLabel, 2);
place(7, 5, mAddMaxButton);
place(0, 6, mMoneyLabel, 8);
place(6, 7, mBuyButton);
place(7, 7, mQuitButton);
Layout &layout = getLayout();
layout.setRowHeight(0, Layout::AUTO_SET);
center();
loadWindowState();
instances.push_back(this);
setVisible(true);
PlayerInfo::setBuySellState(BUYSELL_BUYING);
}
BuyDialog::~BuyDialog()
{
delete mShopItems;
instances.remove(this);
if (PlayerInfo::getBuySellState() == BUYSELL_BUYING)
PlayerInfo::setBuySellState(BUYSELL_NONE);
}
void BuyDialog::setMoney(int amount)
{
mMoney = amount;
mShopItemList->setPlayersMoney(amount);
updateButtonsAndLabels();
}
void BuyDialog::reset()
{
mShopItems->clear();
mShopItemList->adjustSize();
// Reset previous selected items to prevent failing asserts
mShopItemList->setSelected(-1);
mSlider->setValue(0);
setMoney(0);
}
void BuyDialog::addItem(int id, int amount, int price)
{
mShopItems->addItem(id, amount, price);
mShopItemList->adjustSize();
}
void BuyDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "quit")
{
close();
return;
}
int selectedItem = mShopItemList->getSelected();
// The following actions require a valid selection
if (selectedItem < 0 ||
selectedItem >= (int) mShopItems->getNumberOfElements())
{
return;
}
if (event.getId() == "slider")
{
mAmountItems = (int) mSlider->getValue();
updateButtonsAndLabels();
}
else if (event.getId() == "inc" && mAmountItems < mMaxItems)
{
mAmountItems++;
mSlider->setValue(mAmountItems);
updateButtonsAndLabels();
}
else if (event.getId() == "dec" && mAmountItems > 1)
{
mAmountItems--;
mSlider->setValue(mAmountItems);
updateButtonsAndLabels();
}
else if (event.getId() == "max")
{
mAmountItems = mMaxItems;
mSlider->setValue(mAmountItems);
updateButtonsAndLabels();
}
// TODO: Actually we'd have a bug elsewhere if this check for the number
// of items to be bought ever fails, Bertram removed the assertions, is
// there a better way to ensure this fails in an _obvious_ way in C++?
else if (event.getId() == "buy" && mAmountItems > 0 &&
mAmountItems <= mMaxItems)
{
Net::getNpcHandler()->buyItem(mNpcId,
mShopItems->at(selectedItem)->getId(),
mAmountItems);
// Update money and adjust the max number of items that can be bought
mMaxItems -= mAmountItems;
int price = mShopItems->at(selectedItem)->getPrice();
if (price < 0)
price = 0;
setMoney(mMoney - mAmountItems * price);
// Reset selection
mAmountItems = 1;
mSlider->setValue(1);
mSlider->gcn::Slider::setScale(1, mMaxItems);
}
}
void BuyDialog::valueChanged(const gcn::SelectionEvent &event)
{
// Reset amount of items and update labels
mAmountItems = 1;
mSlider->setValue(1);
updateButtonsAndLabels();
mSlider->gcn::Slider::setScale(1, mMaxItems);
}
void BuyDialog::updateButtonsAndLabels()
{
const int selectedItem = mShopItemList->getSelected();
int price = 0;
if (selectedItem > -1)
{
int itemPrice = mShopItems->at(selectedItem)->getPrice();
// Calculate how many the player can afford
if (itemPrice > 0)
{
mMaxItems = mMoney / itemPrice;
}
else
{
// Let the player no more than 1 of them at a time, since it
// shouldn't be a permitted case.
mMaxItems = 1;
}
if (mAmountItems > mMaxItems)
mAmountItems = mMaxItems;
// Calculate price of pending purchase
price = mAmountItems * itemPrice;
}
else
{
mMaxItems = 0;
mAmountItems = 0;
}
// Enable or disable buttons and slider
mIncreaseButton->setEnabled(mAmountItems < mMaxItems);
mDecreaseButton->setEnabled(mAmountItems > 1);
mBuyButton->setEnabled(mAmountItems > 0);
mSlider->setEnabled(mMaxItems > 1);
// Update quantity and money labels
mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems));
mMoneyLabel->setCaption
(strprintf(_("Price: %s / Total: %s"),
Units::formatCurrency(price).c_str(),
Units::formatCurrency(mMoney - price).c_str()));
}
void BuyDialog::setVisible(bool visible)
{
Window::setVisible(visible);
if (visible)
{
mShopItemList->requestFocus();
}
else
{
scheduleDelete();
}
}
void BuyDialog::closeAll()
{
DialogList::iterator it = instances.begin();
DialogList::iterator it_end = instances.end();
for (; it != it_end; it++)
{
(*it)->close();
}
}