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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-23 18:02:39 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-23 18:02:39 +0000
commit410eb9e1ebe2b7aa58361688d3ddff7a20986b60 (patch)
tree8a59bab1b0e88a502472e4f886c43594c6a6918b /src/gui/buy.cpp
parent7cb96f988780293861fd81aa1e45fb4506aa2564 (diff)
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Avoid possible buffer overflows in shop items' names. BuyDialog code cleanup.
Diffstat (limited to 'src/gui/buy.cpp')
-rw-r--r--src/gui/buy.cpp240
1 files changed, 81 insertions, 159 deletions
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index fe8a525b..60cc22c0 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -23,7 +23,6 @@
#include "buy.h"
-#include <assert.h>
#include <sstream>
#include <guichan/widgets/label.hpp>
@@ -44,7 +43,7 @@
BuyDialog::BuyDialog():
Window("Buy"),
- m_money(0)
+ m_money(0), m_amountItems(0), m_maxItems(0)
{
itemList = new ListBox(this);
scrollArea = new ScrollArea(itemList);
@@ -112,10 +111,6 @@ BuyDialog::BuyDialog():
add(itemDescLabel);
setLocationRelativeTo(getParent());
-
- m_amountItems = 0;
- m_maxItems = 0;
- m_money = 0;
}
BuyDialog::~BuyDialog()
@@ -155,9 +150,10 @@ void BuyDialog::reset()
void BuyDialog::addItem(short id, int price)
{
ITEM_SHOP item_shop;
+ std::stringstream ss;
- sprintf(item_shop.name, "%s %i gp",
- itemDb->getItemInfo(id)->getName().c_str(), price);
+ ss << itemDb->getItemInfo(id)->getName() << " " << price << " GP";
+ item_shop.name = ss.str();
item_shop.price = price;
item_shop.id = id;
@@ -169,129 +165,102 @@ void BuyDialog::action(const std::string& eventId)
{
int selectedItem = itemList->getSelected();
- std::stringstream oss;
+ if (eventId == "item") {
+ // Reset amount of items and update labels
+ m_amountItems = 0;
+ slider->setValue(0);
+ quantityLabel->setCaption("0");
+ quantityLabel->adjustSize();
+ moneyLabel->setCaption("price : 0 GP");
+ moneyLabel->adjustSize();
- if (eventId == "item")
- {
- if (selectedItem > -1)
- {
- slider->setEnabled(true);
- increaseButton->setEnabled(true);
- m_amountItems = 0;
- slider->setValue(0);
- oss << m_amountItems;
- quantityLabel->setCaption(oss.str());
- quantityLabel->adjustSize();
- oss.str("price : 0 GP");
- moneyLabel->setCaption(oss.str());
- moneyLabel->adjustSize();
- decreaseButton->setEnabled(false);
-
- m_maxItems = m_money / shopInventory[selectedItem].price;
- if (m_maxItems == 0) // The player cannot afford such an item
- {
- increaseButton->setEnabled(false);
- buyButton->setEnabled(false);
- }
- }
- else
- {
- slider->setValue(0);
- slider->setEnabled(false);
- increaseButton->setEnabled(false);
- decreaseButton->setEnabled(false);
- buyButton->setEnabled(false);
- m_amountItems = 0;
- m_maxItems = 0;
- }
- }
- else if (eventId == "slider" && selectedItem > -1)
- {
- m_amountItems = (int)(slider->getValue() * m_maxItems);
+ // Disable buttons for buying and decreasing
+ buyButton->setEnabled(false);
+ decreaseButton->setEnabled(false);
- oss << m_amountItems;
- quantityLabel->setCaption(oss.str());
- quantityLabel->adjustSize();
+ // If no item was selected, none can be bought, otherwise
+ // calculate how many the player can afford
+ m_maxItems = (itemList->getSelected() == -1) ? 0 :
+ m_money / shopInventory[selectedItem].price;
- oss.str("");
- oss << "price : " << m_amountItems * shopInventory[selectedItem].price << " G";
- moneyLabel->setCaption(oss.str());
- moneyLabel->adjustSize();
+ // When at least one item can be bought, enable the slider and the
+ // increase button
+ increaseButton->setEnabled(m_maxItems > 0);
+ slider->setEnabled(m_maxItems > 0);
+ }
+ else if (eventId == "quit") {
+ setVisible(false);
+ current_npc = 0;
+ }
- if (m_amountItems > 0)
- {
- buyButton->setEnabled(true);
- decreaseButton->setEnabled(true);
- }
- else
- {
- buyButton->setEnabled(false);
- decreaseButton->setEnabled(false);
- }
+ // The following actions require a valid selection
+ if (selectedItem < 0 || selectedItem >= int(shopInventory.size())) {
+ return;
+ }
- if (m_amountItems == m_maxItems)
- {
- increaseButton->setEnabled(false);
- }
- else
- {
- increaseButton->setEnabled(true);
- }
+ bool updateButtonsAndLabels = false;
+
+ if (eventId == "slider") {
+ m_amountItems = (int)(slider->getValue() * m_maxItems);
+ updateButtonsAndLabels = true;
}
- else if (eventId == "+" && selectedItem > -1)
- {
- if (m_amountItems < m_maxItems)
- {
+ else if (eventId == "+") {
+ if (m_amountItems < m_maxItems) {
m_amountItems++;
- }
- else
- {
+ } else {
m_amountItems = m_maxItems;
}
slider->setValue(double(m_amountItems)/double(m_maxItems));
-
- decreaseButton->setEnabled(true);
- buyButton->setEnabled(true);
- if (m_amountItems == m_maxItems)
- {
- increaseButton->setEnabled(false);
- }
- if (m_maxItems == 0) // The player cannot afford such an item
- {
- decreaseButton->setEnabled(false);
- buyButton->setEnabled(false);
- }
-
- oss << m_amountItems;
- quantityLabel->setCaption(oss.str());
- quantityLabel->adjustSize();
-
- oss.str("");
- oss << "price : " << m_amountItems * shopInventory[selectedItem].price << " G";
- moneyLabel->setCaption(oss.str());
- moneyLabel->adjustSize();
+ updateButtonsAndLabels = true;
}
- else if (eventId == "-" && selectedItem > -1)
- {
- if (m_amountItems > 0)
- {
+ else if (eventId == "-") {
+ if (m_amountItems > 0) {
m_amountItems--;
- }
- else
- {
+ } else {
m_amountItems = 0;
}
slider->setValue(double(m_amountItems)/double(m_maxItems));
-
- increaseButton->setEnabled(true);
- if (m_amountItems == 0)
- {
- decreaseButton->setEnabled(false);
- buyButton->setEnabled(false);
+ updateButtonsAndLabels = true;
+ }
+ // TODO Actually we'd have a bug elsewhere if this check for the number
+ // of items to be bought ever fails, Bertram removed the assertions, is
+ // there a better way to ensure this fails in an _obivous_ way in C++?
+ else if (eventId == "buy" && (m_amountItems > 0 &&
+ m_amountItems <= m_maxItems)) {
+ WFIFOW(0) = net_w_value(0x00c8);
+ WFIFOW(2) = net_w_value(8);
+ WFIFOW(4) = net_w_value(m_amountItems);
+ WFIFOW(6) = net_w_value(shopInventory[selectedItem].id);
+ WFIFOSET(8);
+
+ // update money !
+ m_money -= m_amountItems * shopInventory[selectedItem].price;
+ // Update number of items that can be bought at max
+ m_maxItems -= m_amountItems;
+
+ if (!m_maxItems) {
+ slider->setEnabled(false);
}
+ // Reset selection
+ m_amountItems = 0;
+ slider->setValue(0);
+
+ updateButtonsAndLabels = true;
+ }
+
+ // If anything has changed, we have to update the buttons and labels
+ if (updateButtonsAndLabels) {
+ std::stringstream oss;
+
+ // Update buttons
+ increaseButton->setEnabled(m_amountItems < m_maxItems);
+ decreaseButton->setEnabled(m_amountItems > 0);
+ buyButton->setEnabled(m_amountItems > 0);
+
+ // Update labels
oss << m_amountItems;
quantityLabel->setCaption(oss.str());
quantityLabel->adjustSize();
@@ -301,53 +270,6 @@ void BuyDialog::action(const std::string& eventId)
moneyLabel->setCaption(oss.str());
moneyLabel->adjustSize();
}
- else if (eventId == "buy" && selectedItem > -1)
- {
- // if purchase acceptable
- if (m_amountItems > 0 && // Number of Items asked > 0
- m_amountItems <= m_maxItems && // Max of Items not overset
- selectedItem >= 0 && // There is a selection > 0
- selectedItem < int(shopInventory.size()) ) // There a selection not too far in the list.
- {
-
- WFIFOW(0) = net_w_value(0x00c8);
- WFIFOW(2) = net_w_value(8);
- WFIFOW(4) = net_w_value(m_amountItems);
- WFIFOW(6) = net_w_value(shopInventory[selectedItem].id);
- WFIFOSET(8);
-
- // update money !
- m_money -= m_amountItems * shopInventory[selectedItem].price;
-
- if (m_amountItems == m_maxItems)
- {
- m_maxItems = 0;
- slider->setEnabled(false);
- increaseButton->setEnabled(false);
- }
- else
- {
- m_maxItems = m_money / shopInventory[selectedItem].price;
- }
-
- decreaseButton->setEnabled(false);
- buyButton->setEnabled(false);
-
- m_amountItems = 0;
- slider->setValue(0);
- quantityLabel->setCaption("O");
- quantityLabel->adjustSize();
-
- moneyLabel->setCaption("price : 0 G");
- moneyLabel->adjustSize();
-
- } // End if purchase acceptable
- }
- else if (eventId == "quit")
- {
- setVisible(false);
- current_npc = 0;
- }
}
void BuyDialog::mouseClick(int x, int y, int button, int count)