// $Id: map.c,v 1.6 2004/09/25 17:37:01 MouseJstr Exp $
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#ifdef LCCWIN32
#include <winsock.h>
#else
#include <netdb.h>
#endif
#include "core.h"
#include "timer.h"
#include "db.h"
#include "grfio.h"
#include "malloc.h"
#include "map.h"
#include "chrif.h"
#include "clif.h"
#include "intif.h"
#include "npc.h"
#include "pc.h"
#include "mob.h"
#include "chat.h"
#include "itemdb.h"
#include "storage.h"
#include "skill.h"
#include "trade.h"
#include "party.h"
#include "battle.h"
#include "script.h"
#include "guild.h"
#include "atcommand.h"
#include "nullpo.h"
#include "socket.h"
#include "magic.h"
#ifdef MEMWATCH
#include "memwatch.h"
#endif
// �ɗ� static�Ń��[�J���Ɏ��߂�
static struct dbt * id_db=NULL;
static struct dbt * map_db=NULL;
static struct dbt * nick_db=NULL;
static struct dbt * charid_db=NULL;
static int users=0;
static struct block_list *object[MAX_FLOORITEM];
static int first_free_object_id=0,last_object_id=0;
#define block_free_max 1048576
static void *block_free[block_free_max];
static int block_free_count = 0, block_free_lock = 0;
#define BL_LIST_MAX 1048576
static struct block_list *bl_list[BL_LIST_MAX];
static int bl_list_count = 0;
struct map_data map[MAX_MAP_PER_SERVER];
int map_num = 0;
int map_port=0;
int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
int agit_flag = 0;
int night_flag = 0; // 0=day, 1=night [Yor]
struct charid2nick {
char nick[24];
int req_id;
};
char motd_txt[256] = "conf/motd.txt";
char help_txt[256] = "conf/help.txt";
char wisp_server_name[24] = "Server"; // can be modified in char-server configuration file
/*==========================================
* �Smap�I���v�ł̐ڑ����ݒ�
* (char�I���瑗���Ă���)
*------------------------------------------
*/
void map_setusers(int n) {
users = n;
}
/*==========================================
* �Smap�I���v�ł̐ڑ����擾 (/w�ւ̉����p)
*------------------------------------------
*/
int map_getusers(void) {
return users;
}
//
// block�폜�̈��S���m�ۏ���
//
/*==========================================
* block��free����Ƃ�free�̕ς��ɌĂ�
* ���b�N����Ă���Ƃ��̓o�b�t�@�ɂ��߂�
*------------------------------------------
*/
int map_freeblock( void *bl )
{
if(block_free_lock==0){
free(bl);
bl = NULL;
}
else{
if( block_free_count>=block_free_max ) {
if(battle_config.error_log)
printf("map_freeblock: *WARNING* too many free block! %d %d\n",
block_free_count,block_free_lock);
}
else
block_free[block_free_count++]=bl;
}
return block_free_lock;
}
/*==========================================
* block��free���ꎞ�I�ɋ֎~����
*------------------------------------------
*/
int map_freeblock_lock(void) {
return ++block_free_lock;
}
/*==========================================
* block��free�̃��b�N����������
* ���̂Ƃ��A���b�N�����S�ɂȂ��Ȃ��
* �o�b�t�@�ɂ��܂��Ă���block��S���폜
*------------------------------------------
*/
int map_freeblock_unlock(void) {
if ((--block_free_lock) == 0) {
int i;
// if(block_free_count>0) {
// if(battle_config.error_log)
// printf("map_freeblock_unlock: free %d object\n",block_free_count);
// }
for(i=0;i<block_free_count;i++){
free(block_free[i]);
block_free[i] = NULL;
}
block_free_count=0;
}else if(block_free_lock<0){
if(battle_config.error_log)
printf("map_freeblock_unlock: lock count < 0 !\n");
}
return block_free_lock;
}
//
// block������
//
/*==========================================
* map[]��block_list����q�����Ă���ꍇ��
* bl->prev��bl_head�̃A�h���X�����Ă���
*------------------------------------------
*/
static struct block_list bl_head;
/*==========================================
* map[]��block_list�ɒlj�
* mob�͐��������̂ŕʃ��X�g
*
* ����link�ς݂��̊m�F�������B�댯����
*------------------------------------------
*/
int map_addblock(struct block_list *bl)
{
int m,x,y;
nullpo_retr(0, bl);
if(bl->prev != NULL){
if(battle_config.error_log)
printf("map_addblock error : bl->prev!=NULL\n");
return 0;
}
m=bl->m;
x=bl->x;
y=bl->y;
if(m<0 || m>=map_num ||
x<0 || x>=map[m].xs ||
y<0 || y>=map[m].ys)
return 1;
if(bl->type==BL_MOB){
bl->next = map[m].block_mob[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs];
bl->prev = &bl_head;
if(bl->next) bl->next->prev = bl;
map[m].block_mob[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs] = bl;
map[m].block_mob_count[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]++;
} else {
bl->next = map[m].block[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs];
bl->prev = &bl_head;
if(bl->next) bl->next->prev = bl;
map[m].block[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs] = bl;
map[m].block_count[x/BLOCK_SIZE+(y/BLOCK_SIZE)*map[m].bxs]++;
if(bl->type==BL_PC)
map[m].users++;
}
return 0;
}
/*==========================================
* map[]��block_list����O��
* prev��NULL�̏ꍇlist�Ɍq�����ĂȂ�
*------------------------------------------
*/
int map_delblock(struct block_list *bl)
{
int b;
nullpo_retr(0, bl);
// ����blocklist���甲���Ă���
if(bl->prev==NULL){
if(bl->next!=NULL){
// prev��NULL��next��NULL�łȂ��̂͗L���Ă͂Ȃ�Ȃ�
if(battle_config.error_log)
printf("map_delblock error : bl->next!=NULL\n");
}
return 0;
}
b = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map[bl->m].bxs;
if(bl->type==BL_PC)
map[bl->m].users--;
if(bl->next) bl->next->prev = bl->prev;
if(bl->prev==&bl_head){
// ���X�g�̓��Ȃ̂ŁAmap[]��block_list���X�V����
if(bl->type==BL_MOB){
map[bl->m].block_mob[b] = bl->next;
if((map[bl->m].block_mob_count[b]--) < 0)
map[bl->m].block_mob_count[b] = 0;
} else {
map[bl->m].block[b] = bl->next;
if((map[bl->m].block_count[b]--) < 0)
map[bl->m].block_count[b] = 0;
}
} else {
bl->prev->next = bl->next;
}
bl->next = NULL;
bl->prev = NULL;
return 0;
}
/*==========================================
* ���͂�PC�l���𐔂��� (���ݖ��g�p)
*------------------------------------------
*/
int map_countnearpc(int m, int x, int y) {
int bx,by,c=0;
struct block_list *bl=NULL;
if(map[m].users==0)
return 0;
for(by=y/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1;by<=y/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1;by++){
if(by<0 || by>=map[m].bys)
continue;
for(bx=x/BLOCK_SIZE-AREA_SIZE/BLOCK_SIZE-1;bx<=x/BLOCK_SIZE+AREA_SIZE/BLOCK_SIZE+1;bx++){
if(bx<0 || bx>=map[m].bxs)
continue;
bl = map[m].block[bx+by*map[m].bxs];
for(;bl;bl=bl->next){
if(bl->type==BL_PC)
c++;
}
}
}
return c;
}
/*==========================================
* �Z�����PC��MOB�̐��𐔂��� (�O�����h�N���X�p)
*------------------------------------------
*/
int map_count_oncell(int m, int x, int y) {
int bx,by;
struct block_list *bl=NULL;
int i,c;
int count = 0;
if (x < 0 || y < 0 || (x >= map[m].xs) || (y >= map[m].ys))
return 1;
bx = x/BLOCK_SIZE;
by = y/BLOCK_SIZE;
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl->x == x && bl->y == y && bl->type == BL_PC) count++;
}
bl = map[m].block_mob[bx+by*map[m].bxs];
c = map[m].block_mob_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl->x == x && bl->y == y) count++;
}
if(!count) count = 1;
return count;
}
/*==========================================
* map m (x0,y0)-(x1,y1)���̑Sobj�ɑ���
* func����
* type!=0 �Ȃ炻�̎�ނ̂�
*------------------------------------------
*/
void map_foreachinarea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int type,...) {
int bx,by;
struct block_list *bl=NULL;
va_list ap=NULL;
int blockcount=bl_list_count,i,c;
if(m < 0)
return;
va_start(ap,type);
if (x0 < 0) x0 = 0;
if (y0 < 0) y0 = 0;
if (x1 >= map[m].xs) x1 = map[m].xs-1;
if (y1 >= map[m].ys) y1 = map[m].ys-1;
if (type == 0 || type != BL_MOB)
for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl && type && bl->type!=type)
continue;
if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
if(type==0 || type==BL_MOB)
for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
bl = map[m].block_mob[bx+by*map[m].bxs];
c = map[m].block_mob_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
if(bl_list_count>=BL_LIST_MAX) {
if(battle_config.error_log)
printf("map_foreachinarea: *WARNING* block count too many!\n");
}
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) // �L�����ǂ����`�F�b�N
func(bl_list[i],ap);
map_freeblock_unlock(); // �����������
va_end(ap);
bl_list_count = blockcount;
}
/*==========================================
* ��`(x0,y0)-(x1,y1)��(dx,dy)�ړ���������
* �̈�O�ɂȂ�̈�(��`��L���`)����obj��
* ����func����
*
* dx,dy��-1,0,1�݂̂Ƃ���i�ǂ�Ȓl�ł��������ۂ��H�j
*------------------------------------------
*/
void map_foreachinmovearea(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int dx,int dy,int type,...) {
int bx,by;
struct block_list *bl=NULL;
va_list ap=NULL;
int blockcount=bl_list_count,i,c;
va_start(ap,type);
if(dx==0 || dy==0){
// ��`�̈�̏ꍇ
if(dx==0){
if(dy<0){
y0=y1+dy+1;
} else {
y1=y0+dy-1;
}
} else if(dy==0){
if(dx<0){
x0=x1+dx+1;
} else {
x1=x0+dx-1;
}
}
if(x0<0) x0=0;
if(y0<0) y0=0;
if(x1>=map[m].xs) x1=map[m].xs-1;
if(y1>=map[m].ys) y1=map[m].ys-1;
for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl && type && bl->type!=type)
continue;
if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
bl = map[m].block_mob[bx+by*map[m].bxs];
c = map[m].block_mob_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl && type && bl->type!=type)
continue;
if(bl && bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1 && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
}else{
// L���̈�̏ꍇ
if(x0<0) x0=0;
if(y0<0) y0=0;
if(x1>=map[m].xs) x1=map[m].xs-1;
if(y1>=map[m].ys) y1=map[m].ys-1;
for(by=y0/BLOCK_SIZE;by<=y1/BLOCK_SIZE;by++){
for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++){
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl && type && bl->type!=type)
continue;
if((bl) && !(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1))
continue;
if((bl) && ((dx>0 && bl->x<x0+dx) || (dx<0 && bl->x>x1+dx) ||
(dy>0 && bl->y<y0+dy) || (dy<0 && bl->y>y1+dy)) &&
bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
bl = map[m].block_mob[bx+by*map[m].bxs];
c = map[m].block_mob_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next){
if(bl && type && bl->type!=type)
continue;
if((bl) && !(bl->x>=x0 && bl->x<=x1 && bl->y>=y0 && bl->y<=y1))
continue;
if((bl) && ((dx>0 && bl->x<x0+dx) || (dx<0 && bl->x>x1+dx) ||
(dy>0 && bl->y<y0+dy) || (dy<0 && bl->y>y1+dy)) &&
bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
}
}
if(bl_list_count>=BL_LIST_MAX) {
if(battle_config.error_log)
printf("map_foreachinarea: *WARNING* block count too many!\n");
}
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) // �L�����ǂ����`�F�b�N
func(bl_list[i],ap);
map_freeblock_unlock(); // �����������
va_end(ap);
bl_list_count = blockcount;
}
// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
// which only checks the exact single x/y passed to it rather than an
// area radius - may be more useful in some instances)
//
void map_foreachincell(int (*func)(struct block_list*,va_list),int m,int x,int y,int type,...) {
int bx,by;
struct block_list *bl=NULL;
va_list ap=NULL;
int blockcount=bl_list_count,i,c;
va_start(ap,type);
by=y/BLOCK_SIZE;
bx=x/BLOCK_SIZE;
if(type==0 || type!=BL_MOB)
{
bl = map[m].block[bx+by*map[m].bxs];
c = map[m].block_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next)
{
if(type && bl && bl->type!=type)
continue;
if(bl && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
if(type==0 || type==BL_MOB)
{
bl = map[m].block_mob[bx+by*map[m].bxs];
c = map[m].block_mob_count[bx+by*map[m].bxs];
for(i=0;i<c && bl;i++,bl=bl->next)
{
if(bl && bl->x==x && bl->y==y && bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
}
if(bl_list_count>=BL_LIST_MAX) {
if(battle_config.error_log)
printf("map_foreachincell: *WARNING* block count too many!\n");
}
map_freeblock_lock(); // ����������̉�����֎~����
for(i=blockcount;i<bl_list_count;i++)
if(bl_list[i]->prev) // �L�����ǂ����`�F�b�N
func(bl_list[i],ap);
map_freeblock_unlock(); // �����������
va_end(ap);
bl_list_count = blockcount;
}
/*==========================================
* ���A�C�e����G�t�F�N�g�p�̈ꎞobj���蓖��
* object[]�ւ̕ۑ���id_db�o�^�܂�
*
* bl->id�����̒��Őݒ肵�Ė�薳��?
*------------------------------------------
*/
int map_addobject(struct block_list *bl) {
int i;
if( bl == NULL ){
printf("map_addobject nullpo?\n");
return 0;
}
if(first_free_object_id<2 || first_free_object_id>=MAX_FLOORITEM)
first_free_object_id=2;
for(i=first_free_object_id;i<MAX_FLOORITEM;i++)
if(object[i]==NULL)
break;
if(i>=MAX_FLOORITEM){
if(battle_config.error_log)
printf("no free object id\n");
return 0;
}
first_free_object_id=i;
if(last_object_id<i)
last_object_id=i;
object[i]=bl;
numdb_insert(id_db,i,bl);
return i;
}
/*==========================================
* �ꎞobject�̉��
* map_delobject��free���Ȃ��o�[�W����
*------------------------------------------
*/
int map_delobjectnofree(int id, int type) {
if(object[id]==NULL)
return 0;
if (object[id]->type != type) {
fprintf(stderr, "Incorrect type: expected %d, got %d\n", type, object[id]->type);
*((char *) 0) = 0; // break for backtrace
}
map_delblock(object[id]);
numdb_erase(id_db,id);
// map_freeblock(object[id]);
object[id]=NULL;
if(first_free_object_id>id)
first_free_object_id=id;
while(last_object_id>2 && object[last_object_id]==NULL)
last_object_id--;
return 0;
}
/*==========================================
* �ꎞobject�̉��
* block_list����̍폜�Aid_db����̍폜
* object data��free�Aobject[]�ւ�NULL���
*
* add�Ƃ̑Ώ̐��������̂��C�ɂȂ�
*------------------------------------------
*/
int map_delobject(int id, int type) {
struct block_list *obj = object[id];
if(obj==NULL)
return 0;
map_delobjectnofree(id, type);
if (obj->type == BL_PC) // [Fate] Not sure where else to put this... I'm not sure where delobject for PCs is called from
pc_cleanup((struct map_session_data *)obj);
map_freeblock(obj);
return 0;
}
/*==========================================
* �S�ꎞobj�����func���Ă�
*
*------------------------------------------
*/
void map_foreachobject(int (*func)(struct block_list*,va_list),int type,...) {
int i;
int blockcount=bl_list_count;
va_list ap=NULL;
va_start(ap,type);
for(i=2;i<=last_object_id;i++){
if(object[i]){
if(type && object[i]->type!=type)
continue;
if(bl_list_count>=BL_LIST_MAX) {
if(battle_config.error_log)
printf("map_foreachobject: too many block !\n");
}
else
bl_list[bl_list_count++]=object[i];
}
}
map_freeblock_lock();
for(i=blockcount;i<bl_list_count;i++)
if( bl_list[i]->prev || bl_list[i]->next )
func(bl_list[i],ap);
map_freeblock_unlock();
va_end(ap);
bl_list_count = blockcount;
}
/*==========================================
* ���A�C�e��������
*
* data==0�̎���timer�ŏ�������
* data!=0�̎��͏E�����ŏ��������Ƃ��ē���
*
* ��҂́Amap_clearflooritem(id)��
* map.h����#define������
*------------------------------------------
*/
int map_clearflooritem_timer(int tid,unsigned int tick,int id,int data) {
struct flooritem_data *fitem=NULL;
fitem = (struct flooritem_data *)object[id];
if(fitem==NULL || fitem->bl.type!=BL_ITEM || (!data && fitem->cleartimer != tid)){
if(battle_config.error_log)
printf("map_clearflooritem_timer : error\n");
return 1;
}
if(data)
delete_timer(fitem->cleartimer,map_clearflooritem_timer);
clif_clearflooritem(fitem,0);
map_delobject(fitem->bl.id, BL_ITEM);
return 0;
}
/*==========================================
* (m,x,y)�̎���range�}�X���̋�(=�N���\)cell��
* ������K���ȃ}�X�ڂ̍��W��x+(y<<16)�ŕԂ�
*
* ����range=1�ŃA�C�e���h���b�v�p�r�̂�
*------------------------------------------
*/
int map_searchrandfreecell(int m,int x,int y,int range) {
int free_cell,i,j,c;
for(free_cell=0,i=-range;i<=range;i++){
if(i+y<0 || i+y>=map[m].ys)
continue;
for(j=-range;j<=range;j++){
if(j+x<0 || j+x>=map[m].xs)
continue;
if((c=read_gat(m,j+x,i+y))==1 || c==5)
continue;
free_cell++;
}
}
if(free_cell==0)
return -1;
free_cell=rand()%free_cell;
for(i=-range;i<=range;i++){
if(i+y<0 || i+y>=map[m].ys)
continue;
for(j=-range;j<=range;j++){
if(j+x<0 || j+x>=map[m].xs)
continue;
if((c=read_gat(m,j+x,i+y))==1 || c==5)
continue;
if(free_cell==0){
x+=j;
y+=i;
i=range+1;
break;
}
free_cell--;
}
}
return x+(y<<16);
}
/*==========================================
* (m,x,y)�𒆐S��3x3�ȓ��ɏ��A�C�e���ݒu
*
* item_data��amount�ȊO��copy����
*------------------------------------------
*/
int map_addflooritem_any(struct item *item_data, int amount, int m, int x, int y,
struct map_session_data **owners,
int *owner_protection,
int lifetime, int dispersal)
{
int xy,r;
unsigned int tick;
struct flooritem_data *fitem=NULL;
nullpo_retr(0, item_data);
if((xy=map_searchrandfreecell(m,x,y, dispersal))<0)
return 0;
r=rand();
fitem = (struct flooritem_data *)aCalloc(1,sizeof(*fitem));
fitem->bl.type=BL_ITEM;
fitem->bl.prev = fitem->bl.next = NULL;
fitem->bl.m=m;
fitem->bl.x=xy&0xffff;
fitem->bl.y=(xy>>16)&0xffff;
fitem->first_get_id = 0;
fitem->first_get_tick = 0;
fitem->second_get_id = 0;
fitem->second_get_tick = 0;
fitem->third_get_id = 0;
fitem->third_get_tick = 0;
fitem->bl.id = map_addobject(&fitem->bl);
if(fitem->bl.id==0){
free(fitem);
return 0;
}
tick = gettick();
if (owners[0])
fitem->first_get_id = owners[0]->bl.id;
fitem->first_get_tick = tick + owner_protection[0];
if (owners[1])
fitem->second_get_id = owners[1]->bl.id;
fitem->second_get_tick = tick + owner_protection[1];
if (owners[2])
fitem->third_get_id = owners[2]->bl.id;
fitem->third_get_tick = tick + owner_protection[2];
memcpy(&fitem->item_data,item_data,sizeof(*item_data));
fitem->item_data.amount=amount;
fitem->subx=(r&3)*3+3;
fitem->suby=((r>>2)&3)*3+3;
fitem->cleartimer=add_timer(gettick() + lifetime, map_clearflooritem_timer, fitem->bl.id, 0);
map_addblock(&fitem->bl);
clif_dropflooritem(fitem);
return fitem->bl.id;
}
int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,struct map_session_data *first_sd,
struct map_session_data *second_sd,struct map_session_data *third_sd,int type)
{
struct map_session_data *owners[3] = { first_sd, second_sd, third_sd };
int owner_protection[3];
if (type) {
owner_protection[0] = battle_config.mvp_item_first_get_time;
owner_protection[1] = owner_protection[0] + battle_config.mvp_item_second_get_time;
owner_protection[2] = owner_protection[1] + battle_config.mvp_item_third_get_time;
} else {
owner_protection[0] = battle_config.item_first_get_time;
owner_protection[1] = owner_protection[0] + battle_config.item_second_get_time;
owner_protection[2] = owner_protection[1] + battle_config.item_third_get_time;
}
return map_addflooritem_any(item_data, amount, m, x, y,
owners, owner_protection,
battle_config.flooritem_lifetime,
1);
}
/* int xy,r; */
/* unsigned int tick; */
/* struct flooritem_data *fitem=NULL; */
/* nullpo_retr(0, item_data); */
/* if((xy=map_searchrandfreecell(m,x,y,1))<0) */
/* return 0; */
/* r=rand(); */
/* fitem = (struct flooritem_data *)aCalloc(1,sizeof(*fitem)); */
/* fitem->bl.type=BL_ITEM; */
/* fitem->bl.prev = fitem->bl.next = NULL; */
/* fitem->bl.m=m; */
/* fitem->bl.x=xy&0xffff; */
/* fitem->bl.y=(xy>>16)&0xffff; */
/* fitem->first_get_id = 0; */
/* fitem->first_get_tick = 0; */
/* fitem->second_get_id = 0; */
/* fitem->second_get_tick = 0; */
/* fitem->third_get_id = 0; */
/* fitem->third_get_tick = 0; */
/* fitem->bl.id = map_addobject(&fitem->bl); */
/* if(fitem->bl.id==0){ */
/* free(fitem); */
/* return 0; */
/* } */
/* tick = gettick(); */
/* if(first_sd) { */
/* fitem->first_get_id = first_sd->bl.id; */
/* if(type) */
/* fitem->first_get_tick = tick + battle_config.mvp_item_first_get_time; */
/* else */
/* fitem->first_get_tick = tick + battle_config.item_first_get_time; */
/* } */
/* if(second_sd) { */
/* fitem->second_get_id = second_sd->bl.id; */
/* if(type) */
/* fitem->second_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time; */
/* else */
/* fitem->second_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time; */
/* } */
/* if(third_sd) { */
/* fitem->third_get_id = third_sd->bl.id; */
/* if(type) */
/* fitem->third_get_tick = tick + battle_config.mvp_item_first_get_time + battle_config.mvp_item_second_get_time + battle_config.mvp_item_third_get_time; */
/* else */
/* fitem->third_get_tick = tick + battle_config.item_first_get_time + battle_config.item_second_get_time + battle_config.item_third_get_time; */
/* } */
/* memcpy(&fitem->item_data,item_data,sizeof(*item_data)); */
/* fitem->item_data.amount=amount; */
/* fitem->subx=(r&3)*3+3; */
/* fitem->suby=((r>>2)&3)*3+3; */
/* fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); */
/* map_addblock(&fitem->bl); */
/* clif_dropflooritem(fitem); */
/* return fitem->bl.id; */
/* } */
/*==========================================
* charid_db�֒lj�(�ԐM�҂�������ΕԐM)
*------------------------------------------
*/
void map_addchariddb(int charid, char *name) {
struct charid2nick *p=NULL;
int req=0;
p=numdb_search(charid_db,charid);
if(p==NULL){ // �f�[�^�x�[�X�ɂȂ�
p = (struct charid2nick *)aCalloc(1,sizeof(struct charid2nick));
p->req_id=0;
}else
numdb_erase(charid_db,charid);
req=p->req_id;
memcpy(p->nick,name,24);
p->req_id=0;
numdb_insert(charid_db,charid,p);
if(req){ // �ԐM�҂�������ΕԐM
struct map_session_data *sd = map_id2sd(req);
if(sd!=NULL)
clif_solved_charname(sd,charid);
}
}
/*==========================================
* charid_db�֒lj��i�ԐM�v���̂݁j
*------------------------------------------
*/
int map_reqchariddb(struct map_session_data * sd,int charid) {
struct charid2nick *p=NULL;
nullpo_retr(0, sd);
p=numdb_search(charid_db,charid);
if(p!=NULL) // �f�[�^�x�[�X�ɂ��łɂ���
return 0;
p = (struct charid2nick *)aCalloc(1,sizeof(struct charid2nick));
p->req_id=sd->bl.id;
numdb_insert(charid_db,charid,p);
return 0;
}
/*==========================================
* id_db��bl��lj�
*------------------------------------------
*/
void map_addiddb(struct block_list *bl) {
nullpo_retv(bl);
numdb_insert(id_db,bl->id,bl);
}
/*==========================================
* id_db����bl���폜
*------------------------------------------
*/
void map_deliddb(struct block_list *bl) {
nullpo_retv(bl);
numdb_erase(id_db,bl->id);
}
/*==========================================
* nick_db��sd��lj�
*------------------------------------------
*/
void map_addnickdb(struct map_session_data *sd) {
nullpo_retv(sd);
strdb_insert(nick_db,sd->status.name,sd);
}
/*==========================================
* PC��quit���� map.c����
*
* quit�����̎�̂��Ⴄ�悤�ȋC�����Ă���
*------------------------------------------
*/
int map_quit(struct map_session_data *sd) {
int i;
nullpo_retr(0, sd);
if(sd->chatID) // �`���b�g����o��
chat_leavechat(sd);
if(sd->trade_partner) // ����𒆒f����
trade_tradecancel(sd);
if(sd->party_invite>0) // �p�[�e�B���U�����ۂ���
party_reply_invite(sd,sd->party_invite_account,0);
if(sd->guild_invite>0) // �M���h���U�����ۂ���
guild_reply_invite(sd,sd->guild_invite,0);
if(sd->guild_alliance>0) // �M���h�������U�����ۂ���
guild_reply_reqalliance(sd,sd->guild_alliance_account,0);
party_send_logout(sd); // �p�[�e�B�̃��O�A�E�g���b�Z�[�W���M
guild_send_memberinfoshort(sd,0); // �M���h�̃��O�A�E�g���b�Z�[�W���M
pc_cleareventtimer(sd); // �C�x���g�^�C�}��j������
skill_castcancel(&sd->bl,0); // �r���𒆒f����
skill_stop_dancing(&sd->bl,1);// �_���X/���t���f
if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //�o�[�T�[�N���̏I����HP��100��
sd->status.hp = 100;
skill_status_change_clear(&sd->bl,1); // �X�e�[�^�X�ُ����������
skill_clear_unitgroup(&sd->bl); // �X�L�����j�b�g�O���[�v�̍폜
skill_cleartimerskill(&sd->bl);
pc_stop_walking(sd,0);
pc_stopattack(sd);
pc_delinvincibletimer(sd);
pc_delspiritball(sd,sd->spiritball,1);
skill_gangsterparadise(sd,0);
pc_calcstatus(sd,4);
clif_clearchar_area(&sd->bl,2);
if(pc_isdead(sd))
pc_setrestartvalue(sd,2);
pc_makesavestatus(sd);
//�N���[���X�L���Ŋo�����X�L���͏���
for(i=0;i<MAX_SKILL;i++){
if(sd->status.skill[i].flag == 13){
sd->status.skill[i].id=0;
sd->status.skill[i].lv=0;
sd->status.skill[i].flag=0;
}
}
//The storage closing routines will save the char if needed. [Skotlex]
if (!sd->state.storage_flag)
chrif_save(sd);
else if (sd->state.storage_flag == 1)
storage_storage_quit(sd);
else if (sd->state.storage_flag == 2)
storage_guild_storage_quit(sd,1);
if( sd->npc_stackbuf && sd->npc_stackbuf != NULL)
free( sd->npc_stackbuf );
map_delblock(&sd->bl);
numdb_erase(id_db,sd->bl.id);
strdb_erase(nick_db,sd->status.name);
numdb_erase(charid_db,sd->status.char_id);
return 0;
}
/*==========================================
* id�ԍ���PC��T���B���Ȃ����NULL
*------------------------------------------
*/
struct map_session_data * map_id2sd(int id) {
// remove search from db, because:
// 1 - all players, npc, items and mob are in this db (to search, it's not speed, and search in session is more sure)
// 2 - DB seems not always correct. Sometimes, when a player disconnects, its id (account value) is not removed and structure
// point to a memory area that is not more a session_data and value are incorrect (or out of available memory) -> crash
// replaced by searching in all session.
// by searching in session, we are sure that fd, session, and account exist.
/*
struct block_list *bl;
bl=numdb_search(id_db,id);
if(bl && bl->type==BL_PC)
return (struct map_session_data*)bl;
return NULL;
*/
int i;
struct map_session_data *sd=NULL;
for(i = 0; i < fd_max; i++)
if (session[i] && (sd = session[i]->session_data) && sd->bl.id == id)
return sd;
return NULL;
}
/*==========================================
* char_id�ԍ��̖��O��T��
*------------------------------------------
*/
char * map_charid2nick(int id) {
struct charid2nick *p=numdb_search(charid_db,id);
if(p==NULL)
return NULL;
if(p->req_id!=0)
return NULL;
return p->nick;
}
/*========================================*/
/* [Fate] Operations to iterate over active map sessions */
static struct map_session_data *
map_get_session(int i)
{
struct map_session_data *d;
if (i >= 0 && i < fd_max
&& session[i] && (d = session[i]->session_data)
&& d->state.auth)
return d;
return NULL;
}
static struct map_session_data *
map_get_session_forward(int start)
{
int i;
for (i = start; i < fd_max; i++) {
struct map_session_data *d = map_get_session(i);
if (d)
return d;
}
return NULL;
}
static struct map_session_data *
map_get_session_backward(int start)
{
int i;
for (i = start; i >= 0; i--) {
struct map_session_data *d = map_get_session(i);
if (d)
return d;
}
return NULL;
}
struct map_session_data *
map_get_first_session()
{
return map_get_session_forward(0);
}
struct map_session_data *
map_get_next_session(struct map_session_data *d)
{
return map_get_session_forward(d->fd + 1);
}
struct map_session_data *
map_get_last_session()
{
return map_get_session_backward(fd_max);
}
struct map_session_data *
map_get_prev_session(struct map_session_data *d)
{
return map_get_session_backward(d->fd - 1);
}
/*==========================================
* Search session data from a nick name
* (without sensitive case if necessary)
* return map_session_data pointer or NULL
*------------------------------------------
*/
struct map_session_data * map_nick2sd(char *nick) {
int i, quantity=0, nicklen;
struct map_session_data *sd = NULL;
struct map_session_data *pl_sd = NULL;
if (nick == NULL)
return NULL;
nicklen = strlen(nick);
for (i = 0; i < fd_max; i++) {
if (session[i] && (pl_sd = session[i]->session_data) && pl_sd->state.auth) {
// Without case sensitive check (increase the number of similar character names found)
if (strnicmp(pl_sd->status.name, nick, nicklen) == 0) {
// Strict comparison (if found, we finish the function immediatly with correct value)
if (strcmp(pl_sd->status.name, nick) == 0)
return pl_sd;
quantity++;
sd = pl_sd;
}
}
}
// Here, the exact character name is not found
// We return the found index of a similar account ONLY if there is 1 similar character
if (quantity == 1)
return sd;
// Exact character name is not found and 0 or more than 1 similar characters have been found ==> we say not found
return NULL;
}
/*==========================================
* id�ԍ��̕���T��
* �ꎞobject�̏ꍇ�͔z��������̂�
*------------------------------------------
*/
struct block_list * map_id2bl(int id)
{
struct block_list *bl=NULL;
if(id<sizeof(object)/sizeof(object[0]))
bl = object[id];
else
bl = numdb_search(id_db,id);
return bl;
}
/*==========================================
* id_db���̑S�Ă�func�����s
*------------------------------------------
*/
int map_foreachiddb(int (*func)(void*,void*,va_list),...) {
va_list ap=NULL;
va_start(ap,func);
numdb_foreach(id_db,func,ap);
va_end(ap);
return 0;
}
/*==========================================
* map.npc�֒lj� (warp���̗̈掝���̂�)
*------------------------------------------
*/
int map_addnpc(int m,struct npc_data *nd) {
int i;
if(m<0 || m>=map_num)
return -1;
for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++)
if(map[m].npc[i]==NULL)
break;
if(i==MAX_NPC_PER_MAP){
if(battle_config.error_log)
printf("too many NPCs in one map %s\n",map[m].name);
return -1;
}
if(i==map[m].npc_num){
map[m].npc_num++;
}
nullpo_retr(0, nd);
map[m].npc[i]=nd;
nd->n = i;
numdb_insert(id_db,nd->bl.id,nd);
return i;
}
void map_removenpc(void) {
int i,m,n=0;
for(m=0;m<map_num;m++) {
for(i=0;i<map[m].npc_num && i<MAX_NPC_PER_MAP;i++) {
if(map[m].npc[i]!=NULL) {
clif_clearchar_area(&map[m].npc[i]->bl,2);
map_delblock(&map[m].npc[i]->bl);
numdb_erase(id_db,map[m].npc[i]->bl.id);
if(map[m].npc[i]->bl.subtype==SCRIPT) {
// free(map[m].npc[i]->u.scr.script);
// free(map[m].npc[i]->u.scr.label_list);
}
free(map[m].npc[i]);
map[m].npc[i] = NULL;
n++;
}
}
}
printf("%d NPCs removed.\n",n);
}
/*==========================================
* map������map�ԍ��֕ϊ�
*------------------------------------------
*/
int map_mapname2mapid(char *name) {
struct map_data *md=NULL;
md=strdb_search(map_db,name);
if(md==NULL || md->gat==NULL)
return -1;
return md->m;
}
/*==========================================
* ���Imap������ip,port�ϊ�
*------------------------------------------
*/
int map_mapname2ipport(char *name,int *ip,int *port) {
struct map_data_other_server *mdos=NULL;
mdos=strdb_search(map_db,name);
if(mdos==NULL || mdos->gat)
return -1;
*ip=mdos->ip;
*port=mdos->port;
return 0;
}
/*==========================================
*
*------------------------------------------
*/
int map_check_dir(int s_dir,int t_dir) {
if(s_dir == t_dir)
return 0;
switch(s_dir) {
case 0:
if(t_dir == 7 || t_dir == 1 || t_dir == 0)
return 0;
break;
case 1:
if(t_dir == 0 || t_dir == 2 || t_dir == 1)
return 0;
break;
case 2:
if(t_dir == 1 || t_dir == 3 || t_dir == 2)
return 0;
break;
case 3:
if(t_dir == 2 || t_dir == 4 || t_dir == 3)
return 0;
break;
case 4:
if(t_dir == 3 || t_dir == 5 || t_dir == 4)
return 0;
break;
case 5:
if(t_dir == 4 || t_dir == 6 || t_dir == 5)
return 0;
break;
case 6:
if(t_dir == 5 || t_dir == 7 || t_dir == 6)
return 0;
break;
case 7:
if(t_dir == 6 || t_dir == 0 || t_dir == 7)
return 0;
break;
}
return 1;
}
/*==========================================
* �މ�̕������v�Z
*------------------------------------------
*/
int map_calc_dir( struct block_list *src,int x,int y) {
int dir=0;
int dx,dy;
nullpo_retr(0, src);
dx=x-src->x;
dy=y-src->y;
if( dx==0 && dy==0 ){ // �މ�̏ꏊ��v
dir=0; // ��
}else if( dx>=0 && dy>=0 ){ // �����I�ɉE��
dir=7; // �E��
if( dx*3-1<dy ) dir=0; // ��
if( dx>dy*3 ) dir=6; // �E
}else if( dx>=0 && dy<=0 ){ // �����I�ɉE��
dir=5; // �E��
if( dx*3-1<-dy ) dir=4; // ��
if( dx>-dy*3 ) dir=6; // �E
}else if( dx<=0 && dy<=0 ){ // �����I�ɍ���
dir=3; // ����
if( dx*3+1>dy ) dir=4; // ��
if( dx<dy*3 ) dir=2; // ��
}else{ // �����I�ɍ���
dir=1; // ����
if( -dx*3-1<dy ) dir=0; // ��
if( -dx>dy*3 ) dir=2; // ��
}
return dir;
}
// gat�n
/*==========================================
* (m,x,y)�̏�Ԃׂ�
*------------------------------------------
*/
int map_getcell(int m,int x,int y) {
if(x<0 || x>=map[m].xs-1 || y<0 || y>=map[m].ys-1)
return 1;
return map[m].gat[x+y*map[m].xs];
}
/*==========================================
* (m,x,y)�̏�Ԃ�t�ɂ���
*------------------------------------------
*/
int map_setcell(int m,int x,int y,int t) {
if(x<0 || x>=map[m].xs || y<0 || y>=map[m].ys)
return t;
return map[m].gat[x+y*map[m].xs]=t;
}
/*==========================================
* ���I�Ǘ��̃}�b�v��db�ɒlj�
*------------------------------------------
*/
int map_setipport(char *name,unsigned long ip,int port) {
struct map_data *md=NULL;
struct map_data_other_server *mdos=NULL;
md=strdb_search(map_db,name);
if(md==NULL){ // not exist -> add new data
mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server));
memcpy(mdos->name,name,24);
mdos->gat = NULL;
mdos->ip = ip;
mdos->port = port;
strdb_insert(map_db,mdos->name,mdos);
} else {
if(md->gat){ // local -> check data
if(ip!=clif_getip() || port!=clif_getport()){
printf("from char server : %s -> %08lx:%d\n",name,ip,port);
return 1;
}
} else { // update
mdos=(struct map_data_other_server *)md;
mdos->ip = ip;
mdos->port = port;
}
}
return 0;
}
// ����������
/*==========================================
* ���ꍂ���ݒ�
*------------------------------------------
*/
static struct {
char mapname[24];
int waterheight;
} *waterlist=NULL;
#define NO_WATER 1000000
static int map_waterheight(char *mapname) {
if(waterlist){
int i;
for(i=0;waterlist[i].mapname[0] && i < MAX_MAP_PER_SERVER;i++)
if(strcmp(waterlist[i].mapname,mapname)==0)
return waterlist[i].waterheight;
}
return NO_WATER;
}
static void map_readwater(char *watertxt) {
char line[1024],w1[1024];
FILE *fp=NULL;
int n=0;
fp=fopen(watertxt,"r");
if(fp==NULL){
printf("file not found: %s\n",watertxt);
return;
}
if(waterlist==NULL)
waterlist=aCalloc(MAX_MAP_PER_SERVER,sizeof(*waterlist));
while(fgets(line,1020,fp) && n < MAX_MAP_PER_SERVER){
int wh,count;
if(line[0] == '/' && line[1] == '/')
continue;
if((count=sscanf(line,"%s%d",w1,&wh)) < 1){
continue;
}
strcpy(waterlist[n].mapname,w1);
if(count >= 2)
waterlist[n].waterheight = wh;
else
waterlist[n].waterheight = 3;
n++;
}
fclose(fp);
}
/*==========================================
* �}�b�v1���ǂݍ���
*------------------------------------------
*/
static int map_readmap(int m,char *fn, char *alias) {
unsigned char *gat = "";
int s;
int x,y,xs,ys;
struct gat_1cell {char type;} *p;
int wh;
size_t size;
// read & convert fn
gat=grfio_read(fn);
if(gat==NULL)
return -1;
printf("\rLoading Maps [%d/%d]: %-50s ",m,map_num,fn);
fflush(stdout);
map[m].m=m;
xs=map[m].xs=*(short*)(gat);
ys=map[m].ys=*(short*)(gat+2);
printf("\n%i %i\n", xs, ys);
map[m].gat = calloc(s = map[m].xs * map[m].ys, 1);
if(map[m].gat==NULL){
printf("out of memory : map_readmap gat\n");
exit(1);
}
map[m].npc_num=0;
map[m].users=0;
memset(&map[m].flag,0,sizeof(map[m].flag));
if(battle_config.pk_mode) map[m].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris]
wh=map_waterheight(map[m].name);
for(y=0;y<ys;y++){
p=(struct gat_1cell*)(gat+y*xs+4);
for(x=0;x<xs;x++){
/*if(wh!=NO_WATER && p->type==0){
// ���ꔻ��
map[m].gat[x+y*xs]=(p->high[0]>wh || p->high[1]>wh || p->high[2]>wh || p->high[3]>wh) ? 3 : 0;
} else {*/
map[m].gat[x+y*xs]=p->type;
//}
p++;
}
}
free(gat);
map[m].bxs=(xs+BLOCK_SIZE-1)/BLOCK_SIZE;
map[m].bys=(ys+BLOCK_SIZE-1)/BLOCK_SIZE;
size = map[m].bxs * map[m].bys * sizeof(struct block_list*);
map[m].block = calloc(size, 1);
if(map[m].block == NULL){
printf("out of memory : map_readmap block\n");
exit(1);
}
map[m].block_mob = calloc(size, 1);
if (map[m].block_mob == NULL) {
printf("out of memory : map_readmap block_mob\n");
exit(1);
}
size = map[m].bxs*map[m].bys*sizeof(int);
map[m].block_count = calloc(size, 1);
if(map[m].block_count==NULL){
printf("out of memory : map_readmap block\n");
exit(1);
}
memset(map[m].block_count,0,size);
map[m].block_mob_count=calloc(size, 1);
if(map[m].block_mob_count==NULL){
printf("out of memory : map_readmap block_mob\n");
exit(1);
}
memset(map[m].block_mob_count,0,size);
strdb_insert(map_db,map[m].name,&map[m]);
// printf("%s read done\n",fn);
return 0;
}
/*==========================================
* �S�Ă�map�f�[�^��ǂݍ���
*------------------------------------------
*/
int map_readallmap(void) {
int i,maps_removed=0;
char fn[256]="";
// ��ɑS���̃�b�v�̑��݂��m�F
for(i=0;i<map_num;i++){
if(strstr(map[i].name,".gat")==NULL)
continue;
sprintf(fn,"data\\%s",map[i].name);
if(grfio_size(fn) == -1) {
map_delmap(map[i].name);
maps_removed++;
}
}
for(i=0;i<map_num;i++){
if(strstr(map[i].name,".gat")!=NULL) {
char *p = strstr(map[i].name, ">"); // [MouseJstr]
if (p != NULL) {
char alias[64];
*p = '\0';
strcpy(alias, map[i].name);
strcpy(map[i].name, p + 1);
sprintf(fn,"data\\%s",map[i].name);
if(map_readmap(i,fn, alias) == -1) {
map_delmap(map[i].name);
maps_removed++;
}
} else {
sprintf(fn,"data\\%s",map[i].name);
if(map_readmap(i,fn, NULL) == -1) {
map_delmap(map[i].name);
maps_removed++;
}
}
}
}
free(waterlist);
printf("\rMaps Loaded: %d %60s\n",map_num,"");
printf("\rMaps Removed: %d \n",maps_removed);
return 0;
}
/*==========================================
* �ǂݍ���map��lj�����
*------------------------------------------
*/
int map_addmap(char *mapname) {
if (strcmpi(mapname,"clear")==0) {
map_num=0;
return 0;
}
if (map_num >= MAX_MAP_PER_SERVER - 1) {
printf("too many map\n");
return 1;
}
memcpy(map[map_num].name, mapname, 24);
map_num++;
return 0;
}
/*==========================================
* �ǂݍ���map���폜����
*------------------------------------------
*/
int map_delmap(char *mapname) {
int i;
if (strcmpi(mapname, "all") == 0) {
map_num = 0;
return 0;
}
for(i = 0; i < map_num; i++) {
if (strcmp(map[i].name, mapname) == 0) {
printf("Removing map [ %s ] from maplist\n",map[i].name);
memmove(map+i, map+i+1, sizeof(map[0])*(map_num-i-1));
map_num--;
}
}
return 0;
}
extern char *gm_logfile_name;
/*==========================================
* �ݒ�t�@�C����ǂݍ���
*------------------------------------------
*/
int map_config_read(char *cfgName) {
char line[1024], w1[1024], w2[1024];
FILE *fp;
struct hostent *h = NULL;
fp = fopen(cfgName,"r");
if (fp == NULL) {
printf("Map configuration file not found at: %s\n", cfgName);
exit(1);
}
while(fgets(line, sizeof(line) -1, fp)) {
if (line[0] == '/' && line[1] == '/')
continue;
if (sscanf(line, "%[^:]: %[^\r\n]", w1, w2) == 2) {
if (strcmpi(w1, "userid")==0){
chrif_setuserid(w2);
} else if (strcmpi(w1, "passwd") == 0) {
chrif_setpasswd(w2);
} else if (strcmpi(w1, "char_ip") == 0) {
h = gethostbyname (w2);
if(h != NULL) {
printf("Character server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]);
sprintf(w2,"%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]);
}
chrif_setip(w2);
} else if (strcmpi(w1, "char_port") == 0) {
chrif_setport(atoi(w2));
} else if (strcmpi(w1, "map_ip") == 0) {
h = gethostbyname (w2);
if (h != NULL) {
printf("Map server IP address : %s -> %d.%d.%d.%d\n", w2, (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]);
sprintf(w2, "%d.%d.%d.%d", (unsigned char)h->h_addr[0], (unsigned char)h->h_addr[1], (unsigned char)h->h_addr[2], (unsigned char)h->h_addr[3]);
}
clif_setip(w2);
} else if (strcmpi(w1, "map_port") == 0) {
clif_setport(atoi(w2));
map_port = (atoi(w2));
} else if (strcmpi(w1, "water_height") == 0) {
map_readwater(w2);
} else if (strcmpi(w1, "map") == 0) {
map_addmap(w2);
} else if (strcmpi(w1, "delmap") == 0) {
map_delmap(w2);
} else if (strcmpi(w1, "npc") == 0) {
npc_addsrcfile(w2);
} else if (strcmpi(w1, "delnpc") == 0) {
npc_delsrcfile(w2);
} else if (strcmpi(w1, "data_grf") == 0) {
grfio_setdatafile(w2);
} else if (strcmpi(w1, "sdata_grf") == 0) {
grfio_setsdatafile(w2);
} else if (strcmpi(w1, "adata_grf") == 0) {
grfio_setadatafile(w2);
} else if (strcmpi(w1, "autosave_time") == 0) {
autosave_interval = atoi(w2) * 1000;
if (autosave_interval <= 0)
autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
} else if (strcmpi(w1, "motd_txt") == 0) {
strcpy(motd_txt, w2);
} else if (strcmpi(w1, "help_txt") == 0) {
strcpy(help_txt, w2);
} else if (strcmpi(w1, "mapreg_txt") == 0) {
strcpy(mapreg_txt, w2);
} else if (strcmpi(w1, "gm_log") == 0) {
gm_logfile_name = strdup(w2);
} else if (strcmpi(w1, "import") == 0) {
map_config_read(w2);
}
}
}
fclose(fp);
return 0;
}
int id_db_final(void *k,void *d,va_list ap){ return 0; }
int map_db_final(void *k,void *d,va_list ap){ return 0; }
int nick_db_final(void *k,void *d,va_list ap){ return 0; }
int charid_db_final(void *k,void *d,va_list ap){ return 0; }
static int cleanup_sub(struct block_list *bl, va_list ap) {
nullpo_retr(0, bl);
switch(bl->type) {
case BL_PC:
map_delblock(bl); // There is something better...
break;
case BL_NPC:
npc_delete((struct npc_data *)bl);
break;
case BL_MOB:
mob_delete((struct mob_data *)bl);
break;
case BL_ITEM:
map_clearflooritem(bl->id);
break;
case BL_SKILL:
skill_delunit((struct skill_unit *) bl);
break;
case BL_SPELL:
spell_free_invocation((struct invocation *) bl);
break;
}
return 0;
}
/*==========================================
* map�I�I��������
*------------------------------------------
*/
void do_final(void) {
int map_id, i;
for (map_id = 0; map_id < map_num;map_id++) {
if(map[map_id].m)
map_foreachinarea(cleanup_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, 0, 0);
}
for (i = 0; i < fd_max; i++)
delete_session(i);
map_removenpc();
timer_final();
numdb_final(id_db, id_db_final);
strdb_final(map_db, map_db_final);
strdb_final(nick_db, nick_db_final);
numdb_final(charid_db, charid_db_final);
for(i=0;i<=map_num;i++){
if(map[i].gat) free(map[i].gat);
if(map[i].block) free(map[i].block);
if(map[i].block_mob) free(map[i].block_mob);
if(map[i].block_count) free(map[i].block_count);
if(map[i].block_mob_count) free(map[i].block_mob_count);
}
do_final_script();
do_final_itemdb();
do_final_storage();
do_final_guild();
}
void map_helpscreen() {
exit(1);
}
int compare_item(struct item *a, struct item *b) {
return (
(a->nameid == b->nameid) &&
(a->identify == b->identify) &&
(a->refine == b->refine) &&
(a->attribute == b->attribute) &&
(a->card[0] == b->card[0]) &&
(a->card[1] == b->card[1]) &&
(a->card[2] == b->card[2]) &&
(a->card[3] == b->card[3]));
}
/*======================================================
* Map-Server Init and Command-line Arguments [Valaris]
*------------------------------------------------------
*/
int do_init(int argc, char *argv[]) {
int i;
unsigned char *MAP_CONF_NAME = "conf/map_athena.conf";
unsigned char *BATTLE_CONF_FILENAME = "conf/battle_athena.conf";
unsigned char *ATCOMMAND_CONF_FILENAME = "conf/atcommand_athena.conf";
unsigned char *SCRIPT_CONF_NAME = "conf/script_athena.conf";
unsigned char *MSG_CONF_NAME = "conf/msg_athena.conf";
unsigned char *GRF_PATH_FILENAME = "conf/grf-files.txt";
srand(gettick());
for (i = 1; i < argc ; i++) {
if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0)
map_helpscreen();
else if (strcmp(argv[i], "--map_config") == 0)
MAP_CONF_NAME=argv[i+1];
else if (strcmp(argv[i],"--battle_config") == 0)
BATTLE_CONF_FILENAME = argv[i+1];
else if (strcmp(argv[i],"--atcommand_config") == 0)
ATCOMMAND_CONF_FILENAME = argv[i+1];
else if (strcmp(argv[i],"--script_config") == 0)
SCRIPT_CONF_NAME = argv[i+1];
else if (strcmp(argv[i],"--msg_config") == 0)
MSG_CONF_NAME = argv[i+1];
else if (strcmp(argv[i],"--grf_path_file") == 0)
GRF_PATH_FILENAME = argv[i+1];
}
map_config_read(MAP_CONF_NAME);
battle_config_read(BATTLE_CONF_FILENAME);
atcommand_config_read(ATCOMMAND_CONF_FILENAME);
script_config_read(SCRIPT_CONF_NAME);
msg_config_read(MSG_CONF_NAME);
atexit(do_final);
id_db = numdb_init();
map_db = strdb_init(16);
nick_db = strdb_init(24);
charid_db = numdb_init();
grfio_init(GRF_PATH_FILENAME);
map_readallmap();
add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
do_init_chrif();
do_init_clif();
do_init_itemdb();
do_init_mob(); // npc�̏�����������mob_spawn���āAmob_db���Q�Ƃ���̂�init_npc����
do_init_script();
do_init_npc();
do_init_pc();
do_init_party();
do_init_guild();
do_init_storage();
do_init_skill();
do_init_magic();
npc_event_do_oninit(); // npc��OnInit�C�x���g���s
if (battle_config.pk_mode == 1)
printf("The server is running in \033[1;31mPK Mode\033[0m.\n");
printf("The map-server is \033[1;32mready\033[0m (Server is listening on the port %d).\n\n", map_port);
return 0;
}
int
map_scriptcont(struct map_session_data *sd, int id)
{
struct block_list *bl = map_id2bl(id);
if (!bl)
return 0;
switch (bl->type) {
case BL_NPC: return npc_scriptcont(sd, id);
case BL_SPELL:
spell_execute((struct invocation *) bl);
break;
}
return 0;
}