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// Teaches Trading skill
// Offers item conversion for non-magic users
// Updated by: TheKandiman
// Reviewed by: Wombat
009-2,29,98,0|script|Trader|115
{
set @Ironprice, 1000;
set @Sulphurprice, 1200;
set @Potionprice, 500;
if (BaseLevel >= 25) goto L_Trade;
mes "[Trader]";
mes "\"Hello. I came here to trade wares with the people of Hurnscald. Unfortunately for you, I've traded everything I had.\"";
next;
menu
"Oh. I'll go then.", L_Close,
"You don't have anything?", L_More;
L_More:
mes "[Trader]";
mes "\"No. I have nothing for you. Except...\"";
next;
menu
"Yes?", L_Except,
"Ok then.", L_Close;
L_Except:
mes "[Trader]";
mes "\"I could teach you how to trade. It'll cost you 2GP.\"";
next;
menu
"Sure.", L_Teach,
"No thank you.", L_Close;
L_Teach:
if (Zeny < 2) goto L_NotEnoughMoney;
set Zeny, Zeny - 2;
mes "[Trader]";
mes "\"You can initiate trade with someone by right-clicking on them and choosing trade.";
mes "You'll both add the items and set the GP you're putting up then press propose trade.";
mes "After both parties have proposed their side, you can both review the trade, and then accept or reject by closing the window.\"";
next;
mes "[Trader]";
mes "\"Items added to the trade cannot be removed, and so mistakes have to be dealt with by canceling the trade.";
mes "You need to press the change button to let the other person know about GP changes.\"";
next;
goto L_Later;
L_Later:
mes "[Trader]";
mes "\"Please feel free to check back later. I'm expecting a large shipment of goods to trade.\"";
goto L_Close;
L_Trade:
mes "[Trader]";
mes "\"Welcome back! My shipment came in and I have a bunch of things that I can trade now. What would you like?\"";
goto L_Trademenu;
L_Trademenu:
menu
"Do you have Iron Powder?", L_Iron,
"How about Sulphur Powder?", L_Sulphur,
"I need Medium Healing Potions.", L_Healpots,
"I'd like to acquire an Enchanter's Amulet.", L_Eamulet,
"I think I have everything I need, thanks.", L_Close;
L_Iron:
mes "[Trader]";
mes "\"I do have a few of those. I will give you 4 Iron Powders for 1 Iron Ore and " + @Ironprice + "gp.\"";
menu
"Sure.", L_Ipowder,
"What a ripoff! No way!", L_Close;
L_Sulphur:
mes "[Trader]";
mes "\"I can trade you 5 Sulphur Powders for 1 Pile of Ash and " + @Sulphurprice + "gp.\"";
menu
"Here you go.", L_Spowder,
"Are you nuts?! Forget it!", L_Close;
L_Healpots:
mes "[Trader]";
mes "\"Healing potions are always useful, but I rarely need anything larger than the small ones. I will happily trade you 1 Medium Healing Potion for 3 Small Healing Potions and " + @Potionprice + "gp.\"";
menu
"Alright.", L_Pots,
"Whoa, that's way too much.", L_Close;
L_Eamulet:
mes "[Trader]";
mes "\"These amulets are quite rare. Three times as rare as a Magic Ring, they say. I do have one though and would trade it off for three Magic Rings and thirteen Blood Stones. I've had a hard time finding those stones.\"";
menu
"Alright.", L_GetEamuletConfirm,
"I'd better check the shops out first.", L_Close;
L_Ipowder:
if (countitem("IronOre") < 1) goto L_Missing;
if (Zeny < @Ironprice) goto L_NotEnoughMoney;
getinventorylist;
if (@inventorylist_count == 100 && countitem("IronOre") > 1 && countitem("IronPowder") < 1) goto L_Full;
delitem "IronOre", 1;
set Zeny, Zeny - @Ironprice;
getitem "IronPowder", 4;
mes "[Trader]";
mes "\"There you go. Would you like to trade anything else?\"";
menu
"Yes.", L_Trademenu,
"No.", L_No;
L_Spowder:
if (countitem("PileOfAsh") < 1) goto L_Missing;
if (Zeny < @Sulphurprice) goto L_NotEnoughMoney;
getinventorylist;
if (@inventorylist_count == 100 && countitem("PileOfAsh") > 1 && countitem("SulphurPowder") < 1) goto L_Full;
delitem "PileOfAsh", 1;
set Zeny, Zeny - @Sulphurprice;
getitem "SulphurPowder", 5;
mes "[Trader]";
mes "\"There you go. Would you like to trade anything else?\"";
menu
"Yes.", L_Trademenu,
"No.", L_No;
L_Pots:
if (countitem("SmallHealingPotion") < 3) goto L_Missing;
if (Zeny < @Potionprice) goto L_NotEnoughMoney;
getinventorylist;
if (@inventorylist_count == 100 && countitem("SmallHealingPotion") > 3 && countitem("MediumHealingPotion") < 1) goto L_Full;
delitem "SmallHealingPotion", 3;
set Zeny, Zeny - @Potionprice;
getitem "MediumHealingPotion", 1;
mes "[Trader]";
mes "\"There you go. Would you like to trade anything else?\"";
menu
"Yes.", L_Trademenu,
"No.", L_No;
L_GetEamuletConfirm:
mes "[Trader]";
mes "\"Are you sure you wish to trade for the Enchanter's Amulet? All trades are final.\"";
menu
"No, I'd better think this over a bit more.", L_No,
"No thanks. I've changed my mind. What else do you trade, again?", L_Trademenu,
"Yes, I'm positive.", L_GetEamulet;
L_GetEamulet:
if (countitem("MagicRing") < 3) goto L_Missing;
if (countitem("Bloodstone") < 13) goto L_Missing;
delitem "MagicRing", 3;
delitem "Bloodstone", 13;
getitem "EnchantersAmulet", 1;
mes "[Trader]";
mes "\"Make good use of your new amulet. Would you like to trade anything else?\"";
menu
"Yes.", L_Trademenu,
"No.", L_No;
L_Full:
mes "[Trader]";
mes "\"You must have been making a lot of trades...your bag is completely full! Come back after you've made some room.\"";
goto L_Close;
L_Missing:
mes "[Trader]";
mes "\"It looks like you're missing some items. Please come back when you have enough to trade.\"";
goto L_Close;
L_NotEnoughMoney:
mes "[Trader]";
mes "\"You don't have enough money.\"";
goto L_Close;
L_No:
mes "[Trader]";
mes "\"Have a great day!\"";
goto L_Close;
L_Close:
set @Ironprice, 0;
set @Sulphurprice, 0;
set @Potionprice, 0;
close;
}
|