// Teaches Trading skill // Offers item conversion for non-magic users // Updated by: TheKandiman // Reviewed by: Wombat 009-2,29,98,0|script|Trader|115 { set @Ironprice, 1000; set @Sulphurprice, 1200; set @Potionprice, 500; if (BaseLevel >= 25) goto L_Trade; mes "[Trader]"; mes "\"Hello. I came here to trade wares with the people of Hurnscald. Unfortunately for you, I've traded everything I had.\""; next; menu "Oh. I'll go then.", L_Close, "You don't have anything?", L_More; L_More: mes "[Trader]"; mes "\"No. I have nothing for you. Except...\""; next; menu "Yes?", L_Except, "Ok then.", L_Close; L_Except: mes "[Trader]"; mes "\"I could teach you how to trade. It'll cost you 2GP.\""; next; menu "Sure.", L_Teach, "No thank you.", L_Close; L_Teach: if (Zeny < 2) goto L_NotEnoughMoney; set Zeny, Zeny - 2; mes "[Trader]"; mes "\"You can initiate trade with someone by right-clicking on them and choosing trade."; mes "You'll both add the items and set the GP you're putting up then press propose trade."; mes "After both parties have proposed their side, you can both review the trade, and then accept or reject by closing the window.\""; next; mes "[Trader]"; mes "\"Items added to the trade cannot be removed, and so mistakes have to be dealt with by canceling the trade."; mes "You need to press the change button to let the other person know about GP changes.\""; next; goto L_Later; L_Later: mes "[Trader]"; mes "\"Please feel free to check back later. I'm expecting a large shipment of goods to trade.\""; goto L_Close; L_Trade: mes "[Trader]"; mes "\"Welcome back! My shipment came in and I have a bunch of things that I can trade now. What would you like?\""; goto L_Trademenu; L_Trademenu: menu "Do you have Iron Powder?", L_Iron, "How about Sulphur Powder?", L_Sulphur, "I need Medium Healing Potions.", L_Healpots, "I'd like to acquire an Enchanter's Amulet.", L_Eamulet, "I think I have everything I need, thanks.", L_Close; L_Iron: mes "[Trader]"; mes "\"I do have a few of those. I will give you 4 Iron Powders for 1 Iron Ore and " + @Ironprice + "gp.\""; menu "Sure.", L_Ipowder, "What a ripoff! No way!", L_Close; L_Sulphur: mes "[Trader]"; mes "\"I can trade you 5 Sulphur Powders for 1 Pile of Ash and " + @Sulphurprice + "gp.\""; menu "Here you go.", L_Spowder, "Are you nuts?! Forget it!", L_Close; L_Healpots: mes "[Trader]"; mes "\"Healing potions are always useful, but I rarely need anything larger than the small ones. I will happily trade you 1 Medium Healing Potion for 3 Small Healing Potions and " + @Potionprice + "gp.\""; menu "Alright.", L_Pots, "Whoa, that's way too much.", L_Close; L_Eamulet: mes "[Trader]"; mes "\"These amulets are quite rare. Three times as rare as a Magic Ring, they say. I do have one though and would trade it off for three Magic Rings and thirteen Blood Stones. I've had a hard time finding those stones.\""; menu "Alright.", L_GetEamuletConfirm, "I'd better check the shops out first.", L_Close; L_Ipowder: if (countitem("IronOre") < 1) goto L_Missing; if (Zeny < @Ironprice) goto L_NotEnoughMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("IronOre") > 1 && countitem("IronPowder") < 1) goto L_Full; delitem "IronOre", 1; set Zeny, Zeny - @Ironprice; getitem "IronPowder", 4; mes "[Trader]"; mes "\"There you go. Would you like to trade anything else?\""; menu "Yes.", L_Trademenu, "No.", L_No; L_Spowder: if (countitem("PileOfAsh") < 1) goto L_Missing; if (Zeny < @Sulphurprice) goto L_NotEnoughMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("PileOfAsh") > 1 && countitem("SulphurPowder") < 1) goto L_Full; delitem "PileOfAsh", 1; set Zeny, Zeny - @Sulphurprice; getitem "SulphurPowder", 5; mes "[Trader]"; mes "\"There you go. Would you like to trade anything else?\""; menu "Yes.", L_Trademenu, "No.", L_No; L_Pots: if (countitem("SmallHealingPotion") < 3) goto L_Missing; if (Zeny < @Potionprice) goto L_NotEnoughMoney; getinventorylist; if (@inventorylist_count == 100 && countitem("SmallHealingPotion") > 3 && countitem("MediumHealingPotion") < 1) goto L_Full; delitem "SmallHealingPotion", 3; set Zeny, Zeny - @Potionprice; getitem "MediumHealingPotion", 1; mes "[Trader]"; mes "\"There you go. Would you like to trade anything else?\""; menu "Yes.", L_Trademenu, "No.", L_No; L_GetEamuletConfirm: mes "[Trader]"; mes "\"Are you sure you wish to trade for the Enchanter's Amulet? All trades are final.\""; menu "No, I'd better think this over a bit more.", L_No, "No thanks. I've changed my mind. What else do you trade, again?", L_Trademenu, "Yes, I'm positive.", L_GetEamulet; L_GetEamulet: if (countitem("MagicRing") < 3) goto L_Missing; if (countitem("Bloodstone") < 13) goto L_Missing; delitem "MagicRing", 3; delitem "Bloodstone", 13; getitem "EnchantersAmulet", 1; mes "[Trader]"; mes "\"Make good use of your new amulet. Would you like to trade anything else?\""; menu "Yes.", L_Trademenu, "No.", L_No; L_Full: mes "[Trader]"; mes "\"You must have been making a lot of trades...your bag is completely full! Come back after you've made some room.\""; goto L_Close; L_Missing: mes "[Trader]"; mes "\"It looks like you're missing some items. Please come back when you have enough to trade.\""; goto L_Close; L_NotEnoughMoney: mes "[Trader]"; mes "\"You don't have enough money.\""; goto L_Close; L_No: mes "[Trader]"; mes "\"Have a great day!\""; goto L_Close; L_Close: set @Ironprice, 0; set @Sulphurprice, 0; set @Potionprice, 0; close; }