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// Warps room 1
new_8-1.gat,45,24	warp	upstairs	0,2,new_8-1.gat,65,25
new_8-1.gat,25,35	warp	outside	0,2,new_3-1.gat,33,73
// Warps room 2
new_8-1.gat,64,25	warp	downstairs	0,1,new_8-1.gat,42,25
new_8-1.gat,68,22	warp	tocasino	2,0,new_8-1.gat,32,72
new_8-1.gat,67,31	warp	tobedroom1	1,1,new_8-1.gat,102,23
new_8-1.gat,76,31	warp	tobedroom2	1,1,new_8-1.gat,130,23
// Warps room 3
new_8-1.gat,102,22	warp	bedroom1tohall	2,0,new_8-1.gat,67,29
// Warps room 4
new_8-1.gat,130,22	warp	bedroom2tohall	2,0,new_8-1.gat,76,29
// Warps room 5
new_8-1.gat,32,74	warp	tohall	1,0,new_8-1.gat,68,23

new_8-1.gat,26,26,0	shop	InnKeeper	112,539:175,513:20,519

new_8-1.gat,103,26,0	script	Waitress	118,{
	mes "[Rebecca]";
	mes "Would you like to rest? It's only 100 gp.";
	next;
	
	menu "Yes",L_Yes,"No",L_No;
L_Yes:
	mes "Sleep well!";
	next;
	if (zeny < 100) goto L_NoMoney;
	set zeny,zeny-100;
	heal 10000,10000;
	close;
	
L_No:
	mes "See you.";
	close;
	
L_NoMoney:
	mes "Hey! You don't have enough money!";
	close;
}

new_8-1.gat,134,23,0	script	Worker	117,{
	mes "[Valdo]";
	mes "Please let me work, I'm really in a hurry!";
	close;
}

new_8-1.gat,37,65,0	script	Slot1	127,{
	mes "Pull the lever...";
	next;
	if(countitem(503) < 1) goto L_NoCoin;
	delitem 503,1;
	set @Temp1,rand(7);
	set @Temp2,rand(7);
	set @Temp3,rand(7);
	mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +"";
	next;
	if(@Temp1 != @Temp2) goto L_Lost;
	if(@Temp2 != @Temp3) goto L_Lost;
	if(@Temp1 != @Temp3) goto L_Lost;
	mes "Congratulations! You won!";
	mes "You get 10 casino coins";
	getitem 503,10;
	close;
	
L_Lost:
	mes "You lost!";
	close;
	
L_NoCoin:
	mes "Insert coin";
	close;
}

new_8-1.gat,39,65,0	script	Slot2	127,{
	mes "Pull the lever...";
	next;
	if(countitem(503) < 1) goto L_NoCoin;
	delitem 503,1;
	set @Temp1,rand(7);
	set @Temp2,rand(7);
	set @Temp3,rand(7);
	mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +"";
	next;
	if(@Temp1 != @Temp2) goto L_Lost;
	if(@Temp2 != @Temp3) goto L_Lost;
	if(@Temp1 != @Temp3) goto L_Lost;
	mes "Congratulations! You won!";
	mes "You get 10 casino coins";
	getitem 503,10;
	close;
	
L_Lost:
	mes "You lost!";
	close;
	
L_NoCoin:
	mes "Insert coin";
	close;
}

new_8-1.gat,41,65,0	script	Slot3	127,{
	mes "Pull the lever...";
	next;
	if(countitem(503) < 1) goto L_NoCoin;
	delitem 503,1;
	set @Temp1,rand(7);
	set @Temp2,rand(7);
	set @Temp3,rand(7);
	mes "Numbers: "+ @Temp1 +"/"+ @Temp2 +"/"+ @Temp3 +"";
	next;
	if(@Temp1 != @Temp2) goto L_Lost;
	if(@Temp2 != @Temp3) goto L_Lost;
	if(@Temp1 != @Temp3) goto L_Lost;
	mes "Congratulations! You won!";
	mes "You get 10 casino coins";
	getitem 503,10;
	close;
	
L_Lost:
	mes "You lost!";
	close;
	
L_NoCoin:
	mes "Insert coin";
	close;
}

new_8-1.gat,32,67,0	shop	MoneyChanger	124,503:10

new_8-1.gat,28,63,0	script	BlackJack	107,{
	mes "[Croupier]";
	mes "Would you like to play Black Jack?";
	mes "You will need 5 casino coins";
	next;
	
	menu "Yes",L_Yes,"No",L_No;
L_Yes:
	if(countitem(503) < 5) goto L_NoCoin;
	delitem 503,5;
	set @croupier,rand(4);
	set @croupier, croupier + 17;
	
	set @player,rand(20);
	set @player,@player+1;
	
	mes "You got " + @player + "";
	mes "Do you want another card?";
	next;
	
	menu "Yes",L_Another,"No",L_End;
L_Another:
	set @card,rand(10);
	set @card,@card+1;
	set @player,@player+@card;
	
	mes "You got " + @player + "";
	if (@player > 21) goto L_Lost;
	mes "Do you want another card?";
	next;
	
	menu "Yes",L_Another,"No",L_End;
	
L_End:
	if (@player < @croupier) goto L_Lost;
	mes "Congratulations, you won!";
	mes "You get 50 casino coins";
	getitem 503,50;
	
L_No:
	mes "As you wish";
	close;
	
L_NoCoin:
	mes "You need at least 5 coins";
	close;
	
L_Lost:
	mes "I'm sorry but you lost";
	close;
}