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authorLed Mitz <smoothshifter@tuta.io>2024-11-01 21:31:39 +0000
committerLed Mitz <smoothshifter@tuta.io>2024-11-01 21:31:39 +0000
commite8e00c8b7c55212230b0a992e8bb65d1a1b5dd43 (patch)
tree4a971a8dc94d00f3133769408ebdcb130e2d7f2d /world/map
parentd6c1a633403c38b71837f51ca2a6e0edd0a85ef7 (diff)
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Corrected Magic Ring amount on Trader NPC
... to match the Swamp Chest chances.
Diffstat (limited to 'world/map')
-rw-r--r--world/map/news.d/99-01-news-2024-10-31.txt2
-rw-r--r--world/map/npc/009-2/trader.txt6
2 files changed, 4 insertions, 4 deletions
diff --git a/world/map/news.d/99-01-news-2024-10-31.txt b/world/map/news.d/99-01-news-2024-10-31.txt
index 5b343c6b..e582b68d 100644
--- a/world/map/news.d/99-01-news-2024-10-31.txt
+++ b/world/map/news.d/99-01-news-2024-10-31.txt
@@ -6,7 +6,7 @@
{ul}
{li}Bromenal set reworked and some parts are obtainable{/li}
{li}Clouds_Calling.ogg was added back to music(Was referenced, but not updated last time){/li}
-{li}Limitations of "in town"(Hurnscald) removed{/li}
+{li}Limitations of "in town" removed. i.e. Spells and mob summons{/li}
{li}Many new items and mobs{/li}
{li}Tomato sale is over{/li}
{li}Rain(kaflosh) has new effects on some mobs{/li}
diff --git a/world/map/npc/009-2/trader.txt b/world/map/npc/009-2/trader.txt
index a872117c..bcdc5d75 100644
--- a/world/map/npc/009-2/trader.txt
+++ b/world/map/npc/009-2/trader.txt
@@ -88,7 +88,7 @@ L_Healpots:
L_Eamulet:
mes "[Trader]";
- mes "\"These amulets are quite rare. Three times as rare as a Magic Ring, they say. I do have one though and would trade it off for three Magic Rings and thirteen Blood Stones. I've had a hard time finding those stones.\"";
+ mes "\"These amulets are quite rare. Two times as rare as a Magic Ring, they say. I do have one though and would trade it off for two Magic Rings and thirteen Blood Stones. I've had a hard time finding those stones.\"";
menu
"Alright.", L_GetEamuletConfirm,
"I'd better check the shops out first.", L_Close;
@@ -144,9 +144,9 @@ L_GetEamuletConfirm:
"Yes, I'm positive.", L_GetEamulet;
L_GetEamulet:
- if (countitem("MagicRing") < 3) goto L_Missing;
+ if (countitem("MagicRing") < 2) goto L_Missing;
if (countitem("Bloodstone") < 13) goto L_Missing;
- delitem "MagicRing", 3;
+ delitem "MagicRing", 2;
delitem "Bloodstone", 13;
getitem "EnchantersAmulet", 1;
mes "[Trader]";