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authorFedja Beader <fedja@protonmail.ch>2025-06-07 22:05:04 +0000
committerFedja Beader <fedja@protonmail.ch>2025-06-07 22:05:04 +0000
commitd6fcab7872a709f6978efb690dfa32b75d9a3c11 (patch)
treeaf9656b93c76304343111d92b3ca5e8057966c67
parent2fca290b90ee748eec4b4cc5e204aaa7339aba4a (diff)
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Buff sale prices (and set buy prices to *2) of some warlord gear and steel shieldHEADmaster
I've calculated them to give a rough margin of 25% over just selling the iron/coal (it'll probably still be wiser to sell iron/coal to players, but now you will have the option of earning some decent money on that lucky drop.) want to experiment with different margins or do the same for other items? No problem, load this into Emacs org-mode: ``` | item | chain mail | light plate | warlord plate | warlord boots | warlord helmet | steel shield | |---------------------------+------------+-------------+---------------+---------------+----------------+--------------| | iron sale price: | 100 | | | | | | | coal sale price | 100 | | | | | | | infantry helmet sale pri: | 1500 | | | | | | | leather patch sale price: | 150 | | | | | | |---------------------------+------------+-------------+---------------+---------------+----------------+--------------| | craft price | 20000 | 50000 | 100000 | 35000 | 10000 | 20000 | | ingot count | 5 | 10 | 15 | 8 | 9 | 6 | | coal count | 10 | 20 | 30 | 16 | 18 | 12 | | helmet count | 0 | 0 | 0 | 0 | 0 | 2 | | leather patch count | 0 | 0 | 0 | 0 | 0 | 1 | |---------------------------+------------+-------------+---------------+---------------+----------------+--------------| | ingot+coal sale total | 13500 | 27000 | 40500 | 21600 | 24300 | 19350 | |---------------------------+------------+-------------+---------------+---------------+----------------+--------------| | total price with crafting | 33500 | 77000 | 140500 | 56600 | 34300 | 39350 | | markup: | 25 | | | | | | | total price+markup: | 41875 | 96250 | 175625 | 70750 | 42875 | 49187.5 | #+TBLFM: @11$2..@11$>=@7*(1000+5*@2$2+10*@3$2) + @8*@3$2 + @9*@4$2 + @10*@5$2:: @12$2..@12$> = @6+@11 :: @14$2..@14$> = @12 * (100+@13$2)/100 ``` I know @Ledmitz said that there should be a thorough review of all prices, but let's be real, who's going to do that? Or maybe this is a good intro to it? **** legacy/serverdata!872 Approved-by: Hello TMW <hello@themanaworld.org>
-rw-r--r--world/map/db/item_db.conf24
-rw-r--r--world/map/db/item_db_chest.txt6
-rw-r--r--world/map/db/item_db_foot.txt2
-rw-r--r--world/map/db/item_db_head.txt2
-rw-r--r--world/map/db/item_db_offhand.txt2
5 files changed, 18 insertions, 18 deletions
diff --git a/world/map/db/item_db.conf b/world/map/db/item_db.conf
index 4d006e21..153dd543 100644
--- a/world/map/db/item_db.conf
+++ b/world/map/db/item_db.conf
@@ -2012,8 +2012,8 @@ item_db: (
AegisName: "WarlordBoots"
Name: "WarlordBoots"
Type: "IT_ARMOR"
- Buy: 19000
- Sell: 2000
+ Buy: 141500
+ Sell: 70750
Weight: 550
Matk: -22
Def: 5
@@ -6066,8 +6066,8 @@ item_db: (
AegisName: "ChainmailShirt"
Name: "ChainmailShirt"
Type: "IT_ARMOR"
- Buy: 15000
- Sell: 1500
+ Buy: 83750
+ Sell: 41875
Weight: 800
Matk: -120
Def: 20
@@ -6084,8 +6084,8 @@ item_db: (
AegisName: "LightPlatemail"
Name: "LightPlatemail"
Type: "IT_ARMOR"
- Buy: 50000
- Sell: 2500
+ Buy: 192500
+ Sell: 96250
Weight: 1200
Matk: -150
Def: 25
@@ -6217,8 +6217,8 @@ item_db: (
AegisName: "WarlordPlate"
Name: "WarlordPlate"
Type: "IT_ARMOR"
- Buy: 100000
- Sell: 3000
+ Buy: 351250
+ Sell: 175625
Weight: 2600
Matk: -170
Def: 27
@@ -10947,8 +10947,8 @@ item_db: (
AegisName: "WarlordHelmet"
Name: "WarlordHelmet"
Type: "IT_ARMOR"
- Buy: 30000
- Sell: 3000
+ Buy: 85750
+ Sell: 42875
Weight: 900
Matk: -36
Def: 18
@@ -18460,8 +18460,8 @@ item_db: (
AegisName: "SteelShield"
Name: "SteelShield"
Type: "IT_ARMOR"
- Buy: 40000
- Sell: 3000
+ Buy: 100000
+ Sell: 50000
Weight: 2500
Matk: -200
Def: 20
diff --git a/world/map/db/item_db_chest.txt b/world/map/db/item_db_chest.txt
index 25c91cdb..dac8b7a0 100644
--- a/world/map/db/item_db_chest.txt
+++ b/world/map/db/item_db_chest.txt
@@ -6,15 +6,15 @@
546, DesertShirt, 5, 2000, 1000, 140, 0, 6, 0, -18, 0, 2, 512, 0, 0, 0, 0, {}, {}
564, Turtleneck, 5, 2000, 1000, 130, 0, 6, 0, -18, 0, 2, 512, 0, 0, 0, 0, {}, {}
624, VNeckSweater, 5, 6000, 3000, 135, 0, 8, 0, -24, 0, 2, 512, 0, 0, 0, 0, {}, {}
-625, ChainmailShirt, 5, 15000, 1500, 800, 0, 20, 0, -120, 0, 2, 512, 0, 0, 0, 0, {}, {}
-626, LightPlatemail, 5, 50000, 2500, 1200, 0, 25, 0, -150, 0, 2, 512, 0, 0, 0, 0, {}, {}
+625, ChainmailShirt, 5, 83750, 41875, 800, 0, 20, 0, -120, 0, 2, 512, 0, 0, 0, 0, {}, {}
+626, LightPlatemail, 5, 192500, 96250, 1200, 0, 25, 0, -150, 0, 2, 512, 0, 0, 0, 0, {}, {}
645, GoldenPlatemail, 5, 350000, 3000, 4500, 0, 25, 0, -100, 0, 2, 512, 0, 0, 0, 0, {}, {bonus bCriticalDef, 5;}
649, WhiteEvokersRobeBlue, 5, 8000, 4000, 50, 0, 5, 0, 20, 0, 2, 512, 0, 0, 0, 0, {}, {bonus bAgi, 1; bonus bCriticalDef, 10;}
650, BlackEvokersRobeBlue, 5, 8000, 4000, 50, 0, 5, 0, 20, 0, 2, 512, 0, 0, 0, 0, {}, {bonus bAgi, 1; bonus bCriticalDef, 10;}
651, WhiteWizardRobe, 5, 8000, 4000, 50, 0, 5, 0, 20, 0, 2, 512, 0, 0, 0, 0, {}, {}
652, BlackWizardRobe, 5, 8000, 4000, 50, 0, 5, 0, 20, 0, 2, 512, 0, 0, 0, 0, {}, {}
653, ApprenticeRobe, 5, 8000, 4000, 50, 0, 5, 0, 20, 0, 2, 512, 0, 0, 0, 0, {}, {bonus bAgi, 1; bonus bCriticalDef, 10;}
-658, WarlordPlate, 5, 100000, 3000, 2600, 0, 27, 0, -170, 0, 2, 512, 0, 0, 0, 0, {}, {}
+658, WarlordPlate, 5, 351250, 175625, 2600, 0, 27, 0, -170, 0, 2, 512, 0, 0, 0, 0, {}, {}
659, GoldenWarlordPlate, 5, 500000, 4000, 7600, 0, 27, 0, -110, 0, 2, 512, 0, 0, 0, 0, {}, {bonus bCriticalDef, 10;}
688, TankTop, 5, 800, 400, 10, 0, 2, 0, -4, 0, 2, 512, 0, 0, 0, 0, {}, {}
689, ShortTankTop, 5, 600, 300, 8, 0, 2, 0, -4, 0, 2, 512, 0, 0, 0, 0, {}, {}
diff --git a/world/map/db/item_db_foot.txt b/world/map/db/item_db_foot.txt
index 10f1d07c..c5754fbf 100644
--- a/world/map/db/item_db_foot.txt
+++ b/world/map/db/item_db_foot.txt
@@ -8,7 +8,7 @@
735, CottonBoots, 5, 2000, 500, 10, 0, 1, 0, 1, 0, 2, 64, 0, 0, 0, 0, {}, {}
757, AssassinBoots, 5, 7000, 2000, 10, 0, 3, 0, -3, 0, 2, 64, 0, 0, 0, 0, {}, {callfunc "BrawlingItem"; bonus bAgi, 4;}
792, BromenalBoots, 5, 8000, 500, 250, 0, 4, 0, -14, 0, 2, 64, 0, 0, 0, 0, {}, {}
-876, WarlordBoots, 5, 19000, 2000, 550, 0, 5, 0, -22, 0, 2, 64, 0, 0, 0, 0, {}, {}
+876, WarlordBoots, 5, 141500, 70750, 550, 0, 5, 0, -22, 0, 2, 64, 0, 0, 0, 0, {}, {}
1188, RedStockings, 5, 7000, 2000, 10, 0, 1, 0, 2, 0, 2, 64, 0, 0, 0, 0, {}, {}
2150, RedCottonBoots, 5, 2000, 500, 10, 0, 1, 0, 1, 0, 2, 64, 0, 0, 0, 0, {}, {}
2151, GreenCottonBoots, 5, 2000, 500, 10, 0, 1, 0, 1, 0, 2, 64, 0, 0, 0, 0, {}, {}
diff --git a/world/map/db/item_db_head.txt b/world/map/db/item_db_head.txt
index 374909c9..5d2470bb 100644
--- a/world/map/db/item_db_head.txt
+++ b/world/map/db/item_db_head.txt
@@ -23,7 +23,7 @@
633, ChristmasElfHat, 5, 3000, 1500, 30, 0, 13, 0, 2, 0, 2, 256, 0, 0, 0, 0, {}, {}
634, FaceMask, 5, 2500, 1250, 50, 0, 10, 0, 0, 0, 2, 256, 0, 0, 0, 0, {}, {}
//ID, Name, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, Mode, {UseScript}, {EquipScript}
-636, WarlordHelmet, 5, 30000, 3000, 900, 0, 18, 0, -36, 0, 2, 256, 0, 0, 0, 0, {}, {}
+636, WarlordHelmet, 5, 85750, 42875, 900, 0, 18, 0, -36, 0, 2, 256, 0, 0, 0, 0, {}, {}
637, KnightsHelmet, 5, 20000, 2000, 600, 0, 15, 0, -30, 0, 2, 256, 0, 0, 0, 0, {}, {}
638, InfantryHelmet, 5, 15000, 1500, 400, 0, 15, 0, -30, 0, 2, 256, 0, 0, 0, 0, {}, {}
639, CrusadeHelmet, 5, 25000, 2500, 1300, 0, 18, 0, -36, 0, 2, 256, 0, 0, 0, 0, {}, {}
diff --git a/world/map/db/item_db_offhand.txt b/world/map/db/item_db_offhand.txt
index 52e500df..9bf9996b 100644
--- a/world/map/db/item_db_offhand.txt
+++ b/world/map/db/item_db_offhand.txt
@@ -3,7 +3,7 @@
//Edit item_db.conf instead!
//ID, Name, Type, Price, Sell, Weight, ATK, DEF, Range, Mbonus, Slot, Gender, Loc, wLV, eLV, View, Mode, {UseScript}, {EquipScript}
585, ScarabArmlet, 5, 8000, 4000, 200, 0, 0, 0, 5, 0, 2, 32, 0, 1, 0, 0, {}, {bonus bInt, 1;}
-601, SteelShield, 5, 40000, 3000, 2500, 0, 20, 0, -200, 0, 2, 32, 0, 0, 0, 0, {}, {}
+601, SteelShield, 5, 100000, 50000, 2500, 0, 20, 0, -200, 0, 2, 32, 0, 0, 0, 0, {}, {}
602, WoodenShield, 5, 10000, 2000, 1500, 0, 14, 0, -70, 0, 2, 32, 0, 0, 0, 0, {}, {}
603, LeatherShield, 5, 2000, 1000, 1300, 0, 7, 0, -35, 0, 2, 32, 0, 0, 0, 0, {}, {}
//797, BromenalShield, 5, 40000, 3000, 2000, 0, 18, 0, -160, 0, 2, 32, 0, 0, 0, 0, {}, {}