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authorJesusaves <cpntb1@ymail.com>2021-12-19 03:02:29 -0300
committerJesusaves <cpntb1@ymail.com>2021-12-19 03:02:29 -0300
commit4cf1a42dfce4c2edeb5fcf80e0759a5e01c25430 (patch)
tree9ca4cb7579510b811fb8676b34d9d36bc3c70be4
parent3e447919cf79895c4e57cd05d38d60c3b71c8316 (diff)
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A clever hack, but right now, you cannot advance to chapter 2. Hmm.
-rw-r--r--game/core.rpy1
-rw-r--r--game/mirrorlake.rpy2
-rw-r--r--game/renpy.rpy8
-rw-r--r--game/soul.rpy1
4 files changed, 8 insertions, 4 deletions
diff --git a/game/core.rpy b/game/core.rpy
index 10718c1..6c655f4 100644
--- a/game/core.rpy
+++ b/game/core.rpy
@@ -241,6 +241,7 @@ default SCR_PROMPT = None
default SCR_RESULT = None
default MLP_DEST = None
default running = False
+default mySoul = None
## Command Line Interface
init -4 python:
diff --git a/game/mirrorlake.rpy b/game/mirrorlake.rpy
index b5662b9..fc65759 100644
--- a/game/mirrorlake.rpy
+++ b/game/mirrorlake.rpy
@@ -90,7 +90,7 @@ screen mirrorlake():
size 23
color "#FFF"
null height 40
- # TODO: Handle Online List
+ # Handle Online List
text _("Online: %s players" % (onl_cnt(persistent.serverlist[server]))):
size 18
color "#F77"
diff --git a/game/renpy.rpy b/game/renpy.rpy
index f7eeb86..d90aa48 100644
--- a/game/renpy.rpy
+++ b/game/renpy.rpy
@@ -196,9 +196,11 @@ label load_world:
if not persistent.firstlake:
call ch1lake
$ persistent.firstlake = True
- elif False and not persistent.secondlake:
- call ch2lake
- $ persistent.secondlake = True
+ elif mySoul is not None:
+ ## Level-based cutscenes, visit the Void first to see (missable)
+ if mySoul["level"] >= 1 and not persistent.secondlake:
+ call ch2lake
+ $ persistent.secondlake = True
## Internal Sanitization
$ stdout("WID Target: %d" % (_return))
diff --git a/game/soul.rpy b/game/soul.rpy
index 6d8f48d..9767218 100644
--- a/game/soul.rpy
+++ b/game/soul.rpy
@@ -35,6 +35,7 @@ screen souldata():
null height 30
hbox:
label "{color=#FFF}%s %d{/color}" % (_("Level"), mySoul["level"])
+ # TODO:
#button Level up
null height 30
## TODO: Other stuff