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author | Jesusaves <cpntb1@ymail.com> | 2021-12-19 02:59:40 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-12-19 02:59:40 -0300 |
commit | 3e447919cf79895c4e57cd05d38d60c3b71c8316 (patch) | |
tree | 24972589dcfd761864c0e51529f05b60f04eca70 | |
parent | 95dd7cf5ed2281088642c003faa24c6e7d664072 (diff) | |
download | renpy-3e447919cf79895c4e57cd05d38d60c3b71c8316.tar.gz renpy-3e447919cf79895c4e57cd05d38d60c3b71c8316.tar.bz2 renpy-3e447919cf79895c4e57cd05d38d60c3b71c8316.tar.xz renpy-3e447919cf79895c4e57cd05d38d60c3b71c8316.zip |
Prepare Chapter 2 screens
-rw-r--r-- | game/renpy.rpy | 3 | ||||
-rw-r--r-- | game/soul.rpy | 46 |
2 files changed, 49 insertions, 0 deletions
diff --git a/game/renpy.rpy b/game/renpy.rpy index a58ce4e..f7eeb86 100644 --- a/game/renpy.rpy +++ b/game/renpy.rpy @@ -196,6 +196,9 @@ label load_world: if not persistent.firstlake: call ch1lake $ persistent.firstlake = True + elif False and not persistent.secondlake: + call ch2lake + $ persistent.secondlake = True ## Internal Sanitization $ stdout("WID Target: %d" % (_return)) diff --git a/game/soul.rpy b/game/soul.rpy index 8705e2e..6d8f48d 100644 --- a/game/soul.rpy +++ b/game/soul.rpy @@ -59,6 +59,18 @@ screen souldata(): xysize (200, 40) action Return("ch1lake") tooltip _("Replay the first lake.") + if mySoul["level"] >= 1: + textbutton _("Chapt. 2"): + background Frame("gui/frame.png", 0, 0) + xysize (200, 40) + action Return("ch2intro") + tooltip _("Replay the 2nd Intro.") + if persistent.secondlake: + textbutton _("Second Lake"): + background Frame("gui/frame.png", 0, 0) + xysize (200, 40) + action Return("ch2lake") + tooltip _("Replay the 2nd lake.") frame: yalign 0.9 xalign 0.9 @@ -290,3 +302,37 @@ If I want a clue... Yes, that'll be the first place to search.{p=1.5}\n\ scene black return +################################################################################# +label ch2lake: + $ RPCUpdate("The Void", "launcher") + scene black + show aethyr1 + #show aethyr2 + show expression (ManaSparkle(spd=20, multi=False).sm) as flare + with Dissolve(1.0) + centered "{color=#fff}{cps=80}We made many acquaintances and friends lately.{p=1.5}\n\ +\"Your friends shall be your strength\".{p=1.5}\n\ + Where have I heard that before?{p=1.5}\n\ +And on the meanwhile, the world slowly rots, willing to take all my acquaintances into a silent death...{/cps}{/color}" + window hide + pause 0.5 + hide flare + with dissolve + centered "{color=#fff}{cps=80}But something changed.{p=1.5}\n\ +This lake is less rotten than the first time.{p=1.5}\n\ +...Is this my own doing?{p=1.5}\n\ +...Am I truly capable to breath new life in this world?{/cps}{/color}" + window hide + pause 0.5 + show expression (ManaSparkle(spd=90).sm) as flare at bgobj + with Dissolve(3.0) + centered "{color=#fff}{cps=80}\"Either try or give up, there's no middle term between both\".{p=1.5}\n\ +I can feel despair, the imminent chaos approaching...{p=1.5}\n\ +But I don't have to be alone.{p=1.5}\n\ +Protecting the worlds... My native acquaintances likely could help.{p=1.5}\n\ +I should find those whom can help, and prepare an army.{p=1.5}\n\ +Because... Whatever is coming, is coming soon.{/cps}{/color}" + hide aethyr1 with Dissolve(3.0) + centered "{color=#fff}{cps=80}A ray of hope.\n\nThis is not what you asked to be, but you will fulfill the role given to you.\n\n\nAnd thus, you dive again, in the depths of the Mirror Lake...{/cps}{/color}" + return + |