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-rw-r--r--src/main/status.ts105
1 files changed, 54 insertions, 51 deletions
diff --git a/src/main/status.ts b/src/main/status.ts
index 2e59d0f..d58ebc6 100644
--- a/src/main/status.ts
+++ b/src/main/status.ts
@@ -1,86 +1,89 @@
-import { mainWindow } from '../main';
-import { dialog } from 'electron';
+import { mainWindow } from "../main";
+import { dialog } from "electron";
type STATUS = {
- progress:number,
- activity:string,
- ActivityIsError:boolean,
- playing:boolean,
- gameRunning:boolean,
- gameStatus:{
- server: string
- }
-}
+ progress: number;
+ activity: string;
+ ActivityIsError: boolean;
+ playing: boolean;
+ gameRunning: boolean;
+ gameStatus: {
+ server: string;
+ };
+};
-const status:STATUS = {
- progress:null,
- activity:null,
- playing:false, //Is manaplus starting or started
- ActivityIsError:false,
- gameRunning:false,
+const status: STATUS = {
+ progress: null,
+ activity: null,
+ playing: false, //Is manaplus starting or started
+ ActivityIsError: false,
+ gameRunning: false,
gameStatus: {
- server: "Launcher"
- }
-}
+ server: "Launcher",
+ },
+};
export namespace Status {
- export function setGameRunning(value: boolean){
- status.gameRunning=value;
+ export function setGameRunning(value: boolean) {
+ status.gameRunning = value;
updateStatus();
}
- export function setProgress(value: number){
- status.progress=value;
+ export function setProgress(value: number) {
+ status.progress = value;
updateStatus();
}
- export function removeProgress(){
- status.progress=null;
+ export function removeProgress() {
+ status.progress = null;
updateStatus();
}
- export function setActivity(value: string){
- status.activity=value;
- status.ActivityIsError=false;
+ export function setActivity(value: string) {
+ status.activity = value;
+ status.ActivityIsError = false;
updateStatus();
}
- export function removeActivity(){
- status.activity=null;
- status.ActivityIsError=false;
+ export function removeActivity() {
+ status.activity = null;
+ status.ActivityIsError = false;
updateStatus();
}
- export function showError(title:string, message:string, activityMsg:string=message){
+ export function showError(
+ title: string,
+ message: string,
+ activityMsg: string = message
+ ) {
status.activity = activityMsg;
status.ActivityIsError = true;
updateStatus();
- setTimeout(()=>{dialog.showErrorBox(title, message);},300);
+ setTimeout(() => {
+ dialog.showErrorBox(title, message);
+ }, 300);
}
- export function setPlaying(playing: boolean){
- status.playing=playing;
+ export function setPlaying(playing: boolean) {
+ status.playing = playing;
updateStatus();
}
- export function setGameStatus(gameStatus:{ server: string }){
- status.gameStatus=gameStatus;
+ export function setGameStatus(gameStatus: { server: string }) {
+ status.gameStatus = gameStatus;
updateStatus();
}
- export function getStatus():STATUS{
+ export function getStatus(): STATUS {
return status;
}
}
-function updateStatus(){
- if(mainWindow && mainWindow!== null){
-
- if(status.progress==null || status.progress<0)
- mainWindow.setProgressBar(-1);
- else if(status.progress>100)
- mainWindow.setProgressBar(2);
- else
- mainWindow.setProgressBar(status.progress/100);
+function updateStatus() {
+ if (mainWindow && mainWindow !== null) {
+ if (status.progress == null || status.progress < 0)
+ mainWindow.setProgressBar(-1);
+ else if (status.progress > 100) mainWindow.setProgressBar(2);
+ else mainWindow.setProgressBar(status.progress / 100);
- mainWindow.webContents.send('status-update', status);
+ mainWindow.webContents.send("status-update", status);
}
- EventEmitter.emit('status', status);
+ EventEmitter.emit("status", status);
}
-import * as events from 'events';
+import * as events from "events";
class MyEmitter extends events {}