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import { mainWindow } from '../main';
import { dialog } from 'electron';
type STATUS = {
progress:number,
activity:string,
ActivityIsError:boolean,
playing:boolean,
gameRunning:boolean,
gameStatus:{
server: string
}
}
const status:STATUS = {
progress:null,
activity:null,
playing:false, //Is manaplus starting or started
ActivityIsError:false,
gameRunning:false,
gameStatus: {
server: "Launcher"
}
}
export namespace Status {
export function setGameRunning(value: boolean){
status.gameRunning=value;
updateStatus();
}
export function setProgress(value: number){
status.progress=value;
updateStatus();
}
export function removeProgress(){
status.progress=null;
updateStatus();
}
export function setActivity(value: string){
status.activity=value;
status.ActivityIsError=false;
updateStatus();
}
export function removeActivity(){
status.activity=null;
status.ActivityIsError=false;
updateStatus();
}
export function showError(title:string, message:string, activityMsg:string=message){
status.activity = activityMsg;
status.ActivityIsError = true;
updateStatus();
setTimeout(()=>{dialog.showErrorBox(title, message);},300);
}
export function setPlaying(playing: boolean){
status.playing=playing;
updateStatus();
}
export function setGameStatus(gameStatus:{ server: string }){
status.gameStatus=gameStatus;
updateStatus();
}
export function getStatus():STATUS{
return status;
}
}
function updateStatus(){
if(mainWindow && mainWindow!== null){
if(status.progress==null || status.progress<0)
mainWindow.setProgressBar(-1);
else if(status.progress>100)
mainWindow.setProgressBar(2);
else
mainWindow.setProgressBar(status.progress/100);
mainWindow.webContents.send('status-update', status);
}
EventEmitter.emit('status', status);
}
import * as events from 'events';
class MyEmitter extends events {}
export const EventEmitter = new MyEmitter();
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