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import { mainWindow } from "../main";
import { dialog } from "electron";
type STATUS = {
progress: number;
activity: string;
ActivityIsError: boolean;
playing: boolean;
gameRunning: boolean;
gameStatus: {
server: string;
};
};
const status: STATUS = {
progress: null,
activity: null,
playing: false, //Is manaplus starting or started
ActivityIsError: false,
gameRunning: false,
gameStatus: {
server: "Launcher",
},
};
export namespace Status {
export function setGameRunning(value: boolean) {
status.gameRunning = value;
updateStatus();
}
export function setProgress(value: number) {
status.progress = value;
updateStatus();
}
export function removeProgress() {
status.progress = null;
updateStatus();
}
export function setActivity(value: string) {
status.activity = value;
status.ActivityIsError = false;
updateStatus();
}
export function removeActivity() {
status.activity = null;
status.ActivityIsError = false;
updateStatus();
}
export function showError(
title: string,
message: string,
activityMsg: string = message
) {
status.activity = activityMsg;
status.ActivityIsError = true;
updateStatus();
setTimeout(() => {
dialog.showErrorBox(title, message);
}, 300);
}
export function setPlaying(playing: boolean) {
status.playing = playing;
updateStatus();
}
export function setGameStatus(gameStatus: { server: string }) {
status.gameStatus = gameStatus;
updateStatus();
}
export function getStatus(): STATUS {
return status;
}
}
function updateStatus() {
if (mainWindow && mainWindow !== null) {
if (status.progress == null || status.progress < 0)
mainWindow.setProgressBar(-1);
else if (status.progress > 100) mainWindow.setProgressBar(2);
else mainWindow.setProgressBar(status.progress / 100);
mainWindow.webContents.send("status-update", status);
}
EventEmitter.emit("status", status);
}
import * as events from "events";
class MyEmitter extends events {}
export const EventEmitter = new MyEmitter();
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