# Copyright (C) 2010-2015 Evol Online
#
msgid ""
msgstr ""
"Project-Id-Version: EvolOnline\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. code: mes l("Ah, you woke up. You washed ashore on the beach 3 days ago. You've been asleep since.");
#: npc/029-2/sorfina.txt:18
#, no-c-format
msgid "\"Ah, you woke up. You washed ashore on the beach 3 days ago. You've been asleep since."
msgstr ""
#. code: mesq l("Come back and see me when the job is done.");
#: npc/029-1/valon.txt:91
#, no-c-format
msgid "\"Come back and see me when the job is done.\""
msgstr ""
#. code: mesq l("First, lay your hand on the person you wish to heal. You needn't touch the injury itself, though you have to touch the skin until you are a little more experienced. Then, medidate on the word '%s', which is the lay on hands magic.", b("inma"));
#: npc/002-1/elanore.txt:229
#, no-c-format
msgid "\"First, lay your hand on the person you wish to heal. You needn't touch the injury itself, though you have to touch the skin until you are a little more experienced. Then, medidate on the word '%s', which is the lay on hands magic.\""
msgstr ""
#. code: mes l("Great! You can take my turn with searching. You need to find all five of my friends.");
#: npc/029-1/hideandseek.txt:94
#, no-c-format
msgid "\"Great! You can take my turn with searching. You need to find all five of my friends."
msgstr ""
#. code: mes l("I'm playing hide and seek with my friends!");
#: npc/029-1/hideandseek.txt:85
#, no-c-format
msgid "\"I'm playing hide and seek with my friends!"
msgstr ""
#. code: mes l("Maybe I should go back to practicing '%s' until I can make potions properly. %%6", (getskilllv(SKILL_MAGIC) ? b("miteyo") : b("monsterinfo spell")));
#: npc/001-1/ched.txt:9
#, no-c-format
msgid "\"Maybe I should go back to practicing '%s' until I can make potions properly.\" %%6"
msgstr ""
#. code: mes l("My little granddaughter Tanisha found you. Kaan was able to carry you to bed.");
#: npc/029-2/sorfina.txt:21
#, no-c-format
msgid "\"My little granddaughter Tanisha found you. Kaan was able to carry you to bed."
msgstr ""
#. code: mes l("She hates maggots.");
#: npc/029-1/kaan.txt:24
#, no-c-format
msgid "\"She hates maggots."
msgstr ""
#. code: mesq l("The first one for the mouboo was %s and the one for the pinkie was %s.", b("Kalboo"), b("Kalgina"));
#: npc/001-2/pauline.txt:67
#, no-c-format
msgid "\"The first one for the mouboo was %s and the one for the pinkie was %s."
msgstr ""
#. code: mes l("Welcome to the bank!");
#: npc/functions/banker.txt:120
#, no-c-format
msgid "\"Welcome to the bank!"
msgstr ""
#. code: mes l("You're the person I brought here, right?");
#: npc/029-1/kaan.txt:16
#, no-c-format
msgid "\"You're the person I brought here, right?"
msgstr ""
#. code: l("this world?");
#: npc/013-2/wizard.txt:174
#, no-c-format
msgid "\"this world\"?"
msgstr ""
#. code: mes l("##BHall Of Acorns: TOP15##b");
#: npc/functions/scoreboards.txt:84
#, no-c-format
msgid "##BHall Of Acorns: TOP15##b"
msgstr ""
#. code: mes l("##BHall Of Almanach: TOP15##b");
#: npc/functions/scoreboards.txt:129
#, no-c-format
msgid "##BHall Of Almanach: TOP15##b"
msgstr ""
#. code: mes l("##BHall Of Fortune: TOP15##b");
#: npc/functions/scoreboards.txt:20
#, no-c-format
msgid "##BHall Of Fortune: TOP15##b"
msgstr ""
#. code: mes l("##BHall Of Guild Level: TOP5##b");
#: npc/functions/scoreboards.txt:9
#, no-c-format
msgid "##BHall Of Guild Level: TOP5##b"
msgstr ""
#. code: mes l("##BHall Of Job Level: TOP15##b");
#: npc/functions/scoreboards.txt:62
#, no-c-format
msgid "##BHall Of Job Level: TOP15##b"
msgstr ""
#. code: mes l("##BHall Of Lethality: TOP15##b");
#: npc/functions/scoreboards.txt:106
#, no-c-format
msgid "##BHall Of Lethality: TOP15##b"
msgstr ""
#. code: mes l("##BHall Of Level: TOP15##b");
#: npc/functions/scoreboards.txt:41
#, no-c-format
msgid "##BHall Of Level: TOP15##b"
msgstr ""
#. code: mes l("##BPlease click submit.");
#: npc/functions/game_rules.txt:2
#, no-c-format
msgid "##BPlease click submit."
msgstr ""
#. code: mes(l("##BWARNING:##b you are about to permanently empty the quote database."));
#: npc/annuals/tree_beard.txt~:103
#: npc/annuals/tree_beard.txt:103
#, no-c-format
msgid "##BWARNING:##b you are about to permanently empty the quote database."
msgstr ""
#. code: mesn "%%@";
#: npc/functions/slot_machine.txt:26
#, no-c-format
msgid "%%@"
msgstr ""
#. code: mesn "%%A";
#: npc/functions/slot_machine.txt:5
#, no-c-format
msgid "%%A"
msgstr ""
#. code: mesn "%%B";
#: npc/functions/slot_machine.txt:8
#, no-c-format
msgid "%%B"
msgstr ""
#. code: mesn "%%C";
#: npc/functions/slot_machine.txt:11
#, no-c-format
msgid "%%C"
msgstr ""
#. code: mesn "%%D";
#: npc/functions/slot_machine.txt:14
#, no-c-format
msgid "%%D"
msgstr ""
#. code: mesn "%%E";
#: npc/functions/slot_machine.txt:17
#, no-c-format
msgid "%%E"
msgstr ""
#. code: mesn "%%F";
#: npc/functions/slot_machine.txt:20
#, no-c-format
msgid "%%F"
msgstr ""
#. code: mesq l("%d out of 5 have been found.", CountHideNSeek());
#: npc/029-1/hideandseek.txt:177
#, no-c-format
msgid "%d out of 5 have been found."
msgstr ""
#. code: message strcharinfo(0), l("%s", .@color_name$);
#. code: message strcharinfo(0), l("%s", .@style_name$);
#. code: mes l("%s", getitemlink("HeartNecklace"));
#: npc/009-8/celestia.txt:209
#: npc/functions/barber.txt:24
#: npc/functions/barber.txt:21
#, no-c-format
msgid "%s"
msgstr ""
#. code: dispbottom l("%s - Level %d (~%s HP, ~%s ATK)",
#: npc/magic/level0-monsterinfo.txt:25
#, no-c-format
msgid "%s - Level %d (~%s HP, ~%s ATK)"
msgstr ""
#. code: mesc l("%s : %s", l("Speed"),
#. code: mesc l("%s : %s", l("Astral Soul"),
#. code: mesc l("%s : %s", l("Brawling"),
#. code: mesc l("%s : %s", l("Resist Ailment"),
#. code: mesc l("%s : %s", l("Raging"),
#. code: mesc l("%s : %s", l("Mallard's Eye"),
#: npc/commands/debug.txt~:88
#: npc/002-1/luca.txt:230
#: npc/002-1/luca.txt:222
#: npc/002-1/luca.txt:232
#: npc/002-1/luca.txt:226
#: npc/commands/debug.txt~:92
#: npc/002-1/luca.txt:228
#: npc/commands/debug.txt:90
#: npc/commands/debug.txt~:90
#: npc/commands/debug.txt:92
#: npc/commands/debug.txt:98
#: npc/002-1/luca.txt:224
#: npc/commands/debug.txt~:98
#: npc/commands/debug.txt:88
#: npc/commands/debug.txt~:94
#: npc/commands/debug.txt~:96
#: npc/commands/debug.txt:96
#: npc/commands/debug.txt:94
#, no-c-format
msgid "%s : %s"
msgstr ""
#. code: l("%s Astral Soul", minf(SKILL_ASTRAL_SOUL))),
#: npc/002-1/luca.txt:251
#, no-c-format
msgid "%s Astral Soul"
msgstr ""
#. code: l("%s Brawling", minf(SKILL_BRAWLING))),
#: npc/002-1/luca.txt:242
#, no-c-format
msgid "%s Brawling"
msgstr ""
#. code: l("%s Mallards Eye", minf(SKILL_MALLARDS_EYE))),
#: npc/002-1/luca.txt:239
#, no-c-format
msgid "%s Mallards Eye"
msgstr ""
#. code: l("%s Raging", minf(SKILL_RAGING))),
#: npc/002-1/luca.txt:254
#, no-c-format
msgid "%s Raging"
msgstr ""
#. code: l("%s Resist Ailment", minf(SKILL_RESIST_POISON))),
#: npc/002-1/luca.txt:248
#, no-c-format
msgid "%s Resist Ailment"
msgstr ""
#. code: l("%s Speed", minf(SKILL_SPEED))),
#: npc/002-1/luca.txt:245
#, no-c-format
msgid "%s Speed"
msgstr ""
#. code: mesc l("%s faints.", strnpcinfo(1));
#: npc/031-2/angelaHouse.txt:121
#, no-c-format
msgid "%s faints."
msgstr ""
#. code: mesq l("%s is a basic wand attack.", b("confringo"));
#: npc/029-2/morgan.txt:122
#, no-c-format
msgid "%s is a basic wand attack."
msgstr ""
#. code: mes l("%s looks up, inspects you briefly, and looks away again.", .name$);
#: npc/030-3/orum_homunculus.txt:163
#, no-c-format
msgid "%s looks up, inspects you briefly, and looks away again."
msgstr ""
#. code: mesc l("%s raises an eyebrow at you.", strnpcinfo(1));
#: npc/013-2/wizard.txt:142
#, no-c-format
msgid "%s raises an eyebrow at you."
msgstr ""
#. code: mes l("(A mystical aura surrounds this stone. It seems to crave money.)");
#: npc/functions/evil_obelisk.txt:2
#, no-c-format
msgid "(A mystical aura surrounds this stone. It seems to crave money.)"
msgstr ""
#. code: mes l("(A mystical aura surrounds this stone. You feel mysteriously attracted to it. Something tells you to touch it. What do you do?)");
#: npc/functions/soul_menhir.txt:2
#, no-c-format
msgid "(A mystical aura surrounds this stone. You feel mysteriously attracted to it. Something tells you to touch it. What do you do?)"
msgstr ""
#. code: mesc l("(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the obelisk feels like just an ordinary evil stone.)");
#: npc/099-7/boss.txt:766
#, no-c-format
msgid "(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the obelisk feels like just an ordinary evil stone.)"
msgstr ""
#. code: l("(Leave)"), -;
#: npc/029-1/hideandseek.txt:80
#, no-c-format
msgid "(Leave)"
msgstr ""
#. code: mesc l("(Logging out will also cancel any spell effects currently active in-game.).");
#: npc/029-2/morgan.txt:112
#, no-c-format
msgid "(Logging out will also cancel any spell effects currently active in-game.)."
msgstr ""
#. code: mesc l("(Suddenly a strange sensation flows through you. It feels like your body leaves your soul and becomes one with the stone.)");
#: npc/099-7/boss.txt:765
#, no-c-format
msgid "(Suddenly a strange sensation flows through you. It feels like your body leaves your soul and becomes one with the stone.)"
msgstr ""
#. code: mesc l("(You touch the mysterious obelisk. Somehow you feels peace and pain at the same time.)");
#: npc/099-7/boss.txt:764
#, no-c-format
msgid "(You touch the mysterious obelisk. Somehow you feels peace and pain at the same time.)"
msgstr ""
#. code: mesq col(l("*cough cough*"), 9)+" "+l("Anyway, I don't teach this spell to everyone. Near my bed is a saying. Recite it backwards, think on the world you want to go, and let it be.");
#: npc/013-2/wizard.txt:207
#, no-c-format
msgid "*cough cough*"
msgstr ""
#. code: mesc l("*sigh*");
#: npc/048-2/sageNikolai.txt:314
#, no-c-format
msgid "*sigh*"
msgstr ""
#. code: l("..."),
#: npc/annuals/tree_beard.txt:95
#: npc/annuals/tree_beard.txt~:95
#, no-c-format
msgid "..."
msgstr ""
#. code: l("... Tulimshar in Tonori ... I'm a Talpan.");
#: npc/029-2/sorfina.txt:41
#, no-c-format
msgid "... Tulimshar in Tonori ... I'm a Talpan."
msgstr ""
#. code: mes l("... You hear a voice calling your name ... ");
#: npc/030-2/eljas.txt:184
#, no-c-format
msgid "... You hear a voice calling your name ... "
msgstr ""
#. code: mesq l("...Actually. I've heard rumors there was one on the hills northwest of here. They're just rumors, but feel free to go on an errand if you wish.");
#: npc/009-2/wyara.txt:114
#, no-c-format
msgid "...Actually. I've heard rumors there was one on the hills northwest of here. They're just rumors, but feel free to go on an errand if you wish."
msgstr ""
#. code: mesq l("...Also, if you don't know what a Great Dragon is, then please, go visit a library. We the wizard council of Tulimshar have more important things to do.");
#: npc/001-2/wizards.txt:109
#, no-c-format
msgid "...Also, if you don't know what a Great Dragon is, then please, go visit a library. We the wizard council of Tulimshar have more important things to do."
msgstr ""
#. code: mesc l("...I see. That is surprising, to be able to take a form in this world without needing to deal with complex backstories.");
#: npc/029-2/sorfina.txt:25
#, no-c-format
msgid "...I see. That is surprising, to be able to take a form in this world without needing to deal with complex backstories."
msgstr ""
#. code: mesq l("...North of here is an exit. It is not connected to anywhere, just an infinite, never ending corridor, but if you ##Bcame##b from anywhere, it might as well work.");
#: npc/082-3/poppet.txt:45
#: npc/082-3/poppet.txt~:45
#, no-c-format
msgid "...North of here is an exit. It is not connected to anywhere, just an infinite, never ending corridor, but if you ##Bcame##b from anywhere, it might as well work."
msgstr ""
#. code: mes l("...Or used to, at least; I don't know why that's not true anymore... anyway...");
#: npc/099-5/boss.txt:663
#: npc/099-5/boss.txt~:663
#, no-c-format
msgid "...Or used to, at least; I don't know why that's not true anymore... anyway..."
msgstr ""
#. code: mesq l("...So why would they kidnap Cindy?? %%i");
#: npc/031-2/angelaHouse.txt:103
#, no-c-format
msgid "...So why would they kidnap Cindy?? %%i"
msgstr ""
#. code: mes l("1) Do not abuse other players. Insults, swearing, and the like are not to be directed towards a particular person or group.");
#: npc/functions/game_rules.txt:6
#, no-c-format
msgid "1) Do not abuse other players. Insults, swearing, and the like are not to be directed towards a particular person or group."
msgstr ""
#. code: mes l("2) No bots – including ##Bany##b AFK activity or automated actions of any sort.");
#: npc/functions/game_rules.txt:7
#, no-c-format
msgid "2) No bots – including ##Bany##b AFK activity or automated actions of any sort."
msgstr ""
#. code: mes l("3) No spamming or flooding (including messages, whispers, and trade requests).");
#: npc/functions/game_rules.txt:8
#, no-c-format
msgid "3) No spamming or flooding (including messages, whispers, and trade requests)."
msgstr ""
#. code: mes l("4) No begging.");
#: npc/functions/game_rules.txt:9
#, no-c-format
msgid "4) No begging."
msgstr ""
#. code: mes l("5) Speak ##Bonly##b English in the public chat.");
#: npc/functions/game_rules.txt:10
#, no-c-format
msgid "5) Speak ##Bonly##b English in the public chat."
msgstr ""
#. code: mes l("6) Treat others how you would like to be treated.");
#: npc/functions/game_rules.txt:11
#, no-c-format
msgid "6) Treat others how you would like to be treated."
msgstr ""
#. code: mesn "7";
#: npc/functions/slot_machine.txt:23
#, no-c-format
msgid "7"
msgstr ""
#. code: mesq l("98... 99... 100!");
#: npc/029-1/hideandseek.txt:76
#, no-c-format
msgid "98... 99... 100!"
msgstr ""
#. code: 052-2,1,1,0 script ? NPC127,{
#: npc/052-2/lobby.txt:127
#, no-c-format
msgid "?"
msgstr ""
#. code: mesn "???";
#: npc/015-3/barrier.txt:26
#, no-c-format
msgid "???"
msgstr ""
#. code: 099-2,123,128,0 script ???#099-2_123_128 NPC400,{
#: npc/099-2/logic.txt:465
#, no-c-format
msgid "???#099-2_123_128"
msgstr ""
#. code: 099-2,28,122,0 script ???#099-2_28_122 NPC400,{
#: npc/099-2/logic.txt:488
#, no-c-format
msgid "???#099-2_28_122"
msgstr ""
#. code: 099-2,57,17,0 script ???#099-2_57_17 NPC400,{
#: npc/099-2/logic.txt:451
#, no-c-format
msgid "???#099-2_57_17"
msgstr ""
#. code: 099-2,91,92,0 script ???#099-2_91_92 NPC400,{
#: npc/099-2/logic.txt:502
#, no-c-format
msgid "???#099-2_91_92"
msgstr ""
#. code: 099-2,95,122,0 script ???#099-2_95_122 NPC400,{
#: npc/099-2/logic.txt:477
#, no-c-format
msgid "???#099-2_95_122"
msgstr ""
#. code: 099-6,123,128,0 script ???#099-6_123_128 NPC400,{
#: npc/099-2/logic.txt:545
#, no-c-format
msgid "???#099-6_123_128"
msgstr ""
#. code: 099-6,28,122,0 script ???#099-6_28_122 NPC400,{
#: npc/099-2/logic.txt:569
#, no-c-format
msgid "???#099-6_28_122"
msgstr ""
#. code: 099-6,57,17,0 script ???#099-6_57_17 NPC400,{
#: npc/099-2/logic.txt:532
#, no-c-format
msgid "???#099-6_57_17"
msgstr ""
#. code: 099-2,62,43,0 script ???#099-6_62_43 NPC400,{
#: npc/099-2/logic.txt:515
#, no-c-format
msgid "???#099-6_62_43"
msgstr ""
#. code: 099-6,91,92,0 script ???#099-6_91_92 NPC400,{
#: npc/099-2/logic.txt:584
#, no-c-format
msgid "???#099-6_91_92"
msgstr ""
#. code: 099-6,62,43,0 script ???#099-6_92_43 NPC400,{
#: npc/099-2/logic.txt:596
#, no-c-format
msgid "???#099-6_92_43"
msgstr ""
#. code: 099-6,95,122,0 script ???#099-6_95_122 NPC400,{
#: npc/099-2/logic.txt:557
#, no-c-format
msgid "???#099-6_95_122"
msgstr ""
#. code: mesc l("???: Available from Dec 23rd onwards");
#: npc/082-3/poppet.txt:75
#: npc/082-3/poppet.txt~:75
#, no-c-format
msgid "???: Available from Dec 23rd onwards"
msgstr ""
#. code: mesq l("A Wand must be equipped to use the spell.");
#: npc/029-2/morgan.txt:123
#, no-c-format
msgid "A Wand must be equipped to use the spell."
msgstr ""
#. code: mesq l("A blissful day to thee, mortal!");
#: npc/015-1/sword.txt:43
#, no-c-format
msgid "A blissful day to thee, mortal!"
msgstr ""
#. code: mesq l("A few spells are not claimed by any particular school of magic. In practice, this means that anyone can cast them if they just have sufficient magical power. The most prominent example is the '%s' spell.", b("monsterinfo"));
#: npc/011-1/auldsbel.txt:332
#, no-c-format
msgid "A few spells are not claimed by any particular school of magic. In practice, this means that anyone can cast them if they just have sufficient magical power. The most prominent example is the '%s' spell."
msgstr ""
#. code: mesq l("A few things are different here, you can read [@@https://wiki.themanaworld.org/index.php/Legacy:TMW_Evolved|on the wiki@@] some of the major differences.");
#: npc/081-1/extra.txt~:50
#: npc/081-1/extra.txt:50
#, no-c-format
msgid "A few things are different here, you can read [@@https://wiki.themanaworld.org/index.php/Legacy:TMW_Evolved|on the wiki@@] some of the major differences."
msgstr ""
#. code: mesq l("A mana seed? I'm afraid that I can't help you with that.");
#: npc/009-2/wyara.txt:111
#, no-c-format
msgid "A mana seed? I'm afraid that I can't help you with that."
msgstr ""
#. code: l("A sunny and hot day,"),
#: npc/functions/random-talk.txt:69
#, no-c-format
msgid "A sunny and hot day,"
msgstr ""
#. code: mesq l("A wicked mushroom will appear to fight for you. Usually.");
#: npc/017-4/waric.txt:218
#, no-c-format
msgid "A wicked mushroom will appear to fight for you. Usually."
msgstr ""
#. code: if (.@rand == 5) npctalkonce(l("A-hoy matey!"));
#: npc/functions/random-talk.txt:76
#, no-c-format
msgid "A-hoy matey!"
msgstr ""
#. code: mes l("AFK botting will be determined by talking to players who are moving and/or attacking.");
#: npc/functions/game_rules.txt:12
#, no-c-format
msgid "AFK botting will be determined by talking to players who are moving and/or attacking."
msgstr ""
#. code: Name: "AFKCap"
#: item_db.conf:-1
#, no-c-format
msgid "AFKCap"
msgstr ""
#. code: 029-1,71,52,0 script Aahna NPC404,{
#: npc/029-1/aahna.txt:0
#, no-c-format
msgid "Aahna"
msgstr ""
#. code: 030-2,78,34,0 script Aaron NPC328,{
#: npc/030-2/basic_npcs.txt:59
#, no-c-format
msgid "Aaron"
msgstr ""
#. code: menuimage("actions/abort", l("Abort")),
#: npc/commands/scheduled-broadcasts.txt:162
#, no-c-format
msgid "Abort"
msgstr ""
#. code: l("Abort!"),
#: npc/annuals/tree_beard.txt~:108
#: npc/annuals/tree_beard.txt:108
#, no-c-format
msgid "Abort!"
msgstr ""
#. code: mesc l("Accepting this quest will replay The Mana World: Doomsday."), 1;
#: npc/001-2/wizards.txt:80
#, no-c-format
msgid "Accepting this quest will replay \"The Mana World: Doomsday\"."
msgstr ""
#. code: Name: "Acorn"
#: item_db.conf:-1
#, no-c-format
msgid "Acorn"
msgstr ""
#. code: Name: "ActivatedSulphur"
#: item_db.conf:-1
#, no-c-format
msgid "ActivatedSulphur"
msgstr ""
#. code: mesc l("Actually, I don't mind that anymore."), 1;
#: npc/099-2/logic.txt:750
#: npc/099-2/logic.txt:744
#, no-c-format
msgid "Actually, I don't mind that anymore."
msgstr ""
#. code: rif(get_nibble(##01_TMWQUEST, 0), l("Actually, have you ever heard of Yeti's kidnapping little girls?")), L_VaultQuest,
#. code: l("Actually, have you ever heard of Yeti's kidnapping little girls?");
#: npc/009-8/celestia.txt:53
#: npc/017-4/waric.txt:321
#: npc/029-2/morgan.txt:131
#: npc/009-8/celestia.txt:61
#: npc/013-2/wizard.txt:26
#: npc/009-8/celestia.txt:45
#, no-c-format
msgid "Actually, have you ever heard of Yeti's kidnapping little girls?"
msgstr ""
#. code: mesq l("Actually, there is one thing bugging me during this whole ordeal.");
#: npc/031-2/angelaHouse.txt:97
#, no-c-format
msgid "Actually, there is one thing bugging me during this whole ordeal."
msgstr ""
#. code: l("Actually, there was more...");
#: npc/001-2/wizards.txt:148
#, no-c-format
msgid "Actually, there was more..."
msgstr ""
#. code: mesc l("Actually... Didn't you heard rumors about a Mana Seed somewhere nearby?");
#: npc/008-1/hinnak.txt:217
#, no-c-format
msgid "Actually... Didn't you heard rumors about a Mana Seed somewhere nearby?"
msgstr ""
#. code: l("Actually... Why do you live here?"), L_Interested;
#: npc/011-3/hermit.txt:8
#, no-c-format
msgid "Actually... Why do you live here?"
msgstr ""
#. code: l("Add all focus skills"), 0,
#: npc/commands/debug.txt~:105
#: npc/commands/debug.txt:105
#, no-c-format
msgid "Add all focus skills"
msgstr ""
#. code: 001-1,113,64,0 script Adrian NPC213,{
#: npc/001-1/adrian.txt:0
#, no-c-format
msgid "Adrian"
msgstr ""
#. code: mes l("After a while, you stumble across a section that appears to be written somewhat legibly. The author notes that he (or perhaps she?) is describing a completely new transmutation.");
#: npc/009-2/misc.txt:30
#, no-c-format
msgid "After a while, you stumble across a section that appears to be written somewhat legibly. The author notes that he (or perhaps she?) is describing a completely new transmutation."
msgstr ""
#. code: mesq l("After we finish talking, click on the clothes and press the equip button.");
#: npc/029-2/sorfina.txt:333
#, no-c-format
msgid "After we finish talking, click on the clothes and press the equip button."
msgstr ""
#. code: 020-2,37,26,0 script Agostine NPC137,{
#: npc/020-2/furquest.txt:36
#, no-c-format
msgid "Agostine"
msgstr ""
#. code: 020-2,34,26,0 script Agostine Debug NPC137,{
#: npc/020-2/furquest.txt:1
#, no-c-format
msgid "Agostine Debug"
msgstr ""
#. code: mesq l("Ah yes, of course you will need a recipe. Although the alchemist usually knows it.");
#: npc/002-1/luca.txt:297
#, no-c-format
msgid "Ah yes, of course you will need a recipe. Although the alchemist usually knows it."
msgstr ""
#. code: mesq l("Ah, %s. A good thing you came here.", strcharinfo(0));
#: npc/001-2/wizards.txt:50
#, no-c-format
msgid "Ah, %s. A good thing you came here."
msgstr ""
#. code: mesq l("Ah, Celestia... She is a good woman who lives in Hurnscald. Go find her, come back to me after.");
#: npc/013-2/wizard.txt:159
#, no-c-format
msgid "Ah, Celestia... She is a good woman who lives in Hurnscald. Go find her, come back to me after."
msgstr ""
#. code: case 3: npctalkonce(l("Ah, the Professors will get mad at me again...")); break;
#: npc/functions/random-talk.txt:200
#, no-c-format
msgid "Ah, the Professors will get mad at me again..."
msgstr ""
#. code: mesq l("Ah, yes, your training...");
#: npc/009-2/wyara.txt:285
#, no-c-format
msgid "Ah, yes, your training..."
msgstr ""
#. code: mesq l("Ah.");
#: npc/013-1/sagatha.txt:103
#, no-c-format
msgid "Ah."
msgstr ""
#. code: mesq l("Ah... no beer? Oh well.");
#: npc/008-1/hinnak.txt:223
#, no-c-format
msgid "Ah... no beer? Oh well."
msgstr ""
#. code: 029-1,45,97,0 script Aidan NPC102,{
#: npc/029-1/monster_guide.txt:1
#, no-c-format
msgid "Aidan"
msgstr ""
#. code: mesn l("Aidan the Monster Guide");
#: npc/029-1/monster_guide.txt:38
#: npc/029-1/monster_guide.txt:23
#: npc/029-1/monster_guide.txt:11
#: npc/029-1/monster_guide.txt:4
#: npc/029-1/monster_guide.txt:33
#, no-c-format
msgid "Aidan the Monster Guide"
msgstr ""
#. code: 009-2,123,71,0 script Airlia NPC108,{
#: npc/009-2/airlia.txt:3
#, no-c-format
msgid "Airlia"
msgstr ""
#. code: 001-1,102,27,0 script Aisha NPC108,{
#: npc/001-1/children.txt:1
#, no-c-format
msgid "Aisha"
msgstr ""
#. code: mes l("Aisha looks around as she leans in and hushes you to silence. After a few seconds, she whispers to you:");
#: npc/001-1/children.txt:77
#, no-c-format
msgid "Aisha looks around as she leans in and hushes you to silence. After a few seconds, she whispers to you:"
msgstr ""
#. code: 030-2,31,85,0 script Akseli NPC329,{
#: npc/030-2/basic_npcs.txt:31
#, no-c-format
msgid "Akseli"
msgstr ""
#. code: 027-2,45,105,0 script Alacrius NPC313,{
#: npc/027-2/alacrius.txt:1
#, no-c-format
msgid "Alacrius"
msgstr ""
#. code: 009-2,99,23,0 script Alan NPC125,{
#: npc/009-2/alan.txt:1
#, no-c-format
msgid "Alan"
msgstr ""
#. code: title l("Alchemy Lab");
#: npc/functions/alchemy.txt:61
#, no-c-format
msgid "Alchemy Lab"
msgstr ""
#. code: 026-2,67,86,0 script Aldred NPC314,{
#: npc/026-2/crying_child.txt:1
#, no-c-format
msgid "Aldred"
msgstr ""
#. code: 015-1,52,53,0 script Alice NPC106,{
#: npc/015-1/alice.txt:1
#, no-c-format
msgid "Alice"
msgstr ""
#. code: Name: "Alizarin Plant"
#: mob_db.conf:6011
#, no-c-format
msgid "Alizarin Plant"
msgstr ""
#. code: Name: "Alizarin Scroll"
#: item_db.conf:-1
#, no-c-format
msgid "Alizarin Scroll"
msgstr ""
#. code: Name: "AlizarinHerb"
#: item_db.conf:-1
#, no-c-format
msgid "AlizarinHerb"
msgstr ""
#. code: dispbottom l("All monsters summoned!");
#: npc/magic/config.txt:151
#, no-c-format
msgid "All monsters summoned!"
msgstr ""
#. code: l("All of my money."), -2,
#: npc/functions/banker.txt:80
#: npc/functions/banker.txt:34
#, no-c-format
msgid "All of my money."
msgstr ""
#. code: mesc l("All scoreboards are updated at 05:00 and 17:00 servertime."), 1;
#: npc/functions/scoreboards.txt:187
#, no-c-format
msgid "All scoreboards are updated at 05:00 and 17:00 servertime."
msgstr ""
#. code: mesc l("All things shall pass, but with the limited time you have, please enjoy shopkeeping.");
#: npc/099-7/chronos.txt:30
#: npc/099-7/cronos.txt~:22
#, no-c-format
msgid "All things shall pass, but with the limited time you have, please enjoy shopkeeping."
msgstr ""
#. code: mesq l("Alright, alright, you win. But to make clear, this is NOT my fault. It's Santa's.");
#: npc/048-2/sageNikolai.txt:317
#, no-c-format
msgid "Alright, alright, you win. But to make clear, this is NOT my fault. It's Santa's."
msgstr ""
#. code: mesq l("Alright, what do you want to know?");
#: npc/002-1/luca.txt:141
#, no-c-format
msgid "Alright, what do you want to know?"
msgstr ""
#. code: mesq l("Also, you may wish to use @resync or @resyncall if the monsters appear to vanish. That's mostly all, thanks for playing The Mana World. Contact staff if you need further assistance!");
#: npc/081-1/extra.txt~:78
#: npc/081-1/extra.txt:78
#, no-c-format
msgid "Also, you may wish to use \"@resync\" or \"@resyncall\" if the monsters appear to vanish. That's mostly all, thanks for playing The Mana World. Contact staff if you need further assistance!"
msgstr ""
#. code: Name: "AmberChristmasSweater"
#: item_db.conf:-1
#, no-c-format
msgid "AmberChristmasSweater"
msgstr ""
#. code: Name: "Amethyst"
#: item_db.conf:-1
#, no-c-format
msgid "Amethyst"
msgstr ""
#. code: Name: "AmethystPowder"
#: item_db.conf:-1
#, no-c-format
msgid "AmethystPowder"
msgstr ""
#. code: Name: "AmethystRing"
#: item_db.conf:-1
#, no-c-format
msgid "AmethystRing"
msgstr ""
#. code: 012-1,137,104,0 script Amrak NPC103,{
#: npc/012-1/amrak.txt:1
#, no-c-format
msgid "Amrak"
msgstr ""
#. code: 099-7,101,30,0 script An Evil Obelisk NPC185,{
#: npc/099-7/boss.txt:757
#, no-c-format
msgid "An Evil Obelisk"
msgstr ""
#. code: mes l("An evil obelisk. Totally not suspcious. At all.");
#: npc/099-7/boss.txt:758
#, no-c-format
msgid "An evil obelisk. Totally not suspcious. At all."
msgstr ""
#. code: l("And I want a normal run."),
#: npc/029-3/parua.txt:49
#: npc/029-3/parua.txt~:49
#, no-c-format
msgid "And I want a normal run."
msgstr ""
#. code: l("And I want an infinite run.");
#: npc/029-3/parua.txt~:50
#: npc/029-3/parua.txt:50
#, no-c-format
msgid "And I want an infinite run."
msgstr ""
#. code: message strcharinfo(0), l("And a new element is born.");
#: npc/099-5/boss.txt~:1355
#: npc/099-5/boss.txt:1355
#, no-c-format
msgid "And a new element is born."
msgstr ""
#. code: mesq l("And make sure to keep notes of your spells! Don't rely only on your skill tab (F5).");
#: npc/011-1/auldsbel.txt:1007
#, no-c-format
msgid "And make sure to keep notes of your spells! Don't rely only on your skill tab (F5)."
msgstr ""
#. code: mesq l("And remember: never lend your toothbrush to a slime!");
#: npc/011-3/hermit.txt:63
#, no-c-format
msgid "And remember: never lend your toothbrush to a slime!"
msgstr ""
#. code: mesq l("And thanks. I'll inform her father with telepathy as well.");
#: npc/048-2/sageNikolai.txt:350
#, no-c-format
msgid "And thanks. I'll inform her father with telepathy as well."
msgstr ""
#. code: mesq l("And the first spell, to summon wicked mushrooms, is %s.", b("Helorp"));
#: npc/017-4/waric.txt:335
#, no-c-format
msgid "And the first spell, to summon wicked mushrooms, is %s."
msgstr ""
#. code: mesq l("And what did she say?");
#: npc/013-2/wizard.txt:165
#, no-c-format
msgid "And what did she say?"
msgstr ""
#. code: 008-1,36,26,0 script Andra NPC201,{
#: npc/008-1/andra.txt:1
#, no-c-format
msgid "Andra"
msgstr ""
#. code: 031-1,79,24,0 script Angela NPC195,{
#: npc/031-1/angelaOutside.txt:26
#, no-c-format
msgid "Angela"
msgstr ""
#. code: 031-2,29,28,0 script Angela#house NPC196,{
#: npc/031-2/angelaHouse.txt:1
#, no-c-format
msgid "Angela#house"
msgstr ""
#. code: Name: "Angry Fire Goblin"
#: mob_db.conf:1235
#, no-c-format
msgid "Angry Fire Goblin"
msgstr ""
#. code: Name: "Angry Green Slime"
#: mob_db.conf:5626
#, no-c-format
msgid "Angry Green Slime"
msgstr ""
#. code: Name: "Angry Scorpion"
#: mob_db.conf:664
#, no-c-format
msgid "Angry Scorpion"
msgstr ""
#. code: Name: "Angry Sea Slime"
#: mob_db.conf:5014
#, no-c-format
msgid "Angry Sea Slime"
msgstr ""
#. code: Name: "AngryScorpionStinger"
#: item_db.conf:-1
#, no-c-format
msgid "AngryScorpionStinger"
msgstr ""
#. code: 018-2,31,39,0 script Angus NPC147,{
#: npc/018-2/angus.txt:1
#, no-c-format
msgid "Angus"
msgstr ""
#. code: 030-4,32,21,0 script AniManOMat NPC400,{
#: npc/030-4/mana_battery.txt:3
#, no-c-format
msgid "AniManOMat"
msgstr ""
#. code: Name: "AnimalBones"
#: item_db.conf:-1
#, no-c-format
msgid "AnimalBones"
msgstr ""
#. code: Name: "Anne"
#: mob_db.conf:2937
#, no-c-format
msgid "Anne"
msgstr ""
#. code: Name: "AnniversaryHat"
#: item_db.conf:-1
#, no-c-format
msgid "AnniversaryHat"
msgstr ""
#. code: 099-5,49,35,0 script Anon NPC425,{
#: npc/099-5/boss.txt:1252
#: npc/099-5/boss.txt~:1252
#, no-c-format
msgid "Anon"
msgstr ""
#. code: 051-3,33,95,0 script Another Sneaky Bandit NPC32767,{
#: npc/051-3/ambush.txt:147
#, no-c-format
msgid "Another Sneaky Bandit"
msgstr ""
#. code: Name: "AntlerHat"
#: item_db.conf:-1
#, no-c-format
msgid "AntlerHat"
msgstr ""
#. code: Name: "Antlers"
#: item_db.conf:-1
#, no-c-format
msgid "Antlers"
msgstr ""
#. code: 002-1,95,67,0 script Anwar NPC156,{
#: npc/002-1/anwar.txt:0
#, no-c-format
msgid "Anwar"
msgstr ""
#. code: mesq l("Anything else you can remember?");
#: npc/029-2/sorfina.txt:44
#, no-c-format
msgid "Anything else you can remember?"
msgstr ""
#. code: l("Anything else?");
#: npc/functions/barber.txt:199
#: npc/functions/barber.txt:211
#: npc/functions/barber.txt:193
#: npc/functions/barber.txt:205
#, no-c-format
msgid "Anything else?"
msgstr ""
#. code: mesq col(l("*cough cough*"), 9)+" "+l("Anyway, I don't teach this spell to everyone. Near my bed is a saying. Recite it backwards, think on the world you want to go, and let it be.");
#: npc/013-2/wizard.txt:207
#, no-c-format
msgid "Anyway, I don't teach this spell to everyone. Near my bed is a saying. Recite it backwards, think on the world you want to go, and let it be."
msgstr ""
#. code: mes l("Anyway, just look! My ride arrived.");
#: npc/099-5/boss.txt:691
#: npc/099-5/boss.txt~:691
#, no-c-format
msgid "Anyway, just look! My ride arrived."
msgstr ""
#. code: Name: "AppleCake"
#: item_db.conf:-1
#, no-c-format
msgid "AppleCake"
msgstr ""
#. code: Name: "ApprenticeRobe"
#: item_db.conf:-1
#, no-c-format
msgid "ApprenticeRobe"
msgstr ""
#. code: Name: "AquaHint"
#: item_db.conf:-1
#, no-c-format
msgid "AquaHint"
msgstr ""
#. code: Name: "AquaOrnament"
#: item_db.conf:-1
#, no-c-format
msgid "AquaOrnament"
msgstr ""
#. code: Name: "AquaTicket"
#: item_db.conf:-1
#, no-c-format
msgid "AquaTicket"
msgstr ""
#. code: 001-3,69,37,0 script Aradin NPC126,{
#: npc/001-3/guards.txt:26
#, no-c-format
msgid "Aradin"
msgstr ""
#. code: 001-2,104,27,0 script Arch-Wizard#9 NPC354,{
#: npc/001-2/wizards.txt:16
#, no-c-format
msgid "Arch-Wizard#9"
msgstr ""
#. code: Name: "Archant"
#: mob_db.conf:755
#, no-c-format
msgid "Archant"
msgstr ""
#. code: 026-2,34,59,0 script Archibald NPC306,{
#: npc/026-2/testnpcs.txt:12
#, no-c-format
msgid "Archibald"
msgstr ""
#. code: 006-2,30,35,0 script Ardra NPC179,{
#: npc/006-2/shops.txt:19
#, no-c-format
msgid "Ardra"
msgstr ""
#. code: message strcharinfo(0), l("Are absorbed by The Mana Seal.");
#: npc/099-5/boss.txt~:1345
#: npc/099-5/boss.txt:1345
#, no-c-format
msgid "Are absorbed by The Mana Seal."
msgstr ""
#. code: mesq l("Are you being serious?");
#: npc/013-2/wizard.txt:145
#, no-c-format
msgid "Are you being serious?"
msgstr ""
#. code: mesq l("Are you deaf?");
#: npc/048-2/sageNikolai.txt:305
#, no-c-format
msgid "Are you deaf?"
msgstr ""
#. code: mesq l("Are you read for another spell?");
#: npc/017-4/waric.txt:226
#, no-c-format
msgid "Are you read for another spell?"
msgstr ""
#. code: 011-3,45,33,0 script Arkim NPC116,{
#: npc/011-3/hermit.txt:1
#, no-c-format
msgid "Arkim"
msgstr ""
#. code: mesn l("Arkim the Hermit");
#: npc/011-3/hermit.txt:62
#: npc/011-3/hermit.txt:22
#: npc/011-3/hermit.txt:2
#: npc/011-3/hermit.txt:32
#: npc/011-3/hermit.txt:25
#: npc/011-3/hermit.txt:37
#, no-c-format
msgid "Arkim the Hermit"
msgstr ""
#. code: if (.@rand == 6) npctalkonce(l("Arr!"));
#: npc/functions/random-talk.txt:77
#, no-c-format
msgid "Arr!"
msgstr ""
#. code: if (.@rand == 1) npctalkonce(l("Arr, I'm bored!"));
#: npc/functions/random-talk.txt:61
#, no-c-format
msgid "Arr, I'm bored!"
msgstr ""
#. code: Name: "Arrow"
#: item_db.conf:-1
#, no-c-format
msgid "Arrow"
msgstr ""
#. code: 048-2,139,99,0 script Arvo NPC366,{
#: npc/048-2/helperCleaning3.txt:1
#, no-c-format
msgid "Arvo"
msgstr ""
#. code: mesc l("As an offensive spell, it'll only work if you have a valid target, like a monster.");
#: npc/029-2/morgan.txt:93
#: npc/029-2/morgan.txt:102
#, no-c-format
msgid "As an offensive spell, it'll only work if you have a valid target, like a monster."
msgstr ""
#. code: mesc l("As she opens her hands again, the leaves have turned into ten golden crystals.");
#: npc/002-1/elanore.txt:103
#, no-c-format
msgid "As she opens her hands again, the leaves have turned into ten golden crystals."
msgstr ""
#. code: mesq l("As the power of your magic grows so will the spells you can cast.");
#: npc/029-2/morgan.txt:81
#, no-c-format
msgid "As the power of your magic grows so will the spells you can cast."
msgstr ""
#. code: mesc l("As you look at the sword, you suddenly hear a voice in your head!");
#: npc/009-3/sword.txt:37
#, no-c-format
msgid "As you look at the sword, you suddenly hear a voice in your head!"
msgstr ""
#. code: .@idx = select(l("As you want!"),.@menustr$);
#: npc/functions/barber.txt:49
#, no-c-format
msgid "As you want!"
msgstr ""
#. code: 003-4,35,25,0 script Ashley NPC139,{
#: npc/003-4/ashley.txt:0
#, no-c-format
msgid "Ashley"
msgstr ""
#. code: l("Ask the Blue Sage about Cindy."),
#: npc/048-2/sageNikolai.txt:282
#, no-c-format
msgid "Ask the Blue Sage about Cindy."
msgstr ""
#. code: Name: "Assassin Amulet"
#: item_db.conf:-1
#, no-c-format
msgid "Assassin Amulet"
msgstr ""
#. code: Name: "Assassin Mask"
#: item_db.conf:-1
#, no-c-format
msgid "Assassin Mask"
msgstr ""
#. code: Name: "Assassin Ring"
#: item_db.conf:-1
#, no-c-format
msgid "Assassin Ring"
msgstr ""
#. code: Name: "AssassinBoots"
#: item_db.conf:-1
#, no-c-format
msgid "AssassinBoots"
msgstr ""
#. code: Name: "AssassinGloves"
#: item_db.conf:-1
#, no-c-format
msgid "AssassinGloves"
msgstr ""
#. code: Name: "AssassinPants"
#: item_db.conf:-1
#, no-c-format
msgid "AssassinPants"
msgstr ""
#. code: Name: "AssassinShirt"
#: item_db.conf:-1
#, no-c-format
msgid "AssassinShirt"
msgstr ""
#. code: mesc l("%s : %s", l("Astral Soul"),
#: npc/002-1/luca.txt:230
#: npc/commands/debug.txt:96
#: npc/commands/debug.txt~:96
#, no-c-format
msgid "Astral Soul"
msgstr ""
#. code: Name: "AstralCube"
#: item_db.conf:-1
#, no-c-format
msgid "AstralCube"
msgstr ""
#. code: mes l("At this point, the river deepens, slowing down to a leisurely pace. In its center you notice an unusual stone, waves breaking around it.");
#: npc/015-1/sword.txt:38
#, no-c-format
msgid "At this point, the river deepens, slowing down to a leisurely pace. In its center you notice an unusual stone, waves breaking around it."
msgstr ""
#. code: mesc l("Auldsbel places the logs next to his hut.");
#: npc/011-1/auldsbel.txt:1192
#, no-c-format
msgid "Auldsbel places the logs next to his hut."
msgstr ""
#. code: mesn l("Auldsbel the Wizard");
#: npc/011-1/auldsbel.txt:363
#: npc/011-1/auldsbel.txt:397
#: npc/011-1/auldsbel.txt:1088
#: npc/011-1/auldsbel.txt:753
#: npc/011-1/auldsbel.txt:778
#: npc/011-1/auldsbel.txt:810
#: npc/011-1/auldsbel.txt:532
#: npc/011-1/auldsbel.txt:645
#: npc/011-1/auldsbel.txt:1114
#: npc/011-1/auldsbel.txt:682
#: npc/011-1/auldsbel.txt:507
#: npc/011-1/auldsbel.txt:252
#: npc/011-1/auldsbel.txt:1097
#: npc/011-1/auldsbel.txt:313
#: npc/011-1/auldsbel.txt:985
#: npc/011-1/auldsbel.txt:205
#: npc/011-1/auldsbel.txt:1024
#: npc/011-1/auldsbel.txt:588
#: npc/011-1/auldsbel.txt:592
#: npc/011-1/auldsbel.txt:1258
#: npc/011-1/auldsbel.txt:547
#: npc/011-1/auldsbel.txt:698
#: npc/011-1/auldsbel.txt:451
#: npc/011-1/auldsbel.txt:1040
#: npc/011-1/auldsbel.txt:603
#: npc/011-1/auldsbel.txt:1196
#: npc/011-1/auldsbel.txt:765
#: npc/011-1/auldsbel.txt:445
#: npc/011-1/auldsbel.txt:1048
#: npc/011-1/auldsbel.txt:342
#: npc/011-1/auldsbel.txt:291
#: npc/011-1/auldsbel.txt:469
#: npc/011-1/auldsbel.txt:1129
#: npc/011-1/auldsbel.txt:927
#: npc/011-1/auldsbel.txt:1191
#: npc/011-1/auldsbel.txt:800
#: npc/011-1/auldsbel.txt:1237
#: npc/011-1/auldsbel.txt:1204
#: npc/011-1/auldsbel.txt:1000
#: npc/011-1/auldsbel.txt:375
#: npc/011-1/auldsbel.txt:234
#: npc/011-1/auldsbel.txt:459
#: npc/011-1/auldsbel.txt:865
#: npc/011-1/auldsbel.txt:836
#: npc/011-1/auldsbel.txt:561
#: npc/011-1/auldsbel.txt:421
#: npc/011-1/auldsbel.txt:339
#: npc/011-1/auldsbel.txt:1271
#: npc/011-1/auldsbel.txt:1216
#: npc/011-1/auldsbel.txt:1012
#: npc/011-1/auldsbel.txt:1145
#: npc/011-1/auldsbel.txt:1160
#: npc/011-1/auldsbel.txt:1265
#: npc/011-1/auldsbel.txt:871
#: npc/011-1/auldsbel.txt:331
#: npc/011-1/auldsbel.txt:1247
#: npc/011-1/auldsbel.txt:839
#: npc/011-1/auldsbel.txt:1276
#: npc/011-1/auldsbel.txt:372
#: npc/011-1/auldsbel.txt:223
#: npc/011-1/auldsbel.txt:301
#: npc/011-1/auldsbel.txt:325
#: npc/011-1/auldsbel.txt:1176
#: npc/011-1/auldsbel.txt:938
#: npc/011-1/auldsbel.txt:906
#: npc/011-1/auldsbel.txt:825
#: npc/011-1/auldsbel.txt:576
#: npc/011-1/auldsbel.txt:582
#: npc/011-1/auldsbel.txt:977
#: npc/011-1/auldsbel.txt:1035
#: npc/011-1/auldsbel.txt:679
#: npc/011-1/auldsbel.txt:909
#: npc/011-1/auldsbel.txt:954
#: npc/011-1/auldsbel.txt:345
#: npc/011-1/auldsbel.txt:217
#: npc/011-1/auldsbel.txt:1111
#: npc/011-1/auldsbel.txt:639
#: npc/011-1/auldsbel.txt:1052
#: npc/011-1/auldsbel.txt:378
#: npc/011-1/auldsbel.txt:915
#: npc/011-1/auldsbel.txt:231
#: npc/011-1/auldsbel.txt:121
#: npc/011-1/auldsbel.txt:614
#: npc/011-1/auldsbel.txt:626
#: npc/011-1/auldsbel.txt:498
#: npc/011-1/auldsbel.txt:516
#: npc/011-1/auldsbel.txt:427
#: npc/011-1/auldsbel.txt:1134
#: npc/011-1/auldsbel.txt:813
#: npc/011-1/auldsbel.txt:244
#: npc/011-1/auldsbel.txt:448
#: npc/011-1/auldsbel.txt:1241
#: npc/011-1/auldsbel.txt:739
#: npc/011-1/auldsbel.txt:750
#: npc/011-1/auldsbel.txt:775
#: npc/011-1/auldsbel.txt:275
#: npc/011-1/auldsbel.txt:900
#: npc/011-1/auldsbel.txt:211
#: npc/011-1/auldsbel.txt:310
#: npc/011-1/auldsbel.txt:1103
#: npc/011-1/auldsbel.txt:261
#: npc/011-1/auldsbel.txt:1210
#: npc/011-1/auldsbel.txt:415
#: npc/011-1/auldsbel.txt:176
#: npc/011-1/auldsbel.txt:570
#: npc/011-1/auldsbel.txt:854
#: npc/011-1/auldsbel.txt:400
#: npc/011-1/auldsbel.txt:238
#: npc/011-1/auldsbel.txt:1173
#: npc/011-1/auldsbel.txt:1094
#: npc/011-1/auldsbel.txt:409
#: npc/011-1/auldsbel.txt:167
#: npc/011-1/auldsbel.txt:991
#: npc/011-1/auldsbel.txt:1044
#: npc/011-1/auldsbel.txt:366
#: npc/011-1/auldsbel.txt:465
#: npc/011-1/auldsbel.txt:1224
#: npc/011-1/auldsbel.txt:554
#: npc/011-1/auldsbel.txt:294
#: npc/011-1/auldsbel.txt:442
#: npc/011-1/auldsbel.txt:1073
#: npc/011-1/auldsbel.txt:258
#: npc/011-1/auldsbel.txt:381
#: npc/011-1/auldsbel.txt:438
#: npc/011-1/auldsbel.txt:988
#: npc/011-1/auldsbel.txt:745
#: npc/011-1/auldsbel.txt:348
#: npc/011-1/auldsbel.txt:1003
#: npc/011-1/auldsbel.txt:319
#: npc/011-1/auldsbel.txt:170
#: npc/011-1/auldsbel.txt:868
#: npc/011-1/auldsbel.txt:1213
#: npc/011-1/auldsbel.txt:1142
#: npc/011-1/auldsbel.txt:115
#: npc/011-1/auldsbel.txt:360
#: npc/011-1/auldsbel.txt:304
#: npc/011-1/auldsbel.txt:704
#: npc/011-1/auldsbel.txt:433
#: npc/011-1/auldsbel.txt:934
#: npc/011-1/auldsbel.txt:351
#: npc/011-1/auldsbel.txt:403
#: npc/011-1/auldsbel.txt:564
#: npc/011-1/auldsbel.txt:982
#: npc/011-1/auldsbel.txt:892
#: npc/011-1/auldsbel.txt:691
#: npc/011-1/auldsbel.txt:874
#: npc/011-1/auldsbel.txt:1006
#: npc/011-1/auldsbel.txt:903
#: npc/011-1/auldsbel.txt:357
#: npc/011-1/auldsbel.txt:1066
#: npc/011-1/auldsbel.txt:1165
#, no-c-format
msgid "Auldsbel the Wizard"
msgstr ""
#. code: 011-1,50,68,0 script Auldsbel#_M NPC168,{
#: npc/011-1/auldsbel.txt:1
#, no-c-format
msgid "Auldsbel#_M"
msgstr ""
#. code: Name: "Aureole"
#: item_db.conf:-1
#, no-c-format
msgid "Aureole"
msgstr ""
#. code: mes l("Automated following will be determined by observation.");
#: npc/functions/game_rules.txt:13
#, no-c-format
msgid "Automated following will be determined by observation."
msgstr ""
#. code: Name: "AutumnMask"
#: item_db.conf:-1
#, no-c-format
msgid "AutumnMask"
msgstr ""
#. code: 030-2,198,61,0 script Avalia NPC356,{
#: npc/030-2/avalia.txt:1
#, no-c-format
msgid "Avalia"
msgstr ""
#. code: mesc b(l("Average monsters per mode:"));
#: npc/082-3/poppet.txt~:67
#: npc/082-3/poppet.txt:67
#, no-c-format
msgid "Average monsters per mode:"
msgstr ""
#. code: Name: "Axe"
#: item_db.conf:-1
#, no-c-format
msgid "Axe"
msgstr ""
#. code: Name: "AxeHat"
#: item_db.conf:-1
#, no-c-format
msgid "AxeHat"
msgstr ""
#. code: 029-1,62,90,0 script Ayasha NPC258,{
#: npc/029-1/hideandseek.txt:64
#, no-c-format
msgid "Ayasha"
msgstr ""
#. code: 029-1,64,90,0 script AyashaDebug NPC258,{
#: npc/029-1/hideandseek.txt:27
#, no-c-format
msgid "AyashaDebug"
msgstr ""
#. code: Name: "Azul Slime"
#: mob_db.conf:1154
#, no-c-format
msgid "Azul Slime"
msgstr ""
#. code: npctalk l("BUG, REPORT ME! Invalid Christmas 2021 NPC!");
#: npc/annuals/xmas/2021.txt~:140
#, no-c-format
msgid "BUG, REPORT ME! Invalid Christmas 2021 NPC!"
msgstr ""
#. code: l("Back"), -3,
#: npc/commands/debug.txt:102
#: npc/commands/debug.txt~:102
#, no-c-format
msgid "Back"
msgstr ""
#. code: 020-2,80,61,0 script Baktar NPC191,{
#: npc/020-2/baktar.txt:0
#, no-c-format
msgid "Baktar"
msgstr ""
#. code: Name: "Ball Lightning"
#: mob_db.conf:4607
#, no-c-format
msgid "Ball Lightning"
msgstr ""
#. code: 030-3,100,49,0 script Balthasar NPC385,{
#. code: mesn l("Balthasar");
#: npc/030-3/orum_homunculus.txt:228
#: npc/030-3/orum_homunculus.txt:146
#: npc/030-3/orum_homunculus.txt:399
#: npc/030-3/orum_homunculus.txt:80
#: npc/030-3/orum_homunculus.txt:433
#: npc/030-3/orum_homunculus.txt:439
#: npc/030-3/orum_homunculus.txt:378
#: npc/030-3/orum_homunculus.txt:155
#: npc/030-3/orum_homunculus.txt:102
#: npc/030-4/mana_battery.txt:28
#: npc/030-4/mana_battery.txt:37
#: npc/030-3/orum_homunculus.txt:411
#: npc/030-3/orum_homunculus.txt:14
#: npc/030-3/orum_homunculus.txt:58
#: npc/030-3/orum_homunculus.txt:259
#: npc/030-3/orum_homunculus.txt:210
#: npc/030-3/orum_homunculus.txt:36
#: npc/030-4/mana_battery.txt:50
#: npc/030-2/eljas.txt:185
#: npc/030-3/orum_homunculus.txt:124
#: npc/030-3/orum_homunculus.txt:451
#: npc/030-3/orum_homunculus.txt:192
#: npc/annuals/xmas/barriers.txt:14
#: npc/030-3/orum_homunculus.txt:314
#, no-c-format
msgid "Balthasar"
msgstr ""
#. code: Name: "Bandana"
#: item_db.conf:-1
#, no-c-format
msgid "Bandana"
msgstr ""
#. code: Name: "Bandit"
#: mob_db.conf:799
#, no-c-format
msgid "Bandit"
msgstr ""
#. code: Name: "Bandit Lord"
#: mob_db.conf:6523
#, no-c-format
msgid "Bandit Lord"
msgstr ""
#. code: Name: "BanditHood"
#: item_db.conf:-1
#, no-c-format
msgid "BanditHood"
msgstr ""
#. code: Name: "BansheeBow"
#: item_db.conf:-1
#, no-c-format
msgid "BansheeBow"
msgstr ""
#. code: 008-1,70,42,0 script Banu NPC154,{
#: npc/008-1/banu.txt:0
#, no-c-format
msgid "Banu"
msgstr ""
#. code: 010-2,27,30,0 script Bar Rules NPC400,{
#: npc/010-2/dimonds.txt:457
#, no-c-format
msgid "Bar Rules"
msgstr ""
#. code: 026-2,75,23,0 script Barbara Grey NPC320,{
#: npc/026-2/gy_inn_shops.txt:76
#, no-c-format
msgid "Barbara Grey"
msgstr ""
#. code: 002-1,91,33,0 script Bard NPC152,{
#: npc/002-1/bard.txt:1
#, no-c-format
msgid "Bard"
msgstr ""
#. code: Name: "Bardiche"
#: item_db.conf:-1
#, no-c-format
msgid "Bardiche"
msgstr ""
#. code: 009-2,65,49,0 script Barkeeper NPC112,{
#: npc/009-2/shops.txt:4
#, no-c-format
msgid "Barkeeper"
msgstr ""
#. code: 029-2,23,86,0 script Barrel#0 NPC400,{
#: npc/029-2/barrels.txt:0
#, no-c-format
msgid "Barrel#0"
msgstr ""
#. code: 029-2,28,86,0 script Barrel#1 NPC400,{
#: npc/029-2/barrels.txt:9
#, no-c-format
msgid "Barrel#1"
msgstr ""
#. code: 029-2,31,91,0 script Barrel#2 NPC400,{
#: npc/029-2/barrels.txt:14
#, no-c-format
msgid "Barrel#2"
msgstr ""
#. code: 029-2,36,85,0 script Barrel#3 NPC400,{
#: npc/029-2/barrels.txt:19
#, no-c-format
msgid "Barrel#3"
msgstr ""
#. code: 029-2,40,89,0 script Barrel#4 NPC400,{
#: npc/029-2/barrels.txt:24
#, no-c-format
msgid "Barrel#4"
msgstr ""
#. code: 029-2,38,91,0 script Barrel#5 NPC400,{
#: npc/029-2/barrels.txt:29
#, no-c-format
msgid "Barrel#5"
msgstr ""
#. code: 029-2,29,92,0 script Barrel#6 NPC400,{
#: npc/029-2/barrels.txt:34
#, no-c-format
msgid "Barrel#6"
msgstr ""
#. code: 029-2,24,91,0 script Barrel#7 NPC400,{
#: npc/029-2/barrels.txt:39
#, no-c-format
msgid "Barrel#7"
msgstr ""
#. code: 010-2,24,27,0 script Bartender NPC112,{
#: npc/010-2/dimonds.txt:528
#, no-c-format
msgid "Bartender"
msgstr ""
#. code: 002-2,68,25,0 script Bartender#Casino NPC112,{
#: npc/002-2/shops.txt:4
#, no-c-format
msgid "Bartender#Casino"
msgstr ""
#. code: 009-7,34,23,0 script Bartender#Duels NPC177,{
#: npc/009-7/shops.txt:4
#, no-c-format
msgid "Bartender#Duels"
msgstr ""
#. code: 010-2,75,68,0 script Basil NPC107,{
#: npc/010-2/dimonds.txt:589
#, no-c-format
msgid "Basil"
msgstr ""
#. code: Name: "BastardSword"
#: item_db.conf:-1
#, no-c-format
msgid "BastardSword"
msgstr ""
#. code: Name: "Bat"
#: mob_db.conf:151
#, no-c-format
msgid "Bat"
msgstr ""
#. code: Name: "BatTeeth"
#: item_db.conf:-1
#, no-c-format
msgid "BatTeeth"
msgstr ""
#. code: Name: "BatWing"
#: item_db.conf:-1
#, no-c-format
msgid "BatWing"
msgstr ""
#. code: 009-7,40,35,0 script Battle Master#Duels NPC322,{
#: npc/009-7/battlemaster.txt:0
#, no-c-format
msgid "Battle Master#Duels"
msgstr ""
#. code: Name: "BeanieCopter"
#: item_db.conf:-1
#, no-c-format
msgid "BeanieCopter"
msgstr ""
#. code: Name: "Bee"
#: mob_db.conf:586
#, no-c-format
msgid "Bee"
msgstr ""
#. code: Name: "Beer"
#: item_db.conf:-1
#, no-c-format
msgid "Beer"
msgstr ""
#. code: Name: "BeetleJuice"
#: item_db.conf:-1
#, no-c-format
msgid "BeetleJuice"
msgstr ""
#. code: message strcharinfo(0), l("Before anyone can even reach him, he executes the plan,");
#: npc/099-5/boss.txt~:1320
#: npc/099-5/boss.txt:1320
#, no-c-format
msgid "Before anyone can even reach him, he executes the plan,"
msgstr ""
#. code: mesc l("Before you stands a beautiful woman, dressed in dark purple robes and wearing a witch's hat.");
#: npc/013-1/sagatha.txt:62
#, no-c-format
msgid "Before you stands a beautiful woman, dressed in dark purple robes and wearing a witch's hat."
msgstr ""
#. code: rif(is_evtc(), l("Begin Nuclear Winter mode [45 min]"));
#: npc/082-3/poppet.txt~:84
#: npc/082-3/poppet.txt:84
#, no-c-format
msgid "Begin Nuclear Winter mode [45 min]"
msgstr ""
#. code: l("Begin Polish Warmachine mode [30 min]"),
#: npc/082-3/poppet.txt:83
#: npc/082-3/poppet.txt~:83
#, no-c-format
msgid "Begin Polish Warmachine mode [30 min]"
msgstr ""
#. code: l("Begin easy mode [10 min]"),
#: npc/082-3/poppet.txt:80
#: npc/082-3/poppet.txt~:80
#, no-c-format
msgid "Begin easy mode [10 min]"
msgstr ""
#. code: l("Begin hard mode [20 min]"),
#: npc/082-3/poppet.txt~:82
#: npc/082-3/poppet.txt:82
#, no-c-format
msgid "Begin hard mode [20 min]"
msgstr ""
#. code: l("Begin normal mode [15 min]"),
#: npc/082-3/poppet.txt:81
#: npc/082-3/poppet.txt~:81
#, no-c-format
msgid "Begin normal mode [15 min]"
msgstr ""
#. code: Name: "Beheader"
#: item_db.conf:-1
#, no-c-format
msgid "Beheader"
msgstr ""
#. code: 020-2,132,63,0 script Ben NPC193,{
#: npc/020-2/banker.txt:0
#, no-c-format
msgid "Ben"
msgstr ""
#. code: 026-2,37,24,0 script Bennet NPC310,{
#: npc/026-2/barman.txt:0
#, no-c-format
msgid "Bennet"
msgstr ""
#. code: Name: "BentNeedle"
#: item_db.conf:-1
#, no-c-format
msgid "BentNeedle"
msgstr ""
#. code: Name: "Beret"
#: item_db.conf:-1
#, no-c-format
msgid "Beret"
msgstr ""
#. code: 009-2,67,79,0 script Bernard NPC117,{
#: npc/009-2/bernard.txt:0
#, no-c-format
msgid "Bernard"
msgstr ""
#. code: mes l("Besides, only a handful of mana beings know how to erase something of existence.");
#: npc/099-5/boss.txt:688
#: npc/099-5/boss.txt~:688
#, no-c-format
msgid "Besides, only a handful of mana beings know how to erase something of existence."
msgstr ""
#. code: mesq l("Beware of what thou wishest for, mortal...");
#: npc/015-1/sword.txt:169
#, no-c-format
msgid "Beware of what thou wishest for, mortal..."
msgstr ""
#. code: 033-1,72,27,0 script Birrod NPC217,{
#: npc/033-1/birrod.txt:0
#, no-c-format
msgid "Birrod"
msgstr ""
#. code: Name: "Black Scorpion"
#: mob_db.conf:1330
#, no-c-format
msgid "Black Scorpion"
msgstr ""
#. code: Name: "BlackBeret"
#: item_db.conf:-1
#, no-c-format
msgid "BlackBeret"
msgstr ""
#. code: Name: "BlackBoots"
#: item_db.conf:-1
#, no-c-format
msgid "BlackBoots"
msgstr ""
#. code: Name: "BlackBowlerHat"
#: item_db.conf:-1
#, no-c-format
msgid "BlackBowlerHat"
msgstr ""
#. code: Name: "BlackBowlerHatBrown"
#: item_db.conf:-1
#, no-c-format
msgid "BlackBowlerHatBrown"
msgstr ""
#. code: Name: "BlackContributor"
#: item_db.conf:-1
#, no-c-format
msgid "BlackContributor"
msgstr ""
#. code: Name: "BlackCottonBoots"
#: item_db.conf:-1
#, no-c-format
msgid "BlackCottonBoots"
msgstr ""
#. code: Name: "BlackCottonCloth"
#: item_db.conf:-1
#, no-c-format
msgid "BlackCottonCloth"
msgstr ""
#. code: Name: "BlackCottonGloves"
#: item_db.conf:-1
#, no-c-format
msgid "BlackCottonGloves"
msgstr ""
#. code: Name: "BlackCottonHeadband"
#: item_db.conf:-1
#, no-c-format
msgid "BlackCottonHeadband"
msgstr ""
#. code: Name: "BlackCottonShirt"
#: item_db.conf:-1
#, no-c-format
msgid "BlackCottonShirt"
msgstr ""
#. code: Name: "BlackCottonShorts"
#: item_db.conf:-1
#, no-c-format
msgid "BlackCottonShorts"
msgstr ""
#. code: Name: "BlackCottonSkirt"
#: item_db.conf:-1
#, no-c-format
msgid "BlackCottonSkirt"
msgstr ""
#. code: Name: "BlackCottonTrousers"
#: item_db.conf:-1
#, no-c-format
msgid "BlackCottonTrousers"
msgstr ""
#. code: Name: "BlackCowboyHat"
#: item_db.conf:-1
#, no-c-format
msgid "BlackCowboyHat"
msgstr ""
#. code: Name: "BlackDesertHat"
#: item_db.conf:-1
#, no-c-format
msgid "BlackDesertHat"
msgstr ""
#. code: Name: "BlackDye"
#: item_db.conf:-1
#, no-c-format
msgid "BlackDye"
msgstr ""
#. code: Name: "BlackEvokersRobeBlue"
#: item_db.conf:-1
#, no-c-format
msgid "BlackEvokersRobeBlue"
msgstr ""
#. code: Name: "BlackFineDress"
#: item_db.conf:-1
#, no-c-format
msgid "BlackFineDress"
msgstr ""
#. code: 002-2,75,60,0 script BlackJack NPC107,{
#: npc/002-2/casino.txt:34
#, no-c-format
msgid "BlackJack"
msgstr ""
#. code: Name: "BlackMiniskirt"
#: item_db.conf:-1
#, no-c-format
msgid "BlackMiniskirt"
msgstr ""
#. code: Name: "BlackPearl"
#: item_db.conf:-1
#, no-c-format
msgid "BlackPearl"
msgstr ""
#. code: Name: "BlackRabbitEars"
#: item_db.conf:-1
#, no-c-format
msgid "BlackRabbitEars"
msgstr ""
#. code: Name: "BlackRose"
#: item_db.conf:-1
#, no-c-format
msgid "BlackRose"
msgstr ""
#. code: Name: "BlackScorpionStinger"
#: item_db.conf:-1
#, no-c-format
msgid "BlackScorpionStinger"
msgstr ""
#. code: Name: "BlackShades"
#: item_db.conf:-1
#, no-c-format
msgid "BlackShades"
msgstr ""
#. code: Name: "BlackShortTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "BlackShortTankTop"
msgstr ""
#. code: Name: "BlackSilkRobe"
#: item_db.conf:-1
#, no-c-format
msgid "BlackSilkRobe"
msgstr ""
#. code: Name: "BlackSorcererBlack"
#: item_db.conf:-1
#, no-c-format
msgid "BlackSorcererBlack"
msgstr ""
#. code: Name: "BlackSorcererDBlue"
#: item_db.conf:-1
#, no-c-format
msgid "BlackSorcererDBlue"
msgstr ""
#. code: Name: "BlackSorcererDGreen"
#: item_db.conf:-1
#, no-c-format
msgid "BlackSorcererDGreen"
msgstr ""
#. code: Name: "BlackSorcererGreen"
#: item_db.conf:-1
#, no-c-format
msgid "BlackSorcererGreen"
msgstr ""
#. code: Name: "BlackSorcererLBlue"
#: item_db.conf:-1
#, no-c-format
msgid "BlackSorcererLBlue"
msgstr ""
#. code: Name: "BlackSorcererOrange"
#: item_db.conf:-1
#, no-c-format
msgid "BlackSorcererOrange"
msgstr ""
#. code: Name: "BlackSorcererPink"
#: item_db.conf:-1
#, no-c-format
msgid "BlackSorcererPink"
msgstr ""
#. code: Name: "BlackSorcererPurple"
#: item_db.conf:-1
#, no-c-format
msgid "BlackSorcererPurple"
msgstr ""
#. code: Name: "BlackSorcererRed"
#: item_db.conf:-1
#, no-c-format
msgid "BlackSorcererRed"
msgstr ""
#. code: Name: "BlackSorcererWhite"
#: item_db.conf:-1
#, no-c-format
msgid "BlackSorcererWhite"
msgstr ""
#. code: Name: "BlackSorcererYellow"
#: item_db.conf:-1
#, no-c-format
msgid "BlackSorcererYellow"
msgstr ""
#. code: Name: "BlackTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "BlackTankTop"
msgstr ""
#. code: Name: "BlackTurtleneck"
#: item_db.conf:-1
#, no-c-format
msgid "BlackTurtleneck"
msgstr ""
#. code: Name: "BlackVNeckSweater"
#: item_db.conf:-1
#, no-c-format
msgid "BlackVNeckSweater"
msgstr ""
#. code: Name: "BlackWizardHat"
#: item_db.conf:-1
#, no-c-format
msgid "BlackWizardHat"
msgstr ""
#. code: Name: "BlackWizardRobe"
#: item_db.conf:-1
#, no-c-format
msgid "BlackWizardRobe"
msgstr ""
#. code: 010-2,85,41,0 script Blacksmith NPC146,{
#: npc/010-2/dimonds.txt:558
#, no-c-format
msgid "Blacksmith"
msgstr ""
#. code: Name: "BlacksmithsAxe"
#: item_db.conf:-1
#, no-c-format
msgid "BlacksmithsAxe"
msgstr ""
#. code: 026-1,50,32,0 script Blackwin NPC316,{
#: npc/026-1/evil_guard.txt:0
#, no-c-format
msgid "Blackwin"
msgstr ""
#. code: Name: "BlinkingEvil"
#: item_db.conf:-1
#, no-c-format
msgid "BlinkingEvil"
msgstr ""
#. code: Name: "BlinkingEvilBlue"
#: item_db.conf:-1
#, no-c-format
msgid "BlinkingEvilBlue"
msgstr ""
#. code: Name: "BlinkingEvilHalloween"
#: item_db.conf:-1
#, no-c-format
msgid "BlinkingEvilHalloween"
msgstr ""
#. code: Name: "BlinkingEvilPink"
#: item_db.conf:-1
#, no-c-format
msgid "BlinkingEvilPink"
msgstr ""
#. code: Name: "BlinkingEvilRed"
#: item_db.conf:-1
#, no-c-format
msgid "BlinkingEvilRed"
msgstr ""
#. code: Name: "BlinkingEvilYellow"
#: item_db.conf:-1
#, no-c-format
msgid "BlinkingEvilYellow"
msgstr ""
#. code: Name: "BlinkingHocus"
#: item_db.conf:-1
#, no-c-format
msgid "BlinkingHocus"
msgstr ""
#. code: Name: "BloodInk"
#: item_db.conf:-1
#, no-c-format
msgid "BloodInk"
msgstr ""
#. code: Name: "BloodWine"
#: item_db.conf:-1
#, no-c-format
msgid "BloodWine"
msgstr ""
#. code: Name: "Bloodstone"
#: item_db.conf:-1
#, no-c-format
msgid "Bloodstone"
msgstr ""
#. code: 012-1,36,99,0 script Blossom NPC163,{
#: npc/012-1/shops.txt:23
#, no-c-format
msgid "Blossom"
msgstr ""
#. code: Name: "Blue Slime"
#: mob_db.conf:6774
#, no-c-format
msgid "Blue Slime"
msgstr ""
#. code: Name: "Blue Spark"
#: mob_db.conf:6562
#, no-c-format
msgid "Blue Spark"
msgstr ""
#. code: Name: "BlueChristmasSweater"
#: item_db.conf:-1
#, no-c-format
msgid "BlueChristmasSweater"
msgstr ""
#. code: Name: "BlueDottedWrap"
#: item_db.conf:-1
#, no-c-format
msgid "BlueDottedWrap"
msgstr ""
#. code: Name: "BlueEasterEgg"
#: item_db.conf:-1
#, no-c-format
msgid "BlueEasterEgg"
msgstr ""
#. code: Name: "BlueEggshellHat"
#: item_db.conf:-1
#, no-c-format
msgid "BlueEggshellHat"
msgstr ""
#. code: Name: "BlueHint"
#: item_db.conf:-1
#, no-c-format
msgid "BlueHint"
msgstr ""
#. code: Name: "BlueHitchhikersTowel"
#: item_db.conf:-1
#, no-c-format
msgid "BlueHitchhikersTowel"
msgstr ""
#. code: Name: "BlueOrnament"
#: item_db.conf:-1
#, no-c-format
msgid "BlueOrnament"
msgstr ""
#. code: Name: "BluePowder"
#: item_db.conf:-1
#, no-c-format
msgid "BluePowder"
msgstr ""
#. code: Name: "BluePresentBox"
#: item_db.conf:-1
#, no-c-format
msgid "BluePresentBox"
msgstr ""
#. code: Name: "BluePresentHat"
#: item_db.conf:-1
#, no-c-format
msgid "BluePresentHat"
msgstr ""
#. code: Name: "BlueRose"
#: item_db.conf:-1
#, no-c-format
msgid "BlueRose"
msgstr ""
#. code: Name: "BlueRoseHat"
#: item_db.conf:-1
#, no-c-format
msgid "BlueRoseHat"
msgstr ""
#. code: Name: "BlueTicket"
#: item_db.conf:-1
#, no-c-format
msgid "BlueTicket"
msgstr ""
#. code: Name: "BlueWolfHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "BlueWolfHelmet"
msgstr ""
#. code: Name: "BlueWrap"
#: item_db.conf:-1
#, no-c-format
msgid "BlueWrap"
msgstr ""
#. code: Name: "Blueberries"
#: item_db.conf:-1
#, no-c-format
msgid "Blueberries"
msgstr ""
#. code: Name: "Bluepar"
#: mob_db.conf:1192
#, no-c-format
msgid "Bluepar"
msgstr ""
#. code: rif(BodyType == BODYTYPE_2, "► ") + l("Body type %s", "B"), BODYTYPE_2,
#. code: rif(BodyType == BODYTYPE_3, "► ") + l("Body type %s", "A"), BODYTYPE_3,
#. code: rif(BodyType == BODYTYPE_1, "► ") + l("Body type %s", "C"), BODYTYPE_1);
#: npc/functions/barber.txt:127
#: npc/functions/barber.txt:126
#: npc/functions/barber.txt:125
#, no-c-format
msgid "Body type %s"
msgstr ""
#. code: Name: "Bone"
#: item_db.conf:-1
#, no-c-format
msgid "Bone"
msgstr ""
#. code: Name: "BoneArrows"
#: item_db.conf:-1
#, no-c-format
msgid "BoneArrows"
msgstr ""
#. code: Name: "BoneDarts"
#: item_db.conf:-1
#, no-c-format
msgid "BoneDarts"
msgstr ""
#. code: Name: "BoneKnife"
#: item_db.conf:-1
#, no-c-format
msgid "BoneKnife"
msgstr ""
#. code: 051-1,142,39,0 script Bones NPC367,{
#: npc/051-1/desert.txt:1
#, no-c-format
msgid "Bones"
msgstr ""
#. code: Name: "BookPage"
#: item_db.conf:-1
#, no-c-format
msgid "BookPage"
msgstr ""
#. code: 099-1,40,37,0 script Bookcase#099-1 NPC400,{
#: npc/099-2/logic.txt:681
#, no-c-format
msgid "Bookcase#099-1"
msgstr ""
#. code: 099-1,65,37,0 script Bookcase#099-1b NPC400,{
#: npc/099-2/logic.txt:697
#, no-c-format
msgid "Bookcase#099-1b"
msgstr ""
#. code: mesn l("Bookshelf");
#: npc/009-2/misc.txt:32
#: npc/009-2/misc.txt:38
#: npc/009-2/misc.txt:55
#: npc/009-2/misc.txt:45
#: npc/009-2/misc.txt:29
#: npc/009-2/misc.txt:42
#: npc/009-2/misc.txt:14
#: npc/009-2/misc.txt:19
#: npc/009-2/misc.txt:50
#: npc/009-2/misc.txt:24
#: npc/009-2/misc.txt:35
#, no-c-format
msgid "Bookshelf"
msgstr ""
#. code: Name: "Boots"
#: item_db.conf:-1
#, no-c-format
msgid "Boots"
msgstr ""
#. code: Name: "Boss Medal"
#: item_db.conf:-1
#, no-c-format
msgid "Boss Medal"
msgstr ""
#. code: mesc l("Boss Medals are earned each %s boss points. They are account-bound and cannot be given to other players.", fnum(.price));
#: npc/099-7/chronos.txt:18
#: npc/099-7/cronos.txt~:17
#, no-c-format
msgid "Boss Medals are earned each %s boss points. They are account-bound and cannot be given to other players."
msgstr ""
#. code: mesc l("Boss points: %s", fnum(BOSS_POINTS));
#: npc/functions/scoreboards.txt:228
#, no-c-format
msgid "Boss points: %s"
msgstr ""
#. code: Name: "BottleOfSand"
#: item_db.conf:-1
#, no-c-format
msgid "BottleOfSand"
msgstr ""
#. code: Name: "BottleOfWater"
#: item_db.conf:-1
#, no-c-format
msgid "BottleOfWater"
msgstr ""
#. code: Name: "Bow"
#: item_db.conf:-1
#, no-c-format
msgid "Bow"
msgstr ""
#. code: Name: "BowlerHat"
#: item_db.conf:-1
#, no-c-format
msgid "BowlerHat"
msgstr ""
#. code: Name: "BowlerHatBrown"
#: item_db.conf:-1
#, no-c-format
msgid "BowlerHatBrown"
msgstr ""
#. code: 020-2,35,65,0 script Bracco NPC135,{
#: npc/020-2/shops.txt:12
#, no-c-format
msgid "Bracco"
msgstr ""
#. code: Name: "BrainStem"
#: item_db.conf:-1
#, no-c-format
msgid "BrainStem"
msgstr ""
#. code: message strcharinfo(0), l("Brave adventurers from all around the world,");
#: npc/099-5/boss.txt:1300
#: npc/099-5/boss.txt~:1300
#, no-c-format
msgid "Brave adventurers from all around the world,"
msgstr ""
#. code: mesc l("%s : %s", l("Brawling"),
#: npc/commands/debug.txt:90
#: npc/002-1/luca.txt:224
#: npc/commands/debug.txt~:90
#, no-c-format
msgid "Brawling"
msgstr ""
#. code: mesq l("Bring me ten bug legs, and I will reveal its invocation to you.");
#: npc/011-1/auldsbel.txt:1074
#, no-c-format
msgid "Bring me ten bug legs, and I will reveal its invocation to you."
msgstr ""
#. code: 009-6,36,40,0 script Brodomir NPC116,{
#: npc/009-6/brodomir.txt:4
#, no-c-format
msgid "Brodomir"
msgstr ""
#. code: Name: "BrokenDoll"
#: item_db.conf:-1
#, no-c-format
msgid "BrokenDoll"
msgstr ""
#. code: Name: "BrokenFourLeafAmulet"
#: item_db.conf:-1
#, no-c-format
msgid "BrokenFourLeafAmulet"
msgstr ""
#. code: Name: "BromenalBoots"
#: item_db.conf:-1
#, no-c-format
msgid "BromenalBoots"
msgstr ""
#. code: Name: "BromenalChest"
#: item_db.conf:-1
#, no-c-format
msgid "BromenalChest"
msgstr ""
#. code: Name: "BromenalFourLeafAmulet"
#: item_db.conf:-1
#, no-c-format
msgid "BromenalFourLeafAmulet"
msgstr ""
#. code: Name: "BromenalGloves"
#: item_db.conf:-1
#, no-c-format
msgid "BromenalGloves"
msgstr ""
#. code: Name: "BromenalHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "BromenalHelmet"
msgstr ""
#. code: Name: "BromenalLegs"
#: item_db.conf:-1
#, no-c-format
msgid "BromenalLegs"
msgstr ""
#. code: Name: "BromenalShield"
#: item_db.conf:-1
#, no-c-format
msgid "BromenalShield"
msgstr ""
#. code: mes l("Browsing through the books, you come across a manuscript entitled 'Notes of Potaffe, On Transmutation.'");
#: npc/009-2/misc.txt:20
#, no-c-format
msgid "Browsing through the books, you come across a manuscript entitled 'Notes of Potaffe, On Transmutation.'"
msgstr ""
#. code: 011-6,27,200,0 script Bryant NPC126,{
#: npc/011-6/bryant.txt:1
#, no-c-format
msgid "Bryant"
msgstr ""
#. code: Name: "BucketHat"
#: item_db.conf:-1
#, no-c-format
msgid "BucketHat"
msgstr ""
#. code: Name: "BugLeg"
#: item_db.conf:-1
#, no-c-format
msgid "BugLeg"
msgstr ""
#. code: Name: "BullHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "BullHelmet"
msgstr ""
#. code: Name: "BunchOfParsley"
#: item_db.conf:-1
#, no-c-format
msgid "BunchOfParsley"
msgstr ""
#. code: 036-2,23,35,0 script Bunkmaster Daban NPC212,{
#: npc/036-2/shops.txt:28
#, no-c-format
msgid "Bunkmaster Daban"
msgstr ""
#. code: 035-2,23,35,0 script Bunkmaster Phict NPC212,{
#: npc/035-2/shops.txt:16
#, no-c-format
msgid "Bunkmaster Phict"
msgstr ""
#. code: Name: "BunnyEars"
#: item_db.conf:-1
#, no-c-format
msgid "BunnyEars"
msgstr ""
#. code: mesq l("But I can't keep doing that too much, and it is dangerous if you're alone, so make sure you have company. It is always more fun in groups.");
#: npc/082-3/poppet.txt:61
#: npc/082-3/poppet.txt~:61
#, no-c-format
msgid "But I can't keep doing that too much, and it is dangerous if you're alone, so make sure you have company. It is always more fun in groups."
msgstr ""
#. code: mesq l("But alas, thou need more magical power for that.");
#: npc/015-1/sword.txt:242
#, no-c-format
msgid "But alas, thou need more magical power for that."
msgstr ""
#. code: mes l("But be warned, monsters respawn on their own every five minutes.");
#: npc/099-7/boss.txt:715
#, no-c-format
msgid "But be warned, monsters respawn on their own every five minutes."
msgstr ""
#. code: mesq l("But be warned: you won't be able to use advanced healing magic until you are more capable in your regular magic usage.");
#: npc/002-1/elanore.txt:192
#, no-c-format
msgid "But be warned: you won't be able to use advanced healing magic until you are more capable in your regular magic usage."
msgstr ""
#. code: mesq l("But in this side of the æther, where existence itself is challenged, time is hardly important.");
#: npc/082-3/poppet.txt~:34
#: npc/082-3/poppet.txt:34
#, no-c-format
msgid "But in this side of the æther, where existence itself is challenged, time is hardly important."
msgstr ""
#. code: message strcharinfo(0), l("But it might be too late.");
#: npc/099-5/boss.txt:1295
#: npc/099-5/boss.txt~:1295
#, no-c-format
msgid "But it might be too late."
msgstr ""
#. code: mesq l("But please don't tell Angela this. She is already a worrywart, knowing Balthasar is after her husband will only makes things worse.");
#: npc/048-2/sageNikolai.txt:329
#, no-c-format
msgid "But please don't tell Angela this. She is already a worrywart, knowing Balthasar is after her husband will only makes things worse."
msgstr ""
#. code: mesq l("But remember, the game isn't fun when you already know what to do. Use it well or you will lose interest in playing The Mana World! Please help by reporting anything that is unclear, outdated or that needs to be seen on our forums at %s.", "@@https://forums.themanaworld.org|@@");
#: npc/009-1/guide.txt:165
#, no-c-format
msgid "But remember, the game isn't fun when you already know what to do. Use it well or you will lose interest in playing The Mana World! Please help by reporting anything that is unclear, outdated or that needs to be seen on our forums at %s."
msgstr ""
#. code: message strcharinfo(0), l("But what will be of our brave adventurers,");
#: npc/099-5/boss.txt~:1370
#: npc/099-5/boss.txt:1370
#, no-c-format
msgid "But what will be of our brave adventurers,"
msgstr ""
#. code: Name: "Butterfly"
#: mob_db.conf:624
#, no-c-format
msgid "Butterfly"
msgstr ""
#. code: 002-4,30,47,0 script Button#mine-1 NPC400,0,0,{
#: npc/002-4/mine_triggerone.txt:0
#, no-c-format
msgid "Button#mine-1"
msgstr ""
#. code: 002-4,100,37,0 script Button#mine-2 NPC400,0,0,{
#: npc/002-4/mine_triggertwo.txt:0
#, no-c-format
msgid "Button#mine-2"
msgstr ""
#. code: 002-4,91,99,0 script Button#mine-3 NPC400,0,0,{
#: npc/002-4/mine_triggerthree.txt:0
#, no-c-format
msgid "Button#mine-3"
msgstr ""
#. code: l("Bye for now."),
#: npc/functions/goodbye.txt:23
#, no-c-format
msgid "Bye for now."
msgstr ""
#. code: l("Bye then!"),
#: npc/functions/goodbye.txt:21
#, no-c-format
msgid "Bye then!"
msgstr ""
#. code: mesq l("Bye!");
#. code: l("Bye!"),
#: npc/008-1/hinnak.txt:228
#: npc/functions/goodbye.txt:19
#, no-c-format
msgid "Bye!"
msgstr ""
#. code: l("Bye.");
#: npc/functions/banker.txt:130
#, no-c-format
msgid "Bye."
msgstr ""
#. code: Name: "CactusDrink"
#: item_db.conf:-1
#, no-c-format
msgid "CactusDrink"
msgstr ""
#. code: Name: "CactusPotion"
#: item_db.conf:-1
#, no-c-format
msgid "CactusPotion"
msgstr ""
#. code: Name: "Cake"
#: item_db.conf:-1
#, no-c-format
msgid "Cake"
msgstr ""
#. code: l("Can you do something with my color?"),
#: npc/functions/barber.txt:179
#, no-c-format
msgid "Can you do something with my color?"
msgstr ""
#. code: l("Can you explain skills again?"), -2,
#: npc/002-1/luca.txt:236
#, no-c-format
msgid "Can you explain skills again?"
msgstr ""
#. code: npctalkonce(l("Can you please go away?"));
#: npc/functions/random-talk.txt:153
#, no-c-format
msgid "Can you please go away?"
msgstr ""
#. code: l("Can you teach me a skill?"), -1,
#: npc/002-1/luca.txt:237
#, no-c-format
msgid "Can you teach me a skill?"
msgstr ""
#. code: npctalkonce(l("Can't talk right now, I'm on patrol duty."));
#: npc/functions/random-talk.txt:156
#, no-c-format
msgid "Can't talk right now, I'm on patrol duty."
msgstr ""
#. code: 002-2,72,92,0 script Candide NPC156,{
#: npc/002-2/bleacher.txt:1
#, no-c-format
msgid "Candide"
msgstr ""
#. code: Name: "Candied Slime"
#: mob_db.conf:6863
#, no-c-format
msgid "Candied Slime"
msgstr ""
#. code: Name: "CandleHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "CandleHelmet"
msgstr ""
#. code: 029-1,46,111,0 script Candor Dock NPC400,1,0,{
#: npc/029-1/dock.txt:1
#, no-c-format
msgid "Candor Dock"
msgstr ""
#. code: 029-1,51,118,0 script Candor Koga NPC395,8,7,{
#: npc/029-1/dock.txt:9
#, no-c-format
msgid "Candor Koga"
msgstr ""
#. code: Name: "Candy"
#: item_db.conf:-1
#, no-c-format
msgid "Candy"
msgstr ""
#. code: Name: "CandyCane"
#: item_db.conf:-1
#, no-c-format
msgid "CandyCane"
msgstr ""
#. code: Name: "CandyPumpkin"
#: item_db.conf:-1
#, no-c-format
msgid "CandyPumpkin"
msgstr ""
#. code: Name: "Cap"
#: item_db.conf:-1
#, no-c-format
msgid "Cap"
msgstr ""
#. code: Name: "CaptainsHat"
#: item_db.conf:-1
#, no-c-format
msgid "CaptainsHat"
msgstr ""
#. code: Name: "CaramelApple"
#: item_db.conf:-1
#, no-c-format
msgid "CaramelApple"
msgstr ""
#. code: Name: "CaramelCandy"
#: item_db.conf:-1
#, no-c-format
msgid "CaramelCandy"
msgstr ""
#. code: Name: "CarbonGasMask"
#: item_db.conf:-1
#, no-c-format
msgid "CarbonGasMask"
msgstr ""
#. code: message strcharinfo(0), l("Carefully written for over a decade.");
#: npc/099-5/boss.txt:1325
#: npc/099-5/boss.txt~:1325
#, no-c-format
msgid "Carefully written for over a decade."
msgstr ""
#. code: 027-2,44,25,0 script Caretaker NPC159,{
#: npc/027-2/caretaker.txt:1
#, no-c-format
msgid "Caretaker"
msgstr ""
#. code: Name: "CashiersShade"
#: item_db.conf:-1
#, no-c-format
msgid "CashiersShade"
msgstr ""
#. code: Name: "CasinoCoins"
#: item_db.conf:-1
#, no-c-format
msgid "CasinoCoins"
msgstr ""
#. code: Name: "CatEars"
#: item_db.conf:-1
#, no-c-format
msgid "CatEars"
msgstr ""
#. code: 018-2,37,22,0 script Caul NPC107,{
#: npc/018-2/caul.txt:1
#, no-c-format
msgid "Caul"
msgstr ""
#. code: Name: "Cave Maggot"
#: mob_db.conf:6127
#, no-c-format
msgid "Cave Maggot"
msgstr ""
#. code: Name: "Cave Snake"
#: mob_db.conf:368
#, no-c-format
msgid "Cave Snake"
msgstr ""
#. code: Name: "CaveSnakeEgg"
#: item_db.conf:-1
#, no-c-format
msgid "CaveSnakeEgg"
msgstr ""
#. code: Name: "CaveSnakeLamp"
#: item_db.conf:-1
#, no-c-format
msgid "CaveSnakeLamp"
msgstr ""
#. code: Name: "CaveSnakeTongue"
#: item_db.conf:-1
#, no-c-format
msgid "CaveSnakeTongue"
msgstr ""
#. code: 009-8,29,124,0 script Celestia NPC144,{
#: npc/009-8/celestia.txt:1
#, no-c-format
msgid "Celestia"
msgstr ""
#. code: 009-1,72,54,0 script Celestia BackDoor NPC32767,0,0,{
#: npc/009-8/celestia.txt:292
#, no-c-format
msgid "Celestia BackDoor"
msgstr ""
#. code: 009-8,40,125,0 script Celestia Basement NPC32767,0,0,{
#: npc/009-8/basement.txt:6
#, no-c-format
msgid "Celestia Basement"
msgstr ""
#. code: 009-1,74,49,0 script Celestia Door NPC32767,0,0,{
#: npc/009-8/celestia.txt:287
#, no-c-format
msgid "Celestia Door"
msgstr ""
#. code: 009-8,68,123,0 script Celestia Interceptor NPC32767,1,0,{
#: npc/009-8/basement.txt:13
#, no-c-format
msgid "Celestia Interceptor"
msgstr ""
#. code: 009-8,69,113,0 script Celestia Mask0 NPC32767,0,0,{
#: npc/009-8/basement.txt:27
#, no-c-format
msgid "Celestia Mask0"
msgstr ""
#. code: 009-8,69,112,0 script Celestia Mask1 NPC32767,0,0,{
#: npc/009-8/basement.txt:20
#, no-c-format
msgid "Celestia Mask1"
msgstr ""
#. code: 069-2,117,31,0 script Celestia Mask10 NPC32767,0,0,{
#: npc/009-8/basement.txt:104
#, no-c-format
msgid "Celestia Mask10"
msgstr ""
#. code: 069-2,86,31,0 script Celestia Mask11 NPC32767,0,0,{
#: npc/009-8/basement.txt:111
#, no-c-format
msgid "Celestia Mask11"
msgstr ""
#. code: 069-2,55,31,0 script Celestia Mask12 NPC32767,0,0,{
#: npc/009-8/basement.txt:118
#, no-c-format
msgid "Celestia Mask12"
msgstr ""
#. code: 069-2,24,31,0 script Celestia Mask13 NPC32767,0,0,{
#: npc/009-8/basement.txt:125
#, no-c-format
msgid "Celestia Mask13"
msgstr ""
#. code: 009-8,69,114,0 script Celestia Mask2 NPC32767,0,0,{
#: npc/009-8/basement.txt:48
#, no-c-format
msgid "Celestia Mask2"
msgstr ""
#. code: 069-2,97,127,0 script Celestia Mask3 NPC32767,1,0,{
#: npc/009-8/basement.txt:55
#, no-c-format
msgid "Celestia Mask3"
msgstr ""
#. code: 069-2,116,127,0 script Celestia Mask4 NPC32767,1,0,{
#: npc/009-8/basement.txt:62
#, no-c-format
msgid "Celestia Mask4"
msgstr ""
#. code: 069-2,44,127,0 script Celestia Mask5 NPC32767,2,0,{
#: npc/009-8/basement.txt:69
#, no-c-format
msgid "Celestia Mask5"
msgstr ""
#. code: 069-2,117,62,0 script Celestia Mask6 NPC32767,0,0,{
#: npc/009-8/basement.txt:76
#, no-c-format
msgid "Celestia Mask6"
msgstr ""
#. code: 069-2,86,62,0 script Celestia Mask7 NPC32767,0,0,{
#: npc/009-8/basement.txt:83
#, no-c-format
msgid "Celestia Mask7"
msgstr ""
#. code: 069-2,55,62,0 script Celestia Mask8 NPC32767,0,0,{
#: npc/009-8/basement.txt:90
#, no-c-format
msgid "Celestia Mask8"
msgstr ""
#. code: 069-2,24,62,0 script Celestia Mask9 NPC32767,0,0,{
#: npc/009-8/basement.txt:97
#, no-c-format
msgid "Celestia Mask9"
msgstr ""
#. code: 026-2,38,118,0 script Cerhan NPC311,{
#: npc/026-2/cerhan.txt:1
#, no-c-format
msgid "Cerhan"
msgstr ""
#. code: Name: "ChainmailShirt"
#: item_db.conf:-1
#, no-c-format
msgid "ChainmailShirt"
msgstr ""
#. code: mesn l("Chairman");
#: npc/fermi/chairman.txt~:10
#: npc/fermi/chairman.txt:10
#, no-c-format
msgid "Chairman"
msgstr ""
#. code: mes b(l("Changing your body type will send you back to the character selection screen."));
#: npc/functions/barber.txt:120
#, no-c-format
msgid "Changing your body type will send you back to the character selection screen."
msgstr ""
#. code: 029-1,48,67,0 script Charda NPC260,{
#: npc/029-1/hideandseek.txt:193
#, no-c-format
msgid "Charda"
msgstr ""
#. code: 001-1,43,48,0 script Ched NPC113,{
#: npc/001-1/ched.txt:1
#, no-c-format
msgid "Ched"
msgstr ""
#. code: l("Cheers!"),
#: npc/functions/goodbye.txt:27
#, no-c-format
msgid "Cheers!"
msgstr ""
#. code: 036-2,23,38,0 script Chef Armand NPC211,{
#: npc/036-2/shops.txt:1
#, no-c-format
msgid "Chef Armand"
msgstr ""
#. code: 010-2,33,25,0 script Chef#dimond NPC148,{
#: npc/010-2/chef.txt:0
#, no-c-format
msgid "Chef#dimond"
msgstr ""
#. code: 026-2,30,56,0 script Chef#graveyard NPC300,{
#: npc/026-2/gy_inn_shops.txt:1
#, no-c-format
msgid "Chef#graveyard"
msgstr ""
#. code: Name: "ChefHat"
#: item_db.conf:-1
#, no-c-format
msgid "ChefHat"
msgstr ""
#. code: Name: "Cherry"
#: item_db.conf:-1
#, no-c-format
msgid "Cherry"
msgstr ""
#. code: Name: "CherryCake"
#: item_db.conf:-1
#, no-c-format
msgid "CherryCake"
msgstr ""
#. code: 013-3,28,27,0 script Chest#DemonMask NPC111,{
#: npc/013-3/mask_chest.txt:1
#, no-c-format
msgid "Chest#DemonMask"
msgstr ""
#. code: 013-3,127,68,0 script Chest#boring NPC111,{
#: npc/013-3/misc.txt:1
#, no-c-format
msgid "Chest#boring"
msgstr ""
#. code: 052-2,146,83,0 script Chest#illia NPC111,{
#: npc/052-2/chest.txt:1
#, no-c-format
msgid "Chest#illia"
msgstr ""
#. code: 099-7,38,125,0 script Chest#keshlam NPC111,{
#: npc/099-7/boss.txt:640
#, no-c-format
msgid "Chest#keshlam"
msgstr ""
#. code: 013-3,177,22,0 script Chest#sword NPC111,{
#: npc/013-3/sword_chest.txt:1
#, no-c-format
msgid "Chest#sword"
msgstr ""
#. code: Name: "ChicSantaHat"
#: item_db.conf:-1
#, no-c-format
msgid "ChicSantaHat"
msgstr ""
#. code: Name: "ChickenLeg"
#: item_db.conf:-1
#, no-c-format
msgid "ChickenLeg"
msgstr ""
#. code: 030-2,127,42,0 script Chief Warrick NPC329,{
#: npc/030-2/chief_helper.txt:1
#, no-c-format
msgid "Chief Warrick"
msgstr ""
#. code: Name: "ChocolateBar"
#: item_db.conf:-1
#, no-c-format
msgid "ChocolateBar"
msgstr ""
#. code: Name: "ChocolateCake"
#: item_db.conf:-1
#, no-c-format
msgid "ChocolateCake"
msgstr ""
#. code: Name: "ChocolateMouboo"
#: item_db.conf:-1
#, no-c-format
msgid "ChocolateMouboo"
msgstr ""
#. code: 081-1,47,74,0 script Christmas Assistant NPC328,{
#: npc/081-1/extra.txt:87
#, no-c-format
msgid "Christmas Assistant"
msgstr ""
#. code: Name: "Christmas Gift"
#: mob_db.conf:7044
#, no-c-format
msgid "Christmas Gift"
msgstr ""
#. code: Name: "Christmas Seeds"
#: item_db.conf:-1
#, no-c-format
msgid "Christmas Seeds"
msgstr ""
#. code: Name: "Christmas Ticket"
#: item_db.conf:-1
#, no-c-format
msgid "Christmas Ticket"
msgstr ""
#. code: Name: "Christmas Tree"
#: mob_db.conf:7007
#, no-c-format
msgid "Christmas Tree"
msgstr ""
#. code: mesq l("Christmas for Santa, the library for myself, and... Well, you guessed it: Cindy.");
#: npc/048-2/sageNikolai.txt:326
#, no-c-format
msgid "Christmas for Santa, the library for myself, and... Well, you guessed it: Cindy."
msgstr ""
#. code: Name: "ChristmasElfHat"
#: item_db.conf:-1
#, no-c-format
msgid "ChristmasElfHat"
msgstr ""
#. code: Name: "ChristmasTreeHat"
#: item_db.conf:-1
#, no-c-format
msgid "ChristmasTreeHat"
msgstr ""
#. code: 099-7,99,30,0 script Chronos NPC313,{
#: npc/099-7/chronos.txt:3
#: npc/099-7/cronos.txt~:3
#, no-c-format
msgid "Chronos"
msgstr ""
#. code: 031-4,42,42,0 script Cindy NPC198,{
#: npc/031-4/cindyCave.txt:1
#: npc/031-4/cindyCave.txt~:1
#, no-c-format
msgid "Cindy"
msgstr ""
#. code: 031-2,27,26,0 script Cindy#house NPC197,{
#: npc/031-2/cindyHouse.txt:1
#, no-c-format
msgid "Cindy#house"
msgstr ""
#. code: mesq l("Cindy? Never heard of.");
#: npc/048-2/sageNikolai.txt:287
#, no-c-format
msgid "Cindy? Never heard of."
msgstr ""
#. code: Name: "Circlet"
#: item_db.conf:-1
#, no-c-format
msgid "Circlet"
msgstr ""
#. code: 025-4,30,30,0 script Clauquer NPC169,{
#: npc/025-4/clauquer.txt:1
#, no-c-format
msgid "Clauquer"
msgstr ""
#. code: Name: "ClosedChristmasBox"
#: item_db.conf:-1
#, no-c-format
msgid "ClosedChristmasBox"
msgstr ""
#. code: Name: "Clover Patch"
#: mob_db.conf:6047
#, no-c-format
msgid "Clover Patch"
msgstr ""
#. code: Name: "CloverHat"
#: item_db.conf:-1
#, no-c-format
msgid "CloverHat"
msgstr ""
#. code: Name: "Coal"
#: item_db.conf:-1
#, no-c-format
msgid "Coal"
msgstr ""
#. code: Name: "Cobalt Plant"
#: mob_db.conf:5939
#, no-c-format
msgid "Cobalt Plant"
msgstr ""
#. code: Name: "Cobalt Scroll"
#: item_db.conf:-1
#, no-c-format
msgid "Cobalt Scroll"
msgstr ""
#. code: Name: "CobaltHerb"
#: item_db.conf:-1
#, no-c-format
msgid "CobaltHerb"
msgstr ""
#. code: Name: "CoinBag"
#: item_db.conf:-1
#, no-c-format
msgid "CoinBag"
msgstr ""
#. code: mesq l("Come back again!");
#: npc/081-1/extra.txt:91
#: npc/081-1/extra.txt~:89
#, no-c-format
msgid "Come back again!"
msgstr ""
#. code: mesq l("Come back when thou art stronger.");
#: npc/009-3/sword.txt:32
#, no-c-format
msgid "Come back when thou art stronger."
msgstr ""
#. code: mesq l("Come back when you've found a suitable alchemist who can mix such a potion.");
#: npc/002-1/luca.txt:288
#, no-c-format
msgid "Come back when you've found a suitable alchemist who can mix such a potion."
msgstr ""
#. code: mesq l("Come see me in the caves below.");
#: npc/030-2/eljas.txt:186
#, no-c-format
msgid "Come see me in the caves below."
msgstr ""
#. code: dispbottom l("Command not permitted on this map! Check npc/functions/weather.conf");
#: npc/functions/weather.txt:97
#, no-c-format
msgid "Command not permitted on this map! Check npc/functions/weather.conf"
msgstr ""
#. code: Name: "ConcentrationPotion"
#: item_db.conf:-1
#, no-c-format
msgid "ConcentrationPotion"
msgstr ""
#. code: 048-2,46,44,0 script Connor NPC150,{
#: npc/048-2/visitors.txt:1
#, no-c-format
msgid "Connor"
msgstr ""
#. code: 009-1,55,34,0 script Constable Bob NPC419,{
#: npc/009-1/constable.txt:1
#, no-c-format
msgid "Constable Bob"
msgstr ""
#. code: 001-1,50,74,0 script Constable Perry Graf NPC150,{
#: npc/001-1/constable.txt:1
#, no-c-format
msgid "Constable Perry Graf"
msgstr ""
#. code: l("Continue normally"),
#: npc/031-4/cindyCave.txt:8
#: npc/031-4/cindyCave.txt~:8
#, no-c-format
msgid "Continue normally"
msgstr ""
#. code: Name: "Contributor"
#: item_db.conf:-1
#, no-c-format
msgid "Contributor"
msgstr ""
#. code: 035-2,23,38,0 script Cooky NPC213,{
#: npc/035-2/shops.txt:1
#, no-c-format
msgid "Cooky"
msgstr ""
#. code: Name: "Copper Slime"
#: mob_db.conf:6820
#, no-c-format
msgid "Copper Slime"
msgstr ""
#. code: mesc l("Cost: %s %ss", fnum(1000), getitemlink(TreasureKey)), 1;
#: npc/099-7/boss.txt:644
#, no-c-format
msgid "Cost: %s %ss"
msgstr ""
#. code: mesc l("Cost: 1x %s", getitemlink(BlackRose)), 1;
#: npc/099-1/main.txt:93
#, no-c-format
msgid "Cost: 1x %s"
msgstr ""
#. code: Name: "CottonBoots"
#: item_db.conf:-1
#, no-c-format
msgid "CottonBoots"
msgstr ""
#. code: Name: "CottonCloth"
#: item_db.conf:-1
#, no-c-format
msgid "CottonCloth"
msgstr ""
#. code: Name: "CottonGloves"
#: item_db.conf:-1
#, no-c-format
msgid "CottonGloves"
msgstr ""
#. code: Name: "CottonHeadband"
#: item_db.conf:-1
#, no-c-format
msgid "CottonHeadband"
msgstr ""
#. code: Name: "CottonShirt"
#: item_db.conf:-1
#, no-c-format
msgid "CottonShirt"
msgstr ""
#. code: Name: "CottonShorts"
#: item_db.conf:-1
#, no-c-format
msgid "CottonShorts"
msgstr ""
#. code: Name: "CottonSkirt"
#: item_db.conf:-1
#, no-c-format
msgid "CottonSkirt"
msgstr ""
#. code: Name: "CottonTrousers"
#: item_db.conf:-1
#, no-c-format
msgid "CottonTrousers"
msgstr ""
#. code: Name: "CranberryLollipop"
#: item_db.conf:-1
#, no-c-format
msgid "CranberryLollipop"
msgstr ""
#. code: 011-6,172,250,0 script Crastur the Ugly NPC418,{
#: npc/011-6/crastur.txt:0
#, no-c-format
msgid "Crastur the Ugly"
msgstr ""
#. code: Name: "CrescentRod"
#: item_db.conf:-1
#, no-c-format
msgid "CrescentRod"
msgstr ""
#. code: Name: "Crotcher Scorpion"
#: mob_db.conf:893
#, no-c-format
msgid "Crotcher Scorpion"
msgstr ""
#. code: Name: "Crown"
#: item_db.conf:-1
#, no-c-format
msgid "Crown"
msgstr ""
#. code: Name: "CrozeniteFourLeafAmulet"
#: item_db.conf:-1
#, no-c-format
msgid "CrozeniteFourLeafAmulet"
msgstr ""
#. code: Name: "CrusadeHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "CrusadeHelmet"
msgstr ""
#. code: Name: "CryptKey"
#: item_db.conf:-1
#, no-c-format
msgid "CryptKey"
msgstr ""
#. code: 030-2,37,88,0 script Curlee NPC329,{
#: npc/030-2/shipping_helper.txt:13
#, no-c-format
msgid "Curlee"
msgstr ""
#. code: mesn l("Current Magic Control");
#: npc/magic/level1-experience.txt:10
#, no-c-format
msgid "Current Magic Control"
msgstr ""
#. code: dispbottom l("Current drop rate is set to @@%, and will reset to @@% (default value) in @@.",
#: npc/commands/rate-management.txt:191
#, no-c-format
msgid "Current drop rate is set to @@%, and will reset to @@% (default value) in @@."
msgstr ""
#. code: dispbottom l("Current exp rate is set to @@% (default value).", .current_rate);
#: npc/commands/rate-management.txt:54
#, no-c-format
msgid "Current exp rate is set to @@% (default value)."
msgstr ""
#. code: dispbottom l("Current exp rate is set to @@%, and will reset to @@% (default value) in @@.",
#: npc/commands/rate-management.txt:59
#, no-c-format
msgid "Current exp rate is set to @@%, and will reset to @@% (default value) in @@."
msgstr ""
#. code: 051-1,170,24,0 script Cursed Waterfall NPC400,{
#: npc/051-1/desert.txt:14
#, no-c-format
msgid "Cursed Waterfall"
msgstr ""
#. code: l("Custom"), -136;
#: npc/commands/debug-quest.txt:15
#, no-c-format
msgid "Custom"
msgstr ""
#. code: 001-1,49,82,0 script Cyndala NPC210,{
#: npc/001-1/npcs.txt:0
#, no-c-format
msgid "Cyndala"
msgstr ""
#. code: 029-2,30,118,0 script Cynric NPC161,{
#: npc/029-2/cynric.txt:1
#, no-c-format
msgid "Cynric"
msgstr ""
#. code: mes l("DEBUG: Changing @@ field @@ to something else.", getquestlink(.@quest), @menu);
#: npc/commands/debug-quest.txt:31
#, no-c-format
msgid "DEBUG: Changing @@ field @@ to something else."
msgstr ""
#. code: mes l("DEBUG: Changing @@, Values: (@@, @@, @@).", getquestlink(.@quest), getq(.@quest), getq2(.@quest), getq3(.@quest));
#: npc/commands/debug-quest.txt:25
#, no-c-format
msgid "DEBUG: Changing @@, Values: (@@, @@, @@)."
msgstr ""
#. code: Name: "Dagger"
#: item_db.conf:-1
#, no-c-format
msgid "Dagger"
msgstr ""
#. code: l("Dance for me"));
#: npc/annuals/tree_beard.txt:181
#: npc/annuals/tree_beard.txt~:181
#, no-c-format
msgid "Dance for me"
msgstr ""
#. code: Name: "DarkBlueBeret"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueBeret"
msgstr ""
#. code: Name: "DarkBlueBowlerHat"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueBowlerHat"
msgstr ""
#. code: Name: "DarkBlueBowlerHatBrown"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueBowlerHatBrown"
msgstr ""
#. code: Name: "DarkBlueContributor"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueContributor"
msgstr ""
#. code: Name: "DarkBlueCottonBoots"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueCottonBoots"
msgstr ""
#. code: Name: "DarkBlueCottonCloth"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueCottonCloth"
msgstr ""
#. code: Name: "DarkBlueCottonGloves"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueCottonGloves"
msgstr ""
#. code: Name: "DarkBlueCottonHeadband"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueCottonHeadband"
msgstr ""
#. code: Name: "DarkBlueCottonShirt"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueCottonShirt"
msgstr ""
#. code: Name: "DarkBlueCottonShorts"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueCottonShorts"
msgstr ""
#. code: Name: "DarkBlueCottonSkirt"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueCottonSkirt"
msgstr ""
#. code: Name: "DarkBlueCottonTrousers"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueCottonTrousers"
msgstr ""
#. code: Name: "DarkBlueDesertHat"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueDesertHat"
msgstr ""
#. code: Name: "DarkBlueDye"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueDye"
msgstr ""
#. code: Name: "DarkBlueFineDress"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueFineDress"
msgstr ""
#. code: Name: "DarkBlueMiniskirt"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueMiniskirt"
msgstr ""
#. code: Name: "DarkBlueRabbitEars"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueRabbitEars"
msgstr ""
#. code: Name: "DarkBlueShades"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueShades"
msgstr ""
#. code: Name: "DarkBlueShortTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueShortTankTop"
msgstr ""
#. code: Name: "DarkBlueSilkRobe"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueSilkRobe"
msgstr ""
#. code: Name: "DarkBlueSorcererBlack"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueSorcererBlack"
msgstr ""
#. code: Name: "DarkBlueSorcererDBlue"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueSorcererDBlue"
msgstr ""
#. code: Name: "DarkBlueSorcererDGreen"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueSorcererDGreen"
msgstr ""
#. code: Name: "DarkBlueSorcererGreen"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueSorcererGreen"
msgstr ""
#. code: Name: "DarkBlueSorcererLBlue"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueSorcererLBlue"
msgstr ""
#. code: Name: "DarkBlueSorcererOrange"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueSorcererOrange"
msgstr ""
#. code: Name: "DarkBlueSorcererPink"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueSorcererPink"
msgstr ""
#. code: Name: "DarkBlueSorcererPurple"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueSorcererPurple"
msgstr ""
#. code: Name: "DarkBlueSorcererRed"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueSorcererRed"
msgstr ""
#. code: Name: "DarkBlueSorcererWhite"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueSorcererWhite"
msgstr ""
#. code: Name: "DarkBlueSorcererYellow"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueSorcererYellow"
msgstr ""
#. code: Name: "DarkBlueTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueTankTop"
msgstr ""
#. code: Name: "DarkBlueTurtleneck"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueTurtleneck"
msgstr ""
#. code: Name: "DarkBlueVNeckSweater"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueVNeckSweater"
msgstr ""
#. code: Name: "DarkBlueWizardHat"
#: item_db.conf:-1
#, no-c-format
msgid "DarkBlueWizardHat"
msgstr ""
#. code: Name: "DarkChristmasSweater"
#: item_db.conf:-1
#, no-c-format
msgid "DarkChristmasSweater"
msgstr ""
#. code: Name: "DarkConcentrationPotion"
#: item_db.conf:-1
#, no-c-format
msgid "DarkConcentrationPotion"
msgstr ""
#. code: Name: "DarkCrystal"
#: item_db.conf:-1
#, no-c-format
msgid "DarkCrystal"
msgstr ""
#. code: Name: "DarkEasterEgg"
#: item_db.conf:-1
#, no-c-format
msgid "DarkEasterEgg"
msgstr ""
#. code: Name: "DarkEggshellHat"
#: item_db.conf:-1
#, no-c-format
msgid "DarkEggshellHat"
msgstr ""
#. code: Name: "DarkGreenBeret"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenBeret"
msgstr ""
#. code: Name: "DarkGreenBowlerHat"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenBowlerHat"
msgstr ""
#. code: Name: "DarkGreenBowlerHatBrown"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenBowlerHatBrown"
msgstr ""
#. code: Name: "DarkGreenContributor"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenContributor"
msgstr ""
#. code: Name: "DarkGreenCottonBoots"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenCottonBoots"
msgstr ""
#. code: Name: "DarkGreenCottonCloth"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenCottonCloth"
msgstr ""
#. code: Name: "DarkGreenCottonGloves"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenCottonGloves"
msgstr ""
#. code: Name: "DarkGreenCottonHeadband"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenCottonHeadband"
msgstr ""
#. code: Name: "DarkGreenCottonShirt"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenCottonShirt"
msgstr ""
#. code: Name: "DarkGreenCottonShorts"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenCottonShorts"
msgstr ""
#. code: Name: "DarkGreenCottonSkirt"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenCottonSkirt"
msgstr ""
#. code: Name: "DarkGreenCottonTrousers"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenCottonTrousers"
msgstr ""
#. code: Name: "DarkGreenDesertHat"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenDesertHat"
msgstr ""
#. code: Name: "DarkGreenDye"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenDye"
msgstr ""
#. code: Name: "DarkGreenFineDress"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenFineDress"
msgstr ""
#. code: Name: "DarkGreenMiniskirt"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenMiniskirt"
msgstr ""
#. code: Name: "DarkGreenRabbitEars"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenRabbitEars"
msgstr ""
#. code: Name: "DarkGreenShades"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenShades"
msgstr ""
#. code: Name: "DarkGreenShortTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenShortTankTop"
msgstr ""
#. code: Name: "DarkGreenSilkRobe"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenSilkRobe"
msgstr ""
#. code: Name: "DarkGreenSorcererBlack"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenSorcererBlack"
msgstr ""
#. code: Name: "DarkGreenSorcererDBlue"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenSorcererDBlue"
msgstr ""
#. code: Name: "DarkGreenSorcererDGreen"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenSorcererDGreen"
msgstr ""
#. code: Name: "DarkGreenSorcererGreen"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenSorcererGreen"
msgstr ""
#. code: Name: "DarkGreenSorcererLBlue"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenSorcererLBlue"
msgstr ""
#. code: Name: "DarkGreenSorcererOrange"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenSorcererOrange"
msgstr ""
#. code: Name: "DarkGreenSorcererPink"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenSorcererPink"
msgstr ""
#. code: Name: "DarkGreenSorcererPurple"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenSorcererPurple"
msgstr ""
#. code: Name: "DarkGreenSorcererRed"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenSorcererRed"
msgstr ""
#. code: Name: "DarkGreenSorcererWhite"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenSorcererWhite"
msgstr ""
#. code: Name: "DarkGreenSorcererYellow"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenSorcererYellow"
msgstr ""
#. code: Name: "DarkGreenTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenTankTop"
msgstr ""
#. code: Name: "DarkGreenTurtleneck"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenTurtleneck"
msgstr ""
#. code: Name: "DarkGreenVNeckSweater"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenVNeckSweater"
msgstr ""
#. code: Name: "DarkGreenWizardHat"
#: item_db.conf:-1
#, no-c-format
msgid "DarkGreenWizardHat"
msgstr ""
#. code: Name: "DarkHelm"
#: item_db.conf:-1
#, no-c-format
msgid "DarkHelm"
msgstr ""
#. code: Name: "DarkPetal"
#: item_db.conf:-1
#, no-c-format
msgid "DarkPetal"
msgstr ""
#. code: Name: "DarkRedRose"
#: item_db.conf:-1
#, no-c-format
msgid "DarkRedRose"
msgstr ""
#. code: Name: "DarkTalisman"
#: item_db.conf:-1
#, no-c-format
msgid "DarkTalisman"
msgstr ""
#. code: dispbottom l("Darkness fills your vision...");
#: npc/functions/vault.txt:110
#, no-c-format
msgid "Darkness fills your vision..."
msgstr ""
#. code: 026-2,41,30,0 script Darnel NPC308,{
#: npc/026-2/testnpcs.txt:20
#, no-c-format
msgid "Darnel"
msgstr ""
#. code: 006-2,80,25,0 script Darug NPC178,{
#: npc/006-2/npcs.txt:43
#, no-c-format
msgid "Darug"
msgstr ""
#. code: mes(l("Database erased."));
#: npc/annuals/tree_beard.txt~:125
#: npc/annuals/tree_beard.txt:125
#, no-c-format
msgid "Database erased."
msgstr ""
#. code: 001-2,92,88,0 script David NPC120,{
#: npc/001-2/david.txt:0
#, no-c-format
msgid "David"
msgstr ""
#. code: l("Deal - Give me a Wizard Hat."),
#: npc/048-2/sageNikolai.txt:336
#, no-c-format
msgid "Deal - Give me a Wizard Hat."
msgstr ""
#. code: l("Deal - Give me a Wooden Staff.");
#: npc/048-2/sageNikolai.txt:337
#, no-c-format
msgid "Deal - Give me a Wooden Staff."
msgstr ""
#. code: 029-2,30,26,0 script Debug#0 NPC154,{
#: npc/commands/debug.txt:716
#: npc/commands/debug.txt~:716
#, no-c-format
msgid "Debug#0"
msgstr ""
#. code: 001-1,53,47,0 script Debug#1 NPC154,{
#: npc/commands/debug.txt~:726
#: npc/commands/debug.txt:726
#, no-c-format
msgid "Debug#1"
msgstr ""
#. code: 009-1,45,33,0 script Debug#2 NPC154,{
#: npc/commands/debug.txt:736
#: npc/commands/debug.txt~:736
#, no-c-format
msgid "Debug#2"
msgstr ""
#. code: 020-1,75,85,0 script Debug#3 NPC154,{
#: npc/commands/debug.txt~:746
#: npc/commands/debug.txt:746
#, no-c-format
msgid "Debug#3"
msgstr ""
#. code: 031-1,81,24,0 script Debug#Angela NPC195,{
#: npc/031-1/angelaOutside.txt:1
#, no-c-format
msgid "Debug#Angela"
msgstr ""
#. code: 048-2,36,44,0 script Debug#BlueSage NPC110,{
#: npc/048-2/helperJanitor.txt:1
#, no-c-format
msgid "Debug#BlueSage"
msgstr ""
#. code: 009-7,41,45,0 script Debug#Duels NPC181,{
#: npc/009-7/debug.txt:132
#, no-c-format
msgid "Debug#Duels"
msgstr ""
#. code: 017-1,74,32,0 script DebugFlowerP NPC153,{
#: npc/017-4/waric.txt:375
#, no-c-format
msgid "DebugFlowerP"
msgstr ""
#. code: Name: "DecorCandy"
#: item_db.conf:-1
#, no-c-format
msgid "DecorCandy"
msgstr ""
#. code: Name: "DemonMask"
#: item_db.conf:-1
#, no-c-format
msgid "DemonMask"
msgstr ""
#. code: Name: "Demonic Mouboo"
#: mob_db.conf:4969
#, no-c-format
msgid "Demonic Mouboo"
msgstr ""
#. code: Name: "Demonic Spirit"
#: mob_db.conf:5585
#, no-c-format
msgid "Demonic Spirit"
msgstr ""
#. code: rif(Zeny > 0, l("Deposit.")),
#: npc/functions/banker.txt:15
#, no-c-format
msgid "Deposit."
msgstr ""
#. code: Name: "Der Schneemann"
#: mob_db.conf:7121
#, no-c-format
msgid "Der Schneemann"
msgstr ""
#. code: Name: "DesertBow"
#: item_db.conf:-1
#, no-c-format
msgid "DesertBow"
msgstr ""
#. code: Name: "DesertHat"
#: item_db.conf:-1
#, no-c-format
msgid "DesertHat"
msgstr ""
#. code: Name: "DesertHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "DesertHelmet"
msgstr ""
#. code: Name: "DesertShirt"
#: item_db.conf:-1
#, no-c-format
msgid "DesertShirt"
msgstr ""
#. code: Name: "DevelopersCap"
#: item_db.conf:-1
#, no-c-format
msgid "DevelopersCap"
msgstr ""
#. code: Name: "Diamond"
#: item_db.conf:-1
#, no-c-format
msgid "Diamond"
msgstr ""
#. code: Name: "DiamondPowder"
#: item_db.conf:-1
#, no-c-format
msgid "DiamondPowder"
msgstr ""
#. code: Name: "DiamondRing"
#: item_db.conf:-1
#, no-c-format
msgid "DiamondRing"
msgstr ""
#. code: l("Did I received any mail?"),
#: npc/functions/banker.txt:128
#, no-c-format
msgid "Did I received any mail?"
msgstr ""
#. code: mes l("Did you already talk to Tanisha?");
#: npc/029-1/kaan.txt:25
#, no-c-format
msgid "Did you already talk to Tanisha?\""
msgstr ""
#. code: mes l("Did you really thought you could simply defeat me in combat and expect this to solve all your problems?");
#: npc/099-5/boss.txt~:666
#: npc/099-5/boss.txt:666
#, no-c-format
msgid "Did you really thought you could simply defeat me in combat and expect this to solve all your problems?"
msgstr ""
#. code: mesq l("Did you see how this spell is cast?");
#: npc/017-4/waric.txt:289
#, no-c-format
msgid "Did you see how this spell is cast?"
msgstr ""
#. code: Name: "DilutedConcentrationPot"
#: item_db.conf:-1
#, no-c-format
msgid "DilutedConcentrationPot"
msgstr ""
#. code: 010-2,34,38,0 script Dimond NPC165,{
#: npc/010-2/dimonds.txt:1
#, no-c-format
msgid "Dimond"
msgstr ""
#. code: 010-2,80,32,0 script Dimonds Cove 1 NPC400,{
#: npc/010-2/dimonds.txt:494
#, no-c-format
msgid "Dimonds Cove 1"
msgstr ""
#. code: 010-2,85,32,0 script Dimonds Cove 2 NPC400,{
#: npc/010-2/dimonds.txt:513
#, no-c-format
msgid "Dimonds Cove 2"
msgstr ""
#. code: 010-2,36,30,0 script Directions NPC400,{
#: npc/010-2/dimonds.txt:488
#, no-c-format
msgid "Directions"
msgstr ""
#. code: 008-1,81,82,0 script Diryn the Traveler NPC103,{
#: npc/008-1/diryn.txt:1
#, no-c-format
msgid "Diryn the Traveler"
msgstr ""
#. code: menuimage("actions/cancel", l("Discard")),
#: npc/commands/scheduled-broadcasts.txt:101
#, no-c-format
msgid "Discard"
msgstr ""
#. code: Name: "DiseasedHeart"
#: item_db.conf:-1
#, no-c-format
msgid "DiseasedHeart"
msgstr ""
#. code: npctalkonce(l("Do I look like a tree? I feel like one."));
#: npc/functions/random-talk.txt:127
#, no-c-format
msgid "Do I look like a tree? I feel like one."
msgstr ""
#. code: // l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"),
#: npc/functions/random-talk.txt:129
#, no-c-format
msgid "Do you feel too weak even to do damage to this areas wishy-washy wildlife?"
msgstr ""
#. code: mes l("Do you have a name?");
#: npc/029-2/sorfina.txt:31
#, no-c-format
msgid "Do you have a name?"
msgstr ""
#. code: l("Do you know anything about the recent robberies?"));
#: npc/annuals/tree_beard.txt:92
#: npc/annuals/tree_beard.txt~:92
#, no-c-format
msgid "Do you know anything about the recent robberies?"
msgstr ""
#. code: l("Do you know what the Underworld Key is for?");
#: npc/099-7/chronos.txt:34
#: npc/099-7/cronos.txt~:26
#, no-c-format
msgid "Do you know what the Underworld Key is for?"
msgstr ""
#. code: mesq l("Do you really want me to show you the spell again? You will have to bring new ingredients.");
#: npc/017-4/waric.txt:304
#, no-c-format
msgid "Do you really want me to show you the spell again? You will have to bring new ingredients."
msgstr ""
#. code: mes(l("Do you want to continue?"));
#: npc/annuals/tree_beard.txt:105
#: npc/annuals/tree_beard.txt~:105
#, no-c-format
msgid "Do you want to continue?"
msgstr ""
#. code: mesq l("Do you want to give me these items?");
#: npc/001-2/pauline.txt:108
#: npc/001-2/pauline.txt:148
#, no-c-format
msgid "Do you want to give me these items?"
msgstr ""
#. code: mesq l("Do you want to go back outside?");
#: npc/011-3/hermit.txt:3
#, no-c-format
msgid "Do you want to go back outside?"
msgstr ""
#. code: mes l("Do you want to play with us?");
#: npc/029-1/hideandseek.txt:86
#, no-c-format
msgid "Do you want to play with us?\""
msgstr ""
#. code: mesc l("Do you want to?");
#: npc/031-4/cindyCave.txt~:111
#: npc/031-4/cindyCave.txt:111
#, no-c-format
msgid "Do you want to?"
msgstr ""
#. code: 009-2,148,25,0 script Doctor NPC107,{
#: npc/009-2/doctor.txt:1
#, no-c-format
msgid "Doctor"
msgstr ""
#. code: Name: "Doll"
#: item_db.conf:-1
#, no-c-format
msgid "Doll"
msgstr ""
#. code: l("Don't ask");
#: npc/048-2/sageNikolai.txt:283
#, no-c-format
msgid "Don't ask"
msgstr ""
#. code: npctalkonce(l("Don't distract me, I have to stay alert."));
#: npc/functions/random-talk.txt:144
#, no-c-format
msgid "Don't distract me, I have to stay alert."
msgstr ""
#. code: l("Don't press.");
#: npc/048-2/sageNikolai.txt:292
#: npc/048-2/sageNikolai.txt:310
#: npc/048-2/sageNikolai.txt:301
#, no-c-format
msgid "Don't press."
msgstr ""
#. code: 009-2,97,24,0 script Donald NPC120,{
#: npc/009-2/shops.txt:18
#, no-c-format
msgid "Donald"
msgstr ""
#. code: Name: "Doom Golem"
#: mob_db.conf:3567
#, no-c-format
msgid "Doom Golem"
msgstr ""
#. code: 051-3,37,24,0 script Door NPC400,{
#: npc/051-3/reinforcements.txt:15
#, no-c-format
msgid "Door"
msgstr ""
#. code: message strcharinfo(0), l("Door : ##BThe door is locked.");
#: npc/031-1/house.txt:5
#, no-c-format
msgid "Door : ##BThe door is locked."
msgstr ""
#. code: 010-2,68,87,0 script Doug NPC113,{
#: npc/010-2/doug.txt:1
#, no-c-format
msgid "Doug"
msgstr ""
#. code: 002-2,25,22,0 script Drabur NPC112,{
#: npc/002-2/bakery.txt:126
#, no-c-format
msgid "Drabur"
msgstr ""
#. code: mes b(l("Drag & drop 2 items from your inventory. All items used will be lost."));
#: npc/functions/alchemy.txt:65
#, no-c-format
msgid "Drag & drop 2 items from your inventory. All items used will be lost."
msgstr ""
#. code: mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
#: npc/001-2/pauline.txt:97
#: npc/001-2/pauline.txt:137
#: npc/001-2/pauline.txt:141
#: npc/001-2/pauline.txt:101
#, no-c-format
msgid "Drag and drop an item from your inventory."
msgstr ""
#. code: Name: "Dragon Shield"
#: item_db.conf:-1
#, no-c-format
msgid "Dragon Shield"
msgstr ""
#. code: 048-2,23,46,0 script Drake the Traveler NPC103,{
#: npc/048-2/traveler.txt:1
#, no-c-format
msgid "Drake the Traveler"
msgstr ""
#. code: Name: "Dread Pirate Marley"
#: mob_db.conf:2559
#, no-c-format
msgid "Dread Pirate Marley"
msgstr ""
#. code: Name: "Dread Pirate Marley Clone"
#: mob_db.conf:2600
#, no-c-format
msgid "Dread Pirate Marley Clone"
msgstr ""
#. code: 029-2,29,23,0 script Dresser#tutorial NPC400,{
#: npc/029-2/sorfina.txt:313
#, no-c-format
msgid "Dresser#tutorial"
msgstr ""
#. code: 009-2,65,55,0 script Drinker#1 NPC121,{
#: npc/009-2/drunks.txt:1
#, no-c-format
msgid "Drinker#1"
msgstr ""
#. code: 009-2,68,55,0 script Drinker#2 NPC121,{
#: npc/009-2/drunks.txt:8
#, no-c-format
msgid "Drinker#2"
msgstr ""
#. code: dispbottom l("Drop rate has been reset to @@% (default value).",
#: npc/commands/rate-management.txt:201
#, no-c-format
msgid "Drop rate has been reset to @@% (default value)."
msgstr ""
#. code: dispbottom col(l("Drop rate is set to @@% for the next @@.",
#: npc/commands/rate-management.txt:218
#, no-c-format
msgid "Drop rate is set to @@% for the next @@."
msgstr ""
#. code: Name: "DruidTreeBranch"
#: item_db.conf:-1
#, no-c-format
msgid "DruidTreeBranch"
msgstr ""
#. code: Name: "Drunken Lady Skeleton"
#: mob_db.conf:4832
#, no-c-format
msgid "Drunken Lady Skeleton"
msgstr ""
#. code: Name: "Drunken Skeleton"
#: mob_db.conf:4738
#, no-c-format
msgid "Drunken Skeleton"
msgstr ""
#. code: mesc l("ERROR: You must set a PinCode to make use of this function."), 1;
#: npc/functions/main.txt:399
#, no-c-format
msgid "ERROR: You must set a PinCode to make use of this function."
msgstr ""
#. code: mesq l("Each time you attack the wand will convert a bit of you mana into a magic bolt.");
#: npc/029-2/morgan.txt:109
#, no-c-format
msgid "Each time you attack the wand will convert a bit of you mana into a magic bolt."
msgstr ""
#. code: Name: "Earmuffs"
#: item_db.conf:-1
#, no-c-format
msgid "Earmuffs"
msgstr ""
#. code: mesn l("Earth Spirit");
#: npc/006-1/spirit.txt:164
#: npc/006-1/spirit.txt:221
#: npc/006-1/spirit.txt:67
#: npc/006-1/spirit.txt:54
#: npc/006-1/spirit.txt:145
#: npc/006-1/spirit.txt:209
#: npc/006-1/spirit.txt:227
#: npc/006-1/spirit.txt:239
#: npc/006-1/spirit.txt:233
#: npc/006-1/spirit.txt:47
#: npc/006-1/spirit.txt:175
#: npc/006-1/spirit.txt:197
#: npc/006-1/spirit.txt:251
#: npc/006-1/spirit.txt:96
#: npc/006-1/spirit.txt:105
#: npc/006-1/spirit.txt:142
#: npc/006-1/spirit.txt:178
#: npc/006-1/spirit.txt:73
#: npc/006-1/spirit.txt:108
#: npc/006-1/spirit.txt:84
#: npc/006-1/spirit.txt:245
#: npc/006-1/spirit.txt:125
#: npc/006-1/spirit.txt:215
#: npc/006-1/spirit.txt:184
#: npc/006-1/spirit.txt:87
#: npc/006-1/spirit.txt:203
#: npc/006-1/spirit.txt:194
#: npc/006-1/spirit.txt:258
#: npc/006-1/spirit.txt:116
#, no-c-format
msgid "Earth Spirit"
msgstr ""
#. code: 008-1,0,0,0 script Easter Eggs NPC32767,{
#: npc/008-1/annualeaster.txt:4
#, no-c-format
msgid "Easter Eggs"
msgstr ""
#. code: Name: "Easter Fluffy"
#: mob_db.conf:456
#, no-c-format
msgid "Easter Fluffy"
msgstr ""
#. code: Name: "EasterBasket"
#: item_db.conf:-1
#, no-c-format
msgid "EasterBasket"
msgstr ""
#. code: Name: "EasterEgg"
#: item_db.conf:-1
#, no-c-format
msgid "EasterEgg"
msgstr ""
#. code: mesc l("Easy: 145 mobs × 5 waves = 725 total");
#: npc/082-3/poppet.txt~:68
#: npc/082-3/poppet.txt:68
#, no-c-format
msgid "Easy: 145 mobs × 5 waves = 725 total"
msgstr ""
#. code: Name: "Ectoplasm"
#: item_db.conf:-1
#, no-c-format
msgid "Ectoplasm"
msgstr ""
#. code: 026-2,40,24,0 script Edwin NPC309,{
#: npc/026-2/gy_inn_shops.txt:66
#, no-c-format
msgid "Edwin"
msgstr ""
#. code: 048-2,95,103,0 script Eevert NPC365,{
#: npc/048-2/helperMInk.txt:1
#, no-c-format
msgid "Eevert"
msgstr ""
#. code: Name: "EggshellHat"
#: item_db.conf:-1
#, no-c-format
msgid "EggshellHat"
msgstr ""
#. code: 001-1,103,99,0 script Ekinu NPC104,{
#: npc/001-1/guards.txt:1
#, no-c-format
msgid "Ekinu"
msgstr ""
#. code: mesc l("Elanore carefully goes over your leaves, then smiles.");
#: npc/002-1/elanore.txt:97
#, no-c-format
msgid "Elanore carefully goes over your leaves, then smiles."
msgstr ""
#. code: mesc l("Elanore counts the leaves you show her.");
#: npc/002-1/elanore.txt:116
#, no-c-format
msgid "Elanore counts the leaves you show her."
msgstr ""
#. code: mesc l("Elanore shakes her head.");
#: npc/002-1/elanore.txt:420
#, no-c-format
msgid "Elanore shakes her head."
msgstr ""
#. code: mesc l("Elanore smiles at you.");
#: npc/002-1/elanore.txt:187
#, no-c-format
msgid "Elanore smiles at you."
msgstr ""
#. code: mesc l("Elanore smiles.");
#: npc/002-1/elanore.txt:257
#, no-c-format
msgid "Elanore smiles."
msgstr ""
#. code: mesn l("Elanore the Healer");
#: npc/002-1/elanore.txt:200
#: npc/002-1/elanore.txt:243
#: npc/002-1/elanore.txt:256
#: npc/002-1/elanore.txt:400
#: npc/002-1/elanore.txt:161
#: npc/002-1/elanore.txt:289
#: npc/002-1/elanore.txt:20
#: npc/002-1/elanore.txt:353
#: npc/002-1/elanore.txt:378
#: npc/002-1/elanore.txt:110
#: npc/002-1/elanore.txt:165
#: npc/002-1/elanore.txt:317
#: npc/002-1/elanore.txt:185
#: npc/002-1/elanore.txt:234
#: npc/002-1/elanore.txt:347
#: npc/002-1/elanore.txt:342
#: npc/002-1/elanore.txt:386
#: npc/002-1/elanore.txt:457
#: npc/002-1/elanore.txt:322
#: npc/002-1/elanore.txt:336
#: npc/002-1/elanore.txt:445
#: npc/002-1/elanore.txt:286
#: npc/002-1/elanore.txt:180
#: npc/002-1/elanore.txt:157
#: npc/002-1/elanore.txt:228
#: npc/002-1/elanore.txt:478
#: npc/002-1/elanore.txt:96
#: npc/002-1/elanore.txt:196
#: npc/002-1/elanore.txt:35
#: npc/002-1/elanore.txt:143
#: npc/002-1/elanore.txt:69
#: npc/002-1/elanore.txt:298
#: npc/002-1/elanore.txt:432
#: npc/002-1/elanore.txt:264
#: npc/002-1/elanore.txt:231
#: npc/002-1/elanore.txt:115
#: npc/002-1/elanore.txt:451
#: npc/002-1/elanore.txt:382
#: npc/002-1/elanore.txt:469
#: npc/002-1/elanore.txt:203
#: npc/002-1/elanore.txt:152
#: npc/002-1/elanore.txt:463
#: npc/002-1/elanore.txt:367
#: npc/002-1/elanore.txt:292
#: npc/002-1/elanore.txt:225
#: npc/002-1/elanore.txt:248
#: npc/002-1/elanore.txt:174
#: npc/002-1/elanore.txt:148
#: npc/002-1/elanore.txt:121
#: npc/002-1/elanore.txt:426
#: npc/002-1/elanore.txt:102
#: npc/002-1/elanore.txt:301
#: npc/002-1/elanore.txt:191
#: npc/002-1/elanore.txt:391
#: npc/002-1/elanore.txt:42
#: npc/002-1/elanore.txt:269
#: npc/002-1/elanore.txt:304
#: npc/002-1/elanore.txt:438
#: npc/002-1/elanore.txt:311
#: npc/002-1/elanore.txt:483
#: npc/002-1/elanore.txt:283
#: npc/002-1/elanore.txt:13
#: npc/002-1/elanore.txt:419
#, no-c-format
msgid "Elanore the Healer"
msgstr ""
#. code: 002-1,75,62,0 script Elanore#_M NPC108,{
#: npc/002-1/elanore.txt:1
#, no-c-format
msgid "Elanore#_M"
msgstr ""
#. code: Name: "ElfNightcap"
#: item_db.conf:-1
#, no-c-format
msgid "ElfNightcap"
msgstr ""
#. code: 048-2,40,41,0 script Elias NPC110,7,6,{
#: npc/048-2/helperJanitor.txt:19
#, no-c-format
msgid "Elias"
msgstr ""
#. code: 002-1,105,114,0 script Elijah NPC128,{
#: npc/002-1/nomads.txt:8
#, no-c-format
msgid "Elijah"
msgstr ""
#. code: 030-2,87,41,0 script Eljas NPC328,5,1,{
#: npc/030-2/eljas.txt:1
#, no-c-format
msgid "Eljas"
msgstr ""
#. code: mesc l("Embark on Gema III in pursuit?");
#: npc/099-5/boss.txt:1273
#: npc/099-5/boss.txt~:1273
#, no-c-format
msgid "Embark on Gema III in pursuit?"
msgstr ""
#. code: Name: "Emerald"
#: item_db.conf:-1
#, no-c-format
msgid "Emerald"
msgstr ""
#. code: Name: "EmeraldPowder"
#: item_db.conf:-1
#, no-c-format
msgid "EmeraldPowder"
msgstr ""
#. code: Name: "EmeraldRing"
#: item_db.conf:-1
#, no-c-format
msgid "EmeraldRing"
msgstr ""
#. code: 000-1,22,22,0 script Emergency Exit NPC_NO_SPRITE,2,2,{
#: npc/000-1/exit.txt:6
#, no-c-format
msgid "Emergency Exit"
msgstr ""
#. code: l("Empty the quote DB"));
#. code: rif(is_admin(), l("Empty the quote DB")),
#: npc/annuals/tree_beard.txt~:180
#: npc/annuals/tree_beard.txt~:109
#: npc/annuals/tree_beard.txt:180
#: npc/annuals/tree_beard.txt:109
#, no-c-format
msgid "Empty the quote DB"
msgstr ""
#. code: Name: "EmptyBottle"
#: item_db.conf:-1
#, no-c-format
msgid "EmptyBottle"
msgstr ""
#. code: Name: "Enchanter"
#: mob_db.conf:3616
#, no-c-format
msgid "Enchanter"
msgstr ""
#. code: Name: "EnchantersAmulet"
#: item_db.conf:-1
#, no-c-format
msgid "EnchantersAmulet"
msgstr ""
#. code: 099-7,95,64,0 script Engraving#Keshlam NPC400,{
#: npc/099-7/boss.txt:531
#, no-c-format
msgid "Engraving#Keshlam"
msgstr ""
#. code: 052-1,51,38,0 script Engravings NPC400,{
#: npc/052-1/channelling.txt:54
#, no-c-format
msgid "Engravings"
msgstr ""
#. code: l("Enjoy your new style."),
#: npc/functions/barber.txt:192
#, no-c-format
msgid "Enjoy your new style."
msgstr ""
#. code: 048-2,104,86,0 script Ensio NPC365,{
#: npc/048-2/helperBookpages1.txt:1
#, no-c-format
msgid "Ensio"
msgstr ""
#. code: 009-2,61,49,0 script Entertainer NPC165,{
#: npc/009-2/entertainer.txt:1
#, no-c-format
msgid "Entertainer"
msgstr ""
#. code: 001-1,71,23,0 script Eomie NPC164,{
#: npc/001-1/eomie.txt:0
#, no-c-format
msgid "Eomie"
msgstr ""
#. code: mesq l("Equip the wand and lets try out that spell.");
#: npc/029-2/morgan.txt:99
#: npc/029-2/morgan.txt:85
#, no-c-format
msgid "Equip the wand and lets try out that spell."
msgstr ""
#. code: Name: "EskimoHat"
#: item_db.conf:-1
#, no-c-format
msgid "EskimoHat"
msgstr ""
#. code: 001-2,25,21,0 script Estard NPC107,{
#: npc/001-2/government_building.txt:1
#, no-c-format
msgid "Estard"
msgstr ""
#. code: 026-2,38,30,0 script Estrilda NPC301,{
#: npc/026-2/gy_inn_shops.txt:16
#, no-c-format
msgid "Estrilda"
msgstr ""
#. code: 026-2,20,124,0 script Eurni NPC136,{
#: npc/026-2/eurni.txt:1
#, no-c-format
msgid "Eurni"
msgstr ""
#. code: l("Every 1 hour"), 1,
#: npc/commands/scheduled-broadcasts.txt:25
#, no-c-format
msgid "Every 1 hour"
msgstr ""
#. code: l("Every 12 hours"), 12,
#: npc/commands/scheduled-broadcasts.txt:29
#, no-c-format
msgid "Every 12 hours"
msgstr ""
#. code: l("Every 24 hours"), 24,
#: npc/commands/scheduled-broadcasts.txt:30
#, no-c-format
msgid "Every 24 hours"
msgstr ""
#. code: l("Every 3 hours"), 3,
#: npc/commands/scheduled-broadcasts.txt:26
#, no-c-format
msgid "Every 3 hours"
msgstr ""
#. code: l("Every 5 hours"), 5,
#: npc/commands/scheduled-broadcasts.txt:27
#, no-c-format
msgid "Every 5 hours"
msgstr ""
#. code: l("Every 6 hours"), 6,
#: npc/commands/scheduled-broadcasts.txt:28
#, no-c-format
msgid "Every 6 hours"
msgstr ""
#. code: Name: "Evil Mushroom"
#: mob_db.conf:1464
#, no-c-format
msgid "Evil Mushroom"
msgstr ""
#. code: mesn l("Evil Obelisk");
#. code: 018-3,67,28,0 script Evil Obelisk NPC185,{
#: npc/functions/evil_obelisk.txt:1
#: npc/018-3/evil-obelisk.txt:1
#, no-c-format
msgid "Evil Obelisk"
msgstr ""
#. code: dispbottom l("Example: @translate Elmo");
#: npc/commands/language.txt:40
#, no-c-format
msgid "Example: @translate Elmo"
msgstr ""
#. code: dispbottom l("Example: @translate Nard");
#: npc/commands/language.txt:39
#, no-c-format
msgid "Example: @translate Nard"
msgstr ""
#. code: dispbottom l("Example: @translate npc/002-1/arpan");
#: npc/commands/language.txt:41
#, no-c-format
msgid "Example: @translate npc/002-1/arpan"
msgstr ""
#. code: mesq l("Excellent! Here is 10,000 GP for you, and now let's see how this goes.");
#: npc/011-1/auldsbel.txt:928
#, no-c-format
msgid "Excellent! Here is 10,000 GP for you, and now let's see how this goes."
msgstr ""
#. code: mes l("Excitedly, you turn the page – only to find that it is stuck to the next and can't be freed!");
#: npc/009-2/misc.txt:33
#, no-c-format
msgid "Excitedly, you turn the page – only to find that it is stuck to the next and can't be freed!"
msgstr ""
#. code: 028-1,98,37,0 script Exit NPC400,0,0,{
#: npc/028-1/portal.txt:0
#, no-c-format
msgid "Exit"
msgstr ""
#. code: dispbottom l("Exp rate has been reset to @@% (default value).",
#: npc/commands/rate-management.txt:70
#, no-c-format
msgid "Exp rate has been reset to @@% (default value)."
msgstr ""
#. code: dispbottom col(l("Exp rate is set to @@% for the next @@.",
#: npc/commands/rate-management.txt:89
#, no-c-format
msgid "Exp rate is set to @@% for the next @@."
msgstr ""
#. code: mesq l("Experience acquired here will be carried over to TMW Legacy once the event ends, as well as the event rewards. You can exchange the %s with GM Santa, the GM Team will be publishing the rules in turning these in level ups or ultra rare hats shortly.", getitemlink(Carrot));
#: npc/081-1/extra.txt~:72
#: npc/081-1/extra.txt:72
#, no-c-format
msgid "Experience acquired here will be carried over to TMW Legacy once the event ends, as well as the event rewards. You can exchange the %s with GM Santa, the GM Team will be publishing the rules in turning these in level ups or ultra rare hats shortly."
msgstr ""
#. code: Name: "Eyepatch"
#: item_db.conf:-1
#, no-c-format
msgid "Eyepatch"
msgstr ""
#. code: 013-2,25,37,0 script Fabius NPC115,{
#: npc/013-2/apprentice.txt:0
#, no-c-format
msgid "Fabius"
msgstr ""
#. code: Name: "FaceMask"
#: item_db.conf:-1
#, no-c-format
msgid "FaceMask"
msgstr ""
#. code: Name: "FairTradeSoil"
#: item_db.conf:-1
#, no-c-format
msgid "FairTradeSoil"
msgstr ""
#. code: Name: "FairyHat"
#: item_db.conf:-1
#, no-c-format
msgid "FairyHat"
msgstr ""
#. code: Name: "FakeFangs"
#: item_db.conf:-1
#, no-c-format
msgid "FakeFangs"
msgstr ""
#. code: Name: "Falchion"
#: item_db.conf:-1
#, no-c-format
msgid "Falchion"
msgstr ""
#. code: 006-2,49,25,0 script Falkurn NPC178,{
#: npc/006-2/npcs.txt:1
#, no-c-format
msgid "Falkurn"
msgstr ""
#. code: Name: "Fallen"
#: mob_db.conf:1912
#, no-c-format
msgid "Fallen"
msgstr ""
#. code: Name: "FancyHat"
#: item_db.conf:-1
#, no-c-format
msgid "FancyHat"
msgstr ""
#. code: l("Farewell."),
#: npc/functions/goodbye.txt:20
#, no-c-format
msgid "Farewell."
msgstr ""
#. code: 029-1,100,36,0 script Faris NPC259,{
#: npc/029-1/hideandseek.txt:244
#, no-c-format
msgid "Faris"
msgstr ""
#. code: 013-1,120,90,0 script Faris the Traveler NPC103,{
#: npc/013-1/traveler.txt:0
#, no-c-format
msgid "Faris the Traveler"
msgstr ""
#. code: mesn l("Farmer Hinnak");
#: npc/008-1/hinnak.txt:200
#: npc/008-1/hinnak.txt:172
#: npc/008-1/hinnak.txt:238
#: npc/008-1/hinnak.txt:175
#: npc/008-1/hinnak.txt:181
#: npc/008-1/hinnak.txt:95
#: npc/008-1/hinnak.txt:169
#: npc/008-1/hinnak.txt:243
#: npc/008-1/hinnak.txt:85
#: npc/008-1/hinnak.txt:154
#: npc/008-1/hinnak.txt:178
#: npc/008-1/hinnak.txt:108
#: npc/008-1/hinnak.txt:56
#: npc/008-1/hinnak.txt:150
#: npc/008-1/hinnak.txt:14
#: npc/008-1/hinnak.txt:190
#: npc/008-1/hinnak.txt:187
#: npc/008-1/hinnak.txt:90
#: npc/008-1/hinnak.txt:227
#: npc/008-1/hinnak.txt:205
#: npc/008-1/hinnak.txt:125
#: npc/008-1/hinnak.txt:184
#: npc/008-1/hinnak.txt:114
#: npc/008-1/hinnak.txt:211
#: npc/008-1/hinnak.txt:102
#: npc/008-1/hinnak.txt:162
#: npc/008-1/hinnak.txt:134
#: npc/008-1/hinnak.txt:222
#: npc/008-1/hinnak.txt:36
#: npc/008-1/hinnak.txt:159
#: npc/008-1/hinnak.txt:30
#: npc/008-1/hinnak.txt:145
#: npc/008-1/hinnak.txt:68
#: npc/008-1/hinnak.txt:45
#: npc/008-1/hinnak.txt:165
#, no-c-format
msgid "Farmer Hinnak"
msgstr ""
#. code: l("Feel free to come visit me another time.");
#: npc/functions/barber.txt:216
#, no-c-format
msgid "Feel free to come visit me another time."
msgstr ""
#. code: 029-1,45,107,0 script Ferry Master#candor NPC138,{
#: npc/029-1/ferry_master.txt:1
#, no-c-format
msgid "Ferry Master#candor"
msgstr ""
#. code: 001-1,64,75,0 script Ferry Master#tulimshar NPC138,{
#: npc/001-1/ferry_master.txt:1
#, no-c-format
msgid "Ferry Master#tulimshar"
msgstr ""
#. code: Name: "Fey Element"
#: mob_db.conf:6636
#, no-c-format
msgid "Fey Element"
msgstr ""
#. code: 001-2,114,89,0 script Fieri NPC117,{
#: npc/001-2/fieri.txt:0
#, no-c-format
msgid "Fieri"
msgstr ""
#. code: Name: "FineDress"
#: item_db.conf:-1
#, no-c-format
msgid "FineDress"
msgstr ""
#. code: Name: "Fire Goblin"
#: mob_db.conf:105
#, no-c-format
msgid "Fire Goblin"
msgstr ""
#. code: Name: "Fire Skull"
#: mob_db.conf:1645
#, no-c-format
msgid "Fire Skull"
msgstr ""
#. code: 099-1,55,37,0 script Fireplace#099-1 NPC400,{
#: npc/099-2/logic.txt:667
#, no-c-format
msgid "Fireplace#099-1"
msgstr ""
#. code: mesq l("Five for you and five for me.");
#: npc/002-1/elanore.txt:104
#, no-c-format
msgid "Five for you and five for me."
msgstr ""
#. code: Name: "Flashmob"
#: mob_db.conf:3489
#, no-c-format
msgid "Flashmob"
msgstr ""
#. code: Name: "FlawedLens"
#: item_db.conf:-1
#, no-c-format
msgid "FlawedLens"
msgstr ""
#. code: Name: "FlightTalisman"
#: item_db.conf:-1
#, no-c-format
msgid "FlightTalisman"
msgstr ""
#. code: Name: "Floyd"
#: mob_db.conf:7165
#, no-c-format
msgid "Floyd"
msgstr ""
#. code: Name: "Fluffy"
#: mob_db.conf:325
#, no-c-format
msgid "Fluffy"
msgstr ""
#. code: Name: "FluffyHat"
#: item_db.conf:-1
#, no-c-format
msgid "FluffyHat"
msgstr ""
#. code: 099-5,51,33,0 script Flying Ship NPC428,{
#: npc/099-5/boss.txt:1260
#: npc/099-5/boss.txt~:1260
#, no-c-format
msgid "Flying Ship"
msgstr ""
#. code: return (isfocused(getarg(0)) ? l("Unfocus") : l("Focus"));
#: npc/002-1/luca.txt:345
#, no-c-format
msgid "Focus"
msgstr ""
#. code: 081-1,47,74,0 script Focus Master NPC328,{
#: npc/081-1/extra.txt~:87
#, no-c-format
msgid "Focus Master"
msgstr ""
#. code: l("Focus Skill +"), -2,
#: npc/commands/debug.txt:103
#: npc/commands/debug.txt~:103
#, no-c-format
msgid "Focus Skill +"
msgstr ""
#. code: rif(getskilllv(SKILL_POOL), l("Focus Skill -")), -1,
#: npc/commands/debug.txt:104
#: npc/commands/debug.txt~:104
#, no-c-format
msgid "Focus Skill -"
msgstr ""
#. code: mesc l("Focus added"), 2;
#: npc/002-1/luca.txt:275
#, no-c-format
msgid "Focus added"
msgstr ""
#. code: mes l("Focus list:");
#: npc/commands/debug.txt:87
#: npc/002-1/luca.txt:221
#: npc/commands/debug.txt~:87
#, no-c-format
msgid "Focus list:"
msgstr ""
#. code: mesc l("Focus removed"), 1;
#: npc/002-1/luca.txt:271
#, no-c-format
msgid "Focus removed"
msgstr ""
#. code: message strcharinfo(0), l("Follow their journey, and take back the world, in");
#: npc/099-5/boss.txt:1390
#: npc/099-5/boss.txt~:1390
#, no-c-format
msgid "Follow their journey, and take back the world, in"
msgstr ""
#. code: mes l("For a moment everything turns black...");
#: npc/013-2/notes.txt:167
#, no-c-format
msgid "For a moment everything turns black..."
msgstr ""
#. code: mesq l("For starters, magic skills are on F5 tab and no longer can be cast from chat. Drag'n'Drop them to the shortcut bars to use. You can also level them up if you have the points.");
#: npc/081-1/extra.txt~:57
#: npc/081-1/extra.txt:57
#, no-c-format
msgid "For starters, magic skills are on F5 tab and no longer can be cast from chat. Drag'n'Drop them to the shortcut bars to use. You can also level them up if you have the points."
msgstr ""
#. code: mesq l("For unfocusing you need to bring a potion; a special potion. That potion is not the easiest to get, but I am sure you are able to.");
#: npc/002-1/luca.txt:173
#, no-c-format
msgid "For unfocusing you need to bring a potion; a special potion. That potion is not the easiest to get, but I am sure you are able to."
msgstr ""
#. code: mesq l("For your deeds, I shall bestow upon you %d %s. Use them wisely, they are the results of your hard effort.", .@dif, getitemlink(BossMedal));
#: npc/099-7/chronos.txt:17
#: npc/099-7/cronos.txt~:16
#, no-c-format
msgid "For your deeds, I shall bestow upon you %d %s. Use them wisely, they are the results of your hard effort."
msgstr ""
#. code: 012-3,72,139,0 script Forest Mana Seed#_M NPC166,{
#: npc/012-3/mana-seed.txt:0
#, no-c-format
msgid "Forest Mana Seed#_M"
msgstr ""
#. code: Name: "ForestArmor"
#: item_db.conf:-1
#, no-c-format
msgid "ForestArmor"
msgstr ""
#. code: Name: "ForestBow"
#: item_db.conf:-1
#, no-c-format
msgid "ForestBow"
msgstr ""
#. code: mes l("Fortunately, they managed to salvage most of the equipment and nobody was injured.");
#: npc/030-1/time-traveler.txt:27
#, no-c-format
msgid "Fortunately, they managed to salvage most of the equipment and nobody was injured."
msgstr ""
#. code: 026-1,29,28,0 script Forwin NPC316,{
#: npc/026-1/evil_guard.txt:13
#, no-c-format
msgid "Forwin"
msgstr ""
#. code: Name: "FourLeafClover"
#: item_db.conf:-1
#, no-c-format
msgid "FourLeafClover"
msgstr ""
#. code: Name: "FreeRangeMoss"
#: item_db.conf:-1
#, no-c-format
msgid "FreeRangeMoss"
msgstr ""
#. code: Name: "Friday"
#: mob_db.conf:6960
#, no-c-format
msgid "Friday"
msgstr ""
#. code: mesq l("From what I have been hearing, you seem to be doing well on your way to becoming a healer. I have decided to accept you as a student of the School of Life Magic.");
#: npc/002-1/elanore.txt:188
#, no-c-format
msgid "From what I have been hearing, you seem to be doing well on your way to becoming a healer. I have decided to accept you as a student of the School of Life Magic."
msgstr ""
#. code: Name: "FrozenYetiTear"
#: item_db.conf:-1
#, no-c-format
msgid "FrozenYetiTear"
msgstr ""
#. code: 031-1,96,113,0 script Frozenbeard NPC138,{
#: npc/031-1/frozenbeard.txt:1
#, no-c-format
msgid "Frozenbeard"
msgstr ""
#. code: 011-1,80,33,0 script Fruit Store NPC400,{
#: npc/011-1/shops.txt:4
#, no-c-format
msgid "Fruit Store"
msgstr ""
#. code: Name: "FunkyChristmasSweater"
#: item_db.conf:-1
#, no-c-format
msgid "FunkyChristmasSweater"
msgstr ""
#. code: Name: "FunkyHat"
#: item_db.conf:-1
#, no-c-format
msgid "FunkyHat"
msgstr ""
#. code: Name: "FurBoots"
#: item_db.conf:-1
#, no-c-format
msgid "FurBoots"
msgstr ""
#. code: Name: "GMCap"
#: item_db.conf:-1
#, no-c-format
msgid "GMCap"
msgstr ""
#. code: Name: "GMRobe"
#: item_db.conf:-1
#, no-c-format
msgid "GMRobe"
msgstr ""
#. code: mesc l("GP: %s", col(b("@zeny"),3));
#: npc/commands/debug.txt~:21
#: npc/commands/debug.txt:21
#, no-c-format
msgid "GP: %s"
msgstr ""
#. code: mesq l("GRAAUWL! Hissss...");
#: npc/015-3/barrier.txt:27
#, no-c-format
msgid "GRAAUWL! Hissss..."
msgstr ""
#. code: mesq l("Gak and Kytty never need my services. So I didn't pay attention to either of them.");
#: npc/annuals/xmas/2021.txt~:129
#, no-c-format
msgid "Gak and Kytty never need my services. So I didn't pay attention to either of them."
msgstr ""
#. code: mesq l("Gak lived around here way before Golbenez moved in. He went north, but haven't seen him since.");
#: npc/annuals/xmas/2021.txt~:117
#, no-c-format
msgid "Gak lived around here way before Golbenez moved in. He went north, but haven't seen him since."
msgstr ""
#. code: Name: "Gamboge Plant"
#: mob_db.conf:5975
#, no-c-format
msgid "Gamboge Plant"
msgstr ""
#. code: Name: "Gamboge Scroll"
#: item_db.conf:-1
#, no-c-format
msgid "Gamboge Scroll"
msgstr ""
#. code: Name: "GambogeHerb"
#: item_db.conf:-1
#, no-c-format
msgid "GambogeHerb"
msgstr ""
#. code: title l("Game Rules");
#: npc/functions/game_rules.txt:4
#, no-c-format
msgid "Game Rules"
msgstr ""
#. code: l("Game Statistics"),
#: npc/functions/scoreboards.txt:195
#, no-c-format
msgid "Game Statistics"
msgstr ""
#. code: 009-7,27,26,0 script Garcon#Duels NPC180,{
#: npc/009-7/shops.txt:20
#, no-c-format
msgid "Garcon#Duels"
msgstr ""
#. code: 099-5,51,33,0 script Gema III NPC395,{
#: npc/099-5/boss.txt:1268
#: npc/099-5/boss.txt~:1268
#, no-c-format
msgid "Gema III"
msgstr ""
#. code: Name: "General Krukan"
#. code: 027-6,39,25,0 script General Krukan NPC400,{
#: npc/027-6/general_krukan.txt~:1
#: mob_db.conf:2689
#: npc/027-6/general_krukan.txt:1
#, no-c-format
msgid "General Krukan"
msgstr ""
#. code: 027-7,39,25,0 script General Razha NPC400,{
#. code: Name: "General Razha"
#: npc/027-7/general_razha.txt~:1
#: mob_db.conf:2741
#: npc/027-7/general_razha.txt:1
#, no-c-format
msgid "General Razha"
msgstr ""
#. code: 010-2,65,41,0 script General Store#dimond NPC137,{
#: npc/010-2/dimonds.txt:572
#, no-c-format
msgid "General Store#dimond"
msgstr ""
#. code: 009-2,32,99,0 script General Store#hurnscald NPC112,{
#: npc/009-2/shops.txt:50
#, no-c-format
msgid "General Store#hurnscald"
msgstr ""
#. code: Name: "General Terogan"
#: mob_db.conf:2792
#, no-c-format
msgid "General Terogan"
msgstr ""
#. code: 027-8,27,41,0 script General Terogan#Exit1 NPC400,{
#: npc/027-8/general_terogan.txt~:295
#: npc/027-8/general_terogan.txt:302
#, no-c-format
msgid "General Terogan#Exit1"
msgstr ""
#. code: 027-8,51,41,0 script General Terogan#Exit2 NPC400,{
#: npc/027-8/general_terogan.txt:312
#: npc/027-8/general_terogan.txt~:305
#, no-c-format
msgid "General Terogan#Exit2"
msgstr ""
#. code: 027-8,39,24,0 script General Terogan#Main NPC400,{
#: npc/027-8/general_terogan.txt:1
#: npc/027-8/general_terogan.txt~:1
#, no-c-format
msgid "General Terogan#Main"
msgstr ""
#. code: 008-1,135,62,0 script George#pirate NPC138,{
#: npc/008-1/george.txt:1
#, no-c-format
msgid "George#pirate"
msgstr ""
#. code: case 2: npctalkonce(l("Ggrmm... Grmmmm...")); break;
#: npc/functions/random-talk.txt:188
#, no-c-format
msgid "Ggrmm... Grmmmm..."
msgstr ""
#. code: 029-1,79,99,0 script Ghada NPC265,{
#: npc/029-1/hideandseek.txt:340
#, no-c-format
msgid "Ghada"
msgstr ""
#. code: Name: "Giant Maggot"
#: mob_db.conf:4255
#, no-c-format
msgid "Giant Maggot"
msgstr ""
#. code: Name: "GiantCaveMaggot"
#: mob_db.conf:4482
#, no-c-format
msgid "GiantCaveMaggot"
msgstr ""
#. code: Name: "GingerBreadMan"
#: item_db.conf:-1
#, no-c-format
msgid "GingerBreadMan"
msgstr ""
#. code: rif(is_dev(), l("Gispaan")), Gispaan,
#: npc/functions/barber.txt:148
#, no-c-format
msgid "Gispaan"
msgstr ""
#. code: 001-2,118,39,0 script Gispaan#Female NPC406,{
#: npc/001-2/manakins.txt:35
#, no-c-format
msgid "Gispaan#Female"
msgstr ""
#. code: 001-2,118,44,0 script Gispaan#Male NPC407,{
#: npc/001-2/manakins.txt:40
#, no-c-format
msgid "Gispaan#Male"
msgstr ""
#. code: npctalkonce(l("Give me some space."));
#: npc/functions/random-talk.txt:147
#, no-c-format
msgid "Give me some space."
msgstr ""
#. code: 001-1,66,104,0 script Gladys NPC154,{
#: npc/001-1/gossip.txt:1
#, no-c-format
msgid "Gladys"
msgstr ""
#. code: 001-1,49,68,0 script Gm Event#1 NPC368,0,0,{
#: npc/functions/gm_island.txt:59
#, no-c-format
msgid "Gm Event#1"
msgstr ""
#. code: 009-1,46,30,0 script Gm Event#2 NPC368,0,0,{
#: npc/functions/gm_island.txt:63
#, no-c-format
msgid "Gm Event#2"
msgstr ""
#. code: 020-1,67,89,0 script Gm Event#3 NPC368,0,0,{
#: npc/functions/gm_island.txt:67
#, no-c-format
msgid "Gm Event#3"
msgstr ""
#. code: menuimage("actions/back", l("Go back")), -1,
#: npc/commands/debug-quest.txt:14
#, no-c-format
msgid "Go back"
msgstr ""
#. code: mes l("Go back?");
#: npc/099-7/boss.txt:726
#, no-c-format
msgid "Go back?"
msgstr ""
#. code: npctalkonce(l("Go fly a kite."));
#: npc/functions/random-talk.txt:111
#, no-c-format
msgid "Go fly a kite."
msgstr ""
#. code: mesq l("Go on. If you need to think a bit, take your time.");
#: npc/029-2/sorfina.txt:39
#, no-c-format
msgid "Go on. If you need to think a bit, take your time."
msgstr ""
#. code: b(l("Go south until you see a big road")),
#: npc/013-2/wizard.txt:200
#, no-c-format
msgid "Go south until you see a big road"
msgstr ""
#. code: mesq l("Go to the engraving and recite the following:");
#: npc/001-2/wizards.txt:99
#, no-c-format
msgid "Go to the engraving and recite the following:"
msgstr ""
#. code: mes b(l("Go to the final showdown?"));
#: npc/099-1/main.txt:86
#, no-c-format
msgid "Go to the final showdown?"
msgstr ""
#. code: Name: "GoblinMask"
#: item_db.conf:-1
#, no-c-format
msgid "GoblinMask"
msgstr ""
#. code: Name: "Goggles"
#: item_db.conf:-1
#, no-c-format
msgid "Goggles"
msgstr ""
#. code: 026-2,60,57,0 script Golbenez NPC307,{
#: npc/026-2/golbenez.txt:1
#, no-c-format
msgid "Golbenez"
msgstr ""
#. code: Name: "GoldTicket"
#: item_db.conf:-1
#, no-c-format
msgid "GoldTicket"
msgstr ""
#. code: Name: "GoldenDeliciousApple"
#: item_db.conf:-1
#, no-c-format
msgid "GoldenDeliciousApple"
msgstr ""
#. code: Name: "GoldenFourLeafAmulet"
#: item_db.conf:-1
#, no-c-format
msgid "GoldenFourLeafAmulet"
msgstr ""
#. code: Name: "GoldenPVPCap"
#: item_db.conf:-1
#, no-c-format
msgid "GoldenPVPCap"
msgstr ""
#. code: Name: "GoldenPlatemail"
#: item_db.conf:-1
#, no-c-format
msgid "GoldenPlatemail"
msgstr ""
#. code: Name: "GoldenScorpionStinger"
#: item_db.conf:-1
#, no-c-format
msgid "GoldenScorpionStinger"
msgstr ""
#. code: Name: "GoldenWarlordPlate"
#: item_db.conf:-1
#, no-c-format
msgid "GoldenWarlordPlate"
msgstr ""
#. code: mesq l("Good luck, and come back to me if you need help.");
#: npc/013-2/wizard.txt:211
#, no-c-format
msgid "Good luck, and come back to me if you need help."
msgstr ""
#. code: mesq l("Goodbye!");
#: npc/002-1/elanore.txt:484
#, no-c-format
msgid "Goodbye!"
msgstr ""
#. code: mesq l("Goodbye.");
#. code: l("Goodbye."),
#: npc/001-2/pauline.txt:74
#: npc/functions/goodbye.txt:22
#, no-c-format
msgid "Goodbye."
msgstr ""
#. code: l("Gotcha."),
#: npc/029-2/morgan.txt:130
#, no-c-format
msgid "Gotcha."
msgstr ""
#. code: Name: "GraduationCap"
#: item_db.conf:-1
#, no-c-format
msgid "GraduationCap"
msgstr ""
#. code: Name: "GrapeLollipop"
#: item_db.conf:-1
#, no-c-format
msgid "GrapeLollipop"
msgstr ""
#. code: Name: "Grass Snake"
#: mob_db.conf:1777
#, no-c-format
msgid "Grass Snake"
msgstr ""
#. code: Name: "GrassFedTofu"
#: item_db.conf:-1
#, no-c-format
msgid "GrassFedTofu"
msgstr ""
#. code: Name: "GrassLiner"
#: item_db.conf:-1
#, no-c-format
msgid "GrassLiner"
msgstr ""
#. code: Name: "GrassSeed"
#: item_db.conf:-1
#, no-c-format
msgid "GrassSeed"
msgstr ""
#. code: Name: "GrassSnakeEgg"
#: item_db.conf:-1
#, no-c-format
msgid "GrassSnakeEgg"
msgstr ""
#. code: Name: "GrassSnakeTongue"
#: item_db.conf:-1
#, no-c-format
msgid "GrassSnakeTongue"
msgstr ""
#. code: 027-1,89,62,0 script Grave#1 NPC400,{
#: npc/027-1/graves.txt:1
#, no-c-format
msgid "Grave#1"
msgstr ""
#. code: 027-1,122,64,0 script Grave#10 NPC400,{
#: npc/027-1/graves.txt:82
#, no-c-format
msgid "Grave#10"
msgstr ""
#. code: 027-1,102,62,0 script Grave#11 NPC400,{
#: npc/027-1/graves.txt:91
#, no-c-format
msgid "Grave#11"
msgstr ""
#. code: 027-1,104,76,0 script Grave#12 NPC400,{
#: npc/027-1/graves.txt:100
#, no-c-format
msgid "Grave#12"
msgstr ""
#. code: 027-1,118,54,0 script Grave#2 NPC400,{
#: npc/027-1/graves.txt:10
#, no-c-format
msgid "Grave#2"
msgstr ""
#. code: 027-1,111,62,0 script Grave#3 NPC400,{
#: npc/027-1/graves.txt:19
#, no-c-format
msgid "Grave#3"
msgstr ""
#. code: 027-1,112,76,0 script Grave#4 NPC400,{
#: npc/027-1/graves.txt:28
#, no-c-format
msgid "Grave#4"
msgstr ""
#. code: 027-1,120,76,0 script Grave#5 NPC400,{
#: npc/027-1/graves.txt:37
#, no-c-format
msgid "Grave#5"
msgstr ""
#. code: 027-1,100,68,0 script Grave#6 NPC400,{
#: npc/027-1/graves.txt:46
#, no-c-format
msgid "Grave#6"
msgstr ""
#. code: 027-1,94,70,0 script Grave#7 NPC400,{
#: npc/027-1/graves.txt:55
#, no-c-format
msgid "Grave#7"
msgstr ""
#. code: 027-1,106,60,0 script Grave#8 NPC400,{
#: npc/027-1/graves.txt:64
#, no-c-format
msgid "Grave#8"
msgstr ""
#. code: 027-1,92,54,0 script Grave#9 NPC400,{
#: npc/027-1/graves.txt:73
#, no-c-format
msgid "Grave#9"
msgstr ""
#. code: Name: "GrayHint"
#: item_db.conf:-1
#, no-c-format
msgid "GrayHint"
msgstr ""
#. code: mesq l("Great! Now you can equip it.");
#: npc/029-2/sorfina.txt:330
#, no-c-format
msgid "Great! Now you can equip it."
msgstr ""
#. code: mesq l("Great! There should be an engraving somewhere there. You should chant some ancient words our scholars have found.");
#: npc/001-2/wizards.txt:89
#, no-c-format
msgid "Great! There should be an engraving somewhere there. You should chant some ancient words our scholars have found."
msgstr ""
#. code: mesq l("Great, lets begin your first lesson.");
#: npc/029-2/morgan.txt:67
#, no-c-format
msgid "Great, lets begin your first lesson."
msgstr ""
#. code: Name: "GreatDragon"
#: mob_db.conf:3403
#, no-c-format
msgid "GreatDragon"
msgstr ""
#. code: Name: "Green Slime"
#: mob_db.conf:6426
#, no-c-format
msgid "Green Slime"
msgstr ""
#. code: Name: "Green Slime Mother"
#: mob_db.conf:5161
#, no-c-format
msgid "Green Slime Mother"
msgstr ""
#. code: Name: "GreenApple"
#: item_db.conf:-1
#, no-c-format
msgid "GreenApple"
msgstr ""
#. code: Name: "GreenBeret"
#: item_db.conf:-1
#, no-c-format
msgid "GreenBeret"
msgstr ""
#. code: Name: "GreenBowlerHat"
#: item_db.conf:-1
#, no-c-format
msgid "GreenBowlerHat"
msgstr ""
#. code: Name: "GreenBowlerHatBrown"
#: item_db.conf:-1
#, no-c-format
msgid "GreenBowlerHatBrown"
msgstr ""
#. code: Name: "GreenContributor"
#: item_db.conf:-1
#, no-c-format
msgid "GreenContributor"
msgstr ""
#. code: Name: "GreenCottonBoots"
#: item_db.conf:-1
#, no-c-format
msgid "GreenCottonBoots"
msgstr ""
#. code: Name: "GreenCottonCloth"
#: item_db.conf:-1
#, no-c-format
msgid "GreenCottonCloth"
msgstr ""
#. code: Name: "GreenCottonGloves"
#: item_db.conf:-1
#, no-c-format
msgid "GreenCottonGloves"
msgstr ""
#. code: Name: "GreenCottonHeadband"
#: item_db.conf:-1
#, no-c-format
msgid "GreenCottonHeadband"
msgstr ""
#. code: Name: "GreenCottonShirt"
#: item_db.conf:-1
#, no-c-format
msgid "GreenCottonShirt"
msgstr ""
#. code: Name: "GreenCottonShorts"
#: item_db.conf:-1
#, no-c-format
msgid "GreenCottonShorts"
msgstr ""
#. code: Name: "GreenCottonSkirt"
#: item_db.conf:-1
#, no-c-format
msgid "GreenCottonSkirt"
msgstr ""
#. code: Name: "GreenCottonTrousers"
#: item_db.conf:-1
#, no-c-format
msgid "GreenCottonTrousers"
msgstr ""
#. code: Name: "GreenDesertHat"
#: item_db.conf:-1
#, no-c-format
msgid "GreenDesertHat"
msgstr ""
#. code: Name: "GreenDye"
#: item_db.conf:-1
#, no-c-format
msgid "GreenDye"
msgstr ""
#. code: Name: "GreenEasterEgg"
#: item_db.conf:-1
#, no-c-format
msgid "GreenEasterEgg"
msgstr ""
#. code: Name: "GreenEggshellHat"
#: item_db.conf:-1
#, no-c-format
msgid "GreenEggshellHat"
msgstr ""
#. code: Name: "GreenFineDress"
#: item_db.conf:-1
#, no-c-format
msgid "GreenFineDress"
msgstr ""
#. code: Name: "GreenHint"
#: item_db.conf:-1
#, no-c-format
msgid "GreenHint"
msgstr ""
#. code: Name: "GreenHitchhikersTowel"
#: item_db.conf:-1
#, no-c-format
msgid "GreenHitchhikersTowel"
msgstr ""
#. code: Name: "GreenMiniskirt"
#: item_db.conf:-1
#, no-c-format
msgid "GreenMiniskirt"
msgstr ""
#. code: Name: "GreenOrnament"
#: item_db.conf:-1
#, no-c-format
msgid "GreenOrnament"
msgstr ""
#. code: Name: "GreenPresentBox"
#: item_db.conf:-1
#, no-c-format
msgid "GreenPresentBox"
msgstr ""
#. code: Name: "GreenPresentHat"
#: item_db.conf:-1
#, no-c-format
msgid "GreenPresentHat"
msgstr ""
#. code: Name: "GreenRabbitEars"
#: item_db.conf:-1
#, no-c-format
msgid "GreenRabbitEars"
msgstr ""
#. code: Name: "GreenRedStripedWrap"
#: item_db.conf:-1
#, no-c-format
msgid "GreenRedStripedWrap"
msgstr ""
#. code: Name: "GreenShades"
#: item_db.conf:-1
#, no-c-format
msgid "GreenShades"
msgstr ""
#. code: Name: "GreenShortTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "GreenShortTankTop"
msgstr ""
#. code: Name: "GreenSilkRobe"
#: item_db.conf:-1
#, no-c-format
msgid "GreenSilkRobe"
msgstr ""
#. code: Name: "GreenSorcererBlack"
#: item_db.conf:-1
#, no-c-format
msgid "GreenSorcererBlack"
msgstr ""
#. code: Name: "GreenSorcererDBlue"
#: item_db.conf:-1
#, no-c-format
msgid "GreenSorcererDBlue"
msgstr ""
#. code: Name: "GreenSorcererDGreen"
#: item_db.conf:-1
#, no-c-format
msgid "GreenSorcererDGreen"
msgstr ""
#. code: Name: "GreenSorcererGreen"
#: item_db.conf:-1
#, no-c-format
msgid "GreenSorcererGreen"
msgstr ""
#. code: Name: "GreenSorcererLBlue"
#: item_db.conf:-1
#, no-c-format
msgid "GreenSorcererLBlue"
msgstr ""
#. code: Name: "GreenSorcererOrange"
#: item_db.conf:-1
#, no-c-format
msgid "GreenSorcererOrange"
msgstr ""
#. code: Name: "GreenSorcererPink"
#: item_db.conf:-1
#, no-c-format
msgid "GreenSorcererPink"
msgstr ""
#. code: Name: "GreenSorcererPurple"
#: item_db.conf:-1
#, no-c-format
msgid "GreenSorcererPurple"
msgstr ""
#. code: Name: "GreenSorcererRed"
#: item_db.conf:-1
#, no-c-format
msgid "GreenSorcererRed"
msgstr ""
#. code: Name: "GreenSorcererWhite"
#: item_db.conf:-1
#, no-c-format
msgid "GreenSorcererWhite"
msgstr ""
#. code: Name: "GreenSorcererYellow"
#: item_db.conf:-1
#, no-c-format
msgid "GreenSorcererYellow"
msgstr ""
#. code: Name: "GreenTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "GreenTankTop"
msgstr ""
#. code: Name: "GreenTicket"
#: item_db.conf:-1
#, no-c-format
msgid "GreenTicket"
msgstr ""
#. code: Name: "GreenTurtleneck"
#: item_db.conf:-1
#, no-c-format
msgid "GreenTurtleneck"
msgstr ""
#. code: Name: "GreenVNeckSweater"
#: item_db.conf:-1
#, no-c-format
msgid "GreenVNeckSweater"
msgstr ""
#. code: Name: "GreenWizardHat"
#: item_db.conf:-1
#, no-c-format
msgid "GreenWizardHat"
msgstr ""
#. code: Name: "GreenWrap"
#: item_db.conf:-1
#, no-c-format
msgid "GreenWrap"
msgstr ""
#. code: Name: "Grenadier"
#: mob_db.conf:2511
#, no-c-format
msgid "Grenadier"
msgstr ""
#. code: Name: "GrimaceOfDementia"
#: item_db.conf:-1
#, no-c-format
msgid "GrimaceOfDementia"
msgstr ""
#. code: Name: "Grimoire"
#: item_db.conf:-1
#, no-c-format
msgid "Grimoire"
msgstr ""
#. code: Name: "Grinchboo"
#: mob_db.conf:6381
#, no-c-format
msgid "Grinchboo"
msgstr ""
#. code: Name: "GroovyHat"
#: item_db.conf:-1
#, no-c-format
msgid "GroovyHat"
msgstr ""
#. code: Name: "GrubSlime"
#: item_db.conf:-1
#, no-c-format
msgid "GrubSlime"
msgstr ""
#. code: 001-1,56,47,0 script Guard#castle NPC104,{
#: npc/001-1/gate_guards.txt:5
#, no-c-format
msgid "Guard#castle"
msgstr ""
#. code: 002-1,83,48,0 script Guard#east1 NPC104,{
#: npc/002-1/gaurds.txt:10
#, no-c-format
msgid "Guard#east1"
msgstr ""
#. code: 001-1,61,99,0 script Guard#east3 NPC104,{
#: npc/001-1/gate_guards.txt:11
#, no-c-format
msgid "Guard#east3"
msgstr ""
#. code: 001-2,22,21,0 script Guard#govt_in NPC123,{
#: npc/001-2/government_building.txt:155
#, no-c-format
msgid "Guard#govt_in"
msgstr ""
#. code: 001-1,53,72,0 script Guard#govt_out NPC123,{
#: npc/001-1/gate_guards.txt:16
#, no-c-format
msgid "Guard#govt_out"
msgstr ""
#. code: 002-1,100,21,0 script Guard#port1 NPC104,{
#: npc/002-1/gaurds.txt:0
#, no-c-format
msgid "Guard#port1"
msgstr ""
#. code: 002-1,61,27,0 script Guard#port2 NPC104,{
#: npc/002-1/gaurds.txt:5
#, no-c-format
msgid "Guard#port2"
msgstr ""
#. code: 001-1,39,33,0 script Guard#school NPC104,{
#: npc/001-1/gate_guards.txt:0
#, no-c-format
msgid "Guard#school"
msgstr ""
#. code: Name: "GuardianWings"
#: item_db.conf:-1
#, no-c-format
msgid "GuardianWings"
msgstr ""
#. code: Name: "GumiCandy"
#: item_db.conf:-1
#, no-c-format
msgid "GumiCandy"
msgstr ""
#. code: 001-2,30,60,0 script Gungnir NPC311,{
#: npc/001-2/forge_shops.txt:4
#, no-c-format
msgid "Gungnir"
msgstr ""
#. code: 036-2,35,22,0 script Gunney NPC138,{
#: npc/036-2/shops.txt:15
#, no-c-format
msgid "Gunney"
msgstr ""
#. code: Name: "GutBuster"
#: item_db.conf:-1
#, no-c-format
msgid "GutBuster"
msgstr ""
#. code: Name: "GuyFawkesMask"
#: item_db.conf:-1
#, no-c-format
msgid "GuyFawkesMask"
msgstr ""
#. code: 016-1,91,54,0 script Gwendolyn NPC182,{
#: npc/016-1/gwendolyn.txt:8
#, no-c-format
msgid "Gwendolyn"
msgstr ""
#. code: mesn "Gwendolyn Bowmaker";
#: npc/016-1/gwendolyn.txt:224
#: npc/016-1/gwendolyn.txt:236
#: npc/016-1/gwendolyn.txt:230
#: npc/016-1/gwendolyn.txt:42
#: npc/016-1/gwendolyn.txt:437
#: npc/016-1/gwendolyn.txt:144
#: npc/016-1/gwendolyn.txt:409
#: npc/016-1/gwendolyn.txt:167
#: npc/016-1/gwendolyn.txt:28
#: npc/016-1/gwendolyn.txt:242
#: npc/016-1/gwendolyn.txt:218
#: npc/016-1/gwendolyn.txt:67
#: npc/016-1/gwendolyn.txt:123
#: npc/016-1/gwendolyn.txt:378
#: npc/016-1/gwendolyn.txt:84
#: npc/016-1/gwendolyn.txt:388
#: npc/016-1/gwendolyn.txt:98
#: npc/016-1/gwendolyn.txt:396
#: npc/016-1/gwendolyn.txt:57
#: npc/016-1/gwendolyn.txt:138
#: npc/016-1/gwendolyn.txt:78
#, no-c-format
msgid "Gwendolyn Bowmaker"
msgstr ""
#. code: mes l("HAHAHAHAHAHAHAHA!!");
#: npc/099-5/boss.txt~:651
#: npc/099-5/boss.txt:651
#: npc/099-5/boss.txt:674
#: npc/099-5/boss.txt~:674
#, no-c-format
msgid "HAHAHAHAHAHAHAHA!!"
msgstr ""
#. code: mesq l("Hail adventurer! You are well on your way to mastering the beasts of the island.");
#: npc/029-1/valon.txt:89
#, no-c-format
msgid "Hail adventurer! You are well on your way to mastering the beasts of the island."
msgstr ""
#. code: 030-2,89,43,0 script Halas NPC330,{
#: npc/030-2/guards.txt:10
#, no-c-format
msgid "Halas"
msgstr ""
#. code: Name: "Halberd"
#: item_db.conf:-1
#, no-c-format
msgid "Halberd"
msgstr ""
#. code: message strcharinfo(0), l("Half from the Etheral Powers of Air,");
#: npc/099-5/boss.txt:1340
#: npc/099-5/boss.txt~:1340
#, no-c-format
msgid "Half from the Etheral Powers of Air,"
msgstr ""
#. code: l("Hall Of Almanach"),
#: npc/functions/scoreboards.txt:194
#, no-c-format
msgid "Hall Of Almanach"
msgstr ""
#. code: l("Hall Of Base Level"),
#: npc/functions/scoreboards.txt:191
#, no-c-format
msgid "Hall Of Base Level"
msgstr ""
#. code: l("Hall Of Fortune"),
#: npc/functions/scoreboards.txt:190
#, no-c-format
msgid "Hall Of Fortune"
msgstr ""
#. code: l("Hall Of Guilds"),
#: npc/functions/scoreboards.txt:193
#, no-c-format
msgid "Hall Of Guilds"
msgstr ""
#. code: l("Hall Of Job Level"),
#: npc/functions/scoreboards.txt:192
#, no-c-format
msgid "Hall Of Job Level"
msgstr ""
#. code: 026-1,40,41,0 script Hamond NPC319,{
#: npc/026-1/husband.txt:1
#, no-c-format
msgid "Hamond"
msgstr ""
#. code: mes l("Hang tight!");
#: npc/030-1/time-traveler.txt:10
#: npc/003-4/time-traveler.txt:10
#: npc/029-4/time-traveler.txt:10
#, no-c-format
msgid "Hang tight!"
msgstr ""
#. code: mesc l("Hard: 280 mobs × 5 waves = 1,400 total");
#: npc/082-3/poppet.txt~:70
#: npc/082-3/poppet.txt:70
#, no-c-format
msgid "Hard: 280 mobs × 5 waves = 1,400 total"
msgstr ""
#. code: Name: "HardSpike"
#: item_db.conf:-1
#, no-c-format
msgid "HardSpike"
msgstr ""
#. code: 001-1,107,53,0 script Harper NPC213,{
#: npc/001-1/npcs.txt:46
#, no-c-format
msgid "Harper"
msgstr ""
#. code: 029-1,33,33,0 script Hasan NPC189,3,3,{
#: npc/029-1/hasan.txt:17
#, no-c-format
msgid "Hasan"
msgstr ""
#. code: l("Have a good day!"),
#: npc/functions/goodbye.txt:26
#, no-c-format
msgid "Have a good day!"
msgstr ""
#. code: mesq l("Have fun with those spells and use them to cause hate, anger and death.");
#: npc/017-4/waric.txt:297
#, no-c-format
msgid "Have fun with those spells and use them to cause hate, anger and death."
msgstr ""
#. code: mesq l("Have you at least asked Celestia about it? She is very knowledgeable about Yetis.");
#: npc/013-2/wizard.txt:149
#, no-c-format
msgid "Have you at least asked Celestia about it? She is very knowledgeable about Yetis."
msgstr ""
#. code: mesq l("Have you ever used a time traveler before?");
#: npc/001-2/wizards.txt:69
#, no-c-format
msgid "Have you ever used a time traveler before?"
msgstr ""
#. code: mesq l("Have you practiced enough?");
#: npc/017-4/waric.txt:247
#, no-c-format
msgid "Have you practiced enough?"
msgstr ""
#. code: l("Have you seen anything strange lately?"),
#: npc/annuals/tree_beard.txt~:91
#: npc/annuals/tree_beard.txt:91
#, no-c-format
msgid "Have you seen anything strange lately?"
msgstr ""
#. code: mesq l("He is a kind old man. He stays mostly with his books and his apprentice, though we have chatted a few times.");
#: npc/002-1/elanore.txt:433
#, no-c-format
msgid "He is a kind old man. He stays mostly with his books and his apprentice, though we have chatted a few times."
msgstr ""
#. code: b(l("Head east until you see the town")));
#: npc/013-2/wizard.txt:201
#, no-c-format
msgid "Head east until you see the town"
msgstr ""
#. code: Name: "HeartGlasses"
#: item_db.conf:-1
#, no-c-format
msgid "HeartGlasses"
msgstr ""
#. code: Name: "HeartNecklace"
#: item_db.conf:-1
#, no-c-format
msgid "HeartNecklace"
msgstr ""
#. code: Name: "HeartOfIsis"
#: item_db.conf:-1
#, no-c-format
msgid "HeartOfIsis"
msgstr ""
#. code: Name: "HeartOfLazurite"
#: item_db.conf:-1
#, no-c-format
msgid "HeartOfLazurite"
msgstr ""
#. code: 001-2,23,55,0 script Heathin NPC147,{
#: npc/001-2/heathin.txt:0
#, no-c-format
msgid "Heathin"
msgstr ""
#. code: 001-2,25,55,0 script HeathinDebug NPC147,{
#: npc/001-2/heathin.txt:318
#, no-c-format
msgid "HeathinDebug"
msgstr ""
#. code: mesq l("Hello! Can I help you?");
#: npc/002-1/elanore.txt:43
#, no-c-format
msgid "Hello! Can I help you?"
msgstr ""
#. code: mesq l("Hello! How are you? Did you already visit Hurnscald?");
#: npc/029-1/kaan.txt:46
#: npc/029-1/kaan.txt:54
#, no-c-format
msgid "Hello! How are you? Did you already visit Hurnscald?"
msgstr ""
#. code: mesq l("Hello, Adventurer! Have you come back to help?");
#: npc/029-1/valon.txt:43
#, no-c-format
msgid "Hello, Adventurer! Have you come back to help?"
msgstr ""
#. code: mesq l("Hello, I'm Alacrius.");
#: npc/027-2/alacrius.txt:3
#, no-c-format
msgid "Hello, I'm Alacrius."
msgstr ""
#. code: mes ""+l("Hello, and welcome to The Mana World: Evolved.");
#: npc/081-1/extra.txt:46
#: npc/081-1/extra.txt~:46
#, no-c-format
msgid "Hello, and welcome to The Mana World: Evolved."
msgstr ""
#. code: l("Hello, what are you doing?"), L_Next,
#: npc/029-1/hideandseek.txt:79
#, no-c-format
msgid "Hello, what are you doing?"
msgstr ""
#. code: mesq l("Hello.");
#: npc/functions/barber.txt:169
#, no-c-format
msgid "Hello."
msgstr ""
#. code: 048-2,94,86,0 script Henriikka NPC363,{
#: npc/048-2/helperBookpages2.txt:1
#, no-c-format
msgid "Henriikka"
msgstr ""
#. code: mesq l("Here is another useful one: '%s'. It will tell you the stats of the target monster, so you can know how dangerous it is.", b("miteyo"));
#: npc/009-2/wyara.txt:254
#, no-c-format
msgid "Here is another useful one: '%s'. It will tell you the stats of the target monster, so you can know how dangerous it is."
msgstr ""
#. code: l("Here you go!"),
#: npc/002-1/elanore.txt:22
#, no-c-format
msgid "Here you go!"
msgstr ""
#. code: mesq l("Here, take this %s. Tell Angela just that I've heard about it and I'll investigate, and she has nothing to worry about.", getitemlink(.@it));
#: npc/048-2/sageNikolai.txt:347
#, no-c-format
msgid "Here, take this %s. Tell Angela just that I've heard about it and I'll investigate, and she has nothing to worry about."
msgstr ""
#. code: 002-2,76,92,0 script Hetchel NPC376,{
#: npc/002-2/hetchel.txt:1
#, no-c-format
msgid "Hetchel"
msgstr ""
#. code: 002-2,73,95,0 script HetchelDebug NPC376,{
#: npc/002-2/hetchel.txt:383
#, no-c-format
msgid "HetchelDebug"
msgstr ""
#. code: if (.@rand == 2) npctalkonce(l("Hey! Good to hear from you!"));
#: npc/functions/random-talk.txt:62
#, no-c-format
msgid "Hey! Good to hear from you!"
msgstr ""
#. code: mesq l("Hey, you really need that dementia potion for unfocusing.");
#: npc/002-1/luca.txt:286
#, no-c-format
msgid "Hey, you really need that dementia potion for unfocusing."
msgstr ""
#. code: npctalkonce(l("Heya!"));
#: npc/functions/random-talk.txt:23
#, no-c-format
msgid "Heya!"
msgstr ""
#. code: npctalkonce(l("Hi."));
#: npc/functions/random-talk.txt:26
#, no-c-format
msgid "Hi."
msgstr ""
#. code: mesc l("Hide from monsters: %s", col(b("@monsterignore or @safe"),3));
#: npc/commands/debug.txt:23
#: npc/commands/debug.txt~:23
#, no-c-format
msgid "Hide from monsters: %s"
msgstr ""
#. code: Name: "HighPriestCrown"
#: item_db.conf:-1
#, no-c-format
msgid "HighPriestCrown"
msgstr ""
#. code: 008-1,101,30,0 script Hinnak NPC142,{
#: npc/008-1/hinnak.txt:1
#, no-c-format
msgid "Hinnak"
msgstr ""
#. code: message strcharinfo(0), l("History begins to rewrite itself,");
#: npc/099-5/boss.txt~:1360
#: npc/099-5/boss.txt:1360
#, no-c-format
msgid "History begins to rewrite itself,"
msgstr ""
#. code: Name: "HitchhikersTowel"
#: item_db.conf:-1
#, no-c-format
msgid "HitchhikersTowel"
msgstr ""
#. code: l("Hm, nevermind."),
#: npc/082-3/poppet.txt~:79
#: npc/082-3/poppet.txt:79
#, no-c-format
msgid "Hm, nevermind."
msgstr ""
#. code: mesq l("Hm, perhaps a wanderer of the Mirror Lake? I've heard rumors of a place which connected anything to everything dubbed like that.");
#: npc/082-3/poppet.txt:42
#: npc/082-3/poppet.txt~:42
#, no-c-format
msgid "Hm, perhaps a wanderer of the Mirror Lake? I've heard rumors of a place which connected anything to everything dubbed like that."
msgstr ""
#. code: case 3: npctalkonce(l("Hm... Shhhh...")); break;
#: npc/functions/random-talk.txt:189
#, no-c-format
msgid "Hm... Shhhh..."
msgstr ""
#. code: mesq l("Hmm. I wanted to teach you something, but I've forgotten what it was... please come back later.");
#: npc/002-1/elanore.txt:401
#, no-c-format
msgid "Hmm. I wanted to teach you something, but I've forgotten what it was... please come back later."
msgstr ""
#. code: mesq l("Hmm... how about this: you help me with a few of my experiments, and I tell you?");
#: npc/011-1/auldsbel.txt:245
#, no-c-format
msgid "Hmm... how about this: you help me with a few of my experiments, and I tell you?"
msgstr ""
#. code: mesq l("Hmpf!");
#: npc/002-1/luca.txt:31
#, no-c-format
msgid "Hmpf!"
msgstr ""
#. code: Name: "Honey"
#: item_db.conf:-1
#, no-c-format
msgid "Honey"
msgstr ""
#. code: Name: "House Maggot"
#: mob_db.conf:5814
#, no-c-format
msgid "House Maggot"
msgstr ""
#. code: l("How about changing my body type?"),
#: npc/functions/barber.txt:180
#, no-c-format
msgid "How about changing my body type?"
msgstr ""
#. code: mes l("How can I help you?");
#: npc/functions/banker.txt:121
#, no-c-format
msgid "How can I help you?\""
msgstr ""
#. code: mesq l("How did you...");
#: npc/017-4/waric.txt:355
#, no-c-format
msgid "How did you..."
msgstr ""
#. code: mesq l("How do I know you will not run off to Sagatha with what I would be teaching you?");
#: npc/017-4/waric.txt:344
#, no-c-format
msgid "How do I know you will not run off to Sagatha with what I would be teaching you?"
msgstr ""
#. code: l("How do I leave?"), L_Leave;
#. code: l("How do I leave?"), L_Leave;
#: npc/030-1/time-traveler.txt:20
#: npc/003-4/time-traveler.txt:20
#: npc/029-4/time-traveler.txt:20
#, no-c-format
msgid "How do I leave?"
msgstr ""
#. code: mesc l("How many to brew? (%d-%d)", 1, .@max);
#: npc/functions/alchemy.txt:31
#, no-c-format
msgid "How many to brew? (%d-%d)"
msgstr ""
#. code: l("How much do you want to deposit?");
#: npc/functions/banker.txt:23
#, no-c-format
msgid "How much do you want to deposit?"
msgstr ""
#. code: l("How much do you want to withdraw?");
#: npc/functions/banker.txt:69
#, no-c-format
msgid "How much do you want to withdraw?"
msgstr ""
#. code: mesq l("How sad to hear how manners have degenerated in recent centuries. Farewell for now, dear mortal.");
#: npc/015-1/sword.txt:57
#, no-c-format
msgid "How sad to hear how manners have degenerated in recent centuries. Farewell for now, dear mortal."
msgstr ""
#. code: if (.@rand == 7) npctalkonce(l("Howdy?"));
#: npc/functions/random-talk.txt:78
#, no-c-format
msgid "Howdy?"
msgstr ""
#. code: mes l("However, now I need to go. Unlike you, I do not want to be late.");
#: npc/099-5/boss.txt~:634
#: npc/099-5/boss.txt:634
#, no-c-format
msgid "However, now I need to go. Unlike you, I do not want to be late."
msgstr ""
#. code: mesq l("Hrmm, no looks like only %d out of 5 have been found.", CountHideNSeek());
#: npc/029-1/hideandseek.txt:224
#, no-c-format
msgid "Hrmm, no looks like only %d out of 5 have been found."
msgstr ""
#. code: Name: "Hungry Fluffy"
#: mob_db.conf:983
#, no-c-format
msgid "Hungry Fluffy"
msgstr ""
#. code: Name: "Huntsman Spider"
#: mob_db.conf:844
#, no-c-format
msgid "Huntsman Spider"
msgstr ""
#. code: 008-1,139,65,0 script Hurnscald North Dock NPC400,2,1,{
#: npc/008-1/dock.txt:17
#, no-c-format
msgid "Hurnscald North Dock"
msgstr ""
#. code: 008-1,147,64,0 script Hurnscald North Koga NPC395,10,3,{
#: npc/008-1/dock.txt:1
#, no-c-format
msgid "Hurnscald North Koga"
msgstr ""
#. code: 008-1,139,76,0 script Hurnscald South Dock NPC400,2,1,{
#: npc/008-1/dock.txt:59
#, no-c-format
msgid "Hurnscald South Dock"
msgstr ""
#. code: 008-1,147,75,0 script Hurnscald South Koga NPC395,10,3,{
#: npc/008-1/dock.txt:43
#, no-c-format
msgid "Hurnscald South Koga"
msgstr ""
#. code: 001-2,63,17,0 script Hydusun NPC149,{
#: npc/001-2/bank.txt:0
#, no-c-format
msgid "Hydusun"
msgstr ""
#. code: Name: "Hyvern"
#: mob_db.conf:6686
#, no-c-format
msgid "Hyvern"
msgstr ""
#. code: Name: "HyvernStinger"
#: item_db.conf:-1
#, no-c-format
msgid "HyvernStinger"
msgstr ""
#. code: mes l("I already finished my plans %s ago, otherwise I would not be bothering myself with you.", $@DD5_TSPENT2$);
#: npc/099-5/boss.txt~:645
#: npc/099-5/boss.txt:645
#, no-c-format
msgid "I already finished my plans %s ago, otherwise I would not be bothering myself with you."
msgstr ""
#. code: mesq l("I always need components for my own healing spells. If you bring me ten gamboge leaves, ten alizarin leaves, ten mauve leaves and ten cobalt leaves, I can make ten lifestones; I will give you half of them.");
#: npc/002-1/elanore.txt:70
#, no-c-format
msgid "I always need components for my own healing spells. If you bring me ten gamboge leaves, ten alizarin leaves, ten mauve leaves and ten cobalt leaves, I can make ten lifestones; I will give you half of them."
msgstr ""
#. code: mesq l("I am sorry, but I don't think that I know anything that would help you.");
#: npc/002-1/elanore.txt:421
#, no-c-format
msgid "I am sorry, but I don't think that I know anything that would help you."
msgstr ""
#. code: mesq l("I believe you have found the ruined Keshlam Swamps, didn't you?");
#: npc/001-2/wizards.txt:63
#, no-c-format
msgid "I believe you have found the ruined Keshlam Swamps, didn't you?"
msgstr ""
#. code: mesq l("I can recognize it's made of Zealite. That is... the same material from which our Soul Menhirs are made.");
#: npc/001-2/wizards.txt:138
#, no-c-format
msgid "I can recognize it's made of Zealite. That is... the same material from which our Soul Menhirs are made."
msgstr ""
#. code: mesq l("I can see horror in your eyes. I assume you fought whatever was there.");
#: npc/001-2/wizards.txt:116
#, no-c-format
msgid "I can see horror in your eyes. I assume you fought whatever was there."
msgstr ""
#. code: mesq l("I can summon some creatures for you, and all of them drop %s at a decent rate.", getitemlink(XmasTicket));
#: npc/082-3/poppet.txt~:58
#: npc/082-3/poppet.txt:58
#, no-c-format
msgid "I can summon some creatures for you, and all of them drop %s at a decent rate."
msgstr ""
#. code: mesq l("I can trade you %d %ss for %d %s and %d GP.",
#: npc/009-2/trader.txt:70
#, no-c-format
msgid "I can trade you %d %ss for %d %s and %d GP."
msgstr ""
#. code: mesq l("I can't believe Gak refused to lend me Duck Tape! Then he went into the graveyard... Haven't seen him since.");
#: npc/annuals/xmas/2021.txt~:121
#, no-c-format
msgid "I can't believe Gak refused to lend me Duck Tape! Then he went into the graveyard... Haven't seen him since."
msgstr ""
#. code: npctalkonce(l("I can't stay here and talk all day. I have a job to do."));
#: npc/functions/random-talk.txt:162
#, no-c-format
msgid "I can't stay here and talk all day. I have a job to do."
msgstr ""
#. code: l("I changed my mind."), -3;
#: npc/functions/banker.txt:81
#: npc/functions/banker.txt:35
#, no-c-format
msgid "I changed my mind."
msgstr ""
#. code: l("I did"), L_Epilogue1Part21,
#: npc/099-5/boss.txt~:669
#: npc/099-5/boss.txt:669
#, no-c-format
msgid "I did"
msgstr ""
#. code: l("I didn't"), L_Epilogue1Part22;
#: npc/099-5/boss.txt~:670
#: npc/099-5/boss.txt:670
#, no-c-format
msgid "I didn't"
msgstr ""
#. code: mesq l("I do have another assignment for you, but this one will be tricky. I will need forty grass snake tongues. I believe that this may be just enough life force to return the silkworm back to its original shape.");
#: npc/011-1/auldsbel.txt:916
#, no-c-format
msgid "I do have another assignment for you, but this one will be tricky. I will need forty grass snake tongues. I believe that this may be just enough life force to return the silkworm back to its original shape."
msgstr ""
#. code: mesq l("I do not know, though I suggest to seek out a local alchemist, if there is any.");
#: npc/015-1/sword.txt:152
#, no-c-format
msgid "I do not know, though I suggest to seek out a local alchemist, if there is any."
msgstr ""
#. code: mesq l("I figured out, maybe one of the sages could help. Would you mind asking them?");
#: npc/031-2/angelaHouse.txt:106
#, no-c-format
msgid "I figured out, maybe one of the sages could help. Would you mind asking them?"
msgstr ""
#. code: case 1: npctalkonce(l("I have homework to do...")); break;
#: npc/functions/random-talk.txt:198
#, no-c-format
msgid "I have homework to do..."
msgstr ""
#. code: mesq l("I have taught thee all I can teach for now.");
#: npc/015-1/sword.txt:33
#, no-c-format
msgid "I have taught thee all I can teach for now."
msgstr ""
#. code: l("I heard you aren't delivering any more living wood. Why not?");
#: npc/009-1/jack.txt:33
#, no-c-format
msgid "I heard you aren't delivering any more living wood. Why not?"
msgstr ""
#. code: mes l("I hope you did not expected to kill me. Wait. You actually did?!");
#: npc/099-5/boss.txt~:648
#: npc/099-5/boss.txt:648
#, no-c-format
msgid "I hope you did not expected to kill me. Wait. You actually did?!"
msgstr ""
#. code: l("I hope you like this color."),
#: npc/functions/barber.txt:198
#, no-c-format
msgid "I hope you like this color."
msgstr ""
#. code: npctalkonce(l("I just want to live my life in peace."));
#: npc/functions/random-talk.txt:114
#, no-c-format
msgid "I just want to live my life in peace."
msgstr ""
#. code: mesq l("I know not what brought thee hither, but I kindly ask that thou leavest me alone in my sorrow.");
#: npc/009-3/sword.txt:48
#, no-c-format
msgid "I know not what brought thee hither, but I kindly ask that thou leavest me alone in my sorrow."
msgstr ""
#. code: mesq l("I like you, so I'll tell you the bad word. But you can't tell anyone else about it! The bad word is %s.'", b("itenplz"));
#: npc/001-1/children.txt:78
#, no-c-format
msgid "I like you, so I'll tell you the bad word. But you can't tell anyone else about it! The bad word is %s.'"
msgstr ""
#. code: rif(!countitem(HitchhikersTowel), l("I lost my towel..."));
#: npc/functions/soul_menhir.txt:7
#, no-c-format
msgid "I lost my towel..."
msgstr ""
#. code: case 2: npctalkonce(l("I need to finish studying for my test...")); break;
#: npc/functions/random-talk.txt:199
#, no-c-format
msgid "I need to finish studying for my test..."
msgstr ""
#. code: mesq l("I said %s.", b("Halhiss"));
#: npc/017-4/waric.txt:296
#, no-c-format
msgid "I said %s."
msgstr ""
#. code: mesq l("I see you killed all the %s needed.", getmonsterlink(@valon_mob));
#: npc/029-1/valon.txt:72
#, no-c-format
msgid "I see you killed all the %s needed."
msgstr ""
#. code: mesq l("I see. I should have sought someone more corageous, I guess. Please, stop wasting our time.");
#: npc/001-2/wizards.txt:85
#, no-c-format
msgid "I see. I should have sought someone more corageous, I guess. Please, stop wasting our time."
msgstr ""
#. code: mesq l("I think I would like to observe you for a little longer to see if you would make a good healer.");
#: npc/002-1/elanore.txt:212
#, no-c-format
msgid "I think I would like to observe you for a little longer to see if you would make a good healer."
msgstr ""
#. code: mes l("I think this island is a bit volcanic, as after the Great Quake, more land emerged.");
#: npc/029-4/time-traveler.txt:25
#, no-c-format
msgid "I think this island is a bit volcanic, as after the Great Quake, more land emerged."
msgstr ""
#. code: case 0: npctalkonce(l("I want to sleep...")); break;
#: npc/functions/random-talk.txt:197
#, no-c-format
msgid "I want to sleep..."
msgstr ""
#. code: mesq l("I want to teach you my favorite. However, you are not powerful enough to use it yet; You will first have to absorb more magic from the mana seed.");
#: npc/009-2/wyara.txt:244
#, no-c-format
msgid "I want to teach you my favorite. However, you are not powerful enough to use it yet; You will first have to absorb more magic from the mana seed."
msgstr ""
#. code: mesq l("I was just coming back from a long journey. I ran into a group of scorpions and started fighting them for experience.");
#: npc/002-1/luca.txt:17
#, no-c-format
msgid "I was just coming back from a long journey. I ran into a group of scorpions and started fighting them for experience."
msgstr ""
#. code: l("I will make quick work of your wounds."),
#: npc/002-1/elanore.txt:16
#, no-c-format
msgid "I will make quick work of your wounds."
msgstr ""
#. code: mesq l("I will now teach you how to heal by laying on your hands. The technique is similar to the spell I taught you at the beginning, but this time you transfer your own health instead of drawing health from a lifestone.");
#: npc/002-1/elanore.txt:226
#, no-c-format
msgid "I will now teach you how to heal by laying on your hands. The technique is similar to the spell I taught you at the beginning, but this time you transfer your own health instead of drawing health from a lifestone."
msgstr ""
#. code: mesq l("I will only teach you magic of the school of Life, and that only if you prove yourself to be a good healer – that is, if you use your powers to help others.");
#: npc/002-1/elanore.txt:149
#, no-c-format
msgid "I will only teach you magic of the school of Life, and that only if you prove yourself to be a good healer – that is, if you use your powers to help others."
msgstr ""
#. code: rif(BaseLevel > 70, l("I would like to change my species.")),
#: npc/functions/barber.txt:181
#, no-c-format
msgid "I would like to change my species."
msgstr ""
#. code: rif(getcharid(2) > 0, l("I would like to open Guild Storage.")),
#: npc/functions/banker.txt:129
#, no-c-format
msgid "I would like to open Guild Storage."
msgstr ""
#. code: l("I would like to perform money transactions."),
#: npc/functions/banker.txt:127
#, no-c-format
msgid "I would like to perform money transactions."
msgstr ""
#. code: l("I would like to store some items."),
#: npc/functions/banker.txt:126
#, no-c-format
msgid "I would like to store some items."
msgstr ""
#. code: l("I'd like to get a different style."),
#: npc/functions/barber.txt:178
#, no-c-format
msgid "I'd like to get a different style."
msgstr ""
#. code: l("I'll be back later."),
#: npc/031-2/angelaHouse.txt:109
#, no-c-format
msgid "I'll be back later."
msgstr ""
#. code: mesq l("I'll be waiting here, come back and see after you've killed those mobs.");
#: npc/029-1/valon.txt:84
#, no-c-format
msgid "I'll be waiting here, come back and see after you've killed those mobs."
msgstr ""
#. code: l("I'll think on it later."),
#: npc/048-2/sageNikolai.txt:335
#, no-c-format
msgid "I'll think on it later."
msgstr ""
#. code: mesq l("I'm Chronos, lord of time, the immortal, the head editor of the Almanach, the... Alright, let's forget that.");
#: npc/099-7/chronos.txt:6
#: npc/099-7/cronos.txt~:5
#, no-c-format
msgid "I'm Chronos, lord of time, the immortal, the head editor of the Almanach, the... Alright, let's forget that."
msgstr ""
#. code: npctalkonce(l("I'm a little busy right now."));
#. code: case 4: npctalkonce(l("I'm a little busy right now.")); break;
#: npc/functions/random-talk.txt:201
#: npc/functions/random-talk.txt:135
#, no-c-format
msgid "I'm a little busy right now."
msgstr ""
#. code: mesq l("I'm afraid I don't have anything now, please wait until my next travel, or complete the Tree of Knowledge quest for my amusement.");
#: npc/099-7/chronos.txt:50
#, no-c-format
msgid "I'm afraid I don't have anything now, please wait until my next travel, or complete the Tree of Knowledge quest for my amusement."
msgstr ""
#. code: mesq l("I'm afraid I don't have anything of value to reward you with, but some %s which my husband was saving for a quest or other. You can have them. Cindy is more important than a quest.", getitemlink(TreasureKey));
#: npc/031-2/angelaHouse.txt:129
#, no-c-format
msgid "I'm afraid I don't have anything of value to reward you with, but some %s which my husband was saving for a quest or other. You can have them. Cindy is more important than a quest."
msgstr ""
#. code: mesq l("I'm afraid that this is all I can tell you for now.");
#: npc/001-2/wizards.txt:58
#, no-c-format
msgid "I'm afraid that this is all I can tell you for now."
msgstr ""
#. code: l("I'm bored."),
#: npc/082-3/poppet.txt:20
#: npc/082-3/poppet.txt~:20
#, no-c-format
msgid "I'm bored."
msgstr ""
#. code: l("I'm busy with more important things!"), -;
#: npc/029-1/hideandseek.txt:89
#, no-c-format
msgid "I'm busy with more important things!"
msgstr ""
#. code: l("I'm done for now, thanks!"), -3,
#: npc/002-1/luca.txt:235
#, no-c-format
msgid "I'm done for now, thanks!"
msgstr ""
#. code: l("I'm done.");
#: npc/functions/banker.txt:17
#, no-c-format
msgid "I'm done."
msgstr ""
#. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you.");
#. code: .@menustr$ = .@menustr$ + l("I'm fine for now, thank you.");
#. code: l("I'm fine for now, thank you.");
#: npc/functions/barber.txt:47
#: npc/functions/barber.txt:89
#: npc/functions/barber.txt:182
#, no-c-format
msgid "I'm fine for now, thank you."
msgstr ""
#. code: mesq l("I'm hoping to animate them into the shape of one of those odd log heads.");
#: npc/011-1/auldsbel.txt:1193
#, no-c-format
msgid "I'm hoping to animate them into the shape of one of those odd log heads."
msgstr ""
#. code: mes l("I'm not even close to fainting yet.");
#: npc/099-5/boss.txt:685
#: npc/099-5/boss.txt~:685
#, no-c-format
msgid "I'm not even close to fainting yet."
msgstr ""
#. code: mesq l("I'm sorry, but I am not yet convinced that you are a good enough healer. Please continue in your endeavors.");
#: npc/002-1/elanore.txt:249
#, no-c-format
msgid "I'm sorry, but I am not yet convinced that you are a good enough healer. Please continue in your endeavors."
msgstr ""
#. code: mesq l("I'm sorry, but I can't help you with that.");
#: npc/002-1/elanore.txt:446
#, no-c-format
msgid "I'm sorry, but I can't help you with that."
msgstr ""
#. code: mesq l("I'm still recovering myself, please wait %s before trying again.", FuzzyTime(.tick));
#: npc/082-3/poppet.txt:54
#: npc/082-3/poppet.txt~:54
#, no-c-format
msgid "I'm still recovering myself, please wait %s before trying again."
msgstr ""
#. code: mesq l("I'm supposed to combine two potions to create a %s, but I can't seem to figure out which two to combine...", getitemlink(ConcentrationPotion));
#: npc/001-1/ched.txt:6
#, no-c-format
msgid "I'm supposed to combine two potions to create a %s, but I can't seem to figure out which two to combine..."
msgstr ""
#. code: mesq l("I'm trying to get work on my Alchemy homework, but I'm having some trouble.");
#: npc/001-1/ched.txt:3
#, no-c-format
msgid "I'm trying to get work on my Alchemy homework, but I'm having some trouble."
msgstr ""
#. code: mesq l("I'm watching this mine to make sure the monsters don't harm the miners.");
#: npc/002-1/nickos.txt:18
#, no-c-format
msgid "I'm watching this mine to make sure the monsters don't harm the miners."
msgstr ""
#. code: mesq l("I've heard of Yetis %s little girls, and kidnapping them to eat immediately after.", b(l("eating")));
#: npc/009-8/celestia.txt:149
#, no-c-format
msgid "I've heard of Yetis %s little girls, and kidnapping them to eat immediately after."
msgstr ""
#. code: mesq l("I've taught you all I can for now. You should search for the Mana Seed, I've heard there was one north west of Hurnscald.");
#: npc/029-2/morgan.txt:125
#: npc/029-2/morgan.txt:116
#, no-c-format
msgid "I've taught you all I can for now. You should search for the Mana Seed, I've heard there was one north west of Hurnscald."
msgstr ""
#. code: 009-1,92,29,0 script Ian NPC102,{
#: npc/009-1/guide.txt:1
#, no-c-format
msgid "Ian"
msgstr ""
#. code: mesn l("Ian the Guide");
#: npc/009-1/guide.txt:179
#: npc/009-1/guide.txt:34
#: npc/009-1/guide.txt:171
#: npc/009-1/guide.txt:134
#: npc/009-1/guide.txt:86
#: npc/009-1/guide.txt:150
#: npc/009-1/guide.txt:162
#: npc/009-1/guide.txt:121
#: npc/009-1/guide.txt:75
#: npc/009-1/guide.txt:38
#: npc/009-1/guide.txt:111
#: npc/009-1/guide.txt:13
#: npc/009-1/guide.txt:93
#: npc/009-1/guide.txt:141
#: npc/009-1/guide.txt:129
#: npc/009-1/guide.txt:57
#: npc/009-1/guide.txt:79
#: npc/009-1/guide.txt:156
#: npc/009-1/guide.txt:53
#: npc/009-1/guide.txt:98
#: npc/009-1/guide.txt:49
#: npc/009-1/guide.txt:64
#: npc/009-1/guide.txt:70
#: npc/009-1/guide.txt:124
#: npc/009-1/guide.txt:104
#: npc/009-1/guide.txt:45
#, no-c-format
msgid "Ian the Guide"
msgstr ""
#. code: Name: "Ice Element"
#: mob_db.conf:2052
#, no-c-format
msgid "Ice Element"
msgstr ""
#. code: Name: "Ice Goblin"
#: mob_db.conf:708
#, no-c-format
msgid "Ice Goblin"
msgstr ""
#. code: Name: "Ice Skull"
#: mob_db.conf:2194
#, no-c-format
msgid "Ice Skull"
msgstr ""
#. code: Name: "IceCube"
#: item_db.conf:-1
#, no-c-format
msgid "IceCube"
msgstr ""
#. code: Name: "IceGladius"
#: item_db.conf:-1
#, no-c-format
msgid "IceGladius"
msgstr ""
#. code: Name: "IcedWater"
#: item_db.conf:-1
#, no-c-format
msgid "IcedWater"
msgstr ""
#. code: mesq l("If a Yeti kidnapped your friend and you had the time to come here tell me this, they're likely already gone.");
#: npc/009-8/celestia.txt:152
#, no-c-format
msgid "If a Yeti kidnapped your friend and you had the time to come here tell me this, they're likely already gone."
msgstr ""
#. code: mesq l("If an offensive spell requires an item, then after so many attacks, you may need to recast the whole invocation to stay attuned to the wand.");
#: npc/029-2/morgan.txt:111
#, no-c-format
msgid "If an offensive spell requires an item, then after so many attacks, you may need to recast the whole invocation to stay attuned to the wand."
msgstr ""
#. code: mesq l("If she said Yetis doesn't do it, then they doesn't do it... In this world, at least.");
#: npc/013-2/wizard.txt:170
#, no-c-format
msgid "If she said Yetis doesn't do it, then they doesn't do it... In this world, at least."
msgstr ""
#. code: mesq l("If that was our future, how grim it is! Likely, the Soul Menhirs were destroyed on that... reality.");
#: npc/001-2/wizards.txt:141
#, no-c-format
msgid "If that was our future, how grim it is! Likely, the Soul Menhirs were destroyed on that... reality."
msgstr ""
#. code: mesq l("If the rumors are true and there really is a Mana Seed, then that would be wonderful news – perhaps we will have a few more healers soon!");
#: npc/002-1/elanore.txt:440
#, no-c-format
msgid "If the rumors are true and there really is a Mana Seed, then that would be wonderful news – perhaps we will have a few more healers soon!"
msgstr ""
#. code: mesc l("If this is undesired, select the correct world, and if needed create a new char on it."), 1;
#: npc/functions/vault.txt:71
#, no-c-format
msgid "If this is undesired, select the correct world, and if needed create a new char on it."
msgstr ""
#. code: npctalk3 l("If you cannot handle it, maybe try asking staff for help...?");
#: npc/082-3/poppet.txt:10
#: npc/082-3/poppet.txt~:10
#, no-c-format
msgid "If you cannot handle it, maybe try asking staff for help...?"
msgstr ""
#. code: mesq l("If you have unspent status points, you can level them up to 100. Focus skills work sightly different than on TMW Legacy. YOU NEED TO REFOCUS them!");
#: npc/081-1/extra.txt~:63
#: npc/081-1/extra.txt:63
#, no-c-format
msgid "If you have unspent status points, you can level them up to 100. Focus skills work sightly different than on TMW Legacy. YOU NEED TO REFOCUS them!"
msgstr ""
#. code: mes l("If you kill every monster, this tree can warp you back.");
#: npc/099-7/boss.txt:712
#, no-c-format
msgid "If you kill every monster, this tree can warp you back."
msgstr ""
#. code: mesq l("If you know a native citizen of the world, all the better. Worlds tend to impose their own rules, after all.");
#: npc/013-2/wizard.txt:204
#, no-c-format
msgid "If you know a native citizen of the world, all the better. Worlds tend to impose their own rules, after all."
msgstr ""
#. code: dispbottom l("If you meant to reset the drop rate to its default value: @droprate default");
#: npc/commands/rate-management.txt:193
#, no-c-format
msgid "If you meant to reset the drop rate to its default value: @droprate default"
msgstr ""
#. code: dispbottom l("If you meant to reset the exp rate to its default value: @exprate default");
#: npc/commands/rate-management.txt:62
#, no-c-format
msgid "If you meant to reset the exp rate to its default value: @exprate default"
msgstr ""
#. code: mesq l("If you must fight, call allies. You can call spiky mushrooms out of the ground with a mushroom spike and a root. Hold up the spike and call out to them: '%s'. Then press the root to the ground.", b("Kalrenk"));
#: npc/013-1/sagatha.txt:255
#, no-c-format
msgid "If you must fight, call allies. You can call spiky mushrooms out of the ground with a mushroom spike and a root. Hold up the spike and call out to them: '%s'. Then press the root to the ground."
msgstr ""
#. code: mesq l("If you select a mode you cannot manage, please contact staff; I'll not clean the room, no matter whatever happens.");
#: npc/082-3/poppet.txt~:77
#: npc/082-3/poppet.txt:77
#, no-c-format
msgid "If you select a mode you cannot manage, please contact staff; I'll not clean the room, no matter whatever happens."
msgstr ""
#. code: mesq l("If you want to get in you will need to prove yourself first. Talk to Lieutenant Dausen, my superior, if you want to make a formal complaint.");
#: npc/002-1/nickos.txt:24
#, no-c-format
msgid "If you want to get in you will need to prove yourself first. Talk to Lieutenant Dausen, my superior, if you want to make a formal complaint."
msgstr ""
#. code: mesq l("If you're looking for Kytty, she went east, looking for Gwendolyn. You're welcome.");
#: npc/annuals/xmas/2021.txt~:125
#, no-c-format
msgid "If you're looking for Kytty, she went east, looking for Gwendolyn. You're welcome."
msgstr ""
#. code: mesc l("If you're using another client, settings and controls may be different.");
#: npc/029-2/sorfina.txt:371
#: npc/029-2/sorfina.txt:362
#, no-c-format
msgid "If you're using another client, settings and controls may be different."
msgstr ""
#. code: l("Ifriton"), Ifriton,
#: npc/functions/barber.txt:147
#, no-c-format
msgid "Ifriton"
msgstr ""
#. code: 030-2,154,33,0 script Iivo NPC329,{
#: npc/030-2/basic_npcs.txt:67
#, no-c-format
msgid "Iivo"
msgstr ""
#. code: 051-3,0,0,0 script IlliaCMobs051-3 NPC32767,{
#: npc/051-3/jailslimes.txt:5
#, no-c-format
msgid "IlliaCMobs051-3"
msgstr ""
#. code: 051-1,0,0,0 script IlliaDMobs051-1 NPC32767,{
#: npc/051-1/desertmonsters.txt:2
#, no-c-format
msgid "IlliaDMobs051-1"
msgstr ""
#. code: 051-1,0,0,0 script IlliaFMobs051-1 NPC32767,{
#: npc/051-1/forestmonsters.txt:2
#, no-c-format
msgid "IlliaFMobs051-1"
msgstr ""
#. code: 002-2,36,75,0 script Imec NPC162,{
#: npc/002-2/imec.txt:0
#, no-c-format
msgid "Imec"
msgstr ""
#. code: mesc l("Impossible to focus. You can only focus %d skills at a time.", .@t), 1;
#: npc/002-1/luca.txt:277
#, no-c-format
msgid "Impossible to focus. You can only focus %d skills at a time."
msgstr ""
#. code: dispbottom l("Impossible to resync: You are dead.");
#: npc/commands/resync.txt:18
#, no-c-format
msgid "Impossible to resync: You are dead."
msgstr ""
#. code: mesq l("In other words, offensive spells which require reagents won't consume these every time you cast, but will still require the items frequently.");
#: npc/029-2/morgan.txt:114
#, no-c-format
msgid "In other words, offensive spells which require reagents won't consume these every time you cast, but will still require the items frequently."
msgstr ""
#. code: mesq l("In that dresser there are some clothes you can wear.");
#: npc/029-2/sorfina.txt:304
#, no-c-format
msgid "In that dresser there are some clothes you can wear."
msgstr ""
#. code: 001-1,58,81,0 script Inac NPC156,{
#: npc/001-1/inac.txt:1
#, no-c-format
msgid "Inac"
msgstr ""
#. code: 001-1,111,108,0 script Inar NPC108,{
#: npc/001-1/north_shops.txt:21
#, no-c-format
msgid "Inar"
msgstr ""
#. code: Name: "InfantryHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "InfantryHelmet"
msgstr ""
#. code: l("Initialize the fight"),
#: npc/031-4/cindyCave.txt:9
#: npc/031-4/cindyCave.txt~:9
#, no-c-format
msgid "Initialize the fight"
msgstr ""
#. code: 010-2,71,30,0 script Inn NPC400,{
#: npc/010-2/dimonds.txt:520
#, no-c-format
msgid "Inn"
msgstr ""
#. code: 009-2,24,99,0 script Inspector#Hurnscald NPC150,{
#: npc/009-2/inspector.txt:1
#, no-c-format
msgid "Inspector#Hurnscald"
msgstr ""
#. code: mesc l("Insufficient materials to continue."), 1;
#: npc/functions/alchemy.txt:40
#, no-c-format
msgid "Insufficient materials to continue."
msgstr ""
#. code: mesq l("Internalize this feeling, and if your backpack was pressing on you you should no longer feel it now. We call it %s and it is a passive spell.", b("Plugh"));
#: npc/013-1/sagatha.txt:236
#, no-c-format
msgid "Internalize this feeling, and if your backpack was pressing on you you should no longer feel it now. We call it %s and it is a passive spell."
msgstr ""
#. code: mes l("Interval: (none, only sent on login)");
#: npc/commands/scheduled-broadcasts.txt:95
#: npc/commands/scheduled-broadcasts.txt:154
#, no-c-format
msgid "Interval: (none, only sent on login)"
msgstr ""
#. code: mes l("Interval: every @@ hour(s)", $@SCHED_Opt[1]);
#. code: mes l("Interval: every @@ hour(s)", .@int);
#: npc/commands/scheduled-broadcasts.txt:89
#: npc/commands/scheduled-broadcasts.txt:149
#, no-c-format
msgid "Interval: every @@ hour(s)"
msgstr ""
#. code: dispbottom l("Invalid map mask");
#: npc/functions/weather.txt:225
#, no-c-format
msgid "Invalid map mask"
msgstr ""
#. code: dispbottom l("Invalid parameter specified, blame saulc.");
#: npc/magic/config.txt:107
#, no-c-format
msgid "Invalid parameter specified, blame saulc."
msgstr ""
#. code: mes(l("Invalid!"));
#: npc/annuals/tree_beard.txt~:120
#: npc/annuals/tree_beard.txt:120
#, no-c-format
msgid "Invalid!"
msgstr ""
#. code: 002-2,116,61,0 script Inya NPC106,{
#: npc/002-2/inya.txt:13
#, no-c-format
msgid "Inya"
msgstr ""
#. code: 002-2,21,28,0 script Iormo NPC160,{
#: npc/002-2/bakery.txt:146
#, no-c-format
msgid "Iormo"
msgstr ""
#. code: Name: "IronArrow"
#: item_db.conf:-1
#, no-c-format
msgid "IronArrow"
msgstr ""
#. code: Name: "IronIngot"
#: item_db.conf:-1
#, no-c-format
msgid "IronIngot"
msgstr ""
#. code: Name: "IronOre"
#: item_db.conf:-1
#, no-c-format
msgid "IronOre"
msgstr ""
#. code: Name: "IronPotion"
#: item_db.conf:-1
#, no-c-format
msgid "IronPotion"
msgstr ""
#. code: Name: "IronPowder"
#: item_db.conf:-1
#, no-c-format
msgid "IronPowder"
msgstr ""
#. code: 029-1,47,97,0 script Ishi NPC106,{
#: npc/029-1/rewards_master.txt:1
#, no-c-format
msgid "Ishi"
msgstr ""
#. code: 002-3,60,47,0 script Ishyah NPC109,{
#: npc/002-3/merchant.txt:4
#, no-c-format
msgid "Ishyah"
msgstr ""
#. code: 030-2,33,29,0 script Ismo NPC329,{
#: npc/030-2/storage_helper.txt:49
#, no-c-format
msgid "Ismo"
msgstr ""
#. code: 002-2,22,77,0 script Issay NPC156,{
#: npc/002-2/barber.txt:0
#, no-c-format
msgid "Issay"
msgstr ""
#. code: mes l("It appears to be an ordinary sword.");
#: npc/015-1/sword.txt:3
#, no-c-format
msgid "It appears to be an ordinary sword."
msgstr ""
#. code: l("It doesn't reply."));
#: npc/annuals/tree_beard.txt~:96
#: npc/annuals/tree_beard.txt:96
#, no-c-format
msgid "It doesn't reply."
msgstr ""
#. code: mes l("It is Gema III! How did they manage to bring the ship here?!");
#: npc/099-5/boss.txt:1450
#: npc/099-5/boss.txt~:1450
#, no-c-format
msgid "It is Gema III! How did they manage to bring the ship here?!"
msgstr ""
#. code: dispbottom l("It is TMW's %d%s birthday!", .@age, .@mo$);
#: npc/annuals/fathertime.txt:83
#, no-c-format
msgid "It is TMW's %d%s birthday!"
msgstr ""
#. code: npctalkonce(l("It is a sunny day, don't you think?"));
#: npc/functions/random-talk.txt:108
#, no-c-format
msgid "It is a sunny day, don't you think?"
msgstr ""
#. code: dispbottom l("It is already raining!");
#: npc/magic/level2-rain.txt:19
#, no-c-format
msgid "It is already raining!"
msgstr ""
#. code: l("It looks like you can't carry anything else for now."),
#: npc/functions/inventoryplace.txt:28
#, no-c-format
msgid "It looks like you can't carry anything else for now."
msgstr ""
#. code: mesq l("It means Jande's Justice. Jande is the Great Dragon of Earth.");
#: npc/001-2/wizards.txt:103
#, no-c-format
msgid "It means \"Jande's Justice\". Jande is the Great Dragon of Earth."
msgstr ""
#. code: mesq l("It might be a good idea to drag the spell to the shortcut window, so you can target and attack using your keyboard instead of mouse.");
#: npc/029-2/morgan.txt:89
#, no-c-format
msgid "It might be a good idea to drag the spell to the shortcut window, so you can target and attack using your keyboard instead of mouse."
msgstr ""
#. code: mesc l("It obviously did not work for them."); // FIXME: Shear broken
#: npc/099-2/logic.txt:528
#, no-c-format
msgid "It obviously did not work for them."
msgstr ""
#. code: mes l("It seems that this is not the right key...");
#: npc/099-7/boss.txt:694
#, no-c-format
msgid "It seems that this is not the right key..."
msgstr ""
#. code: mesq l("It seems to be in a time-lock, but we found a powerful entity which our wizards could not defeat. Try defeating it, and report back if you find out anything.");
#: npc/001-2/wizards.txt:106
#, no-c-format
msgid "It seems to be in a time-lock, but we found a powerful entity which our wizards could not defeat. Try defeating it, and report back if you find out anything."
msgstr ""
#. code: mesq l("It seems you did not tell me the correct ingredients. Come back when you find the correct ones.");
#: npc/001-2/pauline.txt:164
#: npc/001-2/pauline.txt:124
#, no-c-format
msgid "It seems you did not tell me the correct ingredients. Come back when you find the correct ones."
msgstr ""
#. code: mesq l("It seems you found %d out of 5 of my friends.", CountHideNSeek());
#: npc/029-1/hideandseek.txt:280
#, no-c-format
msgid "It seems you found %d out of 5 of my friends."
msgstr ""
#. code: mesq l("It seems you managed to amass quite a fortune!");
#: npc/functions/banker.txt:146
#, no-c-format
msgid "It seems you managed to amass quite a fortune!"
msgstr ""
#. code: mesq l("It was a long time since the last time I visited a different world... But you're young. Maybe you can do it. However, keep it a secret.");
#: npc/013-2/wizard.txt:184
#, no-c-format
msgid "It was a long time since the last time I visited a different world... But you're young. Maybe you can do it. However, keep it a secret."
msgstr ""
#. code: dispbottom l("It was impossible to conjure rain clouds on this map.");
#: npc/magic/level2-rain.txt:12
#, no-c-format
msgid "It was impossible to conjure rain clouds on this map."
msgstr ""
#. code: mesq l("It worked!");
#: npc/001-2/pauline.txt:172
#: npc/001-2/pauline.txt:131
#, no-c-format
msgid "It worked!"
msgstr ""
#. code: mesq l("It's very dangerous in here. We had a big earthquake here just recently, too... so be careful!");
#: npc/002-3/nathan.txt:15
#, no-c-format
msgid "It's very dangerous in here. We had a big earthquake here just recently, too... so be careful!"
msgstr ""
#. code: mesc l("Items: %s", col(b("/createitems"),3));
#: npc/commands/debug.txt:22
#: npc/commands/debug.txt~:22
#, no-c-format
msgid "Items: %s"
msgstr ""
#. code: Name: "Iten"
#: item_db.conf:-1
#, no-c-format
msgid "Iten"
msgstr ""
#. code: 002-1,66,39,0 script Itka NPC114,{
#: npc/002-1/itka.txt:0
#, no-c-format
msgid "Itka"
msgstr ""
#. code: 026-2,25,120,0 script J.P. Morbid NPC321,{
#: npc/026-2/gy_inn_shops.txt:88
#, no-c-format
msgid "J.P. Morbid"
msgstr ""
#. code: 009-1,40,45,0 script Jack NPC141,{
#: npc/009-1/jack.txt:1
#, no-c-format
msgid "Jack"
msgstr ""
#. code: Name: "Jack O"
#: mob_db.conf:1597
#, no-c-format
msgid "Jack O"
msgstr ""
#. code: Name: "JackOLantern"
#: item_db.conf:-1
#, no-c-format
msgid "JackOLantern"
msgstr ""
#. code: Name: "Jackal"
#: item_db.conf:-1
#, no-c-format
msgid "Jackal"
msgstr ""
#. code: Name: "JadeEgg"
#: item_db.conf:-1
#, no-c-format
msgid "JadeEgg"
msgstr ""
#. code: 051-3,69,107,0 script Jail Lock 1 NPC400,{
#: npc/051-3/locks.txt:0
#, no-c-format
msgid "Jail Lock 1"
msgstr ""
#. code: 051-3,64,100,0 script Jail Lock 2 NPC400,{
#: npc/051-3/locks.txt:18
#, no-c-format
msgid "Jail Lock 2"
msgstr ""
#. code: 051-3,62,100,0 script Jail Lock 3 NPC400,{
#: npc/051-3/locks.txt:34
#, no-c-format
msgid "Jail Lock 3"
msgstr ""
#. code: 051-3,58,100,0 script Jail Lock 4 NPC400,{
#: npc/051-3/locks.txt:50
#, no-c-format
msgid "Jail Lock 4"
msgstr ""
#. code: 099-5,52,35,0 script Jande#0 NPC426,{
#: npc/099-5/boss.txt~:1236
#: npc/099-5/boss.txt:1236
#, no-c-format
msgid "Jande#0"
msgstr ""
#. code: 048-2,104,103,0 script Janika NPC363,{
#: npc/048-2/helperMSilk.txt:1
#, no-c-format
msgid "Janika"
msgstr ""
#. code: Name: "JarofBlood"
#: item_db.conf:-1
#, no-c-format
msgid "JarofBlood"
msgstr ""
#. code: Name: "JarofOwnBlood"
#: item_db.conf:-1
#, no-c-format
msgid "JarofOwnBlood"
msgstr ""
#. code: Name: "JazzyHat"
#: item_db.conf:-1
#, no-c-format
msgid "JazzyHat"
msgstr ""
#. code: Name: "JeansChaps"
#: item_db.conf:-1
#, no-c-format
msgid "JeansChaps"
msgstr ""
#. code: Name: "JeansShorts"
#: item_db.conf:-1
#, no-c-format
msgid "JeansShorts"
msgstr ""
#. code: Name: "JellAhh"
#: item_db.conf:-1
#, no-c-format
msgid "JellAhh"
msgstr ""
#. code: Name: "JellyBeans"
#: item_db.conf:-1
#, no-c-format
msgid "JellyBeans"
msgstr ""
#. code: Name: "JellySkull"
#: item_db.conf:-1
#, no-c-format
msgid "JellySkull"
msgstr ""
#. code: 002-3,25,28,0 script Jena the Traveler NPC103,{
#: npc/002-3/traveler.txt:1
#, no-c-format
msgid "Jena the Traveler"
msgstr ""
#. code: 002-1,96,23,0 script Jeric NPC214,{
#: npc/002-1/npcs.txt:0
#, no-c-format
msgid "Jeric"
msgstr ""
#. code: 010-2,40,37,0 script Jerry NPC160,{
#: npc/010-2/band.txt:5
#, no-c-format
msgid "Jerry"
msgstr ""
#. code: 029-2,98,92,0 script Jessie NPC159,{
#: npc/029-2/stat_reset.txt:1
#, no-c-format
msgid "Jessie"
msgstr ""
#. code: Name: "JesterMask"
#: item_db.conf:-1
#, no-c-format
msgid "JesterMask"
msgstr ""
#. code: 001-2,23,50,0 script Jhedia NPC160,{
#: npc/001-2/jhedia.txt:1
#, no-c-format
msgid "Jhedia"
msgstr ""
#. code: 027-2,48,22,0 script Joan NPC409,{
#: npc/027-2/caretaker.txt:107
#, no-c-format
msgid "Joan"
msgstr ""
#. code: 001-1,105,53,0 script Joelin NPC212,{
#: npc/001-1/npcs.txt:36
#, no-c-format
msgid "Joelin"
msgstr ""
#. code: mesc l("Joined the world %s ago", FuzzyTime(TUT_var));
#: npc/functions/scoreboards.txt:232
#, no-c-format
msgid "Joined the world %s ago"
msgstr ""
#. code: 030-2,47,82,0 script Jonathan NPC328,{
#: npc/030-2/present_helper.txt:1
#, no-c-format
msgid "Jonathan"
msgstr ""
#. code: 010-2,23,70,0 script Josh NPC155,{
#: npc/010-2/workers.txt:1
#, no-c-format
msgid "Josh"
msgstr ""
#. code: Name: "Joyplim Scroll"
#: item_db.conf:-1
#, no-c-format
msgid "Joyplim Scroll"
msgstr ""
#. code: 025-4,89,21,0 script Julia NPC114,{
#: npc/025-4/julia.txt:1
#, no-c-format
msgid "Julia"
msgstr ""
#. code: 002-2,120,89,0 script KPS Manager NPC191,{
#: npc/002-2/kps.txt:0
#, no-c-format
msgid "KPS Manager"
msgstr ""
#. code: 029-1,46,95,0 script Kaan NPC160,{
#: npc/029-1/kaan.txt:1
#, no-c-format
msgid "Kaan"
msgstr ""
#. code: mesc l("Kaan grins mischieviously.");
#: npc/029-1/kaan.txt:21
#, no-c-format
msgid "Kaan grins mischieviously."
msgstr ""
#. code: message strcharinfo(0), l("Kaan is mad at you for your interference! He summons a rock above your head, then summons another scorpion near Hasan!");
#: npc/029-1/hasan.txt:155
#, no-c-format
msgid "Kaan is mad at you for your interference! He summons a rock above your head, then summons another scorpion near Hasan!"
msgstr ""
#. code: 002-2,124,124,0 script Kadiya NPC174,{
#: npc/002-2/omar.txt:176
#, no-c-format
msgid "Kadiya"
msgstr ""
#. code: Name: "Kage Golem"
#: mob_db.conf:3446
#, no-c-format
msgid "Kage Golem"
msgstr ""
#. code: 020-2,137,23,0 script Kane NPC120,{
#: npc/020-2/shops.txt:45
#, no-c-format
msgid "Kane"
msgstr ""
#. code: 015-3,32,25,0 script Katze NPC172,{
#: npc/015-3/katze.txt:1
#, no-c-format
msgid "Katze"
msgstr ""
#. code: mesq l("Keep in mind this spell only works on yourself or party/guild companions. It will reduce your attack speed so keep this in mind.");
#: npc/013-1/sagatha.txt:279
#, no-c-format
msgid "Keep in mind this spell only works on yourself or party/guild companions. It will reduce your attack speed so keep this in mind."
msgstr ""
#. code: npctalkonce(l("Keep moving pal."));
#: npc/functions/random-talk.txt:165
#, no-c-format
msgid "Keep moving pal."
msgstr ""
#. code: mesq l("Keep the armor. I'll inform the other sages about this.");
#: npc/001-2/wizards.txt:144
#, no-c-format
msgid "Keep the armor. I'll inform the other sages about this."
msgstr ""
#. code: mesq l("Kekeke... excellent! Yes, here goes your first spell, and it is even a passive: the flying backpack! If you are overloaded, it will take the load off your shoulders.");
#: npc/006-1/spirit.txt:176
#, no-c-format
msgid "Kekeke... excellent! Yes, here goes your first spell, and it is even a passive: the flying backpack! If you are overloaded, it will take the load off your shoulders."
msgstr ""
#. code: 009-2,67,57,0 script Kfahr NPC125,{
#: npc/009-2/kfahr.txt:1
#, no-c-format
msgid "Kfahr"
msgstr ""
#. code: 033-1,63,30,0 script Khoenan the Traveler NPC103,{
#: npc/033-1/traveler.txt:1
#, no-c-format
msgid "Khoenan the Traveler"
msgstr ""
#. code: Name: "KidBook"
#: item_db.conf:-1
#, no-c-format
msgid "KidBook"
msgstr ""
#. code: 030-2,89,84,0 script Kilis NPC330,5,2,{
#: npc/030-2/guards.txt:19
#, no-c-format
msgid "Kilis"
msgstr ""
#. code: 033-1,74,32,0 script Kimarr NPC218,{
#: npc/033-1/kimarr.txt:5
#, no-c-format
msgid "Kimarr"
msgstr ""
#. code: Name: "Knife"
#: item_db.conf:-1
#, no-c-format
msgid "Knife"
msgstr ""
#. code: Name: "KnightsHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "KnightsHelmet"
msgstr ""
#. code: Name: "KnitCap"
#: item_db.conf:-1
#, no-c-format
msgid "KnitCap"
msgstr ""
#. code: 029-1,69,68,0 script Knitra the Traveler NPC103,{
#: npc/029-1/traveler.txt:1
#, no-c-format
msgid "Knitra the Traveler"
msgstr ""
#. code: 099-7,115,132,0 script Knowledgeable Tree NPC400,{
#: npc/099-7/boss.txt:711
#, no-c-format
msgid "Knowledgeable Tree"
msgstr ""
#. code: 020-1,57,123,0 script Knox the Traveler NPC103,{
#: npc/020-1/traveler.txt:0
#, no-c-format
msgid "Knox the Traveler"
msgstr ""
#. code: Name: "Koyntety"
#: mob_db.conf:3528
#, no-c-format
msgid "Koyntety"
msgstr ""
#. code: 048-2,131,119,0 script Kristian NPC366,{
#: npc/048-2/helperCleaning4.txt:1
#, no-c-format
msgid "Kristian"
msgstr ""
#. code: 048-2,104,78,0 script Kullervo NPC366,{
#: npc/048-2/helperMReed.txt:1
#, no-c-format
msgid "Kullervo"
msgstr ""
#. code: 002-2,43,101,0 script Kylian NPC193,{
#: npc/002-2/kylian.txt:27
#, no-c-format
msgid "Kylian"
msgstr ""
#. code: 002-2,40,101,0 script KylianDebug#1 NPC193,{
#: npc/002-2/kylian.txt:344
#, no-c-format
msgid "KylianDebug#1"
msgstr ""
#. code: 002-2,118,89,0 script KylianDebug#2 NPC193,{
#: npc/002-2/kylian.txt:352
#, no-c-format
msgid "KylianDebug#2"
msgstr ""
#. code: 009-1,30,34,0 script Kytty NPC430,{
#: npc/009-1/kytty.txt:1
#, no-c-format
msgid "Kytty"
msgstr ""
#. code: mesq l("Kytty came visit, but she already left. You would be wise to do so as well.");
#: npc/annuals/xmas/2021.txt~:133
#, no-c-format
msgid "Kytty came visit, but she already left. You would be wise to do so as well."
msgstr ""
#. code: mesq l("Kytty is in my house waiting for someone. If you need her, feel free to enter.");
#: npc/annuals/xmas/2021.txt~:137
#, no-c-format
msgid "Kytty is in my house waiting for someone. If you need her, feel free to enter."
msgstr ""
#. code: Name: "LacedChocolateCake"
#: item_db.conf:-1
#, no-c-format
msgid "LacedChocolateCake"
msgstr ""
#. code: Name: "LacedOrangeCupcake"
#: item_db.conf:-1
#, no-c-format
msgid "LacedOrangeCupcake"
msgstr ""
#. code: Name: "LactoseFreeAcorn"
#: item_db.conf:-1
#, no-c-format
msgid "LactoseFreeAcorn"
msgstr ""
#. code: Name: "Lady Skeleton"
#: mob_db.conf:4392
#, no-c-format
msgid "Lady Skeleton"
msgstr ""
#. code: Name: "LadyFingers"
#: item_db.conf:-1
#, no-c-format
msgid "LadyFingers"
msgstr ""
#. code: Name: "LargeHealingPotion"
#: item_db.conf:-1
#, no-c-format
msgid "LargeHealingPotion"
msgstr ""
#. code: Name: "LargeManaElixir"
#: item_db.conf:-1
#, no-c-format
msgid "LargeManaElixir"
msgstr ""
#. code: Name: "Larvern"
#: mob_db.conf:938
#, no-c-format
msgid "Larvern"
msgstr ""
#. code: mes(l("Last seen:"));
#: npc/annuals/tree_beard.txt:148
#: npc/annuals/tree_beard.txt~:148
#, no-c-format
msgid "Last seen:"
msgstr ""
#. code: l("Late? What do you mean?"), L_Epilogue1Part1;
#: npc/099-5/boss.txt:638
#: npc/099-5/boss.txt~:638
#, no-c-format
msgid "Late? What do you mean?"
msgstr ""
#. code: 029-1,50,105,0 script Latif NPC262,{
#: npc/029-1/hideandseek.txt:130
#, no-c-format
msgid "Latif"
msgstr ""
#. code: 002-2,86,93,0 script Latoy NPC106,{
#: npc/002-2/latoy.txt:1
#, no-c-format
msgid "Latoy"
msgstr ""
#. code: Name: "Lava Slime"
#: mob_db.conf:2889
#, no-c-format
msgid "Lava Slime"
msgstr ""
#. code: Name: "LazuriteCrystal"
#: item_db.conf:-1
#, no-c-format
msgid "LazuriteCrystal"
msgstr ""
#. code: Name: "LazuriteRobe"
#: item_db.conf:-1
#, no-c-format
msgid "LazuriteRobe"
msgstr ""
#. code: Name: "LazuriteShard"
#: item_db.conf:-1
#, no-c-format
msgid "LazuriteShard"
msgstr ""
#. code: mes l("Leafing through the manuscript, you find that you can read little of the tiny handwriting and understand only a fraction of what is said.");
#: npc/009-2/misc.txt:25
#, no-c-format
msgid "Leafing through the manuscript, you find that you can read little of the tiny handwriting and understand only a fraction of what is said."
msgstr ""
#. code: mes l("Leafing through the manuscript, you find that you understand too little of what is written to make any sense of it.");
#: npc/009-2/misc.txt:51
#, no-c-format
msgid "Leafing through the manuscript, you find that you understand too little of what is written to make any sense of it."
msgstr ""
#. code: mes sprintf("[@@https://wiki.themanaworld.org/index.php/Legacy:Doomsday|%s@@]", l("Learn more"));
#. code: l("Learn more");
#: npc/099-1/main.txt:63
#: npc/099-1/main.txt:52
#: npc/081-1/extra.txt:53
#: npc/081-1/extra.txt~:53
#, no-c-format
msgid "Learn more"
msgstr ""
#. code: Name: "LeatherBall"
#: item_db.conf:-1
#, no-c-format
msgid "LeatherBall"
msgstr ""
#. code: Name: "LeatherGloves"
#: item_db.conf:-1
#, no-c-format
msgid "LeatherGloves"
msgstr ""
#. code: Name: "LeatherGoggles"
#: item_db.conf:-1
#, no-c-format
msgid "LeatherGoggles"
msgstr ""
#. code: Name: "LeatherPatch"
#: item_db.conf:-1
#, no-c-format
msgid "LeatherPatch"
msgstr ""
#. code: Name: "LeatherShield"
#: item_db.conf:-1
#, no-c-format
msgid "LeatherShield"
msgstr ""
#. code: Name: "LeatherShirt"
#: item_db.conf:-1
#, no-c-format
msgid "LeatherShirt"
msgstr ""
#. code: Name: "LeatherSuitcase"
#: item_db.conf:-1
#, no-c-format
msgid "LeatherSuitcase"
msgstr ""
#. code: Name: "LeatherTrousers"
#: item_db.conf:-1
#, no-c-format
msgid "LeatherTrousers"
msgstr ""
#. code: l("Leave it alone."),
#: npc/functions/soul_menhir.txt:6
#, no-c-format
msgid "Leave it alone."
msgstr ""
#. code: l("Leave it be."),
#: npc/013-2/notes.txt:18
#, no-c-format
msgid "Leave it be."
msgstr ""
#. code: Name: "Legendary Carrot"
#: item_db.conf:-1
#, no-c-format
msgid "Legendary Carrot"
msgstr ""
#. code: 009-2,146,43,0 script Lena NPC182,{
#: npc/009-2/lena.txt:1
#, no-c-format
msgid "Lena"
msgstr ""
#. code: 048-2,36,26,0 script Lenita NPC363,{
#: npc/048-2/helperResting1.txt:1
#, no-c-format
msgid "Lenita"
msgstr ""
#. code: 026-2,31,119,0 script Leofwin NPC304,{
#: npc/026-2/gy_inn_shops.txt:30
#, no-c-format
msgid "Leofwin"
msgstr ""
#. code: Name: "Leprechaun Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Leprechaun Hat"
msgstr ""
#. code: Name: "Lesser Ghost"
#: mob_db.conf:3078
#, no-c-format
msgid "Lesser Ghost"
msgstr ""
#. code: mesq l("Let me give you a lifestone to get started with.");
#: npc/002-1/elanore.txt:166
#, no-c-format
msgid "Let me give you a lifestone to get started with."
msgstr ""
#. code: mesq l("Let's see whats on the list. Ah ok, I need you to kill me %d %s.", $@ValonMobCnt[@valon_mob], getmonsterlink($@ValonMob[@valon_mob]));
#: npc/029-1/valon.txt:83
#, no-c-format
msgid "Let's see whats on the list. Ah ok, I need you to kill me %d %s."
msgstr ""
#. code: mesq l("Lets start with a basic wand attack: %s.", b("confringo"));
#: npc/029-2/morgan.txt:98
#: npc/029-2/morgan.txt:82
#, no-c-format
msgid "Lets start with a basic wand attack: %s."
msgstr ""
#. code: 029-1,62,96,0 script Liana NPC205,{
#: npc/029-1/liana.txt:1
#, no-c-format
msgid "Liana"
msgstr ""
#. code: 002-1,63,67,0 script Lieutenant Dausen NPC122,{
#: npc/002-1/lieutenant_dausen.txt:0
#, no-c-format
msgid "Lieutenant Dausen"
msgstr ""
#. code: Name: "Lifestone"
#: item_db.conf:-1
#, no-c-format
msgid "Lifestone"
msgstr ""
#. code: Name: "LightBlueBeret"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueBeret"
msgstr ""
#. code: Name: "LightBlueBowlerHat"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueBowlerHat"
msgstr ""
#. code: Name: "LightBlueBowlerHatBrown"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueBowlerHatBrown"
msgstr ""
#. code: Name: "LightBlueContributor"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueContributor"
msgstr ""
#. code: Name: "LightBlueCottonBoots"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueCottonBoots"
msgstr ""
#. code: Name: "LightBlueCottonCloth"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueCottonCloth"
msgstr ""
#. code: Name: "LightBlueCottonGloves"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueCottonGloves"
msgstr ""
#. code: Name: "LightBlueCottonHeadband"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueCottonHeadband"
msgstr ""
#. code: Name: "LightBlueCottonShirt"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueCottonShirt"
msgstr ""
#. code: Name: "LightBlueCottonShorts"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueCottonShorts"
msgstr ""
#. code: Name: "LightBlueCottonSkirt"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueCottonSkirt"
msgstr ""
#. code: Name: "LightBlueCottonTrousers"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueCottonTrousers"
msgstr ""
#. code: Name: "LightBlueDesertHat"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueDesertHat"
msgstr ""
#. code: Name: "LightBlueDye"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueDye"
msgstr ""
#. code: Name: "LightBlueFineDress"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueFineDress"
msgstr ""
#. code: Name: "LightBlueMiniskirt"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueMiniskirt"
msgstr ""
#. code: Name: "LightBlueRabbitEars"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueRabbitEars"
msgstr ""
#. code: Name: "LightBlueShades"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueShades"
msgstr ""
#. code: Name: "LightBlueShortTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueShortTankTop"
msgstr ""
#. code: Name: "LightBlueSilkRobe"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueSilkRobe"
msgstr ""
#. code: Name: "LightBlueSorcererBlack"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueSorcererBlack"
msgstr ""
#. code: Name: "LightBlueSorcererDBlue"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueSorcererDBlue"
msgstr ""
#. code: Name: "LightBlueSorcererDGreen"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueSorcererDGreen"
msgstr ""
#. code: Name: "LightBlueSorcererGreen"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueSorcererGreen"
msgstr ""
#. code: Name: "LightBlueSorcererLBlue"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueSorcererLBlue"
msgstr ""
#. code: Name: "LightBlueSorcererOrange"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueSorcererOrange"
msgstr ""
#. code: Name: "LightBlueSorcererPink"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueSorcererPink"
msgstr ""
#. code: Name: "LightBlueSorcererPurple"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueSorcererPurple"
msgstr ""
#. code: Name: "LightBlueSorcererRed"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueSorcererRed"
msgstr ""
#. code: Name: "LightBlueSorcererWhite"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueSorcererWhite"
msgstr ""
#. code: Name: "LightBlueSorcererYellow"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueSorcererYellow"
msgstr ""
#. code: Name: "LightBlueTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueTankTop"
msgstr ""
#. code: Name: "LightBlueTurtleneck"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueTurtleneck"
msgstr ""
#. code: Name: "LightBlueVNeckSweater"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueVNeckSweater"
msgstr ""
#. code: Name: "LightBlueWizardHat"
#: item_db.conf:-1
#, no-c-format
msgid "LightBlueWizardHat"
msgstr ""
#. code: Name: "LightCrystal"
#: item_db.conf:-1
#, no-c-format
msgid "LightCrystal"
msgstr ""
#. code: Name: "LightPlatemail"
#: item_db.conf:-1
#, no-c-format
msgid "LightPlatemail"
msgstr ""
#. code: Name: "LimeHitchhikersTowel"
#: item_db.conf:-1
#, no-c-format
msgid "LimeHitchhikersTowel"
msgstr ""
#. code: l("List the commands"),
#: npc/annuals/tree_beard.txt:179
#: npc/annuals/tree_beard.txt~:179
#, no-c-format
msgid "List the commands"
msgstr ""
#. code: mesq l("Listen, I'll give you either a Wizard Hat or a Wooden Staff for your silence. Do we have a deal?");
#: npc/048-2/sageNikolai.txt:332
#, no-c-format
msgid "Listen, I'll give you either a Wizard Hat or a Wooden Staff for your silence. Do we have a deal?"
msgstr ""
#. code: Name: "LockPicks"
#: item_db.conf:-1
#, no-c-format
msgid "LockPicks"
msgstr ""
#. code: Name: "Log Head"
#: mob_db.conf:413
#, no-c-format
msgid "Log Head"
msgstr ""
#. code: Name: "LollipopColor1"
#: item_db.conf:-1
#, no-c-format
msgid "LollipopColor1"
msgstr ""
#. code: Name: "LollipopColor2"
#: item_db.conf:-1
#, no-c-format
msgid "LollipopColor2"
msgstr ""
#. code: Name: "LollipopColor3"
#: item_db.conf:-1
#, no-c-format
msgid "LollipopColor3"
msgstr ""
#. code: Name: "LongSword"
#: item_db.conf:-1
#, no-c-format
msgid "LongSword"
msgstr ""
#. code: mesq l("Look, this is not Nivalis. This is Thermin. If I say I know nothing, I know nothing. Stop wasting my time.");
#: npc/048-2/sageNikolai.txt:296
#, no-c-format
msgid "Look, this is not Nivalis. This is Thermin. If I say I know nothing, I know nothing. Stop wasting my time."
msgstr ""
#. code: 010-2,85,85,0 script Lora Tay NPC151,{
#: npc/010-2/loratay.txt:35
#, no-c-format
msgid "Lora Tay"
msgstr ""
#. code: 010-2,83,85,0 script Lora Tay Debug NPC151,{
#: npc/010-2/loratay.txt:0
#, no-c-format
msgid "Lora Tay Debug"
msgstr ""
#. code: 030-2,33,88,0 script Lorrie NPC329,{
#: npc/030-2/shipping_helper.txt:7
#, no-c-format
msgid "Lorrie"
msgstr ""
#. code: mesq l("Lost? Confused? Want to know why you can't get past a quest, overcome an NPC or find an item? Check %s for player hints, walkthroughs, item lists and more!", "@@https://wiki.themanaworld.org/index.php/Legacy:Main|the wiki@@");
#: npc/009-1/guide.txt:163
#, no-c-format
msgid "Lost? Confused? Want to know why you can't get past a quest, overcome an NPC or find an item? Check %s for player hints, walkthroughs, item lists and more!"
msgstr ""
#. code: Name: "LoveLetter"
#: item_db.conf:-1
#, no-c-format
msgid "LoveLetter"
msgstr ""
#. code: Name: "LovePotion"
#: item_db.conf:-1
#, no-c-format
msgid "LovePotion"
msgstr ""
#. code: Name: "Lovely Maggot"
#: mob_db.conf:3033
#, no-c-format
msgid "Lovely Maggot"
msgstr ""
#. code: 026-2,64,32,0 script Lovers NPC303,{
#: npc/026-2/testnpcs.txt:1
#, no-c-format
msgid "Lovers"
msgstr ""
#. code: 002-1,112,26,0 script Luca NPC102,{
#: npc/002-1/luca.txt:1
#, no-c-format
msgid "Luca"
msgstr ""
#. code: mesn l("Luca the Hunter");
#: npc/002-1/luca.txt:178
#: npc/002-1/luca.txt:120
#: npc/002-1/luca.txt:105
#: npc/002-1/luca.txt:332
#: npc/002-1/luca.txt:285
#: npc/002-1/luca.txt:156
#: npc/002-1/luca.txt:80
#: npc/002-1/luca.txt:140
#: npc/002-1/luca.txt:124
#: npc/002-1/luca.txt:101
#: npc/002-1/luca.txt:159
#: npc/002-1/luca.txt:25
#: npc/002-1/luca.txt:75
#: npc/002-1/luca.txt:184
#: npc/002-1/luca.txt:56
#: npc/002-1/luca.txt:16
#: npc/002-1/luca.txt:135
#: npc/002-1/luca.txt:8
#: npc/002-1/luca.txt:290
#: npc/002-1/luca.txt:35
#: npc/002-1/luca.txt:202
#: npc/002-1/luca.txt:69
#: npc/002-1/luca.txt:90
#: npc/002-1/luca.txt:196
#: npc/002-1/luca.txt:199
#: npc/002-1/luca.txt:98
#: npc/002-1/luca.txt:205
#: npc/002-1/luca.txt:45
#: npc/002-1/luca.txt:42
#: npc/002-1/luca.txt:153
#: npc/002-1/luca.txt:94
#: npc/002-1/luca.txt:19
#: npc/002-1/luca.txt:85
#: npc/002-1/luca.txt:53
#: npc/002-1/luca.txt:181
#: npc/002-1/luca.txt:162
#: npc/002-1/luca.txt:187
#: npc/002-1/luca.txt:170
#: npc/002-1/luca.txt:193
#: npc/002-1/luca.txt:306
#: npc/002-1/luca.txt:213
#: npc/002-1/luca.txt:22
#: npc/002-1/luca.txt:30
#: npc/002-1/luca.txt:72
#, no-c-format
msgid "Luca the Hunter"
msgstr ""
#. code: mesq l("Luckily I had a camera with me! Here's a picture of it... Let me find it, I put it in my pocket somewhere...");
#: npc/002-1/luca.txt:23
#, no-c-format
msgid "Luckily I had a camera with me! Here's a picture of it... Let me find it, I put it in my pocket somewhere..."
msgstr ""
#. code: Name: "Luvia"
#. code: 052-2,98,25,0 script Luvia NPC371,{
#: npc/052-2/partyroom.txt~:30
#: mob_db.conf:2275
#: npc/052-2/partyroom.txt:30
#, no-c-format
msgid "Luvia"
msgstr ""
#. code: 052-2,1,1,0 script Luvia? NPC371,2,2,{
#: npc/052-2/lobby.txt:136
#, no-c-format
msgid "Luvia?"
msgstr ""
#. code: Name: "MTJarofOwnBlood"
#: item_db.conf:-1
#, no-c-format
msgid "MTJarofOwnBlood"
msgstr ""
#. code: Name: "MageRing"
#: item_db.conf:-1
#, no-c-format
msgid "MageRing"
msgstr ""
#. code: Name: "MagentaHint"
#: item_db.conf:-1
#, no-c-format
msgid "MagentaHint"
msgstr ""
#. code: Name: "MagentaOrnament"
#: item_db.conf:-1
#, no-c-format
msgid "MagentaOrnament"
msgstr ""
#. code: Name: "Maggot"
#: mob_db.conf:5726
#, no-c-format
msgid "Maggot"
msgstr ""
#. code: Name: "MaggotSlime"
#: item_db.conf:-1
#, no-c-format
msgid "MaggotSlime"
msgstr ""
#. code: mesn l("Magic Sword");
#: npc/009-3/sword.txt:153
#: npc/009-3/sword.txt:110
#: npc/009-3/sword.txt:124
#: npc/009-3/sword.txt:91
#: npc/009-3/sword.txt:103
#: npc/009-3/sword.txt:159
#: npc/009-3/sword.txt:64
#: npc/009-3/sword.txt:132
#: npc/009-3/sword.txt:43
#: npc/009-3/sword.txt:75
#: npc/009-3/sword.txt:31
#: npc/009-3/sword.txt:169
#: npc/009-3/sword.txt:115
#: npc/009-3/sword.txt:88
#: npc/009-3/sword.txt:150
#: npc/009-3/sword.txt:80
#: npc/009-3/sword.txt:100
#: npc/009-3/sword.txt:164
#: npc/009-3/sword.txt:59
#: npc/009-3/sword.txt:36
#: npc/009-3/sword.txt:40
#: npc/009-3/sword.txt:46
#: npc/009-3/sword.txt:142
#, no-c-format
msgid "Magic Sword"
msgstr ""
#. code: mescordialog l("Magic flows naturally from you, readily and with ease. You feel in perfect control of your magic."), 3, .@dial;
#: npc/magic/level1-experience.txt:14
#, no-c-format
msgid "Magic flows naturally from you, readily and with ease. You feel in perfect control of your magic."
msgstr ""
#. code: Name: "MagicGMTopHat"
#: item_db.conf:-1
#, no-c-format
msgid "MagicGMTopHat"
msgstr ""
#. code: l("Make an infinite Cindy run");
#: npc/031-4/cindyCave.txt:10
#: npc/031-4/cindyCave.txt~:10
#, no-c-format
msgid "Make an infinite Cindy run"
msgstr ""
#. code: 018-2,85,23,0 script Malek NPC109,{
#: npc/018-2/miners.txt:1
#, no-c-format
msgid "Malek"
msgstr ""
#. code: 001-1,117,105,0 script Malivox NPC103,{
#: npc/001-1/stat_reset.txt:1
#, no-c-format
msgid "Malivox"
msgstr ""
#. code: mesc l("%s : %s", l("Mallard's Eye"),
#: npc/commands/debug.txt:88
#: npc/002-1/luca.txt:222
#: npc/commands/debug.txt~:88
#, no-c-format
msgid "Mallard's Eye"
msgstr ""
#. code: Name: "Mana Bug"
#: mob_db.conf:198
#, no-c-format
msgid "Mana Bug"
msgstr ""
#. code: Name: "Mana Ghost"
#: mob_db.conf:5261
#, no-c-format
msgid "Mana Ghost"
msgstr ""
#. code: Name: "Mana Pearl"
#: item_db.conf:-1
#, no-c-format
msgid "Mana Pearl"
msgstr ""
#. code: Name: "Mana Slayer"
#: mob_db.conf:3364
#, no-c-format
msgid "Mana Slayer"
msgstr ""
#. code: Name: "Mana Tyrant"
#: mob_db.conf:3664
#, no-c-format
msgid "Mana Tyrant"
msgstr ""
#. code: Name: "ManaGuardian"
#: mob_db.conf:3164
#, no-c-format
msgid "ManaGuardian"
msgstr ""
#. code: Name: "ManaPotion"
#: item_db.conf:-1
#, no-c-format
msgid "ManaPotion"
msgstr ""
#. code: rif(.@a, menuimage("actions/test", l("Manually trigger the current broadcast"))),
#: npc/commands/scheduled-broadcasts.txt:163
#, no-c-format
msgid "Manually trigger the current broadcast"
msgstr ""
#. code: mesq l("Many of our wizards did and had the same scary expression in your eyes. But I did not ask you to fight, I asked you to win.");
#: npc/001-2/wizards.txt:119
#, no-c-format
msgid "Many of our wizards did and had the same scary expression in your eyes. But I did not ask you to fight, I asked you to win."
msgstr ""
#. code: dispbottom(l("Map or anchor not found: %s", .@atcmd_parameters$[0]));
#: npc/commands/warp.txt:54
#, no-c-format
msgid "Map or anchor not found: %s"
msgstr ""
#. code: message strcharinfo(0), l("Marches toward that unknown island,");
#: npc/099-5/boss.txt:1305
#: npc/099-5/boss.txt~:1305
#, no-c-format
msgid "Marches toward that unknown island,"
msgstr ""
#. code: 020-2,137,63,0 script Maria NPC190,{
#: npc/020-2/banker.txt:6
#, no-c-format
msgid "Maria"
msgstr ""
#. code: 001-1,100,79,0 script Marikel NPC211,{
#: npc/001-1/npcs.txt:10
#, no-c-format
msgid "Marikel"
msgstr ""
#. code: Name: "Marshmallow"
#: item_db.conf:-1
#, no-c-format
msgid "Marshmallow"
msgstr ""
#. code: Name: "Mauve Plant"
#: mob_db.conf:5903
#, no-c-format
msgid "Mauve Plant"
msgstr ""
#. code: Name: "Mauve Scroll"
#: item_db.conf:-1
#, no-c-format
msgid "Mauve Scroll"
msgstr ""
#. code: Name: "MauveHerb"
#: item_db.conf:-1
#, no-c-format
msgid "MauveHerb"
msgstr ""
#. code: mesq l("Maybe you should consult some very skilled alchemists.");
#: npc/002-1/luca.txt:295
#, no-c-format
msgid "Maybe you should consult some very skilled alchemists."
msgstr ""
#. code: 020-2,85,24,0 script Mede NPC103,{
#: npc/020-2/shops.txt:27
#, no-c-format
msgid "Mede"
msgstr ""
#. code: Name: "MediumHealingPotion"
#: item_db.conf:-1
#, no-c-format
msgid "MediumHealingPotion"
msgstr ""
#. code: Name: "MediumManaElixir"
#: item_db.conf:-1
#, no-c-format
msgid "MediumManaElixir"
msgstr ""
#. code: 009-2,60,52,0 script Melinda NPC140,{
#: npc/009-2/waitress.txt:1
#, no-c-format
msgid "Melinda"
msgstr ""
#. code: 006-2,34,64,0 script Meluna NPC179,{
#: npc/006-2/npcs.txt:62
#, no-c-format
msgid "Meluna"
msgstr ""
#. code: 012-3,449,71,0 script Meridith the Traveler NPC103,{
#: npc/012-3/traveler.txt:1
#, no-c-format
msgid "Meridith the Traveler"
msgstr ""
#. code: npctalkonce(l("Merry Christmas!"));
#: npc/functions/random-talk.txt:30
#, no-c-format
msgid "Merry Christmas!"
msgstr ""
#. code: npctalkonce(l("Merry Christmas, adventurer."));
#: npc/functions/random-talk.txt:151
#, no-c-format
msgid "Merry Christmas, adventurer."
msgstr ""
#. code: npctalkonce(l("Merry Christmas, arr yarr!!"));
#: npc/functions/random-talk.txt:66
#, no-c-format
msgid "Merry Christmas, arr yarr!!"
msgstr ""
#. code: mes l("Message:");
#: npc/commands/scheduled-broadcasts.txt:83
#, no-c-format
msgid "Message:"
msgstr ""
#. code: 001-1,92,107,0 script Michel NPC215,{
#: npc/001-1/npcs.txt:60
#, no-c-format
msgid "Michel"
msgstr ""
#. code: 006-1,39,22,0 script Mika NPC114,{
#: npc/006-1/mika.txt:0
#, no-c-format
msgid "Mika"
msgstr ""
#. code: 018-1,77,60,0 script Mike NPC113,{
#: npc/018-1/mike.txt:0
#, no-c-format
msgid "Mike"
msgstr ""
#. code: 008-1,135,25,0 script Mikhail NPC120,{
#: npc/008-1/mikhail.txt:0
#, no-c-format
msgid "Mikhail"
msgstr ""
#. code: 020-2,100,28,0 script Miler NPC100,{
#: npc/020-1/well.txt:79
#, no-c-format
msgid "Miler"
msgstr ""
#. code: 030-2,190,64,0 script Milis NPC330,{
#: npc/030-2/avalia.txt:188
#, no-c-format
msgid "Milis"
msgstr ""
#. code: Name: "Milk"
#: item_db.conf:-1
#, no-c-format
msgid "Milk"
msgstr ""
#. code: 009-1,81,41,0 script Milly NPC114,{
#: npc/009-1/milly.txt:1
#, no-c-format
msgid "Milly"
msgstr ""
#. code: 009-1,82,41,0 script MillyDebugHelper NPC114,{
#: npc/009-1/milly.txt:377
#, no-c-format
msgid "MillyDebugHelper"
msgstr ""
#. code: 002-1,61,69,0 script Mine Debug#1 NPC122,{
#: npc/002-1/mine_debug.txt:32
#, no-c-format
msgid "Mine Debug#1"
msgstr ""
#. code: 002-3,45,49,6 script Mine Debug#2 NPC109,{
#: npc/002-1/mine_debug.txt:41
#, no-c-format
msgid "Mine Debug#2"
msgstr ""
#. code: 002-4,88,99,6 script Mine Debug#3 NPC109,{
#: npc/002-1/mine_debug.txt:50
#, no-c-format
msgid "Mine Debug#3"
msgstr ""
#. code: 002-5,43,96,6 script Mine Debug#4 NPC340,{
#: npc/002-1/mine_debug.txt:59
#, no-c-format
msgid "Mine Debug#4"
msgstr ""
#. code: 018-1,80,61,0 script Miner NPC109,{
#: npc/018-1/miners.txt:0
#, no-c-format
msgid "Miner"
msgstr ""
#. code: Name: "MinerGloves"
#: item_db.conf:-1
#, no-c-format
msgid "MinerGloves"
msgstr ""
#. code: Name: "MinersHat"
#: item_db.conf:-1
#, no-c-format
msgid "MinersHat"
msgstr ""
#. code: Name: "Miniskirt"
#: item_db.conf:-1
#, no-c-format
msgid "Miniskirt"
msgstr ""
#. code: 056-2,67,24,0 script Mirak NPC372,{
#: npc/056-2/mirak.txt:0
#, no-c-format
msgid "Mirak"
msgstr ""
#. code: 006-1,115,111,0 script Miriam NPC175,{
#: npc/006-1/miriam.txt:1
#, no-c-format
msgid "Miriam"
msgstr ""
#. code: 048-2,100,125,0 script Mirjami NPC363,{
#: npc/048-2/helperCleaning5.txt:1
#, no-c-format
msgid "Mirjami"
msgstr ""
#. code: 048-2,35,27,0 script Miro NPC366,{
#: npc/048-2/helperResting2.txt:1
#, no-c-format
msgid "Miro"
msgstr ""
#. code: dispbottom l("Mirror Lake : Obtain help with Sorfina in Candor.");
#: npc/functions/vault.txt:62
#, no-c-format
msgid "Mirror Lake : Obtain help with Sorfina in Candor."
msgstr ""
#. code: 013-2,27,21,0 script Mirror#wiz NPC400,{
#: npc/013-2/notes.txt:28
#, no-c-format
msgid "Mirror#wiz"
msgstr ""
#. code: 001-2,25,59,0 script Mjolnir NPC377,{
#: npc/001-2/forge_shops.txt:21
#, no-c-format
msgid "Mjolnir"
msgstr ""
#. code: 030-2,30,88,0 script Mo NPC328,{
#: npc/030-2/shipping_helper.txt:1
#, no-c-format
msgid "Mo"
msgstr ""
#. code: mesc l("Mob points: %s", fnum(Mobpt));
#: npc/functions/scoreboards.txt:229
#, no-c-format
msgid "Mob points: %s"
msgstr ""
#. code: Name: "Moggun"
#: mob_db.conf:5542
#, no-c-format
msgid "Moggun"
msgstr ""
#. code: mesc l("Money transference will have a %d %% fee as well.", 2);
#: npc/functions/banker.txt:157
#, no-c-format
msgid "Money transference will have a %d %% fee as well."
msgstr ""
#. code: 002-2,78,56,0 shop MoneyChanger NPC124,503:10
#: npc/002-2/casino.txt:32
#, no-c-format
msgid "MoneyChanger"
msgstr ""
#. code: Name: "Monocle"
#: item_db.conf:-1
#, no-c-format
msgid "Monocle"
msgstr ""
#. code: Name: "MonsterOilPotion"
#: item_db.conf:-1
#, no-c-format
msgid "MonsterOilPotion"
msgstr ""
#. code: Name: "MonsterSkullHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "MonsterSkullHelmet"
msgstr ""
#. code: mes l("Monsters Killed in PvE: %s", format_number($MONSTERS_KILLED));
#: npc/functions/scoreboards.txt:153
#, no-c-format
msgid "Monsters Killed in PvE: %s"
msgstr ""
#. code: npctalk3 l("Monsters remaining: %s", fnum(mobcount("082-3", "all")));
#: npc/082-3/poppet.txt~:11
#: npc/082-3/poppet.txt:11
#, no-c-format
msgid "Monsters remaining: %s"
msgstr ""
#. code: npctalkonce(l("Moo!"));
#: npc/functions/random-talk.txt:45
#, no-c-format
msgid "Moo!"
msgstr ""
#. code: Name: "Moonshroom"
#: mob_db.conf:2843
#, no-c-format
msgid "Moonshroom"
msgstr ""
#. code: Name: "MoonshroomHat"
#: item_db.conf:-1
#, no-c-format
msgid "MoonshroomHat"
msgstr ""
#. code: npctalkonce(l("Moooo!"));
#: npc/functions/random-talk.txt:51
#, no-c-format
msgid "Moooo!"
msgstr ""
#. code: npctalkonce(l("Moooooo!"));
#: npc/functions/random-talk.txt:42
#, no-c-format
msgid "Moooooo!"
msgstr ""
#. code: npctalkonce(l("Moooooooooooo!"));
#: npc/functions/random-talk.txt:48
#, no-c-format
msgid "Moooooooooooo!"
msgstr ""
#. code: Name: "MopoxCurePotion"
#: item_db.conf:-1
#, no-c-format
msgid "MopoxCurePotion"
msgstr ""
#. code: 029-2,101,57,0 script Morgan#_M NPC355,{
#: npc/029-2/morgan.txt:19
#, no-c-format
msgid "Morgan#_M"
msgstr ""
#. code: 029-2,105,57,0 script MorganDebug NPC355,{
#: npc/029-2/morgan.txt:0
#, no-c-format
msgid "MorganDebug"
msgstr ""
#. code: 013-2,23,32,0 script Motto#wiz NPC400,{
#: npc/013-2/notes.txt:1
#, no-c-format
msgid "Motto#wiz"
msgstr ""
#. code: Name: "Mouboo"
#. code: 012-1,57,153,0 script Mouboo NPC171,{
#: mob_db.conf:4301
#: npc/012-1/injured-mouboo.txt:45
#, no-c-format
msgid "Mouboo"
msgstr ""
#. code: Name: "MoubooFigurine"
#: item_db.conf:-1
#, no-c-format
msgid "MoubooFigurine"
msgstr ""
#. code: Name: "MoubooHead"
#: item_db.conf:-1
#, no-c-format
msgid "MoubooHead"
msgstr ""
#. code: Name: "MoubootaurHead"
#: item_db.conf:-1
#, no-c-format
msgid "MoubootaurHead"
msgstr ""
#. code: Name: "Mountain Snake"
#: mob_db.conf:1732
#, no-c-format
msgid "Mountain Snake"
msgstr ""
#. code: Name: "MountainSnakeEgg"
#: item_db.conf:-1
#, no-c-format
msgid "MountainSnakeEgg"
msgstr ""
#. code: Name: "MountainSnakeTongue"
#: item_db.conf:-1
#, no-c-format
msgid "MountainSnakeTongue"
msgstr ""
#. code: Name: "MovieCap"
#: item_db.conf:-1
#, no-c-format
msgid "MovieCap"
msgstr ""
#. code: l("Much better, right?!"));
#: npc/002-1/elanore.txt:25
#, no-c-format
msgid "Much better, right?!"
msgstr ""
#. code: 026-1,24,37,0 script Munro NPC183,{
#: npc/annuals/halloween/munro.txt:0
#, no-c-format
msgid "Munro"
msgstr ""
#. code: Name: "MurdererCrown"
#: item_db.conf:-1
#, no-c-format
msgid "MurdererCrown"
msgstr ""
#. code: Name: "MushHat"
#: item_db.conf:-1
#, no-c-format
msgid "MushHat"
msgstr ""
#. code: 099-3,107,50,0 script Music Score#099-3 NPC400,{
#: npc/099-2/logic.txt:712
#, no-c-format
msgid "Music Score#099-3"
msgstr ""
#. code: npctalkonce(l("My breath smells bad."));
#: npc/functions/random-talk.txt:141
#, no-c-format
msgid "My breath smells bad."
msgstr ""
#. code: mes l("My name is Kaan, I'm Tanisha's brother.");
#: npc/029-1/kaan.txt:17
#, no-c-format
msgid "My name is Kaan, I'm Tanisha's brother.\""
msgstr ""
#. code: mesq l("My spell only works on the very young, sorry.");
#: npc/029-2/stat_reset.txt:38
#, no-c-format
msgid "My spell only works on the very young, sorry."
msgstr ""
#. code: Name: "MylarinDust"
#: item_db.conf:-1
#, no-c-format
msgid "MylarinDust"
msgstr ""
#. code: mesn l("Mystic Sword");
#: npc/015-1/sword.txt:41
#: npc/015-1/sword.txt:277
#: npc/015-1/sword.txt:280
#: npc/015-1/sword.txt:66
#: npc/015-1/sword.txt:55
#: npc/015-1/sword.txt:45
#: npc/015-1/sword.txt:37
#: npc/015-1/sword.txt:232
#: npc/015-1/sword.txt:187
#: npc/015-1/sword.txt:220
#: npc/015-1/sword.txt:304
#: npc/015-1/sword.txt:94
#: npc/015-1/sword.txt:321
#: npc/015-1/sword.txt:217
#: npc/015-1/sword.txt:194
#: npc/015-1/sword.txt:151
#: npc/015-1/sword.txt:168
#: npc/015-1/sword.txt:115
#: npc/015-1/sword.txt:160
#: npc/015-1/sword.txt:198
#: npc/015-1/sword.txt:157
#: npc/015-1/sword.txt:109
#: npc/015-1/sword.txt:78
#: npc/015-1/sword.txt:99
#: npc/015-1/sword.txt:89
#: npc/015-1/sword.txt:293
#: npc/015-1/sword.txt:209
#: npc/015-1/sword.txt:61
#: npc/015-1/sword.txt:316
#: npc/015-1/sword.txt:226
#: npc/015-1/sword.txt:274
#: npc/015-1/sword.txt:32
#: npc/015-1/sword.txt:145
#: npc/015-1/sword.txt:118
#: npc/015-1/sword.txt:255
#: npc/015-1/sword.txt:69
#: npc/015-1/sword.txt:136
#: npc/015-1/sword.txt:269
#: npc/015-1/sword.txt:263
#: npc/015-1/sword.txt:106
#: npc/015-1/sword.txt:177
#: npc/015-1/sword.txt:240
#: npc/015-1/sword.txt:130
#: npc/015-1/sword.txt:311
#, no-c-format
msgid "Mystic Sword"
msgstr ""
#. code: mesq l("Naah, you're too weak now! Come back later when you have grown!");
#: npc/006-1/spirit.txt:204
#, no-c-format
msgid "Naah, you're too weak now! Come back later when you have grown!"
msgstr ""
#. code: 002-4,91,96,6 script Naem NPC109,{
#: npc/002-4/naem.txt:0
#, no-c-format
msgid "Naem"
msgstr ""
#. code: mesn l("Narrator");
#: npc/functions/main.txt:147
#, no-c-format
msgid "Narrator"
msgstr ""
#. code: 002-3,42,45,6 script Nathan NPC109,{
#: npc/002-3/nathan.txt:0
#, no-c-format
msgid "Nathan"
msgstr ""
#. code: mesn l("Nathan the Miner");
#: npc/002-3/nathan.txt:14
#, no-c-format
msgid "Nathan the Miner"
msgstr ""
#. code: 048-2,123,87,0 script Nea NPC363,{
#: npc/048-2/helperCleaning2.txt:1
#, no-c-format
msgid "Nea"
msgstr ""
#. code: l("Need a healing?"),
#: npc/002-1/elanore.txt:17
#, no-c-format
msgid "Need a healing?"
msgstr ""
#. code: 001-1,106,105,0 script Neko NPC101,{
#: npc/001-1/north_shops.txt:4
#, no-c-format
msgid "Neko"
msgstr ""
#. code: l("Never (only on login)"), 0;
#: npc/commands/scheduled-broadcasts.txt:31
#, no-c-format
msgid "Never (only on login)"
msgstr ""
#. code: l("Nevermind"), L_Nev;
#: npc/002-1/luca.txt:13
#, no-c-format
msgid "Nevermind"
msgstr ""
#. code: mes l("Next broadcast: (never)");
#: npc/commands/scheduled-broadcasts.txt:155
#, no-c-format
msgid "Next broadcast: (never)"
msgstr ""
#. code: mes l("Next broadcast: @@", FuzzyTime(time_from_ms(.@next)));
#: npc/commands/scheduled-broadcasts.txt:150
#, no-c-format
msgid "Next broadcast: @@"
msgstr ""
#. code: mes l("Next ingredient.");
#: npc/001-2/pauline.txt:100
#: npc/001-2/pauline.txt:140
#, no-c-format
msgid "Next ingredient."
msgstr ""
#. code: mesq l("Next, I shall teach you a higher-level transmutation spell.");
#: npc/011-1/auldsbel.txt:1067
#, no-c-format
msgid "Next, I shall teach you a higher-level transmutation spell."
msgstr ""
#. code: mesq l("Next, a nature spell. Take a cocoon shell. Hold it in your hand. Feel its lightness.");
#: npc/013-1/sagatha.txt:233
#, no-c-format
msgid "Next, a nature spell. Take a cocoon shell. Hold it in your hand. Feel its lightness."
msgstr ""
#. code: mesq l("Next, say '%s', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff. Lowers attack speed and only works on yourself, party, or guild allies, though.", b("betsanc"));
#: npc/006-1/spirit.txt:198
#, no-c-format
msgid "Next, say '%s', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff. Lowers attack speed and only works on yourself, party, or guild allies, though."
msgstr ""
#. code: npctalkonce(l("Nice day to you."));
#: npc/functions/random-talk.txt:32
#, no-c-format
msgid "Nice day to you."
msgstr ""
#. code: 009-2,185,55,0 script Nicholas NPC135,{
#: npc/009-2/nicholas.txt:1
#, no-c-format
msgid "Nicholas"
msgstr ""
#. code: 002-1,46,108,0 script Nickos NPC123,{
#: npc/002-1/nickos.txt:0
#, no-c-format
msgid "Nickos"
msgstr ""
#. code: 026-2,33,29,0 script Nigel NPC312,{
#: npc/026-2/testnpcs.txt:49
#, no-c-format
msgid "Nigel"
msgstr ""
#. code: 048-2,98,106,0 script Nikolai NPC362,{
#: npc/048-2/sageNikolai.txt:1
#, no-c-format
msgid "Nikolai"
msgstr ""
#. code: 002-1,60,41,0 script Nina the Traveler NPC103,{
#: npc/002-1/traveler.txt:1
#, no-c-format
msgid "Nina the Traveler"
msgstr ""
#. code: 031-1,99,109,0 script Nivalis Dock NPC400,2,1,{
#: npc/031-1/dock.txt:14
#, no-c-format
msgid "Nivalis Dock"
msgstr ""
#. code: 031-1,110,108,0 script Nivalis Koga NPC395,12,2,{
#: npc/031-1/dock.txt:1
#, no-c-format
msgid "Nivalis Koga"
msgstr ""
#. code: l("No"),L_No;
#. code: l("No"),
#. code: (isfocused(SKILL_MALLARDS_EYE) ? l("Yes") : l("No")));
#. code: (isfocused(SKILL_ASTRAL_SOUL) ? l("Yes") : l("No")));
#. code: l("No"), -;
#. code: menuaction(l("No")));
#. code: (isfocused(SKILL_RAGING) ? l("Yes") : l("No")));
#. code: (isfocused(SKILL_RESIST_POISON) ? l("Yes") : l("No")));
#. code: (isfocused(SKILL_BRAWLING) ? l("Yes") : l("No")));
#. code: (isfocused(SKILL_SPEED) ? l("Yes") : l("No")));
#: npc/commands/debug.txt~:93
#: npc/commands/debug.txt~:95
#: npc/commands/debug.txt~:91
#: npc/commands/debug.txt:93
#: npc/functions/main.txt:213
#: npc/commands/debug.txt~:99
#: npc/commands/debug.txt:89
#: npc/commands/debug.txt:99
#: npc/commands/debug.txt~:97
#: npc/commands/debug.txt:97
#: npc/commands/scheduled-broadcasts.txt:64
#: npc/002-1/luca.txt:229
#: npc/commands/debug.txt:91
#: npc/commands/debug.txt:95
#: npc/099-5/boss.txt~:1278
#: npc/003-4/time-traveler.txt:5
#: npc/030-1/time-traveler.txt:5
#: npc/commands/debug.txt~:89
#: npc/099-5/boss.txt:1278
#: npc/002-1/luca.txt:223
#: npc/002-1/luca.txt:231
#: npc/029-4/time-traveler.txt:5
#: npc/002-1/luca.txt:233
#: npc/002-1/luca.txt:227
#: npc/002-1/luca.txt:225
#, no-c-format
msgid "No"
msgstr ""
#. code: l("No I didn't, I'll ask her.");
#: npc/013-2/wizard.txt:154
#, no-c-format
msgid "No I didn't, I'll ask her."
msgstr ""
#. code: dispbottom l("No guild found!");
#: npc/commands/exp.txt:35
#, no-c-format
msgid "No guild found!"
msgstr ""
#. code: dispbottom l("No homunculus found!");
#: npc/commands/exp.txt:23
#, no-c-format
msgid "No homunculus found!"
msgstr ""
#. code: mesq l("No, I am sorry. Please bring me ten leaves each of gamboge, alizarin, mauve, and cobalt.");
#: npc/002-1/elanore.txt:117
#, no-c-format
msgid "No, I am sorry. Please bring me ten leaves each of gamboge, alizarin, mauve, and cobalt."
msgstr ""
#. code: mesq l("No, but maybe someone %s would know better?", b(l("old")));
#: npc/029-2/morgan.txt:135
#, no-c-format
msgid "No, but maybe someone %s would know better?"
msgstr ""
#. code: l("No, thanks. I already know how things are going."), L_SkipTut;
#: npc/029-2/sorfina.txt:57
#, no-c-format
msgid "No, thanks. I already know how things are going."
msgstr ""
#. code: mesq l("No, that was wrong. I suppose you're not as experienced as I thought you'd be.");
#: npc/002-1/luca.txt:136
#, no-c-format
msgid "No, that was wrong. I suppose you're not as experienced as I thought you'd be."
msgstr ""
#. code: mesq l("No, you are not powerful enough yet. Please come back and ask me again when you have learned to control more powerful magic, though!");
#: npc/002-1/elanore.txt:131
#, no-c-format
msgid "No, you are not powerful enough yet. Please come back and ask me again when you have learned to control more powerful magic, though!"
msgstr ""
#. code: l("No."), L_ComeBackLater,
#. code: l("No."), L_close;
#. code: mesq l("No.");
#: npc/001-2/pauline.txt:110
#: npc/001-1/children.txt:72
#: npc/099-7/boss.txt:648
#, no-c-format
msgid "No."
msgstr ""
#. code: Name: "NohMask"
#: item_db.conf:-1
#, no-c-format
msgid "NohMask"
msgstr ""
#. code: mesq l("Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!");
#: npc/009-2/doctor.txt:30
#, no-c-format
msgid "Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!"
msgstr ""
#. code: mesc l("Normal: 189 mobs × 5 waves = 945 total");
#: npc/082-3/poppet.txt:69
#: npc/082-3/poppet.txt~:69
#, no-c-format
msgid "Normal: 189 mobs × 5 waves = 945 total"
msgstr ""
#. code: npctalkonce(l("Not in the mood to chat."));
#: npc/functions/random-talk.txt:138
#, no-c-format
msgid "Not in the mood to chat."
msgstr ""
#. code: dispbottom l("Not resync'ing to prevent flood.");
#: npc/commands/resync.txt:22
#: npc/commands/resync.txt:33
#, no-c-format
msgid "Not resync'ing to prevent flood."
msgstr ""
#. code: l("Not yet."), L_close,
#. code: l("Not yet.");
#: npc/011-3/hermit.txt:13
#: npc/029-1/kaan.txt:49
#: npc/011-3/hermit.txt:7
#, no-c-format
msgid "Not yet."
msgstr ""
#. code: mes l("Notable mentions and thanks for our [@@https://www.patreon.com/themanaworld|sponsors@@] for their continued support.");
#: npc/functions/scoreboards.txt:157
#, no-c-format
msgid "Notable mentions and thanks for our [@@https://www.patreon.com/themanaworld|sponsors@@] for their continued support."
msgstr ""
#. code: mesn l("Note");
#: npc/functions/barber.txt:119
#: npc/009-2/misc.txt:2
#, no-c-format
msgid "Note"
msgstr ""
#. code: 099-1,55,43,0 script Note#DD5Core NPC400,{
#: npc/099-1/main.txt:1
#, no-c-format
msgid "Note#DD5Core"
msgstr ""
#. code: 009-2,54,49,0 script Note#bar NPC400,{
#: npc/009-2/misc.txt:1
#, no-c-format
msgid "Note#bar"
msgstr ""
#. code: 056-2,29,30,0 script Note#mirak NPC400,{
#: npc/056-2/notes.txt:7
#, no-c-format
msgid "Note#mirak"
msgstr ""
#. code: 013-2,30,32,0 script Note#wiz NPC400,{
#: npc/013-2/notes.txt:7
#, no-c-format
msgid "Note#wiz"
msgstr ""
#. code: mesc l("Note: Transfering items on mail cost %s GP/item", fnum(2500));
#: npc/functions/banker.txt:156
#, no-c-format
msgid "Note: Transfering items on mail cost %s GP/item"
msgstr ""
#. code: mesc l("Nothing happens.");
#: npc/001-2/pauline.txt:122
#: npc/001-2/pauline.txt:162
#, no-c-format
msgid "Nothing happens."
msgstr ""
#. code: mesq l("Now get the clothes out of the dresser.");
#: npc/029-2/sorfina.txt:308
#, no-c-format
msgid "Now get the clothes out of the dresser."
msgstr ""
#. code: mesq l("Now hold still, this won't hurt a bit...");
#: npc/009-2/doctor.txt:38
#, no-c-format
msgid "Now hold still, this won't hurt a bit..."
msgstr ""
#. code: mesq l("Now leave. Spread chaos with the spells I have taught you!");
#: npc/017-4/waric.txt:337
#, no-c-format
msgid "Now leave. Spread chaos with the spells I have taught you!"
msgstr ""
#. code: mesq l("Now that you are a student of mine, I will teach you some spells.");
#: npc/017-4/waric.txt:213
#, no-c-format
msgid "Now that you are a student of mine, I will teach you some spells."
msgstr ""
#. code: mesq l("Now that you know the basics of nature magic, here is one of my favourites: '%s' will summon rain, whereever you are standing. It will consume a bottle of water, though.", b("Kaflosh"));
#: npc/009-2/wyara.txt:246
#, no-c-format
msgid "Now that you know the basics of nature magic, here is one of my favourites: '%s' will summon rain, whereever you are standing. It will consume a bottle of water, though."
msgstr ""
#. code: mesq l("Now, %s. The worlds are all different. The one you're going to may be similar but is far from a carbon copy of this one.", b(l("pay attention")));
#: npc/013-2/wizard.txt:193
#, no-c-format
msgid "Now, %s. The worlds are all different. The one you're going to may be similar but is far from a carbon copy of this one."
msgstr ""
#. code: mesq l("Now, if my memory serves me right, after visiting that world, you'll appear near a lake. %s, and then %s.",
#: npc/013-2/wizard.txt:199
#, no-c-format
msgid "Now, if my memory serves me right, after visiting that world, you'll appear near a lake. %s, and then %s."
msgstr ""
#. code: mesq l("Now, isn't this a fancy armor you're wearing...?");
#: npc/001-2/wizards.txt:134
#, no-c-format
msgid "Now, isn't this a fancy armor you're wearing...?"
msgstr ""
#. code: mesq l("Now, listen carefully: to make a short tank top out of three pieces of cloth, you must use the invocation '%s'.", b("Patviloree"));
#: npc/011-1/auldsbel.txt:1095
#, no-c-format
msgid "Now, listen carefully: to make a short tank top out of three pieces of cloth, you must use the invocation '%s'."
msgstr ""
#. code: mesc l("Nuclear: 270 mobs × 5 waves = 1,350 super strong mobs");
#: npc/082-3/poppet.txt~:73
#: npc/082-3/poppet.txt:73
#, no-c-format
msgid "Nuclear: 270 mobs × 5 waves = 1,350 super strong mobs"
msgstr ""
#. code: 009-2,147,65,0 script Nurse NPC119,{
#: npc/009-2/nurse.txt:2
#, no-c-format
msgid "Nurse"
msgstr ""
#. code: 081-1,82,68,0 script Nut Cracker NPC330,{
#: npc/081-1/extra.txt~:6
#: npc/081-1/extra.txt:6
#, no-c-format
msgid "Nut Cracker"
msgstr ""
#. code: Name: "Nutcracker"
#: mob_db.conf:2368
#, no-c-format
msgid "Nutcracker"
msgstr ""
#. code: Name: "NutcrackerHat"
#: item_db.conf:-1
#, no-c-format
msgid "NutcrackerHat"
msgstr ""
#. code: 029-2,26,120,6 script Nyle NPC101,{
#: npc/029-2/nyle.txt:1
#, no-c-format
msgid "Nyle"
msgstr ""
#. code: mesq l("Observe!");
#: npc/017-4/waric.txt:274
#, no-c-format
msgid "Observe!"
msgstr ""
#. code: mesq l("Oh dear! That looks like poison; hang on...");
#: npc/002-1/elanore.txt:470
#, no-c-format
msgid "Oh dear! That looks like poison; hang on..."
msgstr ""
#. code: //dispbottom l("Oh look, it is Cupid!");
#: npc/commands/python.txt:20
#, no-c-format
msgid "Oh look, it is Cupid!"
msgstr ""
#. code: mesq l("Oh man! My pockets have been ripped clean off!");
#: npc/002-1/luca.txt:26
#, no-c-format
msgid "Oh man! My pockets have been ripped clean off!"
msgstr ""
#. code: mesq l("Oh my, you don't seem to be registered as a Quest Participant. Would you like to register?");
#: npc/029-1/monster_guide.txt:12
#, no-c-format
msgid "Oh my, you don't seem to be registered as a Quest Participant. Would you like to register?"
msgstr ""
#. code: mes(l("Oh noes! You found my secret backdoor!"));
#: npc/annuals/tree_beard.txt~:174
#: npc/annuals/tree_beard.txt:174
#, no-c-format
msgid "Oh noes! You found my secret backdoor!"
msgstr ""
#. code: mesq l("Oh right, I almost forgot your reward. Here, take this gold. Don't waste it all on candies. Now shoo, shoo, begone! You're disrupting me!");
#: npc/001-2/wizards.txt:151
#, no-c-format
msgid "Oh right, I almost forgot your reward. Here, take this gold. Don't waste it all on candies. Now shoo, shoo, begone! You're disrupting me!"
msgstr ""
#. code: mesq l("Oh yes, there are worlds like this one where you can find even Yetis involved in politics. Really impressing.");
#: npc/013-2/wizard.txt:177
#, no-c-format
msgid "Oh yes, there are worlds like this one where you can find even Yetis involved in politics. Really impressing."
msgstr ""
#. code: mesq l("Oh, I can't be sure... but something like '%s', I think.", b("kalmurk"));
#: npc/008-1/hinnak.txt:212
#, no-c-format
msgid "Oh, I can't be sure... but something like '%s', I think."
msgstr ""
#. code: mesq l("Oh, I have only met Sagatha once or twice, while collecting herbs. She is a warm and gentle person, but she tries to hide it.");
#: npc/002-1/elanore.txt:458
#, no-c-format
msgid "Oh, I have only met Sagatha once or twice, while collecting herbs. She is a warm and gentle person, but she tries to hide it."
msgstr ""
#. code: // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops."));
#: npc/functions/random-talk.txt:131
#, no-c-format
msgid "Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops."
msgstr ""
#. code: mes l("Oh, and by the way my name is Sorfina.");
#: npc/029-2/sorfina.txt:54
#, no-c-format
msgid "Oh, and by the way my name is Sorfina.\""
msgstr ""
#. code: mesq l("Oh, but of course! You are powerful enough to make your own lifestones, using the enchantment '%s'. This will consume a bug leg, a maggot slime and one of each of the four healing herbs, though.", b("Manpahil"));
#: npc/002-1/elanore.txt:126
#, no-c-format
msgid "Oh, but of course! You are powerful enough to make your own lifestones, using the enchantment '%s'. This will consume a bug leg, a maggot slime and one of each of the four healing herbs, though."
msgstr ""
#. code: mesq l("Oh, sorry – I don't really know him very well.");
#: npc/002-1/elanore.txt:464
#, no-c-format
msgid "Oh, sorry – I don't really know him very well."
msgstr ""
#. code: mesq l("Oh, you found them all! Good job! Now it's my turn with searching again. Go and hide!");
#: npc/029-1/hideandseek.txt:111
#, no-c-format
msgid "Oh, you found them all! Good job! Now it's my turn with searching again. Go and hide!"
msgstr ""
#. code: mesq l("Oh.");
#: npc/functions/banker.txt:144
#, no-c-format
msgid "Oh."
msgstr ""
#. code: mesq l("Oh... it seems that you have no room for the lifestones. But please do come back later when you have made a little space.");
#: npc/002-1/elanore.txt:111
#, no-c-format
msgid "Oh... it seems that you have no room for the lifestones. But please do come back later when you have made a little space."
msgstr ""
#. code: mesq l("Oh... you managed to put things into every little nook and pocket, haven't you? Well, come back later, I will give it to you then.");
#: npc/002-1/elanore.txt:181
#, no-c-format
msgid "Oh... you managed to put things into every little nook and pocket, haven't you? Well, come back later, I will give it to you then."
msgstr ""
#. code: mesq l("Ok, done.");
#: npc/commands/language.txt:22
#, no-c-format
msgid "Ok, done."
msgstr ""
#. code: mesq l("Ok, good job! Looks like you have good mana flow.");
#: npc/029-2/morgan.txt:107
#, no-c-format
msgid "Ok, good job! Looks like you have good mana flow."
msgstr ""
#. code: mesq l("Okay let me try this.");
#: npc/001-2/pauline.txt:116
#: npc/001-2/pauline.txt:156
#, no-c-format
msgid "Okay let me try this."
msgstr ""
#. code: 081-1,69,82,0 script Ol' Reset NPC329,{
#: npc/081-1/extra.txt:16
#: npc/081-1/extra.txt~:16
#, no-c-format
msgid "Ol' Reset"
msgstr ""
#. code: 009-2,63,79,0 script Olana NPC190,{
#: npc/009-2/olana.txt:1
#, no-c-format
msgid "Olana"
msgstr ""
#. code: 004-5,99,67,0 script Old Chest#crastur NPC111,{
#: npc/004-5/chest.txt:0
#, no-c-format
msgid "Old Chest#crastur"
msgstr ""
#. code: 009-1,85,51,0 script Old Man NPC159,{
#: npc/009-1/old_man.txt:1
#, no-c-format
msgid "Old Man"
msgstr ""
#. code: 013-2,66,39,0 script Old Wizard#_W NPC116,{
#: npc/013-2/wizard.txt:0
#, no-c-format
msgid "Old Wizard#_W"
msgstr ""
#. code: 009-1,29,43,0 script Old Woman NPC154,{
#. code: mesn l("Old Woman");
#: npc/029-2/sorfina.txt:43
#: npc/029-2/sorfina.txt:35
#: npc/029-2/sorfina.txt:17
#: npc/029-2/sorfina.txt:51
#: npc/029-2/sorfina.txt:38
#: npc/009-1/old_woman.txt:1
#, no-c-format
msgid "Old Woman"
msgstr ""
#. code: 002-2,117,126,0 script Omar NPC162,{
#: npc/002-2/omar.txt:21
#, no-c-format
msgid "Omar"
msgstr ""
#. code: mesq l("Once this is done you have to throw it in the air and scream %s and the two roots will turn into toxic darts, a projectile you can throw.", b("Phlex"));
#: npc/017-4/waric.txt:237
#, no-c-format
msgid "Once this is done you have to throw it in the air and scream %s and the two roots will turn into toxic darts, a projectile you can throw."
msgstr ""
#. code: mesc l("Only %d/%d units were produced.", .@i, .@m), 1;
#: npc/functions/alchemy.txt:42
#, no-c-format
msgid "Only %d/%d units were produced."
msgstr ""
#. code: mesc l("Only %s in storage will be counted.", getitemlink(Acorn));
#: npc/functions/scoreboards.txt:85
#, no-c-format
msgid "Only %s in storage will be counted."
msgstr ""
#. code: mesq l("Only %s is authorized to use the Guild Storage.", getguildinfo(GUILDINFO_MASTER_NAME, getcharid(2)));
#: npc/functions/banker.txt:166
#, no-c-format
msgid "Only %s is authorized to use the Guild Storage."
msgstr ""
#. code: 002-2,26,27,0 script Ontas NPC154,{
#: npc/002-2/bakery.txt:160
#, no-c-format
msgid "Ontas"
msgstr ""
#. code: mesq l("Onto the next lesson. Now that you have %s cast,", b("confringo"));
#: npc/029-2/morgan.txt:108
#, no-c-format
msgid "Onto the next lesson. Now that you have %s cast,"
msgstr ""
#. code: Name: "OpenPresentBox"
#: item_db.conf:-1
#, no-c-format
msgid "OpenPresentBox"
msgstr ""
#. code: Name: "OperaMask"
#: item_db.conf:-1
#, no-c-format
msgid "OperaMask"
msgstr ""
#. code: mesc l("Or, well, both.");
#: npc/009-3/sword.txt:44
#, no-c-format
msgid "Or, well, both."
msgstr ""
#. code: Name: "Orange"
#: item_db.conf:-1
#, no-c-format
msgid "Orange"
msgstr ""
#. code: Name: "OrangeBeret"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeBeret"
msgstr ""
#. code: Name: "OrangeBowlerHat"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeBowlerHat"
msgstr ""
#. code: Name: "OrangeBowlerHatBrown"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeBowlerHatBrown"
msgstr ""
#. code: Name: "OrangeCake"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeCake"
msgstr ""
#. code: Name: "OrangeContributor"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeContributor"
msgstr ""
#. code: Name: "OrangeCottonBoots"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeCottonBoots"
msgstr ""
#. code: Name: "OrangeCottonCloth"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeCottonCloth"
msgstr ""
#. code: Name: "OrangeCottonGloves"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeCottonGloves"
msgstr ""
#. code: Name: "OrangeCottonHeadband"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeCottonHeadband"
msgstr ""
#. code: Name: "OrangeCottonShirt"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeCottonShirt"
msgstr ""
#. code: Name: "OrangeCottonShorts"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeCottonShorts"
msgstr ""
#. code: Name: "OrangeCottonSkirt"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeCottonSkirt"
msgstr ""
#. code: Name: "OrangeCottonTrousers"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeCottonTrousers"
msgstr ""
#. code: Name: "OrangeCupcake"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeCupcake"
msgstr ""
#. code: Name: "OrangeDesertHat"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeDesertHat"
msgstr ""
#. code: Name: "OrangeDye"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeDye"
msgstr ""
#. code: Name: "OrangeEggshellHat"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeEggshellHat"
msgstr ""
#. code: Name: "OrangeFineDress"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeFineDress"
msgstr ""
#. code: Name: "OrangeHint"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeHint"
msgstr ""
#. code: Name: "OrangeHitchhikersTowel"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeHitchhikersTowel"
msgstr ""
#. code: Name: "OrangeLollipop"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeLollipop"
msgstr ""
#. code: Name: "OrangeMiniskirt"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeMiniskirt"
msgstr ""
#. code: Name: "OrangeRabbitEars"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeRabbitEars"
msgstr ""
#. code: Name: "OrangeRose"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeRose"
msgstr ""
#. code: Name: "OrangeRoseHat"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeRoseHat"
msgstr ""
#. code: Name: "OrangeShades"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeShades"
msgstr ""
#. code: Name: "OrangeShortTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeShortTankTop"
msgstr ""
#. code: Name: "OrangeSilkRobe"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeSilkRobe"
msgstr ""
#. code: Name: "OrangeSorcererBlack"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeSorcererBlack"
msgstr ""
#. code: Name: "OrangeSorcererDBlue"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeSorcererDBlue"
msgstr ""
#. code: Name: "OrangeSorcererDGreen"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeSorcererDGreen"
msgstr ""
#. code: Name: "OrangeSorcererGreen"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeSorcererGreen"
msgstr ""
#. code: Name: "OrangeSorcererLBlue"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeSorcererLBlue"
msgstr ""
#. code: Name: "OrangeSorcererOrange"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeSorcererOrange"
msgstr ""
#. code: Name: "OrangeSorcererPink"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeSorcererPink"
msgstr ""
#. code: Name: "OrangeSorcererPurple"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeSorcererPurple"
msgstr ""
#. code: Name: "OrangeSorcererRed"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeSorcererRed"
msgstr ""
#. code: Name: "OrangeSorcererWhite"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeSorcererWhite"
msgstr ""
#. code: Name: "OrangeSorcererYellow"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeSorcererYellow"
msgstr ""
#. code: Name: "OrangeSummonFlower"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeSummonFlower"
msgstr ""
#. code: Name: "OrangeTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeTankTop"
msgstr ""
#. code: Name: "OrangeTulip"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeTulip"
msgstr ""
#. code: Name: "OrangeTurtleneck"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeTurtleneck"
msgstr ""
#. code: Name: "OrangeVNeckSweater"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeVNeckSweater"
msgstr ""
#. code: Name: "OrangeWizardHat"
#: item_db.conf:-1
#, no-c-format
msgid "OrangeWizardHat"
msgstr ""
#. code: 017-4,211,32,0 script Orum NPC158,{
#: npc/017-4/orum.txt:1
#, no-c-format
msgid "Orum"
msgstr ""
#. code: 009-4,37,115,0 script Orum#barrier NPC158,{
#: npc/009-4/orum.txt:31
#, no-c-format
msgid "Orum#barrier"
msgstr ""
#. code: 009-4,120,43,0 script Orum#trap NPC158,{
#: npc/009-4/waric.txt:12
#, no-c-format
msgid "Orum#trap"
msgstr ""
#. code: 009-4,35,115,0 script OrumDebug NPC158,{
#: npc/009-4/orum.txt:1
#, no-c-format
msgid "OrumDebug"
msgstr ""
#. code: 011-1,94,38,0 script Oscar NPC142,{
#: npc/011-1/oscar.txt:15
#, no-c-format
msgid "Oscar"
msgstr ""
#. code: 048-2,146,26,0 script Oskari NPC134,{
#: npc/048-2/helperChief.txt:1
#, no-c-format
msgid "Oskari"
msgstr ""
#. code: 030-2,37,77,0 script Osmo NPC328,{
#: npc/030-2/bedding_helper.txt:1
#, no-c-format
msgid "Osmo"
msgstr ""
#. code: 030-2,37,81,0 script Oswal NPC328,{
#: npc/030-2/basic_npcs.txt:2
#, no-c-format
msgid "Oswal"
msgstr ""
#. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other")));
#. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other");
#: npc/commands/debug-quest.txt:8
#: npc/commands/debug-quest.txt:9
#, no-c-format
msgid "Other"
msgstr ""
#. code: l("Other."), -1,
#: npc/functions/banker.txt:26
#: npc/functions/banker.txt:72
#, no-c-format
msgid "Other."
msgstr ""
#. code: mesq l("Ouch! It hurts, this wound I got from battle.");
#: npc/002-1/luca.txt:9
#, no-c-format
msgid "Ouch! It hurts, this wound I got from battle."
msgstr ""
#. code: 099-3,39,46,0 script Outstanding Book#099-3 NPC400,{
#: npc/099-2/logic.txt:729
#, no-c-format
msgid "Outstanding Book#099-3"
msgstr ""
#. code: Name: "OverlordsHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "OverlordsHelmet"
msgstr ""
#. code: dispbottom l("PS. Doesn't always work. You need an account at %s and to be at ManaPlus Team.", "@@https://www.transifex.com/arctic-games|Transifex@@");
#: npc/commands/language.txt:42
#, no-c-format
msgid "PS. Doesn't always work. You need an account at %s and to be at ManaPlus Team."
msgstr ""
#. code: Name: "PVPCap"
#: item_db.conf:-1
#, no-c-format
msgid "PVPCap"
msgstr ""
#. code: Name: "PVPCoin"
#: item_db.conf:-1
#, no-c-format
msgid "PVPCoin"
msgstr ""
#. code: 006-1,24,113,0 script Pachua NPC143,{
#: npc/006-1/pachua.txt:0
#, no-c-format
msgid "Pachua"
msgstr ""
#. code: l("Painless, wasn't it?"),
#: npc/002-1/elanore.txt:23
#, no-c-format
msgid "Painless, wasn't it?"
msgstr ""
#. code: 099-1,63,29,0 script Painting#099-1 NPC400,{
#: npc/099-2/logic.txt:616
#, no-c-format
msgid "Painting#099-1"
msgstr ""
#. code: Name: "PaladinsHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "PaladinsHelmet"
msgstr ""
#. code: 099-3,64,62,0 script Pan#099-3 NPC400,{
#: npc/099-2/logic.txt:754
#, no-c-format
msgid "Pan#099-3"
msgstr ""
#. code: Name: "PanHat"
#: item_db.conf:-1
#, no-c-format
msgid "PanHat"
msgstr ""
#. code: Name: "PaperBag"
#: item_db.conf:-1
#, no-c-format
msgid "PaperBag"
msgstr ""
#. code: 048-2,28,30,0 script Parcival NPC153,{
#: npc/048-2/visitors.txt:12
#, no-c-format
msgid "Parcival"
msgstr ""
#. code: Name: "Party Hat Blue"
#: item_db.conf:-1
#, no-c-format
msgid "Party Hat Blue"
msgstr ""
#. code: Name: "Party Hat Green"
#: item_db.conf:-1
#, no-c-format
msgid "Party Hat Green"
msgstr ""
#. code: Name: "Party Hat Red"
#: item_db.conf:-1
#, no-c-format
msgid "Party Hat Red"
msgstr ""
#. code: 029-3,50,25,0 script Parua NPC183,{
#: npc/029-3/parua.txt~:0
#: npc/029-3/parua.txt:0
#, no-c-format
msgid "Parua"
msgstr ""
#. code: 001-2,77,78,0 script Pauline NPC208,{
#: npc/001-2/pauline.txt:1
#, no-c-format
msgid "Pauline"
msgstr ""
#. code: 001-2,79,74,0 script PaulineDebug NPC208,{
#: npc/001-2/pauline.txt:209
#, no-c-format
msgid "PaulineDebug"
msgstr ""
#. code: Name: "Pear"
#: item_db.conf:-1
#, no-c-format
msgid "Pear"
msgstr ""
#. code: Name: "Pearl"
#: item_db.conf:-1
#, no-c-format
msgid "Pearl"
msgstr ""
#. code: 048-2,25,135,0 script Peetu NPC130,{
#: npc/048-2/helperAccused.txt:1
#, no-c-format
msgid "Peetu"
msgstr ""
#. code: mes l("Perhaps you should come back later.");
#: npc/001-2/wizards.txt:43
#, no-c-format
msgid "Perhaps you should come back later."
msgstr ""
#. code: l("Personal Information"),
#: npc/functions/scoreboards.txt:196
#, no-c-format
msgid "Personal Information"
msgstr ""
#. code: 009-2,183,57,0 script Peter NPC157,{
#: npc/009-2/peter.txt:14
#, no-c-format
msgid "Peter"
msgstr ""
#. code: 002-2,75,56,0 script Phaet NPC125,0,0,{
#: npc/002-2/phaet.txt:1
#, no-c-format
msgid "Phaet"
msgstr ""
#. code: 001-3,77,37,0 script Phaet#arena NPC125,{
#: npc/001-3/guards.txt:0
#, no-c-format
msgid "Phaet#arena"
msgstr ""
#. code: 010-2,40,35,0 script Phil NPC157,{
#: npc/010-2/band.txt:0
#, no-c-format
msgid "Phil"
msgstr ""
#. code: Name: "Phylactery"
#: item_db.conf:-1
#, no-c-format
msgid "Phylactery"
msgstr ""
#. code: Name: "PickledBeets"
#: item_db.conf:-1
#, no-c-format
msgid "PickledBeets"
msgstr ""
#. code: Name: "Pike"
#: item_db.conf:-1
#, no-c-format
msgid "Pike"
msgstr ""
#. code: Name: "PileOfAsh"
#: item_db.conf:-1
#, no-c-format
msgid "PileOfAsh"
msgstr ""
#. code: Name: "PilotHat"
#: item_db.conf:-1
#, no-c-format
msgid "PilotHat"
msgstr ""
#. code: Name: "Pink Flower"
#: mob_db.conf:1508
#, no-c-format
msgid "Pink Flower"
msgstr ""
#. code: Name: "PinkAntenna"
#: item_db.conf:-1
#, no-c-format
msgid "PinkAntenna"
msgstr ""
#. code: Name: "PinkBeret"
#: item_db.conf:-1
#, no-c-format
msgid "PinkBeret"
msgstr ""
#. code: Name: "PinkBowlerHat"
#: item_db.conf:-1
#, no-c-format
msgid "PinkBowlerHat"
msgstr ""
#. code: Name: "PinkBowlerHatBrown"
#: item_db.conf:-1
#, no-c-format
msgid "PinkBowlerHatBrown"
msgstr ""
#. code: Name: "PinkChristmasSweater"
#: item_db.conf:-1
#, no-c-format
msgid "PinkChristmasSweater"
msgstr ""
#. code: Name: "PinkContributor"
#: item_db.conf:-1
#, no-c-format
msgid "PinkContributor"
msgstr ""
#. code: Name: "PinkCottonBoots"
#: item_db.conf:-1
#, no-c-format
msgid "PinkCottonBoots"
msgstr ""
#. code: Name: "PinkCottonCloth"
#: item_db.conf:-1
#, no-c-format
msgid "PinkCottonCloth"
msgstr ""
#. code: Name: "PinkCottonGloves"
#: item_db.conf:-1
#, no-c-format
msgid "PinkCottonGloves"
msgstr ""
#. code: Name: "PinkCottonHeadband"
#: item_db.conf:-1
#, no-c-format
msgid "PinkCottonHeadband"
msgstr ""
#. code: Name: "PinkCottonShirt"
#: item_db.conf:-1
#, no-c-format
msgid "PinkCottonShirt"
msgstr ""
#. code: Name: "PinkCottonShorts"
#: item_db.conf:-1
#, no-c-format
msgid "PinkCottonShorts"
msgstr ""
#. code: Name: "PinkCottonSkirt"
#: item_db.conf:-1
#, no-c-format
msgid "PinkCottonSkirt"
msgstr ""
#. code: Name: "PinkCottonTrousers"
#: item_db.conf:-1
#, no-c-format
msgid "PinkCottonTrousers"
msgstr ""
#. code: Name: "PinkDesertHat"
#: item_db.conf:-1
#, no-c-format
msgid "PinkDesertHat"
msgstr ""
#. code: Name: "PinkDye"
#: item_db.conf:-1
#, no-c-format
msgid "PinkDye"
msgstr ""
#. code: Name: "PinkEasterEgg"
#: item_db.conf:-1
#, no-c-format
msgid "PinkEasterEgg"
msgstr ""
#. code: Name: "PinkFineDress"
#: item_db.conf:-1
#, no-c-format
msgid "PinkFineDress"
msgstr ""
#. code: Name: "PinkHitchhikersTowel"
#: item_db.conf:-1
#, no-c-format
msgid "PinkHitchhikersTowel"
msgstr ""
#. code: Name: "PinkMiniskirt"
#: item_db.conf:-1
#, no-c-format
msgid "PinkMiniskirt"
msgstr ""
#. code: Name: "PinkPetal"
#: item_db.conf:-1
#, no-c-format
msgid "PinkPetal"
msgstr ""
#. code: Name: "PinkRabbitEars"
#: item_db.conf:-1
#, no-c-format
msgid "PinkRabbitEars"
msgstr ""
#. code: Name: "PinkRose"
#: item_db.conf:-1
#, no-c-format
msgid "PinkRose"
msgstr ""
#. code: Name: "PinkRoseHat"
#: item_db.conf:-1
#, no-c-format
msgid "PinkRoseHat"
msgstr ""
#. code: Name: "PinkShades"
#: item_db.conf:-1
#, no-c-format
msgid "PinkShades"
msgstr ""
#. code: Name: "PinkShortTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "PinkShortTankTop"
msgstr ""
#. code: Name: "PinkSilkRobe"
#: item_db.conf:-1
#, no-c-format
msgid "PinkSilkRobe"
msgstr ""
#. code: Name: "PinkSorcererBlack"
#: item_db.conf:-1
#, no-c-format
msgid "PinkSorcererBlack"
msgstr ""
#. code: Name: "PinkSorcererDBlue"
#: item_db.conf:-1
#, no-c-format
msgid "PinkSorcererDBlue"
msgstr ""
#. code: Name: "PinkSorcererDGreen"
#: item_db.conf:-1
#, no-c-format
msgid "PinkSorcererDGreen"
msgstr ""
#. code: Name: "PinkSorcererGreen"
#: item_db.conf:-1
#, no-c-format
msgid "PinkSorcererGreen"
msgstr ""
#. code: Name: "PinkSorcererLBlue"
#: item_db.conf:-1
#, no-c-format
msgid "PinkSorcererLBlue"
msgstr ""
#. code: Name: "PinkSorcererOrange"
#: item_db.conf:-1
#, no-c-format
msgid "PinkSorcererOrange"
msgstr ""
#. code: Name: "PinkSorcererPink"
#: item_db.conf:-1
#, no-c-format
msgid "PinkSorcererPink"
msgstr ""
#. code: Name: "PinkSorcererPurple"
#: item_db.conf:-1
#, no-c-format
msgid "PinkSorcererPurple"
msgstr ""
#. code: Name: "PinkSorcererRed"
#: item_db.conf:-1
#, no-c-format
msgid "PinkSorcererRed"
msgstr ""
#. code: Name: "PinkSorcererWhite"
#: item_db.conf:-1
#, no-c-format
msgid "PinkSorcererWhite"
msgstr ""
#. code: Name: "PinkSorcererYellow"
#: item_db.conf:-1
#, no-c-format
msgid "PinkSorcererYellow"
msgstr ""
#. code: Name: "PinkTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "PinkTankTop"
msgstr ""
#. code: Name: "PinkTicket"
#: item_db.conf:-1
#, no-c-format
msgid "PinkTicket"
msgstr ""
#. code: Name: "PinkTulip"
#: item_db.conf:-1
#, no-c-format
msgid "PinkTulip"
msgstr ""
#. code: Name: "PinkTurtleneck"
#: item_db.conf:-1
#, no-c-format
msgid "PinkTurtleneck"
msgstr ""
#. code: Name: "PinkVNeckSweater"
#: item_db.conf:-1
#, no-c-format
msgid "PinkVNeckSweater"
msgstr ""
#. code: Name: "PinkWizardHat"
#: item_db.conf:-1
#, no-c-format
msgid "PinkWizardHat"
msgstr ""
#. code: Name: "Pinkie"
#: mob_db.conf:241
#, no-c-format
msgid "Pinkie"
msgstr ""
#. code: Name: "Pinkie Scroll"
#: item_db.conf:-1
#, no-c-format
msgid "Pinkie Scroll"
msgstr ""
#. code: Name: "PinkieHat"
#: item_db.conf:-1
#, no-c-format
msgid "PinkieHat"
msgstr ""
#. code: Name: "PinkieHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "PinkieHelmet"
msgstr ""
#. code: Name: "Pipe"
#: item_db.conf:-1
#, no-c-format
msgid "Pipe"
msgstr ""
#. code: Name: "PirateHat"
#: item_db.conf:-1
#, no-c-format
msgid "PirateHat"
msgstr ""
#. code: Name: "PlatynaRedDress"
#: item_db.conf:-1
#, no-c-format
msgid "PlatynaRedDress"
msgstr ""
#. code: mes l("Players Killed in PvP: %s", format_number($PLAYERS_KILLED));
#: npc/functions/scoreboards.txt:152
#, no-c-format
msgid "Players Killed in PvP: %s"
msgstr ""
#. code: mes l("Players breaking the following rules may be banned for any length of time (even permanently) or have their characters reset at a GM's discretion:");
#: npc/functions/game_rules.txt:5
#, no-c-format
msgid "Players breaking the following rules may be banned for any length of time (even permanently) or have their characters reset at a GM's discretion:"
msgstr ""
#. code: mesq l("Please do not bother me until you have some sort of trophy to show off.");
#: npc/001-2/wizards.txt:131
#, no-c-format
msgid "Please do not bother me until you have some sort of trophy to show off."
msgstr ""
#. code: mes l("Please enter the message:");
#: npc/commands/scheduled-broadcasts.txt:8
#, no-c-format
msgid "Please enter the message:"
msgstr ""
#. code: dispbottom l("Please equip your ammo first!");
#: npc/magic/level2-arrow-hail.txt:10
#, no-c-format
msgid "Please equip your ammo first!"
msgstr ""
#. code: mesc l("Please insert your pincode."), 1;
#: npc/functions/main.txt:402
#, no-c-format
msgid "Please insert your pincode."
msgstr ""
#. code: mesq l("Please leave me in peace.");
#: npc/009-3/sword.txt:170
#, no-c-format
msgid "Please leave me in peace."
msgstr ""
#. code: mes l("Please select a quest:");
#: npc/commands/debug-quest.txt:11
#, no-c-format
msgid "Please select a quest:"
msgstr ""
#. code: mes(l("Please select an option:"));
#: npc/annuals/tree_beard.txt~:176
#: npc/annuals/tree_beard.txt:176
#, no-c-format
msgid "Please select an option:"
msgstr ""
#. code: mes l("Please select the desired body type:");
#: npc/functions/barber.txt:123
#, no-c-format
msgid "Please select the desired body type:"
msgstr ""
#. code: mes l("Please select the interval:");
#: npc/commands/scheduled-broadcasts.txt:22
#, no-c-format
msgid "Please select the interval:"
msgstr ""
#. code: mesq l("Please stand still.");
#: npc/002-1/elanore.txt:197
#, no-c-format
msgid "Please stand still."
msgstr ""
#. code: mes(l("Please write the following sentence:"));
#: npc/annuals/tree_beard.txt:114
#: npc/annuals/tree_beard.txt~:114
#, no-c-format
msgid "Please write the following sentence:"
msgstr ""
#. code: Name: "Plum"
#: item_db.conf:-1
#, no-c-format
msgid "Plum"
msgstr ""
#. code: Name: "PlushMouboo"
#: item_db.conf:-1
#, no-c-format
msgid "PlushMouboo"
msgstr ""
#. code: Name: "PointyWitchHat"
#: item_db.conf:-1
#, no-c-format
msgid "PointyWitchHat"
msgstr ""
#. code: Name: "Poison Skull"
#: mob_db.conf:1689
#, no-c-format
msgid "Poison Skull"
msgstr ""
#. code: mesc l("Polish: 302 mobs × 5 waves = 1,510 total");
#: npc/082-3/poppet.txt~:71
#: npc/082-3/poppet.txt:71
#, no-c-format
msgid "Polish: 302 mobs × 5 waves = 1,510 total"
msgstr ""
#. code: Name: "Pollett"
#: mob_db.conf:1282
#, no-c-format
msgid "Pollett"
msgstr ""
#. code: Name: "PollettEgg"
#: item_db.conf:-1
#, no-c-format
msgid "PollettEgg"
msgstr ""
#. code: Name: "Poltergeist"
#: mob_db.conf:4439
#, no-c-format
msgid "Poltergeist"
msgstr ""
#. code: Name: "PoltergeistPowder"
#: item_db.conf:-1
#, no-c-format
msgid "PoltergeistPowder"
msgstr ""
#. code: 082-3,99,86,0 script Poppet NPC190,{
#: npc/082-3/poppet.txt:6
#: npc/082-3/poppet.txt~:6
#, no-c-format
msgid "Poppet"
msgstr ""
#. code: 015-3,37,29,0 script Pot NPC400,{
#: npc/015-3/pot.txt:1
#, no-c-format
msgid "Pot"
msgstr ""
#. code: 009-2,123,22,0 script Potions#_M NPC400,{
#: npc/009-2/shops.txt:34
#, no-c-format
msgid "Potions#_M"
msgstr ""
#. code: npctalkonce(l("Practice! There are no secrets to becoming a warrior."));
#: npc/functions/random-talk.txt:174
#, no-c-format
msgid "Practice! There are no secrets to becoming a warrior."
msgstr ""
#. code: 020-1,90,79,0 script Present#1 NPC386,{
#: npc/annuals/tree_beard.txt~:0
#: npc/annuals/tree_beard.txt:0
#, no-c-format
msgid "Present#1"
msgstr ""
#. code: 009-1,54,39,0 script Present#2 NPC386,{
#: npc/annuals/tree_beard.txt:6
#: npc/annuals/tree_beard.txt~:6
#, no-c-format
msgid "Present#2"
msgstr ""
#. code: 001-1,58,76,0 script Present#3 NPC386,{
#: npc/annuals/tree_beard.txt:12
#: npc/annuals/tree_beard.txt~:12
#, no-c-format
msgid "Present#3"
msgstr ""
#. code: l("Press."),
#: npc/048-2/sageNikolai.txt:300
#: npc/048-2/sageNikolai.txt:309
#: npc/048-2/sageNikolai.txt:291
#, no-c-format
msgid "Press."
msgstr ""
#. code: Name: "Psi Brain"
#: mob_db.conf:2641
#, no-c-format
msgid "Psi Brain"
msgstr ""
#. code: Name: "Pumpkin"
#: mob_db.conf:6173
#, no-c-format
msgid "Pumpkin"
msgstr ""
#. code: Name: "PumpkinHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "PumpkinHelmet"
msgstr ""
#. code: Name: "PumpkinSeeds"
#: item_db.conf:-1
#, no-c-format
msgid "PumpkinSeeds"
msgstr ""
#. code: Name: "PurificationPotion"
#: item_db.conf:-1
#, no-c-format
msgid "PurificationPotion"
msgstr ""
#. code: Name: "PurpleBeret"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleBeret"
msgstr ""
#. code: Name: "PurpleBowlerHat"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleBowlerHat"
msgstr ""
#. code: Name: "PurpleBowlerHatBrown"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleBowlerHatBrown"
msgstr ""
#. code: Name: "PurpleContributor"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleContributor"
msgstr ""
#. code: Name: "PurpleCottonBoots"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleCottonBoots"
msgstr ""
#. code: Name: "PurpleCottonCloth"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleCottonCloth"
msgstr ""
#. code: Name: "PurpleCottonGloves"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleCottonGloves"
msgstr ""
#. code: Name: "PurpleCottonHeadband"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleCottonHeadband"
msgstr ""
#. code: Name: "PurpleCottonShirt"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleCottonShirt"
msgstr ""
#. code: Name: "PurpleCottonShorts"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleCottonShorts"
msgstr ""
#. code: Name: "PurpleCottonSkirt"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleCottonSkirt"
msgstr ""
#. code: Name: "PurpleCottonTrousers"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleCottonTrousers"
msgstr ""
#. code: Name: "PurpleDesertHat"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleDesertHat"
msgstr ""
#. code: Name: "PurpleDye"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleDye"
msgstr ""
#. code: Name: "PurpleFineDress"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleFineDress"
msgstr ""
#. code: Name: "PurpleHint"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleHint"
msgstr ""
#. code: Name: "PurpleHitchhikersTowel"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleHitchhikersTowel"
msgstr ""
#. code: Name: "PurpleMiniskirt"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleMiniskirt"
msgstr ""
#. code: Name: "PurplePresentBox"
#: item_db.conf:-1
#, no-c-format
msgid "PurplePresentBox"
msgstr ""
#. code: Name: "PurpleRabbitEars"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleRabbitEars"
msgstr ""
#. code: Name: "PurpleShades"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleShades"
msgstr ""
#. code: Name: "PurpleShortTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleShortTankTop"
msgstr ""
#. code: Name: "PurpleSilkRobe"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleSilkRobe"
msgstr ""
#. code: Name: "PurpleSorcererBlack"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleSorcererBlack"
msgstr ""
#. code: Name: "PurpleSorcererDBlue"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleSorcererDBlue"
msgstr ""
#. code: Name: "PurpleSorcererDGreen"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleSorcererDGreen"
msgstr ""
#. code: Name: "PurpleSorcererGreen"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleSorcererGreen"
msgstr ""
#. code: Name: "PurpleSorcererLBlue"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleSorcererLBlue"
msgstr ""
#. code: Name: "PurpleSorcererOrange"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleSorcererOrange"
msgstr ""
#. code: Name: "PurpleSorcererPink"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleSorcererPink"
msgstr ""
#. code: Name: "PurpleSorcererPurple"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleSorcererPurple"
msgstr ""
#. code: Name: "PurpleSorcererRed"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleSorcererRed"
msgstr ""
#. code: Name: "PurpleSorcererWhite"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleSorcererWhite"
msgstr ""
#. code: Name: "PurpleSorcererYellow"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleSorcererYellow"
msgstr ""
#. code: Name: "PurpleStripedWrap"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleStripedWrap"
msgstr ""
#. code: Name: "PurpleSummonFlower"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleSummonFlower"
msgstr ""
#. code: Name: "PurpleTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleTankTop"
msgstr ""
#. code: Name: "PurpleTicket"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleTicket"
msgstr ""
#. code: Name: "PurpleTulip"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleTulip"
msgstr ""
#. code: Name: "PurpleTurtleneck"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleTurtleneck"
msgstr ""
#. code: Name: "PurpleVNeckSweater"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleVNeckSweater"
msgstr ""
#. code: Name: "PurpleWizardHat"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleWizardHat"
msgstr ""
#. code: Name: "PurpleWrap"
#: item_db.conf:-1
#, no-c-format
msgid "PurpleWrap"
msgstr ""
#. code: 048-2,117,106,0 script Pyry NPC365,{
#: npc/048-2/helperCleaning1.txt:1
#, no-c-format
msgid "Pyry"
msgstr ""
#. code: dispbottom l("Quest @@ modified by GM", getquestlink(.@q));
#: npc/commands/debug-quest.txt:88
#, no-c-format
msgid "Quest @@ modified by GM"
msgstr ""
#. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other");
#: npc/commands/debug-quest.txt:8
#, no-c-format
msgid "Quest debug"
msgstr ""
#. code: Name: "QuillOfBinding"
#: item_db.conf:-1
#, no-c-format
msgid "QuillOfBinding"
msgstr ""
#. code: l("Quit");
#: npc/functions/scoreboards.txt:197
#, no-c-format
msgid "Quit"
msgstr ""
#. code: 001-1,56,103,0 script RIP#1 NPC400,{
#: npc/001-1/tombstones.txt:1
#, no-c-format
msgid "RIP#1"
msgstr ""
#. code: 001-1,60,106,0 script RIP#10 NPC400,{
#: npc/001-1/tombstones.txt:60
#, no-c-format
msgid "RIP#10"
msgstr ""
#. code: 001-1,57,103,0 script RIP#2 NPC400,{
#: npc/001-1/tombstones.txt:8
#, no-c-format
msgid "RIP#2"
msgstr ""
#. code: 001-1,58,103,0 script RIP#3 NPC400,{
#: npc/001-1/tombstones.txt:15
#, no-c-format
msgid "RIP#3"
msgstr ""
#. code: 001-1,59,103,0 script RIP#4 NPC400,{
#: npc/001-1/tombstones.txt:22
#, no-c-format
msgid "RIP#4"
msgstr ""
#. code: 001-1,60,103,0 script RIP#5 NPC400,{
#: npc/001-1/tombstones.txt:29
#, no-c-format
msgid "RIP#5"
msgstr ""
#. code: 001-1,56,106,0 script RIP#6 NPC400,{
#: npc/001-1/tombstones.txt:35
#, no-c-format
msgid "RIP#6"
msgstr ""
#. code: 001-1,57,106,0 script RIP#7 NPC400,{
#: npc/001-1/tombstones.txt:42
#, no-c-format
msgid "RIP#7"
msgstr ""
#. code: 001-1,58,106,0 script RIP#8 NPC400,{
#: npc/001-1/tombstones.txt:48
#, no-c-format
msgid "RIP#8"
msgstr ""
#. code: 001-1,59,106,0 script RIP#9 NPC400,{
#: npc/001-1/tombstones.txt:54
#, no-c-format
msgid "RIP#9"
msgstr ""
#. code: Name: "RabbitEars"
#: item_db.conf:-1
#, no-c-format
msgid "RabbitEars"
msgstr ""
#. code: Name: "RaggedShorts"
#: item_db.conf:-1
#, no-c-format
msgid "RaggedShorts"
msgstr ""
#. code: mesc l("%s : %s", l("Raging"),
#: npc/commands/debug.txt:98
#: npc/002-1/luca.txt:232
#: npc/commands/debug.txt~:98
#, no-c-format
msgid "Raging"
msgstr ""
#. code: Name: "RangerHat"
#: item_db.conf:-1
#, no-c-format
msgid "RangerHat"
msgstr ""
#. code: 029-1,28,52,0 script Rasin NPC263,{
#: npc/029-1/hideandseek.txt:296
#, no-c-format
msgid "Rasin"
msgstr ""
#. code: 011-1,117,77,0 script Rauk NPC103,{
#: npc/011-1/alchemist.txt:0
#, no-c-format
msgid "Rauk"
msgstr ""
#. code: Name: "RawAir"
#: item_db.conf:-1
#, no-c-format
msgid "RawAir"
msgstr ""
#. code: Name: "RawLog"
#: item_db.conf:-1
#, no-c-format
msgid "RawLog"
msgstr ""
#. code: Name: "RawTalisman"
#: item_db.conf:-1
#, no-c-format
msgid "RawTalisman"
msgstr ""
#. code: Name: "ReadingGlasses"
#: item_db.conf:-1
#, no-c-format
msgid "ReadingGlasses"
msgstr ""
#. code: Name: "RealisticBrain"
#: item_db.conf:-1
#, no-c-format
msgid "RealisticBrain"
msgstr ""
#. code: Name: "Reaper"
#: mob_db.conf:2007
#, no-c-format
msgid "Reaper"
msgstr ""
#. code: 006-2,81,36,0 script Reathe NPC179,{
#: npc/006-2/shops.txt:4
#, no-c-format
msgid "Reathe"
msgstr ""
#. code: 002-2,44,27,0 script Rebecca NPC118,{
#: npc/002-2/rebecca.txt:1
#, no-c-format
msgid "Rebecca"
msgstr ""
#. code: 009-2,50,48,0 script Receptionist#inn NPC108,{
#: npc/009-2/shops.txt:69
#, no-c-format
msgid "Receptionist#inn"
msgstr ""
#. code: 018-2,50,24,0 script Receptionist#mine NPC108,{
#: npc/018-2/receptionist.txt:1
#, no-c-format
msgid "Receptionist#mine"
msgstr ""
#. code: Name: "Red Bone"
#: mob_db.conf:4691
#, no-c-format
msgid "Red Bone"
msgstr ""
#. code: Name: "Red Knight Armor"
#: item_db.conf:-1
#, no-c-format
msgid "Red Knight Armor"
msgstr ""
#. code: Name: "Red Scorpion"
#: mob_db.conf:4209
#, no-c-format
msgid "Red Scorpion"
msgstr ""
#. code: Name: "Red Slime"
#: mob_db.conf:5356
#, no-c-format
msgid "Red Slime"
msgstr ""
#. code: Name: "Red Spark"
#: mob_db.conf:6599
#, no-c-format
msgid "Red Spark"
msgstr ""
#. code: Name: "RedApple"
#: item_db.conf:-1
#, no-c-format
msgid "RedApple"
msgstr ""
#. code: Name: "RedBeret"
#: item_db.conf:-1
#, no-c-format
msgid "RedBeret"
msgstr ""
#. code: Name: "RedBowlerHat"
#: item_db.conf:-1
#, no-c-format
msgid "RedBowlerHat"
msgstr ""
#. code: Name: "RedBowlerHatBrown"
#: item_db.conf:-1
#, no-c-format
msgid "RedBowlerHatBrown"
msgstr ""
#. code: Name: "RedChristmasStocking"
#: item_db.conf:-1
#, no-c-format
msgid "RedChristmasStocking"
msgstr ""
#. code: Name: "RedContributor"
#: item_db.conf:-1
#, no-c-format
msgid "RedContributor"
msgstr ""
#. code: Name: "RedCottonBoots"
#: item_db.conf:-1
#, no-c-format
msgid "RedCottonBoots"
msgstr ""
#. code: Name: "RedCottonCloth"
#: item_db.conf:-1
#, no-c-format
msgid "RedCottonCloth"
msgstr ""
#. code: Name: "RedCottonGloves"
#: item_db.conf:-1
#, no-c-format
msgid "RedCottonGloves"
msgstr ""
#. code: Name: "RedCottonHeadband"
#: item_db.conf:-1
#, no-c-format
msgid "RedCottonHeadband"
msgstr ""
#. code: Name: "RedCottonShirt"
#: item_db.conf:-1
#, no-c-format
msgid "RedCottonShirt"
msgstr ""
#. code: Name: "RedCottonShorts"
#: item_db.conf:-1
#, no-c-format
msgid "RedCottonShorts"
msgstr ""
#. code: Name: "RedCottonSkirt"
#: item_db.conf:-1
#, no-c-format
msgid "RedCottonSkirt"
msgstr ""
#. code: Name: "RedCottonTrousers"
#: item_db.conf:-1
#, no-c-format
msgid "RedCottonTrousers"
msgstr ""
#. code: Name: "RedDesertHat"
#: item_db.conf:-1
#, no-c-format
msgid "RedDesertHat"
msgstr ""
#. code: Name: "RedDottedWrap"
#: item_db.conf:-1
#, no-c-format
msgid "RedDottedWrap"
msgstr ""
#. code: Name: "RedDye"
#: item_db.conf:-1
#, no-c-format
msgid "RedDye"
msgstr ""
#. code: Name: "RedEasterEgg"
#: item_db.conf:-1
#, no-c-format
msgid "RedEasterEgg"
msgstr ""
#. code: Name: "RedEggshellHat"
#: item_db.conf:-1
#, no-c-format
msgid "RedEggshellHat"
msgstr ""
#. code: Name: "RedFineDress"
#: item_db.conf:-1
#, no-c-format
msgid "RedFineDress"
msgstr ""
#. code: Name: "RedGoldenStripedWrap"
#: item_db.conf:-1
#, no-c-format
msgid "RedGoldenStripedWrap"
msgstr ""
#. code: Name: "RedHint"
#: item_db.conf:-1
#, no-c-format
msgid "RedHint"
msgstr ""
#. code: Name: "RedHitchhikersTowel"
#: item_db.conf:-1
#, no-c-format
msgid "RedHitchhikersTowel"
msgstr ""
#. code: Name: "RedMiniskirt"
#: item_db.conf:-1
#, no-c-format
msgid "RedMiniskirt"
msgstr ""
#. code: Name: "RedNose"
#: item_db.conf:-1
#, no-c-format
msgid "RedNose"
msgstr ""
#. code: Name: "RedOrnament"
#: item_db.conf:-1
#, no-c-format
msgid "RedOrnament"
msgstr ""
#. code: Name: "RedPowder"
#: item_db.conf:-1
#, no-c-format
msgid "RedPowder"
msgstr ""
#. code: Name: "RedPresentHat"
#: item_db.conf:-1
#, no-c-format
msgid "RedPresentHat"
msgstr ""
#. code: Name: "RedRabbitEars"
#: item_db.conf:-1
#, no-c-format
msgid "RedRabbitEars"
msgstr ""
#. code: Name: "RedRose"
#: item_db.conf:-1
#, no-c-format
msgid "RedRose"
msgstr ""
#. code: Name: "RedRoseHat"
#: item_db.conf:-1
#, no-c-format
msgid "RedRoseHat"
msgstr ""
#. code: Name: "RedSaddleRug"
#: item_db.conf:-1
#, no-c-format
msgid "RedSaddleRug"
msgstr ""
#. code: Name: "RedScorpionStinger"
#: item_db.conf:-1
#, no-c-format
msgid "RedScorpionStinger"
msgstr ""
#. code: Name: "RedShades"
#: item_db.conf:-1
#, no-c-format
msgid "RedShades"
msgstr ""
#. code: Name: "RedShortTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "RedShortTankTop"
msgstr ""
#. code: Name: "RedSilkRobe"
#: item_db.conf:-1
#, no-c-format
msgid "RedSilkRobe"
msgstr ""
#. code: Name: "RedSorcererBlack"
#: item_db.conf:-1
#, no-c-format
msgid "RedSorcererBlack"
msgstr ""
#. code: Name: "RedSorcererDBlue"
#: item_db.conf:-1
#, no-c-format
msgid "RedSorcererDBlue"
msgstr ""
#. code: Name: "RedSorcererDGreen"
#: item_db.conf:-1
#, no-c-format
msgid "RedSorcererDGreen"
msgstr ""
#. code: Name: "RedSorcererGreen"
#: item_db.conf:-1
#, no-c-format
msgid "RedSorcererGreen"
msgstr ""
#. code: Name: "RedSorcererLBlue"
#: item_db.conf:-1
#, no-c-format
msgid "RedSorcererLBlue"
msgstr ""
#. code: Name: "RedSorcererOrange"
#: item_db.conf:-1
#, no-c-format
msgid "RedSorcererOrange"
msgstr ""
#. code: Name: "RedSorcererPink"
#: item_db.conf:-1
#, no-c-format
msgid "RedSorcererPink"
msgstr ""
#. code: Name: "RedSorcererPurple"
#: item_db.conf:-1
#, no-c-format
msgid "RedSorcererPurple"
msgstr ""
#. code: Name: "RedSorcererRed"
#: item_db.conf:-1
#, no-c-format
msgid "RedSorcererRed"
msgstr ""
#. code: Name: "RedSorcererWhite"
#: item_db.conf:-1
#, no-c-format
msgid "RedSorcererWhite"
msgstr ""
#. code: Name: "RedSorcererYellow"
#: item_db.conf:-1
#, no-c-format
msgid "RedSorcererYellow"
msgstr ""
#. code: Name: "RedStockings"
#: item_db.conf:-1
#, no-c-format
msgid "RedStockings"
msgstr ""
#. code: Name: "RedSummonFlower"
#: item_db.conf:-1
#, no-c-format
msgid "RedSummonFlower"
msgstr ""
#. code: Name: "RedTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "RedTankTop"
msgstr ""
#. code: Name: "RedTicket"
#: item_db.conf:-1
#, no-c-format
msgid "RedTicket"
msgstr ""
#. code: Name: "RedTulip"
#: item_db.conf:-1
#, no-c-format
msgid "RedTulip"
msgstr ""
#. code: Name: "RedTurtleneck"
#: item_db.conf:-1
#, no-c-format
msgid "RedTurtleneck"
msgstr ""
#. code: Name: "RedVNeckSweater"
#: item_db.conf:-1
#, no-c-format
msgid "RedVNeckSweater"
msgstr ""
#. code: Name: "RedWizardHat"
#: item_db.conf:-1
#, no-c-format
msgid "RedWizardHat"
msgstr ""
#. code: Name: "ReedBundle"
#: item_db.conf:-1
#, no-c-format
msgid "ReedBundle"
msgstr ""
#. code: 026-2,35,84,0 script Reid's Ghost NPC315,{
#: npc/026-2/innkeeper.txt:1
#, no-c-format
msgid "Reid's Ghost"
msgstr ""
#. code: Name: "Reinboo"
#: mob_db.conf:1071
#, no-c-format
msgid "Reinboo"
msgstr ""
#. code: 030-2,140,31,0 script Reino NPC328,{
#: npc/030-2/wrapping_paper_helper.txt:1
#, no-c-format
msgid "Reino"
msgstr ""
#. code: mesq l("Remember, they're hiding somewhere on the island, you will have to explore to find them. They could be hiding anywhere.");
#: npc/029-1/hideandseek.txt:105
#, no-c-format
msgid "Remember, they're hiding somewhere on the island, you will have to explore to find them. They could be hiding anywhere."
msgstr ""
#. code: l("Remove all focus skills"), -4,
#: npc/commands/debug.txt~:106
#: npc/commands/debug.txt:106
#, no-c-format
msgid "Remove all focus skills"
msgstr ""
#. code: mes l("Repeat how many times?");
#: npc/commands/scheduled-broadcasts.txt:41
#, no-c-format
msgid "Repeat how many times?"
msgstr ""
#. code: mes l("Repeat: @@ times", .@max ? .@max : "∞");
#: npc/commands/scheduled-broadcasts.txt:90
#, no-c-format
msgid "Repeat: @@ times"
msgstr ""
#. code: mesc l("Reset Stats: %s", col(b("@streset"),3));
#: npc/commands/debug.txt~:24
#: npc/commands/debug.txt:24
#, no-c-format
msgid "Reset Stats: %s"
msgstr ""
#. code: mesc l("%s : %s", l("Resist Ailment"),
#: npc/commands/debug.txt~:94
#: npc/002-1/luca.txt:228
#: npc/commands/debug.txt:94
#, no-c-format
msgid "Resist Ailment"
msgstr ""
#. code: rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu")));
#: npc/commands/scheduled-broadcasts.txt:166
#, no-c-format
msgid "Return to Super Menu"
msgstr ""
#. code: mesq l("Return to my sister now. I expect that she shall teach thee one more spell.");
#: npc/009-3/sword.txt:160
#, no-c-format
msgid "Return to my sister now. I expect that she shall teach thee one more spell."
msgstr ""
#. code: Name: "Revolver"
#: item_db.conf:-1
#, no-c-format
msgid "Revolver"
msgstr ""
#. code: 006-1,25,95,0 script Rhutan the Traveler NPC103,{
#: npc/006-1/traveler.txt:1
#, no-c-format
msgid "Rhutan the Traveler"
msgstr ""
#. code: 009-2,20,99,0 script Richard NPC161,{
#: npc/009-2/richard.txt:1
#, no-c-format
msgid "Richard"
msgstr ""
#. code: mesq l("Right now you can only focus on one thing at a time. So if you want to change what your focus is, you have to forget whatever else you've focused on");
#: npc/002-1/luca.txt:166
#, no-c-format
msgid "Right now you can only focus on one thing at a time. So if you want to change what your focus is, you have to forget whatever else you've focused on"
msgstr ""
#. code: mesq l("Right now you can't focus on anything yet, so I'll first have to teach you a simple skill to keep your focus.");
#: npc/002-1/luca.txt:164
#, no-c-format
msgid "Right now you can't focus on anything yet, so I'll first have to teach you a simple skill to keep your focus."
msgstr ""
#. code: 030-2,31,77,0 script Rikhard NPC329,{
#: npc/030-2/basic_npcs.txt:17
#, no-c-format
msgid "Rikhard"
msgstr ""
#. code: 002-2,21,22,0 script Riskim NPC148,{
#: npc/002-2/bakery.txt:1
#, no-c-format
msgid "Riskim"
msgstr ""
#. code: 099-3,69,38,0 script Ritual Book#099-31 NPC400,{
#: npc/099-1/main.txt:40
#, no-c-format
msgid "Ritual Book#099-31"
msgstr ""
#. code: 099-3,75,38,0 script Ritual Book#099-32 NPC400,{
#: npc/099-1/main.txt:56
#, no-c-format
msgid "Ritual Book#099-32"
msgstr ""
#. code: Name: "RoastedAcorn"
#: item_db.conf:-1
#, no-c-format
msgid "RoastedAcorn"
msgstr ""
#. code: Name: "RoastedMaggot"
#: item_db.conf:-1
#, no-c-format
msgid "RoastedMaggot"
msgstr ""
#. code: 010-2,42,36,0 script Robert NPC162,{
#: npc/010-2/band.txt:10
#, no-c-format
msgid "Robert"
msgstr ""
#. code: Name: "RockKnife"
#: item_db.conf:-1
#, no-c-format
msgid "RockKnife"
msgstr ""
#. code: Name: "Root"
#: item_db.conf:-1
#, no-c-format
msgid "Root"
msgstr ""
#. code: 029-2,99,25,0 script Rosen NPC311,{
#: npc/029-2/two_arms.txt:1
#, no-c-format
msgid "Rosen"
msgstr ""
#. code: 016-1,32,44,0 script Rossy NPC114,{
#: npc/016-1/rossy.txt:1
#, no-c-format
msgid "Rossy"
msgstr ""
#. code: Name: "RottenRags"
#: item_db.conf:-1
#, no-c-format
msgid "RottenRags"
msgstr ""
#. code: 009-7,32,45,0 script Rouge#Duels NPC181,{
#: npc/009-7/rouge.txt:0
#, no-c-format
msgid "Rouge#Duels"
msgstr ""
#. code: 002-2,69,67,0 script Roulette NPC107,{
#: npc/002-2/casino.txt:106
#, no-c-format
msgid "Roulette"
msgstr ""
#. code: case 1: npctalkonce(l("Rrrr... Pchhhh...")); break;
#: npc/functions/random-talk.txt:187
#, no-c-format
msgid "Rrrr... Pchhhh..."
msgstr ""
#. code: Name: "RubberBat"
#: item_db.conf:-1
#, no-c-format
msgid "RubberBat"
msgstr ""
#. code: Name: "Ruby"
#: item_db.conf:-1
#, no-c-format
msgid "Ruby"
msgstr ""
#. code: Name: "RubyPowder"
#: item_db.conf:-1
#, no-c-format
msgid "RubyPowder"
msgstr ""
#. code: Name: "RubyRing"
#: item_db.conf:-1
#, no-c-format
msgid "RubyRing"
msgstr ""
#. code: Name: "Rudolph Slime"
#: mob_db.conf:6476
#, no-c-format
msgid "Rudolph Slime"
msgstr ""
#. code: Name: "RunestoneA"
#: item_db.conf:-1
#, no-c-format
msgid "RunestoneA"
msgstr ""
#. code: Name: "RunestoneL"
#: item_db.conf:-1
#, no-c-format
msgid "RunestoneL"
msgstr ""
#. code: Name: "RunestoneN"
#: item_db.conf:-1
#, no-c-format
msgid "RunestoneN"
msgstr ""
#. code: Name: "RunestoneT"
#: item_db.conf:-1
#, no-c-format
msgid "RunestoneT"
msgstr ""
#. code: Name: "RunestoneW"
#: item_db.conf:-1
#, no-c-format
msgid "RunestoneW"
msgstr ""
#. code: 001-1,107,42,0 script Ryan NPC104,{
#: npc/001-1/guards.txt:75
#, no-c-format
msgid "Ryan"
msgstr ""
#. code: 002-2,24,27,0 script Rynoh NPC159,{
#: npc/002-2/bakery.txt:153
#, no-c-format
msgid "Rynoh"
msgstr ""
#. code: Name: "SUSAN"
#: mob_db.conf:2985
#, no-c-format
msgid "SUSAN"
msgstr ""
#. code: 009-1,88,27,0 script Sabine NPC106,{
#: npc/009-1/sabine.txt:1
#, no-c-format
msgid "Sabine"
msgstr ""
#. code: Name: "Sabre"
#: item_db.conf:-1
#, no-c-format
msgid "Sabre"
msgstr ""
#. code: 013-1,131,24,0 script Sagatha#_M NPC167,{
#: npc/013-1/sagatha.txt:29
#, no-c-format
msgid "Sagatha#_M"
msgstr ""
#. code: message strcharinfo(0), l("Said to have the key to stop Zax De'Kagen's ambitions.");
#: npc/099-5/boss.txt:1310
#: npc/099-5/boss.txt~:1310
#, no-c-format
msgid "Said to have the key to stop Zax De'Kagen's ambitions."
msgstr ""
#. code: Name: "SailorHat"
#: item_db.conf:-1
#, no-c-format
msgid "SailorHat"
msgstr ""
#. code: 002-1,101,114,0 script Samuel NPC132,{
#: npc/002-1/nomads.txt:1
#, no-c-format
msgid "Samuel"
msgstr ""
#. code: Name: "SandCutter"
#: item_db.conf:-1
#, no-c-format
msgid "SandCutter"
msgstr ""
#. code: 001-2,98,88,0 script Sandra NPC114,{
#: npc/001-2/sandra.txt:0
#, no-c-format
msgid "Sandra"
msgstr ""
#. code: Name: "Santa Slime"
#: mob_db.conf:1552
#, no-c-format
msgid "Santa Slime"
msgstr ""
#. code: 019-1,74,75,0 script Santa's Helper NPC105,{
#: npc/019-1/santa_helper.txt:1
#, no-c-format
msgid "Santa's Helper"
msgstr ""
#. code: mes l("Santa's workshop used to be located here, but after the incident they had to move further inland.");
#: npc/030-1/time-traveler.txt:26
#, no-c-format
msgid "Santa's workshop used to be located here, but after the incident they had to move further inland."
msgstr ""
#. code: Name: "SantaBeardHat"
#: item_db.conf:-1
#, no-c-format
msgid "SantaBeardHat"
msgstr ""
#. code: Name: "SantaCookie"
#: item_db.conf:-1
#, no-c-format
msgid "SantaCookie"
msgstr ""
#. code: Name: "SantaHat"
#: item_db.conf:-1
#, no-c-format
msgid "SantaHat"
msgstr ""
#. code: Name: "SantaSnowGlobe"
#: item_db.conf:-1
#, no-c-format
msgid "SantaSnowGlobe"
msgstr ""
#. code: Name: "Santaboo"
#: mob_db.conf:6914
#, no-c-format
msgid "Santaboo"
msgstr ""
#. code: 048-2,97,78,0 script Santeri NPC366,{
#: npc/048-2/helperMYetiClaw.txt:1
#, no-c-format
msgid "Santeri"
msgstr ""
#. code: Name: "Sapphire"
#: item_db.conf:-1
#, no-c-format
msgid "Sapphire"
msgstr ""
#. code: Name: "SapphirePowder"
#: item_db.conf:-1
#, no-c-format
msgid "SapphirePowder"
msgstr ""
#. code: Name: "SapphireRing"
#: item_db.conf:-1
#, no-c-format
msgid "SapphireRing"
msgstr ""
#. code: 002-2,28,31,0 script Sara NPC108,{
#: npc/002-2/bakery.txt:117
#, no-c-format
msgid "Sara"
msgstr ""
#. code: 002-1,93,43,0 script Sarah NPC106,{
#: npc/002-1/sarah.txt:0
#, no-c-format
msgid "Sarah"
msgstr ""
#. code: Name: "Sasquatch"
#: mob_db.conf:3287
#, no-c-format
msgid "Sasquatch"
msgstr ""
#. code: 026-2,80,31,0 script Savaric NPC317,{
#: npc/026-2/lover.txt:1
#, no-c-format
msgid "Savaric"
msgstr ""
#. code: Name: "SaviorArmor"
#: item_db.conf:-1
#, no-c-format
msgid "SaviorArmor"
msgstr ""
#. code: mesq l("Say %s to make your roots into toxic darts.", b("Phlex"));
#: npc/017-4/waric.txt:334
#, no-c-format
msgid "Say %s to make your roots into toxic darts."
msgstr ""
#. code: 013-2,38,20,0 script Saying#wiz NPC400,{
#: npc/013-2/notes.txt:12
#, no-c-format
msgid "Saying#wiz"
msgstr ""
#. code: Name: "ScarabArmlet"
#: item_db.conf:-1
#, no-c-format
msgid "ScarabArmlet"
msgstr ""
#. code: 029-1,35,33,0 script Scared Man NPC160,{
#: npc/029-1/hasan.txt:1
#, no-c-format
msgid "Scared Man"
msgstr ""
#. code: mesc l("Scared of what you hear, you flee back outside.");
#: npc/015-3/barrier.txt:29
#, no-c-format
msgid "Scared of what you hear, you flee back outside."
msgstr ""
#. code: Name: "ScentedCandleHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "ScentedCandleHelmet"
msgstr ""
#. code: setnpcdialogtitle l("Scheduled broadcasts");
#: npc/commands/scheduled-broadcasts.txt:135
#, no-c-format
msgid "Scheduled broadcasts"
msgstr ""
#. code: setnpcdialogtitle l("Scheduled broadcasts - Create new");
#: npc/commands/scheduled-broadcasts.txt:73
#, no-c-format
msgid "Scheduled broadcasts - Create new"
msgstr ""
#. code: Name: "Scimitar"
#: item_db.conf:-1
#, no-c-format
msgid "Scimitar"
msgstr ""
#. code: Name: "Scissors"
#: item_db.conf:-1
#, no-c-format
msgid "Scissors"
msgstr ""
#. code: Name: "Scorpion"
#: mob_db.conf:5860
#, no-c-format
msgid "Scorpion"
msgstr ""
#. code: Name: "Scorpion King"
#: item_db.conf:-1
#, no-c-format
msgid "Scorpion King"
msgstr ""
#. code: Name: "ScorpionStinger"
#: item_db.conf:-1
#, no-c-format
msgid "ScorpionStinger"
msgstr ""
#. code: Name: "Scythe"
#: item_db.conf:-1
#: mob_db.conf:4569
#, no-c-format
msgid "Scythe"
msgstr ""
#. code: Name: "Sea Slime"
#: mob_db.conf:5405
#, no-c-format
msgid "Sea Slime"
msgstr ""
#. code: Name: "Sea Slime Mother"
#: mob_db.conf:5063
#, no-c-format
msgid "Sea Slime Mother"
msgstr ""
#. code: Name: "SealedSoul"
#: item_db.conf:-1
#, no-c-format
msgid "SealedSoul"
msgstr ""
#. code: l("See you later!"),
#: npc/functions/goodbye.txt:17
#, no-c-format
msgid "See you later!"
msgstr ""
#. code: l("See you soon!"),
#: npc/functions/goodbye.txt:18
#, no-c-format
msgid "See you soon!"
msgstr ""
#. code: l("See you!"),
#: npc/functions/goodbye.txt:16
#, no-c-format
msgid "See you!"
msgstr ""
#. code: mesq l("Seems like Balthasar is bent on revenge. If you cannot harm a sage, aim at the things they hold dear, they say.");
#: npc/048-2/sageNikolai.txt:323
#, no-c-format
msgid "Seems like Balthasar is bent on revenge. If you cannot harm a sage, aim at the things they hold dear, they say."
msgstr ""
#. code: 009-2,32,104,0 script Selim NPC326,{
#: npc/009-2/selim.txt:0
#, no-c-format
msgid "Selim"
msgstr ""
#. code: 002-5,43,91,6 script Sema NPC340,{
#: npc/002-5/sema.txt:0
#, no-c-format
msgid "Sema"
msgstr ""
#. code: l("Send 10 times"), 10,
#: npc/commands/scheduled-broadcasts.txt:48
#, no-c-format
msgid "Send 10 times"
msgstr ""
#. code: l("Send 2 times"), 2,
#: npc/commands/scheduled-broadcasts.txt:45
#, no-c-format
msgid "Send 2 times"
msgstr ""
#. code: l("Send 20 times"), 20,
#: npc/commands/scheduled-broadcasts.txt:49
#, no-c-format
msgid "Send 20 times"
msgstr ""
#. code: l("Send 3 times"), 3,
#: npc/commands/scheduled-broadcasts.txt:46
#, no-c-format
msgid "Send 3 times"
msgstr ""
#. code: l("Send 5 times"), 5,
#: npc/commands/scheduled-broadcasts.txt:47
#, no-c-format
msgid "Send 5 times"
msgstr ""
#. code: l("Send indefinitely"), 0;
#: npc/commands/scheduled-broadcasts.txt:50
#, no-c-format
msgid "Send indefinitely"
msgstr ""
#. code: l("Send only once"), 1,
#: npc/commands/scheduled-broadcasts.txt:44
#, no-c-format
msgid "Send only once"
msgstr ""
#. code: mes l("Send this message also on login?");
#: npc/commands/scheduled-broadcasts.txt:61
#, no-c-format
msgid "Send this message also on login?"
msgstr ""
#. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no"));
#. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no")));
#: npc/commands/scheduled-broadcasts.txt:145
#: npc/commands/scheduled-broadcasts.txt:91
#, no-c-format
msgid "Sent on login: @@"
msgstr ""
#. code: mes l("Sent on login: yes");
#: npc/commands/scheduled-broadcasts.txt:96
#, no-c-format
msgid "Sent on login: yes"
msgstr ""
#. code: mes l("Sent: @@ times out of @@", $@SCHED_Opt[2], ($@SCHED_Opt[3] ? $@SCHED_Opt[3] : "∞"));
#: npc/commands/scheduled-broadcasts.txt:157
#, no-c-format
msgid "Sent: @@ times out of @@"
msgstr ""
#. code: Name: "SerfHat"
#: item_db.conf:-1
#, no-c-format
msgid "SerfHat"
msgstr ""
#. code: Name: "Serqet"
#: mob_db.conf:6214
#, no-c-format
msgid "Serqet"
msgstr ""
#. code: rif(!(.@a), menuimage("actions/add", l("Set a new broadcast"))),
#: npc/commands/scheduled-broadcasts.txt:165
#, no-c-format
msgid "Set a new broadcast"
msgstr ""
#. code: mes l("Settlers moved in shortly after.");
#: npc/029-4/time-traveler.txt:26
#, no-c-format
msgid "Settlers moved in shortly after."
msgstr ""
#. code: Name: "Setzer"
#: item_db.conf:-1
#, no-c-format
msgid "Setzer"
msgstr ""
#. code: 010-2,35,35,0 script Shannon NPC193,{
#: npc/010-2/dimonds.txt:12
#, no-c-format
msgid "Shannon"
msgstr ""
#. code: Name: "SharpKnife"
#: item_db.conf:-1
#, no-c-format
msgid "SharpKnife"
msgstr ""
#. code: mesc l("She hesistates.");
#: npc/002-1/elanore.txt:150
#, no-c-format
msgid "She hesistates."
msgstr ""
#. code: mesc l("She looks at you suspiciously.");
#: npc/013-1/sagatha.txt:64
#, no-c-format
msgid "She looks at you suspiciously."
msgstr ""
#. code: mesc l("She performs a complicated gesture.");
#: npc/002-1/elanore.txt:471
#, no-c-format
msgid "She performs a complicated gesture."
msgstr ""
#. code: mesc l("She picks up all forty and presses them together in her hands, then whispers something.");
#: npc/002-1/elanore.txt:100
#, no-c-format
msgid "She picks up all forty and presses them together in her hands, then whispers something."
msgstr ""
#. code: mesc l("She smiles at you.");
#: npc/029-2/sorfina.txt:61
#, no-c-format
msgid "She smiles at you."
msgstr ""
#. code: mesc l("She smiles.");
#: npc/002-1/elanore.txt:105
#: npc/002-1/elanore.txt:439
#, no-c-format
msgid "She smiles."
msgstr ""
#. code: mesc l("She takes away her hands and looks up.");
#: npc/029-1/hideandseek.txt:77
#, no-c-format
msgid "She takes away her hands and looks up."
msgstr ""
#. code: mesc l("She walks up to you, holds your shoulders, and smiles at you.");
#: npc/002-1/elanore.txt:198
#, no-c-format
msgid "She walks up to you, holds your shoulders, and smiles at you."
msgstr ""
#. code: mesq l("She was babbling at me about it all the morning until I sent her to take care of the maggots in the cafe.");
#: npc/029-1/kaan.txt:20
#, no-c-format
msgid "She was babbling at me about it all the morning until I sent her to take care of the maggots in the cafe."
msgstr ""
#. code: 055-1,135,60,0 script Sherman the Traveler NPC103,{
#: npc/055-1/traveler.txt:1
#, no-c-format
msgid "Sherman the Traveler"
msgstr ""
#. code: Name: "ShockSweet"
#: item_db.conf:-1
#, no-c-format
msgid "ShockSweet"
msgstr ""
#. code: Name: "ShortBow"
#: item_db.conf:-1
#, no-c-format
msgid "ShortBow"
msgstr ""
#. code: Name: "ShortSword"
#: item_db.conf:-1
#, no-c-format
msgid "ShortSword"
msgstr ""
#. code: Name: "ShortTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "ShortTankTop"
msgstr ""
#. code: mesc l("Should we recite this backward to travel to a different world? If yes, thinking on what?");
#: npc/013-2/notes.txt:16
#, no-c-format
msgid "Should we recite this backward to travel to a different world? If yes, thinking on what?"
msgstr ""
#. code: Name: "ShroomHat"
#: item_db.conf:-1
#, no-c-format
msgid "ShroomHat"
msgstr ""
#. code: 026-1,64,16,0 script Sign NPC400,{
#: npc/026-1/sign.txt:1
#, no-c-format
msgid "Sign"
msgstr ""
#. code: Name: "SilkCocoon"
#: item_db.conf:-1
#, no-c-format
msgid "SilkCocoon"
msgstr ""
#. code: Name: "SilkGloves"
#: item_db.conf:-1
#, no-c-format
msgid "SilkGloves"
msgstr ""
#. code: Name: "SilkHeadband"
#: item_db.conf:-1
#, no-c-format
msgid "SilkHeadband"
msgstr ""
#. code: Name: "SilkPants"
#: item_db.conf:-1
#, no-c-format
msgid "SilkPants"
msgstr ""
#. code: Name: "SilkRobe"
#: item_db.conf:-1
#, no-c-format
msgid "SilkRobe"
msgstr ""
#. code: Name: "SilkSheet"
#: item_db.conf:-1
#, no-c-format
msgid "SilkSheet"
msgstr ""
#. code: Name: "Silkworm"
#: mob_db.conf:501
#, no-c-format
msgid "Silkworm"
msgstr ""
#. code: Name: "SilverFourLeafAmulet"
#: item_db.conf:-1
#, no-c-format
msgid "SilverFourLeafAmulet"
msgstr ""
#. code: Name: "SilverMirror"
#: item_db.conf:-1
#, no-c-format
msgid "SilverMirror"
msgstr ""
#. code: 002-1,112,48,0 script Silvia NPC207,{
#: npc/002-1/npcs.txt:10
#, no-c-format
msgid "Silvia"
msgstr ""
#. code: Name: "SimpleRing"
#: item_db.conf:-1
#, no-c-format
msgid "SimpleRing"
msgstr ""
#. code: Name: "Skeleton"
#: mob_db.conf:4345
#, no-c-format
msgid "Skeleton"
msgstr ""
#. code: Name: "SkeletonCharm"
#: item_db.conf:-1
#, no-c-format
msgid "SkeletonCharm"
msgstr ""
#. code: dispbottom b("Betsanc: ")+l("Skill can only be cast on party or guild members!");
#: npc/magic/level2-protect.txt:30
#: npc/magic/level2-protect.txt:9
#, no-c-format
msgid "Skill can only be cast on party or guild members!"
msgstr ""
#. code: Name: "Skull"
#: item_db.conf:-1
#, no-c-format
msgid "Skull"
msgstr ""
#. code: Name: "SkullMask"
#: item_db.conf:-1
#, no-c-format
msgid "SkullMask"
msgstr ""
#. code: Name: "Sleeping Bandit"
#: mob_db.conf:1117
#, no-c-format
msgid "Sleeping Bandit"
msgstr ""
#. code: Name: "Slime Blast"
#: mob_db.conf:6251
#, no-c-format
msgid "Slime Blast"
msgstr ""
#. code: Name: "SlingBullet"
#: item_db.conf:-1
#, no-c-format
msgid "SlingBullet"
msgstr ""
#. code: Name: "SlingShot"
#: item_db.conf:-1
#, no-c-format
msgid "SlingShot"
msgstr ""
#. code: 002-2,84,62,0 script Slots#1 NPC400,{
#: npc/002-2/casino.txt:17
#, no-c-format
msgid "Slots#1"
msgstr ""
#. code: 002-2,86,62,0 script Slots#2 NPC400,{
#: npc/002-2/casino.txt:22
#, no-c-format
msgid "Slots#2"
msgstr ""
#. code: 002-2,88,62,0 script Slots#3 NPC400,{
#: npc/002-2/casino.txt:27
#, no-c-format
msgid "Slots#3"
msgstr ""
#. code: 035-2,34,37,0 script Slots#4 NPC400,{
#: npc/035-2/casino.txt:0
#, no-c-format
msgid "Slots#4"
msgstr ""
#. code: 035-2,36,37,0 script Slots#5 NPC400,{
#: npc/035-2/casino.txt:5
#, no-c-format
msgid "Slots#5"
msgstr ""
#. code: 036-2,34,37,0 script Slots#6 NPC400,{
#: npc/036-2/casino.txt:0
#, no-c-format
msgid "Slots#6"
msgstr ""
#. code: 036-2,36,37,0 script Slots#7 NPC400,{
#: npc/036-2/casino.txt:5
#, no-c-format
msgid "Slots#7"
msgstr ""
#. code: Name: "SlowPoisonPotion"
#: item_db.conf:-1
#, no-c-format
msgid "SlowPoisonPotion"
msgstr ""
#. code: 030-3,27,24,0 script SmallCrack#XmasPassage NPC400,0,1,{
#: npc/annuals/xmas/barriers.txt:66
#: npc/annuals/xmas/barriers.txt~:66
#, no-c-format
msgid "SmallCrack#XmasPassage"
msgstr ""
#. code: Name: "SmallHealingPotion"
#: item_db.conf:-1
#, no-c-format
msgid "SmallHealingPotion"
msgstr ""
#. code: Name: "SmallManaElixir"
#: item_db.conf:-1
#, no-c-format
msgid "SmallManaElixir"
msgstr ""
#. code: Name: "SmallMushroom"
#: item_db.conf:-1
#, no-c-format
msgid "SmallMushroom"
msgstr ""
#. code: Name: "SmileyCap"
#: item_db.conf:-1
#, no-c-format
msgid "SmileyCap"
msgstr ""
#. code: Name: "Snail"
#: mob_db.conf:541
#, no-c-format
msgid "Snail"
msgstr ""
#. code: Name: "Snake"
#: mob_db.conf:1374
#, no-c-format
msgid "Snake"
msgstr ""
#. code: Name: "SnakeEgg"
#: item_db.conf:-1
#, no-c-format
msgid "SnakeEgg"
msgstr ""
#. code: Name: "SnakeSkin"
#: item_db.conf:-1
#, no-c-format
msgid "SnakeSkin"
msgstr ""
#. code: Name: "SnakeTongue"
#: item_db.conf:-1
#, no-c-format
msgid "SnakeTongue"
msgstr ""
#. code: Name: "Snapple"
#: item_db.conf:-1
#, no-c-format
msgid "Snapple"
msgstr ""
#. code: 051-3,29,94,0 script Sneaky Bandit NPC32767,{
#: npc/051-3/ambush.txt:128
#, no-c-format
msgid "Sneaky Bandit"
msgstr ""
#. code: Name: "SnowGoggles"
#: item_db.conf:-1
#, no-c-format
msgid "SnowGoggles"
msgstr ""
#. code: Name: "SnowLauncher"
#: item_db.conf:-1
#, no-c-format
msgid "SnowLauncher"
msgstr ""
#. code: Name: "Snowball"
#: item_db.conf:-1
#, no-c-format
msgid "Snowball"
msgstr ""
#. code: 019-1,77,44,0 script Snowman NPC129,{
#. code: Name: "Snowman"
#: npc/019-1/snowman.txt:1
#: mob_db.conf:7078
#, no-c-format
msgid "Snowman"
msgstr ""
#. code: Name: "SnowmanSnowGlobe"
#: item_db.conf:-1
#, no-c-format
msgid "SnowmanSnowGlobe"
msgstr ""
#. code: mes l("So I assume you thought in a way to seal me? Not that it matters anymore.");
#: npc/099-5/boss.txt:679
#: npc/099-5/boss.txt~:679
#, no-c-format
msgid "So I assume you thought in a way to seal me? Not that it matters anymore."
msgstr ""
#. code: mesq l("So be it, fellow warrior. Hear the incantation for the blade spell: '%s'", b("Chiza"));
#: npc/009-3/sword.txt:104
#, no-c-format
msgid "So be it, fellow warrior. Hear the incantation for the blade spell: '%s'"
msgstr ""
#. code: mesq l("So my realm doesn't exist yet. Or perhaps it existed in the past, and is no longer the case. Whatever the case be, you're here, and you're welcome.");
#: npc/082-3/poppet.txt~:37
#: npc/082-3/poppet.txt:37
#, no-c-format
msgid "So my realm doesn't exist yet. Or perhaps it existed in the past, and is no longer the case. Whatever the case be, you're here, and you're welcome."
msgstr ""
#. code: mesq l("So please, do not bother me until you have some sort of trophy to show off. I'll repeat again the words you need to recite at the engraving:");
#: npc/001-2/wizards.txt:122
#, no-c-format
msgid "So please, do not bother me until you have some sort of trophy to show off. I'll repeat again the words you need to recite at the engraving:"
msgstr ""
#. code: mesq l("So to remove that mental focus we will need a special potion.");
#: npc/002-1/luca.txt:293
#, no-c-format
msgid "So to remove that mental focus we will need a special potion."
msgstr ""
#. code: npctalkonce(l("So you think you're tough? A warrior must also be loyal and patient."));
#: npc/functions/random-talk.txt:168
#, no-c-format
msgid "So you think you're tough? A warrior must also be loyal and patient."
msgstr ""
#. code: mesq l("So, have you managed to transmute something?");
#: npc/011-1/auldsbel.txt:1013
#, no-c-format
msgid "So, have you managed to transmute something?"
msgstr ""
#. code: mesq l("So, lemme think. There was this world, Moubootaur Lake or something, don't recall how they call themselves."); // Typo on purpose
#: npc/013-2/wizard.txt:187
#, no-c-format
msgid "So, lemme think. There was this world, \"Moubootaur Lake\" or something, don't recall how they call themselves."
msgstr ""
#. code: mesq l("So, you know about the Sages of Kaizei, right? We used to be twelve, but then Balthasar left after fighting with Santa, and now we're only eleven.");
#: npc/048-2/sageNikolai.txt:320
#, no-c-format
msgid "So, you know about the Sages of Kaizei, right? We used to be twelve, but then Balthasar left after fighting with Santa, and now we're only eleven."
msgstr ""
#. code: mesq l("Some forest creatures sometimes overgrow their fur or hide. That makes them uncomfortable.");
#: npc/013-1/sagatha.txt:219
#, no-c-format
msgid "Some forest creatures sometimes overgrow their fur or hide. That makes them uncomfortable."
msgstr ""
#. code: mes l("Some of it might jog your memory or at least help you catch your bearings.");
#: npc/029-2/sorfina.txt:53
#, no-c-format
msgid "Some of it might jog your memory or at least help you catch your bearings."
msgstr ""
#. code: dispbottom l("Somehow, it does not feel *right* - Maybe you need to perform some sort of ritual before defeating the Grim Reaper?");
#: npc/099-7/boss.txt:607
#, no-c-format
msgid "Somehow, it does not feel *right* - Maybe you need to perform some sort of ritual before defeating the Grim Reaper?"
msgstr ""
#. code: dispbottom l("Somehow, it does not feel *right* - We already defeated the Grim Reaper before anyway, didn't we?");
#: npc/099-7/boss.txt:613
#, no-c-format
msgid "Somehow, it does not feel *right* - We already defeated the Grim Reaper before anyway, didn't we?"
msgstr ""
#. code: l("Something else?");
#: npc/functions/banker.txt:175
#, no-c-format
msgid "Something else?"
msgstr ""
#. code: l("Sometimes you just need to run from battle."));
#: npc/002-1/elanore.txt:18
#, no-c-format
msgid "Sometimes you just need to run from battle."
msgstr ""
#. code: Name: "SorcererBlack"
#: item_db.conf:-1
#, no-c-format
msgid "SorcererBlack"
msgstr ""
#. code: Name: "SorcererDBlue"
#: item_db.conf:-1
#, no-c-format
msgid "SorcererDBlue"
msgstr ""
#. code: Name: "SorcererDGreen"
#: item_db.conf:-1
#, no-c-format
msgid "SorcererDGreen"
msgstr ""
#. code: Name: "SorcererGreen"
#: item_db.conf:-1
#, no-c-format
msgid "SorcererGreen"
msgstr ""
#. code: Name: "SorcererLBlue"
#: item_db.conf:-1
#, no-c-format
msgid "SorcererLBlue"
msgstr ""
#. code: Name: "SorcererOrange"
#: item_db.conf:-1
#, no-c-format
msgid "SorcererOrange"
msgstr ""
#. code: Name: "SorcererPink"
#: item_db.conf:-1
#, no-c-format
msgid "SorcererPink"
msgstr ""
#. code: Name: "SorcererPurple"
#: item_db.conf:-1
#, no-c-format
msgid "SorcererPurple"
msgstr ""
#. code: Name: "SorcererRed"
#: item_db.conf:-1
#, no-c-format
msgid "SorcererRed"
msgstr ""
#. code: Name: "SorcererWhite"
#: item_db.conf:-1
#, no-c-format
msgid "SorcererWhite"
msgstr ""
#. code: Name: "SorcererYellow"
#: item_db.conf:-1
#, no-c-format
msgid "SorcererYellow"
msgstr ""
#. code: 029-2,27,27,0 script Sorfina NPC154,0,1,{
#. code: mesn l("Sorfina");
#: npc/029-2/sorfina.txt:319
#: npc/029-2/sorfina.txt:299
#: npc/029-2/sorfina.txt:329
#: npc/029-2/sorfina.txt:0
#, no-c-format
msgid "Sorfina"
msgstr ""
#. code: mesq l("Sorry %%i I am really really REALLY busy right now. Maybe later, when I find my toolset, we can start focusing on something.");
#: npc/002-1/luca.txt:217
#, no-c-format
msgid "Sorry %%i I am really really REALLY busy right now. Maybe later, when I find my toolset, we can start focusing on something."
msgstr ""
#. code: Name: "Soul"
#: item_db.conf:-1
#, no-c-format
msgid "Soul"
msgstr ""
#. code: Name: "Soul Eater"
#: mob_db.conf:4879
#, no-c-format
msgid "Soul Eater"
msgstr ""
#. code: mesn l("Soul Menhir");
#: npc/functions/soul_menhir.txt:26
#: npc/functions/soul_menhir.txt:1
#: npc/functions/soul_menhir.txt:17
#: npc/functions/soul_menhir.txt:34
#, no-c-format
msgid "Soul Menhir"
msgstr ""
#. code: 081-1,57,49,0 script Soul Menhir#Aethyr NPC346,{
#: npc/081-1/extra.txt~:26
#: npc/081-1/extra.txt:26
#, no-c-format
msgid "Soul Menhir#Aethyr"
msgstr ""
#. code: 029-1,39,101,0 script Soul Menhir#candor NPC344,{
#: npc/029-1/soul-menhir.txt:1
#, no-c-format
msgid "Soul Menhir#candor"
msgstr ""
#. code: 026-1,29,34,0 script Soul Menhir#deadmire NPC351,{
#: npc/026-1/soul-menhir.txt:1
#, no-c-format
msgid "Soul Menhir#deadmire"
msgstr ""
#. code: 009-1,53,40,0 script Soul Menhir#hurnscald NPC344,{
#: npc/009-1/soul-menhir.txt:1
#, no-c-format
msgid "Soul Menhir#hurnscald"
msgstr ""
#. code: 020-1,63,89,0 script Soul Menhir#nivalis NPC346,{
#: npc/020-1/soul-menhir.txt:1
#, no-c-format
msgid "Soul Menhir#nivalis"
msgstr ""
#. code: 002-1,58,60,0 script Soul Menhir#tulimshar NPC345,{
#: npc/002-1/soul-menhir.txt:1
#, no-c-format
msgid "Soul Menhir#tulimshar"
msgstr ""
#. code: Name: "Soul Snake"
#: mob_db.conf:2237
#, no-c-format
msgid "Soul Snake"
msgstr ""
#. code: mesq l("Sounds cool, but no. Besides, kidnapping is not my style.");
#: npc/017-4/waric.txt:327
#, no-c-format
msgid "Sounds cool, but no. Besides, kidnapping is not my style."
msgstr ""
#. code: rif(is_dev(), l("Sparron")), Sparron,
#: npc/functions/barber.txt:149
#, no-c-format
msgid "Sparron"
msgstr ""
#. code: mesq l("Speak '%s' and take a glass of beer and drink it, without ever taking it off thy lips. This will harden and enchant thy fists, turning them into powerful weapons.", b("Upmarmu"));
#: npc/015-1/sword.txt:264
#, no-c-format
msgid "Speak '%s' and take a glass of beer and drink it, without ever taking it off thy lips. This will harden and enchant thy fists, turning them into powerful weapons."
msgstr ""
#. code: mesq l("Speak to me again once you've cast the spell.");
#: npc/029-2/morgan.txt:92
#: npc/029-2/morgan.txt:101
#, no-c-format
msgid "Speak to me again once you've cast the spell."
msgstr ""
#. code: Name: "Spear"
#: item_db.conf:-1
#, no-c-format
msgid "Spear"
msgstr ""
#. code: mesc l("Special monsters are not counted.");
#: npc/functions/scoreboards.txt:107
#, no-c-format
msgid "Special monsters are not counted."
msgstr ""
#. code: Name: "Spectre"
#: mob_db.conf:1869
#, no-c-format
msgid "Spectre"
msgstr ""
#. code: Name: "SpectrePowder"
#: item_db.conf:-1
#, no-c-format
msgid "SpectrePowder"
msgstr ""
#. code: mesc l("%s : %s", l("Speed"),
#: npc/commands/debug.txt~:92
#: npc/commands/debug.txt:92
#: npc/002-1/luca.txt:226
#, no-c-format
msgid "Speed"
msgstr ""
#. code: 013-2,25,23,0 script Spell#wiz1 NPC400,{
#: npc/013-2/notes.txt:41
#, no-c-format
msgid "Spell#wiz1"
msgstr ""
#. code: 013-2,27,24,0 script Spell#wiz2 NPC400,{
#: npc/013-2/notes.txt:73
#, no-c-format
msgid "Spell#wiz2"
msgstr ""
#. code: 013-2,25,27,0 script Spell#wiz3 NPC400,{
#: npc/013-2/notes.txt:104
#, no-c-format
msgid "Spell#wiz3"
msgstr ""
#. code: 013-2,27,27,0 script Spell#wiz4 NPC400,{
#: npc/013-2/notes.txt:134
#, no-c-format
msgid "Spell#wiz4"
msgstr ""
#. code: 013-2,26,28,0 script Spell#wiz5 NPC400,{
#: npc/013-2/notes.txt:164
#, no-c-format
msgid "Spell#wiz5"
msgstr ""
#. code: 013-2,21,29,0 script Spell#wiz6 NPC400,{
#: npc/013-2/notes.txt:194
#, no-c-format
msgid "Spell#wiz6"
msgstr ""
#. code: 013-2,28,29,0 script Spell#wiz7 NPC400,{
#: npc/013-2/notes.txt:204
#, no-c-format
msgid "Spell#wiz7"
msgstr ""
#. code: Name: "Spider"
#: mob_db.conf:1418
#, no-c-format
msgid "Spider"
msgstr ""
#. code: Name: "Spiky Mushroom"
#: mob_db.conf:282
#, no-c-format
msgid "Spiky Mushroom"
msgstr ""
#. code: mesq l("Spiky mushrooms often grow too many spikes, so you can shear the spikes off of some.");
#: npc/013-1/sagatha.txt:259
#, no-c-format
msgid "Spiky mushrooms often grow too many spikes, so you can shear the spikes off of some."
msgstr ""
#. code: Name: "Squirrel"
#: mob_db.conf:6081
#, no-c-format
msgid "Squirrel"
msgstr ""
#. code: Name: "SquirrelPelt"
#: item_db.conf:-1
#, no-c-format
msgid "SquirrelPelt"
msgstr ""
#. code: Name: "StaffOfFire"
#: item_db.conf:-1
#, no-c-format
msgid "StaffOfFire"
msgstr ""
#. code: Name: "StaffOfIce"
#: item_db.conf:-1
#, no-c-format
msgid "StaffOfIce"
msgstr ""
#. code: Name: "StaffOfLife"
#: item_db.conf:-1
#, no-c-format
msgid "StaffOfLife"
msgstr ""
#. code: Name: "Stalker"
#: mob_db.conf:2145
#, no-c-format
msgid "Stalker"
msgstr ""
#. code: Name: "StandardHeadband"
#: item_db.conf:-1
#, no-c-format
msgid "StandardHeadband"
msgstr ""
#. code: menuimage("actions/test", l("Start broadcasting")),
#: npc/commands/scheduled-broadcasts.txt:103
#, no-c-format
msgid "Start broadcasting"
msgstr ""
#. code: menuimage("actions/test", l("Start broadcasting, and make an extra broadcast right now"));
#: npc/commands/scheduled-broadcasts.txt:104
#, no-c-format
msgid "Start broadcasting, and make an extra broadcast right now"
msgstr ""
#. code: menuimage("actions/edit", l("Start over")),
#: npc/commands/scheduled-broadcasts.txt:102
#, no-c-format
msgid "Start over"
msgstr ""
#. code: mesc l("Stats: %s", col(b("@str/@agi/@vit/@int/@dex/@luk/@allstats"),3));
#: npc/commands/debug.txt:20
#: npc/commands/debug.txt~:20
#, no-c-format
msgid "Stats: %s"
msgstr ""
#. code: dispbottom l("Status Condition Cleared");
#: npc/commands/debug.txt~:628
#: npc/commands/debug.txt:628
#, no-c-format
msgid "Status Condition Cleared"
msgstr ""
#. code: Name: "Steak"
#: item_db.conf:-1
#, no-c-format
msgid "Steak"
msgstr ""
#. code: Name: "SteelShield"
#: item_db.conf:-1
#, no-c-format
msgid "SteelShield"
msgstr ""
#. code: 002-1,116,93,0 script Stewen NPC123,{
#: npc/002-1/stewen.txt:0
#, no-c-format
msgid "Stewen"
msgstr ""
#. code: Name: "StickReinboo"
#: item_db.conf:-1
#, no-c-format
msgid "StickReinboo"
msgstr ""
#. code: mes l("Sticking out of the rock is a sword hilt.");
#: npc/015-1/sword.txt:39
#, no-c-format
msgid "Sticking out of the rock is a sword hilt."
msgstr ""
#. code: rif(.@a, menuimage("actions/remove", l("Stop broadcasting"))),
#: npc/commands/scheduled-broadcasts.txt:164
#, no-c-format
msgid "Stop broadcasting"
msgstr ""
#. code: npctalkonce(l("Stop it!"));
#: npc/functions/random-talk.txt:98
#, no-c-format
msgid "Stop it!"
msgstr ""
#. code: mesc l("Storage temporarily unavailable, someone else might be using it.");
#: npc/functions/banker.txt:170
#, no-c-format
msgid "Storage temporarily unavailable, someone else might be using it."
msgstr ""
#. code: 010-2,71,38,0 script Store Policy#1 NPC400,{
#: npc/010-2/dimonds.txt:476
#, no-c-format
msgid "Store Policy#1"
msgstr ""
#. code: 010-2,77,38,0 script Store Policy#2 NPC400,{
#: npc/010-2/dimonds.txt:482
#, no-c-format
msgid "Store Policy#2"
msgstr ""
#. code: 051-1,64,46,0 script Strange Stone NPC400,{
#: npc/051-1/forest.txt:1
#, no-c-format
msgid "Strange Stone"
msgstr ""
#. code: Name: "StrangeCoin"
#: item_db.conf:-1
#, no-c-format
msgid "StrangeCoin"
msgstr ""
#. code: 002-2,38,57,0 script Stranger NPC192,{
#: npc/002-2/stranger.txt:0
#, no-c-format
msgid "Stranger"
msgstr ""
#. code: 026-1,49,46,0 script Styx the Traveler NPC103,{
#: npc/026-1/traveler.txt:1
#, no-c-format
msgid "Styx the Traveler"
msgstr ""
#. code: mesc l("Success!"), 3;
#: npc/functions/alchemy.txt:67
#, no-c-format
msgid "Success!"
msgstr ""
#. code: mesc l("Suddenly, you hear a strange, metallic voice in your head, the voice of a woman.");
#: npc/015-1/sword.txt:42
#, no-c-format
msgid "Suddenly, you hear a strange, metallic voice in your head, the voice of a woman."
msgstr ""
#. code: Name: "SulphurPowder"
#: item_db.conf:-1
#, no-c-format
msgid "SulphurPowder"
msgstr ""
#. code: Name: "Sunglasses"
#: item_db.conf:-1
#, no-c-format
msgid "Sunglasses"
msgstr ""
#. code: 002-5,93,37,0 script Supply Chest NPC378,{
#: npc/002-5/chest.txt:0
#, no-c-format
msgid "Supply Chest"
msgstr ""
#. code: rif(get_nibble(##01_TMWQUEST, 0) == 0, l("Sure, I'll ask them.")),
#: npc/031-2/angelaHouse.txt:110
#, no-c-format
msgid "Sure, I'll ask them."
msgstr ""
#. code: l("Sure, sounds like fun."), L_Next1,
#: npc/029-1/hideandseek.txt:88
#, no-c-format
msgid "Sure, sounds like fun."
msgstr ""
#. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you.");
#: npc/functions/barber.txt:89
#, no-c-format
msgid "Surprise me!"
msgstr ""
#. code: Name: "Swashbuckler"
#: mob_db.conf:2463
#, no-c-format
msgid "Swashbuckler"
msgstr ""
#. code: 001-1,75,99,0 script Swezanne NPC206,{
#: npc/001-1/npcs.txt:53
#, no-c-format
msgid "Swezanne"
msgstr ""
#. code: Name: "Sword"
#: item_db.conf:-1
#, no-c-format
msgid "Sword"
msgstr ""
#. code: dispbottom l("Syntax: @wset <map_mask>");
#: npc/functions/weather.txt:218
#, no-c-format
msgid "Syntax: @wset <map_mask>"
msgstr ""
#. code: message strcharinfo(0), col(b(l("THE MANA WORLD: REVOLT")), 2);
#: npc/099-5/boss.txt~:1395
#: npc/099-5/boss.txt:1395
#, no-c-format
msgid "THE MANA WORLD: REVOLT"
msgstr ""
#. code: 081-1,60,91,0 script TMW Evolved Guide NPC356,{
#: npc/081-1/extra.txt:44
#: npc/081-1/extra.txt~:44
#, no-c-format
msgid "TMW Evolved Guide"
msgstr ""
#. code: Name: "TMWBirthdayGift"
#: item_db.conf:-1
#, no-c-format
msgid "TMWBirthdayGift"
msgstr ""
#. code: .@header$=getarg(1, l("TUTORIAL"));
#: npc/functions/main.txt:109
#, no-c-format
msgid "TUTORIAL"
msgstr ""
#. code: 030-2,37,85,0 script Taito NPC328,{
#: npc/030-2/basic_npcs.txt:11
#, no-c-format
msgid "Taito"
msgstr ""
#. code: mesq l("Take %s arrows, sprinkle sulphur powder over them, and then speak '%s'. Throw them high up in the air, and watch the hail unfold before thy feet.", l("fifteen"), b("Frillyar"));
#: npc/009-3/sword.txt:154
#, no-c-format
msgid "Take %s arrows, sprinkle sulphur powder over them, and then speak '%s'. Throw them high up in the air, and watch the hail unfold before thy feet."
msgstr ""
#. code: mesq l("Take a cocoon, living or dead, and suffuse it in magic. Fell the %s, feel its lightness and feel it float! You no longer should be feeling overburned by your stolen goods, kekeke...", b("Plugh"));
#: npc/006-1/spirit.txt:179
#, no-c-format
msgid "Take a cocoon, living or dead, and suffuse it in magic. Fell the %s, feel its lightness and feel it float! You no longer should be feeling overburned by your stolen goods, kekeke..."
msgstr ""
#. code: l("Take care!");
#: npc/functions/goodbye.txt:28
#, no-c-format
msgid "Take care!"
msgstr ""
#. code: 099-5,47,34,0 script Tal#0 NPC427,{
#: npc/099-5/boss.txt~:1244
#: npc/099-5/boss.txt:1244
#, no-c-format
msgid "Tal#0"
msgstr ""
#. code: l("Talk to you later!"),
#: npc/functions/goodbye.txt:25
#, no-c-format
msgid "Talk to you later!"
msgstr ""
#. code: l("Talk to you soon!"),
#: npc/functions/goodbye.txt:24
#, no-c-format
msgid "Talk to you soon!"
msgstr ""
#. code: l("Talpan"), Talpan,
#: npc/functions/barber.txt:145
#, no-c-format
msgid "Talpan"
msgstr ""
#. code: 001-2,91,39,0 script Talponian#Female NPC404,{
#: npc/001-2/manakins.txt:25
#, no-c-format
msgid "Talponian#Female"
msgstr ""
#. code: 001-2,91,44,0 script Talponian#Male NPC405,{
#: npc/001-2/manakins.txt:30
#, no-c-format
msgid "Talponian#Male"
msgstr ""
#. code: Name: "TamOShanter"
#: item_db.conf:-1
#, no-c-format
msgid "TamOShanter"
msgstr ""
#. code: Name: "Tame Scorpion"
#: mob_db.conf:5771
#, no-c-format
msgid "Tame Scorpion"
msgstr ""
#. code: 029-2,110,88,0 script Tanisha NPC114,{
#: npc/029-2/tanisha.txt:1
#, no-c-format
msgid "Tanisha"
msgstr ""
#. code: Name: "TankTop"
#: item_db.conf:-1
#, no-c-format
msgid "TankTop"
msgstr ""
#. code: 001-2,28,21,0 script Tathin NPC107,{
#: npc/001-2/tathin.txt:0
#, no-c-format
msgid "Tathin"
msgstr ""
#. code: 020-2,85,28,0 script Taylor NPC137,{
#: npc/020-2/shops.txt:1
#, no-c-format
msgid "Taylor"
msgstr ""
#. code: Name: "TealEasterEgg"
#: item_db.conf:-1
#, no-c-format
msgid "TealEasterEgg"
msgstr ""
#. code: Name: "TealHint"
#: item_db.conf:-1
#, no-c-format
msgid "TealHint"
msgstr ""
#. code: Name: "TealHitchhikersTowel"
#: item_db.conf:-1
#, no-c-format
msgid "TealHitchhikersTowel"
msgstr ""
#. code: l("Tell me about it"), L_Exp,
#: npc/002-1/luca.txt:12
#, no-c-format
msgid "Tell me about it"
msgstr ""
#. code: mes l("Tell me... Enumerate me... Which beings on The Mana World remains dead after being killed?");
#: npc/099-5/boss.txt:657
#: npc/099-5/boss.txt~:657
#, no-c-format
msgid "Tell me... Enumerate me... Which beings on The Mana World remains dead after being killed?"
msgstr ""
#. code: Name: "Tengu"
#: mob_db.conf:3248
#, no-c-format
msgid "Tengu"
msgstr ""
#. code: Name: "Terranite"
#. code: 001-2,34,62,0 script Terranite NPC403,{
#: npc/001-2/manakins.txt:15
#: mob_db.conf:1961
#, no-c-format
msgid "Terranite"
msgstr ""
#. code: 001-2,29,57,0 script Terranite Armor#Female NPC401,{
#: npc/001-2/manakins.txt:1
#, no-c-format
msgid "Terranite Armor#Female"
msgstr ""
#. code: 001-2,34,57,0 script Terranite Armor#Male NPC402,{
#: npc/001-2/manakins.txt:8
#, no-c-format
msgid "Terranite Armor#Male"
msgstr ""
#. code: Name: "TerraniteArrow"
#: item_db.conf:-1
#, no-c-format
msgid "TerraniteArrow"
msgstr ""
#. code: Name: "TerraniteChestArmor"
#: item_db.conf:-1
#, no-c-format
msgid "TerraniteChestArmor"
msgstr ""
#. code: Name: "TerraniteHead"
#: item_db.conf:-1
#, no-c-format
msgid "TerraniteHead"
msgstr ""
#. code: Name: "TerraniteHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "TerraniteHelmet"
msgstr ""
#. code: Name: "TerraniteLegs"
#: item_db.conf:-1
#, no-c-format
msgid "TerraniteLegs"
msgstr ""
#. code: Name: "TerraniteOre"
#: item_db.conf:-1
#, no-c-format
msgid "TerraniteOre"
msgstr ""
#. code: 048-2,99,87,0 script Teuvo NPC366,{
#: npc/048-2/helperBookpages3.txt:1
#, no-c-format
msgid "Teuvo"
msgstr ""
#. code: mesq l("Thank you for using our services. Please accept this little gift.");
#: npc/functions/banker.txt:148
#, no-c-format
msgid "Thank you for using our services. Please accept this little gift."
msgstr ""
#. code: mesq l("Thanks for all of your help.");
#: npc/048-2/sageNikolai.txt:272
#, no-c-format
msgid "Thanks for all of your help."
msgstr ""
#. code: mesq l("Thanks for informing me. I'm sure Nikolai and the sages will do something about it, then.");
#: npc/031-2/angelaHouse.txt:126
#, no-c-format
msgid "Thanks for informing me. I'm sure Nikolai and the sages will do something about it, then."
msgstr ""
#. code: mes l("Thanks for the %s of fun you gave me!", $@DD5_TSPENT$);
#: npc/099-5/boss.txt:628
#: npc/099-5/boss.txt~:628
#, no-c-format
msgid "Thanks for the %s of fun you gave me!"
msgstr ""
#. code: mes l("Thanks for this, I don't recall laughing so hard the past five years.");
#: npc/099-5/boss.txt:654
#: npc/099-5/boss.txt~:654
#, no-c-format
msgid "Thanks for this, I don't recall laughing so hard the past five years."
msgstr ""
#. code: mesq l("Thanks once again for helping with the monsters in the island.");
#: npc/029-1/valon.txt:103
#: npc/029-1/valon.txt:96
#, no-c-format
msgid "Thanks once again for helping with the monsters in the island."
msgstr ""
#. code: l("Thanks!"),
#: npc/001-2/wizards.txt:147
#, no-c-format
msgid "Thanks!"
msgstr ""
#. code: mesc l("Thanks, @@. We just wanted to be sure it was you.", .@value$[0]);
#: npc/functions/main.txt:416
#, no-c-format
msgid "Thanks, @@. We just wanted to be sure it was you."
msgstr ""
#. code: l("Thanks, poppy."),
#: npc/082-3/poppet.txt~:19
#: npc/082-3/poppet.txt:19
#, no-c-format
msgid "Thanks, poppy."
msgstr ""
#. code: l("Thanks."),
#: npc/099-7/chronos.txt:33
#: npc/081-1/extra.txt:52
#: npc/099-7/cronos.txt~:25
#: npc/081-1/extra.txt~:52
#, no-c-format
msgid "Thanks."
msgstr ""
#. code: mesc l("That didn't work!"), 1;
#: npc/functions/alchemy.txt:69
#, no-c-format
msgid "That didn't work!"
msgstr ""
#. code: mesq l("That invocation is '%s'.", b("Gole"));
#: npc/011-1/auldsbel.txt:235
#, no-c-format
msgid "That invocation is '%s'."
msgstr ""
#. code: mesc l("That is obviously a lie, but will do for now.");
#: npc/029-2/sorfina.txt:49
#, no-c-format
msgid "That is obviously a lie, but will do for now."
msgstr ""
#. code: mesq l("That place have an eerie energy to it. And you know, not many things can scare an arch wizard.");
#: npc/001-2/wizards.txt:66
#, no-c-format
msgid "That place have an eerie energy to it. And you know, not many things can scare an arch wizard."
msgstr ""
#. code: mesq l("That world's Celestia is %s but not necessarily on the same house, or with the exact same name, nor with the exact same clothes.", b(l("likely on the same town")));
#: npc/013-2/wizard.txt:196
#, no-c-format
msgid "That world's Celestia is %s but not necessarily on the same house, or with the exact same name, nor with the exact same clothes."
msgstr ""
#. code: l("That would be great!"), L_Tut,
#: npc/029-2/sorfina.txt:56
#, no-c-format
msgid "That would be great!"
msgstr ""
#. code: mesq l("Thats not what I said to do. Please don't skip ahead.");
#: npc/029-2/sorfina.txt:320
#, no-c-format
msgid "Thats not what I said to do. Please don't skip ahead."
msgstr ""
#. code: mesq l("The #world chat tab is bridged to #themanaworld-dev on IRC and Discord, you can quickly get in touch with the whole community and report bugs using it.");
#: npc/081-1/extra.txt:75
#: npc/081-1/extra.txt~:75
#, no-c-format
msgid "The \"#world\" chat tab is bridged to #themanaworld-dev on IRC and Discord, you can quickly get in touch with the whole community and report bugs using it."
msgstr ""
#. code: 012-3,460,76,0 script The Beheader NPC429,{
#: npc/012-3/beheader.txt:1
#, no-c-format
msgid "The Beheader"
msgstr ""
#. code: mesc l("The Egg cracks open and a living snake comes out of the egg.");
#: npc/017-4/waric.txt:278
#, no-c-format
msgid "The Egg cracks open and a living snake comes out of the egg."
msgstr ""
#. code: message strcharinfo(0), l("The Ether Spirit of Air is finally compromised.");
#: npc/099-5/boss.txt:1335
#: npc/099-5/boss.txt~:1335
#, no-c-format
msgid "The Ether Spirit of Air is finally compromised."
msgstr ""
#. code: Name: "The Lost"
#: mob_db.conf:4645
#, no-c-format
msgid "The Lost"
msgstr ""
#. code: mes l("The Mana World - Legacy");
#: npc/functions/scoreboards.txt:186
#, no-c-format
msgid "The Mana World - Legacy"
msgstr ""
#. code: dispbottom l("The Reaper drops a key - It might be valuable, so you keep it.");
#: npc/099-7/boss.txt:611
#, no-c-format
msgid "The Reaper drops a key - It might be valuable, so you keep it."
msgstr ""
#. code: mesc l("The Witch takes %s and %s and put them togheter calling %s.", getitemlink(.@it1), getitemlink(.@it2), b("kalboo"));
#. code: mesc l("The Witch takes %s and %s and put them togheter calling %s.", getitemlink(.@it1), getitemlink(.@it2), b("kalgina"));
#: npc/001-2/pauline.txt:121
#: npc/001-2/pauline.txt:161
#: npc/001-2/pauline.txt:128
#: npc/001-2/pauline.txt:169
#, no-c-format
msgid "The Witch takes %s and %s and put them togheter calling %s."
msgstr ""
#. code: mesq l("The Wizard's thank thee as well.");
#: npc/029-1/valon.txt:73
#, no-c-format
msgid "The Wizard's thank thee as well."
msgstr ""
#. code: mes l("The arch wizard seems to be busy.");
#: npc/001-2/wizards.txt:41
#, no-c-format
msgid "The arch wizard seems to be busy."
msgstr ""
#. code: mes l("The boss must also be defeated.");
#: npc/099-7/boss.txt:716
#, no-c-format
msgid "The boss must also be defeated."
msgstr ""
#. code: mes l("The culprits were never caught.");
#: npc/003-4/time-traveler.txt:26
#, no-c-format
msgid "The culprits were never caught."
msgstr ""
#. code: mesc l("The deep basso voice continues.");
#: npc/009-3/sword.txt:47
#, no-c-format
msgid "The deep basso voice continues."
msgstr ""
#. code: mesc l("The doctor examines you briefly.");
#: npc/009-2/doctor.txt:29
#, no-c-format
msgid "The doctor examines you briefly."
msgstr ""
#. code: mesc l("The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk.");
#: npc/009-2/doctor.txt:37
#, no-c-format
msgid "The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk."
msgstr ""
#. code: mes l("The dresser is empty.");
#: npc/029-2/sorfina.txt:337
#, no-c-format
msgid "The dresser is empty."
msgstr ""
#. code: mesc l("The explanations in this tutorial are based on the Manaplus client.");
#: npc/029-2/sorfina.txt:370
#: npc/029-2/sorfina.txt:361
#, no-c-format
msgid "The explanations in this tutorial are based on the Manaplus client."
msgstr ""
#. code: mesc l("The following names can be read on the pages: %s", "matto Hello=) Nced omido Rill- xarxax");
#: npc/099-1/main.txt:67
#, no-c-format
msgid "The following names can be read on the pages: %s"
msgstr ""
#. code: mesc l("The following word was written in blood: %s", col("miteyo", 1));
#: npc/099-2/logic.txt:610
#, no-c-format
msgid "The following word was written in blood: %s"
msgstr ""
#. code: mesc l("The greatest heroes of all time");
#: npc/functions/scoreboards.txt:130
#, no-c-format
msgid "The greatest heroes of all time"
msgstr ""
#. code: mesq l("The invocation is `%s' followed by the last syllable of the name of the creature you want to shape the log into.", b("Parum"));
#: npc/011-1/auldsbel.txt:1001
#, no-c-format
msgid "The invocation is `%s' followed by the last syllable of the name of the creature you want to shape the log into."
msgstr ""
#. code: mesq l("The last word on that page is '%s' and it's underlined twice with a comment next to it saying 'finally got it right.'", b("Zukminbirf"));
#: npc/009-2/misc.txt:39
#, no-c-format
msgid "The last word on that page is '%s' and it's underlined twice with a comment next to it saying 'finally got it right.'"
msgstr ""
#. code: mes l("The message cannot be empty");
#: npc/commands/scheduled-broadcasts.txt:15
#, no-c-format
msgid "The message cannot be empty"
msgstr ""
#. code: mesq l("The mines are closed from tourists due to the monster threat. You can visit the mining camp, but go no further than that.");
#: npc/002-1/nickos.txt:21
#, no-c-format
msgid "The mines are closed from tourists due to the monster threat. You can visit the mining camp, but go no further than that."
msgstr ""
#. code: mesc l("The mines are to the right, top most cave. However, due the earthquake, other entrances have opened.");
#: npc/002-3/nathan.txt:26
#, no-c-format
msgid "The mines are to the right, top most cave. However, due the earthquake, other entrances have opened."
msgstr ""
#. code: mesq l("The mines are to the right, top most cave. Several other caves have opened, though. For your own safety... Stay away from these!");
#: npc/002-3/nathan.txt:18
#, no-c-format
msgid "The mines are to the right, top most cave. Several other caves have opened, though. For your own safety... Stay away from these!"
msgstr ""
#. code: mesq l("The next spell I have will make a normal tank top out of four pieces of cloth. The invocation is '%s', make sure to write this down.", b("Patloree"));
#: npc/011-1/auldsbel.txt:1135
#, no-c-format
msgid "The next spell I have will make a normal tank top out of four pieces of cloth. The invocation is '%s', make sure to write this down."
msgstr ""
#. code: message strcharinfo(0), l("The other half collides with the Earth Spirit,");
#: npc/099-5/boss.txt:1350
#: npc/099-5/boss.txt~:1350
#, no-c-format
msgid "The other half collides with the Earth Spirit,"
msgstr ""
#. code: mes l("The page after that is once again hastily written, with many crossed out words and sections and side remarks such as 'it almost worked' or 'it worked fine yesterday.'");
#: npc/009-2/misc.txt:36
#, no-c-format
msgid "The page after that is once again hastily written, with many crossed out words and sections and side remarks such as 'it almost worked' or 'it worked fine yesterday.'"
msgstr ""
#. code: mesq l("The potion is called Grimace of Dementia. So the alchemist will know for sure.");
#: npc/002-1/luca.txt:299
#, no-c-format
msgid "The potion is called Grimace of Dementia. So the alchemist will know for sure."
msgstr ""
#. code: mesq l("The spell consumes a Small Mushroom and a Dark Crystal. Shove the Dark Crystal into the Small Mushroom and yell %s.");
#: npc/017-4/waric.txt:216
#, no-c-format
msgid "The spell consumes a Small Mushroom and a Dark Crystal. Shove the Dark Crystal into the Small Mushroom and yell %s."
msgstr ""
#. code: dispbottom l("The spell fails!");
#: npc/magic/config.txt:181
#, no-c-format
msgid "The spell fails!"
msgstr ""
#. code: mes l("The spell fulfills its inevitable purpose...");
#: npc/013-2/notes.txt:46
#, no-c-format
msgid "The spell fulfills its inevitable purpose..."
msgstr ""
#. code: mesq l("The spell is strong, so you only need to do this once. Be careful not to cut them. Some things they shed are useful. Often they will leave them to you as a thank-you.");
#: npc/013-1/sagatha.txt:226
#, no-c-format
msgid "The spell is strong, so you only need to do this once. Be careful not to cut them. Some things they shed are useful. Often they will leave them to you as a thank-you."
msgstr ""
#. code: dispbottom l("The spell takes a mind of its own backfires!");
#: npc/magic/config.txt:176
#, no-c-format
msgid "The spell takes a mind of its own backfires!"
msgstr ""
#. code: mesc l("The voice sounds slightly amused.");
#: npc/015-1/sword.txt:56
#, no-c-format
msgid "The voice sounds slightly amused."
msgstr ""
#. code: mesc l("The witch glares at you in anger.");
#: npc/013-1/sagatha.txt:115
#, no-c-format
msgid "The witch glares at you in anger."
msgstr ""
#. code: mesc l("The witch's eyes flare up in anger as she notices you, and she turns away from you.");
#: npc/013-1/sagatha.txt:110
#, no-c-format
msgid "The witch's eyes flare up in anger as she notices you, and she turns away from you."
msgstr ""
#. code: mesc l("The wizard looks at you with despise.");
#: npc/017-4/waric.txt:353
#, no-c-format
msgid "The wizard looks at you with despise."
msgstr ""
#. code: mesc l("The wizard looks at you, his eyes flashing, and laughs diabolically.");
#: npc/017-4/waric.txt:284
#, no-c-format
msgid "The wizard looks at you, his eyes flashing, and laughs diabolically."
msgstr ""
#. code: mesc l("The wizard takes the crystal and the egg, mumbling something you don't understand. Suddenly, he throws the egg into the air and throws the crystal right through it midair.");
#: npc/017-4/waric.txt:276
#, no-c-format
msgid "The wizard takes the crystal and the egg, mumbling something you don't understand. Suddenly, he throws the egg into the air and throws the crystal right through it midair."
msgstr ""
#. code: mes l("The world around you slowly dissolves...");
#: npc/013-2/notes.txt:137
#, no-c-format
msgid "The world around you slowly dissolves..."
msgstr ""
#. code: mesq l("Then I fear that I shall not reveal the spell to you either.");
#: npc/011-1/auldsbel.txt:253
#, no-c-format
msgid "Then I fear that I shall not reveal the spell to you either."
msgstr ""
#. code: mesq l("Then I wish thee well in thy travels, wanderer!");
#: npc/015-1/sword.txt:62
#, no-c-format
msgid "Then I wish thee well in thy travels, wanderer!"
msgstr ""
#. code: mesq l("Then chant the lesser healing spell, '%s', with whoever you wish to heal targeted.", b("lum"));
#: npc/002-1/elanore.txt:159
#, no-c-format
msgid "Then chant the lesser healing spell, '%s', with whoever you wish to heal targeted."
msgstr ""
#. code: mesq l("Then come back later.");
#: npc/017-4/waric.txt:311
#, no-c-format
msgid "Then come back later."
msgstr ""
#. code: // l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."),
#: npc/functions/random-talk.txt:130
#, no-c-format
msgid "Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."
msgstr ""
#. code: mesq l("Then please stop wasting my precious time.");
#: npc/009-2/doctor.txt:22
#, no-c-format
msgid "Then please stop wasting my precious time."
msgstr ""
#. code: mesq l("Then say %s and let the mushroom's power take over. It only works on yourself, party or guild allies.", b("asorm"));
#: npc/013-1/sagatha.txt:247
#, no-c-format
msgid "Then say %s and let the mushroom's power take over. It only works on yourself, party or guild allies."
msgstr ""
#. code: mesq l("Then tell me the ingredients for the mouboo summoning spell and give them to me. Start with the first ingredient and then tell me the second one separately.");
#: npc/001-2/pauline.txt:96
#, no-c-format
msgid "Then tell me the ingredients for the mouboo summoning spell and give them to me. Start with the first ingredient and then tell me the second one separately."
msgstr ""
#. code: mesq l("Then, out of a cave came a BLACK one! I had NEVER seen it before!");
#: npc/002-1/luca.txt:20
#, no-c-format
msgid "Then, out of a cave came a BLACK one! I had NEVER seen it before!"
msgstr ""
#. code: mesc l("Then, she rises up on her tiptoes and kisses you on your forehead.");
#: npc/002-1/elanore.txt:201
#, no-c-format
msgid "Then, she rises up on her tiptoes and kisses you on your forehead."
msgstr ""
#. code: mesq l("There are %d out of 5 found.", CountHideNSeek());
#: npc/029-1/hideandseek.txt:323
#, no-c-format
msgid "There are %d out of 5 found."
msgstr ""
#. code: mesc l("There is no answer.");
#: npc/009-3/sword.txt:60
#, no-c-format
msgid "There is no answer."
msgstr ""
#. code: npctalkonce(l("There is no honor in fighting a weak opponent."));
#: npc/functions/random-talk.txt:177
#, no-c-format
msgid "There is no honor in fighting a weak opponent."
msgstr ""
#. code: mesc l("There must be at least %d players to start.", 3), 1;
#: npc/082-3/poppet.txt~:63
#: npc/082-3/poppet.txt:63
#, no-c-format
msgid "There must be at least %d players to start."
msgstr ""
#. code: mesq l("There you are, right as rain! Now you take care, all right?");
#: npc/002-1/elanore.txt:479
#, no-c-format
msgid "There you are, right as rain! Now you take care, all right?"
msgstr ""
#. code: Name: "Thermal Napalm"
#: item_db.conf:-1
#, no-c-format
msgid "Thermal Napalm"
msgstr ""
#. code: mesq l("These will do just fine.");
#: npc/002-1/elanore.txt:98
#, no-c-format
msgid "These will do just fine."
msgstr ""
#. code: mesq l("They call me Sagatha.");
#: npc/013-1/sagatha.txt:96
#, no-c-format
msgid "They call me Sagatha."
msgstr ""
#. code: mesc l("They seem to be reminiscing Christmas 2021 event. Suddenly, they looks at you and shouts:");
#: npc/081-1/extra.txt:88
#, no-c-format
msgid "They seem to be reminiscing Christmas 2021 event. Suddenly, they looks at you and shouts:"
msgstr ""
#. code: mes l("They're hiding somewhere on the island, you will have to explore to find them. They could be hiding anywhere.");
#: npc/029-1/hideandseek.txt:95
#, no-c-format
msgid "They're hiding somewhere on the island, you will have to explore to find them. They could be hiding anywhere.\""
msgstr ""
#. code: mes l("Think a bit! Monsters respawn... Adventurers appear near the Soul Menhir...");
#: npc/099-5/boss.txt~:660
#: npc/099-5/boss.txt:660
#, no-c-format
msgid "Think a bit! Monsters respawn... Adventurers appear near the Soul Menhir..."
msgstr ""
#. code: rif(get_nibble(##01_TMWQUEST, 0) >= 2, l("Think on Mouboos and Cindy problems"));
#: npc/013-2/notes.txt:19
#, no-c-format
msgid "Think on Mouboos and Cindy problems"
msgstr ""
#. code: mesc l("Thinking back, Cindy was in a cage. Something seems off.");
#: npc/009-8/celestia.txt:154
#, no-c-format
msgid "Thinking back, Cindy was in a cage. Something seems off."
msgstr ""
#. code: mesq l("Thinking well, you will not be able to use it yet; you will first have to gain a greater understanding of magic overall.");
#: npc/011-1/auldsbel.txt:1069
#, no-c-format
msgid "Thinking well, you will not be able to use it yet; you will first have to gain a greater understanding of magic overall."
msgstr ""
#. code: message strcharinfo(0), l("This battle experience distribution is different, and death is final. Be careful!");
#: npc/099-5/boss.txt~:150
#: npc/099-5/boss.txt:150
#, no-c-format
msgid "This battle experience distribution is different, and death is final. Be careful!"
msgstr ""
#. code: mesc l("This error is fatal, we stop execution."), 1;
#: npc/functions/main.txt:459
#, no-c-format
msgid "This error is fatal, we stop execution."
msgstr ""
#. code: mesq l("This is a wand, there are many like it but this one is now yours.");
#: npc/029-2/morgan.txt:70
#, no-c-format
msgid "This is a wand, there are many like it but this one is now yours."
msgstr ""
#. code: mes l("This is an alchemy lab.");
#: npc/functions/alchemy.txt:62
#, no-c-format
msgid "This is an alchemy lab."
msgstr ""
#. code: dispbottom l("This is not a monster; I cannot use monsterinfo on it.");
#: npc/magic/level0-monsterinfo.txt:33
#, no-c-format
msgid "This is not a monster; I cannot use monsterinfo on it."
msgstr ""
#. code: mes l("This is the server which will eventually take over TMW Legacy.")+"";
#: npc/081-1/extra.txt~:47
#: npc/081-1/extra.txt:47
#, no-c-format
msgid "This is the server which will eventually take over TMW Legacy."
msgstr ""
#. code: mes l("This is what Candor used to look like back in 2014.");
#: npc/029-4/time-traveler.txt:23
#, no-c-format
msgid "This is what Candor used to look like back in 2014."
msgstr ""
#. code: message strcharinfo(0), l("This item is too cumbersome to use and could potentially break your valuable bow by accident. So you give up.");
#: npc/items/nobow_item.txt:25
#, no-c-format
msgid "This item is too cumbersome to use and could potentially break your valuable bow by accident. So you give up."
msgstr ""
#. code: mes l("This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.");
#: npc/commands/scheduled-broadcasts.txt:136
#, no-c-format
msgid "This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval."
msgstr ""
#. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other")));
#: npc/commands/debug-quest.txt:9
#, no-c-format
msgid "This menu gives access to quest debug menus for @@ quests."
msgstr ""
#. code: mes l("This place used to be part of Kaizei a few years back.");
#: npc/030-1/time-traveler.txt:23
#, no-c-format
msgid "This place used to be part of Kaizei a few years back."
msgstr ""
#. code: mes l("This place used to be part of Tonori a few years back.");
#: npc/003-4/time-traveler.txt:23
#, no-c-format
msgid "This place used to be part of Tonori a few years back."
msgstr ""
#. code: mesq l("This powder thou shalst need to cast the lightning spell. Throw it up into the air and shout '%s', and smite thine enemies with lightning.", b("Ingrav"));
#: npc/015-1/sword.txt:305
#, no-c-format
msgid "This powder thou shalst need to cast the lightning spell. Throw it up into the air and shout '%s', and smite thine enemies with lightning."
msgstr ""
#. code: l("This service is provided with no warranties on regards of side effects."),
#: npc/functions/barber.txt:210
#, no-c-format
msgid "This service is provided with no warranties on regards of side effects."
msgstr ""
#. code: dispbottom l("This skill can only be used on monsters!");
#: npc/magic/level2-shear.txt:13
#, no-c-format
msgid "This skill can only be used on monsters!"
msgstr ""
#. code: mesq l("This spell makes arrows out of a single wooden log. Its invocation is '%s'.", b("Kularzufrill"));
#: npc/011-1/auldsbel.txt:1197
#, no-c-format
msgid "This spell makes arrows out of a single wooden log. Its invocation is '%s'."
msgstr ""
#. code: mesc l("This switch is already active.");
#: npc/099-2/logic.txt:101
#: npc/099-2/logic.txt:137
#: npc/099-2/logic.txt:192
#: npc/099-2/logic.txt:110
#: npc/099-2/logic.txt:201
#: npc/099-2/logic.txt:146
#: npc/099-2/logic.txt:173
#: npc/099-2/logic.txt:92
#: npc/099-2/logic.txt:119
#: npc/099-2/logic.txt:155
#: npc/099-2/logic.txt:183
#: npc/099-2/logic.txt:246
#: npc/099-2/logic.txt:164
#: npc/099-2/logic.txt:228
#: npc/099-2/logic.txt:219
#: npc/099-2/logic.txt:210
#: npc/099-2/logic.txt:237
#: npc/099-2/logic.txt:128
#, no-c-format
msgid "This switch is already active."
msgstr ""
#. code: mes l("This was not in the plan, but was fun nonetheless. Worth the detour.");
#: npc/099-5/boss.txt~:631
#: npc/099-5/boss.txt:631
#, no-c-format
msgid "This was not in the plan, but was fun nonetheless. Worth the detour."
msgstr ""
#. code: mesq l("This will let your own life force flow into the person you are healing. If you are badly injured yourself, you will not be able to do this and may even injure yourself further.");
#: npc/002-1/elanore.txt:232
#, no-c-format
msgid "This will let your own life force flow into the person you are healing. If you are badly injured yourself, you will not be able to do this and may even injure yourself further."
msgstr ""
#. code: mesq l("This will only cure cuts and bruises, though, and it will take some time to take effect. It will be useless to mend broken bones or more severe injuries!");
#: npc/002-1/elanore.txt:162
#, no-c-format
msgid "This will only cure cuts and bruises, though, and it will take some time to take effect. It will be useless to mend broken bones or more severe injuries!"
msgstr ""
#. code: mesq l("Thou hast collected %s Monster Points. For one thousand of them, I shall admit thee to the school of war magic.", fnum(Mobpt));
#: npc/015-1/sword.txt:178
#, no-c-format
msgid "Thou hast collected %s Monster Points. For one thousand of them, I shall admit thee to the school of war magic."
msgstr ""
#. code: l("Through a weird corridor. How do I leave?");
#: npc/082-3/poppet.txt~:22
#: npc/082-3/poppet.txt:22
#, no-c-format
msgid "Through a weird corridor. How do I leave?"
msgstr ""
#. code: Name: "Thug"
#: mob_db.conf:2415
#, no-c-format
msgid "Thug"
msgstr ""
#. code: 026-1,34,30,0 script Thurstan NPC318,{
#: npc/026-1/headless_man.txt:1
#, no-c-format
msgid "Thurstan"
msgstr ""
#. code: 027-2,23,105,0 script Thurston NPC302,{
#: npc/027-2/thurston.txt:1
#, no-c-format
msgid "Thurston"
msgstr ""
#. code: 019-1,102,100,0 script Time Traveler#19 NPC184,{
#: npc/030-1/time-traveler.txt:1
#, no-c-format
msgid "Time Traveler#19"
msgstr ""
#. code: 002-1,30,67,0 script Time Traveler#21 NPC184,{
#: npc/003-4/time-traveler.txt:1
#, no-c-format
msgid "Time Traveler#21"
msgstr ""
#. code: 029-1,25,40,0 script Time Traveler#291 NPC184,{
#: npc/029-4/time-traveler.txt:1
#, no-c-format
msgid "Time Traveler#291"
msgstr ""
#. code: 029-4,26,36,0 script Time Traveler#294 NPC184,{
#: npc/029-4/time-traveler.txt:16
#, no-c-format
msgid "Time Traveler#294"
msgstr ""
#. code: 030-1,64,33,0 script Time Traveler#30 NPC184,{
#: npc/030-1/time-traveler.txt:16
#, no-c-format
msgid "Time Traveler#30"
msgstr ""
#. code: 003-4,165,73,0 script Time Traveler#34 NPC184,{
#: npc/003-4/time-traveler.txt:16
#, no-c-format
msgid "Time Traveler#34"
msgstr ""
#. code: 001-1,69,29,0 script Tinris NPC160,{
#: npc/001-1/tinris.txt:0
#, no-c-format
msgid "Tinris"
msgstr ""
#. code: Name: "TinyHealingPotion"
#: item_db.conf:-1
#, no-c-format
msgid "TinyHealingPotion"
msgstr ""
#. code: Name: "TinyManaElixir"
#: item_db.conf:-1
#, no-c-format
msgid "TinyManaElixir"
msgstr ""
#. code: Name: "Tipsy Skeleton"
#: mob_db.conf:4785
#, no-c-format
msgid "Tipsy Skeleton"
msgstr ""
#. code: mesc l("To cast a spell open the skill window, select the spell you wish to use, and press the %s button.", b(l("Use")));
#: npc/029-2/morgan.txt:124
#: npc/029-2/morgan.txt:100
#: npc/029-2/morgan.txt:86
#, no-c-format
msgid "To cast a spell open the skill window, select the spell you wish to use, and press the %s button."
msgstr ""
#. code: mes(l("To de-trust a player:"));
#: npc/annuals/tree_beard.txt:163
#: npc/annuals/tree_beard.txt~:163
#, no-c-format
msgid "To de-trust a player:"
msgstr ""
#. code: mes(l("To get a quote:"));
#: npc/annuals/tree_beard.txt~:139
#: npc/annuals/tree_beard.txt:139
#, no-c-format
msgid "To get a quote:"
msgstr ""
#. code: mes(l("To grab a quote:"));
#: npc/annuals/tree_beard.txt:136
#: npc/annuals/tree_beard.txt~:136
#, no-c-format
msgid "To grab a quote:"
msgstr ""
#. code: mesq l("To heal someone, first locate the injury. As a beginner, you have to touch the wound; with practice, it will be enough to think about it. Hold the lifestone in one hand, touching the wound with the other.");
#: npc/002-1/elanore.txt:158
#, no-c-format
msgid "To heal someone, first locate the injury. As a beginner, you have to touch the wound; with practice, it will be enough to think about it. Hold the lifestone in one hand, touching the wound with the other."
msgstr ""
#. code: mesq l("To heal yourself, it's enough to just cast by itself, without a target selected.");
#: npc/002-1/elanore.txt:163
#, no-c-format
msgid "To heal yourself, it's enough to just cast by itself, without a target selected."
msgstr ""
#. code: mes(l("To ignore a player:"));
#: npc/annuals/tree_beard.txt~:151
#: npc/annuals/tree_beard.txt:151
#, no-c-format
msgid "To ignore a player:"
msgstr ""
#. code: mesc l("To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.");
#: npc/029-2/sorfina.txt:305
#, no-c-format
msgid "To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate."
msgstr ""
#. code: mesq l("To make a shirt, use the invocation '%s'. This will require five pieces of cloth.", b("Patmuploo"));
#: npc/011-1/auldsbel.txt:1166
#, no-c-format
msgid "To make a shirt, use the invocation '%s'. This will require five pieces of cloth."
msgstr ""
#. code: mesq l("To protect against others' magic, take a small mushroom from a shady place. Mushrooms draw things out of the earth. Rub your mushroom into pieces between your hands.");
#: npc/013-1/sagatha.txt:244
#, no-c-format
msgid "To protect against others' magic, take a small mushroom from a shady place. Mushrooms draw things out of the earth. Rub your mushroom into pieces between your hands."
msgstr ""
#. code: mes(l("To remove a quote:"));
#: npc/annuals/tree_beard.txt~:144
#: npc/annuals/tree_beard.txt:144
#, no-c-format
msgid "To remove a quote:"
msgstr ""
#. code: mesq l("To summon the snakes use %s.", b("Halhiss"));
#: npc/017-4/waric.txt:333
#, no-c-format
msgid "To summon the snakes use %s."
msgstr ""
#. code: mes(l("To trust a player:"));
#: npc/annuals/tree_beard.txt:160
#: npc/annuals/tree_beard.txt~:160
#, no-c-format
msgid "To trust a player:"
msgstr ""
#. code: mes(l("To unignore a player:"));
#: npc/annuals/tree_beard.txt~:154
#: npc/annuals/tree_beard.txt:154
#, no-c-format
msgid "To unignore a player:"
msgstr ""
#. code: mesq l("To use magic, first select the target, and use the skill to unleash the magical attack. The next attack will only come when you use the skill again; unfortunately, it is NOT automatic.");
#: npc/081-1/extra.txt~:60
#: npc/081-1/extra.txt:60
#, no-c-format
msgid "To use magic, first select the target, and use the skill to unleash the magical attack. The next attack will only come when you use the skill again; unfortunately, it is NOT automatic."
msgstr ""
#. code: mesq l("To use the wand you need to have it equipped and speak the incantation to let it tap into your mana.");
#: npc/029-2/morgan.txt:78
#, no-c-format
msgid "To use the wand you need to have it equipped and speak the incantation to let it tap into your mana."
msgstr ""
#. code: 029-2,112,24,0 script Toichi NPC377,{
#: npc/029-2/two_arms.txt:17
#, no-c-format
msgid "Toichi"
msgstr ""
#. code: Name: "Tomato"
#: item_db.conf:-1
#, no-c-format
msgid "Tomato"
msgstr ""
#. code: 001-2,95,79,0 script Tondar NPC168,{
#: npc/001-2/tondar.txt:1
#, no-c-format
msgid "Tondar"
msgstr ""
#. code: Name: "Tongue"
#: item_db.conf:-1
#, no-c-format
msgid "Tongue"
msgstr ""
#. code: Name: "TonoriDelight"
#: item_db.conf:-1
#, no-c-format
msgid "TonoriDelight"
msgstr ""
#. code: default: speech(l("Too lazy.")); close;
#: npc/annuals/tree_beard.txt:187
#: npc/annuals/tree_beard.txt~:187
#, no-c-format
msgid "Too lazy."
msgstr ""
#. code: Name: "Toothbrush"
#: item_db.conf:-1
#, no-c-format
msgid "Toothbrush"
msgstr ""
#. code: Name: "TopHat"
#: item_db.conf:-1
#, no-c-format
msgid "TopHat"
msgstr ""
#. code: Name: "Topaz"
#: item_db.conf:-1
#, no-c-format
msgid "Topaz"
msgstr ""
#. code: Name: "TopazPowder"
#: item_db.conf:-1
#, no-c-format
msgid "TopazPowder"
msgstr ""
#. code: Name: "TopazRing"
#: item_db.conf:-1
#, no-c-format
msgid "TopazRing"
msgstr ""
#. code: 009-4,68,21,0 script Torch#1 NPC400,{
#: npc/009-4/torches.txt:254
#, no-c-format
msgid "Torch#1"
msgstr ""
#. code: 009-4,67,42,0 script Torch#2 NPC400,{
#: npc/009-4/torches.txt:265
#, no-c-format
msgid "Torch#2"
msgstr ""
#. code: 009-4,33,86,0 script Torch#3 NPC400,{
#: npc/009-4/torches.txt:276
#, no-c-format
msgid "Torch#3"
msgstr ""
#. code: Name: "Tormenta"
#: mob_db.conf:3116
#, no-c-format
msgid "Tormenta"
msgstr ""
#. code: mesc l("Total Gold: %s", fnum((Zeny+BankVault)));
#: npc/functions/scoreboards.txt:230
#, no-c-format
msgid "Total Gold: %s"
msgstr ""
#. code: dispbottom("Terranite : ##3"+l("Total Terranites Slain: %s", fnum(TERRAC)));
#: npc/functions/mob_points.txt:84
#: npc/functions/mob_points.txt~:85
#, no-c-format
msgid "Total Terranites Slain: %s"
msgstr ""
#. code: mesc l("Total deaths: %s", fnum(PC_DIE_COUNTER));
#: npc/functions/scoreboards.txt:227
#, no-c-format
msgid "Total deaths: %s"
msgstr ""
#. code: l("Touch it."),
#: npc/functions/soul_menhir.txt:5
#, no-c-format
msgid "Touch it."
msgstr ""
#. code: Name: "Towel"
#: item_db.conf:-1
#, no-c-format
msgid "Towel"
msgstr ""
#. code: Name: "ToySabre"
#: item_db.conf:-1
#, no-c-format
msgid "ToySabre"
msgstr ""
#. code: 009-2,29,98,0 script Trader NPC115,{
#: npc/009-2/trader.txt:1
#, no-c-format
msgid "Trader"
msgstr ""
#. code: Name: "TreasureKey"
#: item_db.conf:-1
#, no-c-format
msgid "TreasureKey"
msgstr ""
#. code: setnpcdialogtitle(l("Tree Control Panel"));
#: npc/annuals/tree_beard.txt~:173
#: npc/annuals/tree_beard.txt:173
#, no-c-format
msgid "Tree Control Panel"
msgstr ""
#. code: l("Tritan"), Tritan,
#: npc/functions/barber.txt:146
#, no-c-format
msgid "Tritan"
msgstr ""
#. code: Name: "Troll"
#: mob_db.conf:5496
#, no-c-format
msgid "Troll"
msgstr ""
#. code: 002-2,81,21,0 script Troupe Leader NPC165,{
#: npc/002-2/troupe_leader.txt:1
#, no-c-format
msgid "Troupe Leader"
msgstr ""
#. code: mescordialog l("Trying to control your magic is still rather troublesome."), 6, .@dial;
#: npc/magic/level1-experience.txt:35
#, no-c-format
msgid "Trying to control your magic is still rather troublesome."
msgstr ""
#. code: 001-1,68,72,0 script Tulimshar Dock NPC400,2,2,{
#: npc/001-1/dock.txt:17
#, no-c-format
msgid "Tulimshar Dock"
msgstr ""
#. code: 001-1,75,70,0 script Tulimshar Koga NPC395,9,4,{
#: npc/001-1/dock.txt:1
#, no-c-format
msgid "Tulimshar Koga"
msgstr ""
#. code: Name: "Turtleneck"
#: item_db.conf:-1
#, no-c-format
msgid "Turtleneck"
msgstr ""
#. code: 029-2,21,26,0 script TutDebug NPC154,{
#: npc/029-1/tutorial.txt:9
#, no-c-format
msgid "TutDebug"
msgstr ""
#. code: mesq l("Uh, how did you get here? Anyway, welcome to my realm.");
#: npc/082-3/poppet.txt~:15
#: npc/082-3/poppet.txt:15
#, no-c-format
msgid "Uh, how did you get here? Anyway, welcome to my realm."
msgstr ""
#. code: l("Uh... Poppet's Realm? What's that?"),
#: npc/082-3/poppet.txt:21
#: npc/082-3/poppet.txt~:21
#, no-c-format
msgid "Uh... Poppet's Realm? What's that?"
msgstr ""
#. code: 026-2,22,120,0 script Umfrey NPC302,{
#: npc/026-2/gy_inn_shops.txt:53
#, no-c-format
msgid "Umfrey"
msgstr ""
#. code: l("Umm... no... I... I don't remember anything else...");
#: npc/029-2/sorfina.txt:46
#, no-c-format
msgid "Umm... no... I... I don't remember anything else..."
msgstr ""
#. code: message strcharinfo(0), l("Unbeknownst to them, Zax already made his move.");
#: npc/099-5/boss.txt~:1315
#: npc/099-5/boss.txt:1315
#, no-c-format
msgid "Unbeknownst to them, Zax already made his move."
msgstr ""
#. code: rif(countitem(SkeletonCharm), l("Undead")), Skellie;
#: npc/functions/barber.txt:150
#, no-c-format
msgid "Undead"
msgstr ""
#. code: Name: "Undead Troll"
#: mob_db.conf:5676
#, no-c-format
msgid "Undead Troll"
msgstr ""
#. code: Name: "Undead Witch"
#: mob_db.conf:5114
#, no-c-format
msgid "Undead Witch"
msgstr ""
#. code: 027-3,84,89,0 script UndeadDebug3 NPC155,{
#: npc/functions/undead_debug.txt:82
#, no-c-format
msgid "UndeadDebug3"
msgstr ""
#. code: 027-4,76,79,0 script UndeadDebug4 NPC155,{
#: npc/functions/undead_debug.txt:92
#, no-c-format
msgid "UndeadDebug4"
msgstr ""
#. code: 027-5,72,26,0 script UndeadDebug5 NPC155,{
#: npc/functions/undead_debug.txt:102
#, no-c-format
msgid "UndeadDebug5"
msgstr ""
#. code: Name: "UndeadEar"
#: item_db.conf:-1
#, no-c-format
msgid "UndeadEar"
msgstr ""
#. code: Name: "UndeadEye"
#: item_db.conf:-1
#, no-c-format
msgid "UndeadEye"
msgstr ""
#. code: Name: "UnderworldKey"
#: item_db.conf:-1
#, no-c-format
msgid "UnderworldKey"
msgstr ""
#. code: Name: "UnderworldMask"
#: item_db.conf:-1
#, no-c-format
msgid "UnderworldMask"
msgstr ""
#. code: return (isfocused(getarg(0)) ? l("Unfocus") : l("Focus"));
#: npc/002-1/luca.txt:345
#, no-c-format
msgid "Unfocus"
msgstr ""
#. code: mesq l("Unfocusing is one of the harder parts though, because it is sunk in. You see?");
#: npc/002-1/luca.txt:291
#, no-c-format
msgid "Unfocusing is one of the harder parts though, because it is sunk in. You see?"
msgstr ""
#. code: mes l("Unfortunately, a great landslide occured and it got completely engulfed by the sea.");
#: npc/030-1/time-traveler.txt:24
#, no-c-format
msgid "Unfortunately, a great landslide occured and it got completely engulfed by the sea."
msgstr ""
#. code: mes l("Unfortunately, it almost vanished completely due to illegal dredging of the coast.");
#: npc/003-4/time-traveler.txt:24
#, no-c-format
msgid "Unfortunately, it almost vanished completely due to illegal dredging of the coast."
msgstr ""
#. code: mes l("Unfortunately, that seems to require more magical power than you can use right now. If only the Mana Seed granted you more power...");
#: npc/009-2/misc.txt:56
#, no-c-format
msgid "Unfortunately, that seems to require more magical power than you can use right now. If only the Mana Seed granted you more power..."
msgstr ""
#. code: mes l("Unfortunately, you can't make out what the transmutation is for or even whether it requires any materials...");
#: npc/009-2/misc.txt:43
#, no-c-format
msgid "Unfortunately, you can't make out what the transmutation is for or even whether it requires any materials..."
msgstr ""
#. code: mesq l("Unlike lesser heal, it'll heal instantly, however it still cannot help if the person has a serious injury or has been inflicted with an ailment.");
#: npc/002-1/elanore.txt:235
#, no-c-format
msgid "Unlike lesser heal, it'll heal instantly, however it still cannot help if the person has a serious injury or has been inflicted with an ailment."
msgstr ""
#. code: 030-2,140,41,0 script Urmas NPC328,{
#: npc/030-2/empty_boxes_helper.txt:1
#, no-c-format
msgid "Urmas"
msgstr ""
#. code: Name: "Urn"
#: item_db.conf:-1
#, no-c-format
msgid "Urn"
msgstr ""
#. code: dispbottom col(l("Usage of @exprate without argument is deprecated, please use @rates instead."), 1);
#: npc/commands/rate-management.txt:189
#, no-c-format
msgid "Usage of @exprate without argument is deprecated, please use \"@rates\" instead."
msgstr ""
#. code: dispbottom l("Usage: @translate <npc file>");
#: npc/commands/language.txt:38
#, no-c-format
msgid "Usage: @translate <npc file>"
msgstr ""
#. code: mesc l("To cast a spell open the skill window, select the spell you wish to use, and press the %s button.", b(l("Use")));
#: npc/029-2/morgan.txt:124
#: npc/029-2/morgan.txt:100
#: npc/029-2/morgan.txt:86
#, no-c-format
msgid "Use"
msgstr ""
#. code: mesc l("Use @@ to cancel.", "##B-1##b");
#: npc/functions/main.txt:404
#, no-c-format
msgid "Use @@ to cancel."
msgstr ""
#. code: message strcharinfo(0), l("Using Nu'Rem's body as a catalyst,");
#: npc/099-5/boss.txt:1330
#: npc/099-5/boss.txt~:1330
#, no-c-format
msgid "Using Nu'Rem's body as a catalyst,"
msgstr ""
#. code: Name: "VNeckSweater"
#: item_db.conf:-1
#, no-c-format
msgid "VNeckSweater"
msgstr ""
#. code: 002-2,86,29,0 script Valdo NPC117,{
#: npc/002-2/casino.txt:11
#, no-c-format
msgid "Valdo"
msgstr ""
#. code: 007-2,36,23,0 script Valia NPC370,{
#: npc/007-2/witch.txt:2
#, no-c-format
msgid "Valia"
msgstr ""
#. code: 030-2,85,43,0 script Valjas NPC330,{
#: npc/030-2/guards.txt:1
#, no-c-format
msgid "Valjas"
msgstr ""
#. code: 029-1,72,86,0 script Valon NPC156,{
#: npc/029-1/valon.txt:25
#, no-c-format
msgid "Valon"
msgstr ""
#. code: 029-1,74,86,0 script ValonDebug NPC156,{
#: npc/029-1/valon.txt:8
#, no-c-format
msgid "ValonDebug"
msgstr ""
#. code: Name: "Vampire Bat"
#: mob_db.conf:4523
#, no-c-format
msgid "Vampire Bat"
msgstr ""
#. code: Name: "VampireBatWing"
#: item_db.conf:-1
#, no-c-format
msgid "VampireBatWing"
msgstr ""
#. code: mesq l("Various wands and staffs are found throughout the land with many different strengths and weaknesses.");
#: npc/029-2/morgan.txt:76
#, no-c-format
msgid "Various wands and staffs are found throughout the land with many different strengths and weaknesses."
msgstr ""
#. code: Name: "VeganWater"
#: item_db.conf:-1
#, no-c-format
msgid "VeganWater"
msgstr ""
#. code: 030-2,25,35,0 script Vellamo NPC328,{
#: npc/030-2/storage_helper.txt:1
#, no-c-format
msgid "Vellamo"
msgstr ""
#. code: 030-2,31,81,0 script Veneri NPC328,{
#: npc/030-2/glitter_helper.txt:1
#, no-c-format
msgid "Veneri"
msgstr ""
#. code: 030-2,89,23,0 script Verneri NPC334,{
#: npc/030-2/roasted_acorns_helper.txt:1
#, no-c-format
msgid "Verneri"
msgstr ""
#. code: mesq l("Very well then, see you.");
#: npc/029-2/stat_reset.txt:33
#, no-c-format
msgid "Very well then, see you."
msgstr ""
#. code: mesq l("Very well, then. You have been quite helpful with my experiments, after all. As you may have noticed, the spell takes a pile of volcanic ashes. Close your hands around it, then whisper the invocation.");
#: npc/011-1/auldsbel.txt:232
#, no-c-format
msgid "Very well, then. You have been quite helpful with my experiments, after all. As you may have noticed, the spell takes a pile of volcanic ashes. Close your hands around it, then whisper the invocation."
msgstr ""
#. code: Name: "Vicious Squirrel"
#: mob_db.conf:6334
#, no-c-format
msgid "Vicious Squirrel"
msgstr ""
#. code: 029-1,107,110,0 script Vincent NPC113,{
#: npc/029-1/vincent.txt:20
#, no-c-format
msgid "Vincent"
msgstr ""
#. code: 029-1,108,108,0 script Vincent Debug NPC113,{
#: npc/029-1/vincent.txt:0
#, no-c-format
msgid "Vincent Debug"
msgstr ""
#. code: Name: "Virus"
#: mob_db.conf:3203
#, no-c-format
msgid "Virus"
msgstr ""
#. code: Name: "Void Archant"
#: mob_db.conf:3757
#, no-c-format
msgid "Void Archant"
msgstr ""
#. code: Name: "Void Bat"
#: mob_db.conf:3894
#, no-c-format
msgid "Void Bat"
msgstr ""
#. code: Name: "Void Flower"
#: mob_db.conf:3713
#, no-c-format
msgid "Void Flower"
msgstr ""
#. code: Name: "Void Maggot"
#: mob_db.conf:3942
#, no-c-format
msgid "Void Maggot"
msgstr ""
#. code: Name: "Void Mouboo"
#: mob_db.conf:4037
#, no-c-format
msgid "Void Mouboo"
msgstr ""
#. code: Name: "Void Scorpion"
#: mob_db.conf:4081
#, no-c-format
msgid "Void Scorpion"
msgstr ""
#. code: Name: "Void Shroom"
#: mob_db.conf:4125
#, no-c-format
msgid "Void Shroom"
msgstr ""
#. code: Name: "Void Slime"
#: mob_db.conf:3801
#, no-c-format
msgid "Void Slime"
msgstr ""
#. code: Name: "Void Snake"
#: mob_db.conf:3849
#, no-c-format
msgid "Void Snake"
msgstr ""
#. code: Name: "Void Soldier"
#: mob_db.conf:3988
#, no-c-format
msgid "Void Soldier"
msgstr ""
#. code: 007-1,37,21,0 script Voltain NPC103,{
#: npc/007-1/voltain.txt:1
#, no-c-format
msgid "Voltain"
msgstr ""
#. code: mesc l("WARNING: Changing race may have side effects.");
#: npc/functions/barber.txt:143
#, no-c-format
msgid "WARNING: Changing race may have side effects."
msgstr ""
#. code: mesc l("WARNING: If you insert wrong pincode, you'll be disconnected.");
#: npc/functions/main.txt:403
#, no-c-format
msgid "WARNING: If you insert wrong pincode, you'll be disconnected."
msgstr ""
#. code: mesc l("WARNING: If you use any Mirror Lake feature on this world, the current Mirror Lake Quest will be marked as Failed."), 1;
#: npc/functions/vault.txt:70
#, no-c-format
msgid "WARNING: If you use any Mirror Lake feature on this world, the current Mirror Lake Quest will be marked as \"Failed\"."
msgstr ""
#. code: mesc l("WARNING: Not all NPCs will interact if you shout with them! For the children hiding, they'll only reply if you get close enough to them.");
#: npc/029-1/hideandseek.txt:106
#: npc/029-1/hideandseek.txt:97
#, no-c-format
msgid "WARNING: Not all NPCs will interact if you shout with them! For the children hiding, they'll only reply if you get close enough to them."
msgstr ""
#. code: message strcharinfo(0), l("WHAT. IN. NAME. OF. JANDE. IS. THAT. THING?!");
#: npc/099-5/boss.txt:1261
#: npc/099-5/boss.txt~:1261
#, no-c-format
msgid "WHAT. IN. NAME. OF. JANDE. IS. THAT. THING?!"
msgstr ""
#. code: 010-2,32,34,0 script Waitress NPC139,{
#: npc/010-2/dimonds.txt:542
#, no-c-format
msgid "Waitress"
msgstr ""
#. code: mes l("Walk East from here to escape the time dilation bubble.");
#: npc/003-4/time-traveler.txt:30
#, no-c-format
msgid "Walk East from here to escape the time dilation bubble."
msgstr ""
#. code: mes l("Walk North from here to exit the time dilation bubble.");
#: npc/030-1/time-traveler.txt:31
#, no-c-format
msgid "Walk North from here to exit the time dilation bubble."
msgstr ""
#. code: mes l("Walk West from here to escape the time dilation bubble.");
#: npc/029-4/time-traveler.txt:30
#, no-c-format
msgid "Walk West from here to escape the time dilation bubble."
msgstr ""
#. code: Name: "Wand"
#: item_db.conf:-1
#, no-c-format
msgid "Wand"
msgstr ""
#. code: 017-4,216,36,0 script Waric NPC153,{
#: npc/017-4/waric.txt:1
#, no-c-format
msgid "Waric"
msgstr ""
#. code: mesc l("Waric nods at you.");
#: npc/017-4/waric.txt:245
#, no-c-format
msgid "Waric nods at you."
msgstr ""
#. code: 009-4,118,42,0 script Waric#trap NPC153,{
#: npc/009-4/waric.txt:20
#, no-c-format
msgid "Waric#trap"
msgstr ""
#. code: Name: "WarlordBoots"
#: item_db.conf:-1
#, no-c-format
msgid "WarlordBoots"
msgstr ""
#. code: Name: "WarlordHelmet"
#: item_db.conf:-1
#, no-c-format
msgid "WarlordHelmet"
msgstr ""
#. code: Name: "WarlordPlate"
#: item_db.conf:-1
#, no-c-format
msgid "WarlordPlate"
msgstr ""
#. code: 056-2,77,34,0 script Warning#mirak NPC400,{
#: npc/056-2/notes.txt:0
#, no-c-format
msgid "Warning#mirak"
msgstr ""
#. code: dispbottom col(b(l("Warning, %d remaining: %s",
#: npc/magic/config.txt:394
#, no-c-format
msgid "Warning, %d remaining: %s"
msgstr ""
#. code: mesc l("Warning: Warp will be unavailable during fights!"), 1;
#: npc/099-1/main.txt:89
#, no-c-format
msgid "Warning: Warp will be unavailable during fights!"
msgstr ""
#. code: Name: "WarpedLog"
#: item_db.conf:-1
#, no-c-format
msgid "WarpedLog"
msgstr ""
#. code: 009-1,76,33,0 script Water Pump NPC400,{
#: npc/009-1/water_pump.txt:1
#, no-c-format
msgid "Water Pump"
msgstr ""
#. code: mesq l("We have found a... disturbance, which we would like you to investigate, in Hurnscald's Crypt.");
#: npc/001-2/wizards.txt:55
#, no-c-format
msgid "We have found a... disturbance, which we would like you to investigate, in Hurnscald's Crypt."
msgstr ""
#. code: l("We just killed you?"), L_Epilogue1Part1,
#: npc/099-5/boss.txt:637
#: npc/099-5/boss.txt~:637
#, no-c-format
msgid "We just killed you?"
msgstr ""
#. code: mesq l("We need someone strong to challenge something which we're not sure if it is our past, our present, our future, or even a parallel timeline for all we know. Are you up to this task?");
#: npc/001-2/wizards.txt:79
#, no-c-format
msgid "We need someone strong to challenge something which we're not sure if it is our past, our present, our future, or even a parallel timeline for all we know. Are you up to this task?"
msgstr ""
#. code: mes l("We refuse service to anyone who:");
#: npc/009-2/misc.txt:3
#, no-c-format
msgid "We refuse service to anyone who:"
msgstr ""
#. code: mesq l("We will start with an easy one. I will teach you how to summon a wicked mushroom.");
#: npc/017-4/waric.txt:215
#, no-c-format
msgid "We will start with an easy one. I will teach you how to summon a wicked mushroom."
msgstr ""
#. code: mesc l("We've already seen such obelisk before... Do you want to sacrifice %d %s?", .souls, getitemlink(Soul));
#: npc/018-3/evil-obelisk.txt:3
#, no-c-format
msgid "We've already seen such obelisk before... Do you want to sacrifice %d %s?"
msgstr ""
#. code: mes l("We've been taking care of you ever since. Waiting for you to wake up.");
#: npc/029-2/sorfina.txt:22
#, no-c-format
msgid "We've been taking care of you ever since. Waiting for you to wake up.\""
msgstr ""
#. code: mesq l("We've dispatched a wizard team to investigate. And... Well, you must see it for yourself, you guess. Let's just say... Pocket dimension.");
#: npc/001-2/wizards.txt:76
#, no-c-format
msgid "We've dispatched a wizard team to investigate. And... Well, you must see it for yourself, you guess. Let's just say... Pocket dimension."
msgstr ""
#. code: 014-1,31,31,0 script Wedding Officiator NPC164,{
#: npc/014-1/wedding-officiator.txt:1
#, no-c-format
msgid "Wedding Officiator"
msgstr ""
#. code: Name: "WeddingRing"
#: item_db.conf:-1
#, no-c-format
msgid "WeddingRing"
msgstr ""
#. code: 001-1,55,25,0 script Weellos NPC103,{
#: npc/001-1/weellos.txt:0
#, no-c-format
msgid "Weellos"
msgstr ""
#. code: mes l("Welcome back!");
#: npc/003-4/time-traveler.txt:17
#: npc/030-1/time-traveler.txt:17
#: npc/029-4/time-traveler.txt:17
#, no-c-format
msgid "Welcome back!"
msgstr ""
#. code: mesq l("Welcome back, apprentice.");
#: npc/017-4/waric.txt:225
#, no-c-format
msgid "Welcome back, apprentice."
msgstr ""
#. code: mesq l("Welcome to my prison, mortal!");
#: npc/009-3/sword.txt:38
#, no-c-format
msgid "Welcome to my prison, mortal!"
msgstr ""
#. code: 001-1,48,79,0 script Well NPC400,{
#: npc/001-1/north_shops.txt:39
#, no-c-format
msgid "Well"
msgstr ""
#. code: mesq l("Well %s what else can you tell me about yourself?.", strcharinfo(0));
#: npc/029-2/sorfina.txt:36
#, no-c-format
msgid "Well %s what else can you tell me about yourself?."
msgstr ""
#. code: mes l("Well I can tell you some useful things, if you want to hear.");
#: npc/029-2/sorfina.txt:52
#, no-c-format
msgid "Well I can tell you some useful things, if you want to hear."
msgstr ""
#. code: mesq l("Well, I could. However, I am not sure you are trustworthy.");
#: npc/017-4/waric.txt:342
#, no-c-format
msgid "Well, I could. However, I am not sure you are trustworthy."
msgstr ""
#. code: mesc l("Well, either you are going mad, or that sword in the stone is talking to you.");
#: npc/009-3/sword.txt:41
#, no-c-format
msgid "Well, either you are going mad, or that sword in the stone is talking to you."
msgstr ""
#. code: mesc l("Well, maybe it is still too early to judge. Still, this must be a peaceful world, to have such warm greeting. Maybe we should play along for now.");
#: npc/029-2/sorfina.txt:27
#, no-c-format
msgid "Well, maybe it is still too early to judge. Still, this must be a peaceful world, to have such warm greeting. Maybe we should play along for now."
msgstr ""
#. code: mesq l("Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?");
#: npc/009-2/doctor.txt:34
#, no-c-format
msgid "Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?"
msgstr ""
#. code: mesq l("What I feel from there is something which transcends time travel. Some power outside of the domain of time must be at play.");
#: npc/001-2/wizards.txt:73
#, no-c-format
msgid "What I feel from there is something which transcends time travel. Some power outside of the domain of time must be at play."
msgstr ""
#. code: l("What do you want to do with your money?");
#: npc/functions/banker.txt:8
#: npc/functions/banker.txt:11
#, no-c-format
msgid "What do you want to do with your money?"
msgstr ""
#. code: l("What else do you need?"));
#: npc/functions/random-talk.txt:72
#, no-c-format
msgid "What else do you need?"
msgstr ""
#. code: mesq l("What is it is that brings thee to this place?");
#: npc/015-1/sword.txt:46
#, no-c-format
msgid "What is it is that brings thee to this place?"
msgstr ""
#. code: l("What is my current hairstyle and hair color?"),
#: npc/functions/barber.txt:177
#, no-c-format
msgid "What is my current hairstyle and hair color?"
msgstr ""
#. code: l("What is this place?"), L_What,
#: npc/003-4/time-traveler.txt:19
#: npc/030-1/time-traveler.txt:19
#, no-c-format
msgid "What is this place?"
msgstr ""
#. code: l("What was that deal you were offering?"), L_Quest;
#: npc/011-3/hermit.txt:14
#, no-c-format
msgid "What was that deal you were offering?"
msgstr ""
#. code: mesq l("What would you like me to do?");
#: npc/functions/barber.txt:172
#, no-c-format
msgid "What would you like me to do?"
msgstr ""
#. code: l("What year are we in?"), L_What,
#: npc/029-4/time-traveler.txt:19
#, no-c-format
msgid "What year are we in?"
msgstr ""
#. code: npctalkonce(l("What're you looking at?!"));
#: npc/functions/random-talk.txt:159
#, no-c-format
msgid "What're you looking at?!"
msgstr ""
#. code: mes l("What's your race?");
#: npc/functions/barber.txt:142
#, no-c-format
msgid "What's your race?"
msgstr ""
#. code: mesc l("Whatever the reason, she doesn't seem to like you.");
#: npc/013-1/sagatha.txt:111
#, no-c-format
msgid "Whatever the reason, she doesn't seem to like you."
msgstr ""
#. code: mesq l("When you die, you'll be taken to the Soul Menhir you touched last. There is a Soul Menhir nearby, I advise touching it as soon as possible.");
#: npc/081-1/extra.txt:69
#: npc/081-1/extra.txt~:69
#, no-c-format
msgid "When you die, you'll be taken to the Soul Menhir you touched last. There is a Soul Menhir nearby, I advise touching it as soon as possible."
msgstr ""
#. code: mesq l("Which language do you speak?");
#: npc/commands/language.txt:17
#, no-c-format
msgid "Which language do you speak?"
msgstr ""
#. code: Name: "White Bell"
#: mob_db.conf:6291
#, no-c-format
msgid "White Bell"
msgstr ""
#. code: Name: "White Slime"
#: mob_db.conf:1026
#, no-c-format
msgid "White Slime"
msgstr ""
#. code: Name: "WhiteBellTuber"
#: item_db.conf:-1
#, no-c-format
msgid "WhiteBellTuber"
msgstr ""
#. code: Name: "WhiteBlanket"
#: item_db.conf:-1
#, no-c-format
msgid "WhiteBlanket"
msgstr ""
#. code: Name: "WhiteCake"
#: item_db.conf:-1
#, no-c-format
msgid "WhiteCake"
msgstr ""
#. code: Name: "WhiteCowboyHat"
#: item_db.conf:-1
#, no-c-format
msgid "WhiteCowboyHat"
msgstr ""
#. code: Name: "WhiteEvokersRobeBlue"
#: item_db.conf:-1
#, no-c-format
msgid "WhiteEvokersRobeBlue"
msgstr ""
#. code: Name: "WhiteFur"
#: item_db.conf:-1
#, no-c-format
msgid "WhiteFur"
msgstr ""
#. code: Name: "WhiteHitchhikersTowel"
#: item_db.conf:-1
#, no-c-format
msgid "WhiteHitchhikersTowel"
msgstr ""
#. code: Name: "WhitePresentBox"
#: item_db.conf:-1
#, no-c-format
msgid "WhitePresentBox"
msgstr ""
#. code: Name: "WhiteRose"
#: item_db.conf:-1
#, no-c-format
msgid "WhiteRose"
msgstr ""
#. code: Name: "WhiteRoseHat"
#: item_db.conf:-1
#, no-c-format
msgid "WhiteRoseHat"
msgstr ""
#. code: Name: "WhiteSaddleRug"
#: item_db.conf:-1
#, no-c-format
msgid "WhiteSaddleRug"
msgstr ""
#. code: Name: "WhiteSummonFlower"
#: item_db.conf:-1
#, no-c-format
msgid "WhiteSummonFlower"
msgstr ""
#. code: Name: "WhiteTulip"
#: item_db.conf:-1
#, no-c-format
msgid "WhiteTulip"
msgstr ""
#. code: Name: "WhiteWizardRobe"
#: item_db.conf:-1
#, no-c-format
msgid "WhiteWizardRobe"
msgstr ""
#. code: Name: "WhiteWrap"
#: item_db.conf:-1
#, no-c-format
msgid "WhiteWrap"
msgstr ""
#. code: l("Who is Celestia?"),
#: npc/013-2/wizard.txt:152
#, no-c-format
msgid "Who is Celestia?"
msgstr ""
#. code: message strcharinfo(0), l("Who's Zax? Something is not right.");
#: npc/099-5/boss.txt:1365
#: npc/099-5/boss.txt~:1365
#, no-c-format
msgid "Who's Zax? Something is not right."
msgstr ""
#. code: mesq l("Why are you wasting my time? Come back when you got everything I need.");
#: npc/017-4/waric.txt:361
#, no-c-format
msgid "Why are you wasting my time? Come back when you got everything I need."
msgstr ""
#. code: Name: "Wicked Mushroom"
#: mob_db.conf:2322
#, no-c-format
msgid "Wicked Mushroom"
msgstr ""
#. code: Name: "Wight"
#: mob_db.conf:5212
#, no-c-format
msgid "Wight"
msgstr ""
#. code: message strcharinfo(0), l("Will they put a stop to Zax's evil ambitions?");
#: npc/099-5/boss.txt:1385
#: npc/099-5/boss.txt~:1385
#, no-c-format
msgid "Will they put a stop to Zax's evil ambitions?"
msgstr ""
#. code: message strcharinfo(0), l("Will they reach Nu'Rem's grave?");
#: npc/099-5/boss.txt:1380
#: npc/099-5/boss.txt~:1380
#, no-c-format
msgid "Will they reach Nu'Rem's grave?"
msgstr ""
#. code: Name: "WinterGloves"
#: item_db.conf:-1
#, no-c-format
msgid "WinterGloves"
msgstr ""
#. code: Name: "Wisp"
#: mob_db.conf:5453
#, no-c-format
msgid "Wisp"
msgstr ""
#. code: Name: "WispPowder"
#: item_db.conf:-1
#, no-c-format
msgid "WispPowder"
msgstr ""
#. code: Name: "Witch Guard"
#: mob_db.conf:4922
#, no-c-format
msgid "Witch Guard"
msgstr ""
#. code: Name: "WitchDoctorsMask"
#: item_db.conf:-1
#, no-c-format
msgid "WitchDoctorsMask"
msgstr ""
#. code: Name: "WitchHat"
#: item_db.conf:-1
#, no-c-format
msgid "WitchHat"
msgstr ""
#. code: mes l("With it, you can combine reagents together to create powerful potions.");
#: npc/functions/alchemy.txt:63
#, no-c-format
msgid "With it, you can combine reagents together to create powerful potions."
msgstr ""
#. code: rif(BankVault > 0, l("Withdraw.")),
#: npc/functions/banker.txt:16
#, no-c-format
msgid "Withdraw."
msgstr ""
#. code: Name: "WizardHat"
#: item_db.conf:-1
#, no-c-format
msgid "WizardHat"
msgstr ""
#. code: 026-2,30,23,0 script Wolfgang NPC305,{
#: npc/026-2/werewolf.txt:1
#, no-c-format
msgid "Wolfgang"
msgstr ""
#. code: Name: "Wolvern"
#: mob_db.conf:6730
#, no-c-format
msgid "Wolvern"
msgstr ""
#. code: Name: "WolvernPelt"
#: item_db.conf:-1
#, no-c-format
msgid "WolvernPelt"
msgstr ""
#. code: Name: "WolvernTooth"
#: item_db.conf:-1
#, no-c-format
msgid "WolvernTooth"
msgstr ""
#. code: mesq l("Wonderful! Please be careful out there.");
#: npc/031-2/angelaHouse.txt:117
#, no-c-format
msgid "Wonderful! Please be careful out there."
msgstr ""
#. code: Name: "WoodenShield"
#: item_db.conf:-1
#, no-c-format
msgid "WoodenShield"
msgstr ""
#. code: Name: "WoodenStaff"
#: item_db.conf:-1
#, no-c-format
msgid "WoodenStaff"
msgstr ""
#. code: mes l("Would you like to time travel?");
#: npc/003-4/time-traveler.txt:2
#: npc/029-4/time-traveler.txt:2
#: npc/030-1/time-traveler.txt:2
#, no-c-format
msgid "Would you like to time travel?"
msgstr ""
#. code: mes l("Would you try to open it?");
#: npc/099-7/boss.txt:643
#, no-c-format
msgid "Would you try to open it?"
msgstr ""
#. code: Name: "WraithHorn"
#: item_db.conf:-1
#, no-c-format
msgid "WraithHorn"
msgstr ""
#. code: 099-2,119,18,0 script Writing#2_119_18 NPC400,{
#: npc/099-2/logic.txt:254
#, no-c-format
msgid "Writing#2_119_18"
msgstr ""
#. code: 099-2,123,94,0 script Writing#2_123_94 NPC400,{
#: npc/099-2/logic.txt:314
#, no-c-format
msgid "Writing#2_123_94"
msgstr ""
#. code: 099-2,25,45,0 script Writing#2_25_45 NPC400,{
#: npc/099-2/logic.txt:266
#, no-c-format
msgid "Writing#2_25_45"
msgstr ""
#. code: 099-2,27,94,0 script Writing#2_27_94 NPC400,{
#: npc/099-2/logic.txt:338
#, no-c-format
msgid "Writing#2_27_94"
msgstr ""
#. code: 099-2,59,72,0 script Writing#2_59_72 NPC400,{
#: npc/099-2/logic.txt:290
#, no-c-format
msgid "Writing#2_59_72"
msgstr ""
#. code: 099-2,62,94,0 script Writing#2_62_94 NPC400,{
#: npc/099-2/logic.txt:326
#, no-c-format
msgid "Writing#2_62_94"
msgstr ""
#. code: 099-2,89,66,0 script Writing#2_89_66 NPC400,{
#: npc/099-2/logic.txt:302
#, no-c-format
msgid "Writing#2_89_66"
msgstr ""
#. code: 099-2,93,42,0 script Writing#2_93_42 NPC400,{
#: npc/099-2/logic.txt:278
#, no-c-format
msgid "Writing#2_93_42"
msgstr ""
#. code: 099-6,119,18,0 script Writing#6_119_18 NPC400,{
#: npc/099-2/logic.txt:350
#, no-c-format
msgid "Writing#6_119_18"
msgstr ""
#. code: 099-6,123,94,0 script Writing#6_123_94 NPC400,{
#: npc/099-2/logic.txt:410
#, no-c-format
msgid "Writing#6_123_94"
msgstr ""
#. code: 099-6,25,45,0 script Writing#6_25_45 NPC400,{
#: npc/099-2/logic.txt:362
#, no-c-format
msgid "Writing#6_25_45"
msgstr ""
#. code: 099-6,27,94,0 script Writing#6_27_94 NPC400,{
#: npc/099-2/logic.txt:434
#, no-c-format
msgid "Writing#6_27_94"
msgstr ""
#. code: 099-6,59,72,0 script Writing#6_59_72 NPC400,{
#: npc/099-2/logic.txt:386
#, no-c-format
msgid "Writing#6_59_72"
msgstr ""
#. code: 099-6,62,94,0 script Writing#6_62_94 NPC400,{
#: npc/099-2/logic.txt:422
#, no-c-format
msgid "Writing#6_62_94"
msgstr ""
#. code: 099-6,89,66,0 script Writing#6_89_66 NPC400,{
#: npc/099-2/logic.txt:398
#, no-c-format
msgid "Writing#6_89_66"
msgstr ""
#. code: 099-6,93,42,0 script Writing#6_93_42 NPC400,{
#: npc/099-2/logic.txt:374
#, no-c-format
msgid "Writing#6_93_42"
msgstr ""
#. code: mesq l("Wyara is the Hurnscald town witch. She was also the town healer before the Doctor moved there.");
#: npc/002-1/elanore.txt:452
#, no-c-format
msgid "Wyara is the Hurnscald town witch. She was also the town healer before the Doctor moved there."
msgstr ""
#. code: mesn l("Wyara the Witch");
#: npc/009-2/wyara.txt:102
#: npc/009-2/wyara.txt:471
#: npc/009-2/wyara.txt:339
#: npc/009-2/wyara.txt:84
#: npc/009-2/wyara.txt:493
#: npc/009-2/wyara.txt:481
#: npc/009-2/wyara.txt:356
#: npc/009-2/wyara.txt:344
#: npc/009-2/wyara.txt:303
#: npc/009-2/wyara.txt:223
#: npc/009-2/wyara.txt:350
#: npc/009-2/wyara.txt:508
#: npc/009-2/wyara.txt:387
#: npc/009-2/wyara.txt:487
#: npc/009-2/wyara.txt:110
#: npc/009-2/wyara.txt:53
#: npc/009-2/wyara.txt:199
#: npc/009-2/wyara.txt:92
#: npc/009-2/wyara.txt:496
#: npc/009-2/wyara.txt:253
#: npc/009-2/wyara.txt:443
#: npc/009-2/wyara.txt:431
#: npc/009-2/wyara.txt:77
#: npc/009-2/wyara.txt:262
#: npc/009-2/wyara.txt:270
#: npc/009-2/wyara.txt:362
#: npc/009-2/wyara.txt:242
#: npc/009-2/wyara.txt:113
#: npc/009-2/wyara.txt:396
#: npc/009-2/wyara.txt:502
#: npc/009-2/wyara.txt:407
#: npc/009-2/wyara.txt:521
#: npc/009-2/wyara.txt:193
#: npc/009-2/wyara.txt:129
#: npc/009-2/wyara.txt:297
#: npc/009-2/wyara.txt:177
#: npc/009-2/wyara.txt:404
#: npc/009-2/wyara.txt:416
#: npc/009-2/wyara.txt:499
#: npc/009-2/wyara.txt:220
#: npc/009-2/wyara.txt:171
#: npc/009-2/wyara.txt:183
#: npc/009-2/wyara.txt:490
#: npc/009-2/wyara.txt:95
#: npc/009-2/wyara.txt:161
#: npc/009-2/wyara.txt:119
#: npc/009-2/wyara.txt:474
#: npc/009-2/wyara.txt:158
#: npc/009-2/wyara.txt:530
#: npc/009-2/wyara.txt:333
#: npc/009-2/wyara.txt:137
#: npc/009-2/wyara.txt:527
#: npc/009-2/wyara.txt:484
#: npc/009-2/wyara.txt:236
#: npc/009-2/wyara.txt:207
#: npc/009-2/wyara.txt:165
#: npc/009-2/wyara.txt:122
#: npc/009-2/wyara.txt:457
#: npc/009-2/wyara.txt:413
#: npc/009-2/wyara.txt:426
#: npc/009-2/wyara.txt:392
#: npc/009-2/wyara.txt:381
#: npc/009-2/wyara.txt:300
#: npc/009-2/wyara.txt:187
#: npc/009-2/wyara.txt:410
#: npc/009-2/wyara.txt:314
#: npc/009-2/wyara.txt:505
#: npc/009-2/wyara.txt:226
#: npc/009-2/wyara.txt:461
#, no-c-format
msgid "Wyara the Witch"
msgstr ""
#. code: 009-2,121,26,0 script Wyara#_M NPC103,{
#: npc/009-2/wyara.txt:0
#, no-c-format
msgid "Wyara#_M"
msgstr ""
#. code: Name: "Xakelbael"
#: mob_db.conf:4169
#, no-c-format
msgid "Xakelbael"
msgstr ""
#. code: 099-5,50,49,0 script Xakelbael the Dark#0 NPC433,{
#: npc/099-5/boss.txt:1457
#: npc/099-5/boss.txt~:1457
#, no-c-format
msgid "Xakelbael the Dark#0"
msgstr ""
#. code: Name: "XmasCake"
#: item_db.conf:-1
#, no-c-format
msgid "XmasCake"
msgstr ""
#. code: Name: "XmasCandyCane"
#: item_db.conf:-1
#, no-c-format
msgid "XmasCandyCane"
msgstr ""
#. code: 020-1,86,76,0 script XmasDebug#1 NPC105,{
#: npc/annuals/xmas/debug.txt:169
#, no-c-format
msgid "XmasDebug#1"
msgstr ""
#. code: 030-2,193,62,0 script XmasDebug#2 NPC105,{
#: npc/annuals/xmas/debug.txt:182
#, no-c-format
msgid "XmasDebug#2"
msgstr ""
#. code: 030-3,26,26,0 script XmasDebug#3 NPC105,{
#: npc/annuals/xmas/debug.txt:195
#, no-c-format
msgid "XmasDebug#3"
msgstr ""
#. code: 030-4,30,30,0 script XmasDebug#4 NPC111,{
#: npc/annuals/xmas/debug.txt:208
#, no-c-format
msgid "XmasDebug#4"
msgstr ""
#. code: 019-1,0,0,0 script XmasSpawnCounter#0 NPC400,{
#: npc/annuals/xmas/mobmanager.txt~:54
#: npc/annuals/xmas/mobmanager.txt:54
#, no-c-format
msgid "XmasSpawnCounter#0"
msgstr ""
#. code: 019-3,0,0,0 script XmasSpawnCounter#1 NPC400,{
#: npc/annuals/xmas/mobmanager.txt:62
#: npc/annuals/xmas/mobmanager.txt~:62
#, no-c-format
msgid "XmasSpawnCounter#1"
msgstr ""
#. code: 030-3,0,0,0 script XmasSpawnCounter#2 NPC400,{
#: npc/annuals/xmas/mobmanager.txt:70
#: npc/annuals/xmas/mobmanager.txt~:70
#, no-c-format
msgid "XmasSpawnCounter#2"
msgstr ""
#. code: 019-1,0,0,0 script XmasSpawnManager NPC400,{
#: npc/annuals/xmas/mobmanager.txt~:1
#: npc/annuals/xmas/mobmanager.txt:1
#, no-c-format
msgid "XmasSpawnManager"
msgstr ""
#. code: mesq b(l("YETI IN MY HOUSE!")); // here we created a new line to add emphasis (and ##B to make bold)
#: npc/009-8/celestia.txt:19
#, no-c-format
msgid "YETI IN MY HOUSE!"
msgstr ""
#. code: dispbottom l("YOU CAN FEEL THE POWER FLOWING TROUGH YOU.");
#: npc/commands/kami.txt~:69
#: npc/commands/kami.txt:69
#, no-c-format
msgid "YOU CAN FEEL THE POWER FLOWING TROUGH YOU."
msgstr ""
#. code: dispbottom l("YOU WERE BLESSED BY %s", .@n$);
#: npc/commands/kami.txt:68
#: npc/commands/kami.txt~:68
#, no-c-format
msgid "YOU WERE BLESSED BY %s"
msgstr ""
#. code: 009-2,148,47,0 script Yalina NPC209,{
#: npc/009-2/yalina.txt:0
#, no-c-format
msgid "Yalina"
msgstr ""
#. code: 001-2,31,21,0 script Yanis NPC107,{
#: npc/001-2/yanis.txt:1
#, no-c-format
msgid "Yanis"
msgstr ""
#. code: if (.@rand == 3) npctalkonce(l("Yarr arr!"));
#: npc/functions/random-talk.txt:63
#, no-c-format
msgid "Yarr arr!"
msgstr ""
#. code: l("Yeah, and she's done with the maggots."), L_Tanisha1;
#: npc/029-1/kaan.txt:28
#, no-c-format
msgid "Yeah, and she's done with the maggots."
msgstr ""
#. code: mesq l("Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.");
#: npc/006-1/spirit.txt:195
#, no-c-format
msgid "Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it."
msgstr ""
#. code: Name: "Yellow Slime"
#: mob_db.conf:5308
#, no-c-format
msgid "Yellow Slime"
msgstr ""
#. code: Name: "YellowBeret"
#: item_db.conf:-1
#, no-c-format
msgid "YellowBeret"
msgstr ""
#. code: Name: "YellowBowlerHat"
#: item_db.conf:-1
#, no-c-format
msgid "YellowBowlerHat"
msgstr ""
#. code: Name: "YellowBowlerHatBrown"
#: item_db.conf:-1
#, no-c-format
msgid "YellowBowlerHatBrown"
msgstr ""
#. code: Name: "YellowContributor"
#: item_db.conf:-1
#, no-c-format
msgid "YellowContributor"
msgstr ""
#. code: Name: "YellowCottonBoots"
#: item_db.conf:-1
#, no-c-format
msgid "YellowCottonBoots"
msgstr ""
#. code: Name: "YellowCottonCloth"
#: item_db.conf:-1
#, no-c-format
msgid "YellowCottonCloth"
msgstr ""
#. code: Name: "YellowCottonGloves"
#: item_db.conf:-1
#, no-c-format
msgid "YellowCottonGloves"
msgstr ""
#. code: Name: "YellowCottonHeadband"
#: item_db.conf:-1
#, no-c-format
msgid "YellowCottonHeadband"
msgstr ""
#. code: Name: "YellowCottonShirt"
#: item_db.conf:-1
#, no-c-format
msgid "YellowCottonShirt"
msgstr ""
#. code: Name: "YellowCottonShorts"
#: item_db.conf:-1
#, no-c-format
msgid "YellowCottonShorts"
msgstr ""
#. code: Name: "YellowCottonSkirt"
#: item_db.conf:-1
#, no-c-format
msgid "YellowCottonSkirt"
msgstr ""
#. code: Name: "YellowCottonTrousers"
#: item_db.conf:-1
#, no-c-format
msgid "YellowCottonTrousers"
msgstr ""
#. code: Name: "YellowDesertHat"
#: item_db.conf:-1
#, no-c-format
msgid "YellowDesertHat"
msgstr ""
#. code: Name: "YellowDottedWrap"
#: item_db.conf:-1
#, no-c-format
msgid "YellowDottedWrap"
msgstr ""
#. code: Name: "YellowDye"
#: item_db.conf:-1
#, no-c-format
msgid "YellowDye"
msgstr ""
#. code: Name: "YellowEasterEgg"
#: item_db.conf:-1
#, no-c-format
msgid "YellowEasterEgg"
msgstr ""
#. code: Name: "YellowEggshellHat"
#: item_db.conf:-1
#, no-c-format
msgid "YellowEggshellHat"
msgstr ""
#. code: Name: "YellowFineDress"
#: item_db.conf:-1
#, no-c-format
msgid "YellowFineDress"
msgstr ""
#. code: Name: "YellowHint"
#: item_db.conf:-1
#, no-c-format
msgid "YellowHint"
msgstr ""
#. code: Name: "YellowHitchhikersTowel"
#: item_db.conf:-1
#, no-c-format
msgid "YellowHitchhikersTowel"
msgstr ""
#. code: Name: "YellowMiniskirt"
#: item_db.conf:-1
#, no-c-format
msgid "YellowMiniskirt"
msgstr ""
#. code: Name: "YellowOrnament"
#: item_db.conf:-1
#, no-c-format
msgid "YellowOrnament"
msgstr ""
#. code: Name: "YellowPowder"
#: item_db.conf:-1
#, no-c-format
msgid "YellowPowder"
msgstr ""
#. code: Name: "YellowPresentBox"
#: item_db.conf:-1
#, no-c-format
msgid "YellowPresentBox"
msgstr ""
#. code: Name: "YellowPresentHat"
#: item_db.conf:-1
#, no-c-format
msgid "YellowPresentHat"
msgstr ""
#. code: Name: "YellowRabbitEars"
#: item_db.conf:-1
#, no-c-format
msgid "YellowRabbitEars"
msgstr ""
#. code: Name: "YellowRose"
#: item_db.conf:-1
#, no-c-format
msgid "YellowRose"
msgstr ""
#. code: Name: "YellowRoseHat"
#: item_db.conf:-1
#, no-c-format
msgid "YellowRoseHat"
msgstr ""
#. code: Name: "YellowShades"
#: item_db.conf:-1
#, no-c-format
msgid "YellowShades"
msgstr ""
#. code: Name: "YellowShortTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "YellowShortTankTop"
msgstr ""
#. code: Name: "YellowSilkRobe"
#: item_db.conf:-1
#, no-c-format
msgid "YellowSilkRobe"
msgstr ""
#. code: Name: "YellowSorcererBlack"
#: item_db.conf:-1
#, no-c-format
msgid "YellowSorcererBlack"
msgstr ""
#. code: Name: "YellowSorcererDBlue"
#: item_db.conf:-1
#, no-c-format
msgid "YellowSorcererDBlue"
msgstr ""
#. code: Name: "YellowSorcererDGreen"
#: item_db.conf:-1
#, no-c-format
msgid "YellowSorcererDGreen"
msgstr ""
#. code: Name: "YellowSorcererGreen"
#: item_db.conf:-1
#, no-c-format
msgid "YellowSorcererGreen"
msgstr ""
#. code: Name: "YellowSorcererLBlue"
#: item_db.conf:-1
#, no-c-format
msgid "YellowSorcererLBlue"
msgstr ""
#. code: Name: "YellowSorcererOrange"
#: item_db.conf:-1
#, no-c-format
msgid "YellowSorcererOrange"
msgstr ""
#. code: Name: "YellowSorcererPink"
#: item_db.conf:-1
#, no-c-format
msgid "YellowSorcererPink"
msgstr ""
#. code: Name: "YellowSorcererPurple"
#: item_db.conf:-1
#, no-c-format
msgid "YellowSorcererPurple"
msgstr ""
#. code: Name: "YellowSorcererRed"
#: item_db.conf:-1
#, no-c-format
msgid "YellowSorcererRed"
msgstr ""
#. code: Name: "YellowSorcererWhite"
#: item_db.conf:-1
#, no-c-format
msgid "YellowSorcererWhite"
msgstr ""
#. code: Name: "YellowSorcererYellow"
#: item_db.conf:-1
#, no-c-format
msgid "YellowSorcererYellow"
msgstr ""
#. code: Name: "YellowSummonFlower"
#: item_db.conf:-1
#, no-c-format
msgid "YellowSummonFlower"
msgstr ""
#. code: Name: "YellowTankTop"
#: item_db.conf:-1
#, no-c-format
msgid "YellowTankTop"
msgstr ""
#. code: Name: "YellowTicket"
#: item_db.conf:-1
#, no-c-format
msgid "YellowTicket"
msgstr ""
#. code: Name: "YellowTulip"
#: item_db.conf:-1
#, no-c-format
msgid "YellowTulip"
msgstr ""
#. code: Name: "YellowTurtleneck"
#: item_db.conf:-1
#, no-c-format
msgid "YellowTurtleneck"
msgstr ""
#. code: Name: "YellowVNeckSweater"
#: item_db.conf:-1
#, no-c-format
msgid "YellowVNeckSweater"
msgstr ""
#. code: Name: "YellowWizardHat"
#: item_db.conf:-1
#, no-c-format
msgid "YellowWizardHat"
msgstr ""
#. code: Name: "YellowWrap"
#: item_db.conf:-1
#, no-c-format
msgid "YellowWrap"
msgstr ""
#. code: 033-1,66,28,0 script Yerrnk NPC216,{
#: npc/033-1/yerrnk.txt:0
#, no-c-format
msgid "Yerrnk"
msgstr ""
#. code: return select(menuaction(l("Yes")),
#. code: (isfocused(SKILL_MALLARDS_EYE) ? l("Yes") : l("No")));
#. code: (isfocused(SKILL_ASTRAL_SOUL) ? l("Yes") : l("No")));
#. code: l("Yes");
#. code: (isfocused(SKILL_RAGING) ? l("Yes") : l("No")));
#. code: (isfocused(SKILL_RESIST_POISON) ? l("Yes") : l("No")));
#. code: (isfocused(SKILL_BRAWLING) ? l("Yes") : l("No")));
#. code: (isfocused(SKILL_SPEED) ? l("Yes") : l("No")));
#. code: l("Yes"),L_Yes,
#: npc/commands/debug.txt~:93
#: npc/commands/debug.txt~:95
#: npc/commands/debug.txt~:91
#: npc/commands/debug.txt:93
#: npc/commands/debug.txt~:99
#: npc/002-1/luca.txt:225
#: npc/commands/debug.txt:89
#: npc/commands/debug.txt:99
#: npc/commands/debug.txt~:97
#: npc/commands/debug.txt:97
#: npc/002-1/luca.txt:229
#: npc/commands/debug.txt:91
#: npc/commands/debug.txt:95
#: npc/099-5/boss.txt:1277
#: npc/functions/main.txt:212
#: npc/commands/debug.txt~:89
#: npc/002-1/luca.txt:223
#: npc/002-1/luca.txt:231
#: npc/002-1/luca.txt:233
#: npc/002-1/luca.txt:227
#: npc/099-5/boss.txt~:1277
#: npc/commands/scheduled-broadcasts.txt:65
#, no-c-format
msgid "Yes"
msgstr ""
#. code: l("Yes I did."),
#: npc/013-2/wizard.txt:153
#, no-c-format
msgid "Yes I did."
msgstr ""
#. code: l("Yes!"), L_Warp,
#: npc/030-1/time-traveler.txt:4
#: npc/029-4/time-traveler.txt:4
#: npc/003-4/time-traveler.txt:4
#, no-c-format
msgid "Yes!"
msgstr ""
#. code: mesq l("Yes, I do. But now is not the time. One day, when the event horizon aligns itself and the lazy titans move, then I shall tell you what you need to know."); // lazy titans = The developers and shout out to Kronus from mythology
#: npc/099-7/cronos.txt~:30
#: npc/099-7/chronos.txt:38
#, no-c-format
msgid "Yes, I do. But now is not the time. One day, when the event horizon aligns itself and the lazy titans move, then I shall tell you what you need to know."
msgstr ""
#. code: l("Yes, I helped her with the maggots."), L_Tanisha1,
#: npc/029-1/kaan.txt:27
#, no-c-format
msgid "Yes, I helped her with the maggots."
msgstr ""
#. code: mesq l("Yes, of course.");
#: npc/017-4/waric.txt:332
#, no-c-format
msgid "Yes, of course."
msgstr ""
#. code: l("Yes, please!"), L_Sure,
#: npc/011-3/hermit.txt:6
#: npc/011-3/hermit.txt:12
#, no-c-format
msgid "Yes, please!"
msgstr ""
#. code: l("Yes."), L_Yes,
#. code: l("Yes."),
#. code: l("Yes."), L_Next4;
#: npc/099-7/boss.txt:647
#: npc/001-2/pauline.txt:111
#: npc/029-1/kaan.txt:48
#, no-c-format
msgid "Yes."
msgstr ""
#. code: Name: "Yeti"
#: mob_db.conf:2098
#, no-c-format
msgid "Yeti"
msgstr ""
#. code: Name: "YetiClaw"
#: item_db.conf:-1
#, no-c-format
msgid "YetiClaw"
msgstr ""
#. code: Name: "YetiMask"
#: item_db.conf:-1
#, no-c-format
msgid "YetiMask"
msgstr ""
#. code: Name: "YetiSkinShirt"
#: item_db.conf:-1
#, no-c-format
msgid "YetiSkinShirt"
msgstr ""
#. code: mesq l("Yetis used to be very shy. Since the Great Quake, they became aggressive.");
#: npc/031-2/angelaHouse.txt:100
#, no-c-format
msgid "Yetis used to be very shy. Since the Great Quake, they became aggressive."
msgstr ""
#. code: mes l("You already opened this chest.");
#: npc/099-7/boss.txt:699
#, no-c-format
msgid "You already opened this chest."
msgstr ""
#. code: mes l("You also have %s Boss Points. These are vanity achievement points.", fnum(BOSS_POINTS));
#: npc/029-1/monster_guide.txt:7
#, no-c-format
msgid "You also have %s Boss Points. These are vanity achievement points."
msgstr ""
#. code: mesq l("You are a great help!");
#: npc/031-2/angelaHouse.txt:75
#, no-c-format
msgid "You are a great help!"
msgstr ""
#. code: mesq l("You are already a student of Sagatha. I will not teach you anything!");
#: npc/017-4/waric.txt:349
#, no-c-format
msgid "You are already a student of Sagatha. I will not teach you anything!"
msgstr ""
#. code: mesc l("You are an Event Coordinator. Do you wish to...");
#: npc/031-4/cindyCave.txt~:6
#: npc/031-4/cindyCave.txt:6
#, no-c-format
msgid "You are an Event Coordinator. Do you wish to..."
msgstr ""
#. code: mesq l("You are making progress, but you still need more practice.");
#: npc/002-1/elanore.txt:216
#, no-c-format
msgid "You are making progress, but you still need more practice."
msgstr ""
#. code: mesq l("You are missing required items.");
#: npc/functions/default_npc_checks.txt:107
#, no-c-format
msgid "You are missing required items."
msgstr ""
#. code: mesq l("You are still at the beginning of your path, but do keep practicing.");
#: npc/002-1/elanore.txt:214
#, no-c-format
msgid "You are still at the beginning of your path, but do keep practicing."
msgstr ""
#. code: dispbottom l("You can also manually stop it at any time with: @droprate default");
#: npc/commands/rate-management.txt:184
#, no-c-format
msgid "You can also manually stop it at any time with: @droprate default"
msgstr ""
#. code: dispbottom l("You can also manually stop it at any time with: @exprate default");
#: npc/commands/rate-management.txt:46
#, no-c-format
msgid "You can also manually stop it at any time with: @exprate default"
msgstr ""
#. code: mesq l("You can call fluffies, too. But for them you must call out '%s' instead, with white fluffy fur instead of a spike. And don't forget the root.", b("Kalakarenk"));
#: npc/013-1/sagatha.txt:267
#, no-c-format
msgid "You can call fluffies, too. But for them you must call out '%s' instead, with white fluffy fur instead of a spike. And don't forget the root."
msgstr ""
#. code: mesq l("You can come back to me to focus or unfocus a skill whenever you want, I'm here all day.");
#: npc/002-1/luca.txt:171
#, no-c-format
msgid "You can come back to me to focus or unfocus a skill whenever you want, I'm here all day."
msgstr ""
#. code: mesq l("You can focus on %d skills right now.", getskilllv(SKILL_POOL));
#: npc/002-1/luca.txt:168
#, no-c-format
msgid "You can focus on %d skills right now."
msgstr ""
#. code: mesq l("You can harden your skin with a hard spike. Hold it in your hands and speak '%s', then draw its hardness into your skin, or the skin of someone's else.", b("betsanc"));
#: npc/013-1/sagatha.txt:275
#, no-c-format
msgid "You can harden your skin with a hard spike. Hold it in your hands and speak '%s', then draw its hardness into your skin, or the skin of someone's else."
msgstr ""
#. code: mesq l("You can help them with shearing magic. Press your hands together and say '%s'. Then touch them with your hands, and brush off any excess.", b("Chipchip"));
#: npc/013-1/sagatha.txt:222
#, no-c-format
msgid "You can help them with shearing magic. Press your hands together and say '%s'. Then touch them with your hands, and brush off any excess."
msgstr ""
#. code: mesc l("You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner.");
#: npc/029-2/sorfina.txt:331
#, no-c-format
msgid "You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner."
msgstr ""
#. code: mesc l("You can relive the memories for %d %s, however, the rewards cannot be obtained again.", .KEYS_AMOUNT*2, getitemlink(TreasureKey));
#: npc/031-4/cindyCave.txt:108
#: npc/031-4/cindyCave.txt~:108
#, no-c-format
msgid "You can relive the memories for %d %s, however, the rewards cannot be obtained again."
msgstr ""
#. code: mes l("You can turn the log into a wooden figurine by imagining the creature whose shape you want in your head and saying `%s' followed by the last syllable of the name of the creature you want to shape it into.", b("Parum"));
#: npc/011-1/auldsbel.txt:986
#, no-c-format
msgid "You can turn the log into a wooden figurine by imagining the creature whose shape you want in your head and saying `%s' followed by the last syllable of the name of the creature you want to shape it into."
msgstr ""
#. code: mes l("You can't make out anything else of value, so you place the manuscript back in the bookshelf.");
#: npc/009-2/misc.txt:46
#, no-c-format
msgid "You can't make out anything else of value, so you place the manuscript back in the bookshelf."
msgstr ""
#. code: dispbottom l("You cannot complete the casting correctly!");
#: npc/magic/config.txt:172
#, no-c-format
msgid "You cannot complete the casting correctly!"
msgstr ""
#. code: mes l("You cannot return from there!");
#: npc/099-1/main.txt:87
#, no-c-format
msgid "You cannot return from there!"
msgstr ""
#. code: mesq l("You could ask the %s of that world about it. Come back to me if she doesn't know anything, and I'll think on another world.", b("Celestia"));
#: npc/013-2/wizard.txt:190
#, no-c-format
msgid "You could ask the %s of that world about it. Come back to me if she doesn't know anything, and I'll think on another world."
msgstr ""
#. code: mes l("You currently have %s Monster Points. These points are acquired while killing monsters.", fnum(Mobpt));
#: npc/029-1/monster_guide.txt:5
#, no-c-format
msgid "You currently have %s Monster Points. These points are acquired while killing monsters."
msgstr ""
#. code: l("You currently have @@ GP on your bank account.",
#: npc/functions/banker.txt:6
#, no-c-format
msgid "You currently have @@ GP on your bank account."
msgstr ""
#. code: mesq l("You didn't have any possessions on you when we found you and no one knows who you are.");
#: npc/029-2/sorfina.txt:30
#, no-c-format
msgid "You didn't have any possessions on you when we found you and no one knows who you are."
msgstr ""
#. code: dispbottom l("You do not have enough %s (min %d)",
#: npc/magic/level1-transmutations.txt:70
#, no-c-format
msgid "You do not have enough %s (min %d)"
msgstr ""
#. code: l("You do not have enough Gold Pieces on your bank account.");
#: npc/functions/banker.txt:95
#, no-c-format
msgid "You do not have enough Gold Pieces on your bank account."
msgstr ""
#. code: l("You do not have enough Gold on yourself.");
#: npc/functions/banker.txt:48
#, no-c-format
msgid "You do not have enough Gold on yourself."
msgstr ""
#. code: dispbottom l("You do not have suffice magic power to make rain.");
#: npc/magic/level2-rain.txt:40
#, no-c-format
msgid "You do not have suffice magic power to make rain."
msgstr ""
#. code: mesq l("You don't have enough magical power to learn the next healing spell yet.");
#: npc/002-1/elanore.txt:244
#, no-c-format
msgid "You don't have enough magical power to learn the next healing spell yet."
msgstr ""
#. code: mes l("You don't have room for what ever is inside. Maybe you should try again later.");
#: npc/099-7/boss.txt:704
#, no-c-format
msgid "You don't have room for what ever is inside. Maybe you should try again later."
msgstr ""
#. code: mes l("You don't have that much money");
#: npc/functions/evil_obelisk.txt:97
#, no-c-format
msgid "You don't have that much money"
msgstr ""
#. code: l("You don't look too well; let me treat your wounds."),
#: npc/002-1/elanore.txt:15
#, no-c-format
msgid "You don't look too well; let me treat your wounds."
msgstr ""
#. code: mesc l("You explain to the wizard about the situation.");
#: npc/013-2/wizard.txt:167
#, no-c-format
msgid "You explain to the wizard about the situation."
msgstr ""
#. code: mesc l("You feel a strange, tingling kind of warmth spread through your body.");
#: npc/002-1/elanore.txt:204
#, no-c-format
msgid "You feel a strange, tingling kind of warmth spread through your body."
msgstr ""
#. code: mescordialog l("You feel completely overwhelmed by your magic."), 1, .@dial;
#: npc/magic/level1-experience.txt:44
#, no-c-format
msgid "You feel completely overwhelmed by your magic."
msgstr ""
#. code: mescordialog l("You feel in almost perfect control of your magic."), 2, .@dial;
#: npc/magic/level1-experience.txt:17
#, no-c-format
msgid "You feel in almost perfect control of your magic."
msgstr ""
#. code: mescordialog l("You feel mostly in control of your magic."), 4, .@dial;
#: npc/magic/level1-experience.txt:26
#, no-c-format
msgid "You feel mostly in control of your magic."
msgstr ""
#. code: mescordialog l("You feel quite in control of your magic."), 4, .@dial;
#: npc/magic/level1-experience.txt:23
#, no-c-format
msgid "You feel quite in control of your magic."
msgstr ""
#. code: mescordialog l("You feel quite overwhelmed by your magic, but are beginning to see patterns."), 1, .@dial;
#: npc/magic/level1-experience.txt:41
#, no-c-format
msgid "You feel quite overwhelmed by your magic, but are beginning to see patterns."
msgstr ""
#. code: mescordialog l("You feel somewhat in control of your magic."), 7, .@dial;
#: npc/magic/level1-experience.txt:29
#, no-c-format
msgid "You feel somewhat in control of your magic."
msgstr ""
#. code: mescordialog l("You feel that you have only the bare minimum of control over your magic."), 6, .@dial;
#: npc/magic/level1-experience.txt:38
#, no-c-format
msgid "You feel that you have only the bare minimum of control over your magic."
msgstr ""
#. code: mescordialog l("You feel that you have very good control of your magic."), 2, .@dial;
#: npc/magic/level1-experience.txt:20
#, no-c-format
msgid "You feel that you have very good control of your magic."
msgstr ""
#. code: mes l("You feel the floor disappear below your feet...");
#: npc/013-2/notes.txt:76
#, no-c-format
msgid "You feel the floor disappear below your feet..."
msgstr ""
#. code: mescordialog l("You feel you still have a few difficulties in controlling your magic."), 7, .@dial;
#: npc/magic/level1-experience.txt:32
#, no-c-format
msgid "You feel you still have a few difficulties in controlling your magic."
msgstr ""
#. code: mesq l("You feel yourself getting lighter...");
#: npc/013-2/notes.txt:107
#, no-c-format
msgid "You feel yourself getting lighter..."
msgstr ""
#. code: mesq l("You found %d out of 5 us.", CountHideNSeek());
#: npc/029-1/hideandseek.txt:373
#, no-c-format
msgid "You found %d out of 5 us."
msgstr ""
#. code: dispbottom l("You gain %s Boss Points giving you a total of %s.", "60", fnum(BOSS_POINTS));
#. code: dispbottom l("You gain %s Boss Points giving you a total of %s.", "20", fnum(BOSS_POINTS));
#. code: dispbottom l("You gain %s Boss Points giving you a total of %s.", "60+15", fnum(BOSS_POINTS));
#. code: dispbottom l("You gain %s Boss Points giving you a total of %s.", "20+5", fnum(BOSS_POINTS));
#. code: dispbottom l("You gain %s Boss Points giving you a total of %s.", "40+10", fnum(BOSS_POINTS));
#. code: dispbottom l("You gain %s Boss Points giving you a total of %s.", "40", fnum(BOSS_POINTS));
#: npc/027-6/general_krukan.txt:200
#: npc/027-8/general_terogan.txt:272
#: npc/027-7/general_razha.txt:204
#: npc/027-7/general_razha.txt:207
#: npc/027-6/general_krukan.txt:203
#: npc/027-8/general_terogan.txt:269
#, no-c-format
msgid "You gain %s Boss Points giving you a total of %s."
msgstr ""
#. code: message strcharinfo(0), l("You gained %d Boss Points!", ($@DD5_STATUS * 5));
#: npc/099-5/boss.txt:1224
#: npc/099-5/boss.txt~:1224
#, no-c-format
msgid "You gained %d Boss Points!"
msgstr ""
#. code: mesq l("You have made good progress, but please do continue in your efforts.");
#: npc/002-1/elanore.txt:218
#, no-c-format
msgid "You have made good progress, but please do continue in your efforts."
msgstr ""
#. code: mesq l("You have made good progress, but you lack the magical power to advance further. Also, I would like to observe you some more to be certain that you will make a good healer.");
#: npc/002-1/elanore.txt:144
#, no-c-format
msgid "You have made good progress, but you lack the magical power to advance further. Also, I would like to observe you some more to be certain that you will make a good healer."
msgstr ""
#. code: mes l("You know villains never lie. Did you notice how I did not attack any of you directly?");
#: npc/099-5/boss.txt~:642
#: npc/099-5/boss.txt:642
#, no-c-format
msgid "You know villains never lie. Did you notice how I did not attack any of you directly?"
msgstr ""
#. code: l("You look fantastic."),
#: npc/functions/barber.txt:204
#, no-c-format
msgid "You look fantastic."
msgstr ""
#. code: l("You made a cash deposit of @@ GP.", format_number(.@deposit));
#: npc/functions/banker.txt:62
#, no-c-format
msgid "You made a cash deposit of @@ GP."
msgstr ""
#. code: mes l("You may be unable to return here!");
#: npc/099-5/boss.txt:1274
#: npc/099-5/boss.txt~:1274
#, no-c-format
msgid "You may be unable to return here!"
msgstr ""
#. code: mesq l("You may find that you can transmute the powder more effectively after a while; that is perfectly natural.");
#: npc/011-1/auldsbel.txt:239
#, no-c-format
msgid "You may find that you can transmute the powder more effectively after a while; that is perfectly natural."
msgstr ""
#. code: mes l("You might want try that again later.");
#: npc/099-7/boss.txt:672
#, no-c-format
msgid "You might want try that again later."
msgstr ""
#. code: unittalk(.id, l("You must have a %s equipped.", getitemlink(WeddingRing)), true, SELF, .@target);
#. code: unittalk(.id, l("You must have a %s equipped.", getitemlink(WeddingRing)), true, SELF, playerattached());
#: npc/014-1/wedding-officiator.txt:256
#: npc/014-1/wedding-officiator.txt:249
#, no-c-format
msgid "You must have a %s equipped."
msgstr ""
#. code: mes l("You must have been thrown off one of the ships sailing during that last tremor.");
#: npc/029-2/sorfina.txt:19
#, no-c-format
msgid "You must have been thrown off one of the ships sailing during that last tremor.\""
msgstr ""
#. code: mesq l("You must practice more first.");
#: npc/013-1/sagatha.txt:284
#, no-c-format
msgid "You must practice more first."
msgstr ""
#. code: dispbottom b("Chiza: ")+l("You need a Dagger, Sharp Knife or Knife to use!");
#: npc/magic/level1-magic-blade.txt:15
#, no-c-format
msgid "You need a Dagger, Sharp Knife or Knife to use!"
msgstr ""
#. code: dispbottom l("You need at least %d %s to use this spell!",
#: npc/magic/level2-arrow-hail.txt:14
#, no-c-format
msgid "You need at least %d %s to use this spell!"
msgstr ""
#. code: mesq l("You need more room in your inventory.");
#: npc/functions/default_npc_checks.txt:127
#, no-c-format
msgid "You need more room in your inventory."
msgstr ""
#. code: mesq l("You need to be carrying less weight.");
#: npc/functions/default_npc_checks.txt:121
#, no-c-format
msgid "You need to be carrying less weight."
msgstr ""
#. code: mesq l("You need to kill %s: %d/%d.", getmonsterlink($@ValonMob[@valon_mob]), @valon_count, $@ValonMobCnt[@valon_mob]);
#: npc/029-1/valon.txt:90
#, no-c-format
msgid "You need to kill %s: %d/%d."
msgstr ""
#. code: mes l("You notice this chest has a hidden section with another lock.");
#: npc/099-7/boss.txt:671
#, no-c-format
msgid "You notice this chest has a hidden section with another lock."
msgstr ""
#. code: mes l("You open your eyes.");
#: npc/029-2/sorfina.txt:15
#, no-c-format
msgid "You open your eyes."
msgstr ""
#. code: mes l("You opened it and found...! A Mage Ring! Lucky!");
#: npc/099-7/boss.txt:690
#, no-c-format
msgid "You opened it and found...! A Mage Ring! Lucky!"
msgstr ""
#. code: mes l("You opened it and found...! An Enchanter's Amulet! Lucky!");
#: npc/099-7/boss.txt:684
#, no-c-format
msgid "You opened it and found...! An Enchanter's Amulet! Lucky!"
msgstr ""
#. code: mes l("You opened it and found...! Some flawed lens?! Meh.");
#: npc/099-7/boss.txt:668
#, no-c-format
msgid "You opened it and found...! Some flawed lens?! Meh."
msgstr ""
#. code: mes l("You see a girl who is holding her hands in front of her face.");
#: npc/029-1/hideandseek.txt:74
#, no-c-format
msgid "You see a girl who is holding her hands in front of her face."
msgstr ""
#. code: narrator(l("You see a tree."));
#: npc/annuals/tree_beard.txt:86
#: npc/annuals/tree_beard.txt~:86
#, no-c-format
msgid "You see a tree."
msgstr ""
#. code: mesq l("You see, all of the most powerful beings of The Mana World can create their own realm, a place for their leisure.");
#: npc/082-3/poppet.txt:31
#: npc/082-3/poppet.txt~:31
#, no-c-format
msgid "You see, all of the most powerful beings of The Mana World can create their own realm, a place for their leisure."
msgstr ""
#. code: mesq l("You seem to be ready to advance as a healer. There is one favor I must ask of you first, though.");
#: npc/002-1/elanore.txt:258
#, no-c-format
msgid "You seem to be ready to advance as a healer. There is one favor I must ask of you first, though."
msgstr ""
#. code: l("You should be more careful."),
#: npc/002-1/elanore.txt:24
#, no-c-format
msgid "You should be more careful."
msgstr ""
#. code: l("You should come back when you have some free space.");
#: npc/functions/inventoryplace.txt:29
#, no-c-format
msgid "You should come back when you have some free space."
msgstr ""
#. code: mesq l("You should get dressed now.");
#: npc/029-2/sorfina.txt:300
#, no-c-format
msgid "You should get dressed now."
msgstr ""
#. code: mesq l("You still need to find some of my friends. You have found %d out of 5 of my friends.", CountHideNSeek());
#: npc/029-1/hideandseek.txt:104
#, no-c-format
msgid "You still need to find some of my friends. You have found %d out of 5 of my friends."
msgstr ""
#. code: //dispbottom l("You successfully set the drop rate to @@%. It will reset to @@% (default value) in @@.",
#: npc/commands/rate-management.txt:182
#, no-c-format
msgid "You successfully set the drop rate to @@%. It will reset to @@% (default value) in @@."
msgstr ""
#. code: dispbottom l("You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.",
#: npc/commands/rate-management.txt:44
#, no-c-format
msgid "You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@."
msgstr ""
#. code: mes l("You suddenly feel naked; you ARE naked!");
#: npc/013-2/notes.txt:207
#, no-c-format
msgid "You suddenly feel naked; you ARE naked!"
msgstr ""
#. code: mesc l("You take a simple Cotton Shirt and some very worn-out Ragged Shorts out of the dresser.");
#: npc/029-2/sorfina.txt:325
#, no-c-format
msgid "You take a simple Cotton Shirt and some very worn-out Ragged Shorts out of the dresser."
msgstr ""
#. code: dispbottom l("You were blessed by Kirin De'Kagen. The effects will vanish when you die or once thirty minutes have passed.");
#: npc/099-2/logic.txt:647
#, no-c-format
msgid "You were blessed by Kirin De'Kagen. The effects will vanish when you die or once thirty minutes have passed."
msgstr ""
#. code: dispbottom col(l("You were permanently banned by the GM Team."), 1);
#: npc/commands/ipcheck.txt:30
#, no-c-format
msgid "You were permanently banned by the GM Team."
msgstr ""
#. code: mesc l("You were the MVP with %s points!", fnum($@DD5_TALLY_)), 2;
#: npc/099-5/boss.txt~:1445
#: npc/099-5/boss.txt:1445
#, no-c-format
msgid "You were the MVP with %s points!"
msgstr ""
#. code: mes l("You will receive experience points for cleaning the map.");
#: npc/099-7/boss.txt:713
#, no-c-format
msgid "You will receive experience points for cleaning the map."
msgstr ""
#. code: l("You withdrew a total of @@ GP.", format_number(.@withdrawal));
#: npc/functions/banker.txt:109
#, no-c-format
msgid "You withdrew a total of @@ GP."
msgstr ""
#. code: mesc l("You wonder if you could do the same, had you more magic power.");
#: npc/008-1/hinnak.txt:216
#, no-c-format
msgid "You wonder if you could do the same, had you more magic power."
msgstr ""
#. code: mesq l("You've grown quite a bit stronger since I first saw you, strolling around town like that! You know, if you train a little more, maybe we can help each other out a little?");
#: npc/002-1/luca.txt:36
#, no-c-format
msgid "You've grown quite a bit stronger since I first saw you, strolling around town like that! You know, if you train a little more, maybe we can help each other out a little?"
msgstr ""
#. code: mesn l("Young Man");
#: npc/029-1/kaan.txt:15
#, no-c-format
msgid "Young Man"
msgstr ""
#. code: dispbottom "hidelevel : "+l("Your GM level is now hidden.");
#: npc/commands/gm.txt:20
#, no-c-format
msgid "Your GM level is now hidden."
msgstr ""
#. code: dispbottom "showlevel : "+l("Your GM level is now visible.");
#: npc/commands/gm.txt:28
#, no-c-format
msgid "Your GM level is now visible."
msgstr ""
#. code: l("Your hairstyle is @@ and its color is @@.", .@style_name$, .@color_name$);
#: npc/functions/barber.txt:28
#, no-c-format
msgid "Your hairstyle is @@ and its color is @@."
msgstr ""
#. code: dispbottom l("Your magic takes a mind of its own!");
#: npc/magic/level1-transmutations.txt:88
#, no-c-format
msgid "Your magic takes a mind of its own!"
msgstr ""
#. code: dispbottom l("Your nickname has been redefined by GM Team.");
#: npc/commands/force-rename.txt:31
#, no-c-format
msgid "Your nickname has been redefined by GM Team."
msgstr ""
#. code: message strcharinfo(0), l("Your party was defeated.");
#: npc/099-5/boss.txt~:157
#: npc/099-5/boss.txt:157
#, no-c-format
msgid "Your party was defeated."
msgstr ""
#. code: mesq l("Your weight limit is a bit larger, but if it reaches 90% you will no longer be able to attack, so be careful.");
#: npc/081-1/extra.txt:66
#: npc/081-1/extra.txt~:66
#, no-c-format
msgid "Your weight limit is a bit larger, but if it reaches 90% you will no longer be able to attack, so be careful."
msgstr ""
#. code: 010-2,39,75,0 script Zack NPC155,{
#: npc/010-2/workers.txt:7
#, no-c-format
msgid "Zack"
msgstr ""
#. code: 099-5,50,49,0 script Zax De'Kagen#0 NPC432,{
#: npc/099-5/boss.txt:1476
#: npc/099-5/boss.txt~:1476
#, no-c-format
msgid "Zax De'Kagen#0"
msgstr ""
#. code: Name: "ZaxDeKagen"
#: mob_db.conf:3326
#, no-c-format
msgid "ZaxDeKagen"
msgstr ""
#. code: 029-1,45,85,0 script Zegas NPC165,{
#: npc/029-1/zegas.txt:0
#, no-c-format
msgid "Zegas"
msgstr ""
#. code: 029-1,47,86,0 script ZegasDebug NPC165,{
#: npc/029-1/zegas.txt:66
#, no-c-format
msgid "ZegasDebug"
msgstr ""
#. code: 029-2,113,59,0 script Zitoni NPC103,{
#: npc/029-2/morgan.txt:144
#, no-c-format
msgid "Zitoni"
msgstr ""
#. code: Name: "Zombie"
#: mob_db.conf:1823
#, no-c-format
msgid "Zombie"
msgstr ""
#. code: Name: "ZombieNachos"
#: item_db.conf:-1
#, no-c-format
msgid "ZombieNachos"
msgstr ""
#. code: case 0: npctalkonce(l("Zzzzzzzzz...")); break;
#: npc/functions/random-talk.txt:186
#, no-c-format
msgid "Zzzzzzzzz..."
msgstr ""
#. code: rif(get_nibble(##01_TMWQUEST, 0) == 3, l("[Make up an excuse]"));
#: npc/031-2/angelaHouse.txt:112
#, no-c-format
msgid "[Make up an excuse]"
msgstr ""
#. code: rif(get_nibble(##01_TMWQUEST, 0) == 3, l("[Tell her the truth]")),
#: npc/031-2/angelaHouse.txt:111
#, no-c-format
msgid "[Tell her the truth]"
msgstr ""
#. code: mesc l("[You gain 100,000 experience points]");
#: npc/011-1/auldsbel.txt:929
#, no-c-format
msgid "[You gain 100,000 experience points]"
msgstr ""
#. code: 055-1,0,0,0 script _N-Pumpkin NPC32767,{
#: npc/055-1/pumpkins.txt:0
#, no-c-format
msgid "_N-Pumpkin"
msgstr ""
#. code: l("a ground!"),
#: npc/functions/random-talk.txt:71
#, no-c-format
msgid "a ground!"
msgstr ""
#. code: l("a quiet place,"),
#: npc/functions/random-talk.txt:70
#, no-c-format
msgid "a quiet place,"
msgstr ""
#. code: mesq l("I've heard of Yetis %s little girls, and kidnapping them to eat immediately after.", b(l("eating")));
#: npc/009-8/celestia.txt:149
#, no-c-format
msgid "eating"
msgstr ""
#. code: mesq l("Take %s arrows, sprinkle sulphur powder over them, and then speak '%s'. Throw them high up in the air, and watch the hail unfold before thy feet.", l("fifteen"), b("Frillyar"));
#: npc/009-3/sword.txt:154
#, no-c-format
msgid "fifteen"
msgstr ""
#. code: case 5: return l("fifth");
#: npc/annuals/xmas/2021.txt~:102
#, no-c-format
msgid "fifth"
msgstr ""
#. code: case 1: return l("first");
#: npc/annuals/xmas/2021.txt~:98
#, no-c-format
msgid "first"
msgstr ""
#. code: case 4: return l("fourth");
#: npc/annuals/xmas/2021.txt~:101
#, no-c-format
msgid "fourth"
msgstr ""
#. code: mesq l("go south till you reach the snowman. Then head into the cave to the east.");
#: npc/030-2/eljas.txt:187
#, no-c-format
msgid "go south till you reach the snowman. Then head into the cave to the east."
msgstr ""
#. code: mesq l("That world's Celestia is %s but not necessarily on the same house, or with the exact same name, nor with the exact same clothes.", b(l("likely on the same town")));
#: npc/013-2/wizard.txt:196
#, no-c-format
msgid "likely on the same town"
msgstr ""
#. code: message strcharinfo(0), l("lost midst all this cataclysm?");
#: npc/099-5/boss.txt:1375
#: npc/099-5/boss.txt~:1375
#, no-c-format
msgid "lost midst all this cataclysm?"
msgstr ""
#. code: if (.@verb$ != "marry" && .@verb$ != l("marry")) {
#: npc/functions/marriage.txt:66
#, no-c-format
msgid "marry"
msgstr ""
#. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no"));
#. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no")));
#: npc/commands/scheduled-broadcasts.txt:145
#: npc/commands/scheduled-broadcasts.txt:91
#, no-c-format
msgid "no"
msgstr ""
#. code: mes .@a ? $@SCHED_Msg$ : "(" + l("no active broadcast") +")";
#: npc/commands/scheduled-broadcasts.txt:141
#, no-c-format
msgid "no active broadcast"
msgstr ""
#. code: mesq l("No, but maybe someone %s would know better?", b(l("old")));
#: npc/029-2/morgan.txt:135
#, no-c-format
msgid "old"
msgstr ""
#. code: mesq l("Now, %s. The worlds are all different. The one you're going to may be similar but is far from a carbon copy of this one.", b(l("pay attention")));
#: npc/013-2/wizard.txt:193
#, no-c-format
msgid "pay attention"
msgstr ""
#. code: case 2: return l("second");
#: npc/annuals/xmas/2021.txt~:99
#, no-c-format
msgid "second"
msgstr ""
#. code: //case 7: return l("seventh");
#: npc/annuals/xmas/2021.txt~:104
#, no-c-format
msgid "seventh"
msgstr ""
#. code: 012-3,455,70,0 script sign#pvp-1 NPC187,{
#: npc/012-3/warningsigns.txt:1
#, no-c-format
msgid "sign#pvp-1"
msgstr ""
#. code: 012-3,461,70,0 script sign#pvp-2 NPC186,{
#: npc/012-3/warningsigns.txt:9
#, no-c-format
msgid "sign#pvp-2"
msgstr ""
#. code: //case 6: return l("sixth");
#: npc/annuals/xmas/2021.txt~:103
#, no-c-format
msgid "sixth"
msgstr ""
#. code: 027-3,0,0,0 script specialMob027-3 NPC32767,{
#: npc/027-3/monsters.txt:6
#, no-c-format
msgid "specialMob027-3"
msgstr ""
#. code: 027-4,0,0,0 script specialMob027-4 NPC32767,{
#: npc/027-4/monsters.txt:7
#, no-c-format
msgid "specialMob027-4"
msgstr ""
#. code: case 3: return l("third");
#: npc/annuals/xmas/2021.txt~:100
#, no-c-format
msgid "third"
msgstr ""
#. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no"));
#. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no")));
#: npc/commands/scheduled-broadcasts.txt:145
#: npc/commands/scheduled-broadcasts.txt:91
#, no-c-format
msgid "yes"
msgstr ""
#. code: mes l("• Can't walk without stopping after every step");
#: npc/009-2/misc.txt:6
#, no-c-format
msgid "• Can't walk without stopping after every step"
msgstr ""
#. code: mes l("• Has a bubblehead");
#: npc/009-2/misc.txt:4
#, no-c-format
msgid "• Has a bubblehead"
msgstr ""
#. code: mes l("• Is not properly shaded");
#: npc/009-2/misc.txt:5
#, no-c-format
msgid "• Is not properly shaded"
msgstr ""