# Copyright (C) 2010-2015 Evol Online # msgid "" msgstr "" "Project-Id-Version: EvolOnline\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. code: mes l("Ah, you woke up. You washed ashore on the beach 3 days ago. You've been asleep since."); #: npc/029-2/sorfina.txt:18 #, no-c-format msgid "\"Ah, you woke up. You washed ashore on the beach 3 days ago. You've been asleep since." msgstr "" #. code: mesq l("Come back and see me when the job is done."); #: npc/029-1/valon.txt:91 #, no-c-format msgid "\"Come back and see me when the job is done.\"" msgstr "" #. code: mesq l("First, lay your hand on the person you wish to heal. You needn't touch the injury itself, though you have to touch the skin until you are a little more experienced. Then, medidate on the word '%s', which is the lay on hands magic.", b("inma")); #: npc/002-1/elanore.txt:229 #, no-c-format msgid "\"First, lay your hand on the person you wish to heal. You needn't touch the injury itself, though you have to touch the skin until you are a little more experienced. Then, medidate on the word '%s', which is the lay on hands magic.\"" msgstr "" #. code: mes l("Great! You can take my turn with searching. You need to find all five of my friends."); #: npc/029-1/hideandseek.txt:94 #, no-c-format msgid "\"Great! You can take my turn with searching. You need to find all five of my friends." msgstr "" #. code: mes l("I'm playing hide and seek with my friends!"); #: npc/029-1/hideandseek.txt:85 #, no-c-format msgid "\"I'm playing hide and seek with my friends!" msgstr "" #. code: mes l("Maybe I should go back to practicing '%s' until I can make potions properly. %%6", (getskilllv(SKILL_MAGIC) ? b("miteyo") : b("monsterinfo spell"))); #: npc/001-1/ched.txt:9 #, no-c-format msgid "\"Maybe I should go back to practicing '%s' until I can make potions properly.\" %%6" msgstr "" #. code: mes l("My little granddaughter Tanisha found you. Kaan was able to carry you to bed."); #: npc/029-2/sorfina.txt:21 #, no-c-format msgid "\"My little granddaughter Tanisha found you. Kaan was able to carry you to bed." msgstr "" #. code: mes l("She hates maggots."); #: npc/029-1/kaan.txt:24 #, no-c-format msgid "\"She hates maggots." msgstr "" #. code: mesq l("The first one for the mouboo was %s and the one for the pinkie was %s.", b("Kalboo"), b("Kalgina")); #: npc/001-2/pauline.txt:67 #, no-c-format msgid "\"The first one for the mouboo was %s and the one for the pinkie was %s." msgstr "" #. code: mes l("Welcome to the bank!"); #: npc/functions/banker.txt:120 #, no-c-format msgid "\"Welcome to the bank!" msgstr "" #. code: mes l("You're the person I brought here, right?"); #: npc/029-1/kaan.txt:16 #, no-c-format msgid "\"You're the person I brought here, right?" msgstr "" #. code: l("this world?"); #: npc/013-2/wizard.txt:174 #, no-c-format msgid "\"this world\"?" msgstr "" #. code: mes l("##BHall Of Acorns: TOP15##b"); #: npc/functions/scoreboards.txt:84 #, no-c-format msgid "##BHall Of Acorns: TOP15##b" msgstr "" #. code: mes l("##BHall Of Almanach: TOP15##b"); #: npc/functions/scoreboards.txt:129 #, no-c-format msgid "##BHall Of Almanach: TOP15##b" msgstr "" #. code: mes l("##BHall Of Fortune: TOP15##b"); #: npc/functions/scoreboards.txt:20 #, no-c-format msgid "##BHall Of Fortune: TOP15##b" msgstr "" #. code: mes l("##BHall Of Guild Level: TOP5##b"); #: npc/functions/scoreboards.txt:9 #, no-c-format msgid "##BHall Of Guild Level: TOP5##b" msgstr "" #. code: mes l("##BHall Of Job Level: TOP15##b"); #: npc/functions/scoreboards.txt:62 #, no-c-format msgid "##BHall Of Job Level: TOP15##b" msgstr "" #. code: mes l("##BHall Of Lethality: TOP15##b"); #: npc/functions/scoreboards.txt:106 #, no-c-format msgid "##BHall Of Lethality: TOP15##b" msgstr "" #. code: mes l("##BHall Of Level: TOP15##b"); #: npc/functions/scoreboards.txt:41 #, no-c-format msgid "##BHall Of Level: TOP15##b" msgstr "" #. code: mes l("##BPlease click submit."); #: npc/functions/game_rules.txt:2 #, no-c-format msgid "##BPlease click submit." msgstr "" #. code: mes(l("##BWARNING:##b you are about to permanently empty the quote database.")); #: npc/annuals/tree_beard.txt~:103 #: npc/annuals/tree_beard.txt:103 #, no-c-format msgid "##BWARNING:##b you are about to permanently empty the quote database." msgstr "" #. code: mesn "%%@"; #: npc/functions/slot_machine.txt:26 #, no-c-format msgid "%%@" msgstr "" #. code: mesn "%%A"; #: npc/functions/slot_machine.txt:5 #, no-c-format msgid "%%A" msgstr "" #. code: mesn "%%B"; #: npc/functions/slot_machine.txt:8 #, no-c-format msgid "%%B" msgstr "" #. code: mesn "%%C"; #: npc/functions/slot_machine.txt:11 #, no-c-format msgid "%%C" msgstr "" #. code: mesn "%%D"; #: npc/functions/slot_machine.txt:14 #, no-c-format msgid "%%D" msgstr "" #. code: mesn "%%E"; #: npc/functions/slot_machine.txt:17 #, no-c-format msgid "%%E" msgstr "" #. code: mesn "%%F"; #: npc/functions/slot_machine.txt:20 #, no-c-format msgid "%%F" msgstr "" #. code: mesq l("%d out of 5 have been found.", CountHideNSeek()); #: npc/029-1/hideandseek.txt:177 #, no-c-format msgid "%d out of 5 have been found." msgstr "" #. code: message strcharinfo(0), l("%s", .@color_name$); #. code: message strcharinfo(0), l("%s", .@style_name$); #. code: mes l("%s", getitemlink("HeartNecklace")); #: npc/009-8/celestia.txt:209 #: npc/functions/barber.txt:24 #: npc/functions/barber.txt:21 #, no-c-format msgid "%s" msgstr "" #. code: dispbottom l("%s - Level %d (~%s HP, ~%s ATK)", #: npc/magic/level0-monsterinfo.txt:25 #, no-c-format msgid "%s - Level %d (~%s HP, ~%s ATK)" msgstr "" #. code: mesc l("%s : %s", l("Speed"), #. code: mesc l("%s : %s", l("Astral Soul"), #. code: mesc l("%s : %s", l("Brawling"), #. code: mesc l("%s : %s", l("Resist Ailment"), #. code: mesc l("%s : %s", l("Raging"), #. code: mesc l("%s : %s", l("Mallard's Eye"), #: npc/commands/debug.txt~:88 #: npc/002-1/luca.txt:230 #: npc/002-1/luca.txt:222 #: npc/002-1/luca.txt:232 #: npc/002-1/luca.txt:226 #: npc/commands/debug.txt~:92 #: npc/002-1/luca.txt:228 #: npc/commands/debug.txt:90 #: npc/commands/debug.txt~:90 #: npc/commands/debug.txt:92 #: npc/commands/debug.txt:98 #: npc/002-1/luca.txt:224 #: npc/commands/debug.txt~:98 #: npc/commands/debug.txt:88 #: npc/commands/debug.txt~:94 #: npc/commands/debug.txt~:96 #: npc/commands/debug.txt:96 #: npc/commands/debug.txt:94 #, no-c-format msgid "%s : %s" msgstr "" #. code: l("%s Astral Soul", minf(SKILL_ASTRAL_SOUL))), #: npc/002-1/luca.txt:251 #, no-c-format msgid "%s Astral Soul" msgstr "" #. code: l("%s Brawling", minf(SKILL_BRAWLING))), #: npc/002-1/luca.txt:242 #, no-c-format msgid "%s Brawling" msgstr "" #. code: l("%s Mallards Eye", minf(SKILL_MALLARDS_EYE))), #: npc/002-1/luca.txt:239 #, no-c-format msgid "%s Mallards Eye" msgstr "" #. code: l("%s Raging", minf(SKILL_RAGING))), #: npc/002-1/luca.txt:254 #, no-c-format msgid "%s Raging" msgstr "" #. code: l("%s Resist Ailment", minf(SKILL_RESIST_POISON))), #: npc/002-1/luca.txt:248 #, no-c-format msgid "%s Resist Ailment" msgstr "" #. code: l("%s Speed", minf(SKILL_SPEED))), #: npc/002-1/luca.txt:245 #, no-c-format msgid "%s Speed" msgstr "" #. code: mesc l("%s faints.", strnpcinfo(1)); #: npc/031-2/angelaHouse.txt:121 #, no-c-format msgid "%s faints." msgstr "" #. code: mesq l("%s is a basic wand attack.", b("confringo")); #: npc/029-2/morgan.txt:122 #, no-c-format msgid "%s is a basic wand attack." msgstr "" #. code: mes l("%s looks up, inspects you briefly, and looks away again.", .name$); #: npc/030-3/orum_homunculus.txt:163 #, no-c-format msgid "%s looks up, inspects you briefly, and looks away again." msgstr "" #. code: mesc l("%s raises an eyebrow at you.", strnpcinfo(1)); #: npc/013-2/wizard.txt:142 #, no-c-format msgid "%s raises an eyebrow at you." msgstr "" #. code: mes l("(A mystical aura surrounds this stone. It seems to crave money.)"); #: npc/functions/evil_obelisk.txt:2 #, no-c-format msgid "(A mystical aura surrounds this stone. It seems to crave money.)" msgstr "" #. code: mes l("(A mystical aura surrounds this stone. You feel mysteriously attracted to it. Something tells you to touch it. What do you do?)"); #: npc/functions/soul_menhir.txt:2 #, no-c-format msgid "(A mystical aura surrounds this stone. You feel mysteriously attracted to it. Something tells you to touch it. What do you do?)" msgstr "" #. code: mesc l("(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the obelisk feels like just an ordinary evil stone.)"); #: npc/099-7/boss.txt:766 #, no-c-format msgid "(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the obelisk feels like just an ordinary evil stone.)" msgstr "" #. code: l("(Leave)"), -; #: npc/029-1/hideandseek.txt:80 #, no-c-format msgid "(Leave)" msgstr "" #. code: mesc l("(Logging out will also cancel any spell effects currently active in-game.)."); #: npc/029-2/morgan.txt:112 #, no-c-format msgid "(Logging out will also cancel any spell effects currently active in-game.)." msgstr "" #. code: mesc l("(Suddenly a strange sensation flows through you. It feels like your body leaves your soul and becomes one with the stone.)"); #: npc/099-7/boss.txt:765 #, no-c-format msgid "(Suddenly a strange sensation flows through you. It feels like your body leaves your soul and becomes one with the stone.)" msgstr "" #. code: mesc l("(You touch the mysterious obelisk. Somehow you feels peace and pain at the same time.)"); #: npc/099-7/boss.txt:764 #, no-c-format msgid "(You touch the mysterious obelisk. Somehow you feels peace and pain at the same time.)" msgstr "" #. code: mesq col(l("*cough cough*"), 9)+" "+l("Anyway, I don't teach this spell to everyone. Near my bed is a saying. Recite it backwards, think on the world you want to go, and let it be."); #: npc/013-2/wizard.txt:207 #, no-c-format msgid "*cough cough*" msgstr "" #. code: mesc l("*sigh*"); #: npc/048-2/sageNikolai.txt:314 #, no-c-format msgid "*sigh*" msgstr "" #. code: l("..."), #: npc/annuals/tree_beard.txt:95 #: npc/annuals/tree_beard.txt~:95 #, no-c-format msgid "..." msgstr "" #. code: l("... Tulimshar in Tonori ... I'm a Talpan."); #: npc/029-2/sorfina.txt:41 #, no-c-format msgid "... Tulimshar in Tonori ... I'm a Talpan." msgstr "" #. code: mes l("... You hear a voice calling your name ... "); #: npc/030-2/eljas.txt:184 #, no-c-format msgid "... You hear a voice calling your name ... " msgstr "" #. code: mesq l("...Actually. I've heard rumors there was one on the hills northwest of here. They're just rumors, but feel free to go on an errand if you wish."); #: npc/009-2/wyara.txt:114 #, no-c-format msgid "...Actually. I've heard rumors there was one on the hills northwest of here. They're just rumors, but feel free to go on an errand if you wish." msgstr "" #. code: mesq l("...Also, if you don't know what a Great Dragon is, then please, go visit a library. We the wizard council of Tulimshar have more important things to do."); #: npc/001-2/wizards.txt:109 #, no-c-format msgid "...Also, if you don't know what a Great Dragon is, then please, go visit a library. We the wizard council of Tulimshar have more important things to do." msgstr "" #. code: mesc l("...I see. That is surprising, to be able to take a form in this world without needing to deal with complex backstories."); #: npc/029-2/sorfina.txt:25 #, no-c-format msgid "...I see. That is surprising, to be able to take a form in this world without needing to deal with complex backstories." msgstr "" #. code: mesq l("...North of here is an exit. It is not connected to anywhere, just an infinite, never ending corridor, but if you ##Bcame##b from anywhere, it might as well work."); #: npc/082-3/poppet.txt:45 #: npc/082-3/poppet.txt~:45 #, no-c-format msgid "...North of here is an exit. It is not connected to anywhere, just an infinite, never ending corridor, but if you ##Bcame##b from anywhere, it might as well work." msgstr "" #. code: mes l("...Or used to, at least; I don't know why that's not true anymore... anyway..."); #: npc/099-5/boss.txt:663 #: npc/099-5/boss.txt~:663 #, no-c-format msgid "...Or used to, at least; I don't know why that's not true anymore... anyway..." msgstr "" #. code: mesq l("...So why would they kidnap Cindy?? %%i"); #: npc/031-2/angelaHouse.txt:103 #, no-c-format msgid "...So why would they kidnap Cindy?? %%i" msgstr "" #. code: mes l("1) Do not abuse other players. Insults, swearing, and the like are not to be directed towards a particular person or group."); #: npc/functions/game_rules.txt:6 #, no-c-format msgid "1) Do not abuse other players. Insults, swearing, and the like are not to be directed towards a particular person or group." msgstr "" #. code: mes l("2) No bots – including ##Bany##b AFK activity or automated actions of any sort."); #: npc/functions/game_rules.txt:7 #, no-c-format msgid "2) No bots – including ##Bany##b AFK activity or automated actions of any sort." msgstr "" #. code: mes l("3) No spamming or flooding (including messages, whispers, and trade requests)."); #: npc/functions/game_rules.txt:8 #, no-c-format msgid "3) No spamming or flooding (including messages, whispers, and trade requests)." msgstr "" #. code: mes l("4) No begging."); #: npc/functions/game_rules.txt:9 #, no-c-format msgid "4) No begging." msgstr "" #. code: mes l("5) Speak ##Bonly##b English in the public chat."); #: npc/functions/game_rules.txt:10 #, no-c-format msgid "5) Speak ##Bonly##b English in the public chat." msgstr "" #. code: mes l("6) Treat others how you would like to be treated."); #: npc/functions/game_rules.txt:11 #, no-c-format msgid "6) Treat others how you would like to be treated." msgstr "" #. code: mesn "7"; #: npc/functions/slot_machine.txt:23 #, no-c-format msgid "7" msgstr "" #. code: mesq l("98... 99... 100!"); #: npc/029-1/hideandseek.txt:76 #, no-c-format msgid "98... 99... 100!" msgstr "" #. code: 052-2,1,1,0 script ? NPC127,{ #: npc/052-2/lobby.txt:127 #, no-c-format msgid "?" msgstr "" #. code: mesn "???"; #: npc/015-3/barrier.txt:26 #, no-c-format msgid "???" msgstr "" #. code: 099-2,123,128,0 script ???#099-2_123_128 NPC400,{ #: npc/099-2/logic.txt:465 #, no-c-format msgid "???#099-2_123_128" msgstr "" #. code: 099-2,28,122,0 script ???#099-2_28_122 NPC400,{ #: npc/099-2/logic.txt:488 #, no-c-format msgid "???#099-2_28_122" msgstr "" #. code: 099-2,57,17,0 script ???#099-2_57_17 NPC400,{ #: npc/099-2/logic.txt:451 #, no-c-format msgid "???#099-2_57_17" msgstr "" #. code: 099-2,91,92,0 script ???#099-2_91_92 NPC400,{ #: npc/099-2/logic.txt:502 #, no-c-format msgid "???#099-2_91_92" msgstr "" #. code: 099-2,95,122,0 script ???#099-2_95_122 NPC400,{ #: npc/099-2/logic.txt:477 #, no-c-format msgid "???#099-2_95_122" msgstr "" #. code: 099-6,123,128,0 script ???#099-6_123_128 NPC400,{ #: npc/099-2/logic.txt:545 #, no-c-format msgid "???#099-6_123_128" msgstr "" #. code: 099-6,28,122,0 script ???#099-6_28_122 NPC400,{ #: npc/099-2/logic.txt:569 #, no-c-format msgid "???#099-6_28_122" msgstr "" #. code: 099-6,57,17,0 script ???#099-6_57_17 NPC400,{ #: npc/099-2/logic.txt:532 #, no-c-format msgid "???#099-6_57_17" msgstr "" #. code: 099-2,62,43,0 script ???#099-6_62_43 NPC400,{ #: npc/099-2/logic.txt:515 #, no-c-format msgid "???#099-6_62_43" msgstr "" #. code: 099-6,91,92,0 script ???#099-6_91_92 NPC400,{ #: npc/099-2/logic.txt:584 #, no-c-format msgid "???#099-6_91_92" msgstr "" #. code: 099-6,62,43,0 script ???#099-6_92_43 NPC400,{ #: npc/099-2/logic.txt:596 #, no-c-format msgid "???#099-6_92_43" msgstr "" #. code: 099-6,95,122,0 script ???#099-6_95_122 NPC400,{ #: npc/099-2/logic.txt:557 #, no-c-format msgid "???#099-6_95_122" msgstr "" #. code: mesc l("???: Available from Dec 23rd onwards"); #: npc/082-3/poppet.txt:75 #: npc/082-3/poppet.txt~:75 #, no-c-format msgid "???: Available from Dec 23rd onwards" msgstr "" #. code: mesq l("A Wand must be equipped to use the spell."); #: npc/029-2/morgan.txt:123 #, no-c-format msgid "A Wand must be equipped to use the spell." msgstr "" #. code: mesq l("A blissful day to thee, mortal!"); #: npc/015-1/sword.txt:43 #, no-c-format msgid "A blissful day to thee, mortal!" msgstr "" #. code: mesq l("A few spells are not claimed by any particular school of magic. In practice, this means that anyone can cast them if they just have sufficient magical power. The most prominent example is the '%s' spell.", b("monsterinfo")); #: npc/011-1/auldsbel.txt:332 #, no-c-format msgid "A few spells are not claimed by any particular school of magic. In practice, this means that anyone can cast them if they just have sufficient magical power. The most prominent example is the '%s' spell." msgstr "" #. code: mesq l("A few things are different here, you can read [@@https://wiki.themanaworld.org/index.php/Legacy:TMW_Evolved|on the wiki@@] some of the major differences."); #: npc/081-1/extra.txt~:50 #: npc/081-1/extra.txt:50 #, no-c-format msgid "A few things are different here, you can read [@@https://wiki.themanaworld.org/index.php/Legacy:TMW_Evolved|on the wiki@@] some of the major differences." msgstr "" #. code: mesq l("A mana seed? I'm afraid that I can't help you with that."); #: npc/009-2/wyara.txt:111 #, no-c-format msgid "A mana seed? I'm afraid that I can't help you with that." msgstr "" #. code: l("A sunny and hot day,"), #: npc/functions/random-talk.txt:69 #, no-c-format msgid "A sunny and hot day," msgstr "" #. code: mesq l("A wicked mushroom will appear to fight for you. Usually."); #: npc/017-4/waric.txt:218 #, no-c-format msgid "A wicked mushroom will appear to fight for you. Usually." msgstr "" #. code: if (.@rand == 5) npctalkonce(l("A-hoy matey!")); #: npc/functions/random-talk.txt:76 #, no-c-format msgid "A-hoy matey!" msgstr "" #. code: mes l("AFK botting will be determined by talking to players who are moving and/or attacking."); #: npc/functions/game_rules.txt:12 #, no-c-format msgid "AFK botting will be determined by talking to players who are moving and/or attacking." msgstr "" #. code: Name: "AFKCap" #: item_db.conf:-1 #, no-c-format msgid "AFKCap" msgstr "" #. code: 029-1,71,52,0 script Aahna NPC404,{ #: npc/029-1/aahna.txt:0 #, no-c-format msgid "Aahna" msgstr "" #. code: 030-2,78,34,0 script Aaron NPC328,{ #: npc/030-2/basic_npcs.txt:59 #, no-c-format msgid "Aaron" msgstr "" #. code: menuimage("actions/abort", l("Abort")), #: npc/commands/scheduled-broadcasts.txt:162 #, no-c-format msgid "Abort" msgstr "" #. code: l("Abort!"), #: npc/annuals/tree_beard.txt~:108 #: npc/annuals/tree_beard.txt:108 #, no-c-format msgid "Abort!" msgstr "" #. code: mesc l("Accepting this quest will replay The Mana World: Doomsday."), 1; #: npc/001-2/wizards.txt:80 #, no-c-format msgid "Accepting this quest will replay \"The Mana World: Doomsday\"." msgstr "" #. code: Name: "Acorn" #: item_db.conf:-1 #, no-c-format msgid "Acorn" msgstr "" #. code: Name: "ActivatedSulphur" #: item_db.conf:-1 #, no-c-format msgid "ActivatedSulphur" msgstr "" #. code: mesc l("Actually, I don't mind that anymore."), 1; #: npc/099-2/logic.txt:750 #: npc/099-2/logic.txt:744 #, no-c-format msgid "Actually, I don't mind that anymore." msgstr "" #. code: rif(get_nibble(##01_TMWQUEST, 0), l("Actually, have you ever heard of Yeti's kidnapping little girls?")), L_VaultQuest, #. code: l("Actually, have you ever heard of Yeti's kidnapping little girls?"); #: npc/009-8/celestia.txt:53 #: npc/017-4/waric.txt:321 #: npc/029-2/morgan.txt:131 #: npc/009-8/celestia.txt:61 #: npc/013-2/wizard.txt:26 #: npc/009-8/celestia.txt:45 #, no-c-format msgid "Actually, have you ever heard of Yeti's kidnapping little girls?" msgstr "" #. code: mesq l("Actually, there is one thing bugging me during this whole ordeal."); #: npc/031-2/angelaHouse.txt:97 #, no-c-format msgid "Actually, there is one thing bugging me during this whole ordeal." msgstr "" #. code: l("Actually, there was more..."); #: npc/001-2/wizards.txt:148 #, no-c-format msgid "Actually, there was more..." msgstr "" #. code: mesc l("Actually... Didn't you heard rumors about a Mana Seed somewhere nearby?"); #: npc/008-1/hinnak.txt:217 #, no-c-format msgid "Actually... Didn't you heard rumors about a Mana Seed somewhere nearby?" msgstr "" #. code: l("Actually... Why do you live here?"), L_Interested; #: npc/011-3/hermit.txt:8 #, no-c-format msgid "Actually... Why do you live here?" msgstr "" #. code: l("Add all focus skills"), 0, #: npc/commands/debug.txt~:105 #: npc/commands/debug.txt:105 #, no-c-format msgid "Add all focus skills" msgstr "" #. code: 001-1,113,64,0 script Adrian NPC213,{ #: npc/001-1/adrian.txt:0 #, no-c-format msgid "Adrian" msgstr "" #. code: mes l("After a while, you stumble across a section that appears to be written somewhat legibly. The author notes that he (or perhaps she?) is describing a completely new transmutation."); #: npc/009-2/misc.txt:30 #, no-c-format msgid "After a while, you stumble across a section that appears to be written somewhat legibly. The author notes that he (or perhaps she?) is describing a completely new transmutation." msgstr "" #. code: mesq l("After we finish talking, click on the clothes and press the equip button."); #: npc/029-2/sorfina.txt:333 #, no-c-format msgid "After we finish talking, click on the clothes and press the equip button." msgstr "" #. code: 020-2,37,26,0 script Agostine NPC137,{ #: npc/020-2/furquest.txt:36 #, no-c-format msgid "Agostine" msgstr "" #. code: 020-2,34,26,0 script Agostine Debug NPC137,{ #: npc/020-2/furquest.txt:1 #, no-c-format msgid "Agostine Debug" msgstr "" #. code: mesq l("Ah yes, of course you will need a recipe. Although the alchemist usually knows it."); #: npc/002-1/luca.txt:297 #, no-c-format msgid "Ah yes, of course you will need a recipe. Although the alchemist usually knows it." msgstr "" #. code: mesq l("Ah, %s. A good thing you came here.", strcharinfo(0)); #: npc/001-2/wizards.txt:50 #, no-c-format msgid "Ah, %s. A good thing you came here." msgstr "" #. code: mesq l("Ah, Celestia... She is a good woman who lives in Hurnscald. Go find her, come back to me after."); #: npc/013-2/wizard.txt:159 #, no-c-format msgid "Ah, Celestia... She is a good woman who lives in Hurnscald. Go find her, come back to me after." msgstr "" #. code: case 3: npctalkonce(l("Ah, the Professors will get mad at me again...")); break; #: npc/functions/random-talk.txt:200 #, no-c-format msgid "Ah, the Professors will get mad at me again..." msgstr "" #. code: mesq l("Ah, yes, your training..."); #: npc/009-2/wyara.txt:285 #, no-c-format msgid "Ah, yes, your training..." msgstr "" #. code: mesq l("Ah."); #: npc/013-1/sagatha.txt:103 #, no-c-format msgid "Ah." msgstr "" #. code: mesq l("Ah... no beer? Oh well."); #: npc/008-1/hinnak.txt:223 #, no-c-format msgid "Ah... no beer? Oh well." msgstr "" #. code: 029-1,45,97,0 script Aidan NPC102,{ #: npc/029-1/monster_guide.txt:1 #, no-c-format msgid "Aidan" msgstr "" #. code: mesn l("Aidan the Monster Guide"); #: npc/029-1/monster_guide.txt:38 #: npc/029-1/monster_guide.txt:23 #: npc/029-1/monster_guide.txt:11 #: npc/029-1/monster_guide.txt:4 #: npc/029-1/monster_guide.txt:33 #, no-c-format msgid "Aidan the Monster Guide" msgstr "" #. code: 009-2,123,71,0 script Airlia NPC108,{ #: npc/009-2/airlia.txt:3 #, no-c-format msgid "Airlia" msgstr "" #. code: 001-1,102,27,0 script Aisha NPC108,{ #: npc/001-1/children.txt:1 #, no-c-format msgid "Aisha" msgstr "" #. code: mes l("Aisha looks around as she leans in and hushes you to silence. After a few seconds, she whispers to you:"); #: npc/001-1/children.txt:77 #, no-c-format msgid "Aisha looks around as she leans in and hushes you to silence. After a few seconds, she whispers to you:" msgstr "" #. code: 030-2,31,85,0 script Akseli NPC329,{ #: npc/030-2/basic_npcs.txt:31 #, no-c-format msgid "Akseli" msgstr "" #. code: 027-2,45,105,0 script Alacrius NPC313,{ #: npc/027-2/alacrius.txt:1 #, no-c-format msgid "Alacrius" msgstr "" #. code: 009-2,99,23,0 script Alan NPC125,{ #: npc/009-2/alan.txt:1 #, no-c-format msgid "Alan" msgstr "" #. code: title l("Alchemy Lab"); #: npc/functions/alchemy.txt:61 #, no-c-format msgid "Alchemy Lab" msgstr "" #. code: 026-2,67,86,0 script Aldred NPC314,{ #: npc/026-2/crying_child.txt:1 #, no-c-format msgid "Aldred" msgstr "" #. code: 015-1,52,53,0 script Alice NPC106,{ #: npc/015-1/alice.txt:1 #, no-c-format msgid "Alice" msgstr "" #. code: Name: "Alizarin Plant" #: mob_db.conf:6011 #, no-c-format msgid "Alizarin Plant" msgstr "" #. code: Name: "Alizarin Scroll" #: item_db.conf:-1 #, no-c-format msgid "Alizarin Scroll" msgstr "" #. code: Name: "AlizarinHerb" #: item_db.conf:-1 #, no-c-format msgid "AlizarinHerb" msgstr "" #. code: dispbottom l("All monsters summoned!"); #: npc/magic/config.txt:151 #, no-c-format msgid "All monsters summoned!" msgstr "" #. code: l("All of my money."), -2, #: npc/functions/banker.txt:80 #: npc/functions/banker.txt:34 #, no-c-format msgid "All of my money." msgstr "" #. code: mesc l("All scoreboards are updated at 05:00 and 17:00 servertime."), 1; #: npc/functions/scoreboards.txt:187 #, no-c-format msgid "All scoreboards are updated at 05:00 and 17:00 servertime." msgstr "" #. code: mesc l("All things shall pass, but with the limited time you have, please enjoy shopkeeping."); #: npc/099-7/chronos.txt:30 #: npc/099-7/cronos.txt~:22 #, no-c-format msgid "All things shall pass, but with the limited time you have, please enjoy shopkeeping." msgstr "" #. code: mesq l("Alright, alright, you win. But to make clear, this is NOT my fault. It's Santa's."); #: npc/048-2/sageNikolai.txt:317 #, no-c-format msgid "Alright, alright, you win. But to make clear, this is NOT my fault. It's Santa's." msgstr "" #. code: mesq l("Alright, what do you want to know?"); #: npc/002-1/luca.txt:141 #, no-c-format msgid "Alright, what do you want to know?" msgstr "" #. code: mesq l("Also, you may wish to use @resync or @resyncall if the monsters appear to vanish. That's mostly all, thanks for playing The Mana World. Contact staff if you need further assistance!"); #: npc/081-1/extra.txt~:78 #: npc/081-1/extra.txt:78 #, no-c-format msgid "Also, you may wish to use \"@resync\" or \"@resyncall\" if the monsters appear to vanish. That's mostly all, thanks for playing The Mana World. Contact staff if you need further assistance!" msgstr "" #. code: Name: "AmberChristmasSweater" #: item_db.conf:-1 #, no-c-format msgid "AmberChristmasSweater" msgstr "" #. code: Name: "Amethyst" #: item_db.conf:-1 #, no-c-format msgid "Amethyst" msgstr "" #. code: Name: "AmethystPowder" #: item_db.conf:-1 #, no-c-format msgid "AmethystPowder" msgstr "" #. code: Name: "AmethystRing" #: item_db.conf:-1 #, no-c-format msgid "AmethystRing" msgstr "" #. code: 012-1,137,104,0 script Amrak NPC103,{ #: npc/012-1/amrak.txt:1 #, no-c-format msgid "Amrak" msgstr "" #. code: 099-7,101,30,0 script An Evil Obelisk NPC185,{ #: npc/099-7/boss.txt:757 #, no-c-format msgid "An Evil Obelisk" msgstr "" #. code: mes l("An evil obelisk. Totally not suspcious. At all."); #: npc/099-7/boss.txt:758 #, no-c-format msgid "An evil obelisk. Totally not suspcious. At all." msgstr "" #. code: l("And I want a normal run."), #: npc/029-3/parua.txt:49 #: npc/029-3/parua.txt~:49 #, no-c-format msgid "And I want a normal run." msgstr "" #. code: l("And I want an infinite run."); #: npc/029-3/parua.txt~:50 #: npc/029-3/parua.txt:50 #, no-c-format msgid "And I want an infinite run." msgstr "" #. code: message strcharinfo(0), l("And a new element is born."); #: npc/099-5/boss.txt~:1355 #: npc/099-5/boss.txt:1355 #, no-c-format msgid "And a new element is born." msgstr "" #. code: mesq l("And make sure to keep notes of your spells! Don't rely only on your skill tab (F5)."); #: npc/011-1/auldsbel.txt:1007 #, no-c-format msgid "And make sure to keep notes of your spells! Don't rely only on your skill tab (F5)." msgstr "" #. code: mesq l("And remember: never lend your toothbrush to a slime!"); #: npc/011-3/hermit.txt:63 #, no-c-format msgid "And remember: never lend your toothbrush to a slime!" msgstr "" #. code: mesq l("And thanks. I'll inform her father with telepathy as well."); #: npc/048-2/sageNikolai.txt:350 #, no-c-format msgid "And thanks. I'll inform her father with telepathy as well." msgstr "" #. code: mesq l("And the first spell, to summon wicked mushrooms, is %s.", b("Helorp")); #: npc/017-4/waric.txt:335 #, no-c-format msgid "And the first spell, to summon wicked mushrooms, is %s." msgstr "" #. code: mesq l("And what did she say?"); #: npc/013-2/wizard.txt:165 #, no-c-format msgid "And what did she say?" msgstr "" #. code: 008-1,36,26,0 script Andra NPC201,{ #: npc/008-1/andra.txt:1 #, no-c-format msgid "Andra" msgstr "" #. code: 031-1,79,24,0 script Angela NPC195,{ #: npc/031-1/angelaOutside.txt:26 #, no-c-format msgid "Angela" msgstr "" #. code: 031-2,29,28,0 script Angela#house NPC196,{ #: npc/031-2/angelaHouse.txt:1 #, no-c-format msgid "Angela#house" msgstr "" #. code: Name: "Angry Fire Goblin" #: mob_db.conf:1235 #, no-c-format msgid "Angry Fire Goblin" msgstr "" #. code: Name: "Angry Green Slime" #: mob_db.conf:5626 #, no-c-format msgid "Angry Green Slime" msgstr "" #. code: Name: "Angry Scorpion" #: mob_db.conf:664 #, no-c-format msgid "Angry Scorpion" msgstr "" #. code: Name: "Angry Sea Slime" #: mob_db.conf:5014 #, no-c-format msgid "Angry Sea Slime" msgstr "" #. code: Name: "AngryScorpionStinger" #: item_db.conf:-1 #, no-c-format msgid "AngryScorpionStinger" msgstr "" #. code: 018-2,31,39,0 script Angus NPC147,{ #: npc/018-2/angus.txt:1 #, no-c-format msgid "Angus" msgstr "" #. code: 030-4,32,21,0 script AniManOMat NPC400,{ #: npc/030-4/mana_battery.txt:3 #, no-c-format msgid "AniManOMat" msgstr "" #. code: Name: "AnimalBones" #: item_db.conf:-1 #, no-c-format msgid "AnimalBones" msgstr "" #. code: Name: "Anne" #: mob_db.conf:2937 #, no-c-format msgid "Anne" msgstr "" #. code: Name: "AnniversaryHat" #: item_db.conf:-1 #, no-c-format msgid "AnniversaryHat" msgstr "" #. code: 099-5,49,35,0 script Anon NPC425,{ #: npc/099-5/boss.txt:1252 #: npc/099-5/boss.txt~:1252 #, no-c-format msgid "Anon" msgstr "" #. code: 051-3,33,95,0 script Another Sneaky Bandit NPC32767,{ #: npc/051-3/ambush.txt:147 #, no-c-format msgid "Another Sneaky Bandit" msgstr "" #. code: Name: "AntlerHat" #: item_db.conf:-1 #, no-c-format msgid "AntlerHat" msgstr "" #. code: Name: "Antlers" #: item_db.conf:-1 #, no-c-format msgid "Antlers" msgstr "" #. code: 002-1,95,67,0 script Anwar NPC156,{ #: npc/002-1/anwar.txt:0 #, no-c-format msgid "Anwar" msgstr "" #. code: mesq l("Anything else you can remember?"); #: npc/029-2/sorfina.txt:44 #, no-c-format msgid "Anything else you can remember?" msgstr "" #. code: l("Anything else?"); #: npc/functions/barber.txt:199 #: npc/functions/barber.txt:211 #: npc/functions/barber.txt:193 #: npc/functions/barber.txt:205 #, no-c-format msgid "Anything else?" msgstr "" #. code: mesq col(l("*cough cough*"), 9)+" "+l("Anyway, I don't teach this spell to everyone. Near my bed is a saying. Recite it backwards, think on the world you want to go, and let it be."); #: npc/013-2/wizard.txt:207 #, no-c-format msgid "Anyway, I don't teach this spell to everyone. Near my bed is a saying. Recite it backwards, think on the world you want to go, and let it be." msgstr "" #. code: mes l("Anyway, just look! My ride arrived."); #: npc/099-5/boss.txt:691 #: npc/099-5/boss.txt~:691 #, no-c-format msgid "Anyway, just look! My ride arrived." msgstr "" #. code: Name: "AppleCake" #: item_db.conf:-1 #, no-c-format msgid "AppleCake" msgstr "" #. code: Name: "ApprenticeRobe" #: item_db.conf:-1 #, no-c-format msgid "ApprenticeRobe" msgstr "" #. code: Name: "AquaHint" #: item_db.conf:-1 #, no-c-format msgid "AquaHint" msgstr "" #. code: Name: "AquaOrnament" #: item_db.conf:-1 #, no-c-format msgid "AquaOrnament" msgstr "" #. code: Name: "AquaTicket" #: item_db.conf:-1 #, no-c-format msgid "AquaTicket" msgstr "" #. code: 001-3,69,37,0 script Aradin NPC126,{ #: npc/001-3/guards.txt:26 #, no-c-format msgid "Aradin" msgstr "" #. code: 001-2,104,27,0 script Arch-Wizard#9 NPC354,{ #: npc/001-2/wizards.txt:16 #, no-c-format msgid "Arch-Wizard#9" msgstr "" #. code: Name: "Archant" #: mob_db.conf:755 #, no-c-format msgid "Archant" msgstr "" #. code: 026-2,34,59,0 script Archibald NPC306,{ #: npc/026-2/testnpcs.txt:12 #, no-c-format msgid "Archibald" msgstr "" #. code: 006-2,30,35,0 script Ardra NPC179,{ #: npc/006-2/shops.txt:19 #, no-c-format msgid "Ardra" msgstr "" #. code: message strcharinfo(0), l("Are absorbed by The Mana Seal."); #: npc/099-5/boss.txt~:1345 #: npc/099-5/boss.txt:1345 #, no-c-format msgid "Are absorbed by The Mana Seal." msgstr "" #. code: mesq l("Are you being serious?"); #: npc/013-2/wizard.txt:145 #, no-c-format msgid "Are you being serious?" msgstr "" #. code: mesq l("Are you deaf?"); #: npc/048-2/sageNikolai.txt:305 #, no-c-format msgid "Are you deaf?" msgstr "" #. code: mesq l("Are you read for another spell?"); #: npc/017-4/waric.txt:226 #, no-c-format msgid "Are you read for another spell?" msgstr "" #. code: 011-3,45,33,0 script Arkim NPC116,{ #: npc/011-3/hermit.txt:1 #, no-c-format msgid "Arkim" msgstr "" #. code: mesn l("Arkim the Hermit"); #: npc/011-3/hermit.txt:62 #: npc/011-3/hermit.txt:22 #: npc/011-3/hermit.txt:2 #: npc/011-3/hermit.txt:32 #: npc/011-3/hermit.txt:25 #: npc/011-3/hermit.txt:37 #, no-c-format msgid "Arkim the Hermit" msgstr "" #. code: if (.@rand == 6) npctalkonce(l("Arr!")); #: npc/functions/random-talk.txt:77 #, no-c-format msgid "Arr!" msgstr "" #. code: if (.@rand == 1) npctalkonce(l("Arr, I'm bored!")); #: npc/functions/random-talk.txt:61 #, no-c-format msgid "Arr, I'm bored!" msgstr "" #. code: Name: "Arrow" #: item_db.conf:-1 #, no-c-format msgid "Arrow" msgstr "" #. code: 048-2,139,99,0 script Arvo NPC366,{ #: npc/048-2/helperCleaning3.txt:1 #, no-c-format msgid "Arvo" msgstr "" #. code: mesc l("As an offensive spell, it'll only work if you have a valid target, like a monster."); #: npc/029-2/morgan.txt:93 #: npc/029-2/morgan.txt:102 #, no-c-format msgid "As an offensive spell, it'll only work if you have a valid target, like a monster." msgstr "" #. code: mesc l("As she opens her hands again, the leaves have turned into ten golden crystals."); #: npc/002-1/elanore.txt:103 #, no-c-format msgid "As she opens her hands again, the leaves have turned into ten golden crystals." msgstr "" #. code: mesq l("As the power of your magic grows so will the spells you can cast."); #: npc/029-2/morgan.txt:81 #, no-c-format msgid "As the power of your magic grows so will the spells you can cast." msgstr "" #. code: mesc l("As you look at the sword, you suddenly hear a voice in your head!"); #: npc/009-3/sword.txt:37 #, no-c-format msgid "As you look at the sword, you suddenly hear a voice in your head!" msgstr "" #. code: .@idx = select(l("As you want!"),.@menustr$); #: npc/functions/barber.txt:49 #, no-c-format msgid "As you want!" msgstr "" #. code: 003-4,35,25,0 script Ashley NPC139,{ #: npc/003-4/ashley.txt:0 #, no-c-format msgid "Ashley" msgstr "" #. code: l("Ask the Blue Sage about Cindy."), #: npc/048-2/sageNikolai.txt:282 #, no-c-format msgid "Ask the Blue Sage about Cindy." msgstr "" #. code: Name: "Assassin Amulet" #: item_db.conf:-1 #, no-c-format msgid "Assassin Amulet" msgstr "" #. code: Name: "Assassin Mask" #: item_db.conf:-1 #, no-c-format msgid "Assassin Mask" msgstr "" #. code: Name: "Assassin Ring" #: item_db.conf:-1 #, no-c-format msgid "Assassin Ring" msgstr "" #. code: Name: "AssassinBoots" #: item_db.conf:-1 #, no-c-format msgid "AssassinBoots" msgstr "" #. code: Name: "AssassinGloves" #: item_db.conf:-1 #, no-c-format msgid "AssassinGloves" msgstr "" #. code: Name: "AssassinPants" #: item_db.conf:-1 #, no-c-format msgid "AssassinPants" msgstr "" #. code: Name: "AssassinShirt" #: item_db.conf:-1 #, no-c-format msgid "AssassinShirt" msgstr "" #. code: mesc l("%s : %s", l("Astral Soul"), #: npc/002-1/luca.txt:230 #: npc/commands/debug.txt:96 #: npc/commands/debug.txt~:96 #, no-c-format msgid "Astral Soul" msgstr "" #. code: Name: "AstralCube" #: item_db.conf:-1 #, no-c-format msgid "AstralCube" msgstr "" #. code: mes l("At this point, the river deepens, slowing down to a leisurely pace. In its center you notice an unusual stone, waves breaking around it."); #: npc/015-1/sword.txt:38 #, no-c-format msgid "At this point, the river deepens, slowing down to a leisurely pace. In its center you notice an unusual stone, waves breaking around it." msgstr "" #. code: mesc l("Auldsbel places the logs next to his hut."); #: npc/011-1/auldsbel.txt:1192 #, no-c-format msgid "Auldsbel places the logs next to his hut." msgstr "" #. code: mesn l("Auldsbel the Wizard"); #: npc/011-1/auldsbel.txt:363 #: npc/011-1/auldsbel.txt:397 #: npc/011-1/auldsbel.txt:1088 #: npc/011-1/auldsbel.txt:753 #: npc/011-1/auldsbel.txt:778 #: npc/011-1/auldsbel.txt:810 #: npc/011-1/auldsbel.txt:532 #: npc/011-1/auldsbel.txt:645 #: npc/011-1/auldsbel.txt:1114 #: npc/011-1/auldsbel.txt:682 #: npc/011-1/auldsbel.txt:507 #: npc/011-1/auldsbel.txt:252 #: npc/011-1/auldsbel.txt:1097 #: npc/011-1/auldsbel.txt:313 #: npc/011-1/auldsbel.txt:985 #: npc/011-1/auldsbel.txt:205 #: npc/011-1/auldsbel.txt:1024 #: npc/011-1/auldsbel.txt:588 #: npc/011-1/auldsbel.txt:592 #: npc/011-1/auldsbel.txt:1258 #: npc/011-1/auldsbel.txt:547 #: npc/011-1/auldsbel.txt:698 #: npc/011-1/auldsbel.txt:451 #: npc/011-1/auldsbel.txt:1040 #: npc/011-1/auldsbel.txt:603 #: npc/011-1/auldsbel.txt:1196 #: npc/011-1/auldsbel.txt:765 #: npc/011-1/auldsbel.txt:445 #: npc/011-1/auldsbel.txt:1048 #: npc/011-1/auldsbel.txt:342 #: npc/011-1/auldsbel.txt:291 #: npc/011-1/auldsbel.txt:469 #: npc/011-1/auldsbel.txt:1129 #: npc/011-1/auldsbel.txt:927 #: npc/011-1/auldsbel.txt:1191 #: npc/011-1/auldsbel.txt:800 #: npc/011-1/auldsbel.txt:1237 #: npc/011-1/auldsbel.txt:1204 #: npc/011-1/auldsbel.txt:1000 #: npc/011-1/auldsbel.txt:375 #: npc/011-1/auldsbel.txt:234 #: npc/011-1/auldsbel.txt:459 #: npc/011-1/auldsbel.txt:865 #: npc/011-1/auldsbel.txt:836 #: npc/011-1/auldsbel.txt:561 #: npc/011-1/auldsbel.txt:421 #: npc/011-1/auldsbel.txt:339 #: npc/011-1/auldsbel.txt:1271 #: npc/011-1/auldsbel.txt:1216 #: npc/011-1/auldsbel.txt:1012 #: npc/011-1/auldsbel.txt:1145 #: npc/011-1/auldsbel.txt:1160 #: npc/011-1/auldsbel.txt:1265 #: npc/011-1/auldsbel.txt:871 #: npc/011-1/auldsbel.txt:331 #: npc/011-1/auldsbel.txt:1247 #: npc/011-1/auldsbel.txt:839 #: npc/011-1/auldsbel.txt:1276 #: npc/011-1/auldsbel.txt:372 #: npc/011-1/auldsbel.txt:223 #: npc/011-1/auldsbel.txt:301 #: npc/011-1/auldsbel.txt:325 #: npc/011-1/auldsbel.txt:1176 #: npc/011-1/auldsbel.txt:938 #: npc/011-1/auldsbel.txt:906 #: npc/011-1/auldsbel.txt:825 #: npc/011-1/auldsbel.txt:576 #: npc/011-1/auldsbel.txt:582 #: npc/011-1/auldsbel.txt:977 #: npc/011-1/auldsbel.txt:1035 #: npc/011-1/auldsbel.txt:679 #: npc/011-1/auldsbel.txt:909 #: npc/011-1/auldsbel.txt:954 #: npc/011-1/auldsbel.txt:345 #: npc/011-1/auldsbel.txt:217 #: npc/011-1/auldsbel.txt:1111 #: npc/011-1/auldsbel.txt:639 #: npc/011-1/auldsbel.txt:1052 #: npc/011-1/auldsbel.txt:378 #: npc/011-1/auldsbel.txt:915 #: npc/011-1/auldsbel.txt:231 #: npc/011-1/auldsbel.txt:121 #: npc/011-1/auldsbel.txt:614 #: npc/011-1/auldsbel.txt:626 #: npc/011-1/auldsbel.txt:498 #: npc/011-1/auldsbel.txt:516 #: npc/011-1/auldsbel.txt:427 #: npc/011-1/auldsbel.txt:1134 #: npc/011-1/auldsbel.txt:813 #: npc/011-1/auldsbel.txt:244 #: npc/011-1/auldsbel.txt:448 #: npc/011-1/auldsbel.txt:1241 #: npc/011-1/auldsbel.txt:739 #: npc/011-1/auldsbel.txt:750 #: npc/011-1/auldsbel.txt:775 #: npc/011-1/auldsbel.txt:275 #: npc/011-1/auldsbel.txt:900 #: npc/011-1/auldsbel.txt:211 #: npc/011-1/auldsbel.txt:310 #: npc/011-1/auldsbel.txt:1103 #: npc/011-1/auldsbel.txt:261 #: npc/011-1/auldsbel.txt:1210 #: npc/011-1/auldsbel.txt:415 #: npc/011-1/auldsbel.txt:176 #: npc/011-1/auldsbel.txt:570 #: npc/011-1/auldsbel.txt:854 #: npc/011-1/auldsbel.txt:400 #: npc/011-1/auldsbel.txt:238 #: npc/011-1/auldsbel.txt:1173 #: npc/011-1/auldsbel.txt:1094 #: npc/011-1/auldsbel.txt:409 #: npc/011-1/auldsbel.txt:167 #: npc/011-1/auldsbel.txt:991 #: npc/011-1/auldsbel.txt:1044 #: npc/011-1/auldsbel.txt:366 #: npc/011-1/auldsbel.txt:465 #: npc/011-1/auldsbel.txt:1224 #: npc/011-1/auldsbel.txt:554 #: npc/011-1/auldsbel.txt:294 #: npc/011-1/auldsbel.txt:442 #: npc/011-1/auldsbel.txt:1073 #: npc/011-1/auldsbel.txt:258 #: npc/011-1/auldsbel.txt:381 #: npc/011-1/auldsbel.txt:438 #: npc/011-1/auldsbel.txt:988 #: npc/011-1/auldsbel.txt:745 #: npc/011-1/auldsbel.txt:348 #: npc/011-1/auldsbel.txt:1003 #: npc/011-1/auldsbel.txt:319 #: npc/011-1/auldsbel.txt:170 #: npc/011-1/auldsbel.txt:868 #: npc/011-1/auldsbel.txt:1213 #: npc/011-1/auldsbel.txt:1142 #: npc/011-1/auldsbel.txt:115 #: npc/011-1/auldsbel.txt:360 #: npc/011-1/auldsbel.txt:304 #: npc/011-1/auldsbel.txt:704 #: npc/011-1/auldsbel.txt:433 #: npc/011-1/auldsbel.txt:934 #: npc/011-1/auldsbel.txt:351 #: npc/011-1/auldsbel.txt:403 #: npc/011-1/auldsbel.txt:564 #: npc/011-1/auldsbel.txt:982 #: npc/011-1/auldsbel.txt:892 #: npc/011-1/auldsbel.txt:691 #: npc/011-1/auldsbel.txt:874 #: npc/011-1/auldsbel.txt:1006 #: npc/011-1/auldsbel.txt:903 #: npc/011-1/auldsbel.txt:357 #: npc/011-1/auldsbel.txt:1066 #: npc/011-1/auldsbel.txt:1165 #, no-c-format msgid "Auldsbel the Wizard" msgstr "" #. code: 011-1,50,68,0 script Auldsbel#_M NPC168,{ #: npc/011-1/auldsbel.txt:1 #, no-c-format msgid "Auldsbel#_M" msgstr "" #. code: Name: "Aureole" #: item_db.conf:-1 #, no-c-format msgid "Aureole" msgstr "" #. code: mes l("Automated following will be determined by observation."); #: npc/functions/game_rules.txt:13 #, no-c-format msgid "Automated following will be determined by observation." msgstr "" #. code: Name: "AutumnMask" #: item_db.conf:-1 #, no-c-format msgid "AutumnMask" msgstr "" #. code: 030-2,198,61,0 script Avalia NPC356,{ #: npc/030-2/avalia.txt:1 #, no-c-format msgid "Avalia" msgstr "" #. code: mesc b(l("Average monsters per mode:")); #: npc/082-3/poppet.txt~:67 #: npc/082-3/poppet.txt:67 #, no-c-format msgid "Average monsters per mode:" msgstr "" #. code: Name: "Axe" #: item_db.conf:-1 #, no-c-format msgid "Axe" msgstr "" #. code: Name: "AxeHat" #: item_db.conf:-1 #, no-c-format msgid "AxeHat" msgstr "" #. code: 029-1,62,90,0 script Ayasha NPC258,{ #: npc/029-1/hideandseek.txt:64 #, no-c-format msgid "Ayasha" msgstr "" #. code: 029-1,64,90,0 script AyashaDebug NPC258,{ #: npc/029-1/hideandseek.txt:27 #, no-c-format msgid "AyashaDebug" msgstr "" #. code: Name: "Azul Slime" #: mob_db.conf:1154 #, no-c-format msgid "Azul Slime" msgstr "" #. code: npctalk l("BUG, REPORT ME! Invalid Christmas 2021 NPC!"); #: npc/annuals/xmas/2021.txt~:140 #, no-c-format msgid "BUG, REPORT ME! Invalid Christmas 2021 NPC!" msgstr "" #. code: l("Back"), -3, #: npc/commands/debug.txt:102 #: npc/commands/debug.txt~:102 #, no-c-format msgid "Back" msgstr "" #. code: 020-2,80,61,0 script Baktar NPC191,{ #: npc/020-2/baktar.txt:0 #, no-c-format msgid "Baktar" msgstr "" #. code: Name: "Ball Lightning" #: mob_db.conf:4607 #, no-c-format msgid "Ball Lightning" msgstr "" #. code: 030-3,100,49,0 script Balthasar NPC385,{ #. code: mesn l("Balthasar"); #: npc/030-3/orum_homunculus.txt:228 #: npc/030-3/orum_homunculus.txt:146 #: npc/030-3/orum_homunculus.txt:399 #: npc/030-3/orum_homunculus.txt:80 #: npc/030-3/orum_homunculus.txt:433 #: npc/030-3/orum_homunculus.txt:439 #: npc/030-3/orum_homunculus.txt:378 #: npc/030-3/orum_homunculus.txt:155 #: npc/030-3/orum_homunculus.txt:102 #: npc/030-4/mana_battery.txt:28 #: npc/030-4/mana_battery.txt:37 #: npc/030-3/orum_homunculus.txt:411 #: npc/030-3/orum_homunculus.txt:14 #: npc/030-3/orum_homunculus.txt:58 #: npc/030-3/orum_homunculus.txt:259 #: npc/030-3/orum_homunculus.txt:210 #: npc/030-3/orum_homunculus.txt:36 #: npc/030-4/mana_battery.txt:50 #: npc/030-2/eljas.txt:185 #: npc/030-3/orum_homunculus.txt:124 #: npc/030-3/orum_homunculus.txt:451 #: npc/030-3/orum_homunculus.txt:192 #: npc/annuals/xmas/barriers.txt:14 #: npc/030-3/orum_homunculus.txt:314 #, no-c-format msgid "Balthasar" msgstr "" #. code: Name: "Bandana" #: item_db.conf:-1 #, no-c-format msgid "Bandana" msgstr "" #. code: Name: "Bandit" #: mob_db.conf:799 #, no-c-format msgid "Bandit" msgstr "" #. code: Name: "Bandit Lord" #: mob_db.conf:6523 #, no-c-format msgid "Bandit Lord" msgstr "" #. code: Name: "BanditHood" #: item_db.conf:-1 #, no-c-format msgid "BanditHood" msgstr "" #. code: Name: "BansheeBow" #: item_db.conf:-1 #, no-c-format msgid "BansheeBow" msgstr "" #. code: 008-1,70,42,0 script Banu NPC154,{ #: npc/008-1/banu.txt:0 #, no-c-format msgid "Banu" msgstr "" #. code: 010-2,27,30,0 script Bar Rules NPC400,{ #: npc/010-2/dimonds.txt:457 #, no-c-format msgid "Bar Rules" msgstr "" #. code: 026-2,75,23,0 script Barbara Grey NPC320,{ #: npc/026-2/gy_inn_shops.txt:76 #, no-c-format msgid "Barbara Grey" msgstr "" #. code: 002-1,91,33,0 script Bard NPC152,{ #: npc/002-1/bard.txt:1 #, no-c-format msgid "Bard" msgstr "" #. code: Name: "Bardiche" #: item_db.conf:-1 #, no-c-format msgid "Bardiche" msgstr "" #. code: 009-2,65,49,0 script Barkeeper NPC112,{ #: npc/009-2/shops.txt:4 #, no-c-format msgid "Barkeeper" msgstr "" #. code: 029-2,23,86,0 script Barrel#0 NPC400,{ #: npc/029-2/barrels.txt:0 #, no-c-format msgid "Barrel#0" msgstr "" #. code: 029-2,28,86,0 script Barrel#1 NPC400,{ #: npc/029-2/barrels.txt:9 #, no-c-format msgid "Barrel#1" msgstr "" #. code: 029-2,31,91,0 script Barrel#2 NPC400,{ #: npc/029-2/barrels.txt:14 #, no-c-format msgid "Barrel#2" msgstr "" #. code: 029-2,36,85,0 script Barrel#3 NPC400,{ #: npc/029-2/barrels.txt:19 #, no-c-format msgid "Barrel#3" msgstr "" #. code: 029-2,40,89,0 script Barrel#4 NPC400,{ #: npc/029-2/barrels.txt:24 #, no-c-format msgid "Barrel#4" msgstr "" #. code: 029-2,38,91,0 script Barrel#5 NPC400,{ #: npc/029-2/barrels.txt:29 #, no-c-format msgid "Barrel#5" msgstr "" #. code: 029-2,29,92,0 script Barrel#6 NPC400,{ #: npc/029-2/barrels.txt:34 #, no-c-format msgid "Barrel#6" msgstr "" #. code: 029-2,24,91,0 script Barrel#7 NPC400,{ #: npc/029-2/barrels.txt:39 #, no-c-format msgid "Barrel#7" msgstr "" #. code: 010-2,24,27,0 script Bartender NPC112,{ #: npc/010-2/dimonds.txt:528 #, no-c-format msgid "Bartender" msgstr "" #. code: 002-2,68,25,0 script Bartender#Casino NPC112,{ #: npc/002-2/shops.txt:4 #, no-c-format msgid "Bartender#Casino" msgstr "" #. code: 009-7,34,23,0 script Bartender#Duels NPC177,{ #: npc/009-7/shops.txt:4 #, no-c-format msgid "Bartender#Duels" msgstr "" #. code: 010-2,75,68,0 script Basil NPC107,{ #: npc/010-2/dimonds.txt:589 #, no-c-format msgid "Basil" msgstr "" #. code: Name: "BastardSword" #: item_db.conf:-1 #, no-c-format msgid "BastardSword" msgstr "" #. code: Name: "Bat" #: mob_db.conf:151 #, no-c-format msgid "Bat" msgstr "" #. code: Name: "BatTeeth" #: item_db.conf:-1 #, no-c-format msgid "BatTeeth" msgstr "" #. code: Name: "BatWing" #: item_db.conf:-1 #, no-c-format msgid "BatWing" msgstr "" #. code: 009-7,40,35,0 script Battle Master#Duels NPC322,{ #: npc/009-7/battlemaster.txt:0 #, no-c-format msgid "Battle Master#Duels" msgstr "" #. code: Name: "BeanieCopter" #: item_db.conf:-1 #, no-c-format msgid "BeanieCopter" msgstr "" #. code: Name: "Bee" #: mob_db.conf:586 #, no-c-format msgid "Bee" msgstr "" #. code: Name: "Beer" #: item_db.conf:-1 #, no-c-format msgid "Beer" msgstr "" #. code: Name: "BeetleJuice" #: item_db.conf:-1 #, no-c-format msgid "BeetleJuice" msgstr "" #. code: message strcharinfo(0), l("Before anyone can even reach him, he executes the plan,"); #: npc/099-5/boss.txt~:1320 #: npc/099-5/boss.txt:1320 #, no-c-format msgid "Before anyone can even reach him, he executes the plan," msgstr "" #. code: mesc l("Before you stands a beautiful woman, dressed in dark purple robes and wearing a witch's hat."); #: npc/013-1/sagatha.txt:62 #, no-c-format msgid "Before you stands a beautiful woman, dressed in dark purple robes and wearing a witch's hat." msgstr "" #. code: rif(is_evtc(), l("Begin Nuclear Winter mode [45 min]")); #: npc/082-3/poppet.txt~:84 #: npc/082-3/poppet.txt:84 #, no-c-format msgid "Begin Nuclear Winter mode [45 min]" msgstr "" #. code: l("Begin Polish Warmachine mode [30 min]"), #: npc/082-3/poppet.txt:83 #: npc/082-3/poppet.txt~:83 #, no-c-format msgid "Begin Polish Warmachine mode [30 min]" msgstr "" #. code: l("Begin easy mode [10 min]"), #: npc/082-3/poppet.txt:80 #: npc/082-3/poppet.txt~:80 #, no-c-format msgid "Begin easy mode [10 min]" msgstr "" #. code: l("Begin hard mode [20 min]"), #: npc/082-3/poppet.txt~:82 #: npc/082-3/poppet.txt:82 #, no-c-format msgid "Begin hard mode [20 min]" msgstr "" #. code: l("Begin normal mode [15 min]"), #: npc/082-3/poppet.txt:81 #: npc/082-3/poppet.txt~:81 #, no-c-format msgid "Begin normal mode [15 min]" msgstr "" #. code: Name: "Beheader" #: item_db.conf:-1 #, no-c-format msgid "Beheader" msgstr "" #. code: 020-2,132,63,0 script Ben NPC193,{ #: npc/020-2/banker.txt:0 #, no-c-format msgid "Ben" msgstr "" #. code: 026-2,37,24,0 script Bennet NPC310,{ #: npc/026-2/barman.txt:0 #, no-c-format msgid "Bennet" msgstr "" #. code: Name: "BentNeedle" #: item_db.conf:-1 #, no-c-format msgid "BentNeedle" msgstr "" #. code: Name: "Beret" #: item_db.conf:-1 #, no-c-format msgid "Beret" msgstr "" #. code: 009-2,67,79,0 script Bernard NPC117,{ #: npc/009-2/bernard.txt:0 #, no-c-format msgid "Bernard" msgstr "" #. code: mes l("Besides, only a handful of mana beings know how to erase something of existence."); #: npc/099-5/boss.txt:688 #: npc/099-5/boss.txt~:688 #, no-c-format msgid "Besides, only a handful of mana beings know how to erase something of existence." msgstr "" #. code: mesq l("Beware of what thou wishest for, mortal..."); #: npc/015-1/sword.txt:169 #, no-c-format msgid "Beware of what thou wishest for, mortal..." msgstr "" #. code: 033-1,72,27,0 script Birrod NPC217,{ #: npc/033-1/birrod.txt:0 #, no-c-format msgid "Birrod" msgstr "" #. code: Name: "Black Scorpion" #: mob_db.conf:1330 #, no-c-format msgid "Black Scorpion" msgstr "" #. code: Name: "BlackBeret" #: item_db.conf:-1 #, no-c-format msgid "BlackBeret" msgstr "" #. code: Name: "BlackBoots" #: item_db.conf:-1 #, no-c-format msgid "BlackBoots" msgstr "" #. code: Name: "BlackBowlerHat" #: item_db.conf:-1 #, no-c-format msgid "BlackBowlerHat" msgstr "" #. code: Name: "BlackBowlerHatBrown" #: item_db.conf:-1 #, no-c-format msgid "BlackBowlerHatBrown" msgstr "" #. code: Name: "BlackContributor" #: item_db.conf:-1 #, no-c-format msgid "BlackContributor" msgstr "" #. code: Name: "BlackCottonBoots" #: item_db.conf:-1 #, no-c-format msgid "BlackCottonBoots" msgstr "" #. code: Name: "BlackCottonCloth" #: item_db.conf:-1 #, no-c-format msgid "BlackCottonCloth" msgstr "" #. code: Name: "BlackCottonGloves" #: item_db.conf:-1 #, no-c-format msgid "BlackCottonGloves" msgstr "" #. code: Name: "BlackCottonHeadband" #: item_db.conf:-1 #, no-c-format msgid "BlackCottonHeadband" msgstr "" #. code: Name: "BlackCottonShirt" #: item_db.conf:-1 #, no-c-format msgid "BlackCottonShirt" msgstr "" #. code: Name: "BlackCottonShorts" #: item_db.conf:-1 #, no-c-format msgid "BlackCottonShorts" msgstr "" #. code: Name: "BlackCottonSkirt" #: item_db.conf:-1 #, no-c-format msgid "BlackCottonSkirt" msgstr "" #. code: Name: "BlackCottonTrousers" #: item_db.conf:-1 #, no-c-format msgid "BlackCottonTrousers" msgstr "" #. code: Name: "BlackCowboyHat" #: item_db.conf:-1 #, no-c-format msgid "BlackCowboyHat" msgstr "" #. code: Name: "BlackDesertHat" #: item_db.conf:-1 #, no-c-format msgid "BlackDesertHat" msgstr "" #. code: Name: "BlackDye" #: item_db.conf:-1 #, no-c-format msgid "BlackDye" msgstr "" #. code: Name: "BlackEvokersRobeBlue" #: item_db.conf:-1 #, no-c-format msgid "BlackEvokersRobeBlue" msgstr "" #. code: Name: "BlackFineDress" #: item_db.conf:-1 #, no-c-format msgid "BlackFineDress" msgstr "" #. code: 002-2,75,60,0 script BlackJack NPC107,{ #: npc/002-2/casino.txt:34 #, no-c-format msgid "BlackJack" msgstr "" #. code: Name: "BlackMiniskirt" #: item_db.conf:-1 #, no-c-format msgid "BlackMiniskirt" msgstr "" #. code: Name: "BlackPearl" #: item_db.conf:-1 #, no-c-format msgid "BlackPearl" msgstr "" #. code: Name: "BlackRabbitEars" #: item_db.conf:-1 #, no-c-format msgid "BlackRabbitEars" msgstr "" #. code: Name: "BlackRose" #: item_db.conf:-1 #, no-c-format msgid "BlackRose" msgstr "" #. code: Name: "BlackScorpionStinger" #: item_db.conf:-1 #, no-c-format msgid "BlackScorpionStinger" msgstr "" #. code: Name: "BlackShades" #: item_db.conf:-1 #, no-c-format msgid "BlackShades" msgstr "" #. code: Name: "BlackShortTankTop" #: item_db.conf:-1 #, no-c-format msgid "BlackShortTankTop" msgstr "" #. code: Name: "BlackSilkRobe" #: item_db.conf:-1 #, no-c-format msgid "BlackSilkRobe" msgstr "" #. code: Name: "BlackSorcererBlack" #: item_db.conf:-1 #, no-c-format msgid "BlackSorcererBlack" msgstr "" #. code: Name: "BlackSorcererDBlue" #: item_db.conf:-1 #, no-c-format msgid "BlackSorcererDBlue" msgstr "" #. code: Name: "BlackSorcererDGreen" #: item_db.conf:-1 #, no-c-format msgid "BlackSorcererDGreen" msgstr "" #. code: Name: "BlackSorcererGreen" #: item_db.conf:-1 #, no-c-format msgid "BlackSorcererGreen" msgstr "" #. code: Name: "BlackSorcererLBlue" #: item_db.conf:-1 #, no-c-format msgid "BlackSorcererLBlue" msgstr "" #. code: Name: "BlackSorcererOrange" #: item_db.conf:-1 #, no-c-format msgid "BlackSorcererOrange" msgstr "" #. code: Name: "BlackSorcererPink" #: item_db.conf:-1 #, no-c-format msgid "BlackSorcererPink" msgstr "" #. code: Name: "BlackSorcererPurple" #: item_db.conf:-1 #, no-c-format msgid "BlackSorcererPurple" msgstr "" #. code: Name: "BlackSorcererRed" #: item_db.conf:-1 #, no-c-format msgid "BlackSorcererRed" msgstr "" #. code: Name: "BlackSorcererWhite" #: item_db.conf:-1 #, no-c-format msgid "BlackSorcererWhite" msgstr "" #. code: Name: "BlackSorcererYellow" #: item_db.conf:-1 #, no-c-format msgid "BlackSorcererYellow" msgstr "" #. code: Name: "BlackTankTop" #: item_db.conf:-1 #, no-c-format msgid "BlackTankTop" msgstr "" #. code: Name: "BlackTurtleneck" #: item_db.conf:-1 #, no-c-format msgid "BlackTurtleneck" msgstr "" #. code: Name: "BlackVNeckSweater" #: item_db.conf:-1 #, no-c-format msgid "BlackVNeckSweater" msgstr "" #. code: Name: "BlackWizardHat" #: item_db.conf:-1 #, no-c-format msgid "BlackWizardHat" msgstr "" #. code: Name: "BlackWizardRobe" #: item_db.conf:-1 #, no-c-format msgid "BlackWizardRobe" msgstr "" #. code: 010-2,85,41,0 script Blacksmith NPC146,{ #: npc/010-2/dimonds.txt:558 #, no-c-format msgid "Blacksmith" msgstr "" #. code: Name: "BlacksmithsAxe" #: item_db.conf:-1 #, no-c-format msgid "BlacksmithsAxe" msgstr "" #. code: 026-1,50,32,0 script Blackwin NPC316,{ #: npc/026-1/evil_guard.txt:0 #, no-c-format msgid "Blackwin" msgstr "" #. code: Name: "BlinkingEvil" #: item_db.conf:-1 #, no-c-format msgid "BlinkingEvil" msgstr "" #. code: Name: "BlinkingEvilBlue" #: item_db.conf:-1 #, no-c-format msgid "BlinkingEvilBlue" msgstr "" #. code: Name: "BlinkingEvilHalloween" #: item_db.conf:-1 #, no-c-format msgid "BlinkingEvilHalloween" msgstr "" #. code: Name: "BlinkingEvilPink" #: item_db.conf:-1 #, no-c-format msgid "BlinkingEvilPink" msgstr "" #. code: Name: "BlinkingEvilRed" #: item_db.conf:-1 #, no-c-format msgid "BlinkingEvilRed" msgstr "" #. code: Name: "BlinkingEvilYellow" #: item_db.conf:-1 #, no-c-format msgid "BlinkingEvilYellow" msgstr "" #. code: Name: "BlinkingHocus" #: item_db.conf:-1 #, no-c-format msgid "BlinkingHocus" msgstr "" #. code: Name: "BloodInk" #: item_db.conf:-1 #, no-c-format msgid "BloodInk" msgstr "" #. code: Name: "BloodWine" #: item_db.conf:-1 #, no-c-format msgid "BloodWine" msgstr "" #. code: Name: "Bloodstone" #: item_db.conf:-1 #, no-c-format msgid "Bloodstone" msgstr "" #. code: 012-1,36,99,0 script Blossom NPC163,{ #: npc/012-1/shops.txt:23 #, no-c-format msgid "Blossom" msgstr "" #. code: Name: "Blue Slime" #: mob_db.conf:6774 #, no-c-format msgid "Blue Slime" msgstr "" #. code: Name: "Blue Spark" #: mob_db.conf:6562 #, no-c-format msgid "Blue Spark" msgstr "" #. code: Name: "BlueChristmasSweater" #: item_db.conf:-1 #, no-c-format msgid "BlueChristmasSweater" msgstr "" #. code: Name: "BlueDottedWrap" #: item_db.conf:-1 #, no-c-format msgid "BlueDottedWrap" msgstr "" #. code: Name: "BlueEasterEgg" #: item_db.conf:-1 #, no-c-format msgid "BlueEasterEgg" msgstr "" #. code: Name: "BlueEggshellHat" #: item_db.conf:-1 #, no-c-format msgid "BlueEggshellHat" msgstr "" #. code: Name: "BlueHint" #: item_db.conf:-1 #, no-c-format msgid "BlueHint" msgstr "" #. code: Name: "BlueHitchhikersTowel" #: item_db.conf:-1 #, no-c-format msgid "BlueHitchhikersTowel" msgstr "" #. code: Name: "BlueOrnament" #: item_db.conf:-1 #, no-c-format msgid "BlueOrnament" msgstr "" #. code: Name: "BluePowder" #: item_db.conf:-1 #, no-c-format msgid "BluePowder" msgstr "" #. code: Name: "BluePresentBox" #: item_db.conf:-1 #, no-c-format msgid "BluePresentBox" msgstr "" #. code: Name: "BluePresentHat" #: item_db.conf:-1 #, no-c-format msgid "BluePresentHat" msgstr "" #. code: Name: "BlueRose" #: item_db.conf:-1 #, no-c-format msgid "BlueRose" msgstr "" #. code: Name: "BlueRoseHat" #: item_db.conf:-1 #, no-c-format msgid "BlueRoseHat" msgstr "" #. code: Name: "BlueTicket" #: item_db.conf:-1 #, no-c-format msgid "BlueTicket" msgstr "" #. code: Name: "BlueWolfHelmet" #: item_db.conf:-1 #, no-c-format msgid "BlueWolfHelmet" msgstr "" #. code: Name: "BlueWrap" #: item_db.conf:-1 #, no-c-format msgid "BlueWrap" msgstr "" #. code: Name: "Blueberries" #: item_db.conf:-1 #, no-c-format msgid "Blueberries" msgstr "" #. code: Name: "Bluepar" #: mob_db.conf:1192 #, no-c-format msgid "Bluepar" msgstr "" #. code: rif(BodyType == BODYTYPE_2, "► ") + l("Body type %s", "B"), BODYTYPE_2, #. code: rif(BodyType == BODYTYPE_3, "► ") + l("Body type %s", "A"), BODYTYPE_3, #. code: rif(BodyType == BODYTYPE_1, "► ") + l("Body type %s", "C"), BODYTYPE_1); #: npc/functions/barber.txt:127 #: npc/functions/barber.txt:126 #: npc/functions/barber.txt:125 #, no-c-format msgid "Body type %s" msgstr "" #. code: Name: "Bone" #: item_db.conf:-1 #, no-c-format msgid "Bone" msgstr "" #. code: Name: "BoneArrows" #: item_db.conf:-1 #, no-c-format msgid "BoneArrows" msgstr "" #. code: Name: "BoneDarts" #: item_db.conf:-1 #, no-c-format msgid "BoneDarts" msgstr "" #. code: Name: "BoneKnife" #: item_db.conf:-1 #, no-c-format msgid "BoneKnife" msgstr "" #. code: 051-1,142,39,0 script Bones NPC367,{ #: npc/051-1/desert.txt:1 #, no-c-format msgid "Bones" msgstr "" #. code: Name: "BookPage" #: item_db.conf:-1 #, no-c-format msgid "BookPage" msgstr "" #. code: 099-1,40,37,0 script Bookcase#099-1 NPC400,{ #: npc/099-2/logic.txt:681 #, no-c-format msgid "Bookcase#099-1" msgstr "" #. code: 099-1,65,37,0 script Bookcase#099-1b NPC400,{ #: npc/099-2/logic.txt:697 #, no-c-format msgid "Bookcase#099-1b" msgstr "" #. code: mesn l("Bookshelf"); #: npc/009-2/misc.txt:32 #: npc/009-2/misc.txt:38 #: npc/009-2/misc.txt:55 #: npc/009-2/misc.txt:45 #: npc/009-2/misc.txt:29 #: npc/009-2/misc.txt:42 #: npc/009-2/misc.txt:14 #: npc/009-2/misc.txt:19 #: npc/009-2/misc.txt:50 #: npc/009-2/misc.txt:24 #: npc/009-2/misc.txt:35 #, no-c-format msgid "Bookshelf" msgstr "" #. code: Name: "Boots" #: item_db.conf:-1 #, no-c-format msgid "Boots" msgstr "" #. code: Name: "Boss Medal" #: item_db.conf:-1 #, no-c-format msgid "Boss Medal" msgstr "" #. code: mesc l("Boss Medals are earned each %s boss points. They are account-bound and cannot be given to other players.", fnum(.price)); #: npc/099-7/chronos.txt:18 #: npc/099-7/cronos.txt~:17 #, no-c-format msgid "Boss Medals are earned each %s boss points. They are account-bound and cannot be given to other players." msgstr "" #. code: mesc l("Boss points: %s", fnum(BOSS_POINTS)); #: npc/functions/scoreboards.txt:228 #, no-c-format msgid "Boss points: %s" msgstr "" #. code: Name: "BottleOfSand" #: item_db.conf:-1 #, no-c-format msgid "BottleOfSand" msgstr "" #. code: Name: "BottleOfWater" #: item_db.conf:-1 #, no-c-format msgid "BottleOfWater" msgstr "" #. code: Name: "Bow" #: item_db.conf:-1 #, no-c-format msgid "Bow" msgstr "" #. code: Name: "BowlerHat" #: item_db.conf:-1 #, no-c-format msgid "BowlerHat" msgstr "" #. code: Name: "BowlerHatBrown" #: item_db.conf:-1 #, no-c-format msgid "BowlerHatBrown" msgstr "" #. code: 020-2,35,65,0 script Bracco NPC135,{ #: npc/020-2/shops.txt:12 #, no-c-format msgid "Bracco" msgstr "" #. code: Name: "BrainStem" #: item_db.conf:-1 #, no-c-format msgid "BrainStem" msgstr "" #. code: message strcharinfo(0), l("Brave adventurers from all around the world,"); #: npc/099-5/boss.txt:1300 #: npc/099-5/boss.txt~:1300 #, no-c-format msgid "Brave adventurers from all around the world," msgstr "" #. code: mesc l("%s : %s", l("Brawling"), #: npc/commands/debug.txt:90 #: npc/002-1/luca.txt:224 #: npc/commands/debug.txt~:90 #, no-c-format msgid "Brawling" msgstr "" #. code: mesq l("Bring me ten bug legs, and I will reveal its invocation to you."); #: npc/011-1/auldsbel.txt:1074 #, no-c-format msgid "Bring me ten bug legs, and I will reveal its invocation to you." msgstr "" #. code: 009-6,36,40,0 script Brodomir NPC116,{ #: npc/009-6/brodomir.txt:4 #, no-c-format msgid "Brodomir" msgstr "" #. code: Name: "BrokenDoll" #: item_db.conf:-1 #, no-c-format msgid "BrokenDoll" msgstr "" #. code: Name: "BrokenFourLeafAmulet" #: item_db.conf:-1 #, no-c-format msgid "BrokenFourLeafAmulet" msgstr "" #. code: Name: "BromenalBoots" #: item_db.conf:-1 #, no-c-format msgid "BromenalBoots" msgstr "" #. code: Name: "BromenalChest" #: item_db.conf:-1 #, no-c-format msgid "BromenalChest" msgstr "" #. code: Name: "BromenalFourLeafAmulet" #: item_db.conf:-1 #, no-c-format msgid "BromenalFourLeafAmulet" msgstr "" #. code: Name: "BromenalGloves" #: item_db.conf:-1 #, no-c-format msgid "BromenalGloves" msgstr "" #. code: Name: "BromenalHelmet" #: item_db.conf:-1 #, no-c-format msgid "BromenalHelmet" msgstr "" #. code: Name: "BromenalLegs" #: item_db.conf:-1 #, no-c-format msgid "BromenalLegs" msgstr "" #. code: Name: "BromenalShield" #: item_db.conf:-1 #, no-c-format msgid "BromenalShield" msgstr "" #. code: mes l("Browsing through the books, you come across a manuscript entitled 'Notes of Potaffe, On Transmutation.'"); #: npc/009-2/misc.txt:20 #, no-c-format msgid "Browsing through the books, you come across a manuscript entitled 'Notes of Potaffe, On Transmutation.'" msgstr "" #. code: 011-6,27,200,0 script Bryant NPC126,{ #: npc/011-6/bryant.txt:1 #, no-c-format msgid "Bryant" msgstr "" #. code: Name: "BucketHat" #: item_db.conf:-1 #, no-c-format msgid "BucketHat" msgstr "" #. code: Name: "BugLeg" #: item_db.conf:-1 #, no-c-format msgid "BugLeg" msgstr "" #. code: Name: "BullHelmet" #: item_db.conf:-1 #, no-c-format msgid "BullHelmet" msgstr "" #. code: Name: "BunchOfParsley" #: item_db.conf:-1 #, no-c-format msgid "BunchOfParsley" msgstr "" #. code: 036-2,23,35,0 script Bunkmaster Daban NPC212,{ #: npc/036-2/shops.txt:28 #, no-c-format msgid "Bunkmaster Daban" msgstr "" #. code: 035-2,23,35,0 script Bunkmaster Phict NPC212,{ #: npc/035-2/shops.txt:16 #, no-c-format msgid "Bunkmaster Phict" msgstr "" #. code: Name: "BunnyEars" #: item_db.conf:-1 #, no-c-format msgid "BunnyEars" msgstr "" #. code: mesq l("But I can't keep doing that too much, and it is dangerous if you're alone, so make sure you have company. It is always more fun in groups."); #: npc/082-3/poppet.txt:61 #: npc/082-3/poppet.txt~:61 #, no-c-format msgid "But I can't keep doing that too much, and it is dangerous if you're alone, so make sure you have company. It is always more fun in groups." msgstr "" #. code: mesq l("But alas, thou need more magical power for that."); #: npc/015-1/sword.txt:242 #, no-c-format msgid "But alas, thou need more magical power for that." msgstr "" #. code: mes l("But be warned, monsters respawn on their own every five minutes."); #: npc/099-7/boss.txt:715 #, no-c-format msgid "But be warned, monsters respawn on their own every five minutes." msgstr "" #. code: mesq l("But be warned: you won't be able to use advanced healing magic until you are more capable in your regular magic usage."); #: npc/002-1/elanore.txt:192 #, no-c-format msgid "But be warned: you won't be able to use advanced healing magic until you are more capable in your regular magic usage." msgstr "" #. code: mesq l("But in this side of the æther, where existence itself is challenged, time is hardly important."); #: npc/082-3/poppet.txt~:34 #: npc/082-3/poppet.txt:34 #, no-c-format msgid "But in this side of the æther, where existence itself is challenged, time is hardly important." msgstr "" #. code: message strcharinfo(0), l("But it might be too late."); #: npc/099-5/boss.txt:1295 #: npc/099-5/boss.txt~:1295 #, no-c-format msgid "But it might be too late." msgstr "" #. code: mesq l("But please don't tell Angela this. She is already a worrywart, knowing Balthasar is after her husband will only makes things worse."); #: npc/048-2/sageNikolai.txt:329 #, no-c-format msgid "But please don't tell Angela this. She is already a worrywart, knowing Balthasar is after her husband will only makes things worse." msgstr "" #. code: mesq l("But remember, the game isn't fun when you already know what to do. Use it well or you will lose interest in playing The Mana World! Please help by reporting anything that is unclear, outdated or that needs to be seen on our forums at %s.", "@@https://forums.themanaworld.org|@@"); #: npc/009-1/guide.txt:165 #, no-c-format msgid "But remember, the game isn't fun when you already know what to do. Use it well or you will lose interest in playing The Mana World! Please help by reporting anything that is unclear, outdated or that needs to be seen on our forums at %s." msgstr "" #. code: message strcharinfo(0), l("But what will be of our brave adventurers,"); #: npc/099-5/boss.txt~:1370 #: npc/099-5/boss.txt:1370 #, no-c-format msgid "But what will be of our brave adventurers," msgstr "" #. code: Name: "Butterfly" #: mob_db.conf:624 #, no-c-format msgid "Butterfly" msgstr "" #. code: 002-4,30,47,0 script Button#mine-1 NPC400,0,0,{ #: npc/002-4/mine_triggerone.txt:0 #, no-c-format msgid "Button#mine-1" msgstr "" #. code: 002-4,100,37,0 script Button#mine-2 NPC400,0,0,{ #: npc/002-4/mine_triggertwo.txt:0 #, no-c-format msgid "Button#mine-2" msgstr "" #. code: 002-4,91,99,0 script Button#mine-3 NPC400,0,0,{ #: npc/002-4/mine_triggerthree.txt:0 #, no-c-format msgid "Button#mine-3" msgstr "" #. code: l("Bye for now."), #: npc/functions/goodbye.txt:23 #, no-c-format msgid "Bye for now." msgstr "" #. code: l("Bye then!"), #: npc/functions/goodbye.txt:21 #, no-c-format msgid "Bye then!" msgstr "" #. code: mesq l("Bye!"); #. code: l("Bye!"), #: npc/008-1/hinnak.txt:228 #: npc/functions/goodbye.txt:19 #, no-c-format msgid "Bye!" msgstr "" #. code: l("Bye."); #: npc/functions/banker.txt:130 #, no-c-format msgid "Bye." msgstr "" #. code: Name: "CactusDrink" #: item_db.conf:-1 #, no-c-format msgid "CactusDrink" msgstr "" #. code: Name: "CactusPotion" #: item_db.conf:-1 #, no-c-format msgid "CactusPotion" msgstr "" #. code: Name: "Cake" #: item_db.conf:-1 #, no-c-format msgid "Cake" msgstr "" #. code: l("Can you do something with my color?"), #: npc/functions/barber.txt:179 #, no-c-format msgid "Can you do something with my color?" msgstr "" #. code: l("Can you explain skills again?"), -2, #: npc/002-1/luca.txt:236 #, no-c-format msgid "Can you explain skills again?" msgstr "" #. code: npctalkonce(l("Can you please go away?")); #: npc/functions/random-talk.txt:153 #, no-c-format msgid "Can you please go away?" msgstr "" #. code: l("Can you teach me a skill?"), -1, #: npc/002-1/luca.txt:237 #, no-c-format msgid "Can you teach me a skill?" msgstr "" #. code: npctalkonce(l("Can't talk right now, I'm on patrol duty.")); #: npc/functions/random-talk.txt:156 #, no-c-format msgid "Can't talk right now, I'm on patrol duty." msgstr "" #. code: 002-2,72,92,0 script Candide NPC156,{ #: npc/002-2/bleacher.txt:1 #, no-c-format msgid "Candide" msgstr "" #. code: Name: "Candied Slime" #: mob_db.conf:6863 #, no-c-format msgid "Candied Slime" msgstr "" #. code: Name: "CandleHelmet" #: item_db.conf:-1 #, no-c-format msgid "CandleHelmet" msgstr "" #. code: 029-1,46,111,0 script Candor Dock NPC400,1,0,{ #: npc/029-1/dock.txt:1 #, no-c-format msgid "Candor Dock" msgstr "" #. code: 029-1,51,118,0 script Candor Koga NPC395,8,7,{ #: npc/029-1/dock.txt:9 #, no-c-format msgid "Candor Koga" msgstr "" #. code: Name: "Candy" #: item_db.conf:-1 #, no-c-format msgid "Candy" msgstr "" #. code: Name: "CandyCane" #: item_db.conf:-1 #, no-c-format msgid "CandyCane" msgstr "" #. code: Name: "CandyPumpkin" #: item_db.conf:-1 #, no-c-format msgid "CandyPumpkin" msgstr "" #. code: Name: "Cap" #: item_db.conf:-1 #, no-c-format msgid "Cap" msgstr "" #. code: Name: "CaptainsHat" #: item_db.conf:-1 #, no-c-format msgid "CaptainsHat" msgstr "" #. code: Name: "CaramelApple" #: item_db.conf:-1 #, no-c-format msgid "CaramelApple" msgstr "" #. code: Name: "CaramelCandy" #: item_db.conf:-1 #, no-c-format msgid "CaramelCandy" msgstr "" #. code: Name: "CarbonGasMask" #: item_db.conf:-1 #, no-c-format msgid "CarbonGasMask" msgstr "" #. code: message strcharinfo(0), l("Carefully written for over a decade."); #: npc/099-5/boss.txt:1325 #: npc/099-5/boss.txt~:1325 #, no-c-format msgid "Carefully written for over a decade." msgstr "" #. code: 027-2,44,25,0 script Caretaker NPC159,{ #: npc/027-2/caretaker.txt:1 #, no-c-format msgid "Caretaker" msgstr "" #. code: Name: "CashiersShade" #: item_db.conf:-1 #, no-c-format msgid "CashiersShade" msgstr "" #. code: Name: "CasinoCoins" #: item_db.conf:-1 #, no-c-format msgid "CasinoCoins" msgstr "" #. code: Name: "CatEars" #: item_db.conf:-1 #, no-c-format msgid "CatEars" msgstr "" #. code: 018-2,37,22,0 script Caul NPC107,{ #: npc/018-2/caul.txt:1 #, no-c-format msgid "Caul" msgstr "" #. code: Name: "Cave Maggot" #: mob_db.conf:6127 #, no-c-format msgid "Cave Maggot" msgstr "" #. code: Name: "Cave Snake" #: mob_db.conf:368 #, no-c-format msgid "Cave Snake" msgstr "" #. code: Name: "CaveSnakeEgg" #: item_db.conf:-1 #, no-c-format msgid "CaveSnakeEgg" msgstr "" #. code: Name: "CaveSnakeLamp" #: item_db.conf:-1 #, no-c-format msgid "CaveSnakeLamp" msgstr "" #. code: Name: "CaveSnakeTongue" #: item_db.conf:-1 #, no-c-format msgid "CaveSnakeTongue" msgstr "" #. code: 009-8,29,124,0 script Celestia NPC144,{ #: npc/009-8/celestia.txt:1 #, no-c-format msgid "Celestia" msgstr "" #. code: 009-1,72,54,0 script Celestia BackDoor NPC32767,0,0,{ #: npc/009-8/celestia.txt:292 #, no-c-format msgid "Celestia BackDoor" msgstr "" #. code: 009-8,40,125,0 script Celestia Basement NPC32767,0,0,{ #: npc/009-8/basement.txt:6 #, no-c-format msgid "Celestia Basement" msgstr "" #. code: 009-1,74,49,0 script Celestia Door NPC32767,0,0,{ #: npc/009-8/celestia.txt:287 #, no-c-format msgid "Celestia Door" msgstr "" #. code: 009-8,68,123,0 script Celestia Interceptor NPC32767,1,0,{ #: npc/009-8/basement.txt:13 #, no-c-format msgid "Celestia Interceptor" msgstr "" #. code: 009-8,69,113,0 script Celestia Mask0 NPC32767,0,0,{ #: npc/009-8/basement.txt:27 #, no-c-format msgid "Celestia Mask0" msgstr "" #. code: 009-8,69,112,0 script Celestia Mask1 NPC32767,0,0,{ #: npc/009-8/basement.txt:20 #, no-c-format msgid "Celestia Mask1" msgstr "" #. code: 069-2,117,31,0 script Celestia Mask10 NPC32767,0,0,{ #: npc/009-8/basement.txt:104 #, no-c-format msgid "Celestia Mask10" msgstr "" #. code: 069-2,86,31,0 script Celestia Mask11 NPC32767,0,0,{ #: npc/009-8/basement.txt:111 #, no-c-format msgid "Celestia Mask11" msgstr "" #. code: 069-2,55,31,0 script Celestia Mask12 NPC32767,0,0,{ #: npc/009-8/basement.txt:118 #, no-c-format msgid "Celestia Mask12" msgstr "" #. code: 069-2,24,31,0 script Celestia Mask13 NPC32767,0,0,{ #: npc/009-8/basement.txt:125 #, no-c-format msgid "Celestia Mask13" msgstr "" #. code: 009-8,69,114,0 script Celestia Mask2 NPC32767,0,0,{ #: npc/009-8/basement.txt:48 #, no-c-format msgid "Celestia Mask2" msgstr "" #. code: 069-2,97,127,0 script Celestia Mask3 NPC32767,1,0,{ #: npc/009-8/basement.txt:55 #, no-c-format msgid "Celestia Mask3" msgstr "" #. code: 069-2,116,127,0 script Celestia Mask4 NPC32767,1,0,{ #: npc/009-8/basement.txt:62 #, no-c-format msgid "Celestia Mask4" msgstr "" #. code: 069-2,44,127,0 script Celestia Mask5 NPC32767,2,0,{ #: npc/009-8/basement.txt:69 #, no-c-format msgid "Celestia Mask5" msgstr "" #. code: 069-2,117,62,0 script Celestia Mask6 NPC32767,0,0,{ #: npc/009-8/basement.txt:76 #, no-c-format msgid "Celestia Mask6" msgstr "" #. code: 069-2,86,62,0 script Celestia Mask7 NPC32767,0,0,{ #: npc/009-8/basement.txt:83 #, no-c-format msgid "Celestia Mask7" msgstr "" #. code: 069-2,55,62,0 script Celestia Mask8 NPC32767,0,0,{ #: npc/009-8/basement.txt:90 #, no-c-format msgid "Celestia Mask8" msgstr "" #. code: 069-2,24,62,0 script Celestia Mask9 NPC32767,0,0,{ #: npc/009-8/basement.txt:97 #, no-c-format msgid "Celestia Mask9" msgstr "" #. code: 026-2,38,118,0 script Cerhan NPC311,{ #: npc/026-2/cerhan.txt:1 #, no-c-format msgid "Cerhan" msgstr "" #. code: Name: "ChainmailShirt" #: item_db.conf:-1 #, no-c-format msgid "ChainmailShirt" msgstr "" #. code: mesn l("Chairman"); #: npc/fermi/chairman.txt~:10 #: npc/fermi/chairman.txt:10 #, no-c-format msgid "Chairman" msgstr "" #. code: mes b(l("Changing your body type will send you back to the character selection screen.")); #: npc/functions/barber.txt:120 #, no-c-format msgid "Changing your body type will send you back to the character selection screen." msgstr "" #. code: 029-1,48,67,0 script Charda NPC260,{ #: npc/029-1/hideandseek.txt:193 #, no-c-format msgid "Charda" msgstr "" #. code: 001-1,43,48,0 script Ched NPC113,{ #: npc/001-1/ched.txt:1 #, no-c-format msgid "Ched" msgstr "" #. code: l("Cheers!"), #: npc/functions/goodbye.txt:27 #, no-c-format msgid "Cheers!" msgstr "" #. code: 036-2,23,38,0 script Chef Armand NPC211,{ #: npc/036-2/shops.txt:1 #, no-c-format msgid "Chef Armand" msgstr "" #. code: 010-2,33,25,0 script Chef#dimond NPC148,{ #: npc/010-2/chef.txt:0 #, no-c-format msgid "Chef#dimond" msgstr "" #. code: 026-2,30,56,0 script Chef#graveyard NPC300,{ #: npc/026-2/gy_inn_shops.txt:1 #, no-c-format msgid "Chef#graveyard" msgstr "" #. code: Name: "ChefHat" #: item_db.conf:-1 #, no-c-format msgid "ChefHat" msgstr "" #. code: Name: "Cherry" #: item_db.conf:-1 #, no-c-format msgid "Cherry" msgstr "" #. code: Name: "CherryCake" #: item_db.conf:-1 #, no-c-format msgid "CherryCake" msgstr "" #. code: 013-3,28,27,0 script Chest#DemonMask NPC111,{ #: npc/013-3/mask_chest.txt:1 #, no-c-format msgid "Chest#DemonMask" msgstr "" #. code: 013-3,127,68,0 script Chest#boring NPC111,{ #: npc/013-3/misc.txt:1 #, no-c-format msgid "Chest#boring" msgstr "" #. code: 052-2,146,83,0 script Chest#illia NPC111,{ #: npc/052-2/chest.txt:1 #, no-c-format msgid "Chest#illia" msgstr "" #. code: 099-7,38,125,0 script Chest#keshlam NPC111,{ #: npc/099-7/boss.txt:640 #, no-c-format msgid "Chest#keshlam" msgstr "" #. code: 013-3,177,22,0 script Chest#sword NPC111,{ #: npc/013-3/sword_chest.txt:1 #, no-c-format msgid "Chest#sword" msgstr "" #. code: Name: "ChicSantaHat" #: item_db.conf:-1 #, no-c-format msgid "ChicSantaHat" msgstr "" #. code: Name: "ChickenLeg" #: item_db.conf:-1 #, no-c-format msgid "ChickenLeg" msgstr "" #. code: 030-2,127,42,0 script Chief Warrick NPC329,{ #: npc/030-2/chief_helper.txt:1 #, no-c-format msgid "Chief Warrick" msgstr "" #. code: Name: "ChocolateBar" #: item_db.conf:-1 #, no-c-format msgid "ChocolateBar" msgstr "" #. code: Name: "ChocolateCake" #: item_db.conf:-1 #, no-c-format msgid "ChocolateCake" msgstr "" #. code: Name: "ChocolateMouboo" #: item_db.conf:-1 #, no-c-format msgid "ChocolateMouboo" msgstr "" #. code: 081-1,47,74,0 script Christmas Assistant NPC328,{ #: npc/081-1/extra.txt:87 #, no-c-format msgid "Christmas Assistant" msgstr "" #. code: Name: "Christmas Gift" #: mob_db.conf:7044 #, no-c-format msgid "Christmas Gift" msgstr "" #. code: Name: "Christmas Seeds" #: item_db.conf:-1 #, no-c-format msgid "Christmas Seeds" msgstr "" #. code: Name: "Christmas Ticket" #: item_db.conf:-1 #, no-c-format msgid "Christmas Ticket" msgstr "" #. code: Name: "Christmas Tree" #: mob_db.conf:7007 #, no-c-format msgid "Christmas Tree" msgstr "" #. code: mesq l("Christmas for Santa, the library for myself, and... Well, you guessed it: Cindy."); #: npc/048-2/sageNikolai.txt:326 #, no-c-format msgid "Christmas for Santa, the library for myself, and... Well, you guessed it: Cindy." msgstr "" #. code: Name: "ChristmasElfHat" #: item_db.conf:-1 #, no-c-format msgid "ChristmasElfHat" msgstr "" #. code: Name: "ChristmasTreeHat" #: item_db.conf:-1 #, no-c-format msgid "ChristmasTreeHat" msgstr "" #. code: 099-7,99,30,0 script Chronos NPC313,{ #: npc/099-7/chronos.txt:3 #: npc/099-7/cronos.txt~:3 #, no-c-format msgid "Chronos" msgstr "" #. code: 031-4,42,42,0 script Cindy NPC198,{ #: npc/031-4/cindyCave.txt:1 #: npc/031-4/cindyCave.txt~:1 #, no-c-format msgid "Cindy" msgstr "" #. code: 031-2,27,26,0 script Cindy#house NPC197,{ #: npc/031-2/cindyHouse.txt:1 #, no-c-format msgid "Cindy#house" msgstr "" #. code: mesq l("Cindy? Never heard of."); #: npc/048-2/sageNikolai.txt:287 #, no-c-format msgid "Cindy? Never heard of." msgstr "" #. code: Name: "Circlet" #: item_db.conf:-1 #, no-c-format msgid "Circlet" msgstr "" #. code: 025-4,30,30,0 script Clauquer NPC169,{ #: npc/025-4/clauquer.txt:1 #, no-c-format msgid "Clauquer" msgstr "" #. code: Name: "ClosedChristmasBox" #: item_db.conf:-1 #, no-c-format msgid "ClosedChristmasBox" msgstr "" #. code: Name: "Clover Patch" #: mob_db.conf:6047 #, no-c-format msgid "Clover Patch" msgstr "" #. code: Name: "CloverHat" #: item_db.conf:-1 #, no-c-format msgid "CloverHat" msgstr "" #. code: Name: "Coal" #: item_db.conf:-1 #, no-c-format msgid "Coal" msgstr "" #. code: Name: "Cobalt Plant" #: mob_db.conf:5939 #, no-c-format msgid "Cobalt Plant" msgstr "" #. code: Name: "Cobalt Scroll" #: item_db.conf:-1 #, no-c-format msgid "Cobalt Scroll" msgstr "" #. code: Name: "CobaltHerb" #: item_db.conf:-1 #, no-c-format msgid "CobaltHerb" msgstr "" #. code: Name: "CoinBag" #: item_db.conf:-1 #, no-c-format msgid "CoinBag" msgstr "" #. code: mesq l("Come back again!"); #: npc/081-1/extra.txt:91 #: npc/081-1/extra.txt~:89 #, no-c-format msgid "Come back again!" msgstr "" #. code: mesq l("Come back when thou art stronger."); #: npc/009-3/sword.txt:32 #, no-c-format msgid "Come back when thou art stronger." msgstr "" #. code: mesq l("Come back when you've found a suitable alchemist who can mix such a potion."); #: npc/002-1/luca.txt:288 #, no-c-format msgid "Come back when you've found a suitable alchemist who can mix such a potion." msgstr "" #. code: mesq l("Come see me in the caves below."); #: npc/030-2/eljas.txt:186 #, no-c-format msgid "Come see me in the caves below." msgstr "" #. code: dispbottom l("Command not permitted on this map! Check npc/functions/weather.conf"); #: npc/functions/weather.txt:97 #, no-c-format msgid "Command not permitted on this map! Check npc/functions/weather.conf" msgstr "" #. code: Name: "ConcentrationPotion" #: item_db.conf:-1 #, no-c-format msgid "ConcentrationPotion" msgstr "" #. code: 048-2,46,44,0 script Connor NPC150,{ #: npc/048-2/visitors.txt:1 #, no-c-format msgid "Connor" msgstr "" #. code: 009-1,55,34,0 script Constable Bob NPC419,{ #: npc/009-1/constable.txt:1 #, no-c-format msgid "Constable Bob" msgstr "" #. code: 001-1,50,74,0 script Constable Perry Graf NPC150,{ #: npc/001-1/constable.txt:1 #, no-c-format msgid "Constable Perry Graf" msgstr "" #. code: l("Continue normally"), #: npc/031-4/cindyCave.txt:8 #: npc/031-4/cindyCave.txt~:8 #, no-c-format msgid "Continue normally" msgstr "" #. code: Name: "Contributor" #: item_db.conf:-1 #, no-c-format msgid "Contributor" msgstr "" #. code: 035-2,23,38,0 script Cooky NPC213,{ #: npc/035-2/shops.txt:1 #, no-c-format msgid "Cooky" msgstr "" #. code: Name: "Copper Slime" #: mob_db.conf:6820 #, no-c-format msgid "Copper Slime" msgstr "" #. code: mesc l("Cost: %s %ss", fnum(1000), getitemlink(TreasureKey)), 1; #: npc/099-7/boss.txt:644 #, no-c-format msgid "Cost: %s %ss" msgstr "" #. code: mesc l("Cost: 1x %s", getitemlink(BlackRose)), 1; #: npc/099-1/main.txt:93 #, no-c-format msgid "Cost: 1x %s" msgstr "" #. code: Name: "CottonBoots" #: item_db.conf:-1 #, no-c-format msgid "CottonBoots" msgstr "" #. code: Name: "CottonCloth" #: item_db.conf:-1 #, no-c-format msgid "CottonCloth" msgstr "" #. code: Name: "CottonGloves" #: item_db.conf:-1 #, no-c-format msgid "CottonGloves" msgstr "" #. code: Name: "CottonHeadband" #: item_db.conf:-1 #, no-c-format msgid "CottonHeadband" msgstr "" #. code: Name: "CottonShirt" #: item_db.conf:-1 #, no-c-format msgid "CottonShirt" msgstr "" #. code: Name: "CottonShorts" #: item_db.conf:-1 #, no-c-format msgid "CottonShorts" msgstr "" #. code: Name: "CottonSkirt" #: item_db.conf:-1 #, no-c-format msgid "CottonSkirt" msgstr "" #. code: Name: "CottonTrousers" #: item_db.conf:-1 #, no-c-format msgid "CottonTrousers" msgstr "" #. code: Name: "CranberryLollipop" #: item_db.conf:-1 #, no-c-format msgid "CranberryLollipop" msgstr "" #. code: 011-6,172,250,0 script Crastur the Ugly NPC418,{ #: npc/011-6/crastur.txt:0 #, no-c-format msgid "Crastur the Ugly" msgstr "" #. code: Name: "CrescentRod" #: item_db.conf:-1 #, no-c-format msgid "CrescentRod" msgstr "" #. code: Name: "Crotcher Scorpion" #: mob_db.conf:893 #, no-c-format msgid "Crotcher Scorpion" msgstr "" #. code: Name: "Crown" #: item_db.conf:-1 #, no-c-format msgid "Crown" msgstr "" #. code: Name: "CrozeniteFourLeafAmulet" #: item_db.conf:-1 #, no-c-format msgid "CrozeniteFourLeafAmulet" msgstr "" #. code: Name: "CrusadeHelmet" #: item_db.conf:-1 #, no-c-format msgid "CrusadeHelmet" msgstr "" #. code: Name: "CryptKey" #: item_db.conf:-1 #, no-c-format msgid "CryptKey" msgstr "" #. code: 030-2,37,88,0 script Curlee NPC329,{ #: npc/030-2/shipping_helper.txt:13 #, no-c-format msgid "Curlee" msgstr "" #. code: mesn l("Current Magic Control"); #: npc/magic/level1-experience.txt:10 #, no-c-format msgid "Current Magic Control" msgstr "" #. code: dispbottom l("Current drop rate is set to @@%, and will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:191 #, no-c-format msgid "Current drop rate is set to @@%, and will reset to @@% (default value) in @@." msgstr "" #. code: dispbottom l("Current exp rate is set to @@% (default value).", .current_rate); #: npc/commands/rate-management.txt:54 #, no-c-format msgid "Current exp rate is set to @@% (default value)." msgstr "" #. code: dispbottom l("Current exp rate is set to @@%, and will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:59 #, no-c-format msgid "Current exp rate is set to @@%, and will reset to @@% (default value) in @@." msgstr "" #. code: 051-1,170,24,0 script Cursed Waterfall NPC400,{ #: npc/051-1/desert.txt:14 #, no-c-format msgid "Cursed Waterfall" msgstr "" #. code: l("Custom"), -136; #: npc/commands/debug-quest.txt:15 #, no-c-format msgid "Custom" msgstr "" #. code: 001-1,49,82,0 script Cyndala NPC210,{ #: npc/001-1/npcs.txt:0 #, no-c-format msgid "Cyndala" msgstr "" #. code: 029-2,30,118,0 script Cynric NPC161,{ #: npc/029-2/cynric.txt:1 #, no-c-format msgid "Cynric" msgstr "" #. code: mes l("DEBUG: Changing @@ field @@ to something else.", getquestlink(.@quest), @menu); #: npc/commands/debug-quest.txt:31 #, no-c-format msgid "DEBUG: Changing @@ field @@ to something else." msgstr "" #. code: mes l("DEBUG: Changing @@, Values: (@@, @@, @@).", getquestlink(.@quest), getq(.@quest), getq2(.@quest), getq3(.@quest)); #: npc/commands/debug-quest.txt:25 #, no-c-format msgid "DEBUG: Changing @@, Values: (@@, @@, @@)." msgstr "" #. code: Name: "Dagger" #: item_db.conf:-1 #, no-c-format msgid "Dagger" msgstr "" #. code: l("Dance for me")); #: npc/annuals/tree_beard.txt:181 #: npc/annuals/tree_beard.txt~:181 #, no-c-format msgid "Dance for me" msgstr "" #. code: Name: "DarkBlueBeret" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueBeret" msgstr "" #. code: Name: "DarkBlueBowlerHat" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueBowlerHat" msgstr "" #. code: Name: "DarkBlueBowlerHatBrown" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueBowlerHatBrown" msgstr "" #. code: Name: "DarkBlueContributor" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueContributor" msgstr "" #. code: Name: "DarkBlueCottonBoots" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueCottonBoots" msgstr "" #. code: Name: "DarkBlueCottonCloth" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueCottonCloth" msgstr "" #. code: Name: "DarkBlueCottonGloves" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueCottonGloves" msgstr "" #. code: Name: "DarkBlueCottonHeadband" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueCottonHeadband" msgstr "" #. code: Name: "DarkBlueCottonShirt" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueCottonShirt" msgstr "" #. code: Name: "DarkBlueCottonShorts" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueCottonShorts" msgstr "" #. code: Name: "DarkBlueCottonSkirt" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueCottonSkirt" msgstr "" #. code: Name: "DarkBlueCottonTrousers" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueCottonTrousers" msgstr "" #. code: Name: "DarkBlueDesertHat" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueDesertHat" msgstr "" #. code: Name: "DarkBlueDye" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueDye" msgstr "" #. code: Name: "DarkBlueFineDress" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueFineDress" msgstr "" #. code: Name: "DarkBlueMiniskirt" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueMiniskirt" msgstr "" #. code: Name: "DarkBlueRabbitEars" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueRabbitEars" msgstr "" #. code: Name: "DarkBlueShades" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueShades" msgstr "" #. code: Name: "DarkBlueShortTankTop" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueShortTankTop" msgstr "" #. code: Name: "DarkBlueSilkRobe" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueSilkRobe" msgstr "" #. code: Name: "DarkBlueSorcererBlack" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueSorcererBlack" msgstr "" #. code: Name: "DarkBlueSorcererDBlue" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueSorcererDBlue" msgstr "" #. code: Name: "DarkBlueSorcererDGreen" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueSorcererDGreen" msgstr "" #. code: Name: "DarkBlueSorcererGreen" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueSorcererGreen" msgstr "" #. code: Name: "DarkBlueSorcererLBlue" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueSorcererLBlue" msgstr "" #. code: Name: "DarkBlueSorcererOrange" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueSorcererOrange" msgstr "" #. code: Name: "DarkBlueSorcererPink" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueSorcererPink" msgstr "" #. code: Name: "DarkBlueSorcererPurple" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueSorcererPurple" msgstr "" #. code: Name: "DarkBlueSorcererRed" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueSorcererRed" msgstr "" #. code: Name: "DarkBlueSorcererWhite" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueSorcererWhite" msgstr "" #. code: Name: "DarkBlueSorcererYellow" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueSorcererYellow" msgstr "" #. code: Name: "DarkBlueTankTop" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueTankTop" msgstr "" #. code: Name: "DarkBlueTurtleneck" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueTurtleneck" msgstr "" #. code: Name: "DarkBlueVNeckSweater" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueVNeckSweater" msgstr "" #. code: Name: "DarkBlueWizardHat" #: item_db.conf:-1 #, no-c-format msgid "DarkBlueWizardHat" msgstr "" #. code: Name: "DarkChristmasSweater" #: item_db.conf:-1 #, no-c-format msgid "DarkChristmasSweater" msgstr "" #. code: Name: "DarkConcentrationPotion" #: item_db.conf:-1 #, no-c-format msgid "DarkConcentrationPotion" msgstr "" #. code: Name: "DarkCrystal" #: item_db.conf:-1 #, no-c-format msgid "DarkCrystal" msgstr "" #. code: Name: "DarkEasterEgg" #: item_db.conf:-1 #, no-c-format msgid "DarkEasterEgg" msgstr "" #. code: Name: "DarkEggshellHat" #: item_db.conf:-1 #, no-c-format msgid "DarkEggshellHat" msgstr "" #. code: Name: "DarkGreenBeret" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenBeret" msgstr "" #. code: Name: "DarkGreenBowlerHat" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenBowlerHat" msgstr "" #. code: Name: "DarkGreenBowlerHatBrown" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenBowlerHatBrown" msgstr "" #. code: Name: "DarkGreenContributor" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenContributor" msgstr "" #. code: Name: "DarkGreenCottonBoots" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenCottonBoots" msgstr "" #. code: Name: "DarkGreenCottonCloth" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenCottonCloth" msgstr "" #. code: Name: "DarkGreenCottonGloves" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenCottonGloves" msgstr "" #. code: Name: "DarkGreenCottonHeadband" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenCottonHeadband" msgstr "" #. code: Name: "DarkGreenCottonShirt" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenCottonShirt" msgstr "" #. code: Name: "DarkGreenCottonShorts" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenCottonShorts" msgstr "" #. code: Name: "DarkGreenCottonSkirt" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenCottonSkirt" msgstr "" #. code: Name: "DarkGreenCottonTrousers" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenCottonTrousers" msgstr "" #. code: Name: "DarkGreenDesertHat" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenDesertHat" msgstr "" #. code: Name: "DarkGreenDye" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenDye" msgstr "" #. code: Name: "DarkGreenFineDress" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenFineDress" msgstr "" #. code: Name: "DarkGreenMiniskirt" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenMiniskirt" msgstr "" #. code: Name: "DarkGreenRabbitEars" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenRabbitEars" msgstr "" #. code: Name: "DarkGreenShades" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenShades" msgstr "" #. code: Name: "DarkGreenShortTankTop" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenShortTankTop" msgstr "" #. code: Name: "DarkGreenSilkRobe" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenSilkRobe" msgstr "" #. code: Name: "DarkGreenSorcererBlack" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenSorcererBlack" msgstr "" #. code: Name: "DarkGreenSorcererDBlue" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenSorcererDBlue" msgstr "" #. code: Name: "DarkGreenSorcererDGreen" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenSorcererDGreen" msgstr "" #. code: Name: "DarkGreenSorcererGreen" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenSorcererGreen" msgstr "" #. code: Name: "DarkGreenSorcererLBlue" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenSorcererLBlue" msgstr "" #. code: Name: "DarkGreenSorcererOrange" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenSorcererOrange" msgstr "" #. code: Name: "DarkGreenSorcererPink" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenSorcererPink" msgstr "" #. code: Name: "DarkGreenSorcererPurple" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenSorcererPurple" msgstr "" #. code: Name: "DarkGreenSorcererRed" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenSorcererRed" msgstr "" #. code: Name: "DarkGreenSorcererWhite" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenSorcererWhite" msgstr "" #. code: Name: "DarkGreenSorcererYellow" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenSorcererYellow" msgstr "" #. code: Name: "DarkGreenTankTop" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenTankTop" msgstr "" #. code: Name: "DarkGreenTurtleneck" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenTurtleneck" msgstr "" #. code: Name: "DarkGreenVNeckSweater" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenVNeckSweater" msgstr "" #. code: Name: "DarkGreenWizardHat" #: item_db.conf:-1 #, no-c-format msgid "DarkGreenWizardHat" msgstr "" #. code: Name: "DarkHelm" #: item_db.conf:-1 #, no-c-format msgid "DarkHelm" msgstr "" #. code: Name: "DarkPetal" #: item_db.conf:-1 #, no-c-format msgid "DarkPetal" msgstr "" #. code: Name: "DarkRedRose" #: item_db.conf:-1 #, no-c-format msgid "DarkRedRose" msgstr "" #. code: Name: "DarkTalisman" #: item_db.conf:-1 #, no-c-format msgid "DarkTalisman" msgstr "" #. code: dispbottom l("Darkness fills your vision..."); #: npc/functions/vault.txt:110 #, no-c-format msgid "Darkness fills your vision..." msgstr "" #. code: 026-2,41,30,0 script Darnel NPC308,{ #: npc/026-2/testnpcs.txt:20 #, no-c-format msgid "Darnel" msgstr "" #. code: 006-2,80,25,0 script Darug NPC178,{ #: npc/006-2/npcs.txt:43 #, no-c-format msgid "Darug" msgstr "" #. code: mes(l("Database erased.")); #: npc/annuals/tree_beard.txt~:125 #: npc/annuals/tree_beard.txt:125 #, no-c-format msgid "Database erased." msgstr "" #. code: 001-2,92,88,0 script David NPC120,{ #: npc/001-2/david.txt:0 #, no-c-format msgid "David" msgstr "" #. code: l("Deal - Give me a Wizard Hat."), #: npc/048-2/sageNikolai.txt:336 #, no-c-format msgid "Deal - Give me a Wizard Hat." msgstr "" #. code: l("Deal - Give me a Wooden Staff."); #: npc/048-2/sageNikolai.txt:337 #, no-c-format msgid "Deal - Give me a Wooden Staff." msgstr "" #. code: 029-2,30,26,0 script Debug#0 NPC154,{ #: npc/commands/debug.txt:716 #: npc/commands/debug.txt~:716 #, no-c-format msgid "Debug#0" msgstr "" #. code: 001-1,53,47,0 script Debug#1 NPC154,{ #: npc/commands/debug.txt~:726 #: npc/commands/debug.txt:726 #, no-c-format msgid "Debug#1" msgstr "" #. code: 009-1,45,33,0 script Debug#2 NPC154,{ #: npc/commands/debug.txt:736 #: npc/commands/debug.txt~:736 #, no-c-format msgid "Debug#2" msgstr "" #. code: 020-1,75,85,0 script Debug#3 NPC154,{ #: npc/commands/debug.txt~:746 #: npc/commands/debug.txt:746 #, no-c-format msgid "Debug#3" msgstr "" #. code: 031-1,81,24,0 script Debug#Angela NPC195,{ #: npc/031-1/angelaOutside.txt:1 #, no-c-format msgid "Debug#Angela" msgstr "" #. code: 048-2,36,44,0 script Debug#BlueSage NPC110,{ #: npc/048-2/helperJanitor.txt:1 #, no-c-format msgid "Debug#BlueSage" msgstr "" #. code: 009-7,41,45,0 script Debug#Duels NPC181,{ #: npc/009-7/debug.txt:132 #, no-c-format msgid "Debug#Duels" msgstr "" #. code: 017-1,74,32,0 script DebugFlowerP NPC153,{ #: npc/017-4/waric.txt:375 #, no-c-format msgid "DebugFlowerP" msgstr "" #. code: Name: "DecorCandy" #: item_db.conf:-1 #, no-c-format msgid "DecorCandy" msgstr "" #. code: Name: "DemonMask" #: item_db.conf:-1 #, no-c-format msgid "DemonMask" msgstr "" #. code: Name: "Demonic Mouboo" #: mob_db.conf:4969 #, no-c-format msgid "Demonic Mouboo" msgstr "" #. code: Name: "Demonic Spirit" #: mob_db.conf:5585 #, no-c-format msgid "Demonic Spirit" msgstr "" #. code: rif(Zeny > 0, l("Deposit.")), #: npc/functions/banker.txt:15 #, no-c-format msgid "Deposit." msgstr "" #. code: Name: "Der Schneemann" #: mob_db.conf:7121 #, no-c-format msgid "Der Schneemann" msgstr "" #. code: Name: "DesertBow" #: item_db.conf:-1 #, no-c-format msgid "DesertBow" msgstr "" #. code: Name: "DesertHat" #: item_db.conf:-1 #, no-c-format msgid "DesertHat" msgstr "" #. code: Name: "DesertHelmet" #: item_db.conf:-1 #, no-c-format msgid "DesertHelmet" msgstr "" #. code: Name: "DesertShirt" #: item_db.conf:-1 #, no-c-format msgid "DesertShirt" msgstr "" #. code: Name: "DevelopersCap" #: item_db.conf:-1 #, no-c-format msgid "DevelopersCap" msgstr "" #. code: Name: "Diamond" #: item_db.conf:-1 #, no-c-format msgid "Diamond" msgstr "" #. code: Name: "DiamondPowder" #: item_db.conf:-1 #, no-c-format msgid "DiamondPowder" msgstr "" #. code: Name: "DiamondRing" #: item_db.conf:-1 #, no-c-format msgid "DiamondRing" msgstr "" #. code: l("Did I received any mail?"), #: npc/functions/banker.txt:128 #, no-c-format msgid "Did I received any mail?" msgstr "" #. code: mes l("Did you already talk to Tanisha?"); #: npc/029-1/kaan.txt:25 #, no-c-format msgid "Did you already talk to Tanisha?\"" msgstr "" #. code: mes l("Did you really thought you could simply defeat me in combat and expect this to solve all your problems?"); #: npc/099-5/boss.txt~:666 #: npc/099-5/boss.txt:666 #, no-c-format msgid "Did you really thought you could simply defeat me in combat and expect this to solve all your problems?" msgstr "" #. code: mesq l("Did you see how this spell is cast?"); #: npc/017-4/waric.txt:289 #, no-c-format msgid "Did you see how this spell is cast?" msgstr "" #. code: Name: "DilutedConcentrationPot" #: item_db.conf:-1 #, no-c-format msgid "DilutedConcentrationPot" msgstr "" #. code: 010-2,34,38,0 script Dimond NPC165,{ #: npc/010-2/dimonds.txt:1 #, no-c-format msgid "Dimond" msgstr "" #. code: 010-2,80,32,0 script Dimonds Cove 1 NPC400,{ #: npc/010-2/dimonds.txt:494 #, no-c-format msgid "Dimonds Cove 1" msgstr "" #. code: 010-2,85,32,0 script Dimonds Cove 2 NPC400,{ #: npc/010-2/dimonds.txt:513 #, no-c-format msgid "Dimonds Cove 2" msgstr "" #. code: 010-2,36,30,0 script Directions NPC400,{ #: npc/010-2/dimonds.txt:488 #, no-c-format msgid "Directions" msgstr "" #. code: 008-1,81,82,0 script Diryn the Traveler NPC103,{ #: npc/008-1/diryn.txt:1 #, no-c-format msgid "Diryn the Traveler" msgstr "" #. code: menuimage("actions/cancel", l("Discard")), #: npc/commands/scheduled-broadcasts.txt:101 #, no-c-format msgid "Discard" msgstr "" #. code: Name: "DiseasedHeart" #: item_db.conf:-1 #, no-c-format msgid "DiseasedHeart" msgstr "" #. code: npctalkonce(l("Do I look like a tree? I feel like one.")); #: npc/functions/random-talk.txt:127 #, no-c-format msgid "Do I look like a tree? I feel like one." msgstr "" #. code: // l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"), #: npc/functions/random-talk.txt:129 #, no-c-format msgid "Do you feel too weak even to do damage to this areas wishy-washy wildlife?" msgstr "" #. code: mes l("Do you have a name?"); #: npc/029-2/sorfina.txt:31 #, no-c-format msgid "Do you have a name?" msgstr "" #. code: l("Do you know anything about the recent robberies?")); #: npc/annuals/tree_beard.txt:92 #: npc/annuals/tree_beard.txt~:92 #, no-c-format msgid "Do you know anything about the recent robberies?" msgstr "" #. code: l("Do you know what the Underworld Key is for?"); #: npc/099-7/chronos.txt:34 #: npc/099-7/cronos.txt~:26 #, no-c-format msgid "Do you know what the Underworld Key is for?" msgstr "" #. code: mesq l("Do you really want me to show you the spell again? You will have to bring new ingredients."); #: npc/017-4/waric.txt:304 #, no-c-format msgid "Do you really want me to show you the spell again? You will have to bring new ingredients." msgstr "" #. code: mes(l("Do you want to continue?")); #: npc/annuals/tree_beard.txt:105 #: npc/annuals/tree_beard.txt~:105 #, no-c-format msgid "Do you want to continue?" msgstr "" #. code: mesq l("Do you want to give me these items?"); #: npc/001-2/pauline.txt:108 #: npc/001-2/pauline.txt:148 #, no-c-format msgid "Do you want to give me these items?" msgstr "" #. code: mesq l("Do you want to go back outside?"); #: npc/011-3/hermit.txt:3 #, no-c-format msgid "Do you want to go back outside?" msgstr "" #. code: mes l("Do you want to play with us?"); #: npc/029-1/hideandseek.txt:86 #, no-c-format msgid "Do you want to play with us?\"" msgstr "" #. code: mesc l("Do you want to?"); #: npc/031-4/cindyCave.txt~:111 #: npc/031-4/cindyCave.txt:111 #, no-c-format msgid "Do you want to?" msgstr "" #. code: 009-2,148,25,0 script Doctor NPC107,{ #: npc/009-2/doctor.txt:1 #, no-c-format msgid "Doctor" msgstr "" #. code: Name: "Doll" #: item_db.conf:-1 #, no-c-format msgid "Doll" msgstr "" #. code: l("Don't ask"); #: npc/048-2/sageNikolai.txt:283 #, no-c-format msgid "Don't ask" msgstr "" #. code: npctalkonce(l("Don't distract me, I have to stay alert.")); #: npc/functions/random-talk.txt:144 #, no-c-format msgid "Don't distract me, I have to stay alert." msgstr "" #. code: l("Don't press."); #: npc/048-2/sageNikolai.txt:292 #: npc/048-2/sageNikolai.txt:310 #: npc/048-2/sageNikolai.txt:301 #, no-c-format msgid "Don't press." msgstr "" #. code: 009-2,97,24,0 script Donald NPC120,{ #: npc/009-2/shops.txt:18 #, no-c-format msgid "Donald" msgstr "" #. code: Name: "Doom Golem" #: mob_db.conf:3567 #, no-c-format msgid "Doom Golem" msgstr "" #. code: 051-3,37,24,0 script Door NPC400,{ #: npc/051-3/reinforcements.txt:15 #, no-c-format msgid "Door" msgstr "" #. code: message strcharinfo(0), l("Door : ##BThe door is locked."); #: npc/031-1/house.txt:5 #, no-c-format msgid "Door : ##BThe door is locked." msgstr "" #. code: 010-2,68,87,0 script Doug NPC113,{ #: npc/010-2/doug.txt:1 #, no-c-format msgid "Doug" msgstr "" #. code: 002-2,25,22,0 script Drabur NPC112,{ #: npc/002-2/bakery.txt:126 #, no-c-format msgid "Drabur" msgstr "" #. code: mes b(l("Drag & drop 2 items from your inventory. All items used will be lost.")); #: npc/functions/alchemy.txt:65 #, no-c-format msgid "Drag & drop 2 items from your inventory. All items used will be lost." msgstr "" #. code: mes "##B" + l("Drag and drop an item from your inventory.") + "##b"; #: npc/001-2/pauline.txt:97 #: npc/001-2/pauline.txt:137 #: npc/001-2/pauline.txt:141 #: npc/001-2/pauline.txt:101 #, no-c-format msgid "Drag and drop an item from your inventory." msgstr "" #. code: Name: "Dragon Shield" #: item_db.conf:-1 #, no-c-format msgid "Dragon Shield" msgstr "" #. code: 048-2,23,46,0 script Drake the Traveler NPC103,{ #: npc/048-2/traveler.txt:1 #, no-c-format msgid "Drake the Traveler" msgstr "" #. code: Name: "Dread Pirate Marley" #: mob_db.conf:2559 #, no-c-format msgid "Dread Pirate Marley" msgstr "" #. code: Name: "Dread Pirate Marley Clone" #: mob_db.conf:2600 #, no-c-format msgid "Dread Pirate Marley Clone" msgstr "" #. code: 029-2,29,23,0 script Dresser#tutorial NPC400,{ #: npc/029-2/sorfina.txt:313 #, no-c-format msgid "Dresser#tutorial" msgstr "" #. code: 009-2,65,55,0 script Drinker#1 NPC121,{ #: npc/009-2/drunks.txt:1 #, no-c-format msgid "Drinker#1" msgstr "" #. code: 009-2,68,55,0 script Drinker#2 NPC121,{ #: npc/009-2/drunks.txt:8 #, no-c-format msgid "Drinker#2" msgstr "" #. code: dispbottom l("Drop rate has been reset to @@% (default value).", #: npc/commands/rate-management.txt:201 #, no-c-format msgid "Drop rate has been reset to @@% (default value)." msgstr "" #. code: dispbottom col(l("Drop rate is set to @@% for the next @@.", #: npc/commands/rate-management.txt:218 #, no-c-format msgid "Drop rate is set to @@% for the next @@." msgstr "" #. code: Name: "DruidTreeBranch" #: item_db.conf:-1 #, no-c-format msgid "DruidTreeBranch" msgstr "" #. code: Name: "Drunken Lady Skeleton" #: mob_db.conf:4832 #, no-c-format msgid "Drunken Lady Skeleton" msgstr "" #. code: Name: "Drunken Skeleton" #: mob_db.conf:4738 #, no-c-format msgid "Drunken Skeleton" msgstr "" #. code: mesc l("ERROR: You must set a PinCode to make use of this function."), 1; #: npc/functions/main.txt:399 #, no-c-format msgid "ERROR: You must set a PinCode to make use of this function." msgstr "" #. code: mesq l("Each time you attack the wand will convert a bit of you mana into a magic bolt."); #: npc/029-2/morgan.txt:109 #, no-c-format msgid "Each time you attack the wand will convert a bit of you mana into a magic bolt." msgstr "" #. code: Name: "Earmuffs" #: item_db.conf:-1 #, no-c-format msgid "Earmuffs" msgstr "" #. code: mesn l("Earth Spirit"); #: npc/006-1/spirit.txt:164 #: npc/006-1/spirit.txt:221 #: npc/006-1/spirit.txt:67 #: npc/006-1/spirit.txt:54 #: npc/006-1/spirit.txt:145 #: npc/006-1/spirit.txt:209 #: npc/006-1/spirit.txt:227 #: npc/006-1/spirit.txt:239 #: npc/006-1/spirit.txt:233 #: npc/006-1/spirit.txt:47 #: npc/006-1/spirit.txt:175 #: npc/006-1/spirit.txt:197 #: npc/006-1/spirit.txt:251 #: npc/006-1/spirit.txt:96 #: npc/006-1/spirit.txt:105 #: npc/006-1/spirit.txt:142 #: npc/006-1/spirit.txt:178 #: npc/006-1/spirit.txt:73 #: npc/006-1/spirit.txt:108 #: npc/006-1/spirit.txt:84 #: npc/006-1/spirit.txt:245 #: npc/006-1/spirit.txt:125 #: npc/006-1/spirit.txt:215 #: npc/006-1/spirit.txt:184 #: npc/006-1/spirit.txt:87 #: npc/006-1/spirit.txt:203 #: npc/006-1/spirit.txt:194 #: npc/006-1/spirit.txt:258 #: npc/006-1/spirit.txt:116 #, no-c-format msgid "Earth Spirit" msgstr "" #. code: 008-1,0,0,0 script Easter Eggs NPC32767,{ #: npc/008-1/annualeaster.txt:4 #, no-c-format msgid "Easter Eggs" msgstr "" #. code: Name: "Easter Fluffy" #: mob_db.conf:456 #, no-c-format msgid "Easter Fluffy" msgstr "" #. code: Name: "EasterBasket" #: item_db.conf:-1 #, no-c-format msgid "EasterBasket" msgstr "" #. code: Name: "EasterEgg" #: item_db.conf:-1 #, no-c-format msgid "EasterEgg" msgstr "" #. code: mesc l("Easy: 145 mobs × 5 waves = 725 total"); #: npc/082-3/poppet.txt~:68 #: npc/082-3/poppet.txt:68 #, no-c-format msgid "Easy: 145 mobs × 5 waves = 725 total" msgstr "" #. code: Name: "Ectoplasm" #: item_db.conf:-1 #, no-c-format msgid "Ectoplasm" msgstr "" #. code: 026-2,40,24,0 script Edwin NPC309,{ #: npc/026-2/gy_inn_shops.txt:66 #, no-c-format msgid "Edwin" msgstr "" #. code: 048-2,95,103,0 script Eevert NPC365,{ #: npc/048-2/helperMInk.txt:1 #, no-c-format msgid "Eevert" msgstr "" #. code: Name: "EggshellHat" #: item_db.conf:-1 #, no-c-format msgid "EggshellHat" msgstr "" #. code: 001-1,103,99,0 script Ekinu NPC104,{ #: npc/001-1/guards.txt:1 #, no-c-format msgid "Ekinu" msgstr "" #. code: mesc l("Elanore carefully goes over your leaves, then smiles."); #: npc/002-1/elanore.txt:97 #, no-c-format msgid "Elanore carefully goes over your leaves, then smiles." msgstr "" #. code: mesc l("Elanore counts the leaves you show her."); #: npc/002-1/elanore.txt:116 #, no-c-format msgid "Elanore counts the leaves you show her." msgstr "" #. code: mesc l("Elanore shakes her head."); #: npc/002-1/elanore.txt:420 #, no-c-format msgid "Elanore shakes her head." msgstr "" #. code: mesc l("Elanore smiles at you."); #: npc/002-1/elanore.txt:187 #, no-c-format msgid "Elanore smiles at you." msgstr "" #. code: mesc l("Elanore smiles."); #: npc/002-1/elanore.txt:257 #, no-c-format msgid "Elanore smiles." msgstr "" #. code: mesn l("Elanore the Healer"); #: npc/002-1/elanore.txt:200 #: npc/002-1/elanore.txt:243 #: npc/002-1/elanore.txt:256 #: npc/002-1/elanore.txt:400 #: npc/002-1/elanore.txt:161 #: npc/002-1/elanore.txt:289 #: npc/002-1/elanore.txt:20 #: npc/002-1/elanore.txt:353 #: npc/002-1/elanore.txt:378 #: npc/002-1/elanore.txt:110 #: npc/002-1/elanore.txt:165 #: npc/002-1/elanore.txt:317 #: npc/002-1/elanore.txt:185 #: npc/002-1/elanore.txt:234 #: npc/002-1/elanore.txt:347 #: npc/002-1/elanore.txt:342 #: npc/002-1/elanore.txt:386 #: npc/002-1/elanore.txt:457 #: npc/002-1/elanore.txt:322 #: npc/002-1/elanore.txt:336 #: npc/002-1/elanore.txt:445 #: npc/002-1/elanore.txt:286 #: npc/002-1/elanore.txt:180 #: npc/002-1/elanore.txt:157 #: npc/002-1/elanore.txt:228 #: npc/002-1/elanore.txt:478 #: npc/002-1/elanore.txt:96 #: npc/002-1/elanore.txt:196 #: npc/002-1/elanore.txt:35 #: npc/002-1/elanore.txt:143 #: npc/002-1/elanore.txt:69 #: npc/002-1/elanore.txt:298 #: npc/002-1/elanore.txt:432 #: npc/002-1/elanore.txt:264 #: npc/002-1/elanore.txt:231 #: npc/002-1/elanore.txt:115 #: npc/002-1/elanore.txt:451 #: npc/002-1/elanore.txt:382 #: npc/002-1/elanore.txt:469 #: npc/002-1/elanore.txt:203 #: npc/002-1/elanore.txt:152 #: npc/002-1/elanore.txt:463 #: npc/002-1/elanore.txt:367 #: npc/002-1/elanore.txt:292 #: npc/002-1/elanore.txt:225 #: npc/002-1/elanore.txt:248 #: npc/002-1/elanore.txt:174 #: npc/002-1/elanore.txt:148 #: npc/002-1/elanore.txt:121 #: npc/002-1/elanore.txt:426 #: npc/002-1/elanore.txt:102 #: npc/002-1/elanore.txt:301 #: npc/002-1/elanore.txt:191 #: npc/002-1/elanore.txt:391 #: npc/002-1/elanore.txt:42 #: npc/002-1/elanore.txt:269 #: npc/002-1/elanore.txt:304 #: npc/002-1/elanore.txt:438 #: npc/002-1/elanore.txt:311 #: npc/002-1/elanore.txt:483 #: npc/002-1/elanore.txt:283 #: npc/002-1/elanore.txt:13 #: npc/002-1/elanore.txt:419 #, no-c-format msgid "Elanore the Healer" msgstr "" #. code: 002-1,75,62,0 script Elanore#_M NPC108,{ #: npc/002-1/elanore.txt:1 #, no-c-format msgid "Elanore#_M" msgstr "" #. code: Name: "ElfNightcap" #: item_db.conf:-1 #, no-c-format msgid "ElfNightcap" msgstr "" #. code: 048-2,40,41,0 script Elias NPC110,7,6,{ #: npc/048-2/helperJanitor.txt:19 #, no-c-format msgid "Elias" msgstr "" #. code: 002-1,105,114,0 script Elijah NPC128,{ #: npc/002-1/nomads.txt:8 #, no-c-format msgid "Elijah" msgstr "" #. code: 030-2,87,41,0 script Eljas NPC328,5,1,{ #: npc/030-2/eljas.txt:1 #, no-c-format msgid "Eljas" msgstr "" #. code: mesc l("Embark on Gema III in pursuit?"); #: npc/099-5/boss.txt:1273 #: npc/099-5/boss.txt~:1273 #, no-c-format msgid "Embark on Gema III in pursuit?" msgstr "" #. code: Name: "Emerald" #: item_db.conf:-1 #, no-c-format msgid "Emerald" msgstr "" #. code: Name: "EmeraldPowder" #: item_db.conf:-1 #, no-c-format msgid "EmeraldPowder" msgstr "" #. code: Name: "EmeraldRing" #: item_db.conf:-1 #, no-c-format msgid "EmeraldRing" msgstr "" #. code: 000-1,22,22,0 script Emergency Exit NPC_NO_SPRITE,2,2,{ #: npc/000-1/exit.txt:6 #, no-c-format msgid "Emergency Exit" msgstr "" #. code: l("Empty the quote DB")); #. code: rif(is_admin(), l("Empty the quote DB")), #: npc/annuals/tree_beard.txt~:180 #: npc/annuals/tree_beard.txt~:109 #: npc/annuals/tree_beard.txt:180 #: npc/annuals/tree_beard.txt:109 #, no-c-format msgid "Empty the quote DB" msgstr "" #. code: Name: "EmptyBottle" #: item_db.conf:-1 #, no-c-format msgid "EmptyBottle" msgstr "" #. code: Name: "Enchanter" #: mob_db.conf:3616 #, no-c-format msgid "Enchanter" msgstr "" #. code: Name: "EnchantersAmulet" #: item_db.conf:-1 #, no-c-format msgid "EnchantersAmulet" msgstr "" #. code: 099-7,95,64,0 script Engraving#Keshlam NPC400,{ #: npc/099-7/boss.txt:531 #, no-c-format msgid "Engraving#Keshlam" msgstr "" #. code: 052-1,51,38,0 script Engravings NPC400,{ #: npc/052-1/channelling.txt:54 #, no-c-format msgid "Engravings" msgstr "" #. code: l("Enjoy your new style."), #: npc/functions/barber.txt:192 #, no-c-format msgid "Enjoy your new style." msgstr "" #. code: 048-2,104,86,0 script Ensio NPC365,{ #: npc/048-2/helperBookpages1.txt:1 #, no-c-format msgid "Ensio" msgstr "" #. code: 009-2,61,49,0 script Entertainer NPC165,{ #: npc/009-2/entertainer.txt:1 #, no-c-format msgid "Entertainer" msgstr "" #. code: 001-1,71,23,0 script Eomie NPC164,{ #: npc/001-1/eomie.txt:0 #, no-c-format msgid "Eomie" msgstr "" #. code: mesq l("Equip the wand and lets try out that spell."); #: npc/029-2/morgan.txt:99 #: npc/029-2/morgan.txt:85 #, no-c-format msgid "Equip the wand and lets try out that spell." msgstr "" #. code: Name: "EskimoHat" #: item_db.conf:-1 #, no-c-format msgid "EskimoHat" msgstr "" #. code: 001-2,25,21,0 script Estard NPC107,{ #: npc/001-2/government_building.txt:1 #, no-c-format msgid "Estard" msgstr "" #. code: 026-2,38,30,0 script Estrilda NPC301,{ #: npc/026-2/gy_inn_shops.txt:16 #, no-c-format msgid "Estrilda" msgstr "" #. code: 026-2,20,124,0 script Eurni NPC136,{ #: npc/026-2/eurni.txt:1 #, no-c-format msgid "Eurni" msgstr "" #. code: l("Every 1 hour"), 1, #: npc/commands/scheduled-broadcasts.txt:25 #, no-c-format msgid "Every 1 hour" msgstr "" #. code: l("Every 12 hours"), 12, #: npc/commands/scheduled-broadcasts.txt:29 #, no-c-format msgid "Every 12 hours" msgstr "" #. code: l("Every 24 hours"), 24, #: npc/commands/scheduled-broadcasts.txt:30 #, no-c-format msgid "Every 24 hours" msgstr "" #. code: l("Every 3 hours"), 3, #: npc/commands/scheduled-broadcasts.txt:26 #, no-c-format msgid "Every 3 hours" msgstr "" #. code: l("Every 5 hours"), 5, #: npc/commands/scheduled-broadcasts.txt:27 #, no-c-format msgid "Every 5 hours" msgstr "" #. code: l("Every 6 hours"), 6, #: npc/commands/scheduled-broadcasts.txt:28 #, no-c-format msgid "Every 6 hours" msgstr "" #. code: Name: "Evil Mushroom" #: mob_db.conf:1464 #, no-c-format msgid "Evil Mushroom" msgstr "" #. code: mesn l("Evil Obelisk"); #. code: 018-3,67,28,0 script Evil Obelisk NPC185,{ #: npc/functions/evil_obelisk.txt:1 #: npc/018-3/evil-obelisk.txt:1 #, no-c-format msgid "Evil Obelisk" msgstr "" #. code: dispbottom l("Example: @translate Elmo"); #: npc/commands/language.txt:40 #, no-c-format msgid "Example: @translate Elmo" msgstr "" #. code: dispbottom l("Example: @translate Nard"); #: npc/commands/language.txt:39 #, no-c-format msgid "Example: @translate Nard" msgstr "" #. code: dispbottom l("Example: @translate npc/002-1/arpan"); #: npc/commands/language.txt:41 #, no-c-format msgid "Example: @translate npc/002-1/arpan" msgstr "" #. code: mesq l("Excellent! Here is 10,000 GP for you, and now let's see how this goes."); #: npc/011-1/auldsbel.txt:928 #, no-c-format msgid "Excellent! Here is 10,000 GP for you, and now let's see how this goes." msgstr "" #. code: mes l("Excitedly, you turn the page – only to find that it is stuck to the next and can't be freed!"); #: npc/009-2/misc.txt:33 #, no-c-format msgid "Excitedly, you turn the page – only to find that it is stuck to the next and can't be freed!" msgstr "" #. code: 028-1,98,37,0 script Exit NPC400,0,0,{ #: npc/028-1/portal.txt:0 #, no-c-format msgid "Exit" msgstr "" #. code: dispbottom l("Exp rate has been reset to @@% (default value).", #: npc/commands/rate-management.txt:70 #, no-c-format msgid "Exp rate has been reset to @@% (default value)." msgstr "" #. code: dispbottom col(l("Exp rate is set to @@% for the next @@.", #: npc/commands/rate-management.txt:89 #, no-c-format msgid "Exp rate is set to @@% for the next @@." msgstr "" #. code: mesq l("Experience acquired here will be carried over to TMW Legacy once the event ends, as well as the event rewards. You can exchange the %s with GM Santa, the GM Team will be publishing the rules in turning these in level ups or ultra rare hats shortly.", getitemlink(Carrot)); #: npc/081-1/extra.txt~:72 #: npc/081-1/extra.txt:72 #, no-c-format msgid "Experience acquired here will be carried over to TMW Legacy once the event ends, as well as the event rewards. You can exchange the %s with GM Santa, the GM Team will be publishing the rules in turning these in level ups or ultra rare hats shortly." msgstr "" #. code: Name: "Eyepatch" #: item_db.conf:-1 #, no-c-format msgid "Eyepatch" msgstr "" #. code: 013-2,25,37,0 script Fabius NPC115,{ #: npc/013-2/apprentice.txt:0 #, no-c-format msgid "Fabius" msgstr "" #. code: Name: "FaceMask" #: item_db.conf:-1 #, no-c-format msgid "FaceMask" msgstr "" #. code: Name: "FairTradeSoil" #: item_db.conf:-1 #, no-c-format msgid "FairTradeSoil" msgstr "" #. code: Name: "FairyHat" #: item_db.conf:-1 #, no-c-format msgid "FairyHat" msgstr "" #. code: Name: "FakeFangs" #: item_db.conf:-1 #, no-c-format msgid "FakeFangs" msgstr "" #. code: Name: "Falchion" #: item_db.conf:-1 #, no-c-format msgid "Falchion" msgstr "" #. code: 006-2,49,25,0 script Falkurn NPC178,{ #: npc/006-2/npcs.txt:1 #, no-c-format msgid "Falkurn" msgstr "" #. code: Name: "Fallen" #: mob_db.conf:1912 #, no-c-format msgid "Fallen" msgstr "" #. code: Name: "FancyHat" #: item_db.conf:-1 #, no-c-format msgid "FancyHat" msgstr "" #. code: l("Farewell."), #: npc/functions/goodbye.txt:20 #, no-c-format msgid "Farewell." msgstr "" #. code: 029-1,100,36,0 script Faris NPC259,{ #: npc/029-1/hideandseek.txt:244 #, no-c-format msgid "Faris" msgstr "" #. code: 013-1,120,90,0 script Faris the Traveler NPC103,{ #: npc/013-1/traveler.txt:0 #, no-c-format msgid "Faris the Traveler" msgstr "" #. code: mesn l("Farmer Hinnak"); #: npc/008-1/hinnak.txt:200 #: npc/008-1/hinnak.txt:172 #: npc/008-1/hinnak.txt:238 #: npc/008-1/hinnak.txt:175 #: npc/008-1/hinnak.txt:181 #: npc/008-1/hinnak.txt:95 #: npc/008-1/hinnak.txt:169 #: npc/008-1/hinnak.txt:243 #: npc/008-1/hinnak.txt:85 #: npc/008-1/hinnak.txt:154 #: npc/008-1/hinnak.txt:178 #: npc/008-1/hinnak.txt:108 #: npc/008-1/hinnak.txt:56 #: npc/008-1/hinnak.txt:150 #: npc/008-1/hinnak.txt:14 #: npc/008-1/hinnak.txt:190 #: npc/008-1/hinnak.txt:187 #: npc/008-1/hinnak.txt:90 #: npc/008-1/hinnak.txt:227 #: npc/008-1/hinnak.txt:205 #: npc/008-1/hinnak.txt:125 #: npc/008-1/hinnak.txt:184 #: npc/008-1/hinnak.txt:114 #: npc/008-1/hinnak.txt:211 #: npc/008-1/hinnak.txt:102 #: npc/008-1/hinnak.txt:162 #: npc/008-1/hinnak.txt:134 #: npc/008-1/hinnak.txt:222 #: npc/008-1/hinnak.txt:36 #: npc/008-1/hinnak.txt:159 #: npc/008-1/hinnak.txt:30 #: npc/008-1/hinnak.txt:145 #: npc/008-1/hinnak.txt:68 #: npc/008-1/hinnak.txt:45 #: npc/008-1/hinnak.txt:165 #, no-c-format msgid "Farmer Hinnak" msgstr "" #. code: l("Feel free to come visit me another time."); #: npc/functions/barber.txt:216 #, no-c-format msgid "Feel free to come visit me another time." msgstr "" #. code: 029-1,45,107,0 script Ferry Master#candor NPC138,{ #: npc/029-1/ferry_master.txt:1 #, no-c-format msgid "Ferry Master#candor" msgstr "" #. code: 001-1,64,75,0 script Ferry Master#tulimshar NPC138,{ #: npc/001-1/ferry_master.txt:1 #, no-c-format msgid "Ferry Master#tulimshar" msgstr "" #. code: Name: "Fey Element" #: mob_db.conf:6636 #, no-c-format msgid "Fey Element" msgstr "" #. code: 001-2,114,89,0 script Fieri NPC117,{ #: npc/001-2/fieri.txt:0 #, no-c-format msgid "Fieri" msgstr "" #. code: Name: "FineDress" #: item_db.conf:-1 #, no-c-format msgid "FineDress" msgstr "" #. code: Name: "Fire Goblin" #: mob_db.conf:105 #, no-c-format msgid "Fire Goblin" msgstr "" #. code: Name: "Fire Skull" #: mob_db.conf:1645 #, no-c-format msgid "Fire Skull" msgstr "" #. code: 099-1,55,37,0 script Fireplace#099-1 NPC400,{ #: npc/099-2/logic.txt:667 #, no-c-format msgid "Fireplace#099-1" msgstr "" #. code: mesq l("Five for you and five for me."); #: npc/002-1/elanore.txt:104 #, no-c-format msgid "Five for you and five for me." msgstr "" #. code: Name: "Flashmob" #: mob_db.conf:3489 #, no-c-format msgid "Flashmob" msgstr "" #. code: Name: "FlawedLens" #: item_db.conf:-1 #, no-c-format msgid "FlawedLens" msgstr "" #. code: Name: "FlightTalisman" #: item_db.conf:-1 #, no-c-format msgid "FlightTalisman" msgstr "" #. code: Name: "Floyd" #: mob_db.conf:7165 #, no-c-format msgid "Floyd" msgstr "" #. code: Name: "Fluffy" #: mob_db.conf:325 #, no-c-format msgid "Fluffy" msgstr "" #. code: Name: "FluffyHat" #: item_db.conf:-1 #, no-c-format msgid "FluffyHat" msgstr "" #. code: 099-5,51,33,0 script Flying Ship NPC428,{ #: npc/099-5/boss.txt:1260 #: npc/099-5/boss.txt~:1260 #, no-c-format msgid "Flying Ship" msgstr "" #. code: return (isfocused(getarg(0)) ? l("Unfocus") : l("Focus")); #: npc/002-1/luca.txt:345 #, no-c-format msgid "Focus" msgstr "" #. code: 081-1,47,74,0 script Focus Master NPC328,{ #: npc/081-1/extra.txt~:87 #, no-c-format msgid "Focus Master" msgstr "" #. code: l("Focus Skill +"), -2, #: npc/commands/debug.txt:103 #: npc/commands/debug.txt~:103 #, no-c-format msgid "Focus Skill +" msgstr "" #. code: rif(getskilllv(SKILL_POOL), l("Focus Skill -")), -1, #: npc/commands/debug.txt:104 #: npc/commands/debug.txt~:104 #, no-c-format msgid "Focus Skill -" msgstr "" #. code: mesc l("Focus added"), 2; #: npc/002-1/luca.txt:275 #, no-c-format msgid "Focus added" msgstr "" #. code: mes l("Focus list:"); #: npc/commands/debug.txt:87 #: npc/002-1/luca.txt:221 #: npc/commands/debug.txt~:87 #, no-c-format msgid "Focus list:" msgstr "" #. code: mesc l("Focus removed"), 1; #: npc/002-1/luca.txt:271 #, no-c-format msgid "Focus removed" msgstr "" #. code: message strcharinfo(0), l("Follow their journey, and take back the world, in"); #: npc/099-5/boss.txt:1390 #: npc/099-5/boss.txt~:1390 #, no-c-format msgid "Follow their journey, and take back the world, in" msgstr "" #. code: mes l("For a moment everything turns black..."); #: npc/013-2/notes.txt:167 #, no-c-format msgid "For a moment everything turns black..." msgstr "" #. code: mesq l("For starters, magic skills are on F5 tab and no longer can be cast from chat. Drag'n'Drop them to the shortcut bars to use. You can also level them up if you have the points."); #: npc/081-1/extra.txt~:57 #: npc/081-1/extra.txt:57 #, no-c-format msgid "For starters, magic skills are on F5 tab and no longer can be cast from chat. Drag'n'Drop them to the shortcut bars to use. You can also level them up if you have the points." msgstr "" #. code: mesq l("For unfocusing you need to bring a potion; a special potion. That potion is not the easiest to get, but I am sure you are able to."); #: npc/002-1/luca.txt:173 #, no-c-format msgid "For unfocusing you need to bring a potion; a special potion. That potion is not the easiest to get, but I am sure you are able to." msgstr "" #. code: mesq l("For your deeds, I shall bestow upon you %d %s. Use them wisely, they are the results of your hard effort.", .@dif, getitemlink(BossMedal)); #: npc/099-7/chronos.txt:17 #: npc/099-7/cronos.txt~:16 #, no-c-format msgid "For your deeds, I shall bestow upon you %d %s. Use them wisely, they are the results of your hard effort." msgstr "" #. code: 012-3,72,139,0 script Forest Mana Seed#_M NPC166,{ #: npc/012-3/mana-seed.txt:0 #, no-c-format msgid "Forest Mana Seed#_M" msgstr "" #. code: Name: "ForestArmor" #: item_db.conf:-1 #, no-c-format msgid "ForestArmor" msgstr "" #. code: Name: "ForestBow" #: item_db.conf:-1 #, no-c-format msgid "ForestBow" msgstr "" #. code: mes l("Fortunately, they managed to salvage most of the equipment and nobody was injured."); #: npc/030-1/time-traveler.txt:27 #, no-c-format msgid "Fortunately, they managed to salvage most of the equipment and nobody was injured." msgstr "" #. code: 026-1,29,28,0 script Forwin NPC316,{ #: npc/026-1/evil_guard.txt:13 #, no-c-format msgid "Forwin" msgstr "" #. code: Name: "FourLeafClover" #: item_db.conf:-1 #, no-c-format msgid "FourLeafClover" msgstr "" #. code: Name: "FreeRangeMoss" #: item_db.conf:-1 #, no-c-format msgid "FreeRangeMoss" msgstr "" #. code: Name: "Friday" #: mob_db.conf:6960 #, no-c-format msgid "Friday" msgstr "" #. code: mesq l("From what I have been hearing, you seem to be doing well on your way to becoming a healer. I have decided to accept you as a student of the School of Life Magic."); #: npc/002-1/elanore.txt:188 #, no-c-format msgid "From what I have been hearing, you seem to be doing well on your way to becoming a healer. I have decided to accept you as a student of the School of Life Magic." msgstr "" #. code: Name: "FrozenYetiTear" #: item_db.conf:-1 #, no-c-format msgid "FrozenYetiTear" msgstr "" #. code: 031-1,96,113,0 script Frozenbeard NPC138,{ #: npc/031-1/frozenbeard.txt:1 #, no-c-format msgid "Frozenbeard" msgstr "" #. code: 011-1,80,33,0 script Fruit Store NPC400,{ #: npc/011-1/shops.txt:4 #, no-c-format msgid "Fruit Store" msgstr "" #. code: Name: "FunkyChristmasSweater" #: item_db.conf:-1 #, no-c-format msgid "FunkyChristmasSweater" msgstr "" #. code: Name: "FunkyHat" #: item_db.conf:-1 #, no-c-format msgid "FunkyHat" msgstr "" #. code: Name: "FurBoots" #: item_db.conf:-1 #, no-c-format msgid "FurBoots" msgstr "" #. code: Name: "GMCap" #: item_db.conf:-1 #, no-c-format msgid "GMCap" msgstr "" #. code: Name: "GMRobe" #: item_db.conf:-1 #, no-c-format msgid "GMRobe" msgstr "" #. code: mesc l("GP: %s", col(b("@zeny"),3)); #: npc/commands/debug.txt~:21 #: npc/commands/debug.txt:21 #, no-c-format msgid "GP: %s" msgstr "" #. code: mesq l("GRAAUWL! Hissss..."); #: npc/015-3/barrier.txt:27 #, no-c-format msgid "GRAAUWL! Hissss..." msgstr "" #. code: mesq l("Gak and Kytty never need my services. So I didn't pay attention to either of them."); #: npc/annuals/xmas/2021.txt~:129 #, no-c-format msgid "Gak and Kytty never need my services. So I didn't pay attention to either of them." msgstr "" #. code: mesq l("Gak lived around here way before Golbenez moved in. He went north, but haven't seen him since."); #: npc/annuals/xmas/2021.txt~:117 #, no-c-format msgid "Gak lived around here way before Golbenez moved in. He went north, but haven't seen him since." msgstr "" #. code: Name: "Gamboge Plant" #: mob_db.conf:5975 #, no-c-format msgid "Gamboge Plant" msgstr "" #. code: Name: "Gamboge Scroll" #: item_db.conf:-1 #, no-c-format msgid "Gamboge Scroll" msgstr "" #. code: Name: "GambogeHerb" #: item_db.conf:-1 #, no-c-format msgid "GambogeHerb" msgstr "" #. code: title l("Game Rules"); #: npc/functions/game_rules.txt:4 #, no-c-format msgid "Game Rules" msgstr "" #. code: l("Game Statistics"), #: npc/functions/scoreboards.txt:195 #, no-c-format msgid "Game Statistics" msgstr "" #. code: 009-7,27,26,0 script Garcon#Duels NPC180,{ #: npc/009-7/shops.txt:20 #, no-c-format msgid "Garcon#Duels" msgstr "" #. code: 099-5,51,33,0 script Gema III NPC395,{ #: npc/099-5/boss.txt:1268 #: npc/099-5/boss.txt~:1268 #, no-c-format msgid "Gema III" msgstr "" #. code: Name: "General Krukan" #. code: 027-6,39,25,0 script General Krukan NPC400,{ #: npc/027-6/general_krukan.txt~:1 #: mob_db.conf:2689 #: npc/027-6/general_krukan.txt:1 #, no-c-format msgid "General Krukan" msgstr "" #. code: 027-7,39,25,0 script General Razha NPC400,{ #. code: Name: "General Razha" #: npc/027-7/general_razha.txt~:1 #: mob_db.conf:2741 #: npc/027-7/general_razha.txt:1 #, no-c-format msgid "General Razha" msgstr "" #. code: 010-2,65,41,0 script General Store#dimond NPC137,{ #: npc/010-2/dimonds.txt:572 #, no-c-format msgid "General Store#dimond" msgstr "" #. code: 009-2,32,99,0 script General Store#hurnscald NPC112,{ #: npc/009-2/shops.txt:50 #, no-c-format msgid "General Store#hurnscald" msgstr "" #. code: Name: "General Terogan" #: mob_db.conf:2792 #, no-c-format msgid "General Terogan" msgstr "" #. code: 027-8,27,41,0 script General Terogan#Exit1 NPC400,{ #: npc/027-8/general_terogan.txt~:295 #: npc/027-8/general_terogan.txt:302 #, no-c-format msgid "General Terogan#Exit1" msgstr "" #. code: 027-8,51,41,0 script General Terogan#Exit2 NPC400,{ #: npc/027-8/general_terogan.txt:312 #: npc/027-8/general_terogan.txt~:305 #, no-c-format msgid "General Terogan#Exit2" msgstr "" #. code: 027-8,39,24,0 script General Terogan#Main NPC400,{ #: npc/027-8/general_terogan.txt:1 #: npc/027-8/general_terogan.txt~:1 #, no-c-format msgid "General Terogan#Main" msgstr "" #. code: 008-1,135,62,0 script George#pirate NPC138,{ #: npc/008-1/george.txt:1 #, no-c-format msgid "George#pirate" msgstr "" #. code: case 2: npctalkonce(l("Ggrmm... Grmmmm...")); break; #: npc/functions/random-talk.txt:188 #, no-c-format msgid "Ggrmm... Grmmmm..." msgstr "" #. code: 029-1,79,99,0 script Ghada NPC265,{ #: npc/029-1/hideandseek.txt:340 #, no-c-format msgid "Ghada" msgstr "" #. code: Name: "Giant Maggot" #: mob_db.conf:4255 #, no-c-format msgid "Giant Maggot" msgstr "" #. code: Name: "GiantCaveMaggot" #: mob_db.conf:4482 #, no-c-format msgid "GiantCaveMaggot" msgstr "" #. code: Name: "GingerBreadMan" #: item_db.conf:-1 #, no-c-format msgid "GingerBreadMan" msgstr "" #. code: rif(is_dev(), l("Gispaan")), Gispaan, #: npc/functions/barber.txt:148 #, no-c-format msgid "Gispaan" msgstr "" #. code: 001-2,118,39,0 script Gispaan#Female NPC406,{ #: npc/001-2/manakins.txt:35 #, no-c-format msgid "Gispaan#Female" msgstr "" #. code: 001-2,118,44,0 script Gispaan#Male NPC407,{ #: npc/001-2/manakins.txt:40 #, no-c-format msgid "Gispaan#Male" msgstr "" #. code: npctalkonce(l("Give me some space.")); #: npc/functions/random-talk.txt:147 #, no-c-format msgid "Give me some space." msgstr "" #. code: 001-1,66,104,0 script Gladys NPC154,{ #: npc/001-1/gossip.txt:1 #, no-c-format msgid "Gladys" msgstr "" #. code: 001-1,49,68,0 script Gm Event#1 NPC368,0,0,{ #: npc/functions/gm_island.txt:59 #, no-c-format msgid "Gm Event#1" msgstr "" #. code: 009-1,46,30,0 script Gm Event#2 NPC368,0,0,{ #: npc/functions/gm_island.txt:63 #, no-c-format msgid "Gm Event#2" msgstr "" #. code: 020-1,67,89,0 script Gm Event#3 NPC368,0,0,{ #: npc/functions/gm_island.txt:67 #, no-c-format msgid "Gm Event#3" msgstr "" #. code: menuimage("actions/back", l("Go back")), -1, #: npc/commands/debug-quest.txt:14 #, no-c-format msgid "Go back" msgstr "" #. code: mes l("Go back?"); #: npc/099-7/boss.txt:726 #, no-c-format msgid "Go back?" msgstr "" #. code: npctalkonce(l("Go fly a kite.")); #: npc/functions/random-talk.txt:111 #, no-c-format msgid "Go fly a kite." msgstr "" #. code: mesq l("Go on. If you need to think a bit, take your time."); #: npc/029-2/sorfina.txt:39 #, no-c-format msgid "Go on. If you need to think a bit, take your time." msgstr "" #. code: b(l("Go south until you see a big road")), #: npc/013-2/wizard.txt:200 #, no-c-format msgid "Go south until you see a big road" msgstr "" #. code: mesq l("Go to the engraving and recite the following:"); #: npc/001-2/wizards.txt:99 #, no-c-format msgid "Go to the engraving and recite the following:" msgstr "" #. code: mes b(l("Go to the final showdown?")); #: npc/099-1/main.txt:86 #, no-c-format msgid "Go to the final showdown?" msgstr "" #. code: Name: "GoblinMask" #: item_db.conf:-1 #, no-c-format msgid "GoblinMask" msgstr "" #. code: Name: "Goggles" #: item_db.conf:-1 #, no-c-format msgid "Goggles" msgstr "" #. code: 026-2,60,57,0 script Golbenez NPC307,{ #: npc/026-2/golbenez.txt:1 #, no-c-format msgid "Golbenez" msgstr "" #. code: Name: "GoldTicket" #: item_db.conf:-1 #, no-c-format msgid "GoldTicket" msgstr "" #. code: Name: "GoldenDeliciousApple" #: item_db.conf:-1 #, no-c-format msgid "GoldenDeliciousApple" msgstr "" #. code: Name: "GoldenFourLeafAmulet" #: item_db.conf:-1 #, no-c-format msgid "GoldenFourLeafAmulet" msgstr "" #. code: Name: "GoldenPVPCap" #: item_db.conf:-1 #, no-c-format msgid "GoldenPVPCap" msgstr "" #. code: Name: "GoldenPlatemail" #: item_db.conf:-1 #, no-c-format msgid "GoldenPlatemail" msgstr "" #. code: Name: "GoldenScorpionStinger" #: item_db.conf:-1 #, no-c-format msgid "GoldenScorpionStinger" msgstr "" #. code: Name: "GoldenWarlordPlate" #: item_db.conf:-1 #, no-c-format msgid "GoldenWarlordPlate" msgstr "" #. code: mesq l("Good luck, and come back to me if you need help."); #: npc/013-2/wizard.txt:211 #, no-c-format msgid "Good luck, and come back to me if you need help." msgstr "" #. code: mesq l("Goodbye!"); #: npc/002-1/elanore.txt:484 #, no-c-format msgid "Goodbye!" msgstr "" #. code: mesq l("Goodbye."); #. code: l("Goodbye."), #: npc/001-2/pauline.txt:74 #: npc/functions/goodbye.txt:22 #, no-c-format msgid "Goodbye." msgstr "" #. code: l("Gotcha."), #: npc/029-2/morgan.txt:130 #, no-c-format msgid "Gotcha." msgstr "" #. code: Name: "GraduationCap" #: item_db.conf:-1 #, no-c-format msgid "GraduationCap" msgstr "" #. code: Name: "GrapeLollipop" #: item_db.conf:-1 #, no-c-format msgid "GrapeLollipop" msgstr "" #. code: Name: "Grass Snake" #: mob_db.conf:1777 #, no-c-format msgid "Grass Snake" msgstr "" #. code: Name: "GrassFedTofu" #: item_db.conf:-1 #, no-c-format msgid "GrassFedTofu" msgstr "" #. code: Name: "GrassLiner" #: item_db.conf:-1 #, no-c-format msgid "GrassLiner" msgstr "" #. code: Name: "GrassSeed" #: item_db.conf:-1 #, no-c-format msgid "GrassSeed" msgstr "" #. code: Name: "GrassSnakeEgg" #: item_db.conf:-1 #, no-c-format msgid "GrassSnakeEgg" msgstr "" #. code: Name: "GrassSnakeTongue" #: item_db.conf:-1 #, no-c-format msgid "GrassSnakeTongue" msgstr "" #. code: 027-1,89,62,0 script Grave#1 NPC400,{ #: npc/027-1/graves.txt:1 #, no-c-format msgid "Grave#1" msgstr "" #. code: 027-1,122,64,0 script Grave#10 NPC400,{ #: npc/027-1/graves.txt:82 #, no-c-format msgid "Grave#10" msgstr "" #. code: 027-1,102,62,0 script Grave#11 NPC400,{ #: npc/027-1/graves.txt:91 #, no-c-format msgid "Grave#11" msgstr "" #. code: 027-1,104,76,0 script Grave#12 NPC400,{ #: npc/027-1/graves.txt:100 #, no-c-format msgid "Grave#12" msgstr "" #. code: 027-1,118,54,0 script Grave#2 NPC400,{ #: npc/027-1/graves.txt:10 #, no-c-format msgid "Grave#2" msgstr "" #. code: 027-1,111,62,0 script Grave#3 NPC400,{ #: npc/027-1/graves.txt:19 #, no-c-format msgid "Grave#3" msgstr "" #. code: 027-1,112,76,0 script Grave#4 NPC400,{ #: npc/027-1/graves.txt:28 #, no-c-format msgid "Grave#4" msgstr "" #. code: 027-1,120,76,0 script Grave#5 NPC400,{ #: npc/027-1/graves.txt:37 #, no-c-format msgid "Grave#5" msgstr "" #. code: 027-1,100,68,0 script Grave#6 NPC400,{ #: npc/027-1/graves.txt:46 #, no-c-format msgid "Grave#6" msgstr "" #. code: 027-1,94,70,0 script Grave#7 NPC400,{ #: npc/027-1/graves.txt:55 #, no-c-format msgid "Grave#7" msgstr "" #. code: 027-1,106,60,0 script Grave#8 NPC400,{ #: npc/027-1/graves.txt:64 #, no-c-format msgid "Grave#8" msgstr "" #. code: 027-1,92,54,0 script Grave#9 NPC400,{ #: npc/027-1/graves.txt:73 #, no-c-format msgid "Grave#9" msgstr "" #. code: Name: "GrayHint" #: item_db.conf:-1 #, no-c-format msgid "GrayHint" msgstr "" #. code: mesq l("Great! Now you can equip it."); #: npc/029-2/sorfina.txt:330 #, no-c-format msgid "Great! Now you can equip it." msgstr "" #. code: mesq l("Great! There should be an engraving somewhere there. You should chant some ancient words our scholars have found."); #: npc/001-2/wizards.txt:89 #, no-c-format msgid "Great! There should be an engraving somewhere there. You should chant some ancient words our scholars have found." msgstr "" #. code: mesq l("Great, lets begin your first lesson."); #: npc/029-2/morgan.txt:67 #, no-c-format msgid "Great, lets begin your first lesson." msgstr "" #. code: Name: "GreatDragon" #: mob_db.conf:3403 #, no-c-format msgid "GreatDragon" msgstr "" #. code: Name: "Green Slime" #: mob_db.conf:6426 #, no-c-format msgid "Green Slime" msgstr "" #. code: Name: "Green Slime Mother" #: mob_db.conf:5161 #, no-c-format msgid "Green Slime Mother" msgstr "" #. code: Name: "GreenApple" #: item_db.conf:-1 #, no-c-format msgid "GreenApple" msgstr "" #. code: Name: "GreenBeret" #: item_db.conf:-1 #, no-c-format msgid "GreenBeret" msgstr "" #. code: Name: "GreenBowlerHat" #: item_db.conf:-1 #, no-c-format msgid "GreenBowlerHat" msgstr "" #. code: Name: "GreenBowlerHatBrown" #: item_db.conf:-1 #, no-c-format msgid "GreenBowlerHatBrown" msgstr "" #. code: Name: "GreenContributor" #: item_db.conf:-1 #, no-c-format msgid "GreenContributor" msgstr "" #. code: Name: "GreenCottonBoots" #: item_db.conf:-1 #, no-c-format msgid "GreenCottonBoots" msgstr "" #. code: Name: "GreenCottonCloth" #: item_db.conf:-1 #, no-c-format msgid "GreenCottonCloth" msgstr "" #. code: Name: "GreenCottonGloves" #: item_db.conf:-1 #, no-c-format msgid "GreenCottonGloves" msgstr "" #. code: Name: "GreenCottonHeadband" #: item_db.conf:-1 #, no-c-format msgid "GreenCottonHeadband" msgstr "" #. code: Name: "GreenCottonShirt" #: item_db.conf:-1 #, no-c-format msgid "GreenCottonShirt" msgstr "" #. code: Name: "GreenCottonShorts" #: item_db.conf:-1 #, no-c-format msgid "GreenCottonShorts" msgstr "" #. code: Name: "GreenCottonSkirt" #: item_db.conf:-1 #, no-c-format msgid "GreenCottonSkirt" msgstr "" #. code: Name: "GreenCottonTrousers" #: item_db.conf:-1 #, no-c-format msgid "GreenCottonTrousers" msgstr "" #. code: Name: "GreenDesertHat" #: item_db.conf:-1 #, no-c-format msgid "GreenDesertHat" msgstr "" #. code: Name: "GreenDye" #: item_db.conf:-1 #, no-c-format msgid "GreenDye" msgstr "" #. code: Name: "GreenEasterEgg" #: item_db.conf:-1 #, no-c-format msgid "GreenEasterEgg" msgstr "" #. code: Name: "GreenEggshellHat" #: item_db.conf:-1 #, no-c-format msgid "GreenEggshellHat" msgstr "" #. code: Name: "GreenFineDress" #: item_db.conf:-1 #, no-c-format msgid "GreenFineDress" msgstr "" #. code: Name: "GreenHint" #: item_db.conf:-1 #, no-c-format msgid "GreenHint" msgstr "" #. code: Name: "GreenHitchhikersTowel" #: item_db.conf:-1 #, no-c-format msgid "GreenHitchhikersTowel" msgstr "" #. code: Name: "GreenMiniskirt" #: item_db.conf:-1 #, no-c-format msgid "GreenMiniskirt" msgstr "" #. code: Name: "GreenOrnament" #: item_db.conf:-1 #, no-c-format msgid "GreenOrnament" msgstr "" #. code: Name: "GreenPresentBox" #: item_db.conf:-1 #, no-c-format msgid "GreenPresentBox" msgstr "" #. code: Name: "GreenPresentHat" #: item_db.conf:-1 #, no-c-format msgid "GreenPresentHat" msgstr "" #. code: Name: "GreenRabbitEars" #: item_db.conf:-1 #, no-c-format msgid "GreenRabbitEars" msgstr "" #. code: Name: "GreenRedStripedWrap" #: item_db.conf:-1 #, no-c-format msgid "GreenRedStripedWrap" msgstr "" #. code: Name: "GreenShades" #: item_db.conf:-1 #, no-c-format msgid "GreenShades" msgstr "" #. code: Name: "GreenShortTankTop" #: item_db.conf:-1 #, no-c-format msgid "GreenShortTankTop" msgstr "" #. code: Name: "GreenSilkRobe" #: item_db.conf:-1 #, no-c-format msgid "GreenSilkRobe" msgstr "" #. code: Name: "GreenSorcererBlack" #: item_db.conf:-1 #, no-c-format msgid "GreenSorcererBlack" msgstr "" #. code: Name: "GreenSorcererDBlue" #: item_db.conf:-1 #, no-c-format msgid "GreenSorcererDBlue" msgstr "" #. code: Name: "GreenSorcererDGreen" #: item_db.conf:-1 #, no-c-format msgid "GreenSorcererDGreen" msgstr "" #. code: Name: "GreenSorcererGreen" #: item_db.conf:-1 #, no-c-format msgid "GreenSorcererGreen" msgstr "" #. code: Name: "GreenSorcererLBlue" #: item_db.conf:-1 #, no-c-format msgid "GreenSorcererLBlue" msgstr "" #. code: Name: "GreenSorcererOrange" #: item_db.conf:-1 #, no-c-format msgid "GreenSorcererOrange" msgstr "" #. code: Name: "GreenSorcererPink" #: item_db.conf:-1 #, no-c-format msgid "GreenSorcererPink" msgstr "" #. code: Name: "GreenSorcererPurple" #: item_db.conf:-1 #, no-c-format msgid "GreenSorcererPurple" msgstr "" #. code: Name: "GreenSorcererRed" #: item_db.conf:-1 #, no-c-format msgid "GreenSorcererRed" msgstr "" #. code: Name: "GreenSorcererWhite" #: item_db.conf:-1 #, no-c-format msgid "GreenSorcererWhite" msgstr "" #. code: Name: "GreenSorcererYellow" #: item_db.conf:-1 #, no-c-format msgid "GreenSorcererYellow" msgstr "" #. code: Name: "GreenTankTop" #: item_db.conf:-1 #, no-c-format msgid "GreenTankTop" msgstr "" #. code: Name: "GreenTicket" #: item_db.conf:-1 #, no-c-format msgid "GreenTicket" msgstr "" #. code: Name: "GreenTurtleneck" #: item_db.conf:-1 #, no-c-format msgid "GreenTurtleneck" msgstr "" #. code: Name: "GreenVNeckSweater" #: item_db.conf:-1 #, no-c-format msgid "GreenVNeckSweater" msgstr "" #. code: Name: "GreenWizardHat" #: item_db.conf:-1 #, no-c-format msgid "GreenWizardHat" msgstr "" #. code: Name: "GreenWrap" #: item_db.conf:-1 #, no-c-format msgid "GreenWrap" msgstr "" #. code: Name: "Grenadier" #: mob_db.conf:2511 #, no-c-format msgid "Grenadier" msgstr "" #. code: Name: "GrimaceOfDementia" #: item_db.conf:-1 #, no-c-format msgid "GrimaceOfDementia" msgstr "" #. code: Name: "Grimoire" #: item_db.conf:-1 #, no-c-format msgid "Grimoire" msgstr "" #. code: Name: "Grinchboo" #: mob_db.conf:6381 #, no-c-format msgid "Grinchboo" msgstr "" #. code: Name: "GroovyHat" #: item_db.conf:-1 #, no-c-format msgid "GroovyHat" msgstr "" #. code: Name: "GrubSlime" #: item_db.conf:-1 #, no-c-format msgid "GrubSlime" msgstr "" #. code: 001-1,56,47,0 script Guard#castle NPC104,{ #: npc/001-1/gate_guards.txt:5 #, no-c-format msgid "Guard#castle" msgstr "" #. code: 002-1,83,48,0 script Guard#east1 NPC104,{ #: npc/002-1/gaurds.txt:10 #, no-c-format msgid "Guard#east1" msgstr "" #. code: 001-1,61,99,0 script Guard#east3 NPC104,{ #: npc/001-1/gate_guards.txt:11 #, no-c-format msgid "Guard#east3" msgstr "" #. code: 001-2,22,21,0 script Guard#govt_in NPC123,{ #: npc/001-2/government_building.txt:155 #, no-c-format msgid "Guard#govt_in" msgstr "" #. code: 001-1,53,72,0 script Guard#govt_out NPC123,{ #: npc/001-1/gate_guards.txt:16 #, no-c-format msgid "Guard#govt_out" msgstr "" #. code: 002-1,100,21,0 script Guard#port1 NPC104,{ #: npc/002-1/gaurds.txt:0 #, no-c-format msgid "Guard#port1" msgstr "" #. code: 002-1,61,27,0 script Guard#port2 NPC104,{ #: npc/002-1/gaurds.txt:5 #, no-c-format msgid "Guard#port2" msgstr "" #. code: 001-1,39,33,0 script Guard#school NPC104,{ #: npc/001-1/gate_guards.txt:0 #, no-c-format msgid "Guard#school" msgstr "" #. code: Name: "GuardianWings" #: item_db.conf:-1 #, no-c-format msgid "GuardianWings" msgstr "" #. code: Name: "GumiCandy" #: item_db.conf:-1 #, no-c-format msgid "GumiCandy" msgstr "" #. code: 001-2,30,60,0 script Gungnir NPC311,{ #: npc/001-2/forge_shops.txt:4 #, no-c-format msgid "Gungnir" msgstr "" #. code: 036-2,35,22,0 script Gunney NPC138,{ #: npc/036-2/shops.txt:15 #, no-c-format msgid "Gunney" msgstr "" #. code: Name: "GutBuster" #: item_db.conf:-1 #, no-c-format msgid "GutBuster" msgstr "" #. code: Name: "GuyFawkesMask" #: item_db.conf:-1 #, no-c-format msgid "GuyFawkesMask" msgstr "" #. code: 016-1,91,54,0 script Gwendolyn NPC182,{ #: npc/016-1/gwendolyn.txt:8 #, no-c-format msgid "Gwendolyn" msgstr "" #. code: mesn "Gwendolyn Bowmaker"; #: npc/016-1/gwendolyn.txt:224 #: npc/016-1/gwendolyn.txt:236 #: npc/016-1/gwendolyn.txt:230 #: npc/016-1/gwendolyn.txt:42 #: npc/016-1/gwendolyn.txt:437 #: npc/016-1/gwendolyn.txt:144 #: npc/016-1/gwendolyn.txt:409 #: npc/016-1/gwendolyn.txt:167 #: npc/016-1/gwendolyn.txt:28 #: npc/016-1/gwendolyn.txt:242 #: npc/016-1/gwendolyn.txt:218 #: npc/016-1/gwendolyn.txt:67 #: npc/016-1/gwendolyn.txt:123 #: npc/016-1/gwendolyn.txt:378 #: npc/016-1/gwendolyn.txt:84 #: npc/016-1/gwendolyn.txt:388 #: npc/016-1/gwendolyn.txt:98 #: npc/016-1/gwendolyn.txt:396 #: npc/016-1/gwendolyn.txt:57 #: npc/016-1/gwendolyn.txt:138 #: npc/016-1/gwendolyn.txt:78 #, no-c-format msgid "Gwendolyn Bowmaker" msgstr "" #. code: mes l("HAHAHAHAHAHAHAHA!!"); #: npc/099-5/boss.txt~:651 #: npc/099-5/boss.txt:651 #: npc/099-5/boss.txt:674 #: npc/099-5/boss.txt~:674 #, no-c-format msgid "HAHAHAHAHAHAHAHA!!" msgstr "" #. code: mesq l("Hail adventurer! You are well on your way to mastering the beasts of the island."); #: npc/029-1/valon.txt:89 #, no-c-format msgid "Hail adventurer! You are well on your way to mastering the beasts of the island." msgstr "" #. code: 030-2,89,43,0 script Halas NPC330,{ #: npc/030-2/guards.txt:10 #, no-c-format msgid "Halas" msgstr "" #. code: Name: "Halberd" #: item_db.conf:-1 #, no-c-format msgid "Halberd" msgstr "" #. code: message strcharinfo(0), l("Half from the Etheral Powers of Air,"); #: npc/099-5/boss.txt:1340 #: npc/099-5/boss.txt~:1340 #, no-c-format msgid "Half from the Etheral Powers of Air," msgstr "" #. code: l("Hall Of Almanach"), #: npc/functions/scoreboards.txt:194 #, no-c-format msgid "Hall Of Almanach" msgstr "" #. code: l("Hall Of Base Level"), #: npc/functions/scoreboards.txt:191 #, no-c-format msgid "Hall Of Base Level" msgstr "" #. code: l("Hall Of Fortune"), #: npc/functions/scoreboards.txt:190 #, no-c-format msgid "Hall Of Fortune" msgstr "" #. code: l("Hall Of Guilds"), #: npc/functions/scoreboards.txt:193 #, no-c-format msgid "Hall Of Guilds" msgstr "" #. code: l("Hall Of Job Level"), #: npc/functions/scoreboards.txt:192 #, no-c-format msgid "Hall Of Job Level" msgstr "" #. code: 026-1,40,41,0 script Hamond NPC319,{ #: npc/026-1/husband.txt:1 #, no-c-format msgid "Hamond" msgstr "" #. code: mes l("Hang tight!"); #: npc/030-1/time-traveler.txt:10 #: npc/003-4/time-traveler.txt:10 #: npc/029-4/time-traveler.txt:10 #, no-c-format msgid "Hang tight!" msgstr "" #. code: mesc l("Hard: 280 mobs × 5 waves = 1,400 total"); #: npc/082-3/poppet.txt~:70 #: npc/082-3/poppet.txt:70 #, no-c-format msgid "Hard: 280 mobs × 5 waves = 1,400 total" msgstr "" #. code: Name: "HardSpike" #: item_db.conf:-1 #, no-c-format msgid "HardSpike" msgstr "" #. code: 001-1,107,53,0 script Harper NPC213,{ #: npc/001-1/npcs.txt:46 #, no-c-format msgid "Harper" msgstr "" #. code: 029-1,33,33,0 script Hasan NPC189,3,3,{ #: npc/029-1/hasan.txt:17 #, no-c-format msgid "Hasan" msgstr "" #. code: l("Have a good day!"), #: npc/functions/goodbye.txt:26 #, no-c-format msgid "Have a good day!" msgstr "" #. code: mesq l("Have fun with those spells and use them to cause hate, anger and death."); #: npc/017-4/waric.txt:297 #, no-c-format msgid "Have fun with those spells and use them to cause hate, anger and death." msgstr "" #. code: mesq l("Have you at least asked Celestia about it? She is very knowledgeable about Yetis."); #: npc/013-2/wizard.txt:149 #, no-c-format msgid "Have you at least asked Celestia about it? She is very knowledgeable about Yetis." msgstr "" #. code: mesq l("Have you ever used a time traveler before?"); #: npc/001-2/wizards.txt:69 #, no-c-format msgid "Have you ever used a time traveler before?" msgstr "" #. code: mesq l("Have you practiced enough?"); #: npc/017-4/waric.txt:247 #, no-c-format msgid "Have you practiced enough?" msgstr "" #. code: l("Have you seen anything strange lately?"), #: npc/annuals/tree_beard.txt~:91 #: npc/annuals/tree_beard.txt:91 #, no-c-format msgid "Have you seen anything strange lately?" msgstr "" #. code: mesq l("He is a kind old man. He stays mostly with his books and his apprentice, though we have chatted a few times."); #: npc/002-1/elanore.txt:433 #, no-c-format msgid "He is a kind old man. He stays mostly with his books and his apprentice, though we have chatted a few times." msgstr "" #. code: b(l("Head east until you see the town"))); #: npc/013-2/wizard.txt:201 #, no-c-format msgid "Head east until you see the town" msgstr "" #. code: Name: "HeartGlasses" #: item_db.conf:-1 #, no-c-format msgid "HeartGlasses" msgstr "" #. code: Name: "HeartNecklace" #: item_db.conf:-1 #, no-c-format msgid "HeartNecklace" msgstr "" #. code: Name: "HeartOfIsis" #: item_db.conf:-1 #, no-c-format msgid "HeartOfIsis" msgstr "" #. code: Name: "HeartOfLazurite" #: item_db.conf:-1 #, no-c-format msgid "HeartOfLazurite" msgstr "" #. code: 001-2,23,55,0 script Heathin NPC147,{ #: npc/001-2/heathin.txt:0 #, no-c-format msgid "Heathin" msgstr "" #. code: 001-2,25,55,0 script HeathinDebug NPC147,{ #: npc/001-2/heathin.txt:318 #, no-c-format msgid "HeathinDebug" msgstr "" #. code: mesq l("Hello! Can I help you?"); #: npc/002-1/elanore.txt:43 #, no-c-format msgid "Hello! Can I help you?" msgstr "" #. code: mesq l("Hello! How are you? Did you already visit Hurnscald?"); #: npc/029-1/kaan.txt:46 #: npc/029-1/kaan.txt:54 #, no-c-format msgid "Hello! How are you? Did you already visit Hurnscald?" msgstr "" #. code: mesq l("Hello, Adventurer! Have you come back to help?"); #: npc/029-1/valon.txt:43 #, no-c-format msgid "Hello, Adventurer! Have you come back to help?" msgstr "" #. code: mesq l("Hello, I'm Alacrius."); #: npc/027-2/alacrius.txt:3 #, no-c-format msgid "Hello, I'm Alacrius." msgstr "" #. code: mes ""+l("Hello, and welcome to The Mana World: Evolved."); #: npc/081-1/extra.txt:46 #: npc/081-1/extra.txt~:46 #, no-c-format msgid "Hello, and welcome to The Mana World: Evolved." msgstr "" #. code: l("Hello, what are you doing?"), L_Next, #: npc/029-1/hideandseek.txt:79 #, no-c-format msgid "Hello, what are you doing?" msgstr "" #. code: mesq l("Hello."); #: npc/functions/barber.txt:169 #, no-c-format msgid "Hello." msgstr "" #. code: 048-2,94,86,0 script Henriikka NPC363,{ #: npc/048-2/helperBookpages2.txt:1 #, no-c-format msgid "Henriikka" msgstr "" #. code: mesq l("Here is another useful one: '%s'. It will tell you the stats of the target monster, so you can know how dangerous it is.", b("miteyo")); #: npc/009-2/wyara.txt:254 #, no-c-format msgid "Here is another useful one: '%s'. It will tell you the stats of the target monster, so you can know how dangerous it is." msgstr "" #. code: l("Here you go!"), #: npc/002-1/elanore.txt:22 #, no-c-format msgid "Here you go!" msgstr "" #. code: mesq l("Here, take this %s. Tell Angela just that I've heard about it and I'll investigate, and she has nothing to worry about.", getitemlink(.@it)); #: npc/048-2/sageNikolai.txt:347 #, no-c-format msgid "Here, take this %s. Tell Angela just that I've heard about it and I'll investigate, and she has nothing to worry about." msgstr "" #. code: 002-2,76,92,0 script Hetchel NPC376,{ #: npc/002-2/hetchel.txt:1 #, no-c-format msgid "Hetchel" msgstr "" #. code: 002-2,73,95,0 script HetchelDebug NPC376,{ #: npc/002-2/hetchel.txt:383 #, no-c-format msgid "HetchelDebug" msgstr "" #. code: if (.@rand == 2) npctalkonce(l("Hey! Good to hear from you!")); #: npc/functions/random-talk.txt:62 #, no-c-format msgid "Hey! Good to hear from you!" msgstr "" #. code: mesq l("Hey, you really need that dementia potion for unfocusing."); #: npc/002-1/luca.txt:286 #, no-c-format msgid "Hey, you really need that dementia potion for unfocusing." msgstr "" #. code: npctalkonce(l("Heya!")); #: npc/functions/random-talk.txt:23 #, no-c-format msgid "Heya!" msgstr "" #. code: npctalkonce(l("Hi.")); #: npc/functions/random-talk.txt:26 #, no-c-format msgid "Hi." msgstr "" #. code: mesc l("Hide from monsters: %s", col(b("@monsterignore or @safe"),3)); #: npc/commands/debug.txt:23 #: npc/commands/debug.txt~:23 #, no-c-format msgid "Hide from monsters: %s" msgstr "" #. code: Name: "HighPriestCrown" #: item_db.conf:-1 #, no-c-format msgid "HighPriestCrown" msgstr "" #. code: 008-1,101,30,0 script Hinnak NPC142,{ #: npc/008-1/hinnak.txt:1 #, no-c-format msgid "Hinnak" msgstr "" #. code: message strcharinfo(0), l("History begins to rewrite itself,"); #: npc/099-5/boss.txt~:1360 #: npc/099-5/boss.txt:1360 #, no-c-format msgid "History begins to rewrite itself," msgstr "" #. code: Name: "HitchhikersTowel" #: item_db.conf:-1 #, no-c-format msgid "HitchhikersTowel" msgstr "" #. code: l("Hm, nevermind."), #: npc/082-3/poppet.txt~:79 #: npc/082-3/poppet.txt:79 #, no-c-format msgid "Hm, nevermind." msgstr "" #. code: mesq l("Hm, perhaps a wanderer of the Mirror Lake? I've heard rumors of a place which connected anything to everything dubbed like that."); #: npc/082-3/poppet.txt:42 #: npc/082-3/poppet.txt~:42 #, no-c-format msgid "Hm, perhaps a wanderer of the Mirror Lake? I've heard rumors of a place which connected anything to everything dubbed like that." msgstr "" #. code: case 3: npctalkonce(l("Hm... Shhhh...")); break; #: npc/functions/random-talk.txt:189 #, no-c-format msgid "Hm... Shhhh..." msgstr "" #. code: mesq l("Hmm. I wanted to teach you something, but I've forgotten what it was... please come back later."); #: npc/002-1/elanore.txt:401 #, no-c-format msgid "Hmm. I wanted to teach you something, but I've forgotten what it was... please come back later." msgstr "" #. code: mesq l("Hmm... how about this: you help me with a few of my experiments, and I tell you?"); #: npc/011-1/auldsbel.txt:245 #, no-c-format msgid "Hmm... how about this: you help me with a few of my experiments, and I tell you?" msgstr "" #. code: mesq l("Hmpf!"); #: npc/002-1/luca.txt:31 #, no-c-format msgid "Hmpf!" msgstr "" #. code: Name: "Honey" #: item_db.conf:-1 #, no-c-format msgid "Honey" msgstr "" #. code: Name: "House Maggot" #: mob_db.conf:5814 #, no-c-format msgid "House Maggot" msgstr "" #. code: l("How about changing my body type?"), #: npc/functions/barber.txt:180 #, no-c-format msgid "How about changing my body type?" msgstr "" #. code: mes l("How can I help you?"); #: npc/functions/banker.txt:121 #, no-c-format msgid "How can I help you?\"" msgstr "" #. code: mesq l("How did you..."); #: npc/017-4/waric.txt:355 #, no-c-format msgid "How did you..." msgstr "" #. code: mesq l("How do I know you will not run off to Sagatha with what I would be teaching you?"); #: npc/017-4/waric.txt:344 #, no-c-format msgid "How do I know you will not run off to Sagatha with what I would be teaching you?" msgstr "" #. code: l("How do I leave?"), L_Leave; #. code: l("How do I leave?"), L_Leave; #: npc/030-1/time-traveler.txt:20 #: npc/003-4/time-traveler.txt:20 #: npc/029-4/time-traveler.txt:20 #, no-c-format msgid "How do I leave?" msgstr "" #. code: mesc l("How many to brew? (%d-%d)", 1, .@max); #: npc/functions/alchemy.txt:31 #, no-c-format msgid "How many to brew? (%d-%d)" msgstr "" #. code: l("How much do you want to deposit?"); #: npc/functions/banker.txt:23 #, no-c-format msgid "How much do you want to deposit?" msgstr "" #. code: l("How much do you want to withdraw?"); #: npc/functions/banker.txt:69 #, no-c-format msgid "How much do you want to withdraw?" msgstr "" #. code: mesq l("How sad to hear how manners have degenerated in recent centuries. Farewell for now, dear mortal."); #: npc/015-1/sword.txt:57 #, no-c-format msgid "How sad to hear how manners have degenerated in recent centuries. Farewell for now, dear mortal." msgstr "" #. code: if (.@rand == 7) npctalkonce(l("Howdy?")); #: npc/functions/random-talk.txt:78 #, no-c-format msgid "Howdy?" msgstr "" #. code: mes l("However, now I need to go. Unlike you, I do not want to be late."); #: npc/099-5/boss.txt~:634 #: npc/099-5/boss.txt:634 #, no-c-format msgid "However, now I need to go. Unlike you, I do not want to be late." msgstr "" #. code: mesq l("Hrmm, no looks like only %d out of 5 have been found.", CountHideNSeek()); #: npc/029-1/hideandseek.txt:224 #, no-c-format msgid "Hrmm, no looks like only %d out of 5 have been found." msgstr "" #. code: Name: "Hungry Fluffy" #: mob_db.conf:983 #, no-c-format msgid "Hungry Fluffy" msgstr "" #. code: Name: "Huntsman Spider" #: mob_db.conf:844 #, no-c-format msgid "Huntsman Spider" msgstr "" #. code: 008-1,139,65,0 script Hurnscald North Dock NPC400,2,1,{ #: npc/008-1/dock.txt:17 #, no-c-format msgid "Hurnscald North Dock" msgstr "" #. code: 008-1,147,64,0 script Hurnscald North Koga NPC395,10,3,{ #: npc/008-1/dock.txt:1 #, no-c-format msgid "Hurnscald North Koga" msgstr "" #. code: 008-1,139,76,0 script Hurnscald South Dock NPC400,2,1,{ #: npc/008-1/dock.txt:59 #, no-c-format msgid "Hurnscald South Dock" msgstr "" #. code: 008-1,147,75,0 script Hurnscald South Koga NPC395,10,3,{ #: npc/008-1/dock.txt:43 #, no-c-format msgid "Hurnscald South Koga" msgstr "" #. code: 001-2,63,17,0 script Hydusun NPC149,{ #: npc/001-2/bank.txt:0 #, no-c-format msgid "Hydusun" msgstr "" #. code: Name: "Hyvern" #: mob_db.conf:6686 #, no-c-format msgid "Hyvern" msgstr "" #. code: Name: "HyvernStinger" #: item_db.conf:-1 #, no-c-format msgid "HyvernStinger" msgstr "" #. code: mes l("I already finished my plans %s ago, otherwise I would not be bothering myself with you.", $@DD5_TSPENT2$); #: npc/099-5/boss.txt~:645 #: npc/099-5/boss.txt:645 #, no-c-format msgid "I already finished my plans %s ago, otherwise I would not be bothering myself with you." msgstr "" #. code: mesq l("I always need components for my own healing spells. If you bring me ten gamboge leaves, ten alizarin leaves, ten mauve leaves and ten cobalt leaves, I can make ten lifestones; I will give you half of them."); #: npc/002-1/elanore.txt:70 #, no-c-format msgid "I always need components for my own healing spells. If you bring me ten gamboge leaves, ten alizarin leaves, ten mauve leaves and ten cobalt leaves, I can make ten lifestones; I will give you half of them." msgstr "" #. code: mesq l("I am sorry, but I don't think that I know anything that would help you."); #: npc/002-1/elanore.txt:421 #, no-c-format msgid "I am sorry, but I don't think that I know anything that would help you." msgstr "" #. code: mesq l("I believe you have found the ruined Keshlam Swamps, didn't you?"); #: npc/001-2/wizards.txt:63 #, no-c-format msgid "I believe you have found the ruined Keshlam Swamps, didn't you?" msgstr "" #. code: mesq l("I can recognize it's made of Zealite. That is... the same material from which our Soul Menhirs are made."); #: npc/001-2/wizards.txt:138 #, no-c-format msgid "I can recognize it's made of Zealite. That is... the same material from which our Soul Menhirs are made." msgstr "" #. code: mesq l("I can see horror in your eyes. I assume you fought whatever was there."); #: npc/001-2/wizards.txt:116 #, no-c-format msgid "I can see horror in your eyes. I assume you fought whatever was there." msgstr "" #. code: mesq l("I can summon some creatures for you, and all of them drop %s at a decent rate.", getitemlink(XmasTicket)); #: npc/082-3/poppet.txt~:58 #: npc/082-3/poppet.txt:58 #, no-c-format msgid "I can summon some creatures for you, and all of them drop %s at a decent rate." msgstr "" #. code: mesq l("I can trade you %d %ss for %d %s and %d GP.", #: npc/009-2/trader.txt:70 #, no-c-format msgid "I can trade you %d %ss for %d %s and %d GP." msgstr "" #. code: mesq l("I can't believe Gak refused to lend me Duck Tape! Then he went into the graveyard... Haven't seen him since."); #: npc/annuals/xmas/2021.txt~:121 #, no-c-format msgid "I can't believe Gak refused to lend me Duck Tape! Then he went into the graveyard... Haven't seen him since." msgstr "" #. code: npctalkonce(l("I can't stay here and talk all day. I have a job to do.")); #: npc/functions/random-talk.txt:162 #, no-c-format msgid "I can't stay here and talk all day. I have a job to do." msgstr "" #. code: l("I changed my mind."), -3; #: npc/functions/banker.txt:81 #: npc/functions/banker.txt:35 #, no-c-format msgid "I changed my mind." msgstr "" #. code: l("I did"), L_Epilogue1Part21, #: npc/099-5/boss.txt~:669 #: npc/099-5/boss.txt:669 #, no-c-format msgid "I did" msgstr "" #. code: l("I didn't"), L_Epilogue1Part22; #: npc/099-5/boss.txt~:670 #: npc/099-5/boss.txt:670 #, no-c-format msgid "I didn't" msgstr "" #. code: mesq l("I do have another assignment for you, but this one will be tricky. I will need forty grass snake tongues. I believe that this may be just enough life force to return the silkworm back to its original shape."); #: npc/011-1/auldsbel.txt:916 #, no-c-format msgid "I do have another assignment for you, but this one will be tricky. I will need forty grass snake tongues. I believe that this may be just enough life force to return the silkworm back to its original shape." msgstr "" #. code: mesq l("I do not know, though I suggest to seek out a local alchemist, if there is any."); #: npc/015-1/sword.txt:152 #, no-c-format msgid "I do not know, though I suggest to seek out a local alchemist, if there is any." msgstr "" #. code: mesq l("I figured out, maybe one of the sages could help. Would you mind asking them?"); #: npc/031-2/angelaHouse.txt:106 #, no-c-format msgid "I figured out, maybe one of the sages could help. Would you mind asking them?" msgstr "" #. code: case 1: npctalkonce(l("I have homework to do...")); break; #: npc/functions/random-talk.txt:198 #, no-c-format msgid "I have homework to do..." msgstr "" #. code: mesq l("I have taught thee all I can teach for now."); #: npc/015-1/sword.txt:33 #, no-c-format msgid "I have taught thee all I can teach for now." msgstr "" #. code: l("I heard you aren't delivering any more living wood. Why not?"); #: npc/009-1/jack.txt:33 #, no-c-format msgid "I heard you aren't delivering any more living wood. Why not?" msgstr "" #. code: mes l("I hope you did not expected to kill me. Wait. You actually did?!"); #: npc/099-5/boss.txt~:648 #: npc/099-5/boss.txt:648 #, no-c-format msgid "I hope you did not expected to kill me. Wait. You actually did?!" msgstr "" #. code: l("I hope you like this color."), #: npc/functions/barber.txt:198 #, no-c-format msgid "I hope you like this color." msgstr "" #. code: npctalkonce(l("I just want to live my life in peace.")); #: npc/functions/random-talk.txt:114 #, no-c-format msgid "I just want to live my life in peace." msgstr "" #. code: mesq l("I know not what brought thee hither, but I kindly ask that thou leavest me alone in my sorrow."); #: npc/009-3/sword.txt:48 #, no-c-format msgid "I know not what brought thee hither, but I kindly ask that thou leavest me alone in my sorrow." msgstr "" #. code: mesq l("I like you, so I'll tell you the bad word. But you can't tell anyone else about it! The bad word is %s.'", b("itenplz")); #: npc/001-1/children.txt:78 #, no-c-format msgid "I like you, so I'll tell you the bad word. But you can't tell anyone else about it! The bad word is %s.'" msgstr "" #. code: rif(!countitem(HitchhikersTowel), l("I lost my towel...")); #: npc/functions/soul_menhir.txt:7 #, no-c-format msgid "I lost my towel..." msgstr "" #. code: case 2: npctalkonce(l("I need to finish studying for my test...")); break; #: npc/functions/random-talk.txt:199 #, no-c-format msgid "I need to finish studying for my test..." msgstr "" #. code: mesq l("I said %s.", b("Halhiss")); #: npc/017-4/waric.txt:296 #, no-c-format msgid "I said %s." msgstr "" #. code: mesq l("I see you killed all the %s needed.", getmonsterlink(@valon_mob)); #: npc/029-1/valon.txt:72 #, no-c-format msgid "I see you killed all the %s needed." msgstr "" #. code: mesq l("I see. I should have sought someone more corageous, I guess. Please, stop wasting our time."); #: npc/001-2/wizards.txt:85 #, no-c-format msgid "I see. I should have sought someone more corageous, I guess. Please, stop wasting our time." msgstr "" #. code: mesq l("I think I would like to observe you for a little longer to see if you would make a good healer."); #: npc/002-1/elanore.txt:212 #, no-c-format msgid "I think I would like to observe you for a little longer to see if you would make a good healer." msgstr "" #. code: mes l("I think this island is a bit volcanic, as after the Great Quake, more land emerged."); #: npc/029-4/time-traveler.txt:25 #, no-c-format msgid "I think this island is a bit volcanic, as after the Great Quake, more land emerged." msgstr "" #. code: case 0: npctalkonce(l("I want to sleep...")); break; #: npc/functions/random-talk.txt:197 #, no-c-format msgid "I want to sleep..." msgstr "" #. code: mesq l("I want to teach you my favorite. However, you are not powerful enough to use it yet; You will first have to absorb more magic from the mana seed."); #: npc/009-2/wyara.txt:244 #, no-c-format msgid "I want to teach you my favorite. However, you are not powerful enough to use it yet; You will first have to absorb more magic from the mana seed." msgstr "" #. code: mesq l("I was just coming back from a long journey. I ran into a group of scorpions and started fighting them for experience."); #: npc/002-1/luca.txt:17 #, no-c-format msgid "I was just coming back from a long journey. I ran into a group of scorpions and started fighting them for experience." msgstr "" #. code: l("I will make quick work of your wounds."), #: npc/002-1/elanore.txt:16 #, no-c-format msgid "I will make quick work of your wounds." msgstr "" #. code: mesq l("I will now teach you how to heal by laying on your hands. The technique is similar to the spell I taught you at the beginning, but this time you transfer your own health instead of drawing health from a lifestone."); #: npc/002-1/elanore.txt:226 #, no-c-format msgid "I will now teach you how to heal by laying on your hands. The technique is similar to the spell I taught you at the beginning, but this time you transfer your own health instead of drawing health from a lifestone." msgstr "" #. code: mesq l("I will only teach you magic of the school of Life, and that only if you prove yourself to be a good healer – that is, if you use your powers to help others."); #: npc/002-1/elanore.txt:149 #, no-c-format msgid "I will only teach you magic of the school of Life, and that only if you prove yourself to be a good healer – that is, if you use your powers to help others." msgstr "" #. code: rif(BaseLevel > 70, l("I would like to change my species.")), #: npc/functions/barber.txt:181 #, no-c-format msgid "I would like to change my species." msgstr "" #. code: rif(getcharid(2) > 0, l("I would like to open Guild Storage.")), #: npc/functions/banker.txt:129 #, no-c-format msgid "I would like to open Guild Storage." msgstr "" #. code: l("I would like to perform money transactions."), #: npc/functions/banker.txt:127 #, no-c-format msgid "I would like to perform money transactions." msgstr "" #. code: l("I would like to store some items."), #: npc/functions/banker.txt:126 #, no-c-format msgid "I would like to store some items." msgstr "" #. code: l("I'd like to get a different style."), #: npc/functions/barber.txt:178 #, no-c-format msgid "I'd like to get a different style." msgstr "" #. code: l("I'll be back later."), #: npc/031-2/angelaHouse.txt:109 #, no-c-format msgid "I'll be back later." msgstr "" #. code: mesq l("I'll be waiting here, come back and see after you've killed those mobs."); #: npc/029-1/valon.txt:84 #, no-c-format msgid "I'll be waiting here, come back and see after you've killed those mobs." msgstr "" #. code: l("I'll think on it later."), #: npc/048-2/sageNikolai.txt:335 #, no-c-format msgid "I'll think on it later." msgstr "" #. code: mesq l("I'm Chronos, lord of time, the immortal, the head editor of the Almanach, the... Alright, let's forget that."); #: npc/099-7/chronos.txt:6 #: npc/099-7/cronos.txt~:5 #, no-c-format msgid "I'm Chronos, lord of time, the immortal, the head editor of the Almanach, the... Alright, let's forget that." msgstr "" #. code: npctalkonce(l("I'm a little busy right now.")); #. code: case 4: npctalkonce(l("I'm a little busy right now.")); break; #: npc/functions/random-talk.txt:201 #: npc/functions/random-talk.txt:135 #, no-c-format msgid "I'm a little busy right now." msgstr "" #. code: mesq l("I'm afraid I don't have anything now, please wait until my next travel, or complete the Tree of Knowledge quest for my amusement."); #: npc/099-7/chronos.txt:50 #, no-c-format msgid "I'm afraid I don't have anything now, please wait until my next travel, or complete the Tree of Knowledge quest for my amusement." msgstr "" #. code: mesq l("I'm afraid I don't have anything of value to reward you with, but some %s which my husband was saving for a quest or other. You can have them. Cindy is more important than a quest.", getitemlink(TreasureKey)); #: npc/031-2/angelaHouse.txt:129 #, no-c-format msgid "I'm afraid I don't have anything of value to reward you with, but some %s which my husband was saving for a quest or other. You can have them. Cindy is more important than a quest." msgstr "" #. code: mesq l("I'm afraid that this is all I can tell you for now."); #: npc/001-2/wizards.txt:58 #, no-c-format msgid "I'm afraid that this is all I can tell you for now." msgstr "" #. code: l("I'm bored."), #: npc/082-3/poppet.txt:20 #: npc/082-3/poppet.txt~:20 #, no-c-format msgid "I'm bored." msgstr "" #. code: l("I'm busy with more important things!"), -; #: npc/029-1/hideandseek.txt:89 #, no-c-format msgid "I'm busy with more important things!" msgstr "" #. code: l("I'm done for now, thanks!"), -3, #: npc/002-1/luca.txt:235 #, no-c-format msgid "I'm done for now, thanks!" msgstr "" #. code: l("I'm done."); #: npc/functions/banker.txt:17 #, no-c-format msgid "I'm done." msgstr "" #. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you."); #. code: .@menustr$ = .@menustr$ + l("I'm fine for now, thank you."); #. code: l("I'm fine for now, thank you."); #: npc/functions/barber.txt:47 #: npc/functions/barber.txt:89 #: npc/functions/barber.txt:182 #, no-c-format msgid "I'm fine for now, thank you." msgstr "" #. code: mesq l("I'm hoping to animate them into the shape of one of those odd log heads."); #: npc/011-1/auldsbel.txt:1193 #, no-c-format msgid "I'm hoping to animate them into the shape of one of those odd log heads." msgstr "" #. code: mes l("I'm not even close to fainting yet."); #: npc/099-5/boss.txt:685 #: npc/099-5/boss.txt~:685 #, no-c-format msgid "I'm not even close to fainting yet." msgstr "" #. code: mesq l("I'm sorry, but I am not yet convinced that you are a good enough healer. Please continue in your endeavors."); #: npc/002-1/elanore.txt:249 #, no-c-format msgid "I'm sorry, but I am not yet convinced that you are a good enough healer. Please continue in your endeavors." msgstr "" #. code: mesq l("I'm sorry, but I can't help you with that."); #: npc/002-1/elanore.txt:446 #, no-c-format msgid "I'm sorry, but I can't help you with that." msgstr "" #. code: mesq l("I'm still recovering myself, please wait %s before trying again.", FuzzyTime(.tick)); #: npc/082-3/poppet.txt:54 #: npc/082-3/poppet.txt~:54 #, no-c-format msgid "I'm still recovering myself, please wait %s before trying again." msgstr "" #. code: mesq l("I'm supposed to combine two potions to create a %s, but I can't seem to figure out which two to combine...", getitemlink(ConcentrationPotion)); #: npc/001-1/ched.txt:6 #, no-c-format msgid "I'm supposed to combine two potions to create a %s, but I can't seem to figure out which two to combine..." msgstr "" #. code: mesq l("I'm trying to get work on my Alchemy homework, but I'm having some trouble."); #: npc/001-1/ched.txt:3 #, no-c-format msgid "I'm trying to get work on my Alchemy homework, but I'm having some trouble." msgstr "" #. code: mesq l("I'm watching this mine to make sure the monsters don't harm the miners."); #: npc/002-1/nickos.txt:18 #, no-c-format msgid "I'm watching this mine to make sure the monsters don't harm the miners." msgstr "" #. code: mesq l("I've heard of Yetis %s little girls, and kidnapping them to eat immediately after.", b(l("eating"))); #: npc/009-8/celestia.txt:149 #, no-c-format msgid "I've heard of Yetis %s little girls, and kidnapping them to eat immediately after." msgstr "" #. code: mesq l("I've taught you all I can for now. You should search for the Mana Seed, I've heard there was one north west of Hurnscald."); #: npc/029-2/morgan.txt:125 #: npc/029-2/morgan.txt:116 #, no-c-format msgid "I've taught you all I can for now. You should search for the Mana Seed, I've heard there was one north west of Hurnscald." msgstr "" #. code: 009-1,92,29,0 script Ian NPC102,{ #: npc/009-1/guide.txt:1 #, no-c-format msgid "Ian" msgstr "" #. code: mesn l("Ian the Guide"); #: npc/009-1/guide.txt:179 #: npc/009-1/guide.txt:34 #: npc/009-1/guide.txt:171 #: npc/009-1/guide.txt:134 #: npc/009-1/guide.txt:86 #: npc/009-1/guide.txt:150 #: npc/009-1/guide.txt:162 #: npc/009-1/guide.txt:121 #: npc/009-1/guide.txt:75 #: npc/009-1/guide.txt:38 #: npc/009-1/guide.txt:111 #: npc/009-1/guide.txt:13 #: npc/009-1/guide.txt:93 #: npc/009-1/guide.txt:141 #: npc/009-1/guide.txt:129 #: npc/009-1/guide.txt:57 #: npc/009-1/guide.txt:79 #: npc/009-1/guide.txt:156 #: npc/009-1/guide.txt:53 #: npc/009-1/guide.txt:98 #: npc/009-1/guide.txt:49 #: npc/009-1/guide.txt:64 #: npc/009-1/guide.txt:70 #: npc/009-1/guide.txt:124 #: npc/009-1/guide.txt:104 #: npc/009-1/guide.txt:45 #, no-c-format msgid "Ian the Guide" msgstr "" #. code: Name: "Ice Element" #: mob_db.conf:2052 #, no-c-format msgid "Ice Element" msgstr "" #. code: Name: "Ice Goblin" #: mob_db.conf:708 #, no-c-format msgid "Ice Goblin" msgstr "" #. code: Name: "Ice Skull" #: mob_db.conf:2194 #, no-c-format msgid "Ice Skull" msgstr "" #. code: Name: "IceCube" #: item_db.conf:-1 #, no-c-format msgid "IceCube" msgstr "" #. code: Name: "IceGladius" #: item_db.conf:-1 #, no-c-format msgid "IceGladius" msgstr "" #. code: Name: "IcedWater" #: item_db.conf:-1 #, no-c-format msgid "IcedWater" msgstr "" #. code: mesq l("If a Yeti kidnapped your friend and you had the time to come here tell me this, they're likely already gone."); #: npc/009-8/celestia.txt:152 #, no-c-format msgid "If a Yeti kidnapped your friend and you had the time to come here tell me this, they're likely already gone." msgstr "" #. code: mesq l("If an offensive spell requires an item, then after so many attacks, you may need to recast the whole invocation to stay attuned to the wand."); #: npc/029-2/morgan.txt:111 #, no-c-format msgid "If an offensive spell requires an item, then after so many attacks, you may need to recast the whole invocation to stay attuned to the wand." msgstr "" #. code: mesq l("If she said Yetis doesn't do it, then they doesn't do it... In this world, at least."); #: npc/013-2/wizard.txt:170 #, no-c-format msgid "If she said Yetis doesn't do it, then they doesn't do it... In this world, at least." msgstr "" #. code: mesq l("If that was our future, how grim it is! Likely, the Soul Menhirs were destroyed on that... reality."); #: npc/001-2/wizards.txt:141 #, no-c-format msgid "If that was our future, how grim it is! Likely, the Soul Menhirs were destroyed on that... reality." msgstr "" #. code: mesq l("If the rumors are true and there really is a Mana Seed, then that would be wonderful news – perhaps we will have a few more healers soon!"); #: npc/002-1/elanore.txt:440 #, no-c-format msgid "If the rumors are true and there really is a Mana Seed, then that would be wonderful news – perhaps we will have a few more healers soon!" msgstr "" #. code: mesc l("If this is undesired, select the correct world, and if needed create a new char on it."), 1; #: npc/functions/vault.txt:71 #, no-c-format msgid "If this is undesired, select the correct world, and if needed create a new char on it." msgstr "" #. code: npctalk3 l("If you cannot handle it, maybe try asking staff for help...?"); #: npc/082-3/poppet.txt:10 #: npc/082-3/poppet.txt~:10 #, no-c-format msgid "If you cannot handle it, maybe try asking staff for help...?" msgstr "" #. code: mesq l("If you have unspent status points, you can level them up to 100. Focus skills work sightly different than on TMW Legacy. YOU NEED TO REFOCUS them!"); #: npc/081-1/extra.txt~:63 #: npc/081-1/extra.txt:63 #, no-c-format msgid "If you have unspent status points, you can level them up to 100. Focus skills work sightly different than on TMW Legacy. YOU NEED TO REFOCUS them!" msgstr "" #. code: mes l("If you kill every monster, this tree can warp you back."); #: npc/099-7/boss.txt:712 #, no-c-format msgid "If you kill every monster, this tree can warp you back." msgstr "" #. code: mesq l("If you know a native citizen of the world, all the better. Worlds tend to impose their own rules, after all."); #: npc/013-2/wizard.txt:204 #, no-c-format msgid "If you know a native citizen of the world, all the better. Worlds tend to impose their own rules, after all." msgstr "" #. code: dispbottom l("If you meant to reset the drop rate to its default value: @droprate default"); #: npc/commands/rate-management.txt:193 #, no-c-format msgid "If you meant to reset the drop rate to its default value: @droprate default" msgstr "" #. code: dispbottom l("If you meant to reset the exp rate to its default value: @exprate default"); #: npc/commands/rate-management.txt:62 #, no-c-format msgid "If you meant to reset the exp rate to its default value: @exprate default" msgstr "" #. code: mesq l("If you must fight, call allies. You can call spiky mushrooms out of the ground with a mushroom spike and a root. Hold up the spike and call out to them: '%s'. Then press the root to the ground.", b("Kalrenk")); #: npc/013-1/sagatha.txt:255 #, no-c-format msgid "If you must fight, call allies. You can call spiky mushrooms out of the ground with a mushroom spike and a root. Hold up the spike and call out to them: '%s'. Then press the root to the ground." msgstr "" #. code: mesq l("If you select a mode you cannot manage, please contact staff; I'll not clean the room, no matter whatever happens."); #: npc/082-3/poppet.txt~:77 #: npc/082-3/poppet.txt:77 #, no-c-format msgid "If you select a mode you cannot manage, please contact staff; I'll not clean the room, no matter whatever happens." msgstr "" #. code: mesq l("If you want to get in you will need to prove yourself first. Talk to Lieutenant Dausen, my superior, if you want to make a formal complaint."); #: npc/002-1/nickos.txt:24 #, no-c-format msgid "If you want to get in you will need to prove yourself first. Talk to Lieutenant Dausen, my superior, if you want to make a formal complaint." msgstr "" #. code: mesq l("If you're looking for Kytty, she went east, looking for Gwendolyn. You're welcome."); #: npc/annuals/xmas/2021.txt~:125 #, no-c-format msgid "If you're looking for Kytty, she went east, looking for Gwendolyn. You're welcome." msgstr "" #. code: mesc l("If you're using another client, settings and controls may be different."); #: npc/029-2/sorfina.txt:371 #: npc/029-2/sorfina.txt:362 #, no-c-format msgid "If you're using another client, settings and controls may be different." msgstr "" #. code: l("Ifriton"), Ifriton, #: npc/functions/barber.txt:147 #, no-c-format msgid "Ifriton" msgstr "" #. code: 030-2,154,33,0 script Iivo NPC329,{ #: npc/030-2/basic_npcs.txt:67 #, no-c-format msgid "Iivo" msgstr "" #. code: 051-3,0,0,0 script IlliaCMobs051-3 NPC32767,{ #: npc/051-3/jailslimes.txt:5 #, no-c-format msgid "IlliaCMobs051-3" msgstr "" #. code: 051-1,0,0,0 script IlliaDMobs051-1 NPC32767,{ #: npc/051-1/desertmonsters.txt:2 #, no-c-format msgid "IlliaDMobs051-1" msgstr "" #. code: 051-1,0,0,0 script IlliaFMobs051-1 NPC32767,{ #: npc/051-1/forestmonsters.txt:2 #, no-c-format msgid "IlliaFMobs051-1" msgstr "" #. code: 002-2,36,75,0 script Imec NPC162,{ #: npc/002-2/imec.txt:0 #, no-c-format msgid "Imec" msgstr "" #. code: mesc l("Impossible to focus. You can only focus %d skills at a time.", .@t), 1; #: npc/002-1/luca.txt:277 #, no-c-format msgid "Impossible to focus. You can only focus %d skills at a time." msgstr "" #. code: dispbottom l("Impossible to resync: You are dead."); #: npc/commands/resync.txt:18 #, no-c-format msgid "Impossible to resync: You are dead." msgstr "" #. code: mesq l("In other words, offensive spells which require reagents won't consume these every time you cast, but will still require the items frequently."); #: npc/029-2/morgan.txt:114 #, no-c-format msgid "In other words, offensive spells which require reagents won't consume these every time you cast, but will still require the items frequently." msgstr "" #. code: mesq l("In that dresser there are some clothes you can wear."); #: npc/029-2/sorfina.txt:304 #, no-c-format msgid "In that dresser there are some clothes you can wear." msgstr "" #. code: 001-1,58,81,0 script Inac NPC156,{ #: npc/001-1/inac.txt:1 #, no-c-format msgid "Inac" msgstr "" #. code: 001-1,111,108,0 script Inar NPC108,{ #: npc/001-1/north_shops.txt:21 #, no-c-format msgid "Inar" msgstr "" #. code: Name: "InfantryHelmet" #: item_db.conf:-1 #, no-c-format msgid "InfantryHelmet" msgstr "" #. code: l("Initialize the fight"), #: npc/031-4/cindyCave.txt:9 #: npc/031-4/cindyCave.txt~:9 #, no-c-format msgid "Initialize the fight" msgstr "" #. code: 010-2,71,30,0 script Inn NPC400,{ #: npc/010-2/dimonds.txt:520 #, no-c-format msgid "Inn" msgstr "" #. code: 009-2,24,99,0 script Inspector#Hurnscald NPC150,{ #: npc/009-2/inspector.txt:1 #, no-c-format msgid "Inspector#Hurnscald" msgstr "" #. code: mesc l("Insufficient materials to continue."), 1; #: npc/functions/alchemy.txt:40 #, no-c-format msgid "Insufficient materials to continue." msgstr "" #. code: mesq l("Internalize this feeling, and if your backpack was pressing on you you should no longer feel it now. We call it %s and it is a passive spell.", b("Plugh")); #: npc/013-1/sagatha.txt:236 #, no-c-format msgid "Internalize this feeling, and if your backpack was pressing on you you should no longer feel it now. We call it %s and it is a passive spell." msgstr "" #. code: mes l("Interval: (none, only sent on login)"); #: npc/commands/scheduled-broadcasts.txt:95 #: npc/commands/scheduled-broadcasts.txt:154 #, no-c-format msgid "Interval: (none, only sent on login)" msgstr "" #. code: mes l("Interval: every @@ hour(s)", $@SCHED_Opt[1]); #. code: mes l("Interval: every @@ hour(s)", .@int); #: npc/commands/scheduled-broadcasts.txt:89 #: npc/commands/scheduled-broadcasts.txt:149 #, no-c-format msgid "Interval: every @@ hour(s)" msgstr "" #. code: dispbottom l("Invalid map mask"); #: npc/functions/weather.txt:225 #, no-c-format msgid "Invalid map mask" msgstr "" #. code: dispbottom l("Invalid parameter specified, blame saulc."); #: npc/magic/config.txt:107 #, no-c-format msgid "Invalid parameter specified, blame saulc." msgstr "" #. code: mes(l("Invalid!")); #: npc/annuals/tree_beard.txt~:120 #: npc/annuals/tree_beard.txt:120 #, no-c-format msgid "Invalid!" msgstr "" #. code: 002-2,116,61,0 script Inya NPC106,{ #: npc/002-2/inya.txt:13 #, no-c-format msgid "Inya" msgstr "" #. code: 002-2,21,28,0 script Iormo NPC160,{ #: npc/002-2/bakery.txt:146 #, no-c-format msgid "Iormo" msgstr "" #. code: Name: "IronArrow" #: item_db.conf:-1 #, no-c-format msgid "IronArrow" msgstr "" #. code: Name: "IronIngot" #: item_db.conf:-1 #, no-c-format msgid "IronIngot" msgstr "" #. code: Name: "IronOre" #: item_db.conf:-1 #, no-c-format msgid "IronOre" msgstr "" #. code: Name: "IronPotion" #: item_db.conf:-1 #, no-c-format msgid "IronPotion" msgstr "" #. code: Name: "IronPowder" #: item_db.conf:-1 #, no-c-format msgid "IronPowder" msgstr "" #. code: 029-1,47,97,0 script Ishi NPC106,{ #: npc/029-1/rewards_master.txt:1 #, no-c-format msgid "Ishi" msgstr "" #. code: 002-3,60,47,0 script Ishyah NPC109,{ #: npc/002-3/merchant.txt:4 #, no-c-format msgid "Ishyah" msgstr "" #. code: 030-2,33,29,0 script Ismo NPC329,{ #: npc/030-2/storage_helper.txt:49 #, no-c-format msgid "Ismo" msgstr "" #. code: 002-2,22,77,0 script Issay NPC156,{ #: npc/002-2/barber.txt:0 #, no-c-format msgid "Issay" msgstr "" #. code: mes l("It appears to be an ordinary sword."); #: npc/015-1/sword.txt:3 #, no-c-format msgid "It appears to be an ordinary sword." msgstr "" #. code: l("It doesn't reply.")); #: npc/annuals/tree_beard.txt~:96 #: npc/annuals/tree_beard.txt:96 #, no-c-format msgid "It doesn't reply." msgstr "" #. code: mes l("It is Gema III! How did they manage to bring the ship here?!"); #: npc/099-5/boss.txt:1450 #: npc/099-5/boss.txt~:1450 #, no-c-format msgid "It is Gema III! How did they manage to bring the ship here?!" msgstr "" #. code: dispbottom l("It is TMW's %d%s birthday!", .@age, .@mo$); #: npc/annuals/fathertime.txt:83 #, no-c-format msgid "It is TMW's %d%s birthday!" msgstr "" #. code: npctalkonce(l("It is a sunny day, don't you think?")); #: npc/functions/random-talk.txt:108 #, no-c-format msgid "It is a sunny day, don't you think?" msgstr "" #. code: dispbottom l("It is already raining!"); #: npc/magic/level2-rain.txt:19 #, no-c-format msgid "It is already raining!" msgstr "" #. code: l("It looks like you can't carry anything else for now."), #: npc/functions/inventoryplace.txt:28 #, no-c-format msgid "It looks like you can't carry anything else for now." msgstr "" #. code: mesq l("It means Jande's Justice. Jande is the Great Dragon of Earth."); #: npc/001-2/wizards.txt:103 #, no-c-format msgid "It means \"Jande's Justice\". Jande is the Great Dragon of Earth." msgstr "" #. code: mesq l("It might be a good idea to drag the spell to the shortcut window, so you can target and attack using your keyboard instead of mouse."); #: npc/029-2/morgan.txt:89 #, no-c-format msgid "It might be a good idea to drag the spell to the shortcut window, so you can target and attack using your keyboard instead of mouse." msgstr "" #. code: mesc l("It obviously did not work for them."); // FIXME: Shear broken #: npc/099-2/logic.txt:528 #, no-c-format msgid "It obviously did not work for them." msgstr "" #. code: mes l("It seems that this is not the right key..."); #: npc/099-7/boss.txt:694 #, no-c-format msgid "It seems that this is not the right key..." msgstr "" #. code: mesq l("It seems to be in a time-lock, but we found a powerful entity which our wizards could not defeat. Try defeating it, and report back if you find out anything."); #: npc/001-2/wizards.txt:106 #, no-c-format msgid "It seems to be in a time-lock, but we found a powerful entity which our wizards could not defeat. Try defeating it, and report back if you find out anything." msgstr "" #. code: mesq l("It seems you did not tell me the correct ingredients. Come back when you find the correct ones."); #: npc/001-2/pauline.txt:164 #: npc/001-2/pauline.txt:124 #, no-c-format msgid "It seems you did not tell me the correct ingredients. Come back when you find the correct ones." msgstr "" #. code: mesq l("It seems you found %d out of 5 of my friends.", CountHideNSeek()); #: npc/029-1/hideandseek.txt:280 #, no-c-format msgid "It seems you found %d out of 5 of my friends." msgstr "" #. code: mesq l("It seems you managed to amass quite a fortune!"); #: npc/functions/banker.txt:146 #, no-c-format msgid "It seems you managed to amass quite a fortune!" msgstr "" #. code: mesq l("It was a long time since the last time I visited a different world... But you're young. Maybe you can do it. However, keep it a secret."); #: npc/013-2/wizard.txt:184 #, no-c-format msgid "It was a long time since the last time I visited a different world... But you're young. Maybe you can do it. However, keep it a secret." msgstr "" #. code: dispbottom l("It was impossible to conjure rain clouds on this map."); #: npc/magic/level2-rain.txt:12 #, no-c-format msgid "It was impossible to conjure rain clouds on this map." msgstr "" #. code: mesq l("It worked!"); #: npc/001-2/pauline.txt:172 #: npc/001-2/pauline.txt:131 #, no-c-format msgid "It worked!" msgstr "" #. code: mesq l("It's very dangerous in here. We had a big earthquake here just recently, too... so be careful!"); #: npc/002-3/nathan.txt:15 #, no-c-format msgid "It's very dangerous in here. We had a big earthquake here just recently, too... so be careful!" msgstr "" #. code: mesc l("Items: %s", col(b("/createitems"),3)); #: npc/commands/debug.txt:22 #: npc/commands/debug.txt~:22 #, no-c-format msgid "Items: %s" msgstr "" #. code: Name: "Iten" #: item_db.conf:-1 #, no-c-format msgid "Iten" msgstr "" #. code: 002-1,66,39,0 script Itka NPC114,{ #: npc/002-1/itka.txt:0 #, no-c-format msgid "Itka" msgstr "" #. code: 026-2,25,120,0 script J.P. Morbid NPC321,{ #: npc/026-2/gy_inn_shops.txt:88 #, no-c-format msgid "J.P. Morbid" msgstr "" #. code: 009-1,40,45,0 script Jack NPC141,{ #: npc/009-1/jack.txt:1 #, no-c-format msgid "Jack" msgstr "" #. code: Name: "Jack O" #: mob_db.conf:1597 #, no-c-format msgid "Jack O" msgstr "" #. code: Name: "JackOLantern" #: item_db.conf:-1 #, no-c-format msgid "JackOLantern" msgstr "" #. code: Name: "Jackal" #: item_db.conf:-1 #, no-c-format msgid "Jackal" msgstr "" #. code: Name: "JadeEgg" #: item_db.conf:-1 #, no-c-format msgid "JadeEgg" msgstr "" #. code: 051-3,69,107,0 script Jail Lock 1 NPC400,{ #: npc/051-3/locks.txt:0 #, no-c-format msgid "Jail Lock 1" msgstr "" #. code: 051-3,64,100,0 script Jail Lock 2 NPC400,{ #: npc/051-3/locks.txt:18 #, no-c-format msgid "Jail Lock 2" msgstr "" #. code: 051-3,62,100,0 script Jail Lock 3 NPC400,{ #: npc/051-3/locks.txt:34 #, no-c-format msgid "Jail Lock 3" msgstr "" #. code: 051-3,58,100,0 script Jail Lock 4 NPC400,{ #: npc/051-3/locks.txt:50 #, no-c-format msgid "Jail Lock 4" msgstr "" #. code: 099-5,52,35,0 script Jande#0 NPC426,{ #: npc/099-5/boss.txt~:1236 #: npc/099-5/boss.txt:1236 #, no-c-format msgid "Jande#0" msgstr "" #. code: 048-2,104,103,0 script Janika NPC363,{ #: npc/048-2/helperMSilk.txt:1 #, no-c-format msgid "Janika" msgstr "" #. code: Name: "JarofBlood" #: item_db.conf:-1 #, no-c-format msgid "JarofBlood" msgstr "" #. code: Name: "JarofOwnBlood" #: item_db.conf:-1 #, no-c-format msgid "JarofOwnBlood" msgstr "" #. code: Name: "JazzyHat" #: item_db.conf:-1 #, no-c-format msgid "JazzyHat" msgstr "" #. code: Name: "JeansChaps" #: item_db.conf:-1 #, no-c-format msgid "JeansChaps" msgstr "" #. code: Name: "JeansShorts" #: item_db.conf:-1 #, no-c-format msgid "JeansShorts" msgstr "" #. code: Name: "JellAhh" #: item_db.conf:-1 #, no-c-format msgid "JellAhh" msgstr "" #. code: Name: "JellyBeans" #: item_db.conf:-1 #, no-c-format msgid "JellyBeans" msgstr "" #. code: Name: "JellySkull" #: item_db.conf:-1 #, no-c-format msgid "JellySkull" msgstr "" #. code: 002-3,25,28,0 script Jena the Traveler NPC103,{ #: npc/002-3/traveler.txt:1 #, no-c-format msgid "Jena the Traveler" msgstr "" #. code: 002-1,96,23,0 script Jeric NPC214,{ #: npc/002-1/npcs.txt:0 #, no-c-format msgid "Jeric" msgstr "" #. code: 010-2,40,37,0 script Jerry NPC160,{ #: npc/010-2/band.txt:5 #, no-c-format msgid "Jerry" msgstr "" #. code: 029-2,98,92,0 script Jessie NPC159,{ #: npc/029-2/stat_reset.txt:1 #, no-c-format msgid "Jessie" msgstr "" #. code: Name: "JesterMask" #: item_db.conf:-1 #, no-c-format msgid "JesterMask" msgstr "" #. code: 001-2,23,50,0 script Jhedia NPC160,{ #: npc/001-2/jhedia.txt:1 #, no-c-format msgid "Jhedia" msgstr "" #. code: 027-2,48,22,0 script Joan NPC409,{ #: npc/027-2/caretaker.txt:107 #, no-c-format msgid "Joan" msgstr "" #. code: 001-1,105,53,0 script Joelin NPC212,{ #: npc/001-1/npcs.txt:36 #, no-c-format msgid "Joelin" msgstr "" #. code: mesc l("Joined the world %s ago", FuzzyTime(TUT_var)); #: npc/functions/scoreboards.txt:232 #, no-c-format msgid "Joined the world %s ago" msgstr "" #. code: 030-2,47,82,0 script Jonathan NPC328,{ #: npc/030-2/present_helper.txt:1 #, no-c-format msgid "Jonathan" msgstr "" #. code: 010-2,23,70,0 script Josh NPC155,{ #: npc/010-2/workers.txt:1 #, no-c-format msgid "Josh" msgstr "" #. code: Name: "Joyplim Scroll" #: item_db.conf:-1 #, no-c-format msgid "Joyplim Scroll" msgstr "" #. code: 025-4,89,21,0 script Julia NPC114,{ #: npc/025-4/julia.txt:1 #, no-c-format msgid "Julia" msgstr "" #. code: 002-2,120,89,0 script KPS Manager NPC191,{ #: npc/002-2/kps.txt:0 #, no-c-format msgid "KPS Manager" msgstr "" #. code: 029-1,46,95,0 script Kaan NPC160,{ #: npc/029-1/kaan.txt:1 #, no-c-format msgid "Kaan" msgstr "" #. code: mesc l("Kaan grins mischieviously."); #: npc/029-1/kaan.txt:21 #, no-c-format msgid "Kaan grins mischieviously." msgstr "" #. code: message strcharinfo(0), l("Kaan is mad at you for your interference! He summons a rock above your head, then summons another scorpion near Hasan!"); #: npc/029-1/hasan.txt:155 #, no-c-format msgid "Kaan is mad at you for your interference! He summons a rock above your head, then summons another scorpion near Hasan!" msgstr "" #. code: 002-2,124,124,0 script Kadiya NPC174,{ #: npc/002-2/omar.txt:176 #, no-c-format msgid "Kadiya" msgstr "" #. code: Name: "Kage Golem" #: mob_db.conf:3446 #, no-c-format msgid "Kage Golem" msgstr "" #. code: 020-2,137,23,0 script Kane NPC120,{ #: npc/020-2/shops.txt:45 #, no-c-format msgid "Kane" msgstr "" #. code: 015-3,32,25,0 script Katze NPC172,{ #: npc/015-3/katze.txt:1 #, no-c-format msgid "Katze" msgstr "" #. code: mesq l("Keep in mind this spell only works on yourself or party/guild companions. It will reduce your attack speed so keep this in mind."); #: npc/013-1/sagatha.txt:279 #, no-c-format msgid "Keep in mind this spell only works on yourself or party/guild companions. It will reduce your attack speed so keep this in mind." msgstr "" #. code: npctalkonce(l("Keep moving pal.")); #: npc/functions/random-talk.txt:165 #, no-c-format msgid "Keep moving pal." msgstr "" #. code: mesq l("Keep the armor. I'll inform the other sages about this."); #: npc/001-2/wizards.txt:144 #, no-c-format msgid "Keep the armor. I'll inform the other sages about this." msgstr "" #. code: mesq l("Kekeke... excellent! Yes, here goes your first spell, and it is even a passive: the flying backpack! If you are overloaded, it will take the load off your shoulders."); #: npc/006-1/spirit.txt:176 #, no-c-format msgid "Kekeke... excellent! Yes, here goes your first spell, and it is even a passive: the flying backpack! If you are overloaded, it will take the load off your shoulders." msgstr "" #. code: 009-2,67,57,0 script Kfahr NPC125,{ #: npc/009-2/kfahr.txt:1 #, no-c-format msgid "Kfahr" msgstr "" #. code: 033-1,63,30,0 script Khoenan the Traveler NPC103,{ #: npc/033-1/traveler.txt:1 #, no-c-format msgid "Khoenan the Traveler" msgstr "" #. code: Name: "KidBook" #: item_db.conf:-1 #, no-c-format msgid "KidBook" msgstr "" #. code: 030-2,89,84,0 script Kilis NPC330,5,2,{ #: npc/030-2/guards.txt:19 #, no-c-format msgid "Kilis" msgstr "" #. code: 033-1,74,32,0 script Kimarr NPC218,{ #: npc/033-1/kimarr.txt:5 #, no-c-format msgid "Kimarr" msgstr "" #. code: Name: "Knife" #: item_db.conf:-1 #, no-c-format msgid "Knife" msgstr "" #. code: Name: "KnightsHelmet" #: item_db.conf:-1 #, no-c-format msgid "KnightsHelmet" msgstr "" #. code: Name: "KnitCap" #: item_db.conf:-1 #, no-c-format msgid "KnitCap" msgstr "" #. code: 029-1,69,68,0 script Knitra the Traveler NPC103,{ #: npc/029-1/traveler.txt:1 #, no-c-format msgid "Knitra the Traveler" msgstr "" #. code: 099-7,115,132,0 script Knowledgeable Tree NPC400,{ #: npc/099-7/boss.txt:711 #, no-c-format msgid "Knowledgeable Tree" msgstr "" #. code: 020-1,57,123,0 script Knox the Traveler NPC103,{ #: npc/020-1/traveler.txt:0 #, no-c-format msgid "Knox the Traveler" msgstr "" #. code: Name: "Koyntety" #: mob_db.conf:3528 #, no-c-format msgid "Koyntety" msgstr "" #. code: 048-2,131,119,0 script Kristian NPC366,{ #: npc/048-2/helperCleaning4.txt:1 #, no-c-format msgid "Kristian" msgstr "" #. code: 048-2,104,78,0 script Kullervo NPC366,{ #: npc/048-2/helperMReed.txt:1 #, no-c-format msgid "Kullervo" msgstr "" #. code: 002-2,43,101,0 script Kylian NPC193,{ #: npc/002-2/kylian.txt:27 #, no-c-format msgid "Kylian" msgstr "" #. code: 002-2,40,101,0 script KylianDebug#1 NPC193,{ #: npc/002-2/kylian.txt:344 #, no-c-format msgid "KylianDebug#1" msgstr "" #. code: 002-2,118,89,0 script KylianDebug#2 NPC193,{ #: npc/002-2/kylian.txt:352 #, no-c-format msgid "KylianDebug#2" msgstr "" #. code: 009-1,30,34,0 script Kytty NPC430,{ #: npc/009-1/kytty.txt:1 #, no-c-format msgid "Kytty" msgstr "" #. code: mesq l("Kytty came visit, but she already left. You would be wise to do so as well."); #: npc/annuals/xmas/2021.txt~:133 #, no-c-format msgid "Kytty came visit, but she already left. You would be wise to do so as well." msgstr "" #. code: mesq l("Kytty is in my house waiting for someone. If you need her, feel free to enter."); #: npc/annuals/xmas/2021.txt~:137 #, no-c-format msgid "Kytty is in my house waiting for someone. If you need her, feel free to enter." msgstr "" #. code: Name: "LacedChocolateCake" #: item_db.conf:-1 #, no-c-format msgid "LacedChocolateCake" msgstr "" #. code: Name: "LacedOrangeCupcake" #: item_db.conf:-1 #, no-c-format msgid "LacedOrangeCupcake" msgstr "" #. code: Name: "LactoseFreeAcorn" #: item_db.conf:-1 #, no-c-format msgid "LactoseFreeAcorn" msgstr "" #. code: Name: "Lady Skeleton" #: mob_db.conf:4392 #, no-c-format msgid "Lady Skeleton" msgstr "" #. code: Name: "LadyFingers" #: item_db.conf:-1 #, no-c-format msgid "LadyFingers" msgstr "" #. code: Name: "LargeHealingPotion" #: item_db.conf:-1 #, no-c-format msgid "LargeHealingPotion" msgstr "" #. code: Name: "LargeManaElixir" #: item_db.conf:-1 #, no-c-format msgid "LargeManaElixir" msgstr "" #. code: Name: "Larvern" #: mob_db.conf:938 #, no-c-format msgid "Larvern" msgstr "" #. code: mes(l("Last seen:")); #: npc/annuals/tree_beard.txt:148 #: npc/annuals/tree_beard.txt~:148 #, no-c-format msgid "Last seen:" msgstr "" #. code: l("Late? What do you mean?"), L_Epilogue1Part1; #: npc/099-5/boss.txt:638 #: npc/099-5/boss.txt~:638 #, no-c-format msgid "Late? What do you mean?" msgstr "" #. code: 029-1,50,105,0 script Latif NPC262,{ #: npc/029-1/hideandseek.txt:130 #, no-c-format msgid "Latif" msgstr "" #. code: 002-2,86,93,0 script Latoy NPC106,{ #: npc/002-2/latoy.txt:1 #, no-c-format msgid "Latoy" msgstr "" #. code: Name: "Lava Slime" #: mob_db.conf:2889 #, no-c-format msgid "Lava Slime" msgstr "" #. code: Name: "LazuriteCrystal" #: item_db.conf:-1 #, no-c-format msgid "LazuriteCrystal" msgstr "" #. code: Name: "LazuriteRobe" #: item_db.conf:-1 #, no-c-format msgid "LazuriteRobe" msgstr "" #. code: Name: "LazuriteShard" #: item_db.conf:-1 #, no-c-format msgid "LazuriteShard" msgstr "" #. code: mes l("Leafing through the manuscript, you find that you can read little of the tiny handwriting and understand only a fraction of what is said."); #: npc/009-2/misc.txt:25 #, no-c-format msgid "Leafing through the manuscript, you find that you can read little of the tiny handwriting and understand only a fraction of what is said." msgstr "" #. code: mes l("Leafing through the manuscript, you find that you understand too little of what is written to make any sense of it."); #: npc/009-2/misc.txt:51 #, no-c-format msgid "Leafing through the manuscript, you find that you understand too little of what is written to make any sense of it." msgstr "" #. code: mes sprintf("[@@https://wiki.themanaworld.org/index.php/Legacy:Doomsday|%s@@]", l("Learn more")); #. code: l("Learn more"); #: npc/099-1/main.txt:63 #: npc/099-1/main.txt:52 #: npc/081-1/extra.txt:53 #: npc/081-1/extra.txt~:53 #, no-c-format msgid "Learn more" msgstr "" #. code: Name: "LeatherBall" #: item_db.conf:-1 #, no-c-format msgid "LeatherBall" msgstr "" #. code: Name: "LeatherGloves" #: item_db.conf:-1 #, no-c-format msgid "LeatherGloves" msgstr "" #. code: Name: "LeatherGoggles" #: item_db.conf:-1 #, no-c-format msgid "LeatherGoggles" msgstr "" #. code: Name: "LeatherPatch" #: item_db.conf:-1 #, no-c-format msgid "LeatherPatch" msgstr "" #. code: Name: "LeatherShield" #: item_db.conf:-1 #, no-c-format msgid "LeatherShield" msgstr "" #. code: Name: "LeatherShirt" #: item_db.conf:-1 #, no-c-format msgid "LeatherShirt" msgstr "" #. code: Name: "LeatherSuitcase" #: item_db.conf:-1 #, no-c-format msgid "LeatherSuitcase" msgstr "" #. code: Name: "LeatherTrousers" #: item_db.conf:-1 #, no-c-format msgid "LeatherTrousers" msgstr "" #. code: l("Leave it alone."), #: npc/functions/soul_menhir.txt:6 #, no-c-format msgid "Leave it alone." msgstr "" #. code: l("Leave it be."), #: npc/013-2/notes.txt:18 #, no-c-format msgid "Leave it be." msgstr "" #. code: Name: "Legendary Carrot" #: item_db.conf:-1 #, no-c-format msgid "Legendary Carrot" msgstr "" #. code: 009-2,146,43,0 script Lena NPC182,{ #: npc/009-2/lena.txt:1 #, no-c-format msgid "Lena" msgstr "" #. code: 048-2,36,26,0 script Lenita NPC363,{ #: npc/048-2/helperResting1.txt:1 #, no-c-format msgid "Lenita" msgstr "" #. code: 026-2,31,119,0 script Leofwin NPC304,{ #: npc/026-2/gy_inn_shops.txt:30 #, no-c-format msgid "Leofwin" msgstr "" #. code: Name: "Leprechaun Hat" #: item_db.conf:-1 #, no-c-format msgid "Leprechaun Hat" msgstr "" #. code: Name: "Lesser Ghost" #: mob_db.conf:3078 #, no-c-format msgid "Lesser Ghost" msgstr "" #. code: mesq l("Let me give you a lifestone to get started with."); #: npc/002-1/elanore.txt:166 #, no-c-format msgid "Let me give you a lifestone to get started with." msgstr "" #. code: mesq l("Let's see whats on the list. Ah ok, I need you to kill me %d %s.", $@ValonMobCnt[@valon_mob], getmonsterlink($@ValonMob[@valon_mob])); #: npc/029-1/valon.txt:83 #, no-c-format msgid "Let's see whats on the list. Ah ok, I need you to kill me %d %s." msgstr "" #. code: mesq l("Lets start with a basic wand attack: %s.", b("confringo")); #: npc/029-2/morgan.txt:98 #: npc/029-2/morgan.txt:82 #, no-c-format msgid "Lets start with a basic wand attack: %s." msgstr "" #. code: 029-1,62,96,0 script Liana NPC205,{ #: npc/029-1/liana.txt:1 #, no-c-format msgid "Liana" msgstr "" #. code: 002-1,63,67,0 script Lieutenant Dausen NPC122,{ #: npc/002-1/lieutenant_dausen.txt:0 #, no-c-format msgid "Lieutenant Dausen" msgstr "" #. code: Name: "Lifestone" #: item_db.conf:-1 #, no-c-format msgid "Lifestone" msgstr "" #. code: Name: "LightBlueBeret" #: item_db.conf:-1 #, no-c-format msgid "LightBlueBeret" msgstr "" #. code: Name: "LightBlueBowlerHat" #: item_db.conf:-1 #, no-c-format msgid "LightBlueBowlerHat" msgstr "" #. code: Name: "LightBlueBowlerHatBrown" #: item_db.conf:-1 #, no-c-format msgid "LightBlueBowlerHatBrown" msgstr "" #. code: Name: "LightBlueContributor" #: item_db.conf:-1 #, no-c-format msgid "LightBlueContributor" msgstr "" #. code: Name: "LightBlueCottonBoots" #: item_db.conf:-1 #, no-c-format msgid "LightBlueCottonBoots" msgstr "" #. code: Name: "LightBlueCottonCloth" #: item_db.conf:-1 #, no-c-format msgid "LightBlueCottonCloth" msgstr "" #. code: Name: "LightBlueCottonGloves" #: item_db.conf:-1 #, no-c-format msgid "LightBlueCottonGloves" msgstr "" #. code: Name: "LightBlueCottonHeadband" #: item_db.conf:-1 #, no-c-format msgid "LightBlueCottonHeadband" msgstr "" #. code: Name: "LightBlueCottonShirt" #: item_db.conf:-1 #, no-c-format msgid "LightBlueCottonShirt" msgstr "" #. code: Name: "LightBlueCottonShorts" #: item_db.conf:-1 #, no-c-format msgid "LightBlueCottonShorts" msgstr "" #. code: Name: "LightBlueCottonSkirt" #: item_db.conf:-1 #, no-c-format msgid "LightBlueCottonSkirt" msgstr "" #. code: Name: "LightBlueCottonTrousers" #: item_db.conf:-1 #, no-c-format msgid "LightBlueCottonTrousers" msgstr "" #. code: Name: "LightBlueDesertHat" #: item_db.conf:-1 #, no-c-format msgid "LightBlueDesertHat" msgstr "" #. code: Name: "LightBlueDye" #: item_db.conf:-1 #, no-c-format msgid "LightBlueDye" msgstr "" #. code: Name: "LightBlueFineDress" #: item_db.conf:-1 #, no-c-format msgid "LightBlueFineDress" msgstr "" #. code: Name: "LightBlueMiniskirt" #: item_db.conf:-1 #, no-c-format msgid "LightBlueMiniskirt" msgstr "" #. code: Name: "LightBlueRabbitEars" #: item_db.conf:-1 #, no-c-format msgid "LightBlueRabbitEars" msgstr "" #. code: Name: "LightBlueShades" #: item_db.conf:-1 #, no-c-format msgid "LightBlueShades" msgstr "" #. code: Name: "LightBlueShortTankTop" #: item_db.conf:-1 #, no-c-format msgid "LightBlueShortTankTop" msgstr "" #. code: Name: "LightBlueSilkRobe" #: item_db.conf:-1 #, no-c-format msgid "LightBlueSilkRobe" msgstr "" #. code: Name: "LightBlueSorcererBlack" #: item_db.conf:-1 #, no-c-format msgid "LightBlueSorcererBlack" msgstr "" #. code: Name: "LightBlueSorcererDBlue" #: item_db.conf:-1 #, no-c-format msgid "LightBlueSorcererDBlue" msgstr "" #. code: Name: "LightBlueSorcererDGreen" #: item_db.conf:-1 #, no-c-format msgid "LightBlueSorcererDGreen" msgstr "" #. code: Name: "LightBlueSorcererGreen" #: item_db.conf:-1 #, no-c-format msgid "LightBlueSorcererGreen" msgstr "" #. code: Name: "LightBlueSorcererLBlue" #: item_db.conf:-1 #, no-c-format msgid "LightBlueSorcererLBlue" msgstr "" #. code: Name: "LightBlueSorcererOrange" #: item_db.conf:-1 #, no-c-format msgid "LightBlueSorcererOrange" msgstr "" #. code: Name: "LightBlueSorcererPink" #: item_db.conf:-1 #, no-c-format msgid "LightBlueSorcererPink" msgstr "" #. code: Name: "LightBlueSorcererPurple" #: item_db.conf:-1 #, no-c-format msgid "LightBlueSorcererPurple" msgstr "" #. code: Name: "LightBlueSorcererRed" #: item_db.conf:-1 #, no-c-format msgid "LightBlueSorcererRed" msgstr "" #. code: Name: "LightBlueSorcererWhite" #: item_db.conf:-1 #, no-c-format msgid "LightBlueSorcererWhite" msgstr "" #. code: Name: "LightBlueSorcererYellow" #: item_db.conf:-1 #, no-c-format msgid "LightBlueSorcererYellow" msgstr "" #. code: Name: "LightBlueTankTop" #: item_db.conf:-1 #, no-c-format msgid "LightBlueTankTop" msgstr "" #. code: Name: "LightBlueTurtleneck" #: item_db.conf:-1 #, no-c-format msgid "LightBlueTurtleneck" msgstr "" #. code: Name: "LightBlueVNeckSweater" #: item_db.conf:-1 #, no-c-format msgid "LightBlueVNeckSweater" msgstr "" #. code: Name: "LightBlueWizardHat" #: item_db.conf:-1 #, no-c-format msgid "LightBlueWizardHat" msgstr "" #. code: Name: "LightCrystal" #: item_db.conf:-1 #, no-c-format msgid "LightCrystal" msgstr "" #. code: Name: "LightPlatemail" #: item_db.conf:-1 #, no-c-format msgid "LightPlatemail" msgstr "" #. code: Name: "LimeHitchhikersTowel" #: item_db.conf:-1 #, no-c-format msgid "LimeHitchhikersTowel" msgstr "" #. code: l("List the commands"), #: npc/annuals/tree_beard.txt:179 #: npc/annuals/tree_beard.txt~:179 #, no-c-format msgid "List the commands" msgstr "" #. code: mesq l("Listen, I'll give you either a Wizard Hat or a Wooden Staff for your silence. Do we have a deal?"); #: npc/048-2/sageNikolai.txt:332 #, no-c-format msgid "Listen, I'll give you either a Wizard Hat or a Wooden Staff for your silence. Do we have a deal?" msgstr "" #. code: Name: "LockPicks" #: item_db.conf:-1 #, no-c-format msgid "LockPicks" msgstr "" #. code: Name: "Log Head" #: mob_db.conf:413 #, no-c-format msgid "Log Head" msgstr "" #. code: Name: "LollipopColor1" #: item_db.conf:-1 #, no-c-format msgid "LollipopColor1" msgstr "" #. code: Name: "LollipopColor2" #: item_db.conf:-1 #, no-c-format msgid "LollipopColor2" msgstr "" #. code: Name: "LollipopColor3" #: item_db.conf:-1 #, no-c-format msgid "LollipopColor3" msgstr "" #. code: Name: "LongSword" #: item_db.conf:-1 #, no-c-format msgid "LongSword" msgstr "" #. code: mesq l("Look, this is not Nivalis. This is Thermin. If I say I know nothing, I know nothing. Stop wasting my time."); #: npc/048-2/sageNikolai.txt:296 #, no-c-format msgid "Look, this is not Nivalis. This is Thermin. If I say I know nothing, I know nothing. Stop wasting my time." msgstr "" #. code: 010-2,85,85,0 script Lora Tay NPC151,{ #: npc/010-2/loratay.txt:35 #, no-c-format msgid "Lora Tay" msgstr "" #. code: 010-2,83,85,0 script Lora Tay Debug NPC151,{ #: npc/010-2/loratay.txt:0 #, no-c-format msgid "Lora Tay Debug" msgstr "" #. code: 030-2,33,88,0 script Lorrie NPC329,{ #: npc/030-2/shipping_helper.txt:7 #, no-c-format msgid "Lorrie" msgstr "" #. code: mesq l("Lost? Confused? Want to know why you can't get past a quest, overcome an NPC or find an item? Check %s for player hints, walkthroughs, item lists and more!", "@@https://wiki.themanaworld.org/index.php/Legacy:Main|the wiki@@"); #: npc/009-1/guide.txt:163 #, no-c-format msgid "Lost? Confused? Want to know why you can't get past a quest, overcome an NPC or find an item? Check %s for player hints, walkthroughs, item lists and more!" msgstr "" #. code: Name: "LoveLetter" #: item_db.conf:-1 #, no-c-format msgid "LoveLetter" msgstr "" #. code: Name: "LovePotion" #: item_db.conf:-1 #, no-c-format msgid "LovePotion" msgstr "" #. code: Name: "Lovely Maggot" #: mob_db.conf:3033 #, no-c-format msgid "Lovely Maggot" msgstr "" #. code: 026-2,64,32,0 script Lovers NPC303,{ #: npc/026-2/testnpcs.txt:1 #, no-c-format msgid "Lovers" msgstr "" #. code: 002-1,112,26,0 script Luca NPC102,{ #: npc/002-1/luca.txt:1 #, no-c-format msgid "Luca" msgstr "" #. code: mesn l("Luca the Hunter"); #: npc/002-1/luca.txt:178 #: npc/002-1/luca.txt:120 #: npc/002-1/luca.txt:105 #: npc/002-1/luca.txt:332 #: npc/002-1/luca.txt:285 #: npc/002-1/luca.txt:156 #: npc/002-1/luca.txt:80 #: npc/002-1/luca.txt:140 #: npc/002-1/luca.txt:124 #: npc/002-1/luca.txt:101 #: npc/002-1/luca.txt:159 #: npc/002-1/luca.txt:25 #: npc/002-1/luca.txt:75 #: npc/002-1/luca.txt:184 #: npc/002-1/luca.txt:56 #: npc/002-1/luca.txt:16 #: npc/002-1/luca.txt:135 #: npc/002-1/luca.txt:8 #: npc/002-1/luca.txt:290 #: npc/002-1/luca.txt:35 #: npc/002-1/luca.txt:202 #: npc/002-1/luca.txt:69 #: npc/002-1/luca.txt:90 #: npc/002-1/luca.txt:196 #: npc/002-1/luca.txt:199 #: npc/002-1/luca.txt:98 #: npc/002-1/luca.txt:205 #: npc/002-1/luca.txt:45 #: npc/002-1/luca.txt:42 #: npc/002-1/luca.txt:153 #: npc/002-1/luca.txt:94 #: npc/002-1/luca.txt:19 #: npc/002-1/luca.txt:85 #: npc/002-1/luca.txt:53 #: npc/002-1/luca.txt:181 #: npc/002-1/luca.txt:162 #: npc/002-1/luca.txt:187 #: npc/002-1/luca.txt:170 #: npc/002-1/luca.txt:193 #: npc/002-1/luca.txt:306 #: npc/002-1/luca.txt:213 #: npc/002-1/luca.txt:22 #: npc/002-1/luca.txt:30 #: npc/002-1/luca.txt:72 #, no-c-format msgid "Luca the Hunter" msgstr "" #. code: mesq l("Luckily I had a camera with me! Here's a picture of it... Let me find it, I put it in my pocket somewhere..."); #: npc/002-1/luca.txt:23 #, no-c-format msgid "Luckily I had a camera with me! Here's a picture of it... Let me find it, I put it in my pocket somewhere..." msgstr "" #. code: Name: "Luvia" #. code: 052-2,98,25,0 script Luvia NPC371,{ #: npc/052-2/partyroom.txt~:30 #: mob_db.conf:2275 #: npc/052-2/partyroom.txt:30 #, no-c-format msgid "Luvia" msgstr "" #. code: 052-2,1,1,0 script Luvia? NPC371,2,2,{ #: npc/052-2/lobby.txt:136 #, no-c-format msgid "Luvia?" msgstr "" #. code: Name: "MTJarofOwnBlood" #: item_db.conf:-1 #, no-c-format msgid "MTJarofOwnBlood" msgstr "" #. code: Name: "MageRing" #: item_db.conf:-1 #, no-c-format msgid "MageRing" msgstr "" #. code: Name: "MagentaHint" #: item_db.conf:-1 #, no-c-format msgid "MagentaHint" msgstr "" #. code: Name: "MagentaOrnament" #: item_db.conf:-1 #, no-c-format msgid "MagentaOrnament" msgstr "" #. code: Name: "Maggot" #: mob_db.conf:5726 #, no-c-format msgid "Maggot" msgstr "" #. code: Name: "MaggotSlime" #: item_db.conf:-1 #, no-c-format msgid "MaggotSlime" msgstr "" #. code: mesn l("Magic Sword"); #: npc/009-3/sword.txt:153 #: npc/009-3/sword.txt:110 #: npc/009-3/sword.txt:124 #: npc/009-3/sword.txt:91 #: npc/009-3/sword.txt:103 #: npc/009-3/sword.txt:159 #: npc/009-3/sword.txt:64 #: npc/009-3/sword.txt:132 #: npc/009-3/sword.txt:43 #: npc/009-3/sword.txt:75 #: npc/009-3/sword.txt:31 #: npc/009-3/sword.txt:169 #: npc/009-3/sword.txt:115 #: npc/009-3/sword.txt:88 #: npc/009-3/sword.txt:150 #: npc/009-3/sword.txt:80 #: npc/009-3/sword.txt:100 #: npc/009-3/sword.txt:164 #: npc/009-3/sword.txt:59 #: npc/009-3/sword.txt:36 #: npc/009-3/sword.txt:40 #: npc/009-3/sword.txt:46 #: npc/009-3/sword.txt:142 #, no-c-format msgid "Magic Sword" msgstr "" #. code: mescordialog l("Magic flows naturally from you, readily and with ease. You feel in perfect control of your magic."), 3, .@dial; #: npc/magic/level1-experience.txt:14 #, no-c-format msgid "Magic flows naturally from you, readily and with ease. You feel in perfect control of your magic." msgstr "" #. code: Name: "MagicGMTopHat" #: item_db.conf:-1 #, no-c-format msgid "MagicGMTopHat" msgstr "" #. code: l("Make an infinite Cindy run"); #: npc/031-4/cindyCave.txt:10 #: npc/031-4/cindyCave.txt~:10 #, no-c-format msgid "Make an infinite Cindy run" msgstr "" #. code: 018-2,85,23,0 script Malek NPC109,{ #: npc/018-2/miners.txt:1 #, no-c-format msgid "Malek" msgstr "" #. code: 001-1,117,105,0 script Malivox NPC103,{ #: npc/001-1/stat_reset.txt:1 #, no-c-format msgid "Malivox" msgstr "" #. code: mesc l("%s : %s", l("Mallard's Eye"), #: npc/commands/debug.txt:88 #: npc/002-1/luca.txt:222 #: npc/commands/debug.txt~:88 #, no-c-format msgid "Mallard's Eye" msgstr "" #. code: Name: "Mana Bug" #: mob_db.conf:198 #, no-c-format msgid "Mana Bug" msgstr "" #. code: Name: "Mana Ghost" #: mob_db.conf:5261 #, no-c-format msgid "Mana Ghost" msgstr "" #. code: Name: "Mana Pearl" #: item_db.conf:-1 #, no-c-format msgid "Mana Pearl" msgstr "" #. code: Name: "Mana Slayer" #: mob_db.conf:3364 #, no-c-format msgid "Mana Slayer" msgstr "" #. code: Name: "Mana Tyrant" #: mob_db.conf:3664 #, no-c-format msgid "Mana Tyrant" msgstr "" #. code: Name: "ManaGuardian" #: mob_db.conf:3164 #, no-c-format msgid "ManaGuardian" msgstr "" #. code: Name: "ManaPotion" #: item_db.conf:-1 #, no-c-format msgid "ManaPotion" msgstr "" #. code: rif(.@a, menuimage("actions/test", l("Manually trigger the current broadcast"))), #: npc/commands/scheduled-broadcasts.txt:163 #, no-c-format msgid "Manually trigger the current broadcast" msgstr "" #. code: mesq l("Many of our wizards did and had the same scary expression in your eyes. But I did not ask you to fight, I asked you to win."); #: npc/001-2/wizards.txt:119 #, no-c-format msgid "Many of our wizards did and had the same scary expression in your eyes. But I did not ask you to fight, I asked you to win." msgstr "" #. code: dispbottom(l("Map or anchor not found: %s", .@atcmd_parameters$[0])); #: npc/commands/warp.txt:54 #, no-c-format msgid "Map or anchor not found: %s" msgstr "" #. code: message strcharinfo(0), l("Marches toward that unknown island,"); #: npc/099-5/boss.txt:1305 #: npc/099-5/boss.txt~:1305 #, no-c-format msgid "Marches toward that unknown island," msgstr "" #. code: 020-2,137,63,0 script Maria NPC190,{ #: npc/020-2/banker.txt:6 #, no-c-format msgid "Maria" msgstr "" #. code: 001-1,100,79,0 script Marikel NPC211,{ #: npc/001-1/npcs.txt:10 #, no-c-format msgid "Marikel" msgstr "" #. code: Name: "Marshmallow" #: item_db.conf:-1 #, no-c-format msgid "Marshmallow" msgstr "" #. code: Name: "Mauve Plant" #: mob_db.conf:5903 #, no-c-format msgid "Mauve Plant" msgstr "" #. code: Name: "Mauve Scroll" #: item_db.conf:-1 #, no-c-format msgid "Mauve Scroll" msgstr "" #. code: Name: "MauveHerb" #: item_db.conf:-1 #, no-c-format msgid "MauveHerb" msgstr "" #. code: mesq l("Maybe you should consult some very skilled alchemists."); #: npc/002-1/luca.txt:295 #, no-c-format msgid "Maybe you should consult some very skilled alchemists." msgstr "" #. code: 020-2,85,24,0 script Mede NPC103,{ #: npc/020-2/shops.txt:27 #, no-c-format msgid "Mede" msgstr "" #. code: Name: "MediumHealingPotion" #: item_db.conf:-1 #, no-c-format msgid "MediumHealingPotion" msgstr "" #. code: Name: "MediumManaElixir" #: item_db.conf:-1 #, no-c-format msgid "MediumManaElixir" msgstr "" #. code: 009-2,60,52,0 script Melinda NPC140,{ #: npc/009-2/waitress.txt:1 #, no-c-format msgid "Melinda" msgstr "" #. code: 006-2,34,64,0 script Meluna NPC179,{ #: npc/006-2/npcs.txt:62 #, no-c-format msgid "Meluna" msgstr "" #. code: 012-3,449,71,0 script Meridith the Traveler NPC103,{ #: npc/012-3/traveler.txt:1 #, no-c-format msgid "Meridith the Traveler" msgstr "" #. code: npctalkonce(l("Merry Christmas!")); #: npc/functions/random-talk.txt:30 #, no-c-format msgid "Merry Christmas!" msgstr "" #. code: npctalkonce(l("Merry Christmas, adventurer.")); #: npc/functions/random-talk.txt:151 #, no-c-format msgid "Merry Christmas, adventurer." msgstr "" #. code: npctalkonce(l("Merry Christmas, arr yarr!!")); #: npc/functions/random-talk.txt:66 #, no-c-format msgid "Merry Christmas, arr yarr!!" msgstr "" #. code: mes l("Message:"); #: npc/commands/scheduled-broadcasts.txt:83 #, no-c-format msgid "Message:" msgstr "" #. code: 001-1,92,107,0 script Michel NPC215,{ #: npc/001-1/npcs.txt:60 #, no-c-format msgid "Michel" msgstr "" #. code: 006-1,39,22,0 script Mika NPC114,{ #: npc/006-1/mika.txt:0 #, no-c-format msgid "Mika" msgstr "" #. code: 018-1,77,60,0 script Mike NPC113,{ #: npc/018-1/mike.txt:0 #, no-c-format msgid "Mike" msgstr "" #. code: 008-1,135,25,0 script Mikhail NPC120,{ #: npc/008-1/mikhail.txt:0 #, no-c-format msgid "Mikhail" msgstr "" #. code: 020-2,100,28,0 script Miler NPC100,{ #: npc/020-1/well.txt:79 #, no-c-format msgid "Miler" msgstr "" #. code: 030-2,190,64,0 script Milis NPC330,{ #: npc/030-2/avalia.txt:188 #, no-c-format msgid "Milis" msgstr "" #. code: Name: "Milk" #: item_db.conf:-1 #, no-c-format msgid "Milk" msgstr "" #. code: 009-1,81,41,0 script Milly NPC114,{ #: npc/009-1/milly.txt:1 #, no-c-format msgid "Milly" msgstr "" #. code: 009-1,82,41,0 script MillyDebugHelper NPC114,{ #: npc/009-1/milly.txt:377 #, no-c-format msgid "MillyDebugHelper" msgstr "" #. code: 002-1,61,69,0 script Mine Debug#1 NPC122,{ #: npc/002-1/mine_debug.txt:32 #, no-c-format msgid "Mine Debug#1" msgstr "" #. code: 002-3,45,49,6 script Mine Debug#2 NPC109,{ #: npc/002-1/mine_debug.txt:41 #, no-c-format msgid "Mine Debug#2" msgstr "" #. code: 002-4,88,99,6 script Mine Debug#3 NPC109,{ #: npc/002-1/mine_debug.txt:50 #, no-c-format msgid "Mine Debug#3" msgstr "" #. code: 002-5,43,96,6 script Mine Debug#4 NPC340,{ #: npc/002-1/mine_debug.txt:59 #, no-c-format msgid "Mine Debug#4" msgstr "" #. code: 018-1,80,61,0 script Miner NPC109,{ #: npc/018-1/miners.txt:0 #, no-c-format msgid "Miner" msgstr "" #. code: Name: "MinerGloves" #: item_db.conf:-1 #, no-c-format msgid "MinerGloves" msgstr "" #. code: Name: "MinersHat" #: item_db.conf:-1 #, no-c-format msgid "MinersHat" msgstr "" #. code: Name: "Miniskirt" #: item_db.conf:-1 #, no-c-format msgid "Miniskirt" msgstr "" #. code: 056-2,67,24,0 script Mirak NPC372,{ #: npc/056-2/mirak.txt:0 #, no-c-format msgid "Mirak" msgstr "" #. code: 006-1,115,111,0 script Miriam NPC175,{ #: npc/006-1/miriam.txt:1 #, no-c-format msgid "Miriam" msgstr "" #. code: 048-2,100,125,0 script Mirjami NPC363,{ #: npc/048-2/helperCleaning5.txt:1 #, no-c-format msgid "Mirjami" msgstr "" #. code: 048-2,35,27,0 script Miro NPC366,{ #: npc/048-2/helperResting2.txt:1 #, no-c-format msgid "Miro" msgstr "" #. code: dispbottom l("Mirror Lake : Obtain help with Sorfina in Candor."); #: npc/functions/vault.txt:62 #, no-c-format msgid "Mirror Lake : Obtain help with Sorfina in Candor." msgstr "" #. code: 013-2,27,21,0 script Mirror#wiz NPC400,{ #: npc/013-2/notes.txt:28 #, no-c-format msgid "Mirror#wiz" msgstr "" #. code: 001-2,25,59,0 script Mjolnir NPC377,{ #: npc/001-2/forge_shops.txt:21 #, no-c-format msgid "Mjolnir" msgstr "" #. code: 030-2,30,88,0 script Mo NPC328,{ #: npc/030-2/shipping_helper.txt:1 #, no-c-format msgid "Mo" msgstr "" #. code: mesc l("Mob points: %s", fnum(Mobpt)); #: npc/functions/scoreboards.txt:229 #, no-c-format msgid "Mob points: %s" msgstr "" #. code: Name: "Moggun" #: mob_db.conf:5542 #, no-c-format msgid "Moggun" msgstr "" #. code: mesc l("Money transference will have a %d %% fee as well.", 2); #: npc/functions/banker.txt:157 #, no-c-format msgid "Money transference will have a %d %% fee as well." msgstr "" #. code: 002-2,78,56,0 shop MoneyChanger NPC124,503:10 #: npc/002-2/casino.txt:32 #, no-c-format msgid "MoneyChanger" msgstr "" #. code: Name: "Monocle" #: item_db.conf:-1 #, no-c-format msgid "Monocle" msgstr "" #. code: Name: "MonsterOilPotion" #: item_db.conf:-1 #, no-c-format msgid "MonsterOilPotion" msgstr "" #. code: Name: "MonsterSkullHelmet" #: item_db.conf:-1 #, no-c-format msgid "MonsterSkullHelmet" msgstr "" #. code: mes l("Monsters Killed in PvE: %s", format_number($MONSTERS_KILLED)); #: npc/functions/scoreboards.txt:153 #, no-c-format msgid "Monsters Killed in PvE: %s" msgstr "" #. code: npctalk3 l("Monsters remaining: %s", fnum(mobcount("082-3", "all"))); #: npc/082-3/poppet.txt~:11 #: npc/082-3/poppet.txt:11 #, no-c-format msgid "Monsters remaining: %s" msgstr "" #. code: npctalkonce(l("Moo!")); #: npc/functions/random-talk.txt:45 #, no-c-format msgid "Moo!" msgstr "" #. code: Name: "Moonshroom" #: mob_db.conf:2843 #, no-c-format msgid "Moonshroom" msgstr "" #. code: Name: "MoonshroomHat" #: item_db.conf:-1 #, no-c-format msgid "MoonshroomHat" msgstr "" #. code: npctalkonce(l("Moooo!")); #: npc/functions/random-talk.txt:51 #, no-c-format msgid "Moooo!" msgstr "" #. code: npctalkonce(l("Moooooo!")); #: npc/functions/random-talk.txt:42 #, no-c-format msgid "Moooooo!" msgstr "" #. code: npctalkonce(l("Moooooooooooo!")); #: npc/functions/random-talk.txt:48 #, no-c-format msgid "Moooooooooooo!" msgstr "" #. code: Name: "MopoxCurePotion" #: item_db.conf:-1 #, no-c-format msgid "MopoxCurePotion" msgstr "" #. code: 029-2,101,57,0 script Morgan#_M NPC355,{ #: npc/029-2/morgan.txt:19 #, no-c-format msgid "Morgan#_M" msgstr "" #. code: 029-2,105,57,0 script MorganDebug NPC355,{ #: npc/029-2/morgan.txt:0 #, no-c-format msgid "MorganDebug" msgstr "" #. code: 013-2,23,32,0 script Motto#wiz NPC400,{ #: npc/013-2/notes.txt:1 #, no-c-format msgid "Motto#wiz" msgstr "" #. code: Name: "Mouboo" #. code: 012-1,57,153,0 script Mouboo NPC171,{ #: mob_db.conf:4301 #: npc/012-1/injured-mouboo.txt:45 #, no-c-format msgid "Mouboo" msgstr "" #. code: Name: "MoubooFigurine" #: item_db.conf:-1 #, no-c-format msgid "MoubooFigurine" msgstr "" #. code: Name: "MoubooHead" #: item_db.conf:-1 #, no-c-format msgid "MoubooHead" msgstr "" #. code: Name: "MoubootaurHead" #: item_db.conf:-1 #, no-c-format msgid "MoubootaurHead" msgstr "" #. code: Name: "Mountain Snake" #: mob_db.conf:1732 #, no-c-format msgid "Mountain Snake" msgstr "" #. code: Name: "MountainSnakeEgg" #: item_db.conf:-1 #, no-c-format msgid "MountainSnakeEgg" msgstr "" #. code: Name: "MountainSnakeTongue" #: item_db.conf:-1 #, no-c-format msgid "MountainSnakeTongue" msgstr "" #. code: Name: "MovieCap" #: item_db.conf:-1 #, no-c-format msgid "MovieCap" msgstr "" #. code: l("Much better, right?!")); #: npc/002-1/elanore.txt:25 #, no-c-format msgid "Much better, right?!" msgstr "" #. code: 026-1,24,37,0 script Munro NPC183,{ #: npc/annuals/halloween/munro.txt:0 #, no-c-format msgid "Munro" msgstr "" #. code: Name: "MurdererCrown" #: item_db.conf:-1 #, no-c-format msgid "MurdererCrown" msgstr "" #. code: Name: "MushHat" #: item_db.conf:-1 #, no-c-format msgid "MushHat" msgstr "" #. code: 099-3,107,50,0 script Music Score#099-3 NPC400,{ #: npc/099-2/logic.txt:712 #, no-c-format msgid "Music Score#099-3" msgstr "" #. code: npctalkonce(l("My breath smells bad.")); #: npc/functions/random-talk.txt:141 #, no-c-format msgid "My breath smells bad." msgstr "" #. code: mes l("My name is Kaan, I'm Tanisha's brother."); #: npc/029-1/kaan.txt:17 #, no-c-format msgid "My name is Kaan, I'm Tanisha's brother.\"" msgstr "" #. code: mesq l("My spell only works on the very young, sorry."); #: npc/029-2/stat_reset.txt:38 #, no-c-format msgid "My spell only works on the very young, sorry." msgstr "" #. code: Name: "MylarinDust" #: item_db.conf:-1 #, no-c-format msgid "MylarinDust" msgstr "" #. code: mesn l("Mystic Sword"); #: npc/015-1/sword.txt:41 #: npc/015-1/sword.txt:277 #: npc/015-1/sword.txt:280 #: npc/015-1/sword.txt:66 #: npc/015-1/sword.txt:55 #: npc/015-1/sword.txt:45 #: npc/015-1/sword.txt:37 #: npc/015-1/sword.txt:232 #: npc/015-1/sword.txt:187 #: npc/015-1/sword.txt:220 #: npc/015-1/sword.txt:304 #: npc/015-1/sword.txt:94 #: npc/015-1/sword.txt:321 #: npc/015-1/sword.txt:217 #: npc/015-1/sword.txt:194 #: npc/015-1/sword.txt:151 #: npc/015-1/sword.txt:168 #: npc/015-1/sword.txt:115 #: npc/015-1/sword.txt:160 #: npc/015-1/sword.txt:198 #: npc/015-1/sword.txt:157 #: npc/015-1/sword.txt:109 #: npc/015-1/sword.txt:78 #: npc/015-1/sword.txt:99 #: npc/015-1/sword.txt:89 #: npc/015-1/sword.txt:293 #: npc/015-1/sword.txt:209 #: npc/015-1/sword.txt:61 #: npc/015-1/sword.txt:316 #: npc/015-1/sword.txt:226 #: npc/015-1/sword.txt:274 #: npc/015-1/sword.txt:32 #: npc/015-1/sword.txt:145 #: npc/015-1/sword.txt:118 #: npc/015-1/sword.txt:255 #: npc/015-1/sword.txt:69 #: npc/015-1/sword.txt:136 #: npc/015-1/sword.txt:269 #: npc/015-1/sword.txt:263 #: npc/015-1/sword.txt:106 #: npc/015-1/sword.txt:177 #: npc/015-1/sword.txt:240 #: npc/015-1/sword.txt:130 #: npc/015-1/sword.txt:311 #, no-c-format msgid "Mystic Sword" msgstr "" #. code: mesq l("Naah, you're too weak now! Come back later when you have grown!"); #: npc/006-1/spirit.txt:204 #, no-c-format msgid "Naah, you're too weak now! Come back later when you have grown!" msgstr "" #. code: 002-4,91,96,6 script Naem NPC109,{ #: npc/002-4/naem.txt:0 #, no-c-format msgid "Naem" msgstr "" #. code: mesn l("Narrator"); #: npc/functions/main.txt:147 #, no-c-format msgid "Narrator" msgstr "" #. code: 002-3,42,45,6 script Nathan NPC109,{ #: npc/002-3/nathan.txt:0 #, no-c-format msgid "Nathan" msgstr "" #. code: mesn l("Nathan the Miner"); #: npc/002-3/nathan.txt:14 #, no-c-format msgid "Nathan the Miner" msgstr "" #. code: 048-2,123,87,0 script Nea NPC363,{ #: npc/048-2/helperCleaning2.txt:1 #, no-c-format msgid "Nea" msgstr "" #. code: l("Need a healing?"), #: npc/002-1/elanore.txt:17 #, no-c-format msgid "Need a healing?" msgstr "" #. code: 001-1,106,105,0 script Neko NPC101,{ #: npc/001-1/north_shops.txt:4 #, no-c-format msgid "Neko" msgstr "" #. code: l("Never (only on login)"), 0; #: npc/commands/scheduled-broadcasts.txt:31 #, no-c-format msgid "Never (only on login)" msgstr "" #. code: l("Nevermind"), L_Nev; #: npc/002-1/luca.txt:13 #, no-c-format msgid "Nevermind" msgstr "" #. code: mes l("Next broadcast: (never)"); #: npc/commands/scheduled-broadcasts.txt:155 #, no-c-format msgid "Next broadcast: (never)" msgstr "" #. code: mes l("Next broadcast: @@", FuzzyTime(time_from_ms(.@next))); #: npc/commands/scheduled-broadcasts.txt:150 #, no-c-format msgid "Next broadcast: @@" msgstr "" #. code: mes l("Next ingredient."); #: npc/001-2/pauline.txt:100 #: npc/001-2/pauline.txt:140 #, no-c-format msgid "Next ingredient." msgstr "" #. code: mesq l("Next, I shall teach you a higher-level transmutation spell."); #: npc/011-1/auldsbel.txt:1067 #, no-c-format msgid "Next, I shall teach you a higher-level transmutation spell." msgstr "" #. code: mesq l("Next, a nature spell. Take a cocoon shell. Hold it in your hand. Feel its lightness."); #: npc/013-1/sagatha.txt:233 #, no-c-format msgid "Next, a nature spell. Take a cocoon shell. Hold it in your hand. Feel its lightness." msgstr "" #. code: mesq l("Next, say '%s', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff. Lowers attack speed and only works on yourself, party, or guild allies, though.", b("betsanc")); #: npc/006-1/spirit.txt:198 #, no-c-format msgid "Next, say '%s', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff. Lowers attack speed and only works on yourself, party, or guild allies, though." msgstr "" #. code: npctalkonce(l("Nice day to you.")); #: npc/functions/random-talk.txt:32 #, no-c-format msgid "Nice day to you." msgstr "" #. code: 009-2,185,55,0 script Nicholas NPC135,{ #: npc/009-2/nicholas.txt:1 #, no-c-format msgid "Nicholas" msgstr "" #. code: 002-1,46,108,0 script Nickos NPC123,{ #: npc/002-1/nickos.txt:0 #, no-c-format msgid "Nickos" msgstr "" #. code: 026-2,33,29,0 script Nigel NPC312,{ #: npc/026-2/testnpcs.txt:49 #, no-c-format msgid "Nigel" msgstr "" #. code: 048-2,98,106,0 script Nikolai NPC362,{ #: npc/048-2/sageNikolai.txt:1 #, no-c-format msgid "Nikolai" msgstr "" #. code: 002-1,60,41,0 script Nina the Traveler NPC103,{ #: npc/002-1/traveler.txt:1 #, no-c-format msgid "Nina the Traveler" msgstr "" #. code: 031-1,99,109,0 script Nivalis Dock NPC400,2,1,{ #: npc/031-1/dock.txt:14 #, no-c-format msgid "Nivalis Dock" msgstr "" #. code: 031-1,110,108,0 script Nivalis Koga NPC395,12,2,{ #: npc/031-1/dock.txt:1 #, no-c-format msgid "Nivalis Koga" msgstr "" #. code: l("No"),L_No; #. code: l("No"), #. code: (isfocused(SKILL_MALLARDS_EYE) ? l("Yes") : l("No"))); #. code: (isfocused(SKILL_ASTRAL_SOUL) ? l("Yes") : l("No"))); #. code: l("No"), -; #. code: menuaction(l("No"))); #. code: (isfocused(SKILL_RAGING) ? l("Yes") : l("No"))); #. code: (isfocused(SKILL_RESIST_POISON) ? l("Yes") : l("No"))); #. code: (isfocused(SKILL_BRAWLING) ? l("Yes") : l("No"))); #. code: (isfocused(SKILL_SPEED) ? l("Yes") : l("No"))); #: npc/commands/debug.txt~:93 #: npc/commands/debug.txt~:95 #: npc/commands/debug.txt~:91 #: npc/commands/debug.txt:93 #: npc/functions/main.txt:213 #: npc/commands/debug.txt~:99 #: npc/commands/debug.txt:89 #: npc/commands/debug.txt:99 #: npc/commands/debug.txt~:97 #: npc/commands/debug.txt:97 #: npc/commands/scheduled-broadcasts.txt:64 #: npc/002-1/luca.txt:229 #: npc/commands/debug.txt:91 #: npc/commands/debug.txt:95 #: npc/099-5/boss.txt~:1278 #: npc/003-4/time-traveler.txt:5 #: npc/030-1/time-traveler.txt:5 #: npc/commands/debug.txt~:89 #: npc/099-5/boss.txt:1278 #: npc/002-1/luca.txt:223 #: npc/002-1/luca.txt:231 #: npc/029-4/time-traveler.txt:5 #: npc/002-1/luca.txt:233 #: npc/002-1/luca.txt:227 #: npc/002-1/luca.txt:225 #, no-c-format msgid "No" msgstr "" #. code: l("No I didn't, I'll ask her."); #: npc/013-2/wizard.txt:154 #, no-c-format msgid "No I didn't, I'll ask her." msgstr "" #. code: dispbottom l("No guild found!"); #: npc/commands/exp.txt:35 #, no-c-format msgid "No guild found!" msgstr "" #. code: dispbottom l("No homunculus found!"); #: npc/commands/exp.txt:23 #, no-c-format msgid "No homunculus found!" msgstr "" #. code: mesq l("No, I am sorry. Please bring me ten leaves each of gamboge, alizarin, mauve, and cobalt."); #: npc/002-1/elanore.txt:117 #, no-c-format msgid "No, I am sorry. Please bring me ten leaves each of gamboge, alizarin, mauve, and cobalt." msgstr "" #. code: mesq l("No, but maybe someone %s would know better?", b(l("old"))); #: npc/029-2/morgan.txt:135 #, no-c-format msgid "No, but maybe someone %s would know better?" msgstr "" #. code: l("No, thanks. I already know how things are going."), L_SkipTut; #: npc/029-2/sorfina.txt:57 #, no-c-format msgid "No, thanks. I already know how things are going." msgstr "" #. code: mesq l("No, that was wrong. I suppose you're not as experienced as I thought you'd be."); #: npc/002-1/luca.txt:136 #, no-c-format msgid "No, that was wrong. I suppose you're not as experienced as I thought you'd be." msgstr "" #. code: mesq l("No, you are not powerful enough yet. Please come back and ask me again when you have learned to control more powerful magic, though!"); #: npc/002-1/elanore.txt:131 #, no-c-format msgid "No, you are not powerful enough yet. Please come back and ask me again when you have learned to control more powerful magic, though!" msgstr "" #. code: l("No."), L_ComeBackLater, #. code: l("No."), L_close; #. code: mesq l("No."); #: npc/001-2/pauline.txt:110 #: npc/001-1/children.txt:72 #: npc/099-7/boss.txt:648 #, no-c-format msgid "No." msgstr "" #. code: Name: "NohMask" #: item_db.conf:-1 #, no-c-format msgid "NohMask" msgstr "" #. code: mesq l("Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!"); #: npc/009-2/doctor.txt:30 #, no-c-format msgid "Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!" msgstr "" #. code: mesc l("Normal: 189 mobs × 5 waves = 945 total"); #: npc/082-3/poppet.txt:69 #: npc/082-3/poppet.txt~:69 #, no-c-format msgid "Normal: 189 mobs × 5 waves = 945 total" msgstr "" #. code: npctalkonce(l("Not in the mood to chat.")); #: npc/functions/random-talk.txt:138 #, no-c-format msgid "Not in the mood to chat." msgstr "" #. code: dispbottom l("Not resync'ing to prevent flood."); #: npc/commands/resync.txt:22 #: npc/commands/resync.txt:33 #, no-c-format msgid "Not resync'ing to prevent flood." msgstr "" #. code: l("Not yet."), L_close, #. code: l("Not yet."); #: npc/011-3/hermit.txt:13 #: npc/029-1/kaan.txt:49 #: npc/011-3/hermit.txt:7 #, no-c-format msgid "Not yet." msgstr "" #. code: mes l("Notable mentions and thanks for our [@@https://www.patreon.com/themanaworld|sponsors@@] for their continued support."); #: npc/functions/scoreboards.txt:157 #, no-c-format msgid "Notable mentions and thanks for our [@@https://www.patreon.com/themanaworld|sponsors@@] for their continued support." msgstr "" #. code: mesn l("Note"); #: npc/functions/barber.txt:119 #: npc/009-2/misc.txt:2 #, no-c-format msgid "Note" msgstr "" #. code: 099-1,55,43,0 script Note#DD5Core NPC400,{ #: npc/099-1/main.txt:1 #, no-c-format msgid "Note#DD5Core" msgstr "" #. code: 009-2,54,49,0 script Note#bar NPC400,{ #: npc/009-2/misc.txt:1 #, no-c-format msgid "Note#bar" msgstr "" #. code: 056-2,29,30,0 script Note#mirak NPC400,{ #: npc/056-2/notes.txt:7 #, no-c-format msgid "Note#mirak" msgstr "" #. code: 013-2,30,32,0 script Note#wiz NPC400,{ #: npc/013-2/notes.txt:7 #, no-c-format msgid "Note#wiz" msgstr "" #. code: mesc l("Note: Transfering items on mail cost %s GP/item", fnum(2500)); #: npc/functions/banker.txt:156 #, no-c-format msgid "Note: Transfering items on mail cost %s GP/item" msgstr "" #. code: mesc l("Nothing happens."); #: npc/001-2/pauline.txt:122 #: npc/001-2/pauline.txt:162 #, no-c-format msgid "Nothing happens." msgstr "" #. code: mesq l("Now get the clothes out of the dresser."); #: npc/029-2/sorfina.txt:308 #, no-c-format msgid "Now get the clothes out of the dresser." msgstr "" #. code: mesq l("Now hold still, this won't hurt a bit..."); #: npc/009-2/doctor.txt:38 #, no-c-format msgid "Now hold still, this won't hurt a bit..." msgstr "" #. code: mesq l("Now leave. Spread chaos with the spells I have taught you!"); #: npc/017-4/waric.txt:337 #, no-c-format msgid "Now leave. Spread chaos with the spells I have taught you!" msgstr "" #. code: mesq l("Now that you are a student of mine, I will teach you some spells."); #: npc/017-4/waric.txt:213 #, no-c-format msgid "Now that you are a student of mine, I will teach you some spells." msgstr "" #. code: mesq l("Now that you know the basics of nature magic, here is one of my favourites: '%s' will summon rain, whereever you are standing. It will consume a bottle of water, though.", b("Kaflosh")); #: npc/009-2/wyara.txt:246 #, no-c-format msgid "Now that you know the basics of nature magic, here is one of my favourites: '%s' will summon rain, whereever you are standing. It will consume a bottle of water, though." msgstr "" #. code: mesq l("Now, %s. The worlds are all different. The one you're going to may be similar but is far from a carbon copy of this one.", b(l("pay attention"))); #: npc/013-2/wizard.txt:193 #, no-c-format msgid "Now, %s. The worlds are all different. The one you're going to may be similar but is far from a carbon copy of this one." msgstr "" #. code: mesq l("Now, if my memory serves me right, after visiting that world, you'll appear near a lake. %s, and then %s.", #: npc/013-2/wizard.txt:199 #, no-c-format msgid "Now, if my memory serves me right, after visiting that world, you'll appear near a lake. %s, and then %s." msgstr "" #. code: mesq l("Now, isn't this a fancy armor you're wearing...?"); #: npc/001-2/wizards.txt:134 #, no-c-format msgid "Now, isn't this a fancy armor you're wearing...?" msgstr "" #. code: mesq l("Now, listen carefully: to make a short tank top out of three pieces of cloth, you must use the invocation '%s'.", b("Patviloree")); #: npc/011-1/auldsbel.txt:1095 #, no-c-format msgid "Now, listen carefully: to make a short tank top out of three pieces of cloth, you must use the invocation '%s'." msgstr "" #. code: mesc l("Nuclear: 270 mobs × 5 waves = 1,350 super strong mobs"); #: npc/082-3/poppet.txt~:73 #: npc/082-3/poppet.txt:73 #, no-c-format msgid "Nuclear: 270 mobs × 5 waves = 1,350 super strong mobs" msgstr "" #. code: 009-2,147,65,0 script Nurse NPC119,{ #: npc/009-2/nurse.txt:2 #, no-c-format msgid "Nurse" msgstr "" #. code: 081-1,82,68,0 script Nut Cracker NPC330,{ #: npc/081-1/extra.txt~:6 #: npc/081-1/extra.txt:6 #, no-c-format msgid "Nut Cracker" msgstr "" #. code: Name: "Nutcracker" #: mob_db.conf:2368 #, no-c-format msgid "Nutcracker" msgstr "" #. code: Name: "NutcrackerHat" #: item_db.conf:-1 #, no-c-format msgid "NutcrackerHat" msgstr "" #. code: 029-2,26,120,6 script Nyle NPC101,{ #: npc/029-2/nyle.txt:1 #, no-c-format msgid "Nyle" msgstr "" #. code: mesq l("Observe!"); #: npc/017-4/waric.txt:274 #, no-c-format msgid "Observe!" msgstr "" #. code: mesq l("Oh dear! That looks like poison; hang on..."); #: npc/002-1/elanore.txt:470 #, no-c-format msgid "Oh dear! That looks like poison; hang on..." msgstr "" #. code: //dispbottom l("Oh look, it is Cupid!"); #: npc/commands/python.txt:20 #, no-c-format msgid "Oh look, it is Cupid!" msgstr "" #. code: mesq l("Oh man! My pockets have been ripped clean off!"); #: npc/002-1/luca.txt:26 #, no-c-format msgid "Oh man! My pockets have been ripped clean off!" msgstr "" #. code: mesq l("Oh my, you don't seem to be registered as a Quest Participant. Would you like to register?"); #: npc/029-1/monster_guide.txt:12 #, no-c-format msgid "Oh my, you don't seem to be registered as a Quest Participant. Would you like to register?" msgstr "" #. code: mes(l("Oh noes! You found my secret backdoor!")); #: npc/annuals/tree_beard.txt~:174 #: npc/annuals/tree_beard.txt:174 #, no-c-format msgid "Oh noes! You found my secret backdoor!" msgstr "" #. code: mesq l("Oh right, I almost forgot your reward. Here, take this gold. Don't waste it all on candies. Now shoo, shoo, begone! You're disrupting me!"); #: npc/001-2/wizards.txt:151 #, no-c-format msgid "Oh right, I almost forgot your reward. Here, take this gold. Don't waste it all on candies. Now shoo, shoo, begone! You're disrupting me!" msgstr "" #. code: mesq l("Oh yes, there are worlds like this one where you can find even Yetis involved in politics. Really impressing."); #: npc/013-2/wizard.txt:177 #, no-c-format msgid "Oh yes, there are worlds like this one where you can find even Yetis involved in politics. Really impressing." msgstr "" #. code: mesq l("Oh, I can't be sure... but something like '%s', I think.", b("kalmurk")); #: npc/008-1/hinnak.txt:212 #, no-c-format msgid "Oh, I can't be sure... but something like '%s', I think." msgstr "" #. code: mesq l("Oh, I have only met Sagatha once or twice, while collecting herbs. She is a warm and gentle person, but she tries to hide it."); #: npc/002-1/elanore.txt:458 #, no-c-format msgid "Oh, I have only met Sagatha once or twice, while collecting herbs. She is a warm and gentle person, but she tries to hide it." msgstr "" #. code: // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.")); #: npc/functions/random-talk.txt:131 #, no-c-format msgid "Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops." msgstr "" #. code: mes l("Oh, and by the way my name is Sorfina."); #: npc/029-2/sorfina.txt:54 #, no-c-format msgid "Oh, and by the way my name is Sorfina.\"" msgstr "" #. code: mesq l("Oh, but of course! You are powerful enough to make your own lifestones, using the enchantment '%s'. This will consume a bug leg, a maggot slime and one of each of the four healing herbs, though.", b("Manpahil")); #: npc/002-1/elanore.txt:126 #, no-c-format msgid "Oh, but of course! You are powerful enough to make your own lifestones, using the enchantment '%s'. This will consume a bug leg, a maggot slime and one of each of the four healing herbs, though." msgstr "" #. code: mesq l("Oh, sorry – I don't really know him very well."); #: npc/002-1/elanore.txt:464 #, no-c-format msgid "Oh, sorry – I don't really know him very well." msgstr "" #. code: mesq l("Oh, you found them all! Good job! Now it's my turn with searching again. Go and hide!"); #: npc/029-1/hideandseek.txt:111 #, no-c-format msgid "Oh, you found them all! Good job! Now it's my turn with searching again. Go and hide!" msgstr "" #. code: mesq l("Oh."); #: npc/functions/banker.txt:144 #, no-c-format msgid "Oh." msgstr "" #. code: mesq l("Oh... it seems that you have no room for the lifestones. But please do come back later when you have made a little space."); #: npc/002-1/elanore.txt:111 #, no-c-format msgid "Oh... it seems that you have no room for the lifestones. But please do come back later when you have made a little space." msgstr "" #. code: mesq l("Oh... you managed to put things into every little nook and pocket, haven't you? Well, come back later, I will give it to you then."); #: npc/002-1/elanore.txt:181 #, no-c-format msgid "Oh... you managed to put things into every little nook and pocket, haven't you? Well, come back later, I will give it to you then." msgstr "" #. code: mesq l("Ok, done."); #: npc/commands/language.txt:22 #, no-c-format msgid "Ok, done." msgstr "" #. code: mesq l("Ok, good job! Looks like you have good mana flow."); #: npc/029-2/morgan.txt:107 #, no-c-format msgid "Ok, good job! Looks like you have good mana flow." msgstr "" #. code: mesq l("Okay let me try this."); #: npc/001-2/pauline.txt:116 #: npc/001-2/pauline.txt:156 #, no-c-format msgid "Okay let me try this." msgstr "" #. code: 081-1,69,82,0 script Ol' Reset NPC329,{ #: npc/081-1/extra.txt:16 #: npc/081-1/extra.txt~:16 #, no-c-format msgid "Ol' Reset" msgstr "" #. code: 009-2,63,79,0 script Olana NPC190,{ #: npc/009-2/olana.txt:1 #, no-c-format msgid "Olana" msgstr "" #. code: 004-5,99,67,0 script Old Chest#crastur NPC111,{ #: npc/004-5/chest.txt:0 #, no-c-format msgid "Old Chest#crastur" msgstr "" #. code: 009-1,85,51,0 script Old Man NPC159,{ #: npc/009-1/old_man.txt:1 #, no-c-format msgid "Old Man" msgstr "" #. code: 013-2,66,39,0 script Old Wizard#_W NPC116,{ #: npc/013-2/wizard.txt:0 #, no-c-format msgid "Old Wizard#_W" msgstr "" #. code: 009-1,29,43,0 script Old Woman NPC154,{ #. code: mesn l("Old Woman"); #: npc/029-2/sorfina.txt:43 #: npc/029-2/sorfina.txt:35 #: npc/029-2/sorfina.txt:17 #: npc/029-2/sorfina.txt:51 #: npc/029-2/sorfina.txt:38 #: npc/009-1/old_woman.txt:1 #, no-c-format msgid "Old Woman" msgstr "" #. code: 002-2,117,126,0 script Omar NPC162,{ #: npc/002-2/omar.txt:21 #, no-c-format msgid "Omar" msgstr "" #. code: mesq l("Once this is done you have to throw it in the air and scream %s and the two roots will turn into toxic darts, a projectile you can throw.", b("Phlex")); #: npc/017-4/waric.txt:237 #, no-c-format msgid "Once this is done you have to throw it in the air and scream %s and the two roots will turn into toxic darts, a projectile you can throw." msgstr "" #. code: mesc l("Only %d/%d units were produced.", .@i, .@m), 1; #: npc/functions/alchemy.txt:42 #, no-c-format msgid "Only %d/%d units were produced." msgstr "" #. code: mesc l("Only %s in storage will be counted.", getitemlink(Acorn)); #: npc/functions/scoreboards.txt:85 #, no-c-format msgid "Only %s in storage will be counted." msgstr "" #. code: mesq l("Only %s is authorized to use the Guild Storage.", getguildinfo(GUILDINFO_MASTER_NAME, getcharid(2))); #: npc/functions/banker.txt:166 #, no-c-format msgid "Only %s is authorized to use the Guild Storage." msgstr "" #. code: 002-2,26,27,0 script Ontas NPC154,{ #: npc/002-2/bakery.txt:160 #, no-c-format msgid "Ontas" msgstr "" #. code: mesq l("Onto the next lesson. Now that you have %s cast,", b("confringo")); #: npc/029-2/morgan.txt:108 #, no-c-format msgid "Onto the next lesson. Now that you have %s cast," msgstr "" #. code: Name: "OpenPresentBox" #: item_db.conf:-1 #, no-c-format msgid "OpenPresentBox" msgstr "" #. code: Name: "OperaMask" #: item_db.conf:-1 #, no-c-format msgid "OperaMask" msgstr "" #. code: mesc l("Or, well, both."); #: npc/009-3/sword.txt:44 #, no-c-format msgid "Or, well, both." msgstr "" #. code: Name: "Orange" #: item_db.conf:-1 #, no-c-format msgid "Orange" msgstr "" #. code: Name: "OrangeBeret" #: item_db.conf:-1 #, no-c-format msgid "OrangeBeret" msgstr "" #. code: Name: "OrangeBowlerHat" #: item_db.conf:-1 #, no-c-format msgid "OrangeBowlerHat" msgstr "" #. code: Name: "OrangeBowlerHatBrown" #: item_db.conf:-1 #, no-c-format msgid "OrangeBowlerHatBrown" msgstr "" #. code: Name: "OrangeCake" #: item_db.conf:-1 #, no-c-format msgid "OrangeCake" msgstr "" #. code: Name: "OrangeContributor" #: item_db.conf:-1 #, no-c-format msgid "OrangeContributor" msgstr "" #. code: Name: "OrangeCottonBoots" #: item_db.conf:-1 #, no-c-format msgid "OrangeCottonBoots" msgstr "" #. code: Name: "OrangeCottonCloth" #: item_db.conf:-1 #, no-c-format msgid "OrangeCottonCloth" msgstr "" #. code: Name: "OrangeCottonGloves" #: item_db.conf:-1 #, no-c-format msgid "OrangeCottonGloves" msgstr "" #. code: Name: "OrangeCottonHeadband" #: item_db.conf:-1 #, no-c-format msgid "OrangeCottonHeadband" msgstr "" #. code: Name: "OrangeCottonShirt" #: item_db.conf:-1 #, no-c-format msgid "OrangeCottonShirt" msgstr "" #. code: Name: "OrangeCottonShorts" #: item_db.conf:-1 #, no-c-format msgid "OrangeCottonShorts" msgstr "" #. code: Name: "OrangeCottonSkirt" #: item_db.conf:-1 #, no-c-format msgid "OrangeCottonSkirt" msgstr "" #. code: Name: "OrangeCottonTrousers" #: item_db.conf:-1 #, no-c-format msgid "OrangeCottonTrousers" msgstr "" #. code: Name: "OrangeCupcake" #: item_db.conf:-1 #, no-c-format msgid "OrangeCupcake" msgstr "" #. code: Name: "OrangeDesertHat" #: item_db.conf:-1 #, no-c-format msgid "OrangeDesertHat" msgstr "" #. code: Name: "OrangeDye" #: item_db.conf:-1 #, no-c-format msgid "OrangeDye" msgstr "" #. code: Name: "OrangeEggshellHat" #: item_db.conf:-1 #, no-c-format msgid "OrangeEggshellHat" msgstr "" #. code: Name: "OrangeFineDress" #: item_db.conf:-1 #, no-c-format msgid "OrangeFineDress" msgstr "" #. code: Name: "OrangeHint" #: item_db.conf:-1 #, no-c-format msgid "OrangeHint" msgstr "" #. code: Name: "OrangeHitchhikersTowel" #: item_db.conf:-1 #, no-c-format msgid "OrangeHitchhikersTowel" msgstr "" #. code: Name: "OrangeLollipop" #: item_db.conf:-1 #, no-c-format msgid "OrangeLollipop" msgstr "" #. code: Name: "OrangeMiniskirt" #: item_db.conf:-1 #, no-c-format msgid "OrangeMiniskirt" msgstr "" #. code: Name: "OrangeRabbitEars" #: item_db.conf:-1 #, no-c-format msgid "OrangeRabbitEars" msgstr "" #. code: Name: "OrangeRose" #: item_db.conf:-1 #, no-c-format msgid "OrangeRose" msgstr "" #. code: Name: "OrangeRoseHat" #: item_db.conf:-1 #, no-c-format msgid "OrangeRoseHat" msgstr "" #. code: Name: "OrangeShades" #: item_db.conf:-1 #, no-c-format msgid "OrangeShades" msgstr "" #. code: Name: "OrangeShortTankTop" #: item_db.conf:-1 #, no-c-format msgid "OrangeShortTankTop" msgstr "" #. code: Name: "OrangeSilkRobe" #: item_db.conf:-1 #, no-c-format msgid "OrangeSilkRobe" msgstr "" #. code: Name: "OrangeSorcererBlack" #: item_db.conf:-1 #, no-c-format msgid "OrangeSorcererBlack" msgstr "" #. code: Name: "OrangeSorcererDBlue" #: item_db.conf:-1 #, no-c-format msgid "OrangeSorcererDBlue" msgstr "" #. code: Name: "OrangeSorcererDGreen" #: item_db.conf:-1 #, no-c-format msgid "OrangeSorcererDGreen" msgstr "" #. code: Name: "OrangeSorcererGreen" #: item_db.conf:-1 #, no-c-format msgid "OrangeSorcererGreen" msgstr "" #. code: Name: "OrangeSorcererLBlue" #: item_db.conf:-1 #, no-c-format msgid "OrangeSorcererLBlue" msgstr "" #. code: Name: "OrangeSorcererOrange" #: item_db.conf:-1 #, no-c-format msgid "OrangeSorcererOrange" msgstr "" #. code: Name: "OrangeSorcererPink" #: item_db.conf:-1 #, no-c-format msgid "OrangeSorcererPink" msgstr "" #. code: Name: "OrangeSorcererPurple" #: item_db.conf:-1 #, no-c-format msgid "OrangeSorcererPurple" msgstr "" #. code: Name: "OrangeSorcererRed" #: item_db.conf:-1 #, no-c-format msgid "OrangeSorcererRed" msgstr "" #. code: Name: "OrangeSorcererWhite" #: item_db.conf:-1 #, no-c-format msgid "OrangeSorcererWhite" msgstr "" #. code: Name: "OrangeSorcererYellow" #: item_db.conf:-1 #, no-c-format msgid "OrangeSorcererYellow" msgstr "" #. code: Name: "OrangeSummonFlower" #: item_db.conf:-1 #, no-c-format msgid "OrangeSummonFlower" msgstr "" #. code: Name: "OrangeTankTop" #: item_db.conf:-1 #, no-c-format msgid "OrangeTankTop" msgstr "" #. code: Name: "OrangeTulip" #: item_db.conf:-1 #, no-c-format msgid "OrangeTulip" msgstr "" #. code: Name: "OrangeTurtleneck" #: item_db.conf:-1 #, no-c-format msgid "OrangeTurtleneck" msgstr "" #. code: Name: "OrangeVNeckSweater" #: item_db.conf:-1 #, no-c-format msgid "OrangeVNeckSweater" msgstr "" #. code: Name: "OrangeWizardHat" #: item_db.conf:-1 #, no-c-format msgid "OrangeWizardHat" msgstr "" #. code: 017-4,211,32,0 script Orum NPC158,{ #: npc/017-4/orum.txt:1 #, no-c-format msgid "Orum" msgstr "" #. code: 009-4,37,115,0 script Orum#barrier NPC158,{ #: npc/009-4/orum.txt:31 #, no-c-format msgid "Orum#barrier" msgstr "" #. code: 009-4,120,43,0 script Orum#trap NPC158,{ #: npc/009-4/waric.txt:12 #, no-c-format msgid "Orum#trap" msgstr "" #. code: 009-4,35,115,0 script OrumDebug NPC158,{ #: npc/009-4/orum.txt:1 #, no-c-format msgid "OrumDebug" msgstr "" #. code: 011-1,94,38,0 script Oscar NPC142,{ #: npc/011-1/oscar.txt:15 #, no-c-format msgid "Oscar" msgstr "" #. code: 048-2,146,26,0 script Oskari NPC134,{ #: npc/048-2/helperChief.txt:1 #, no-c-format msgid "Oskari" msgstr "" #. code: 030-2,37,77,0 script Osmo NPC328,{ #: npc/030-2/bedding_helper.txt:1 #, no-c-format msgid "Osmo" msgstr "" #. code: 030-2,37,81,0 script Oswal NPC328,{ #: npc/030-2/basic_npcs.txt:2 #, no-c-format msgid "Oswal" msgstr "" #. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other"))); #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other"); #: npc/commands/debug-quest.txt:8 #: npc/commands/debug-quest.txt:9 #, no-c-format msgid "Other" msgstr "" #. code: l("Other."), -1, #: npc/functions/banker.txt:26 #: npc/functions/banker.txt:72 #, no-c-format msgid "Other." msgstr "" #. code: mesq l("Ouch! It hurts, this wound I got from battle."); #: npc/002-1/luca.txt:9 #, no-c-format msgid "Ouch! It hurts, this wound I got from battle." msgstr "" #. code: 099-3,39,46,0 script Outstanding Book#099-3 NPC400,{ #: npc/099-2/logic.txt:729 #, no-c-format msgid "Outstanding Book#099-3" msgstr "" #. code: Name: "OverlordsHelmet" #: item_db.conf:-1 #, no-c-format msgid "OverlordsHelmet" msgstr "" #. code: dispbottom l("PS. Doesn't always work. You need an account at %s and to be at ManaPlus Team.", "@@https://www.transifex.com/arctic-games|Transifex@@"); #: npc/commands/language.txt:42 #, no-c-format msgid "PS. Doesn't always work. You need an account at %s and to be at ManaPlus Team." msgstr "" #. code: Name: "PVPCap" #: item_db.conf:-1 #, no-c-format msgid "PVPCap" msgstr "" #. code: Name: "PVPCoin" #: item_db.conf:-1 #, no-c-format msgid "PVPCoin" msgstr "" #. code: 006-1,24,113,0 script Pachua NPC143,{ #: npc/006-1/pachua.txt:0 #, no-c-format msgid "Pachua" msgstr "" #. code: l("Painless, wasn't it?"), #: npc/002-1/elanore.txt:23 #, no-c-format msgid "Painless, wasn't it?" msgstr "" #. code: 099-1,63,29,0 script Painting#099-1 NPC400,{ #: npc/099-2/logic.txt:616 #, no-c-format msgid "Painting#099-1" msgstr "" #. code: Name: "PaladinsHelmet" #: item_db.conf:-1 #, no-c-format msgid "PaladinsHelmet" msgstr "" #. code: 099-3,64,62,0 script Pan#099-3 NPC400,{ #: npc/099-2/logic.txt:754 #, no-c-format msgid "Pan#099-3" msgstr "" #. code: Name: "PanHat" #: item_db.conf:-1 #, no-c-format msgid "PanHat" msgstr "" #. code: Name: "PaperBag" #: item_db.conf:-1 #, no-c-format msgid "PaperBag" msgstr "" #. code: 048-2,28,30,0 script Parcival NPC153,{ #: npc/048-2/visitors.txt:12 #, no-c-format msgid "Parcival" msgstr "" #. code: Name: "Party Hat Blue" #: item_db.conf:-1 #, no-c-format msgid "Party Hat Blue" msgstr "" #. code: Name: "Party Hat Green" #: item_db.conf:-1 #, no-c-format msgid "Party Hat Green" msgstr "" #. code: Name: "Party Hat Red" #: item_db.conf:-1 #, no-c-format msgid "Party Hat Red" msgstr "" #. code: 029-3,50,25,0 script Parua NPC183,{ #: npc/029-3/parua.txt~:0 #: npc/029-3/parua.txt:0 #, no-c-format msgid "Parua" msgstr "" #. code: 001-2,77,78,0 script Pauline NPC208,{ #: npc/001-2/pauline.txt:1 #, no-c-format msgid "Pauline" msgstr "" #. code: 001-2,79,74,0 script PaulineDebug NPC208,{ #: npc/001-2/pauline.txt:209 #, no-c-format msgid "PaulineDebug" msgstr "" #. code: Name: "Pear" #: item_db.conf:-1 #, no-c-format msgid "Pear" msgstr "" #. code: Name: "Pearl" #: item_db.conf:-1 #, no-c-format msgid "Pearl" msgstr "" #. code: 048-2,25,135,0 script Peetu NPC130,{ #: npc/048-2/helperAccused.txt:1 #, no-c-format msgid "Peetu" msgstr "" #. code: mes l("Perhaps you should come back later."); #: npc/001-2/wizards.txt:43 #, no-c-format msgid "Perhaps you should come back later." msgstr "" #. code: l("Personal Information"), #: npc/functions/scoreboards.txt:196 #, no-c-format msgid "Personal Information" msgstr "" #. code: 009-2,183,57,0 script Peter NPC157,{ #: npc/009-2/peter.txt:14 #, no-c-format msgid "Peter" msgstr "" #. code: 002-2,75,56,0 script Phaet NPC125,0,0,{ #: npc/002-2/phaet.txt:1 #, no-c-format msgid "Phaet" msgstr "" #. code: 001-3,77,37,0 script Phaet#arena NPC125,{ #: npc/001-3/guards.txt:0 #, no-c-format msgid "Phaet#arena" msgstr "" #. code: 010-2,40,35,0 script Phil NPC157,{ #: npc/010-2/band.txt:0 #, no-c-format msgid "Phil" msgstr "" #. code: Name: "Phylactery" #: item_db.conf:-1 #, no-c-format msgid "Phylactery" msgstr "" #. code: Name: "PickledBeets" #: item_db.conf:-1 #, no-c-format msgid "PickledBeets" msgstr "" #. code: Name: "Pike" #: item_db.conf:-1 #, no-c-format msgid "Pike" msgstr "" #. code: Name: "PileOfAsh" #: item_db.conf:-1 #, no-c-format msgid "PileOfAsh" msgstr "" #. code: Name: "PilotHat" #: item_db.conf:-1 #, no-c-format msgid "PilotHat" msgstr "" #. code: Name: "Pink Flower" #: mob_db.conf:1508 #, no-c-format msgid "Pink Flower" msgstr "" #. code: Name: "PinkAntenna" #: item_db.conf:-1 #, no-c-format msgid "PinkAntenna" msgstr "" #. code: Name: "PinkBeret" #: item_db.conf:-1 #, no-c-format msgid "PinkBeret" msgstr "" #. code: Name: "PinkBowlerHat" #: item_db.conf:-1 #, no-c-format msgid "PinkBowlerHat" msgstr "" #. code: Name: "PinkBowlerHatBrown" #: item_db.conf:-1 #, no-c-format msgid "PinkBowlerHatBrown" msgstr "" #. code: Name: "PinkChristmasSweater" #: item_db.conf:-1 #, no-c-format msgid "PinkChristmasSweater" msgstr "" #. code: Name: "PinkContributor" #: item_db.conf:-1 #, no-c-format msgid "PinkContributor" msgstr "" #. code: Name: "PinkCottonBoots" #: item_db.conf:-1 #, no-c-format msgid "PinkCottonBoots" msgstr "" #. code: Name: "PinkCottonCloth" #: item_db.conf:-1 #, no-c-format msgid "PinkCottonCloth" msgstr "" #. code: Name: "PinkCottonGloves" #: item_db.conf:-1 #, no-c-format msgid "PinkCottonGloves" msgstr "" #. code: Name: "PinkCottonHeadband" #: item_db.conf:-1 #, no-c-format msgid "PinkCottonHeadband" msgstr "" #. code: Name: "PinkCottonShirt" #: item_db.conf:-1 #, no-c-format msgid "PinkCottonShirt" msgstr "" #. code: Name: "PinkCottonShorts" #: item_db.conf:-1 #, no-c-format msgid "PinkCottonShorts" msgstr "" #. code: Name: "PinkCottonSkirt" #: item_db.conf:-1 #, no-c-format msgid "PinkCottonSkirt" msgstr "" #. code: Name: "PinkCottonTrousers" #: item_db.conf:-1 #, no-c-format msgid "PinkCottonTrousers" msgstr "" #. code: Name: "PinkDesertHat" #: item_db.conf:-1 #, no-c-format msgid "PinkDesertHat" msgstr "" #. code: Name: "PinkDye" #: item_db.conf:-1 #, no-c-format msgid "PinkDye" msgstr "" #. code: Name: "PinkEasterEgg" #: item_db.conf:-1 #, no-c-format msgid "PinkEasterEgg" msgstr "" #. code: Name: "PinkFineDress" #: item_db.conf:-1 #, no-c-format msgid "PinkFineDress" msgstr "" #. code: Name: "PinkHitchhikersTowel" #: item_db.conf:-1 #, no-c-format msgid "PinkHitchhikersTowel" msgstr "" #. code: Name: "PinkMiniskirt" #: item_db.conf:-1 #, no-c-format msgid "PinkMiniskirt" msgstr "" #. code: Name: "PinkPetal" #: item_db.conf:-1 #, no-c-format msgid "PinkPetal" msgstr "" #. code: Name: "PinkRabbitEars" #: item_db.conf:-1 #, no-c-format msgid "PinkRabbitEars" msgstr "" #. code: Name: "PinkRose" #: item_db.conf:-1 #, no-c-format msgid "PinkRose" msgstr "" #. code: Name: "PinkRoseHat" #: item_db.conf:-1 #, no-c-format msgid "PinkRoseHat" msgstr "" #. code: Name: "PinkShades" #: item_db.conf:-1 #, no-c-format msgid "PinkShades" msgstr "" #. code: Name: "PinkShortTankTop" #: item_db.conf:-1 #, no-c-format msgid "PinkShortTankTop" msgstr "" #. code: Name: "PinkSilkRobe" #: item_db.conf:-1 #, no-c-format msgid "PinkSilkRobe" msgstr "" #. code: Name: "PinkSorcererBlack" #: item_db.conf:-1 #, no-c-format msgid "PinkSorcererBlack" msgstr "" #. code: Name: "PinkSorcererDBlue" #: item_db.conf:-1 #, no-c-format msgid "PinkSorcererDBlue" msgstr "" #. code: Name: "PinkSorcererDGreen" #: item_db.conf:-1 #, no-c-format msgid "PinkSorcererDGreen" msgstr "" #. code: Name: "PinkSorcererGreen" #: item_db.conf:-1 #, no-c-format msgid "PinkSorcererGreen" msgstr "" #. code: Name: "PinkSorcererLBlue" #: item_db.conf:-1 #, no-c-format msgid "PinkSorcererLBlue" msgstr "" #. code: Name: "PinkSorcererOrange" #: item_db.conf:-1 #, no-c-format msgid "PinkSorcererOrange" msgstr "" #. code: Name: "PinkSorcererPink" #: item_db.conf:-1 #, no-c-format msgid "PinkSorcererPink" msgstr "" #. code: Name: "PinkSorcererPurple" #: item_db.conf:-1 #, no-c-format msgid "PinkSorcererPurple" msgstr "" #. code: Name: "PinkSorcererRed" #: item_db.conf:-1 #, no-c-format msgid "PinkSorcererRed" msgstr "" #. code: Name: "PinkSorcererWhite" #: item_db.conf:-1 #, no-c-format msgid "PinkSorcererWhite" msgstr "" #. code: Name: "PinkSorcererYellow" #: item_db.conf:-1 #, no-c-format msgid "PinkSorcererYellow" msgstr "" #. code: Name: "PinkTankTop" #: item_db.conf:-1 #, no-c-format msgid "PinkTankTop" msgstr "" #. code: Name: "PinkTicket" #: item_db.conf:-1 #, no-c-format msgid "PinkTicket" msgstr "" #. code: Name: "PinkTulip" #: item_db.conf:-1 #, no-c-format msgid "PinkTulip" msgstr "" #. code: Name: "PinkTurtleneck" #: item_db.conf:-1 #, no-c-format msgid "PinkTurtleneck" msgstr "" #. code: Name: "PinkVNeckSweater" #: item_db.conf:-1 #, no-c-format msgid "PinkVNeckSweater" msgstr "" #. code: Name: "PinkWizardHat" #: item_db.conf:-1 #, no-c-format msgid "PinkWizardHat" msgstr "" #. code: Name: "Pinkie" #: mob_db.conf:241 #, no-c-format msgid "Pinkie" msgstr "" #. code: Name: "Pinkie Scroll" #: item_db.conf:-1 #, no-c-format msgid "Pinkie Scroll" msgstr "" #. code: Name: "PinkieHat" #: item_db.conf:-1 #, no-c-format msgid "PinkieHat" msgstr "" #. code: Name: "PinkieHelmet" #: item_db.conf:-1 #, no-c-format msgid "PinkieHelmet" msgstr "" #. code: Name: "Pipe" #: item_db.conf:-1 #, no-c-format msgid "Pipe" msgstr "" #. code: Name: "PirateHat" #: item_db.conf:-1 #, no-c-format msgid "PirateHat" msgstr "" #. code: Name: "PlatynaRedDress" #: item_db.conf:-1 #, no-c-format msgid "PlatynaRedDress" msgstr "" #. code: mes l("Players Killed in PvP: %s", format_number($PLAYERS_KILLED)); #: npc/functions/scoreboards.txt:152 #, no-c-format msgid "Players Killed in PvP: %s" msgstr "" #. code: mes l("Players breaking the following rules may be banned for any length of time (even permanently) or have their characters reset at a GM's discretion:"); #: npc/functions/game_rules.txt:5 #, no-c-format msgid "Players breaking the following rules may be banned for any length of time (even permanently) or have their characters reset at a GM's discretion:" msgstr "" #. code: mesq l("Please do not bother me until you have some sort of trophy to show off."); #: npc/001-2/wizards.txt:131 #, no-c-format msgid "Please do not bother me until you have some sort of trophy to show off." msgstr "" #. code: mes l("Please enter the message:"); #: npc/commands/scheduled-broadcasts.txt:8 #, no-c-format msgid "Please enter the message:" msgstr "" #. code: dispbottom l("Please equip your ammo first!"); #: npc/magic/level2-arrow-hail.txt:10 #, no-c-format msgid "Please equip your ammo first!" msgstr "" #. code: mesc l("Please insert your pincode."), 1; #: npc/functions/main.txt:402 #, no-c-format msgid "Please insert your pincode." msgstr "" #. code: mesq l("Please leave me in peace."); #: npc/009-3/sword.txt:170 #, no-c-format msgid "Please leave me in peace." msgstr "" #. code: mes l("Please select a quest:"); #: npc/commands/debug-quest.txt:11 #, no-c-format msgid "Please select a quest:" msgstr "" #. code: mes(l("Please select an option:")); #: npc/annuals/tree_beard.txt~:176 #: npc/annuals/tree_beard.txt:176 #, no-c-format msgid "Please select an option:" msgstr "" #. code: mes l("Please select the desired body type:"); #: npc/functions/barber.txt:123 #, no-c-format msgid "Please select the desired body type:" msgstr "" #. code: mes l("Please select the interval:"); #: npc/commands/scheduled-broadcasts.txt:22 #, no-c-format msgid "Please select the interval:" msgstr "" #. code: mesq l("Please stand still."); #: npc/002-1/elanore.txt:197 #, no-c-format msgid "Please stand still." msgstr "" #. code: mes(l("Please write the following sentence:")); #: npc/annuals/tree_beard.txt:114 #: npc/annuals/tree_beard.txt~:114 #, no-c-format msgid "Please write the following sentence:" msgstr "" #. code: Name: "Plum" #: item_db.conf:-1 #, no-c-format msgid "Plum" msgstr "" #. code: Name: "PlushMouboo" #: item_db.conf:-1 #, no-c-format msgid "PlushMouboo" msgstr "" #. code: Name: "PointyWitchHat" #: item_db.conf:-1 #, no-c-format msgid "PointyWitchHat" msgstr "" #. code: Name: "Poison Skull" #: mob_db.conf:1689 #, no-c-format msgid "Poison Skull" msgstr "" #. code: mesc l("Polish: 302 mobs × 5 waves = 1,510 total"); #: npc/082-3/poppet.txt~:71 #: npc/082-3/poppet.txt:71 #, no-c-format msgid "Polish: 302 mobs × 5 waves = 1,510 total" msgstr "" #. code: Name: "Pollett" #: mob_db.conf:1282 #, no-c-format msgid "Pollett" msgstr "" #. code: Name: "PollettEgg" #: item_db.conf:-1 #, no-c-format msgid "PollettEgg" msgstr "" #. code: Name: "Poltergeist" #: mob_db.conf:4439 #, no-c-format msgid "Poltergeist" msgstr "" #. code: Name: "PoltergeistPowder" #: item_db.conf:-1 #, no-c-format msgid "PoltergeistPowder" msgstr "" #. code: 082-3,99,86,0 script Poppet NPC190,{ #: npc/082-3/poppet.txt:6 #: npc/082-3/poppet.txt~:6 #, no-c-format msgid "Poppet" msgstr "" #. code: 015-3,37,29,0 script Pot NPC400,{ #: npc/015-3/pot.txt:1 #, no-c-format msgid "Pot" msgstr "" #. code: 009-2,123,22,0 script Potions#_M NPC400,{ #: npc/009-2/shops.txt:34 #, no-c-format msgid "Potions#_M" msgstr "" #. code: npctalkonce(l("Practice! There are no secrets to becoming a warrior.")); #: npc/functions/random-talk.txt:174 #, no-c-format msgid "Practice! There are no secrets to becoming a warrior." msgstr "" #. code: 020-1,90,79,0 script Present#1 NPC386,{ #: npc/annuals/tree_beard.txt~:0 #: npc/annuals/tree_beard.txt:0 #, no-c-format msgid "Present#1" msgstr "" #. code: 009-1,54,39,0 script Present#2 NPC386,{ #: npc/annuals/tree_beard.txt:6 #: npc/annuals/tree_beard.txt~:6 #, no-c-format msgid "Present#2" msgstr "" #. code: 001-1,58,76,0 script Present#3 NPC386,{ #: npc/annuals/tree_beard.txt:12 #: npc/annuals/tree_beard.txt~:12 #, no-c-format msgid "Present#3" msgstr "" #. code: l("Press."), #: npc/048-2/sageNikolai.txt:300 #: npc/048-2/sageNikolai.txt:309 #: npc/048-2/sageNikolai.txt:291 #, no-c-format msgid "Press." msgstr "" #. code: Name: "Psi Brain" #: mob_db.conf:2641 #, no-c-format msgid "Psi Brain" msgstr "" #. code: Name: "Pumpkin" #: mob_db.conf:6173 #, no-c-format msgid "Pumpkin" msgstr "" #. code: Name: "PumpkinHelmet" #: item_db.conf:-1 #, no-c-format msgid "PumpkinHelmet" msgstr "" #. code: Name: "PumpkinSeeds" #: item_db.conf:-1 #, no-c-format msgid "PumpkinSeeds" msgstr "" #. code: Name: "PurificationPotion" #: item_db.conf:-1 #, no-c-format msgid "PurificationPotion" msgstr "" #. code: Name: "PurpleBeret" #: item_db.conf:-1 #, no-c-format msgid "PurpleBeret" msgstr "" #. code: Name: "PurpleBowlerHat" #: item_db.conf:-1 #, no-c-format msgid "PurpleBowlerHat" msgstr "" #. code: Name: "PurpleBowlerHatBrown" #: item_db.conf:-1 #, no-c-format msgid "PurpleBowlerHatBrown" msgstr "" #. code: Name: "PurpleContributor" #: item_db.conf:-1 #, no-c-format msgid "PurpleContributor" msgstr "" #. code: Name: "PurpleCottonBoots" #: item_db.conf:-1 #, no-c-format msgid "PurpleCottonBoots" msgstr "" #. code: Name: "PurpleCottonCloth" #: item_db.conf:-1 #, no-c-format msgid "PurpleCottonCloth" msgstr "" #. code: Name: "PurpleCottonGloves" #: item_db.conf:-1 #, no-c-format msgid "PurpleCottonGloves" msgstr "" #. code: Name: "PurpleCottonHeadband" #: item_db.conf:-1 #, no-c-format msgid "PurpleCottonHeadband" msgstr "" #. code: Name: "PurpleCottonShirt" #: item_db.conf:-1 #, no-c-format msgid "PurpleCottonShirt" msgstr "" #. code: Name: "PurpleCottonShorts" #: item_db.conf:-1 #, no-c-format msgid "PurpleCottonShorts" msgstr "" #. code: Name: "PurpleCottonSkirt" #: item_db.conf:-1 #, no-c-format msgid "PurpleCottonSkirt" msgstr "" #. code: Name: "PurpleCottonTrousers" #: item_db.conf:-1 #, no-c-format msgid "PurpleCottonTrousers" msgstr "" #. code: Name: "PurpleDesertHat" #: item_db.conf:-1 #, no-c-format msgid "PurpleDesertHat" msgstr "" #. code: Name: "PurpleDye" #: item_db.conf:-1 #, no-c-format msgid "PurpleDye" msgstr "" #. code: Name: "PurpleFineDress" #: item_db.conf:-1 #, no-c-format msgid "PurpleFineDress" msgstr "" #. code: Name: "PurpleHint" #: item_db.conf:-1 #, no-c-format msgid "PurpleHint" msgstr "" #. code: Name: "PurpleHitchhikersTowel" #: item_db.conf:-1 #, no-c-format msgid "PurpleHitchhikersTowel" msgstr "" #. code: Name: "PurpleMiniskirt" #: item_db.conf:-1 #, no-c-format msgid "PurpleMiniskirt" msgstr "" #. code: Name: "PurplePresentBox" #: item_db.conf:-1 #, no-c-format msgid "PurplePresentBox" msgstr "" #. code: Name: "PurpleRabbitEars" #: item_db.conf:-1 #, no-c-format msgid "PurpleRabbitEars" msgstr "" #. code: Name: "PurpleShades" #: item_db.conf:-1 #, no-c-format msgid "PurpleShades" msgstr "" #. code: Name: "PurpleShortTankTop" #: item_db.conf:-1 #, no-c-format msgid "PurpleShortTankTop" msgstr "" #. code: Name: "PurpleSilkRobe" #: item_db.conf:-1 #, no-c-format msgid "PurpleSilkRobe" msgstr "" #. code: Name: "PurpleSorcererBlack" #: item_db.conf:-1 #, no-c-format msgid "PurpleSorcererBlack" msgstr "" #. code: Name: "PurpleSorcererDBlue" #: item_db.conf:-1 #, no-c-format msgid "PurpleSorcererDBlue" msgstr "" #. code: Name: "PurpleSorcererDGreen" #: item_db.conf:-1 #, no-c-format msgid "PurpleSorcererDGreen" msgstr "" #. code: Name: "PurpleSorcererGreen" #: item_db.conf:-1 #, no-c-format msgid "PurpleSorcererGreen" msgstr "" #. code: Name: "PurpleSorcererLBlue" #: item_db.conf:-1 #, no-c-format msgid "PurpleSorcererLBlue" msgstr "" #. code: Name: "PurpleSorcererOrange" #: item_db.conf:-1 #, no-c-format msgid "PurpleSorcererOrange" msgstr "" #. code: Name: "PurpleSorcererPink" #: item_db.conf:-1 #, no-c-format msgid "PurpleSorcererPink" msgstr "" #. code: Name: "PurpleSorcererPurple" #: item_db.conf:-1 #, no-c-format msgid "PurpleSorcererPurple" msgstr "" #. code: Name: "PurpleSorcererRed" #: item_db.conf:-1 #, no-c-format msgid "PurpleSorcererRed" msgstr "" #. code: Name: "PurpleSorcererWhite" #: item_db.conf:-1 #, no-c-format msgid "PurpleSorcererWhite" msgstr "" #. code: Name: "PurpleSorcererYellow" #: item_db.conf:-1 #, no-c-format msgid "PurpleSorcererYellow" msgstr "" #. code: Name: "PurpleStripedWrap" #: item_db.conf:-1 #, no-c-format msgid "PurpleStripedWrap" msgstr "" #. code: Name: "PurpleSummonFlower" #: item_db.conf:-1 #, no-c-format msgid "PurpleSummonFlower" msgstr "" #. code: Name: "PurpleTankTop" #: item_db.conf:-1 #, no-c-format msgid "PurpleTankTop" msgstr "" #. code: Name: "PurpleTicket" #: item_db.conf:-1 #, no-c-format msgid "PurpleTicket" msgstr "" #. code: Name: "PurpleTulip" #: item_db.conf:-1 #, no-c-format msgid "PurpleTulip" msgstr "" #. code: Name: "PurpleTurtleneck" #: item_db.conf:-1 #, no-c-format msgid "PurpleTurtleneck" msgstr "" #. code: Name: "PurpleVNeckSweater" #: item_db.conf:-1 #, no-c-format msgid "PurpleVNeckSweater" msgstr "" #. code: Name: "PurpleWizardHat" #: item_db.conf:-1 #, no-c-format msgid "PurpleWizardHat" msgstr "" #. code: Name: "PurpleWrap" #: item_db.conf:-1 #, no-c-format msgid "PurpleWrap" msgstr "" #. code: 048-2,117,106,0 script Pyry NPC365,{ #: npc/048-2/helperCleaning1.txt:1 #, no-c-format msgid "Pyry" msgstr "" #. code: dispbottom l("Quest @@ modified by GM", getquestlink(.@q)); #: npc/commands/debug-quest.txt:88 #, no-c-format msgid "Quest @@ modified by GM" msgstr "" #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other"); #: npc/commands/debug-quest.txt:8 #, no-c-format msgid "Quest debug" msgstr "" #. code: Name: "QuillOfBinding" #: item_db.conf:-1 #, no-c-format msgid "QuillOfBinding" msgstr "" #. code: l("Quit"); #: npc/functions/scoreboards.txt:197 #, no-c-format msgid "Quit" msgstr "" #. code: 001-1,56,103,0 script RIP#1 NPC400,{ #: npc/001-1/tombstones.txt:1 #, no-c-format msgid "RIP#1" msgstr "" #. code: 001-1,60,106,0 script RIP#10 NPC400,{ #: npc/001-1/tombstones.txt:60 #, no-c-format msgid "RIP#10" msgstr "" #. code: 001-1,57,103,0 script RIP#2 NPC400,{ #: npc/001-1/tombstones.txt:8 #, no-c-format msgid "RIP#2" msgstr "" #. code: 001-1,58,103,0 script RIP#3 NPC400,{ #: npc/001-1/tombstones.txt:15 #, no-c-format msgid "RIP#3" msgstr "" #. code: 001-1,59,103,0 script RIP#4 NPC400,{ #: npc/001-1/tombstones.txt:22 #, no-c-format msgid "RIP#4" msgstr "" #. code: 001-1,60,103,0 script RIP#5 NPC400,{ #: npc/001-1/tombstones.txt:29 #, no-c-format msgid "RIP#5" msgstr "" #. code: 001-1,56,106,0 script RIP#6 NPC400,{ #: npc/001-1/tombstones.txt:35 #, no-c-format msgid "RIP#6" msgstr "" #. code: 001-1,57,106,0 script RIP#7 NPC400,{ #: npc/001-1/tombstones.txt:42 #, no-c-format msgid "RIP#7" msgstr "" #. code: 001-1,58,106,0 script RIP#8 NPC400,{ #: npc/001-1/tombstones.txt:48 #, no-c-format msgid "RIP#8" msgstr "" #. code: 001-1,59,106,0 script RIP#9 NPC400,{ #: npc/001-1/tombstones.txt:54 #, no-c-format msgid "RIP#9" msgstr "" #. code: Name: "RabbitEars" #: item_db.conf:-1 #, no-c-format msgid "RabbitEars" msgstr "" #. code: Name: "RaggedShorts" #: item_db.conf:-1 #, no-c-format msgid "RaggedShorts" msgstr "" #. code: mesc l("%s : %s", l("Raging"), #: npc/commands/debug.txt:98 #: npc/002-1/luca.txt:232 #: npc/commands/debug.txt~:98 #, no-c-format msgid "Raging" msgstr "" #. code: Name: "RangerHat" #: item_db.conf:-1 #, no-c-format msgid "RangerHat" msgstr "" #. code: 029-1,28,52,0 script Rasin NPC263,{ #: npc/029-1/hideandseek.txt:296 #, no-c-format msgid "Rasin" msgstr "" #. code: 011-1,117,77,0 script Rauk NPC103,{ #: npc/011-1/alchemist.txt:0 #, no-c-format msgid "Rauk" msgstr "" #. code: Name: "RawAir" #: item_db.conf:-1 #, no-c-format msgid "RawAir" msgstr "" #. code: Name: "RawLog" #: item_db.conf:-1 #, no-c-format msgid "RawLog" msgstr "" #. code: Name: "RawTalisman" #: item_db.conf:-1 #, no-c-format msgid "RawTalisman" msgstr "" #. code: Name: "ReadingGlasses" #: item_db.conf:-1 #, no-c-format msgid "ReadingGlasses" msgstr "" #. code: Name: "RealisticBrain" #: item_db.conf:-1 #, no-c-format msgid "RealisticBrain" msgstr "" #. code: Name: "Reaper" #: mob_db.conf:2007 #, no-c-format msgid "Reaper" msgstr "" #. code: 006-2,81,36,0 script Reathe NPC179,{ #: npc/006-2/shops.txt:4 #, no-c-format msgid "Reathe" msgstr "" #. code: 002-2,44,27,0 script Rebecca NPC118,{ #: npc/002-2/rebecca.txt:1 #, no-c-format msgid "Rebecca" msgstr "" #. code: 009-2,50,48,0 script Receptionist#inn NPC108,{ #: npc/009-2/shops.txt:69 #, no-c-format msgid "Receptionist#inn" msgstr "" #. code: 018-2,50,24,0 script Receptionist#mine NPC108,{ #: npc/018-2/receptionist.txt:1 #, no-c-format msgid "Receptionist#mine" msgstr "" #. code: Name: "Red Bone" #: mob_db.conf:4691 #, no-c-format msgid "Red Bone" msgstr "" #. code: Name: "Red Knight Armor" #: item_db.conf:-1 #, no-c-format msgid "Red Knight Armor" msgstr "" #. code: Name: "Red Scorpion" #: mob_db.conf:4209 #, no-c-format msgid "Red Scorpion" msgstr "" #. code: Name: "Red Slime" #: mob_db.conf:5356 #, no-c-format msgid "Red Slime" msgstr "" #. code: Name: "Red Spark" #: mob_db.conf:6599 #, no-c-format msgid "Red Spark" msgstr "" #. code: Name: "RedApple" #: item_db.conf:-1 #, no-c-format msgid "RedApple" msgstr "" #. code: Name: "RedBeret" #: item_db.conf:-1 #, no-c-format msgid "RedBeret" msgstr "" #. code: Name: "RedBowlerHat" #: item_db.conf:-1 #, no-c-format msgid "RedBowlerHat" msgstr "" #. code: Name: "RedBowlerHatBrown" #: item_db.conf:-1 #, no-c-format msgid "RedBowlerHatBrown" msgstr "" #. code: Name: "RedChristmasStocking" #: item_db.conf:-1 #, no-c-format msgid "RedChristmasStocking" msgstr "" #. code: Name: "RedContributor" #: item_db.conf:-1 #, no-c-format msgid "RedContributor" msgstr "" #. code: Name: "RedCottonBoots" #: item_db.conf:-1 #, no-c-format msgid "RedCottonBoots" msgstr "" #. code: Name: "RedCottonCloth" #: item_db.conf:-1 #, no-c-format msgid "RedCottonCloth" msgstr "" #. code: Name: "RedCottonGloves" #: item_db.conf:-1 #, no-c-format msgid "RedCottonGloves" msgstr "" #. code: Name: "RedCottonHeadband" #: item_db.conf:-1 #, no-c-format msgid "RedCottonHeadband" msgstr "" #. code: Name: "RedCottonShirt" #: item_db.conf:-1 #, no-c-format msgid "RedCottonShirt" msgstr "" #. code: Name: "RedCottonShorts" #: item_db.conf:-1 #, no-c-format msgid "RedCottonShorts" msgstr "" #. code: Name: "RedCottonSkirt" #: item_db.conf:-1 #, no-c-format msgid "RedCottonSkirt" msgstr "" #. code: Name: "RedCottonTrousers" #: item_db.conf:-1 #, no-c-format msgid "RedCottonTrousers" msgstr "" #. code: Name: "RedDesertHat" #: item_db.conf:-1 #, no-c-format msgid "RedDesertHat" msgstr "" #. code: Name: "RedDottedWrap" #: item_db.conf:-1 #, no-c-format msgid "RedDottedWrap" msgstr "" #. code: Name: "RedDye" #: item_db.conf:-1 #, no-c-format msgid "RedDye" msgstr "" #. code: Name: "RedEasterEgg" #: item_db.conf:-1 #, no-c-format msgid "RedEasterEgg" msgstr "" #. code: Name: "RedEggshellHat" #: item_db.conf:-1 #, no-c-format msgid "RedEggshellHat" msgstr "" #. code: Name: "RedFineDress" #: item_db.conf:-1 #, no-c-format msgid "RedFineDress" msgstr "" #. code: Name: "RedGoldenStripedWrap" #: item_db.conf:-1 #, no-c-format msgid "RedGoldenStripedWrap" msgstr "" #. code: Name: "RedHint" #: item_db.conf:-1 #, no-c-format msgid "RedHint" msgstr "" #. code: Name: "RedHitchhikersTowel" #: item_db.conf:-1 #, no-c-format msgid "RedHitchhikersTowel" msgstr "" #. code: Name: "RedMiniskirt" #: item_db.conf:-1 #, no-c-format msgid "RedMiniskirt" msgstr "" #. code: Name: "RedNose" #: item_db.conf:-1 #, no-c-format msgid "RedNose" msgstr "" #. code: Name: "RedOrnament" #: item_db.conf:-1 #, no-c-format msgid "RedOrnament" msgstr "" #. code: Name: "RedPowder" #: item_db.conf:-1 #, no-c-format msgid "RedPowder" msgstr "" #. code: Name: "RedPresentHat" #: item_db.conf:-1 #, no-c-format msgid "RedPresentHat" msgstr "" #. code: Name: "RedRabbitEars" #: item_db.conf:-1 #, no-c-format msgid "RedRabbitEars" msgstr "" #. code: Name: "RedRose" #: item_db.conf:-1 #, no-c-format msgid "RedRose" msgstr "" #. code: Name: "RedRoseHat" #: item_db.conf:-1 #, no-c-format msgid "RedRoseHat" msgstr "" #. code: Name: "RedSaddleRug" #: item_db.conf:-1 #, no-c-format msgid "RedSaddleRug" msgstr "" #. code: Name: "RedScorpionStinger" #: item_db.conf:-1 #, no-c-format msgid "RedScorpionStinger" msgstr "" #. code: Name: "RedShades" #: item_db.conf:-1 #, no-c-format msgid "RedShades" msgstr "" #. code: Name: "RedShortTankTop" #: item_db.conf:-1 #, no-c-format msgid "RedShortTankTop" msgstr "" #. code: Name: "RedSilkRobe" #: item_db.conf:-1 #, no-c-format msgid "RedSilkRobe" msgstr "" #. code: Name: "RedSorcererBlack" #: item_db.conf:-1 #, no-c-format msgid "RedSorcererBlack" msgstr "" #. code: Name: "RedSorcererDBlue" #: item_db.conf:-1 #, no-c-format msgid "RedSorcererDBlue" msgstr "" #. code: Name: "RedSorcererDGreen" #: item_db.conf:-1 #, no-c-format msgid "RedSorcererDGreen" msgstr "" #. code: Name: "RedSorcererGreen" #: item_db.conf:-1 #, no-c-format msgid "RedSorcererGreen" msgstr "" #. code: Name: "RedSorcererLBlue" #: item_db.conf:-1 #, no-c-format msgid "RedSorcererLBlue" msgstr "" #. code: Name: "RedSorcererOrange" #: item_db.conf:-1 #, no-c-format msgid "RedSorcererOrange" msgstr "" #. code: Name: "RedSorcererPink" #: item_db.conf:-1 #, no-c-format msgid "RedSorcererPink" msgstr "" #. code: Name: "RedSorcererPurple" #: item_db.conf:-1 #, no-c-format msgid "RedSorcererPurple" msgstr "" #. code: Name: "RedSorcererRed" #: item_db.conf:-1 #, no-c-format msgid "RedSorcererRed" msgstr "" #. code: Name: "RedSorcererWhite" #: item_db.conf:-1 #, no-c-format msgid "RedSorcererWhite" msgstr "" #. code: Name: "RedSorcererYellow" #: item_db.conf:-1 #, no-c-format msgid "RedSorcererYellow" msgstr "" #. code: Name: "RedStockings" #: item_db.conf:-1 #, no-c-format msgid "RedStockings" msgstr "" #. code: Name: "RedSummonFlower" #: item_db.conf:-1 #, no-c-format msgid "RedSummonFlower" msgstr "" #. code: Name: "RedTankTop" #: item_db.conf:-1 #, no-c-format msgid "RedTankTop" msgstr "" #. code: Name: "RedTicket" #: item_db.conf:-1 #, no-c-format msgid "RedTicket" msgstr "" #. code: Name: "RedTulip" #: item_db.conf:-1 #, no-c-format msgid "RedTulip" msgstr "" #. code: Name: "RedTurtleneck" #: item_db.conf:-1 #, no-c-format msgid "RedTurtleneck" msgstr "" #. code: Name: "RedVNeckSweater" #: item_db.conf:-1 #, no-c-format msgid "RedVNeckSweater" msgstr "" #. code: Name: "RedWizardHat" #: item_db.conf:-1 #, no-c-format msgid "RedWizardHat" msgstr "" #. code: Name: "ReedBundle" #: item_db.conf:-1 #, no-c-format msgid "ReedBundle" msgstr "" #. code: 026-2,35,84,0 script Reid's Ghost NPC315,{ #: npc/026-2/innkeeper.txt:1 #, no-c-format msgid "Reid's Ghost" msgstr "" #. code: Name: "Reinboo" #: mob_db.conf:1071 #, no-c-format msgid "Reinboo" msgstr "" #. code: 030-2,140,31,0 script Reino NPC328,{ #: npc/030-2/wrapping_paper_helper.txt:1 #, no-c-format msgid "Reino" msgstr "" #. code: mesq l("Remember, they're hiding somewhere on the island, you will have to explore to find them. They could be hiding anywhere."); #: npc/029-1/hideandseek.txt:105 #, no-c-format msgid "Remember, they're hiding somewhere on the island, you will have to explore to find them. They could be hiding anywhere." msgstr "" #. code: l("Remove all focus skills"), -4, #: npc/commands/debug.txt~:106 #: npc/commands/debug.txt:106 #, no-c-format msgid "Remove all focus skills" msgstr "" #. code: mes l("Repeat how many times?"); #: npc/commands/scheduled-broadcasts.txt:41 #, no-c-format msgid "Repeat how many times?" msgstr "" #. code: mes l("Repeat: @@ times", .@max ? .@max : "∞"); #: npc/commands/scheduled-broadcasts.txt:90 #, no-c-format msgid "Repeat: @@ times" msgstr "" #. code: mesc l("Reset Stats: %s", col(b("@streset"),3)); #: npc/commands/debug.txt~:24 #: npc/commands/debug.txt:24 #, no-c-format msgid "Reset Stats: %s" msgstr "" #. code: mesc l("%s : %s", l("Resist Ailment"), #: npc/commands/debug.txt~:94 #: npc/002-1/luca.txt:228 #: npc/commands/debug.txt:94 #, no-c-format msgid "Resist Ailment" msgstr "" #. code: rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu"))); #: npc/commands/scheduled-broadcasts.txt:166 #, no-c-format msgid "Return to Super Menu" msgstr "" #. code: mesq l("Return to my sister now. I expect that she shall teach thee one more spell."); #: npc/009-3/sword.txt:160 #, no-c-format msgid "Return to my sister now. I expect that she shall teach thee one more spell." msgstr "" #. code: Name: "Revolver" #: item_db.conf:-1 #, no-c-format msgid "Revolver" msgstr "" #. code: 006-1,25,95,0 script Rhutan the Traveler NPC103,{ #: npc/006-1/traveler.txt:1 #, no-c-format msgid "Rhutan the Traveler" msgstr "" #. code: 009-2,20,99,0 script Richard NPC161,{ #: npc/009-2/richard.txt:1 #, no-c-format msgid "Richard" msgstr "" #. code: mesq l("Right now you can only focus on one thing at a time. So if you want to change what your focus is, you have to forget whatever else you've focused on"); #: npc/002-1/luca.txt:166 #, no-c-format msgid "Right now you can only focus on one thing at a time. So if you want to change what your focus is, you have to forget whatever else you've focused on" msgstr "" #. code: mesq l("Right now you can't focus on anything yet, so I'll first have to teach you a simple skill to keep your focus."); #: npc/002-1/luca.txt:164 #, no-c-format msgid "Right now you can't focus on anything yet, so I'll first have to teach you a simple skill to keep your focus." msgstr "" #. code: 030-2,31,77,0 script Rikhard NPC329,{ #: npc/030-2/basic_npcs.txt:17 #, no-c-format msgid "Rikhard" msgstr "" #. code: 002-2,21,22,0 script Riskim NPC148,{ #: npc/002-2/bakery.txt:1 #, no-c-format msgid "Riskim" msgstr "" #. code: 099-3,69,38,0 script Ritual Book#099-31 NPC400,{ #: npc/099-1/main.txt:40 #, no-c-format msgid "Ritual Book#099-31" msgstr "" #. code: 099-3,75,38,0 script Ritual Book#099-32 NPC400,{ #: npc/099-1/main.txt:56 #, no-c-format msgid "Ritual Book#099-32" msgstr "" #. code: Name: "RoastedAcorn" #: item_db.conf:-1 #, no-c-format msgid "RoastedAcorn" msgstr "" #. code: Name: "RoastedMaggot" #: item_db.conf:-1 #, no-c-format msgid "RoastedMaggot" msgstr "" #. code: 010-2,42,36,0 script Robert NPC162,{ #: npc/010-2/band.txt:10 #, no-c-format msgid "Robert" msgstr "" #. code: Name: "RockKnife" #: item_db.conf:-1 #, no-c-format msgid "RockKnife" msgstr "" #. code: Name: "Root" #: item_db.conf:-1 #, no-c-format msgid "Root" msgstr "" #. code: 029-2,99,25,0 script Rosen NPC311,{ #: npc/029-2/two_arms.txt:1 #, no-c-format msgid "Rosen" msgstr "" #. code: 016-1,32,44,0 script Rossy NPC114,{ #: npc/016-1/rossy.txt:1 #, no-c-format msgid "Rossy" msgstr "" #. code: Name: "RottenRags" #: item_db.conf:-1 #, no-c-format msgid "RottenRags" msgstr "" #. code: 009-7,32,45,0 script Rouge#Duels NPC181,{ #: npc/009-7/rouge.txt:0 #, no-c-format msgid "Rouge#Duels" msgstr "" #. code: 002-2,69,67,0 script Roulette NPC107,{ #: npc/002-2/casino.txt:106 #, no-c-format msgid "Roulette" msgstr "" #. code: case 1: npctalkonce(l("Rrrr... Pchhhh...")); break; #: npc/functions/random-talk.txt:187 #, no-c-format msgid "Rrrr... Pchhhh..." msgstr "" #. code: Name: "RubberBat" #: item_db.conf:-1 #, no-c-format msgid "RubberBat" msgstr "" #. code: Name: "Ruby" #: item_db.conf:-1 #, no-c-format msgid "Ruby" msgstr "" #. code: Name: "RubyPowder" #: item_db.conf:-1 #, no-c-format msgid "RubyPowder" msgstr "" #. code: Name: "RubyRing" #: item_db.conf:-1 #, no-c-format msgid "RubyRing" msgstr "" #. code: Name: "Rudolph Slime" #: mob_db.conf:6476 #, no-c-format msgid "Rudolph Slime" msgstr "" #. code: Name: "RunestoneA" #: item_db.conf:-1 #, no-c-format msgid "RunestoneA" msgstr "" #. code: Name: "RunestoneL" #: item_db.conf:-1 #, no-c-format msgid "RunestoneL" msgstr "" #. code: Name: "RunestoneN" #: item_db.conf:-1 #, no-c-format msgid "RunestoneN" msgstr "" #. code: Name: "RunestoneT" #: item_db.conf:-1 #, no-c-format msgid "RunestoneT" msgstr "" #. code: Name: "RunestoneW" #: item_db.conf:-1 #, no-c-format msgid "RunestoneW" msgstr "" #. code: 001-1,107,42,0 script Ryan NPC104,{ #: npc/001-1/guards.txt:75 #, no-c-format msgid "Ryan" msgstr "" #. code: 002-2,24,27,0 script Rynoh NPC159,{ #: npc/002-2/bakery.txt:153 #, no-c-format msgid "Rynoh" msgstr "" #. code: Name: "SUSAN" #: mob_db.conf:2985 #, no-c-format msgid "SUSAN" msgstr "" #. code: 009-1,88,27,0 script Sabine NPC106,{ #: npc/009-1/sabine.txt:1 #, no-c-format msgid "Sabine" msgstr "" #. code: Name: "Sabre" #: item_db.conf:-1 #, no-c-format msgid "Sabre" msgstr "" #. code: 013-1,131,24,0 script Sagatha#_M NPC167,{ #: npc/013-1/sagatha.txt:29 #, no-c-format msgid "Sagatha#_M" msgstr "" #. code: message strcharinfo(0), l("Said to have the key to stop Zax De'Kagen's ambitions."); #: npc/099-5/boss.txt:1310 #: npc/099-5/boss.txt~:1310 #, no-c-format msgid "Said to have the key to stop Zax De'Kagen's ambitions." msgstr "" #. code: Name: "SailorHat" #: item_db.conf:-1 #, no-c-format msgid "SailorHat" msgstr "" #. code: 002-1,101,114,0 script Samuel NPC132,{ #: npc/002-1/nomads.txt:1 #, no-c-format msgid "Samuel" msgstr "" #. code: Name: "SandCutter" #: item_db.conf:-1 #, no-c-format msgid "SandCutter" msgstr "" #. code: 001-2,98,88,0 script Sandra NPC114,{ #: npc/001-2/sandra.txt:0 #, no-c-format msgid "Sandra" msgstr "" #. code: Name: "Santa Slime" #: mob_db.conf:1552 #, no-c-format msgid "Santa Slime" msgstr "" #. code: 019-1,74,75,0 script Santa's Helper NPC105,{ #: npc/019-1/santa_helper.txt:1 #, no-c-format msgid "Santa's Helper" msgstr "" #. code: mes l("Santa's workshop used to be located here, but after the incident they had to move further inland."); #: npc/030-1/time-traveler.txt:26 #, no-c-format msgid "Santa's workshop used to be located here, but after the incident they had to move further inland." msgstr "" #. code: Name: "SantaBeardHat" #: item_db.conf:-1 #, no-c-format msgid "SantaBeardHat" msgstr "" #. code: Name: "SantaCookie" #: item_db.conf:-1 #, no-c-format msgid "SantaCookie" msgstr "" #. code: Name: "SantaHat" #: item_db.conf:-1 #, no-c-format msgid "SantaHat" msgstr "" #. code: Name: "SantaSnowGlobe" #: item_db.conf:-1 #, no-c-format msgid "SantaSnowGlobe" msgstr "" #. code: Name: "Santaboo" #: mob_db.conf:6914 #, no-c-format msgid "Santaboo" msgstr "" #. code: 048-2,97,78,0 script Santeri NPC366,{ #: npc/048-2/helperMYetiClaw.txt:1 #, no-c-format msgid "Santeri" msgstr "" #. code: Name: "Sapphire" #: item_db.conf:-1 #, no-c-format msgid "Sapphire" msgstr "" #. code: Name: "SapphirePowder" #: item_db.conf:-1 #, no-c-format msgid "SapphirePowder" msgstr "" #. code: Name: "SapphireRing" #: item_db.conf:-1 #, no-c-format msgid "SapphireRing" msgstr "" #. code: 002-2,28,31,0 script Sara NPC108,{ #: npc/002-2/bakery.txt:117 #, no-c-format msgid "Sara" msgstr "" #. code: 002-1,93,43,0 script Sarah NPC106,{ #: npc/002-1/sarah.txt:0 #, no-c-format msgid "Sarah" msgstr "" #. code: Name: "Sasquatch" #: mob_db.conf:3287 #, no-c-format msgid "Sasquatch" msgstr "" #. code: 026-2,80,31,0 script Savaric NPC317,{ #: npc/026-2/lover.txt:1 #, no-c-format msgid "Savaric" msgstr "" #. code: Name: "SaviorArmor" #: item_db.conf:-1 #, no-c-format msgid "SaviorArmor" msgstr "" #. code: mesq l("Say %s to make your roots into toxic darts.", b("Phlex")); #: npc/017-4/waric.txt:334 #, no-c-format msgid "Say %s to make your roots into toxic darts." msgstr "" #. code: 013-2,38,20,0 script Saying#wiz NPC400,{ #: npc/013-2/notes.txt:12 #, no-c-format msgid "Saying#wiz" msgstr "" #. code: Name: "ScarabArmlet" #: item_db.conf:-1 #, no-c-format msgid "ScarabArmlet" msgstr "" #. code: 029-1,35,33,0 script Scared Man NPC160,{ #: npc/029-1/hasan.txt:1 #, no-c-format msgid "Scared Man" msgstr "" #. code: mesc l("Scared of what you hear, you flee back outside."); #: npc/015-3/barrier.txt:29 #, no-c-format msgid "Scared of what you hear, you flee back outside." msgstr "" #. code: Name: "ScentedCandleHelmet" #: item_db.conf:-1 #, no-c-format msgid "ScentedCandleHelmet" msgstr "" #. code: setnpcdialogtitle l("Scheduled broadcasts"); #: npc/commands/scheduled-broadcasts.txt:135 #, no-c-format msgid "Scheduled broadcasts" msgstr "" #. code: setnpcdialogtitle l("Scheduled broadcasts - Create new"); #: npc/commands/scheduled-broadcasts.txt:73 #, no-c-format msgid "Scheduled broadcasts - Create new" msgstr "" #. code: Name: "Scimitar" #: item_db.conf:-1 #, no-c-format msgid "Scimitar" msgstr "" #. code: Name: "Scissors" #: item_db.conf:-1 #, no-c-format msgid "Scissors" msgstr "" #. code: Name: "Scorpion" #: mob_db.conf:5860 #, no-c-format msgid "Scorpion" msgstr "" #. code: Name: "Scorpion King" #: item_db.conf:-1 #, no-c-format msgid "Scorpion King" msgstr "" #. code: Name: "ScorpionStinger" #: item_db.conf:-1 #, no-c-format msgid "ScorpionStinger" msgstr "" #. code: Name: "Scythe" #: item_db.conf:-1 #: mob_db.conf:4569 #, no-c-format msgid "Scythe" msgstr "" #. code: Name: "Sea Slime" #: mob_db.conf:5405 #, no-c-format msgid "Sea Slime" msgstr "" #. code: Name: "Sea Slime Mother" #: mob_db.conf:5063 #, no-c-format msgid "Sea Slime Mother" msgstr "" #. code: Name: "SealedSoul" #: item_db.conf:-1 #, no-c-format msgid "SealedSoul" msgstr "" #. code: l("See you later!"), #: npc/functions/goodbye.txt:17 #, no-c-format msgid "See you later!" msgstr "" #. code: l("See you soon!"), #: npc/functions/goodbye.txt:18 #, no-c-format msgid "See you soon!" msgstr "" #. code: l("See you!"), #: npc/functions/goodbye.txt:16 #, no-c-format msgid "See you!" msgstr "" #. code: mesq l("Seems like Balthasar is bent on revenge. If you cannot harm a sage, aim at the things they hold dear, they say."); #: npc/048-2/sageNikolai.txt:323 #, no-c-format msgid "Seems like Balthasar is bent on revenge. If you cannot harm a sage, aim at the things they hold dear, they say." msgstr "" #. code: 009-2,32,104,0 script Selim NPC326,{ #: npc/009-2/selim.txt:0 #, no-c-format msgid "Selim" msgstr "" #. code: 002-5,43,91,6 script Sema NPC340,{ #: npc/002-5/sema.txt:0 #, no-c-format msgid "Sema" msgstr "" #. code: l("Send 10 times"), 10, #: npc/commands/scheduled-broadcasts.txt:48 #, no-c-format msgid "Send 10 times" msgstr "" #. code: l("Send 2 times"), 2, #: npc/commands/scheduled-broadcasts.txt:45 #, no-c-format msgid "Send 2 times" msgstr "" #. code: l("Send 20 times"), 20, #: npc/commands/scheduled-broadcasts.txt:49 #, no-c-format msgid "Send 20 times" msgstr "" #. code: l("Send 3 times"), 3, #: npc/commands/scheduled-broadcasts.txt:46 #, no-c-format msgid "Send 3 times" msgstr "" #. code: l("Send 5 times"), 5, #: npc/commands/scheduled-broadcasts.txt:47 #, no-c-format msgid "Send 5 times" msgstr "" #. code: l("Send indefinitely"), 0; #: npc/commands/scheduled-broadcasts.txt:50 #, no-c-format msgid "Send indefinitely" msgstr "" #. code: l("Send only once"), 1, #: npc/commands/scheduled-broadcasts.txt:44 #, no-c-format msgid "Send only once" msgstr "" #. code: mes l("Send this message also on login?"); #: npc/commands/scheduled-broadcasts.txt:61 #, no-c-format msgid "Send this message also on login?" msgstr "" #. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no")); #. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); #: npc/commands/scheduled-broadcasts.txt:145 #: npc/commands/scheduled-broadcasts.txt:91 #, no-c-format msgid "Sent on login: @@" msgstr "" #. code: mes l("Sent on login: yes"); #: npc/commands/scheduled-broadcasts.txt:96 #, no-c-format msgid "Sent on login: yes" msgstr "" #. code: mes l("Sent: @@ times out of @@", $@SCHED_Opt[2], ($@SCHED_Opt[3] ? $@SCHED_Opt[3] : "∞")); #: npc/commands/scheduled-broadcasts.txt:157 #, no-c-format msgid "Sent: @@ times out of @@" msgstr "" #. code: Name: "SerfHat" #: item_db.conf:-1 #, no-c-format msgid "SerfHat" msgstr "" #. code: Name: "Serqet" #: mob_db.conf:6214 #, no-c-format msgid "Serqet" msgstr "" #. code: rif(!(.@a), menuimage("actions/add", l("Set a new broadcast"))), #: npc/commands/scheduled-broadcasts.txt:165 #, no-c-format msgid "Set a new broadcast" msgstr "" #. code: mes l("Settlers moved in shortly after."); #: npc/029-4/time-traveler.txt:26 #, no-c-format msgid "Settlers moved in shortly after." msgstr "" #. code: Name: "Setzer" #: item_db.conf:-1 #, no-c-format msgid "Setzer" msgstr "" #. code: 010-2,35,35,0 script Shannon NPC193,{ #: npc/010-2/dimonds.txt:12 #, no-c-format msgid "Shannon" msgstr "" #. code: Name: "SharpKnife" #: item_db.conf:-1 #, no-c-format msgid "SharpKnife" msgstr "" #. code: mesc l("She hesistates."); #: npc/002-1/elanore.txt:150 #, no-c-format msgid "She hesistates." msgstr "" #. code: mesc l("She looks at you suspiciously."); #: npc/013-1/sagatha.txt:64 #, no-c-format msgid "She looks at you suspiciously." msgstr "" #. code: mesc l("She performs a complicated gesture."); #: npc/002-1/elanore.txt:471 #, no-c-format msgid "She performs a complicated gesture." msgstr "" #. code: mesc l("She picks up all forty and presses them together in her hands, then whispers something."); #: npc/002-1/elanore.txt:100 #, no-c-format msgid "She picks up all forty and presses them together in her hands, then whispers something." msgstr "" #. code: mesc l("She smiles at you."); #: npc/029-2/sorfina.txt:61 #, no-c-format msgid "She smiles at you." msgstr "" #. code: mesc l("She smiles."); #: npc/002-1/elanore.txt:105 #: npc/002-1/elanore.txt:439 #, no-c-format msgid "She smiles." msgstr "" #. code: mesc l("She takes away her hands and looks up."); #: npc/029-1/hideandseek.txt:77 #, no-c-format msgid "She takes away her hands and looks up." msgstr "" #. code: mesc l("She walks up to you, holds your shoulders, and smiles at you."); #: npc/002-1/elanore.txt:198 #, no-c-format msgid "She walks up to you, holds your shoulders, and smiles at you." msgstr "" #. code: mesq l("She was babbling at me about it all the morning until I sent her to take care of the maggots in the cafe."); #: npc/029-1/kaan.txt:20 #, no-c-format msgid "She was babbling at me about it all the morning until I sent her to take care of the maggots in the cafe." msgstr "" #. code: 055-1,135,60,0 script Sherman the Traveler NPC103,{ #: npc/055-1/traveler.txt:1 #, no-c-format msgid "Sherman the Traveler" msgstr "" #. code: Name: "ShockSweet" #: item_db.conf:-1 #, no-c-format msgid "ShockSweet" msgstr "" #. code: Name: "ShortBow" #: item_db.conf:-1 #, no-c-format msgid "ShortBow" msgstr "" #. code: Name: "ShortSword" #: item_db.conf:-1 #, no-c-format msgid "ShortSword" msgstr "" #. code: Name: "ShortTankTop" #: item_db.conf:-1 #, no-c-format msgid "ShortTankTop" msgstr "" #. code: mesc l("Should we recite this backward to travel to a different world? If yes, thinking on what?"); #: npc/013-2/notes.txt:16 #, no-c-format msgid "Should we recite this backward to travel to a different world? If yes, thinking on what?" msgstr "" #. code: Name: "ShroomHat" #: item_db.conf:-1 #, no-c-format msgid "ShroomHat" msgstr "" #. code: 026-1,64,16,0 script Sign NPC400,{ #: npc/026-1/sign.txt:1 #, no-c-format msgid "Sign" msgstr "" #. code: Name: "SilkCocoon" #: item_db.conf:-1 #, no-c-format msgid "SilkCocoon" msgstr "" #. code: Name: "SilkGloves" #: item_db.conf:-1 #, no-c-format msgid "SilkGloves" msgstr "" #. code: Name: "SilkHeadband" #: item_db.conf:-1 #, no-c-format msgid "SilkHeadband" msgstr "" #. code: Name: "SilkPants" #: item_db.conf:-1 #, no-c-format msgid "SilkPants" msgstr "" #. code: Name: "SilkRobe" #: item_db.conf:-1 #, no-c-format msgid "SilkRobe" msgstr "" #. code: Name: "SilkSheet" #: item_db.conf:-1 #, no-c-format msgid "SilkSheet" msgstr "" #. code: Name: "Silkworm" #: mob_db.conf:501 #, no-c-format msgid "Silkworm" msgstr "" #. code: Name: "SilverFourLeafAmulet" #: item_db.conf:-1 #, no-c-format msgid "SilverFourLeafAmulet" msgstr "" #. code: Name: "SilverMirror" #: item_db.conf:-1 #, no-c-format msgid "SilverMirror" msgstr "" #. code: 002-1,112,48,0 script Silvia NPC207,{ #: npc/002-1/npcs.txt:10 #, no-c-format msgid "Silvia" msgstr "" #. code: Name: "SimpleRing" #: item_db.conf:-1 #, no-c-format msgid "SimpleRing" msgstr "" #. code: Name: "Skeleton" #: mob_db.conf:4345 #, no-c-format msgid "Skeleton" msgstr "" #. code: Name: "SkeletonCharm" #: item_db.conf:-1 #, no-c-format msgid "SkeletonCharm" msgstr "" #. code: dispbottom b("Betsanc: ")+l("Skill can only be cast on party or guild members!"); #: npc/magic/level2-protect.txt:30 #: npc/magic/level2-protect.txt:9 #, no-c-format msgid "Skill can only be cast on party or guild members!" msgstr "" #. code: Name: "Skull" #: item_db.conf:-1 #, no-c-format msgid "Skull" msgstr "" #. code: Name: "SkullMask" #: item_db.conf:-1 #, no-c-format msgid "SkullMask" msgstr "" #. code: Name: "Sleeping Bandit" #: mob_db.conf:1117 #, no-c-format msgid "Sleeping Bandit" msgstr "" #. code: Name: "Slime Blast" #: mob_db.conf:6251 #, no-c-format msgid "Slime Blast" msgstr "" #. code: Name: "SlingBullet" #: item_db.conf:-1 #, no-c-format msgid "SlingBullet" msgstr "" #. code: Name: "SlingShot" #: item_db.conf:-1 #, no-c-format msgid "SlingShot" msgstr "" #. code: 002-2,84,62,0 script Slots#1 NPC400,{ #: npc/002-2/casino.txt:17 #, no-c-format msgid "Slots#1" msgstr "" #. code: 002-2,86,62,0 script Slots#2 NPC400,{ #: npc/002-2/casino.txt:22 #, no-c-format msgid "Slots#2" msgstr "" #. code: 002-2,88,62,0 script Slots#3 NPC400,{ #: npc/002-2/casino.txt:27 #, no-c-format msgid "Slots#3" msgstr "" #. code: 035-2,34,37,0 script Slots#4 NPC400,{ #: npc/035-2/casino.txt:0 #, no-c-format msgid "Slots#4" msgstr "" #. code: 035-2,36,37,0 script Slots#5 NPC400,{ #: npc/035-2/casino.txt:5 #, no-c-format msgid "Slots#5" msgstr "" #. code: 036-2,34,37,0 script Slots#6 NPC400,{ #: npc/036-2/casino.txt:0 #, no-c-format msgid "Slots#6" msgstr "" #. code: 036-2,36,37,0 script Slots#7 NPC400,{ #: npc/036-2/casino.txt:5 #, no-c-format msgid "Slots#7" msgstr "" #. code: Name: "SlowPoisonPotion" #: item_db.conf:-1 #, no-c-format msgid "SlowPoisonPotion" msgstr "" #. code: 030-3,27,24,0 script SmallCrack#XmasPassage NPC400,0,1,{ #: npc/annuals/xmas/barriers.txt:66 #: npc/annuals/xmas/barriers.txt~:66 #, no-c-format msgid "SmallCrack#XmasPassage" msgstr "" #. code: Name: "SmallHealingPotion" #: item_db.conf:-1 #, no-c-format msgid "SmallHealingPotion" msgstr "" #. code: Name: "SmallManaElixir" #: item_db.conf:-1 #, no-c-format msgid "SmallManaElixir" msgstr "" #. code: Name: "SmallMushroom" #: item_db.conf:-1 #, no-c-format msgid "SmallMushroom" msgstr "" #. code: Name: "SmileyCap" #: item_db.conf:-1 #, no-c-format msgid "SmileyCap" msgstr "" #. code: Name: "Snail" #: mob_db.conf:541 #, no-c-format msgid "Snail" msgstr "" #. code: Name: "Snake" #: mob_db.conf:1374 #, no-c-format msgid "Snake" msgstr "" #. code: Name: "SnakeEgg" #: item_db.conf:-1 #, no-c-format msgid "SnakeEgg" msgstr "" #. code: Name: "SnakeSkin" #: item_db.conf:-1 #, no-c-format msgid "SnakeSkin" msgstr "" #. code: Name: "SnakeTongue" #: item_db.conf:-1 #, no-c-format msgid "SnakeTongue" msgstr "" #. code: Name: "Snapple" #: item_db.conf:-1 #, no-c-format msgid "Snapple" msgstr "" #. code: 051-3,29,94,0 script Sneaky Bandit NPC32767,{ #: npc/051-3/ambush.txt:128 #, no-c-format msgid "Sneaky Bandit" msgstr "" #. code: Name: "SnowGoggles" #: item_db.conf:-1 #, no-c-format msgid "SnowGoggles" msgstr "" #. code: Name: "SnowLauncher" #: item_db.conf:-1 #, no-c-format msgid "SnowLauncher" msgstr "" #. code: Name: "Snowball" #: item_db.conf:-1 #, no-c-format msgid "Snowball" msgstr "" #. code: 019-1,77,44,0 script Snowman NPC129,{ #. code: Name: "Snowman" #: npc/019-1/snowman.txt:1 #: mob_db.conf:7078 #, no-c-format msgid "Snowman" msgstr "" #. code: Name: "SnowmanSnowGlobe" #: item_db.conf:-1 #, no-c-format msgid "SnowmanSnowGlobe" msgstr "" #. code: mes l("So I assume you thought in a way to seal me? Not that it matters anymore."); #: npc/099-5/boss.txt:679 #: npc/099-5/boss.txt~:679 #, no-c-format msgid "So I assume you thought in a way to seal me? Not that it matters anymore." msgstr "" #. code: mesq l("So be it, fellow warrior. Hear the incantation for the blade spell: '%s'", b("Chiza")); #: npc/009-3/sword.txt:104 #, no-c-format msgid "So be it, fellow warrior. Hear the incantation for the blade spell: '%s'" msgstr "" #. code: mesq l("So my realm doesn't exist yet. Or perhaps it existed in the past, and is no longer the case. Whatever the case be, you're here, and you're welcome."); #: npc/082-3/poppet.txt~:37 #: npc/082-3/poppet.txt:37 #, no-c-format msgid "So my realm doesn't exist yet. Or perhaps it existed in the past, and is no longer the case. Whatever the case be, you're here, and you're welcome." msgstr "" #. code: mesq l("So please, do not bother me until you have some sort of trophy to show off. I'll repeat again the words you need to recite at the engraving:"); #: npc/001-2/wizards.txt:122 #, no-c-format msgid "So please, do not bother me until you have some sort of trophy to show off. I'll repeat again the words you need to recite at the engraving:" msgstr "" #. code: mesq l("So to remove that mental focus we will need a special potion."); #: npc/002-1/luca.txt:293 #, no-c-format msgid "So to remove that mental focus we will need a special potion." msgstr "" #. code: npctalkonce(l("So you think you're tough? A warrior must also be loyal and patient.")); #: npc/functions/random-talk.txt:168 #, no-c-format msgid "So you think you're tough? A warrior must also be loyal and patient." msgstr "" #. code: mesq l("So, have you managed to transmute something?"); #: npc/011-1/auldsbel.txt:1013 #, no-c-format msgid "So, have you managed to transmute something?" msgstr "" #. code: mesq l("So, lemme think. There was this world, Moubootaur Lake or something, don't recall how they call themselves."); // Typo on purpose #: npc/013-2/wizard.txt:187 #, no-c-format msgid "So, lemme think. There was this world, \"Moubootaur Lake\" or something, don't recall how they call themselves." msgstr "" #. code: mesq l("So, you know about the Sages of Kaizei, right? We used to be twelve, but then Balthasar left after fighting with Santa, and now we're only eleven."); #: npc/048-2/sageNikolai.txt:320 #, no-c-format msgid "So, you know about the Sages of Kaizei, right? We used to be twelve, but then Balthasar left after fighting with Santa, and now we're only eleven." msgstr "" #. code: mesq l("Some forest creatures sometimes overgrow their fur or hide. That makes them uncomfortable."); #: npc/013-1/sagatha.txt:219 #, no-c-format msgid "Some forest creatures sometimes overgrow their fur or hide. That makes them uncomfortable." msgstr "" #. code: mes l("Some of it might jog your memory or at least help you catch your bearings."); #: npc/029-2/sorfina.txt:53 #, no-c-format msgid "Some of it might jog your memory or at least help you catch your bearings." msgstr "" #. code: dispbottom l("Somehow, it does not feel *right* - Maybe you need to perform some sort of ritual before defeating the Grim Reaper?"); #: npc/099-7/boss.txt:607 #, no-c-format msgid "Somehow, it does not feel *right* - Maybe you need to perform some sort of ritual before defeating the Grim Reaper?" msgstr "" #. code: dispbottom l("Somehow, it does not feel *right* - We already defeated the Grim Reaper before anyway, didn't we?"); #: npc/099-7/boss.txt:613 #, no-c-format msgid "Somehow, it does not feel *right* - We already defeated the Grim Reaper before anyway, didn't we?" msgstr "" #. code: l("Something else?"); #: npc/functions/banker.txt:175 #, no-c-format msgid "Something else?" msgstr "" #. code: l("Sometimes you just need to run from battle.")); #: npc/002-1/elanore.txt:18 #, no-c-format msgid "Sometimes you just need to run from battle." msgstr "" #. code: Name: "SorcererBlack" #: item_db.conf:-1 #, no-c-format msgid "SorcererBlack" msgstr "" #. code: Name: "SorcererDBlue" #: item_db.conf:-1 #, no-c-format msgid "SorcererDBlue" msgstr "" #. code: Name: "SorcererDGreen" #: item_db.conf:-1 #, no-c-format msgid "SorcererDGreen" msgstr "" #. code: Name: "SorcererGreen" #: item_db.conf:-1 #, no-c-format msgid "SorcererGreen" msgstr "" #. code: Name: "SorcererLBlue" #: item_db.conf:-1 #, no-c-format msgid "SorcererLBlue" msgstr "" #. code: Name: "SorcererOrange" #: item_db.conf:-1 #, no-c-format msgid "SorcererOrange" msgstr "" #. code: Name: "SorcererPink" #: item_db.conf:-1 #, no-c-format msgid "SorcererPink" msgstr "" #. code: Name: "SorcererPurple" #: item_db.conf:-1 #, no-c-format msgid "SorcererPurple" msgstr "" #. code: Name: "SorcererRed" #: item_db.conf:-1 #, no-c-format msgid "SorcererRed" msgstr "" #. code: Name: "SorcererWhite" #: item_db.conf:-1 #, no-c-format msgid "SorcererWhite" msgstr "" #. code: Name: "SorcererYellow" #: item_db.conf:-1 #, no-c-format msgid "SorcererYellow" msgstr "" #. code: 029-2,27,27,0 script Sorfina NPC154,0,1,{ #. code: mesn l("Sorfina"); #: npc/029-2/sorfina.txt:319 #: npc/029-2/sorfina.txt:299 #: npc/029-2/sorfina.txt:329 #: npc/029-2/sorfina.txt:0 #, no-c-format msgid "Sorfina" msgstr "" #. code: mesq l("Sorry %%i I am really really REALLY busy right now. Maybe later, when I find my toolset, we can start focusing on something."); #: npc/002-1/luca.txt:217 #, no-c-format msgid "Sorry %%i I am really really REALLY busy right now. Maybe later, when I find my toolset, we can start focusing on something." msgstr "" #. code: Name: "Soul" #: item_db.conf:-1 #, no-c-format msgid "Soul" msgstr "" #. code: Name: "Soul Eater" #: mob_db.conf:4879 #, no-c-format msgid "Soul Eater" msgstr "" #. code: mesn l("Soul Menhir"); #: npc/functions/soul_menhir.txt:26 #: npc/functions/soul_menhir.txt:1 #: npc/functions/soul_menhir.txt:17 #: npc/functions/soul_menhir.txt:34 #, no-c-format msgid "Soul Menhir" msgstr "" #. code: 081-1,57,49,0 script Soul Menhir#Aethyr NPC346,{ #: npc/081-1/extra.txt~:26 #: npc/081-1/extra.txt:26 #, no-c-format msgid "Soul Menhir#Aethyr" msgstr "" #. code: 029-1,39,101,0 script Soul Menhir#candor NPC344,{ #: npc/029-1/soul-menhir.txt:1 #, no-c-format msgid "Soul Menhir#candor" msgstr "" #. code: 026-1,29,34,0 script Soul Menhir#deadmire NPC351,{ #: npc/026-1/soul-menhir.txt:1 #, no-c-format msgid "Soul Menhir#deadmire" msgstr "" #. code: 009-1,53,40,0 script Soul Menhir#hurnscald NPC344,{ #: npc/009-1/soul-menhir.txt:1 #, no-c-format msgid "Soul Menhir#hurnscald" msgstr "" #. code: 020-1,63,89,0 script Soul Menhir#nivalis NPC346,{ #: npc/020-1/soul-menhir.txt:1 #, no-c-format msgid "Soul Menhir#nivalis" msgstr "" #. code: 002-1,58,60,0 script Soul Menhir#tulimshar NPC345,{ #: npc/002-1/soul-menhir.txt:1 #, no-c-format msgid "Soul Menhir#tulimshar" msgstr "" #. code: Name: "Soul Snake" #: mob_db.conf:2237 #, no-c-format msgid "Soul Snake" msgstr "" #. code: mesq l("Sounds cool, but no. Besides, kidnapping is not my style."); #: npc/017-4/waric.txt:327 #, no-c-format msgid "Sounds cool, but no. Besides, kidnapping is not my style." msgstr "" #. code: rif(is_dev(), l("Sparron")), Sparron, #: npc/functions/barber.txt:149 #, no-c-format msgid "Sparron" msgstr "" #. code: mesq l("Speak '%s' and take a glass of beer and drink it, without ever taking it off thy lips. This will harden and enchant thy fists, turning them into powerful weapons.", b("Upmarmu")); #: npc/015-1/sword.txt:264 #, no-c-format msgid "Speak '%s' and take a glass of beer and drink it, without ever taking it off thy lips. This will harden and enchant thy fists, turning them into powerful weapons." msgstr "" #. code: mesq l("Speak to me again once you've cast the spell."); #: npc/029-2/morgan.txt:92 #: npc/029-2/morgan.txt:101 #, no-c-format msgid "Speak to me again once you've cast the spell." msgstr "" #. code: Name: "Spear" #: item_db.conf:-1 #, no-c-format msgid "Spear" msgstr "" #. code: mesc l("Special monsters are not counted."); #: npc/functions/scoreboards.txt:107 #, no-c-format msgid "Special monsters are not counted." msgstr "" #. code: Name: "Spectre" #: mob_db.conf:1869 #, no-c-format msgid "Spectre" msgstr "" #. code: Name: "SpectrePowder" #: item_db.conf:-1 #, no-c-format msgid "SpectrePowder" msgstr "" #. code: mesc l("%s : %s", l("Speed"), #: npc/commands/debug.txt~:92 #: npc/commands/debug.txt:92 #: npc/002-1/luca.txt:226 #, no-c-format msgid "Speed" msgstr "" #. code: 013-2,25,23,0 script Spell#wiz1 NPC400,{ #: npc/013-2/notes.txt:41 #, no-c-format msgid "Spell#wiz1" msgstr "" #. code: 013-2,27,24,0 script Spell#wiz2 NPC400,{ #: npc/013-2/notes.txt:73 #, no-c-format msgid "Spell#wiz2" msgstr "" #. code: 013-2,25,27,0 script Spell#wiz3 NPC400,{ #: npc/013-2/notes.txt:104 #, no-c-format msgid "Spell#wiz3" msgstr "" #. code: 013-2,27,27,0 script Spell#wiz4 NPC400,{ #: npc/013-2/notes.txt:134 #, no-c-format msgid "Spell#wiz4" msgstr "" #. code: 013-2,26,28,0 script Spell#wiz5 NPC400,{ #: npc/013-2/notes.txt:164 #, no-c-format msgid "Spell#wiz5" msgstr "" #. code: 013-2,21,29,0 script Spell#wiz6 NPC400,{ #: npc/013-2/notes.txt:194 #, no-c-format msgid "Spell#wiz6" msgstr "" #. code: 013-2,28,29,0 script Spell#wiz7 NPC400,{ #: npc/013-2/notes.txt:204 #, no-c-format msgid "Spell#wiz7" msgstr "" #. code: Name: "Spider" #: mob_db.conf:1418 #, no-c-format msgid "Spider" msgstr "" #. code: Name: "Spiky Mushroom" #: mob_db.conf:282 #, no-c-format msgid "Spiky Mushroom" msgstr "" #. code: mesq l("Spiky mushrooms often grow too many spikes, so you can shear the spikes off of some."); #: npc/013-1/sagatha.txt:259 #, no-c-format msgid "Spiky mushrooms often grow too many spikes, so you can shear the spikes off of some." msgstr "" #. code: Name: "Squirrel" #: mob_db.conf:6081 #, no-c-format msgid "Squirrel" msgstr "" #. code: Name: "SquirrelPelt" #: item_db.conf:-1 #, no-c-format msgid "SquirrelPelt" msgstr "" #. code: Name: "StaffOfFire" #: item_db.conf:-1 #, no-c-format msgid "StaffOfFire" msgstr "" #. code: Name: "StaffOfIce" #: item_db.conf:-1 #, no-c-format msgid "StaffOfIce" msgstr "" #. code: Name: "StaffOfLife" #: item_db.conf:-1 #, no-c-format msgid "StaffOfLife" msgstr "" #. code: Name: "Stalker" #: mob_db.conf:2145 #, no-c-format msgid "Stalker" msgstr "" #. code: Name: "StandardHeadband" #: item_db.conf:-1 #, no-c-format msgid "StandardHeadband" msgstr "" #. code: menuimage("actions/test", l("Start broadcasting")), #: npc/commands/scheduled-broadcasts.txt:103 #, no-c-format msgid "Start broadcasting" msgstr "" #. code: menuimage("actions/test", l("Start broadcasting, and make an extra broadcast right now")); #: npc/commands/scheduled-broadcasts.txt:104 #, no-c-format msgid "Start broadcasting, and make an extra broadcast right now" msgstr "" #. code: menuimage("actions/edit", l("Start over")), #: npc/commands/scheduled-broadcasts.txt:102 #, no-c-format msgid "Start over" msgstr "" #. code: mesc l("Stats: %s", col(b("@str/@agi/@vit/@int/@dex/@luk/@allstats"),3)); #: npc/commands/debug.txt:20 #: npc/commands/debug.txt~:20 #, no-c-format msgid "Stats: %s" msgstr "" #. code: dispbottom l("Status Condition Cleared"); #: npc/commands/debug.txt~:628 #: npc/commands/debug.txt:628 #, no-c-format msgid "Status Condition Cleared" msgstr "" #. code: Name: "Steak" #: item_db.conf:-1 #, no-c-format msgid "Steak" msgstr "" #. code: Name: "SteelShield" #: item_db.conf:-1 #, no-c-format msgid "SteelShield" msgstr "" #. code: 002-1,116,93,0 script Stewen NPC123,{ #: npc/002-1/stewen.txt:0 #, no-c-format msgid "Stewen" msgstr "" #. code: Name: "StickReinboo" #: item_db.conf:-1 #, no-c-format msgid "StickReinboo" msgstr "" #. code: mes l("Sticking out of the rock is a sword hilt."); #: npc/015-1/sword.txt:39 #, no-c-format msgid "Sticking out of the rock is a sword hilt." msgstr "" #. code: rif(.@a, menuimage("actions/remove", l("Stop broadcasting"))), #: npc/commands/scheduled-broadcasts.txt:164 #, no-c-format msgid "Stop broadcasting" msgstr "" #. code: npctalkonce(l("Stop it!")); #: npc/functions/random-talk.txt:98 #, no-c-format msgid "Stop it!" msgstr "" #. code: mesc l("Storage temporarily unavailable, someone else might be using it."); #: npc/functions/banker.txt:170 #, no-c-format msgid "Storage temporarily unavailable, someone else might be using it." msgstr "" #. code: 010-2,71,38,0 script Store Policy#1 NPC400,{ #: npc/010-2/dimonds.txt:476 #, no-c-format msgid "Store Policy#1" msgstr "" #. code: 010-2,77,38,0 script Store Policy#2 NPC400,{ #: npc/010-2/dimonds.txt:482 #, no-c-format msgid "Store Policy#2" msgstr "" #. code: 051-1,64,46,0 script Strange Stone NPC400,{ #: npc/051-1/forest.txt:1 #, no-c-format msgid "Strange Stone" msgstr "" #. code: Name: "StrangeCoin" #: item_db.conf:-1 #, no-c-format msgid "StrangeCoin" msgstr "" #. code: 002-2,38,57,0 script Stranger NPC192,{ #: npc/002-2/stranger.txt:0 #, no-c-format msgid "Stranger" msgstr "" #. code: 026-1,49,46,0 script Styx the Traveler NPC103,{ #: npc/026-1/traveler.txt:1 #, no-c-format msgid "Styx the Traveler" msgstr "" #. code: mesc l("Success!"), 3; #: npc/functions/alchemy.txt:67 #, no-c-format msgid "Success!" msgstr "" #. code: mesc l("Suddenly, you hear a strange, metallic voice in your head, the voice of a woman."); #: npc/015-1/sword.txt:42 #, no-c-format msgid "Suddenly, you hear a strange, metallic voice in your head, the voice of a woman." msgstr "" #. code: Name: "SulphurPowder" #: item_db.conf:-1 #, no-c-format msgid "SulphurPowder" msgstr "" #. code: Name: "Sunglasses" #: item_db.conf:-1 #, no-c-format msgid "Sunglasses" msgstr "" #. code: 002-5,93,37,0 script Supply Chest NPC378,{ #: npc/002-5/chest.txt:0 #, no-c-format msgid "Supply Chest" msgstr "" #. code: rif(get_nibble(##01_TMWQUEST, 0) == 0, l("Sure, I'll ask them.")), #: npc/031-2/angelaHouse.txt:110 #, no-c-format msgid "Sure, I'll ask them." msgstr "" #. code: l("Sure, sounds like fun."), L_Next1, #: npc/029-1/hideandseek.txt:88 #, no-c-format msgid "Sure, sounds like fun." msgstr "" #. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you."); #: npc/functions/barber.txt:89 #, no-c-format msgid "Surprise me!" msgstr "" #. code: Name: "Swashbuckler" #: mob_db.conf:2463 #, no-c-format msgid "Swashbuckler" msgstr "" #. code: 001-1,75,99,0 script Swezanne NPC206,{ #: npc/001-1/npcs.txt:53 #, no-c-format msgid "Swezanne" msgstr "" #. code: Name: "Sword" #: item_db.conf:-1 #, no-c-format msgid "Sword" msgstr "" #. code: dispbottom l("Syntax: @wset "); #: npc/functions/weather.txt:218 #, no-c-format msgid "Syntax: @wset " msgstr "" #. code: message strcharinfo(0), col(b(l("THE MANA WORLD: REVOLT")), 2); #: npc/099-5/boss.txt~:1395 #: npc/099-5/boss.txt:1395 #, no-c-format msgid "THE MANA WORLD: REVOLT" msgstr "" #. code: 081-1,60,91,0 script TMW Evolved Guide NPC356,{ #: npc/081-1/extra.txt:44 #: npc/081-1/extra.txt~:44 #, no-c-format msgid "TMW Evolved Guide" msgstr "" #. code: Name: "TMWBirthdayGift" #: item_db.conf:-1 #, no-c-format msgid "TMWBirthdayGift" msgstr "" #. code: .@header$=getarg(1, l("TUTORIAL")); #: npc/functions/main.txt:109 #, no-c-format msgid "TUTORIAL" msgstr "" #. code: 030-2,37,85,0 script Taito NPC328,{ #: npc/030-2/basic_npcs.txt:11 #, no-c-format msgid "Taito" msgstr "" #. code: mesq l("Take %s arrows, sprinkle sulphur powder over them, and then speak '%s'. Throw them high up in the air, and watch the hail unfold before thy feet.", l("fifteen"), b("Frillyar")); #: npc/009-3/sword.txt:154 #, no-c-format msgid "Take %s arrows, sprinkle sulphur powder over them, and then speak '%s'. Throw them high up in the air, and watch the hail unfold before thy feet." msgstr "" #. code: mesq l("Take a cocoon, living or dead, and suffuse it in magic. Fell the %s, feel its lightness and feel it float! You no longer should be feeling overburned by your stolen goods, kekeke...", b("Plugh")); #: npc/006-1/spirit.txt:179 #, no-c-format msgid "Take a cocoon, living or dead, and suffuse it in magic. Fell the %s, feel its lightness and feel it float! You no longer should be feeling overburned by your stolen goods, kekeke..." msgstr "" #. code: l("Take care!"); #: npc/functions/goodbye.txt:28 #, no-c-format msgid "Take care!" msgstr "" #. code: 099-5,47,34,0 script Tal#0 NPC427,{ #: npc/099-5/boss.txt~:1244 #: npc/099-5/boss.txt:1244 #, no-c-format msgid "Tal#0" msgstr "" #. code: l("Talk to you later!"), #: npc/functions/goodbye.txt:25 #, no-c-format msgid "Talk to you later!" msgstr "" #. code: l("Talk to you soon!"), #: npc/functions/goodbye.txt:24 #, no-c-format msgid "Talk to you soon!" msgstr "" #. code: l("Talpan"), Talpan, #: npc/functions/barber.txt:145 #, no-c-format msgid "Talpan" msgstr "" #. code: 001-2,91,39,0 script Talponian#Female NPC404,{ #: npc/001-2/manakins.txt:25 #, no-c-format msgid "Talponian#Female" msgstr "" #. code: 001-2,91,44,0 script Talponian#Male NPC405,{ #: npc/001-2/manakins.txt:30 #, no-c-format msgid "Talponian#Male" msgstr "" #. code: Name: "TamOShanter" #: item_db.conf:-1 #, no-c-format msgid "TamOShanter" msgstr "" #. code: Name: "Tame Scorpion" #: mob_db.conf:5771 #, no-c-format msgid "Tame Scorpion" msgstr "" #. code: 029-2,110,88,0 script Tanisha NPC114,{ #: npc/029-2/tanisha.txt:1 #, no-c-format msgid "Tanisha" msgstr "" #. code: Name: "TankTop" #: item_db.conf:-1 #, no-c-format msgid "TankTop" msgstr "" #. code: 001-2,28,21,0 script Tathin NPC107,{ #: npc/001-2/tathin.txt:0 #, no-c-format msgid "Tathin" msgstr "" #. code: 020-2,85,28,0 script Taylor NPC137,{ #: npc/020-2/shops.txt:1 #, no-c-format msgid "Taylor" msgstr "" #. code: Name: "TealEasterEgg" #: item_db.conf:-1 #, no-c-format msgid "TealEasterEgg" msgstr "" #. code: Name: "TealHint" #: item_db.conf:-1 #, no-c-format msgid "TealHint" msgstr "" #. code: Name: "TealHitchhikersTowel" #: item_db.conf:-1 #, no-c-format msgid "TealHitchhikersTowel" msgstr "" #. code: l("Tell me about it"), L_Exp, #: npc/002-1/luca.txt:12 #, no-c-format msgid "Tell me about it" msgstr "" #. code: mes l("Tell me... Enumerate me... Which beings on The Mana World remains dead after being killed?"); #: npc/099-5/boss.txt:657 #: npc/099-5/boss.txt~:657 #, no-c-format msgid "Tell me... Enumerate me... Which beings on The Mana World remains dead after being killed?" msgstr "" #. code: Name: "Tengu" #: mob_db.conf:3248 #, no-c-format msgid "Tengu" msgstr "" #. code: Name: "Terranite" #. code: 001-2,34,62,0 script Terranite NPC403,{ #: npc/001-2/manakins.txt:15 #: mob_db.conf:1961 #, no-c-format msgid "Terranite" msgstr "" #. code: 001-2,29,57,0 script Terranite Armor#Female NPC401,{ #: npc/001-2/manakins.txt:1 #, no-c-format msgid "Terranite Armor#Female" msgstr "" #. code: 001-2,34,57,0 script Terranite Armor#Male NPC402,{ #: npc/001-2/manakins.txt:8 #, no-c-format msgid "Terranite Armor#Male" msgstr "" #. code: Name: "TerraniteArrow" #: item_db.conf:-1 #, no-c-format msgid "TerraniteArrow" msgstr "" #. code: Name: "TerraniteChestArmor" #: item_db.conf:-1 #, no-c-format msgid "TerraniteChestArmor" msgstr "" #. code: Name: "TerraniteHead" #: item_db.conf:-1 #, no-c-format msgid "TerraniteHead" msgstr "" #. code: Name: "TerraniteHelmet" #: item_db.conf:-1 #, no-c-format msgid "TerraniteHelmet" msgstr "" #. code: Name: "TerraniteLegs" #: item_db.conf:-1 #, no-c-format msgid "TerraniteLegs" msgstr "" #. code: Name: "TerraniteOre" #: item_db.conf:-1 #, no-c-format msgid "TerraniteOre" msgstr "" #. code: 048-2,99,87,0 script Teuvo NPC366,{ #: npc/048-2/helperBookpages3.txt:1 #, no-c-format msgid "Teuvo" msgstr "" #. code: mesq l("Thank you for using our services. Please accept this little gift."); #: npc/functions/banker.txt:148 #, no-c-format msgid "Thank you for using our services. Please accept this little gift." msgstr "" #. code: mesq l("Thanks for all of your help."); #: npc/048-2/sageNikolai.txt:272 #, no-c-format msgid "Thanks for all of your help." msgstr "" #. code: mesq l("Thanks for informing me. I'm sure Nikolai and the sages will do something about it, then."); #: npc/031-2/angelaHouse.txt:126 #, no-c-format msgid "Thanks for informing me. I'm sure Nikolai and the sages will do something about it, then." msgstr "" #. code: mes l("Thanks for the %s of fun you gave me!", $@DD5_TSPENT$); #: npc/099-5/boss.txt:628 #: npc/099-5/boss.txt~:628 #, no-c-format msgid "Thanks for the %s of fun you gave me!" msgstr "" #. code: mes l("Thanks for this, I don't recall laughing so hard the past five years."); #: npc/099-5/boss.txt:654 #: npc/099-5/boss.txt~:654 #, no-c-format msgid "Thanks for this, I don't recall laughing so hard the past five years." msgstr "" #. code: mesq l("Thanks once again for helping with the monsters in the island."); #: npc/029-1/valon.txt:103 #: npc/029-1/valon.txt:96 #, no-c-format msgid "Thanks once again for helping with the monsters in the island." msgstr "" #. code: l("Thanks!"), #: npc/001-2/wizards.txt:147 #, no-c-format msgid "Thanks!" msgstr "" #. code: mesc l("Thanks, @@. We just wanted to be sure it was you.", .@value$[0]); #: npc/functions/main.txt:416 #, no-c-format msgid "Thanks, @@. We just wanted to be sure it was you." msgstr "" #. code: l("Thanks, poppy."), #: npc/082-3/poppet.txt~:19 #: npc/082-3/poppet.txt:19 #, no-c-format msgid "Thanks, poppy." msgstr "" #. code: l("Thanks."), #: npc/099-7/chronos.txt:33 #: npc/081-1/extra.txt:52 #: npc/099-7/cronos.txt~:25 #: npc/081-1/extra.txt~:52 #, no-c-format msgid "Thanks." msgstr "" #. code: mesc l("That didn't work!"), 1; #: npc/functions/alchemy.txt:69 #, no-c-format msgid "That didn't work!" msgstr "" #. code: mesq l("That invocation is '%s'.", b("Gole")); #: npc/011-1/auldsbel.txt:235 #, no-c-format msgid "That invocation is '%s'." msgstr "" #. code: mesc l("That is obviously a lie, but will do for now."); #: npc/029-2/sorfina.txt:49 #, no-c-format msgid "That is obviously a lie, but will do for now." msgstr "" #. code: mesq l("That place have an eerie energy to it. And you know, not many things can scare an arch wizard."); #: npc/001-2/wizards.txt:66 #, no-c-format msgid "That place have an eerie energy to it. And you know, not many things can scare an arch wizard." msgstr "" #. code: mesq l("That world's Celestia is %s but not necessarily on the same house, or with the exact same name, nor with the exact same clothes.", b(l("likely on the same town"))); #: npc/013-2/wizard.txt:196 #, no-c-format msgid "That world's Celestia is %s but not necessarily on the same house, or with the exact same name, nor with the exact same clothes." msgstr "" #. code: l("That would be great!"), L_Tut, #: npc/029-2/sorfina.txt:56 #, no-c-format msgid "That would be great!" msgstr "" #. code: mesq l("Thats not what I said to do. Please don't skip ahead."); #: npc/029-2/sorfina.txt:320 #, no-c-format msgid "Thats not what I said to do. Please don't skip ahead." msgstr "" #. code: mesq l("The #world chat tab is bridged to #themanaworld-dev on IRC and Discord, you can quickly get in touch with the whole community and report bugs using it."); #: npc/081-1/extra.txt:75 #: npc/081-1/extra.txt~:75 #, no-c-format msgid "The \"#world\" chat tab is bridged to #themanaworld-dev on IRC and Discord, you can quickly get in touch with the whole community and report bugs using it." msgstr "" #. code: 012-3,460,76,0 script The Beheader NPC429,{ #: npc/012-3/beheader.txt:1 #, no-c-format msgid "The Beheader" msgstr "" #. code: mesc l("The Egg cracks open and a living snake comes out of the egg."); #: npc/017-4/waric.txt:278 #, no-c-format msgid "The Egg cracks open and a living snake comes out of the egg." msgstr "" #. code: message strcharinfo(0), l("The Ether Spirit of Air is finally compromised."); #: npc/099-5/boss.txt:1335 #: npc/099-5/boss.txt~:1335 #, no-c-format msgid "The Ether Spirit of Air is finally compromised." msgstr "" #. code: Name: "The Lost" #: mob_db.conf:4645 #, no-c-format msgid "The Lost" msgstr "" #. code: mes l("The Mana World - Legacy"); #: npc/functions/scoreboards.txt:186 #, no-c-format msgid "The Mana World - Legacy" msgstr "" #. code: dispbottom l("The Reaper drops a key - It might be valuable, so you keep it."); #: npc/099-7/boss.txt:611 #, no-c-format msgid "The Reaper drops a key - It might be valuable, so you keep it." msgstr "" #. code: mesc l("The Witch takes %s and %s and put them togheter calling %s.", getitemlink(.@it1), getitemlink(.@it2), b("kalboo")); #. code: mesc l("The Witch takes %s and %s and put them togheter calling %s.", getitemlink(.@it1), getitemlink(.@it2), b("kalgina")); #: npc/001-2/pauline.txt:121 #: npc/001-2/pauline.txt:161 #: npc/001-2/pauline.txt:128 #: npc/001-2/pauline.txt:169 #, no-c-format msgid "The Witch takes %s and %s and put them togheter calling %s." msgstr "" #. code: mesq l("The Wizard's thank thee as well."); #: npc/029-1/valon.txt:73 #, no-c-format msgid "The Wizard's thank thee as well." msgstr "" #. code: mes l("The arch wizard seems to be busy."); #: npc/001-2/wizards.txt:41 #, no-c-format msgid "The arch wizard seems to be busy." msgstr "" #. code: mes l("The boss must also be defeated."); #: npc/099-7/boss.txt:716 #, no-c-format msgid "The boss must also be defeated." msgstr "" #. code: mes l("The culprits were never caught."); #: npc/003-4/time-traveler.txt:26 #, no-c-format msgid "The culprits were never caught." msgstr "" #. code: mesc l("The deep basso voice continues."); #: npc/009-3/sword.txt:47 #, no-c-format msgid "The deep basso voice continues." msgstr "" #. code: mesc l("The doctor examines you briefly."); #: npc/009-2/doctor.txt:29 #, no-c-format msgid "The doctor examines you briefly." msgstr "" #. code: mesc l("The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk."); #: npc/009-2/doctor.txt:37 #, no-c-format msgid "The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk." msgstr "" #. code: mes l("The dresser is empty."); #: npc/029-2/sorfina.txt:337 #, no-c-format msgid "The dresser is empty." msgstr "" #. code: mesc l("The explanations in this tutorial are based on the Manaplus client."); #: npc/029-2/sorfina.txt:370 #: npc/029-2/sorfina.txt:361 #, no-c-format msgid "The explanations in this tutorial are based on the Manaplus client." msgstr "" #. code: mesc l("The following names can be read on the pages: %s", "matto Hello=) Nced omido Rill- xarxax"); #: npc/099-1/main.txt:67 #, no-c-format msgid "The following names can be read on the pages: %s" msgstr "" #. code: mesc l("The following word was written in blood: %s", col("miteyo", 1)); #: npc/099-2/logic.txt:610 #, no-c-format msgid "The following word was written in blood: %s" msgstr "" #. code: mesc l("The greatest heroes of all time"); #: npc/functions/scoreboards.txt:130 #, no-c-format msgid "The greatest heroes of all time" msgstr "" #. code: mesq l("The invocation is `%s' followed by the last syllable of the name of the creature you want to shape the log into.", b("Parum")); #: npc/011-1/auldsbel.txt:1001 #, no-c-format msgid "The invocation is `%s' followed by the last syllable of the name of the creature you want to shape the log into." msgstr "" #. code: mesq l("The last word on that page is '%s' and it's underlined twice with a comment next to it saying 'finally got it right.'", b("Zukminbirf")); #: npc/009-2/misc.txt:39 #, no-c-format msgid "The last word on that page is '%s' and it's underlined twice with a comment next to it saying 'finally got it right.'" msgstr "" #. code: mes l("The message cannot be empty"); #: npc/commands/scheduled-broadcasts.txt:15 #, no-c-format msgid "The message cannot be empty" msgstr "" #. code: mesq l("The mines are closed from tourists due to the monster threat. You can visit the mining camp, but go no further than that."); #: npc/002-1/nickos.txt:21 #, no-c-format msgid "The mines are closed from tourists due to the monster threat. You can visit the mining camp, but go no further than that." msgstr "" #. code: mesc l("The mines are to the right, top most cave. However, due the earthquake, other entrances have opened."); #: npc/002-3/nathan.txt:26 #, no-c-format msgid "The mines are to the right, top most cave. However, due the earthquake, other entrances have opened." msgstr "" #. code: mesq l("The mines are to the right, top most cave. Several other caves have opened, though. For your own safety... Stay away from these!"); #: npc/002-3/nathan.txt:18 #, no-c-format msgid "The mines are to the right, top most cave. Several other caves have opened, though. For your own safety... Stay away from these!" msgstr "" #. code: mesq l("The next spell I have will make a normal tank top out of four pieces of cloth. The invocation is '%s', make sure to write this down.", b("Patloree")); #: npc/011-1/auldsbel.txt:1135 #, no-c-format msgid "The next spell I have will make a normal tank top out of four pieces of cloth. The invocation is '%s', make sure to write this down." msgstr "" #. code: message strcharinfo(0), l("The other half collides with the Earth Spirit,"); #: npc/099-5/boss.txt:1350 #: npc/099-5/boss.txt~:1350 #, no-c-format msgid "The other half collides with the Earth Spirit," msgstr "" #. code: mes l("The page after that is once again hastily written, with many crossed out words and sections and side remarks such as 'it almost worked' or 'it worked fine yesterday.'"); #: npc/009-2/misc.txt:36 #, no-c-format msgid "The page after that is once again hastily written, with many crossed out words and sections and side remarks such as 'it almost worked' or 'it worked fine yesterday.'" msgstr "" #. code: mesq l("The potion is called Grimace of Dementia. So the alchemist will know for sure."); #: npc/002-1/luca.txt:299 #, no-c-format msgid "The potion is called Grimace of Dementia. So the alchemist will know for sure." msgstr "" #. code: mesq l("The spell consumes a Small Mushroom and a Dark Crystal. Shove the Dark Crystal into the Small Mushroom and yell %s."); #: npc/017-4/waric.txt:216 #, no-c-format msgid "The spell consumes a Small Mushroom and a Dark Crystal. Shove the Dark Crystal into the Small Mushroom and yell %s." msgstr "" #. code: dispbottom l("The spell fails!"); #: npc/magic/config.txt:181 #, no-c-format msgid "The spell fails!" msgstr "" #. code: mes l("The spell fulfills its inevitable purpose..."); #: npc/013-2/notes.txt:46 #, no-c-format msgid "The spell fulfills its inevitable purpose..." msgstr "" #. code: mesq l("The spell is strong, so you only need to do this once. Be careful not to cut them. Some things they shed are useful. Often they will leave them to you as a thank-you."); #: npc/013-1/sagatha.txt:226 #, no-c-format msgid "The spell is strong, so you only need to do this once. Be careful not to cut them. Some things they shed are useful. Often they will leave them to you as a thank-you." msgstr "" #. code: dispbottom l("The spell takes a mind of its own backfires!"); #: npc/magic/config.txt:176 #, no-c-format msgid "The spell takes a mind of its own backfires!" msgstr "" #. code: mesc l("The voice sounds slightly amused."); #: npc/015-1/sword.txt:56 #, no-c-format msgid "The voice sounds slightly amused." msgstr "" #. code: mesc l("The witch glares at you in anger."); #: npc/013-1/sagatha.txt:115 #, no-c-format msgid "The witch glares at you in anger." msgstr "" #. code: mesc l("The witch's eyes flare up in anger as she notices you, and she turns away from you."); #: npc/013-1/sagatha.txt:110 #, no-c-format msgid "The witch's eyes flare up in anger as she notices you, and she turns away from you." msgstr "" #. code: mesc l("The wizard looks at you with despise."); #: npc/017-4/waric.txt:353 #, no-c-format msgid "The wizard looks at you with despise." msgstr "" #. code: mesc l("The wizard looks at you, his eyes flashing, and laughs diabolically."); #: npc/017-4/waric.txt:284 #, no-c-format msgid "The wizard looks at you, his eyes flashing, and laughs diabolically." msgstr "" #. code: mesc l("The wizard takes the crystal and the egg, mumbling something you don't understand. Suddenly, he throws the egg into the air and throws the crystal right through it midair."); #: npc/017-4/waric.txt:276 #, no-c-format msgid "The wizard takes the crystal and the egg, mumbling something you don't understand. Suddenly, he throws the egg into the air and throws the crystal right through it midair." msgstr "" #. code: mes l("The world around you slowly dissolves..."); #: npc/013-2/notes.txt:137 #, no-c-format msgid "The world around you slowly dissolves..." msgstr "" #. code: mesq l("Then I fear that I shall not reveal the spell to you either."); #: npc/011-1/auldsbel.txt:253 #, no-c-format msgid "Then I fear that I shall not reveal the spell to you either." msgstr "" #. code: mesq l("Then I wish thee well in thy travels, wanderer!"); #: npc/015-1/sword.txt:62 #, no-c-format msgid "Then I wish thee well in thy travels, wanderer!" msgstr "" #. code: mesq l("Then chant the lesser healing spell, '%s', with whoever you wish to heal targeted.", b("lum")); #: npc/002-1/elanore.txt:159 #, no-c-format msgid "Then chant the lesser healing spell, '%s', with whoever you wish to heal targeted." msgstr "" #. code: mesq l("Then come back later."); #: npc/017-4/waric.txt:311 #, no-c-format msgid "Then come back later." msgstr "" #. code: // l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."), #: npc/functions/random-talk.txt:130 #, no-c-format msgid "Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them." msgstr "" #. code: mesq l("Then please stop wasting my precious time."); #: npc/009-2/doctor.txt:22 #, no-c-format msgid "Then please stop wasting my precious time." msgstr "" #. code: mesq l("Then say %s and let the mushroom's power take over. It only works on yourself, party or guild allies.", b("asorm")); #: npc/013-1/sagatha.txt:247 #, no-c-format msgid "Then say %s and let the mushroom's power take over. It only works on yourself, party or guild allies." msgstr "" #. code: mesq l("Then tell me the ingredients for the mouboo summoning spell and give them to me. Start with the first ingredient and then tell me the second one separately."); #: npc/001-2/pauline.txt:96 #, no-c-format msgid "Then tell me the ingredients for the mouboo summoning spell and give them to me. Start with the first ingredient and then tell me the second one separately." msgstr "" #. code: mesq l("Then, out of a cave came a BLACK one! I had NEVER seen it before!"); #: npc/002-1/luca.txt:20 #, no-c-format msgid "Then, out of a cave came a BLACK one! I had NEVER seen it before!" msgstr "" #. code: mesc l("Then, she rises up on her tiptoes and kisses you on your forehead."); #: npc/002-1/elanore.txt:201 #, no-c-format msgid "Then, she rises up on her tiptoes and kisses you on your forehead." msgstr "" #. code: mesq l("There are %d out of 5 found.", CountHideNSeek()); #: npc/029-1/hideandseek.txt:323 #, no-c-format msgid "There are %d out of 5 found." msgstr "" #. code: mesc l("There is no answer."); #: npc/009-3/sword.txt:60 #, no-c-format msgid "There is no answer." msgstr "" #. code: npctalkonce(l("There is no honor in fighting a weak opponent.")); #: npc/functions/random-talk.txt:177 #, no-c-format msgid "There is no honor in fighting a weak opponent." msgstr "" #. code: mesc l("There must be at least %d players to start.", 3), 1; #: npc/082-3/poppet.txt~:63 #: npc/082-3/poppet.txt:63 #, no-c-format msgid "There must be at least %d players to start." msgstr "" #. code: mesq l("There you are, right as rain! Now you take care, all right?"); #: npc/002-1/elanore.txt:479 #, no-c-format msgid "There you are, right as rain! Now you take care, all right?" msgstr "" #. code: Name: "Thermal Napalm" #: item_db.conf:-1 #, no-c-format msgid "Thermal Napalm" msgstr "" #. code: mesq l("These will do just fine."); #: npc/002-1/elanore.txt:98 #, no-c-format msgid "These will do just fine." msgstr "" #. code: mesq l("They call me Sagatha."); #: npc/013-1/sagatha.txt:96 #, no-c-format msgid "They call me Sagatha." msgstr "" #. code: mesc l("They seem to be reminiscing Christmas 2021 event. Suddenly, they looks at you and shouts:"); #: npc/081-1/extra.txt:88 #, no-c-format msgid "They seem to be reminiscing Christmas 2021 event. Suddenly, they looks at you and shouts:" msgstr "" #. code: mes l("They're hiding somewhere on the island, you will have to explore to find them. They could be hiding anywhere."); #: npc/029-1/hideandseek.txt:95 #, no-c-format msgid "They're hiding somewhere on the island, you will have to explore to find them. They could be hiding anywhere.\"" msgstr "" #. code: mes l("Think a bit! Monsters respawn... Adventurers appear near the Soul Menhir..."); #: npc/099-5/boss.txt~:660 #: npc/099-5/boss.txt:660 #, no-c-format msgid "Think a bit! Monsters respawn... Adventurers appear near the Soul Menhir..." msgstr "" #. code: rif(get_nibble(##01_TMWQUEST, 0) >= 2, l("Think on Mouboos and Cindy problems")); #: npc/013-2/notes.txt:19 #, no-c-format msgid "Think on Mouboos and Cindy problems" msgstr "" #. code: mesc l("Thinking back, Cindy was in a cage. Something seems off."); #: npc/009-8/celestia.txt:154 #, no-c-format msgid "Thinking back, Cindy was in a cage. Something seems off." msgstr "" #. code: mesq l("Thinking well, you will not be able to use it yet; you will first have to gain a greater understanding of magic overall."); #: npc/011-1/auldsbel.txt:1069 #, no-c-format msgid "Thinking well, you will not be able to use it yet; you will first have to gain a greater understanding of magic overall." msgstr "" #. code: message strcharinfo(0), l("This battle experience distribution is different, and death is final. Be careful!"); #: npc/099-5/boss.txt~:150 #: npc/099-5/boss.txt:150 #, no-c-format msgid "This battle experience distribution is different, and death is final. Be careful!" msgstr "" #. code: mesc l("This error is fatal, we stop execution."), 1; #: npc/functions/main.txt:459 #, no-c-format msgid "This error is fatal, we stop execution." msgstr "" #. code: mesq l("This is a wand, there are many like it but this one is now yours."); #: npc/029-2/morgan.txt:70 #, no-c-format msgid "This is a wand, there are many like it but this one is now yours." msgstr "" #. code: mes l("This is an alchemy lab."); #: npc/functions/alchemy.txt:62 #, no-c-format msgid "This is an alchemy lab." msgstr "" #. code: dispbottom l("This is not a monster; I cannot use monsterinfo on it."); #: npc/magic/level0-monsterinfo.txt:33 #, no-c-format msgid "This is not a monster; I cannot use monsterinfo on it." msgstr "" #. code: mes l("This is the server which will eventually take over TMW Legacy.")+""; #: npc/081-1/extra.txt~:47 #: npc/081-1/extra.txt:47 #, no-c-format msgid "This is the server which will eventually take over TMW Legacy." msgstr "" #. code: mes l("This is what Candor used to look like back in 2014."); #: npc/029-4/time-traveler.txt:23 #, no-c-format msgid "This is what Candor used to look like back in 2014." msgstr "" #. code: message strcharinfo(0), l("This item is too cumbersome to use and could potentially break your valuable bow by accident. So you give up."); #: npc/items/nobow_item.txt:25 #, no-c-format msgid "This item is too cumbersome to use and could potentially break your valuable bow by accident. So you give up." msgstr "" #. code: mes l("This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval."); #: npc/commands/scheduled-broadcasts.txt:136 #, no-c-format msgid "This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval." msgstr "" #. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other"))); #: npc/commands/debug-quest.txt:9 #, no-c-format msgid "This menu gives access to quest debug menus for @@ quests." msgstr "" #. code: mes l("This place used to be part of Kaizei a few years back."); #: npc/030-1/time-traveler.txt:23 #, no-c-format msgid "This place used to be part of Kaizei a few years back." msgstr "" #. code: mes l("This place used to be part of Tonori a few years back."); #: npc/003-4/time-traveler.txt:23 #, no-c-format msgid "This place used to be part of Tonori a few years back." msgstr "" #. code: mesq l("This powder thou shalst need to cast the lightning spell. Throw it up into the air and shout '%s', and smite thine enemies with lightning.", b("Ingrav")); #: npc/015-1/sword.txt:305 #, no-c-format msgid "This powder thou shalst need to cast the lightning spell. Throw it up into the air and shout '%s', and smite thine enemies with lightning." msgstr "" #. code: l("This service is provided with no warranties on regards of side effects."), #: npc/functions/barber.txt:210 #, no-c-format msgid "This service is provided with no warranties on regards of side effects." msgstr "" #. code: dispbottom l("This skill can only be used on monsters!"); #: npc/magic/level2-shear.txt:13 #, no-c-format msgid "This skill can only be used on monsters!" msgstr "" #. code: mesq l("This spell makes arrows out of a single wooden log. Its invocation is '%s'.", b("Kularzufrill")); #: npc/011-1/auldsbel.txt:1197 #, no-c-format msgid "This spell makes arrows out of a single wooden log. Its invocation is '%s'." msgstr "" #. code: mesc l("This switch is already active."); #: npc/099-2/logic.txt:101 #: npc/099-2/logic.txt:137 #: npc/099-2/logic.txt:192 #: npc/099-2/logic.txt:110 #: npc/099-2/logic.txt:201 #: npc/099-2/logic.txt:146 #: npc/099-2/logic.txt:173 #: npc/099-2/logic.txt:92 #: npc/099-2/logic.txt:119 #: npc/099-2/logic.txt:155 #: npc/099-2/logic.txt:183 #: npc/099-2/logic.txt:246 #: npc/099-2/logic.txt:164 #: npc/099-2/logic.txt:228 #: npc/099-2/logic.txt:219 #: npc/099-2/logic.txt:210 #: npc/099-2/logic.txt:237 #: npc/099-2/logic.txt:128 #, no-c-format msgid "This switch is already active." msgstr "" #. code: mes l("This was not in the plan, but was fun nonetheless. Worth the detour."); #: npc/099-5/boss.txt~:631 #: npc/099-5/boss.txt:631 #, no-c-format msgid "This was not in the plan, but was fun nonetheless. Worth the detour." msgstr "" #. code: mesq l("This will let your own life force flow into the person you are healing. If you are badly injured yourself, you will not be able to do this and may even injure yourself further."); #: npc/002-1/elanore.txt:232 #, no-c-format msgid "This will let your own life force flow into the person you are healing. If you are badly injured yourself, you will not be able to do this and may even injure yourself further." msgstr "" #. code: mesq l("This will only cure cuts and bruises, though, and it will take some time to take effect. It will be useless to mend broken bones or more severe injuries!"); #: npc/002-1/elanore.txt:162 #, no-c-format msgid "This will only cure cuts and bruises, though, and it will take some time to take effect. It will be useless to mend broken bones or more severe injuries!" msgstr "" #. code: mesq l("Thou hast collected %s Monster Points. For one thousand of them, I shall admit thee to the school of war magic.", fnum(Mobpt)); #: npc/015-1/sword.txt:178 #, no-c-format msgid "Thou hast collected %s Monster Points. For one thousand of them, I shall admit thee to the school of war magic." msgstr "" #. code: l("Through a weird corridor. How do I leave?"); #: npc/082-3/poppet.txt~:22 #: npc/082-3/poppet.txt:22 #, no-c-format msgid "Through a weird corridor. How do I leave?" msgstr "" #. code: Name: "Thug" #: mob_db.conf:2415 #, no-c-format msgid "Thug" msgstr "" #. code: 026-1,34,30,0 script Thurstan NPC318,{ #: npc/026-1/headless_man.txt:1 #, no-c-format msgid "Thurstan" msgstr "" #. code: 027-2,23,105,0 script Thurston NPC302,{ #: npc/027-2/thurston.txt:1 #, no-c-format msgid "Thurston" msgstr "" #. code: 019-1,102,100,0 script Time Traveler#19 NPC184,{ #: npc/030-1/time-traveler.txt:1 #, no-c-format msgid "Time Traveler#19" msgstr "" #. code: 002-1,30,67,0 script Time Traveler#21 NPC184,{ #: npc/003-4/time-traveler.txt:1 #, no-c-format msgid "Time Traveler#21" msgstr "" #. code: 029-1,25,40,0 script Time Traveler#291 NPC184,{ #: npc/029-4/time-traveler.txt:1 #, no-c-format msgid "Time Traveler#291" msgstr "" #. code: 029-4,26,36,0 script Time Traveler#294 NPC184,{ #: npc/029-4/time-traveler.txt:16 #, no-c-format msgid "Time Traveler#294" msgstr "" #. code: 030-1,64,33,0 script Time Traveler#30 NPC184,{ #: npc/030-1/time-traveler.txt:16 #, no-c-format msgid "Time Traveler#30" msgstr "" #. code: 003-4,165,73,0 script Time Traveler#34 NPC184,{ #: npc/003-4/time-traveler.txt:16 #, no-c-format msgid "Time Traveler#34" msgstr "" #. code: 001-1,69,29,0 script Tinris NPC160,{ #: npc/001-1/tinris.txt:0 #, no-c-format msgid "Tinris" msgstr "" #. code: Name: "TinyHealingPotion" #: item_db.conf:-1 #, no-c-format msgid "TinyHealingPotion" msgstr "" #. code: Name: "TinyManaElixir" #: item_db.conf:-1 #, no-c-format msgid "TinyManaElixir" msgstr "" #. code: Name: "Tipsy Skeleton" #: mob_db.conf:4785 #, no-c-format msgid "Tipsy Skeleton" msgstr "" #. code: mesc l("To cast a spell open the skill window, select the spell you wish to use, and press the %s button.", b(l("Use"))); #: npc/029-2/morgan.txt:124 #: npc/029-2/morgan.txt:100 #: npc/029-2/morgan.txt:86 #, no-c-format msgid "To cast a spell open the skill window, select the spell you wish to use, and press the %s button." msgstr "" #. code: mes(l("To de-trust a player:")); #: npc/annuals/tree_beard.txt:163 #: npc/annuals/tree_beard.txt~:163 #, no-c-format msgid "To de-trust a player:" msgstr "" #. code: mes(l("To get a quote:")); #: npc/annuals/tree_beard.txt~:139 #: npc/annuals/tree_beard.txt:139 #, no-c-format msgid "To get a quote:" msgstr "" #. code: mes(l("To grab a quote:")); #: npc/annuals/tree_beard.txt:136 #: npc/annuals/tree_beard.txt~:136 #, no-c-format msgid "To grab a quote:" msgstr "" #. code: mesq l("To heal someone, first locate the injury. As a beginner, you have to touch the wound; with practice, it will be enough to think about it. Hold the lifestone in one hand, touching the wound with the other."); #: npc/002-1/elanore.txt:158 #, no-c-format msgid "To heal someone, first locate the injury. As a beginner, you have to touch the wound; with practice, it will be enough to think about it. Hold the lifestone in one hand, touching the wound with the other." msgstr "" #. code: mesq l("To heal yourself, it's enough to just cast by itself, without a target selected."); #: npc/002-1/elanore.txt:163 #, no-c-format msgid "To heal yourself, it's enough to just cast by itself, without a target selected." msgstr "" #. code: mes(l("To ignore a player:")); #: npc/annuals/tree_beard.txt~:151 #: npc/annuals/tree_beard.txt:151 #, no-c-format msgid "To ignore a player:" msgstr "" #. code: mesc l("To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate."); #: npc/029-2/sorfina.txt:305 #, no-c-format msgid "To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate." msgstr "" #. code: mesq l("To make a shirt, use the invocation '%s'. This will require five pieces of cloth.", b("Patmuploo")); #: npc/011-1/auldsbel.txt:1166 #, no-c-format msgid "To make a shirt, use the invocation '%s'. This will require five pieces of cloth." msgstr "" #. code: mesq l("To protect against others' magic, take a small mushroom from a shady place. Mushrooms draw things out of the earth. Rub your mushroom into pieces between your hands."); #: npc/013-1/sagatha.txt:244 #, no-c-format msgid "To protect against others' magic, take a small mushroom from a shady place. Mushrooms draw things out of the earth. Rub your mushroom into pieces between your hands." msgstr "" #. code: mes(l("To remove a quote:")); #: npc/annuals/tree_beard.txt~:144 #: npc/annuals/tree_beard.txt:144 #, no-c-format msgid "To remove a quote:" msgstr "" #. code: mesq l("To summon the snakes use %s.", b("Halhiss")); #: npc/017-4/waric.txt:333 #, no-c-format msgid "To summon the snakes use %s." msgstr "" #. code: mes(l("To trust a player:")); #: npc/annuals/tree_beard.txt:160 #: npc/annuals/tree_beard.txt~:160 #, no-c-format msgid "To trust a player:" msgstr "" #. code: mes(l("To unignore a player:")); #: npc/annuals/tree_beard.txt~:154 #: npc/annuals/tree_beard.txt:154 #, no-c-format msgid "To unignore a player:" msgstr "" #. code: mesq l("To use magic, first select the target, and use the skill to unleash the magical attack. The next attack will only come when you use the skill again; unfortunately, it is NOT automatic."); #: npc/081-1/extra.txt~:60 #: npc/081-1/extra.txt:60 #, no-c-format msgid "To use magic, first select the target, and use the skill to unleash the magical attack. The next attack will only come when you use the skill again; unfortunately, it is NOT automatic." msgstr "" #. code: mesq l("To use the wand you need to have it equipped and speak the incantation to let it tap into your mana."); #: npc/029-2/morgan.txt:78 #, no-c-format msgid "To use the wand you need to have it equipped and speak the incantation to let it tap into your mana." msgstr "" #. code: 029-2,112,24,0 script Toichi NPC377,{ #: npc/029-2/two_arms.txt:17 #, no-c-format msgid "Toichi" msgstr "" #. code: Name: "Tomato" #: item_db.conf:-1 #, no-c-format msgid "Tomato" msgstr "" #. code: 001-2,95,79,0 script Tondar NPC168,{ #: npc/001-2/tondar.txt:1 #, no-c-format msgid "Tondar" msgstr "" #. code: Name: "Tongue" #: item_db.conf:-1 #, no-c-format msgid "Tongue" msgstr "" #. code: Name: "TonoriDelight" #: item_db.conf:-1 #, no-c-format msgid "TonoriDelight" msgstr "" #. code: default: speech(l("Too lazy.")); close; #: npc/annuals/tree_beard.txt:187 #: npc/annuals/tree_beard.txt~:187 #, no-c-format msgid "Too lazy." msgstr "" #. code: Name: "Toothbrush" #: item_db.conf:-1 #, no-c-format msgid "Toothbrush" msgstr "" #. code: Name: "TopHat" #: item_db.conf:-1 #, no-c-format msgid "TopHat" msgstr "" #. code: Name: "Topaz" #: item_db.conf:-1 #, no-c-format msgid "Topaz" msgstr "" #. code: Name: "TopazPowder" #: item_db.conf:-1 #, no-c-format msgid "TopazPowder" msgstr "" #. code: Name: "TopazRing" #: item_db.conf:-1 #, no-c-format msgid "TopazRing" msgstr "" #. code: 009-4,68,21,0 script Torch#1 NPC400,{ #: npc/009-4/torches.txt:254 #, no-c-format msgid "Torch#1" msgstr "" #. code: 009-4,67,42,0 script Torch#2 NPC400,{ #: npc/009-4/torches.txt:265 #, no-c-format msgid "Torch#2" msgstr "" #. code: 009-4,33,86,0 script Torch#3 NPC400,{ #: npc/009-4/torches.txt:276 #, no-c-format msgid "Torch#3" msgstr "" #. code: Name: "Tormenta" #: mob_db.conf:3116 #, no-c-format msgid "Tormenta" msgstr "" #. code: mesc l("Total Gold: %s", fnum((Zeny+BankVault))); #: npc/functions/scoreboards.txt:230 #, no-c-format msgid "Total Gold: %s" msgstr "" #. code: dispbottom("Terranite : ##3"+l("Total Terranites Slain: %s", fnum(TERRAC))); #: npc/functions/mob_points.txt:84 #: npc/functions/mob_points.txt~:85 #, no-c-format msgid "Total Terranites Slain: %s" msgstr "" #. code: mesc l("Total deaths: %s", fnum(PC_DIE_COUNTER)); #: npc/functions/scoreboards.txt:227 #, no-c-format msgid "Total deaths: %s" msgstr "" #. code: l("Touch it."), #: npc/functions/soul_menhir.txt:5 #, no-c-format msgid "Touch it." msgstr "" #. code: Name: "Towel" #: item_db.conf:-1 #, no-c-format msgid "Towel" msgstr "" #. code: Name: "ToySabre" #: item_db.conf:-1 #, no-c-format msgid "ToySabre" msgstr "" #. code: 009-2,29,98,0 script Trader NPC115,{ #: npc/009-2/trader.txt:1 #, no-c-format msgid "Trader" msgstr "" #. code: Name: "TreasureKey" #: item_db.conf:-1 #, no-c-format msgid "TreasureKey" msgstr "" #. code: setnpcdialogtitle(l("Tree Control Panel")); #: npc/annuals/tree_beard.txt~:173 #: npc/annuals/tree_beard.txt:173 #, no-c-format msgid "Tree Control Panel" msgstr "" #. code: l("Tritan"), Tritan, #: npc/functions/barber.txt:146 #, no-c-format msgid "Tritan" msgstr "" #. code: Name: "Troll" #: mob_db.conf:5496 #, no-c-format msgid "Troll" msgstr "" #. code: 002-2,81,21,0 script Troupe Leader NPC165,{ #: npc/002-2/troupe_leader.txt:1 #, no-c-format msgid "Troupe Leader" msgstr "" #. code: mescordialog l("Trying to control your magic is still rather troublesome."), 6, .@dial; #: npc/magic/level1-experience.txt:35 #, no-c-format msgid "Trying to control your magic is still rather troublesome." msgstr "" #. code: 001-1,68,72,0 script Tulimshar Dock NPC400,2,2,{ #: npc/001-1/dock.txt:17 #, no-c-format msgid "Tulimshar Dock" msgstr "" #. code: 001-1,75,70,0 script Tulimshar Koga NPC395,9,4,{ #: npc/001-1/dock.txt:1 #, no-c-format msgid "Tulimshar Koga" msgstr "" #. code: Name: "Turtleneck" #: item_db.conf:-1 #, no-c-format msgid "Turtleneck" msgstr "" #. code: 029-2,21,26,0 script TutDebug NPC154,{ #: npc/029-1/tutorial.txt:9 #, no-c-format msgid "TutDebug" msgstr "" #. code: mesq l("Uh, how did you get here? Anyway, welcome to my realm."); #: npc/082-3/poppet.txt~:15 #: npc/082-3/poppet.txt:15 #, no-c-format msgid "Uh, how did you get here? Anyway, welcome to my realm." msgstr "" #. code: l("Uh... Poppet's Realm? What's that?"), #: npc/082-3/poppet.txt:21 #: npc/082-3/poppet.txt~:21 #, no-c-format msgid "Uh... Poppet's Realm? What's that?" msgstr "" #. code: 026-2,22,120,0 script Umfrey NPC302,{ #: npc/026-2/gy_inn_shops.txt:53 #, no-c-format msgid "Umfrey" msgstr "" #. code: l("Umm... no... I... I don't remember anything else..."); #: npc/029-2/sorfina.txt:46 #, no-c-format msgid "Umm... no... I... I don't remember anything else..." msgstr "" #. code: message strcharinfo(0), l("Unbeknownst to them, Zax already made his move."); #: npc/099-5/boss.txt~:1315 #: npc/099-5/boss.txt:1315 #, no-c-format msgid "Unbeknownst to them, Zax already made his move." msgstr "" #. code: rif(countitem(SkeletonCharm), l("Undead")), Skellie; #: npc/functions/barber.txt:150 #, no-c-format msgid "Undead" msgstr "" #. code: Name: "Undead Troll" #: mob_db.conf:5676 #, no-c-format msgid "Undead Troll" msgstr "" #. code: Name: "Undead Witch" #: mob_db.conf:5114 #, no-c-format msgid "Undead Witch" msgstr "" #. code: 027-3,84,89,0 script UndeadDebug3 NPC155,{ #: npc/functions/undead_debug.txt:82 #, no-c-format msgid "UndeadDebug3" msgstr "" #. code: 027-4,76,79,0 script UndeadDebug4 NPC155,{ #: npc/functions/undead_debug.txt:92 #, no-c-format msgid "UndeadDebug4" msgstr "" #. code: 027-5,72,26,0 script UndeadDebug5 NPC155,{ #: npc/functions/undead_debug.txt:102 #, no-c-format msgid "UndeadDebug5" msgstr "" #. code: Name: "UndeadEar" #: item_db.conf:-1 #, no-c-format msgid "UndeadEar" msgstr "" #. code: Name: "UndeadEye" #: item_db.conf:-1 #, no-c-format msgid "UndeadEye" msgstr "" #. code: Name: "UnderworldKey" #: item_db.conf:-1 #, no-c-format msgid "UnderworldKey" msgstr "" #. code: Name: "UnderworldMask" #: item_db.conf:-1 #, no-c-format msgid "UnderworldMask" msgstr "" #. code: return (isfocused(getarg(0)) ? l("Unfocus") : l("Focus")); #: npc/002-1/luca.txt:345 #, no-c-format msgid "Unfocus" msgstr "" #. code: mesq l("Unfocusing is one of the harder parts though, because it is sunk in. You see?"); #: npc/002-1/luca.txt:291 #, no-c-format msgid "Unfocusing is one of the harder parts though, because it is sunk in. You see?" msgstr "" #. code: mes l("Unfortunately, a great landslide occured and it got completely engulfed by the sea."); #: npc/030-1/time-traveler.txt:24 #, no-c-format msgid "Unfortunately, a great landslide occured and it got completely engulfed by the sea." msgstr "" #. code: mes l("Unfortunately, it almost vanished completely due to illegal dredging of the coast."); #: npc/003-4/time-traveler.txt:24 #, no-c-format msgid "Unfortunately, it almost vanished completely due to illegal dredging of the coast." msgstr "" #. code: mes l("Unfortunately, that seems to require more magical power than you can use right now. If only the Mana Seed granted you more power..."); #: npc/009-2/misc.txt:56 #, no-c-format msgid "Unfortunately, that seems to require more magical power than you can use right now. If only the Mana Seed granted you more power..." msgstr "" #. code: mes l("Unfortunately, you can't make out what the transmutation is for or even whether it requires any materials..."); #: npc/009-2/misc.txt:43 #, no-c-format msgid "Unfortunately, you can't make out what the transmutation is for or even whether it requires any materials..." msgstr "" #. code: mesq l("Unlike lesser heal, it'll heal instantly, however it still cannot help if the person has a serious injury or has been inflicted with an ailment."); #: npc/002-1/elanore.txt:235 #, no-c-format msgid "Unlike lesser heal, it'll heal instantly, however it still cannot help if the person has a serious injury or has been inflicted with an ailment." msgstr "" #. code: 030-2,140,41,0 script Urmas NPC328,{ #: npc/030-2/empty_boxes_helper.txt:1 #, no-c-format msgid "Urmas" msgstr "" #. code: Name: "Urn" #: item_db.conf:-1 #, no-c-format msgid "Urn" msgstr "" #. code: dispbottom col(l("Usage of @exprate without argument is deprecated, please use @rates instead."), 1); #: npc/commands/rate-management.txt:189 #, no-c-format msgid "Usage of @exprate without argument is deprecated, please use \"@rates\" instead." msgstr "" #. code: dispbottom l("Usage: @translate "); #: npc/commands/language.txt:38 #, no-c-format msgid "Usage: @translate " msgstr "" #. code: mesc l("To cast a spell open the skill window, select the spell you wish to use, and press the %s button.", b(l("Use"))); #: npc/029-2/morgan.txt:124 #: npc/029-2/morgan.txt:100 #: npc/029-2/morgan.txt:86 #, no-c-format msgid "Use" msgstr "" #. code: mesc l("Use @@ to cancel.", "##B-1##b"); #: npc/functions/main.txt:404 #, no-c-format msgid "Use @@ to cancel." msgstr "" #. code: message strcharinfo(0), l("Using Nu'Rem's body as a catalyst,"); #: npc/099-5/boss.txt:1330 #: npc/099-5/boss.txt~:1330 #, no-c-format msgid "Using Nu'Rem's body as a catalyst," msgstr "" #. code: Name: "VNeckSweater" #: item_db.conf:-1 #, no-c-format msgid "VNeckSweater" msgstr "" #. code: 002-2,86,29,0 script Valdo NPC117,{ #: npc/002-2/casino.txt:11 #, no-c-format msgid "Valdo" msgstr "" #. code: 007-2,36,23,0 script Valia NPC370,{ #: npc/007-2/witch.txt:2 #, no-c-format msgid "Valia" msgstr "" #. code: 030-2,85,43,0 script Valjas NPC330,{ #: npc/030-2/guards.txt:1 #, no-c-format msgid "Valjas" msgstr "" #. code: 029-1,72,86,0 script Valon NPC156,{ #: npc/029-1/valon.txt:25 #, no-c-format msgid "Valon" msgstr "" #. code: 029-1,74,86,0 script ValonDebug NPC156,{ #: npc/029-1/valon.txt:8 #, no-c-format msgid "ValonDebug" msgstr "" #. code: Name: "Vampire Bat" #: mob_db.conf:4523 #, no-c-format msgid "Vampire Bat" msgstr "" #. code: Name: "VampireBatWing" #: item_db.conf:-1 #, no-c-format msgid "VampireBatWing" msgstr "" #. code: mesq l("Various wands and staffs are found throughout the land with many different strengths and weaknesses."); #: npc/029-2/morgan.txt:76 #, no-c-format msgid "Various wands and staffs are found throughout the land with many different strengths and weaknesses." msgstr "" #. code: Name: "VeganWater" #: item_db.conf:-1 #, no-c-format msgid "VeganWater" msgstr "" #. code: 030-2,25,35,0 script Vellamo NPC328,{ #: npc/030-2/storage_helper.txt:1 #, no-c-format msgid "Vellamo" msgstr "" #. code: 030-2,31,81,0 script Veneri NPC328,{ #: npc/030-2/glitter_helper.txt:1 #, no-c-format msgid "Veneri" msgstr "" #. code: 030-2,89,23,0 script Verneri NPC334,{ #: npc/030-2/roasted_acorns_helper.txt:1 #, no-c-format msgid "Verneri" msgstr "" #. code: mesq l("Very well then, see you."); #: npc/029-2/stat_reset.txt:33 #, no-c-format msgid "Very well then, see you." msgstr "" #. code: mesq l("Very well, then. You have been quite helpful with my experiments, after all. As you may have noticed, the spell takes a pile of volcanic ashes. Close your hands around it, then whisper the invocation."); #: npc/011-1/auldsbel.txt:232 #, no-c-format msgid "Very well, then. You have been quite helpful with my experiments, after all. As you may have noticed, the spell takes a pile of volcanic ashes. Close your hands around it, then whisper the invocation." msgstr "" #. code: Name: "Vicious Squirrel" #: mob_db.conf:6334 #, no-c-format msgid "Vicious Squirrel" msgstr "" #. code: 029-1,107,110,0 script Vincent NPC113,{ #: npc/029-1/vincent.txt:20 #, no-c-format msgid "Vincent" msgstr "" #. code: 029-1,108,108,0 script Vincent Debug NPC113,{ #: npc/029-1/vincent.txt:0 #, no-c-format msgid "Vincent Debug" msgstr "" #. code: Name: "Virus" #: mob_db.conf:3203 #, no-c-format msgid "Virus" msgstr "" #. code: Name: "Void Archant" #: mob_db.conf:3757 #, no-c-format msgid "Void Archant" msgstr "" #. code: Name: "Void Bat" #: mob_db.conf:3894 #, no-c-format msgid "Void Bat" msgstr "" #. code: Name: "Void Flower" #: mob_db.conf:3713 #, no-c-format msgid "Void Flower" msgstr "" #. code: Name: "Void Maggot" #: mob_db.conf:3942 #, no-c-format msgid "Void Maggot" msgstr "" #. code: Name: "Void Mouboo" #: mob_db.conf:4037 #, no-c-format msgid "Void Mouboo" msgstr "" #. code: Name: "Void Scorpion" #: mob_db.conf:4081 #, no-c-format msgid "Void Scorpion" msgstr "" #. code: Name: "Void Shroom" #: mob_db.conf:4125 #, no-c-format msgid "Void Shroom" msgstr "" #. code: Name: "Void Slime" #: mob_db.conf:3801 #, no-c-format msgid "Void Slime" msgstr "" #. code: Name: "Void Snake" #: mob_db.conf:3849 #, no-c-format msgid "Void Snake" msgstr "" #. code: Name: "Void Soldier" #: mob_db.conf:3988 #, no-c-format msgid "Void Soldier" msgstr "" #. code: 007-1,37,21,0 script Voltain NPC103,{ #: npc/007-1/voltain.txt:1 #, no-c-format msgid "Voltain" msgstr "" #. code: mesc l("WARNING: Changing race may have side effects."); #: npc/functions/barber.txt:143 #, no-c-format msgid "WARNING: Changing race may have side effects." msgstr "" #. code: mesc l("WARNING: If you insert wrong pincode, you'll be disconnected."); #: npc/functions/main.txt:403 #, no-c-format msgid "WARNING: If you insert wrong pincode, you'll be disconnected." msgstr "" #. code: mesc l("WARNING: If you use any Mirror Lake feature on this world, the current Mirror Lake Quest will be marked as Failed."), 1; #: npc/functions/vault.txt:70 #, no-c-format msgid "WARNING: If you use any Mirror Lake feature on this world, the current Mirror Lake Quest will be marked as \"Failed\"." msgstr "" #. code: mesc l("WARNING: Not all NPCs will interact if you shout with them! For the children hiding, they'll only reply if you get close enough to them."); #: npc/029-1/hideandseek.txt:106 #: npc/029-1/hideandseek.txt:97 #, no-c-format msgid "WARNING: Not all NPCs will interact if you shout with them! For the children hiding, they'll only reply if you get close enough to them." msgstr "" #. code: message strcharinfo(0), l("WHAT. IN. NAME. OF. JANDE. IS. THAT. THING?!"); #: npc/099-5/boss.txt:1261 #: npc/099-5/boss.txt~:1261 #, no-c-format msgid "WHAT. IN. NAME. OF. JANDE. IS. THAT. THING?!" msgstr "" #. code: 010-2,32,34,0 script Waitress NPC139,{ #: npc/010-2/dimonds.txt:542 #, no-c-format msgid "Waitress" msgstr "" #. code: mes l("Walk East from here to escape the time dilation bubble."); #: npc/003-4/time-traveler.txt:30 #, no-c-format msgid "Walk East from here to escape the time dilation bubble." msgstr "" #. code: mes l("Walk North from here to exit the time dilation bubble."); #: npc/030-1/time-traveler.txt:31 #, no-c-format msgid "Walk North from here to exit the time dilation bubble." msgstr "" #. code: mes l("Walk West from here to escape the time dilation bubble."); #: npc/029-4/time-traveler.txt:30 #, no-c-format msgid "Walk West from here to escape the time dilation bubble." msgstr "" #. code: Name: "Wand" #: item_db.conf:-1 #, no-c-format msgid "Wand" msgstr "" #. code: 017-4,216,36,0 script Waric NPC153,{ #: npc/017-4/waric.txt:1 #, no-c-format msgid "Waric" msgstr "" #. code: mesc l("Waric nods at you."); #: npc/017-4/waric.txt:245 #, no-c-format msgid "Waric nods at you." msgstr "" #. code: 009-4,118,42,0 script Waric#trap NPC153,{ #: npc/009-4/waric.txt:20 #, no-c-format msgid "Waric#trap" msgstr "" #. code: Name: "WarlordBoots" #: item_db.conf:-1 #, no-c-format msgid "WarlordBoots" msgstr "" #. code: Name: "WarlordHelmet" #: item_db.conf:-1 #, no-c-format msgid "WarlordHelmet" msgstr "" #. code: Name: "WarlordPlate" #: item_db.conf:-1 #, no-c-format msgid "WarlordPlate" msgstr "" #. code: 056-2,77,34,0 script Warning#mirak NPC400,{ #: npc/056-2/notes.txt:0 #, no-c-format msgid "Warning#mirak" msgstr "" #. code: dispbottom col(b(l("Warning, %d remaining: %s", #: npc/magic/config.txt:394 #, no-c-format msgid "Warning, %d remaining: %s" msgstr "" #. code: mesc l("Warning: Warp will be unavailable during fights!"), 1; #: npc/099-1/main.txt:89 #, no-c-format msgid "Warning: Warp will be unavailable during fights!" msgstr "" #. code: Name: "WarpedLog" #: item_db.conf:-1 #, no-c-format msgid "WarpedLog" msgstr "" #. code: 009-1,76,33,0 script Water Pump NPC400,{ #: npc/009-1/water_pump.txt:1 #, no-c-format msgid "Water Pump" msgstr "" #. code: mesq l("We have found a... disturbance, which we would like you to investigate, in Hurnscald's Crypt."); #: npc/001-2/wizards.txt:55 #, no-c-format msgid "We have found a... disturbance, which we would like you to investigate, in Hurnscald's Crypt." msgstr "" #. code: l("We just killed you?"), L_Epilogue1Part1, #: npc/099-5/boss.txt:637 #: npc/099-5/boss.txt~:637 #, no-c-format msgid "We just killed you?" msgstr "" #. code: mesq l("We need someone strong to challenge something which we're not sure if it is our past, our present, our future, or even a parallel timeline for all we know. Are you up to this task?"); #: npc/001-2/wizards.txt:79 #, no-c-format msgid "We need someone strong to challenge something which we're not sure if it is our past, our present, our future, or even a parallel timeline for all we know. Are you up to this task?" msgstr "" #. code: mes l("We refuse service to anyone who:"); #: npc/009-2/misc.txt:3 #, no-c-format msgid "We refuse service to anyone who:" msgstr "" #. code: mesq l("We will start with an easy one. I will teach you how to summon a wicked mushroom."); #: npc/017-4/waric.txt:215 #, no-c-format msgid "We will start with an easy one. I will teach you how to summon a wicked mushroom." msgstr "" #. code: mesc l("We've already seen such obelisk before... Do you want to sacrifice %d %s?", .souls, getitemlink(Soul)); #: npc/018-3/evil-obelisk.txt:3 #, no-c-format msgid "We've already seen such obelisk before... Do you want to sacrifice %d %s?" msgstr "" #. code: mes l("We've been taking care of you ever since. Waiting for you to wake up."); #: npc/029-2/sorfina.txt:22 #, no-c-format msgid "We've been taking care of you ever since. Waiting for you to wake up.\"" msgstr "" #. code: mesq l("We've dispatched a wizard team to investigate. And... Well, you must see it for yourself, you guess. Let's just say... Pocket dimension."); #: npc/001-2/wizards.txt:76 #, no-c-format msgid "We've dispatched a wizard team to investigate. And... Well, you must see it for yourself, you guess. Let's just say... Pocket dimension." msgstr "" #. code: 014-1,31,31,0 script Wedding Officiator NPC164,{ #: npc/014-1/wedding-officiator.txt:1 #, no-c-format msgid "Wedding Officiator" msgstr "" #. code: Name: "WeddingRing" #: item_db.conf:-1 #, no-c-format msgid "WeddingRing" msgstr "" #. code: 001-1,55,25,0 script Weellos NPC103,{ #: npc/001-1/weellos.txt:0 #, no-c-format msgid "Weellos" msgstr "" #. code: mes l("Welcome back!"); #: npc/003-4/time-traveler.txt:17 #: npc/030-1/time-traveler.txt:17 #: npc/029-4/time-traveler.txt:17 #, no-c-format msgid "Welcome back!" msgstr "" #. code: mesq l("Welcome back, apprentice."); #: npc/017-4/waric.txt:225 #, no-c-format msgid "Welcome back, apprentice." msgstr "" #. code: mesq l("Welcome to my prison, mortal!"); #: npc/009-3/sword.txt:38 #, no-c-format msgid "Welcome to my prison, mortal!" msgstr "" #. code: 001-1,48,79,0 script Well NPC400,{ #: npc/001-1/north_shops.txt:39 #, no-c-format msgid "Well" msgstr "" #. code: mesq l("Well %s what else can you tell me about yourself?.", strcharinfo(0)); #: npc/029-2/sorfina.txt:36 #, no-c-format msgid "Well %s what else can you tell me about yourself?." msgstr "" #. code: mes l("Well I can tell you some useful things, if you want to hear."); #: npc/029-2/sorfina.txt:52 #, no-c-format msgid "Well I can tell you some useful things, if you want to hear." msgstr "" #. code: mesq l("Well, I could. However, I am not sure you are trustworthy."); #: npc/017-4/waric.txt:342 #, no-c-format msgid "Well, I could. However, I am not sure you are trustworthy." msgstr "" #. code: mesc l("Well, either you are going mad, or that sword in the stone is talking to you."); #: npc/009-3/sword.txt:41 #, no-c-format msgid "Well, either you are going mad, or that sword in the stone is talking to you." msgstr "" #. code: mesc l("Well, maybe it is still too early to judge. Still, this must be a peaceful world, to have such warm greeting. Maybe we should play along for now."); #: npc/029-2/sorfina.txt:27 #, no-c-format msgid "Well, maybe it is still too early to judge. Still, this must be a peaceful world, to have such warm greeting. Maybe we should play along for now." msgstr "" #. code: mesq l("Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?"); #: npc/009-2/doctor.txt:34 #, no-c-format msgid "Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?" msgstr "" #. code: mesq l("What I feel from there is something which transcends time travel. Some power outside of the domain of time must be at play."); #: npc/001-2/wizards.txt:73 #, no-c-format msgid "What I feel from there is something which transcends time travel. Some power outside of the domain of time must be at play." msgstr "" #. code: l("What do you want to do with your money?"); #: npc/functions/banker.txt:8 #: npc/functions/banker.txt:11 #, no-c-format msgid "What do you want to do with your money?" msgstr "" #. code: l("What else do you need?")); #: npc/functions/random-talk.txt:72 #, no-c-format msgid "What else do you need?" msgstr "" #. code: mesq l("What is it is that brings thee to this place?"); #: npc/015-1/sword.txt:46 #, no-c-format msgid "What is it is that brings thee to this place?" msgstr "" #. code: l("What is my current hairstyle and hair color?"), #: npc/functions/barber.txt:177 #, no-c-format msgid "What is my current hairstyle and hair color?" msgstr "" #. code: l("What is this place?"), L_What, #: npc/003-4/time-traveler.txt:19 #: npc/030-1/time-traveler.txt:19 #, no-c-format msgid "What is this place?" msgstr "" #. code: l("What was that deal you were offering?"), L_Quest; #: npc/011-3/hermit.txt:14 #, no-c-format msgid "What was that deal you were offering?" msgstr "" #. code: mesq l("What would you like me to do?"); #: npc/functions/barber.txt:172 #, no-c-format msgid "What would you like me to do?" msgstr "" #. code: l("What year are we in?"), L_What, #: npc/029-4/time-traveler.txt:19 #, no-c-format msgid "What year are we in?" msgstr "" #. code: npctalkonce(l("What're you looking at?!")); #: npc/functions/random-talk.txt:159 #, no-c-format msgid "What're you looking at?!" msgstr "" #. code: mes l("What's your race?"); #: npc/functions/barber.txt:142 #, no-c-format msgid "What's your race?" msgstr "" #. code: mesc l("Whatever the reason, she doesn't seem to like you."); #: npc/013-1/sagatha.txt:111 #, no-c-format msgid "Whatever the reason, she doesn't seem to like you." msgstr "" #. code: mesq l("When you die, you'll be taken to the Soul Menhir you touched last. There is a Soul Menhir nearby, I advise touching it as soon as possible."); #: npc/081-1/extra.txt:69 #: npc/081-1/extra.txt~:69 #, no-c-format msgid "When you die, you'll be taken to the Soul Menhir you touched last. There is a Soul Menhir nearby, I advise touching it as soon as possible." msgstr "" #. code: mesq l("Which language do you speak?"); #: npc/commands/language.txt:17 #, no-c-format msgid "Which language do you speak?" msgstr "" #. code: Name: "White Bell" #: mob_db.conf:6291 #, no-c-format msgid "White Bell" msgstr "" #. code: Name: "White Slime" #: mob_db.conf:1026 #, no-c-format msgid "White Slime" msgstr "" #. code: Name: "WhiteBellTuber" #: item_db.conf:-1 #, no-c-format msgid "WhiteBellTuber" msgstr "" #. code: Name: "WhiteBlanket" #: item_db.conf:-1 #, no-c-format msgid "WhiteBlanket" msgstr "" #. code: Name: "WhiteCake" #: item_db.conf:-1 #, no-c-format msgid "WhiteCake" msgstr "" #. code: Name: "WhiteCowboyHat" #: item_db.conf:-1 #, no-c-format msgid "WhiteCowboyHat" msgstr "" #. code: Name: "WhiteEvokersRobeBlue" #: item_db.conf:-1 #, no-c-format msgid "WhiteEvokersRobeBlue" msgstr "" #. code: Name: "WhiteFur" #: item_db.conf:-1 #, no-c-format msgid "WhiteFur" msgstr "" #. code: Name: "WhiteHitchhikersTowel" #: item_db.conf:-1 #, no-c-format msgid "WhiteHitchhikersTowel" msgstr "" #. code: Name: "WhitePresentBox" #: item_db.conf:-1 #, no-c-format msgid "WhitePresentBox" msgstr "" #. code: Name: "WhiteRose" #: item_db.conf:-1 #, no-c-format msgid "WhiteRose" msgstr "" #. code: Name: "WhiteRoseHat" #: item_db.conf:-1 #, no-c-format msgid "WhiteRoseHat" msgstr "" #. code: Name: "WhiteSaddleRug" #: item_db.conf:-1 #, no-c-format msgid "WhiteSaddleRug" msgstr "" #. code: Name: "WhiteSummonFlower" #: item_db.conf:-1 #, no-c-format msgid "WhiteSummonFlower" msgstr "" #. code: Name: "WhiteTulip" #: item_db.conf:-1 #, no-c-format msgid "WhiteTulip" msgstr "" #. code: Name: "WhiteWizardRobe" #: item_db.conf:-1 #, no-c-format msgid "WhiteWizardRobe" msgstr "" #. code: Name: "WhiteWrap" #: item_db.conf:-1 #, no-c-format msgid "WhiteWrap" msgstr "" #. code: l("Who is Celestia?"), #: npc/013-2/wizard.txt:152 #, no-c-format msgid "Who is Celestia?" msgstr "" #. code: message strcharinfo(0), l("Who's Zax? Something is not right."); #: npc/099-5/boss.txt:1365 #: npc/099-5/boss.txt~:1365 #, no-c-format msgid "Who's Zax? Something is not right." msgstr "" #. code: mesq l("Why are you wasting my time? Come back when you got everything I need."); #: npc/017-4/waric.txt:361 #, no-c-format msgid "Why are you wasting my time? Come back when you got everything I need." msgstr "" #. code: Name: "Wicked Mushroom" #: mob_db.conf:2322 #, no-c-format msgid "Wicked Mushroom" msgstr "" #. code: Name: "Wight" #: mob_db.conf:5212 #, no-c-format msgid "Wight" msgstr "" #. code: message strcharinfo(0), l("Will they put a stop to Zax's evil ambitions?"); #: npc/099-5/boss.txt:1385 #: npc/099-5/boss.txt~:1385 #, no-c-format msgid "Will they put a stop to Zax's evil ambitions?" msgstr "" #. code: message strcharinfo(0), l("Will they reach Nu'Rem's grave?"); #: npc/099-5/boss.txt:1380 #: npc/099-5/boss.txt~:1380 #, no-c-format msgid "Will they reach Nu'Rem's grave?" msgstr "" #. code: Name: "WinterGloves" #: item_db.conf:-1 #, no-c-format msgid "WinterGloves" msgstr "" #. code: Name: "Wisp" #: mob_db.conf:5453 #, no-c-format msgid "Wisp" msgstr "" #. code: Name: "WispPowder" #: item_db.conf:-1 #, no-c-format msgid "WispPowder" msgstr "" #. code: Name: "Witch Guard" #: mob_db.conf:4922 #, no-c-format msgid "Witch Guard" msgstr "" #. code: Name: "WitchDoctorsMask" #: item_db.conf:-1 #, no-c-format msgid "WitchDoctorsMask" msgstr "" #. code: Name: "WitchHat" #: item_db.conf:-1 #, no-c-format msgid "WitchHat" msgstr "" #. code: mes l("With it, you can combine reagents together to create powerful potions."); #: npc/functions/alchemy.txt:63 #, no-c-format msgid "With it, you can combine reagents together to create powerful potions." msgstr "" #. code: rif(BankVault > 0, l("Withdraw.")), #: npc/functions/banker.txt:16 #, no-c-format msgid "Withdraw." msgstr "" #. code: Name: "WizardHat" #: item_db.conf:-1 #, no-c-format msgid "WizardHat" msgstr "" #. code: 026-2,30,23,0 script Wolfgang NPC305,{ #: npc/026-2/werewolf.txt:1 #, no-c-format msgid "Wolfgang" msgstr "" #. code: Name: "Wolvern" #: mob_db.conf:6730 #, no-c-format msgid "Wolvern" msgstr "" #. code: Name: "WolvernPelt" #: item_db.conf:-1 #, no-c-format msgid "WolvernPelt" msgstr "" #. code: Name: "WolvernTooth" #: item_db.conf:-1 #, no-c-format msgid "WolvernTooth" msgstr "" #. code: mesq l("Wonderful! Please be careful out there."); #: npc/031-2/angelaHouse.txt:117 #, no-c-format msgid "Wonderful! Please be careful out there." msgstr "" #. code: Name: "WoodenShield" #: item_db.conf:-1 #, no-c-format msgid "WoodenShield" msgstr "" #. code: Name: "WoodenStaff" #: item_db.conf:-1 #, no-c-format msgid "WoodenStaff" msgstr "" #. code: mes l("Would you like to time travel?"); #: npc/003-4/time-traveler.txt:2 #: npc/029-4/time-traveler.txt:2 #: npc/030-1/time-traveler.txt:2 #, no-c-format msgid "Would you like to time travel?" msgstr "" #. code: mes l("Would you try to open it?"); #: npc/099-7/boss.txt:643 #, no-c-format msgid "Would you try to open it?" msgstr "" #. code: Name: "WraithHorn" #: item_db.conf:-1 #, no-c-format msgid "WraithHorn" msgstr "" #. code: 099-2,119,18,0 script Writing#2_119_18 NPC400,{ #: npc/099-2/logic.txt:254 #, no-c-format msgid "Writing#2_119_18" msgstr "" #. code: 099-2,123,94,0 script Writing#2_123_94 NPC400,{ #: npc/099-2/logic.txt:314 #, no-c-format msgid "Writing#2_123_94" msgstr "" #. code: 099-2,25,45,0 script Writing#2_25_45 NPC400,{ #: npc/099-2/logic.txt:266 #, no-c-format msgid "Writing#2_25_45" msgstr "" #. code: 099-2,27,94,0 script Writing#2_27_94 NPC400,{ #: npc/099-2/logic.txt:338 #, no-c-format msgid "Writing#2_27_94" msgstr "" #. code: 099-2,59,72,0 script Writing#2_59_72 NPC400,{ #: npc/099-2/logic.txt:290 #, no-c-format msgid "Writing#2_59_72" msgstr "" #. code: 099-2,62,94,0 script Writing#2_62_94 NPC400,{ #: npc/099-2/logic.txt:326 #, no-c-format msgid "Writing#2_62_94" msgstr "" #. code: 099-2,89,66,0 script Writing#2_89_66 NPC400,{ #: npc/099-2/logic.txt:302 #, no-c-format msgid "Writing#2_89_66" msgstr "" #. code: 099-2,93,42,0 script Writing#2_93_42 NPC400,{ #: npc/099-2/logic.txt:278 #, no-c-format msgid "Writing#2_93_42" msgstr "" #. code: 099-6,119,18,0 script Writing#6_119_18 NPC400,{ #: npc/099-2/logic.txt:350 #, no-c-format msgid "Writing#6_119_18" msgstr "" #. code: 099-6,123,94,0 script Writing#6_123_94 NPC400,{ #: npc/099-2/logic.txt:410 #, no-c-format msgid "Writing#6_123_94" msgstr "" #. code: 099-6,25,45,0 script Writing#6_25_45 NPC400,{ #: npc/099-2/logic.txt:362 #, no-c-format msgid "Writing#6_25_45" msgstr "" #. code: 099-6,27,94,0 script Writing#6_27_94 NPC400,{ #: npc/099-2/logic.txt:434 #, no-c-format msgid "Writing#6_27_94" msgstr "" #. code: 099-6,59,72,0 script Writing#6_59_72 NPC400,{ #: npc/099-2/logic.txt:386 #, no-c-format msgid "Writing#6_59_72" msgstr "" #. code: 099-6,62,94,0 script Writing#6_62_94 NPC400,{ #: npc/099-2/logic.txt:422 #, no-c-format msgid "Writing#6_62_94" msgstr "" #. code: 099-6,89,66,0 script Writing#6_89_66 NPC400,{ #: npc/099-2/logic.txt:398 #, no-c-format msgid "Writing#6_89_66" msgstr "" #. code: 099-6,93,42,0 script Writing#6_93_42 NPC400,{ #: npc/099-2/logic.txt:374 #, no-c-format msgid "Writing#6_93_42" msgstr "" #. code: mesq l("Wyara is the Hurnscald town witch. She was also the town healer before the Doctor moved there."); #: npc/002-1/elanore.txt:452 #, no-c-format msgid "Wyara is the Hurnscald town witch. She was also the town healer before the Doctor moved there." msgstr "" #. code: mesn l("Wyara the Witch"); #: npc/009-2/wyara.txt:102 #: npc/009-2/wyara.txt:471 #: npc/009-2/wyara.txt:339 #: npc/009-2/wyara.txt:84 #: npc/009-2/wyara.txt:493 #: npc/009-2/wyara.txt:481 #: npc/009-2/wyara.txt:356 #: npc/009-2/wyara.txt:344 #: npc/009-2/wyara.txt:303 #: npc/009-2/wyara.txt:223 #: npc/009-2/wyara.txt:350 #: npc/009-2/wyara.txt:508 #: npc/009-2/wyara.txt:387 #: npc/009-2/wyara.txt:487 #: npc/009-2/wyara.txt:110 #: npc/009-2/wyara.txt:53 #: npc/009-2/wyara.txt:199 #: npc/009-2/wyara.txt:92 #: npc/009-2/wyara.txt:496 #: npc/009-2/wyara.txt:253 #: npc/009-2/wyara.txt:443 #: npc/009-2/wyara.txt:431 #: npc/009-2/wyara.txt:77 #: npc/009-2/wyara.txt:262 #: npc/009-2/wyara.txt:270 #: npc/009-2/wyara.txt:362 #: npc/009-2/wyara.txt:242 #: npc/009-2/wyara.txt:113 #: npc/009-2/wyara.txt:396 #: npc/009-2/wyara.txt:502 #: npc/009-2/wyara.txt:407 #: npc/009-2/wyara.txt:521 #: npc/009-2/wyara.txt:193 #: npc/009-2/wyara.txt:129 #: npc/009-2/wyara.txt:297 #: npc/009-2/wyara.txt:177 #: npc/009-2/wyara.txt:404 #: npc/009-2/wyara.txt:416 #: npc/009-2/wyara.txt:499 #: npc/009-2/wyara.txt:220 #: npc/009-2/wyara.txt:171 #: npc/009-2/wyara.txt:183 #: npc/009-2/wyara.txt:490 #: npc/009-2/wyara.txt:95 #: npc/009-2/wyara.txt:161 #: npc/009-2/wyara.txt:119 #: npc/009-2/wyara.txt:474 #: npc/009-2/wyara.txt:158 #: npc/009-2/wyara.txt:530 #: npc/009-2/wyara.txt:333 #: npc/009-2/wyara.txt:137 #: npc/009-2/wyara.txt:527 #: npc/009-2/wyara.txt:484 #: npc/009-2/wyara.txt:236 #: npc/009-2/wyara.txt:207 #: npc/009-2/wyara.txt:165 #: npc/009-2/wyara.txt:122 #: npc/009-2/wyara.txt:457 #: npc/009-2/wyara.txt:413 #: npc/009-2/wyara.txt:426 #: npc/009-2/wyara.txt:392 #: npc/009-2/wyara.txt:381 #: npc/009-2/wyara.txt:300 #: npc/009-2/wyara.txt:187 #: npc/009-2/wyara.txt:410 #: npc/009-2/wyara.txt:314 #: npc/009-2/wyara.txt:505 #: npc/009-2/wyara.txt:226 #: npc/009-2/wyara.txt:461 #, no-c-format msgid "Wyara the Witch" msgstr "" #. code: 009-2,121,26,0 script Wyara#_M NPC103,{ #: npc/009-2/wyara.txt:0 #, no-c-format msgid "Wyara#_M" msgstr "" #. code: Name: "Xakelbael" #: mob_db.conf:4169 #, no-c-format msgid "Xakelbael" msgstr "" #. code: 099-5,50,49,0 script Xakelbael the Dark#0 NPC433,{ #: npc/099-5/boss.txt:1457 #: npc/099-5/boss.txt~:1457 #, no-c-format msgid "Xakelbael the Dark#0" msgstr "" #. code: Name: "XmasCake" #: item_db.conf:-1 #, no-c-format msgid "XmasCake" msgstr "" #. code: Name: "XmasCandyCane" #: item_db.conf:-1 #, no-c-format msgid "XmasCandyCane" msgstr "" #. code: 020-1,86,76,0 script XmasDebug#1 NPC105,{ #: npc/annuals/xmas/debug.txt:169 #, no-c-format msgid "XmasDebug#1" msgstr "" #. code: 030-2,193,62,0 script XmasDebug#2 NPC105,{ #: npc/annuals/xmas/debug.txt:182 #, no-c-format msgid "XmasDebug#2" msgstr "" #. code: 030-3,26,26,0 script XmasDebug#3 NPC105,{ #: npc/annuals/xmas/debug.txt:195 #, no-c-format msgid "XmasDebug#3" msgstr "" #. code: 030-4,30,30,0 script XmasDebug#4 NPC111,{ #: npc/annuals/xmas/debug.txt:208 #, no-c-format msgid "XmasDebug#4" msgstr "" #. code: 019-1,0,0,0 script XmasSpawnCounter#0 NPC400,{ #: npc/annuals/xmas/mobmanager.txt~:54 #: npc/annuals/xmas/mobmanager.txt:54 #, no-c-format msgid "XmasSpawnCounter#0" msgstr "" #. code: 019-3,0,0,0 script XmasSpawnCounter#1 NPC400,{ #: npc/annuals/xmas/mobmanager.txt:62 #: npc/annuals/xmas/mobmanager.txt~:62 #, no-c-format msgid "XmasSpawnCounter#1" msgstr "" #. code: 030-3,0,0,0 script XmasSpawnCounter#2 NPC400,{ #: npc/annuals/xmas/mobmanager.txt:70 #: npc/annuals/xmas/mobmanager.txt~:70 #, no-c-format msgid "XmasSpawnCounter#2" msgstr "" #. code: 019-1,0,0,0 script XmasSpawnManager NPC400,{ #: npc/annuals/xmas/mobmanager.txt~:1 #: npc/annuals/xmas/mobmanager.txt:1 #, no-c-format msgid "XmasSpawnManager" msgstr "" #. code: mesq b(l("YETI IN MY HOUSE!")); // here we created a new line to add emphasis (and ##B to make bold) #: npc/009-8/celestia.txt:19 #, no-c-format msgid "YETI IN MY HOUSE!" msgstr "" #. code: dispbottom l("YOU CAN FEEL THE POWER FLOWING TROUGH YOU."); #: npc/commands/kami.txt~:69 #: npc/commands/kami.txt:69 #, no-c-format msgid "YOU CAN FEEL THE POWER FLOWING TROUGH YOU." msgstr "" #. code: dispbottom l("YOU WERE BLESSED BY %s", .@n$); #: npc/commands/kami.txt:68 #: npc/commands/kami.txt~:68 #, no-c-format msgid "YOU WERE BLESSED BY %s" msgstr "" #. code: 009-2,148,47,0 script Yalina NPC209,{ #: npc/009-2/yalina.txt:0 #, no-c-format msgid "Yalina" msgstr "" #. code: 001-2,31,21,0 script Yanis NPC107,{ #: npc/001-2/yanis.txt:1 #, no-c-format msgid "Yanis" msgstr "" #. code: if (.@rand == 3) npctalkonce(l("Yarr arr!")); #: npc/functions/random-talk.txt:63 #, no-c-format msgid "Yarr arr!" msgstr "" #. code: l("Yeah, and she's done with the maggots."), L_Tanisha1; #: npc/029-1/kaan.txt:28 #, no-c-format msgid "Yeah, and she's done with the maggots." msgstr "" #. code: mesq l("Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it."); #: npc/006-1/spirit.txt:195 #, no-c-format msgid "Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it." msgstr "" #. code: Name: "Yellow Slime" #: mob_db.conf:5308 #, no-c-format msgid "Yellow Slime" msgstr "" #. code: Name: "YellowBeret" #: item_db.conf:-1 #, no-c-format msgid "YellowBeret" msgstr "" #. code: Name: "YellowBowlerHat" #: item_db.conf:-1 #, no-c-format msgid "YellowBowlerHat" msgstr "" #. code: Name: "YellowBowlerHatBrown" #: item_db.conf:-1 #, no-c-format msgid "YellowBowlerHatBrown" msgstr "" #. code: Name: "YellowContributor" #: item_db.conf:-1 #, no-c-format msgid "YellowContributor" msgstr "" #. code: Name: "YellowCottonBoots" #: item_db.conf:-1 #, no-c-format msgid "YellowCottonBoots" msgstr "" #. code: Name: "YellowCottonCloth" #: item_db.conf:-1 #, no-c-format msgid "YellowCottonCloth" msgstr "" #. code: Name: "YellowCottonGloves" #: item_db.conf:-1 #, no-c-format msgid "YellowCottonGloves" msgstr "" #. code: Name: "YellowCottonHeadband" #: item_db.conf:-1 #, no-c-format msgid "YellowCottonHeadband" msgstr "" #. code: Name: "YellowCottonShirt" #: item_db.conf:-1 #, no-c-format msgid "YellowCottonShirt" msgstr "" #. code: Name: "YellowCottonShorts" #: item_db.conf:-1 #, no-c-format msgid "YellowCottonShorts" msgstr "" #. code: Name: "YellowCottonSkirt" #: item_db.conf:-1 #, no-c-format msgid "YellowCottonSkirt" msgstr "" #. code: Name: "YellowCottonTrousers" #: item_db.conf:-1 #, no-c-format msgid "YellowCottonTrousers" msgstr "" #. code: Name: "YellowDesertHat" #: item_db.conf:-1 #, no-c-format msgid "YellowDesertHat" msgstr "" #. code: Name: "YellowDottedWrap" #: item_db.conf:-1 #, no-c-format msgid "YellowDottedWrap" msgstr "" #. code: Name: "YellowDye" #: item_db.conf:-1 #, no-c-format msgid "YellowDye" msgstr "" #. code: Name: "YellowEasterEgg" #: item_db.conf:-1 #, no-c-format msgid "YellowEasterEgg" msgstr "" #. code: Name: "YellowEggshellHat" #: item_db.conf:-1 #, no-c-format msgid "YellowEggshellHat" msgstr "" #. code: Name: "YellowFineDress" #: item_db.conf:-1 #, no-c-format msgid "YellowFineDress" msgstr "" #. code: Name: "YellowHint" #: item_db.conf:-1 #, no-c-format msgid "YellowHint" msgstr "" #. code: Name: "YellowHitchhikersTowel" #: item_db.conf:-1 #, no-c-format msgid "YellowHitchhikersTowel" msgstr "" #. code: Name: "YellowMiniskirt" #: item_db.conf:-1 #, no-c-format msgid "YellowMiniskirt" msgstr "" #. code: Name: "YellowOrnament" #: item_db.conf:-1 #, no-c-format msgid "YellowOrnament" msgstr "" #. code: Name: "YellowPowder" #: item_db.conf:-1 #, no-c-format msgid "YellowPowder" msgstr "" #. code: Name: "YellowPresentBox" #: item_db.conf:-1 #, no-c-format msgid "YellowPresentBox" msgstr "" #. code: Name: "YellowPresentHat" #: item_db.conf:-1 #, no-c-format msgid "YellowPresentHat" msgstr "" #. code: Name: "YellowRabbitEars" #: item_db.conf:-1 #, no-c-format msgid "YellowRabbitEars" msgstr "" #. code: Name: "YellowRose" #: item_db.conf:-1 #, no-c-format msgid "YellowRose" msgstr "" #. code: Name: "YellowRoseHat" #: item_db.conf:-1 #, no-c-format msgid "YellowRoseHat" msgstr "" #. code: Name: "YellowShades" #: item_db.conf:-1 #, no-c-format msgid "YellowShades" msgstr "" #. code: Name: "YellowShortTankTop" #: item_db.conf:-1 #, no-c-format msgid "YellowShortTankTop" msgstr "" #. code: Name: "YellowSilkRobe" #: item_db.conf:-1 #, no-c-format msgid "YellowSilkRobe" msgstr "" #. code: Name: "YellowSorcererBlack" #: item_db.conf:-1 #, no-c-format msgid "YellowSorcererBlack" msgstr "" #. code: Name: "YellowSorcererDBlue" #: item_db.conf:-1 #, no-c-format msgid "YellowSorcererDBlue" msgstr "" #. code: Name: "YellowSorcererDGreen" #: item_db.conf:-1 #, no-c-format msgid "YellowSorcererDGreen" msgstr "" #. code: Name: "YellowSorcererGreen" #: item_db.conf:-1 #, no-c-format msgid "YellowSorcererGreen" msgstr "" #. code: Name: "YellowSorcererLBlue" #: item_db.conf:-1 #, no-c-format msgid "YellowSorcererLBlue" msgstr "" #. code: Name: "YellowSorcererOrange" #: item_db.conf:-1 #, no-c-format msgid "YellowSorcererOrange" msgstr "" #. code: Name: "YellowSorcererPink" #: item_db.conf:-1 #, no-c-format msgid "YellowSorcererPink" msgstr "" #. code: Name: "YellowSorcererPurple" #: item_db.conf:-1 #, no-c-format msgid "YellowSorcererPurple" msgstr "" #. code: Name: "YellowSorcererRed" #: item_db.conf:-1 #, no-c-format msgid "YellowSorcererRed" msgstr "" #. code: Name: "YellowSorcererWhite" #: item_db.conf:-1 #, no-c-format msgid "YellowSorcererWhite" msgstr "" #. code: Name: "YellowSorcererYellow" #: item_db.conf:-1 #, no-c-format msgid "YellowSorcererYellow" msgstr "" #. code: Name: "YellowSummonFlower" #: item_db.conf:-1 #, no-c-format msgid "YellowSummonFlower" msgstr "" #. code: Name: "YellowTankTop" #: item_db.conf:-1 #, no-c-format msgid "YellowTankTop" msgstr "" #. code: Name: "YellowTicket" #: item_db.conf:-1 #, no-c-format msgid "YellowTicket" msgstr "" #. code: Name: "YellowTulip" #: item_db.conf:-1 #, no-c-format msgid "YellowTulip" msgstr "" #. code: Name: "YellowTurtleneck" #: item_db.conf:-1 #, no-c-format msgid "YellowTurtleneck" msgstr "" #. code: Name: "YellowVNeckSweater" #: item_db.conf:-1 #, no-c-format msgid "YellowVNeckSweater" msgstr "" #. code: Name: "YellowWizardHat" #: item_db.conf:-1 #, no-c-format msgid "YellowWizardHat" msgstr "" #. code: Name: "YellowWrap" #: item_db.conf:-1 #, no-c-format msgid "YellowWrap" msgstr "" #. code: 033-1,66,28,0 script Yerrnk NPC216,{ #: npc/033-1/yerrnk.txt:0 #, no-c-format msgid "Yerrnk" msgstr "" #. code: return select(menuaction(l("Yes")), #. code: (isfocused(SKILL_MALLARDS_EYE) ? l("Yes") : l("No"))); #. code: (isfocused(SKILL_ASTRAL_SOUL) ? l("Yes") : l("No"))); #. code: l("Yes"); #. code: (isfocused(SKILL_RAGING) ? l("Yes") : l("No"))); #. code: (isfocused(SKILL_RESIST_POISON) ? l("Yes") : l("No"))); #. code: (isfocused(SKILL_BRAWLING) ? l("Yes") : l("No"))); #. code: (isfocused(SKILL_SPEED) ? l("Yes") : l("No"))); #. code: l("Yes"),L_Yes, #: npc/commands/debug.txt~:93 #: npc/commands/debug.txt~:95 #: npc/commands/debug.txt~:91 #: npc/commands/debug.txt:93 #: npc/commands/debug.txt~:99 #: npc/002-1/luca.txt:225 #: npc/commands/debug.txt:89 #: npc/commands/debug.txt:99 #: npc/commands/debug.txt~:97 #: npc/commands/debug.txt:97 #: npc/002-1/luca.txt:229 #: npc/commands/debug.txt:91 #: npc/commands/debug.txt:95 #: npc/099-5/boss.txt:1277 #: npc/functions/main.txt:212 #: npc/commands/debug.txt~:89 #: npc/002-1/luca.txt:223 #: npc/002-1/luca.txt:231 #: npc/002-1/luca.txt:233 #: npc/002-1/luca.txt:227 #: npc/099-5/boss.txt~:1277 #: npc/commands/scheduled-broadcasts.txt:65 #, no-c-format msgid "Yes" msgstr "" #. code: l("Yes I did."), #: npc/013-2/wizard.txt:153 #, no-c-format msgid "Yes I did." msgstr "" #. code: l("Yes!"), L_Warp, #: npc/030-1/time-traveler.txt:4 #: npc/029-4/time-traveler.txt:4 #: npc/003-4/time-traveler.txt:4 #, no-c-format msgid "Yes!" msgstr "" #. code: mesq l("Yes, I do. But now is not the time. One day, when the event horizon aligns itself and the lazy titans move, then I shall tell you what you need to know."); // lazy titans = The developers and shout out to Kronus from mythology #: npc/099-7/cronos.txt~:30 #: npc/099-7/chronos.txt:38 #, no-c-format msgid "Yes, I do. But now is not the time. One day, when the event horizon aligns itself and the lazy titans move, then I shall tell you what you need to know." msgstr "" #. code: l("Yes, I helped her with the maggots."), L_Tanisha1, #: npc/029-1/kaan.txt:27 #, no-c-format msgid "Yes, I helped her with the maggots." msgstr "" #. code: mesq l("Yes, of course."); #: npc/017-4/waric.txt:332 #, no-c-format msgid "Yes, of course." msgstr "" #. code: l("Yes, please!"), L_Sure, #: npc/011-3/hermit.txt:6 #: npc/011-3/hermit.txt:12 #, no-c-format msgid "Yes, please!" msgstr "" #. code: l("Yes."), L_Yes, #. code: l("Yes."), #. code: l("Yes."), L_Next4; #: npc/099-7/boss.txt:647 #: npc/001-2/pauline.txt:111 #: npc/029-1/kaan.txt:48 #, no-c-format msgid "Yes." msgstr "" #. code: Name: "Yeti" #: mob_db.conf:2098 #, no-c-format msgid "Yeti" msgstr "" #. code: Name: "YetiClaw" #: item_db.conf:-1 #, no-c-format msgid "YetiClaw" msgstr "" #. code: Name: "YetiMask" #: item_db.conf:-1 #, no-c-format msgid "YetiMask" msgstr "" #. code: Name: "YetiSkinShirt" #: item_db.conf:-1 #, no-c-format msgid "YetiSkinShirt" msgstr "" #. code: mesq l("Yetis used to be very shy. Since the Great Quake, they became aggressive."); #: npc/031-2/angelaHouse.txt:100 #, no-c-format msgid "Yetis used to be very shy. Since the Great Quake, they became aggressive." msgstr "" #. code: mes l("You already opened this chest."); #: npc/099-7/boss.txt:699 #, no-c-format msgid "You already opened this chest." msgstr "" #. code: mes l("You also have %s Boss Points. These are vanity achievement points.", fnum(BOSS_POINTS)); #: npc/029-1/monster_guide.txt:7 #, no-c-format msgid "You also have %s Boss Points. These are vanity achievement points." msgstr "" #. code: mesq l("You are a great help!"); #: npc/031-2/angelaHouse.txt:75 #, no-c-format msgid "You are a great help!" msgstr "" #. code: mesq l("You are already a student of Sagatha. I will not teach you anything!"); #: npc/017-4/waric.txt:349 #, no-c-format msgid "You are already a student of Sagatha. I will not teach you anything!" msgstr "" #. code: mesc l("You are an Event Coordinator. Do you wish to..."); #: npc/031-4/cindyCave.txt~:6 #: npc/031-4/cindyCave.txt:6 #, no-c-format msgid "You are an Event Coordinator. Do you wish to..." msgstr "" #. code: mesq l("You are making progress, but you still need more practice."); #: npc/002-1/elanore.txt:216 #, no-c-format msgid "You are making progress, but you still need more practice." msgstr "" #. code: mesq l("You are missing required items."); #: npc/functions/default_npc_checks.txt:107 #, no-c-format msgid "You are missing required items." msgstr "" #. code: mesq l("You are still at the beginning of your path, but do keep practicing."); #: npc/002-1/elanore.txt:214 #, no-c-format msgid "You are still at the beginning of your path, but do keep practicing." msgstr "" #. code: dispbottom l("You can also manually stop it at any time with: @droprate default"); #: npc/commands/rate-management.txt:184 #, no-c-format msgid "You can also manually stop it at any time with: @droprate default" msgstr "" #. code: dispbottom l("You can also manually stop it at any time with: @exprate default"); #: npc/commands/rate-management.txt:46 #, no-c-format msgid "You can also manually stop it at any time with: @exprate default" msgstr "" #. code: mesq l("You can call fluffies, too. But for them you must call out '%s' instead, with white fluffy fur instead of a spike. And don't forget the root.", b("Kalakarenk")); #: npc/013-1/sagatha.txt:267 #, no-c-format msgid "You can call fluffies, too. But for them you must call out '%s' instead, with white fluffy fur instead of a spike. And don't forget the root." msgstr "" #. code: mesq l("You can come back to me to focus or unfocus a skill whenever you want, I'm here all day."); #: npc/002-1/luca.txt:171 #, no-c-format msgid "You can come back to me to focus or unfocus a skill whenever you want, I'm here all day." msgstr "" #. code: mesq l("You can focus on %d skills right now.", getskilllv(SKILL_POOL)); #: npc/002-1/luca.txt:168 #, no-c-format msgid "You can focus on %d skills right now." msgstr "" #. code: mesq l("You can harden your skin with a hard spike. Hold it in your hands and speak '%s', then draw its hardness into your skin, or the skin of someone's else.", b("betsanc")); #: npc/013-1/sagatha.txt:275 #, no-c-format msgid "You can harden your skin with a hard spike. Hold it in your hands and speak '%s', then draw its hardness into your skin, or the skin of someone's else." msgstr "" #. code: mesq l("You can help them with shearing magic. Press your hands together and say '%s'. Then touch them with your hands, and brush off any excess.", b("Chipchip")); #: npc/013-1/sagatha.txt:222 #, no-c-format msgid "You can help them with shearing magic. Press your hands together and say '%s'. Then touch them with your hands, and brush off any excess." msgstr "" #. code: mesc l("You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner."); #: npc/029-2/sorfina.txt:331 #, no-c-format msgid "You can open your inventory by pressing F3 or clicking on the 'Inventory' button in the bar at the upper right corner." msgstr "" #. code: mesc l("You can relive the memories for %d %s, however, the rewards cannot be obtained again.", .KEYS_AMOUNT*2, getitemlink(TreasureKey)); #: npc/031-4/cindyCave.txt:108 #: npc/031-4/cindyCave.txt~:108 #, no-c-format msgid "You can relive the memories for %d %s, however, the rewards cannot be obtained again." msgstr "" #. code: mes l("You can turn the log into a wooden figurine by imagining the creature whose shape you want in your head and saying `%s' followed by the last syllable of the name of the creature you want to shape it into.", b("Parum")); #: npc/011-1/auldsbel.txt:986 #, no-c-format msgid "You can turn the log into a wooden figurine by imagining the creature whose shape you want in your head and saying `%s' followed by the last syllable of the name of the creature you want to shape it into." msgstr "" #. code: mes l("You can't make out anything else of value, so you place the manuscript back in the bookshelf."); #: npc/009-2/misc.txt:46 #, no-c-format msgid "You can't make out anything else of value, so you place the manuscript back in the bookshelf." msgstr "" #. code: dispbottom l("You cannot complete the casting correctly!"); #: npc/magic/config.txt:172 #, no-c-format msgid "You cannot complete the casting correctly!" msgstr "" #. code: mes l("You cannot return from there!"); #: npc/099-1/main.txt:87 #, no-c-format msgid "You cannot return from there!" msgstr "" #. code: mesq l("You could ask the %s of that world about it. Come back to me if she doesn't know anything, and I'll think on another world.", b("Celestia")); #: npc/013-2/wizard.txt:190 #, no-c-format msgid "You could ask the %s of that world about it. Come back to me if she doesn't know anything, and I'll think on another world." msgstr "" #. code: mes l("You currently have %s Monster Points. These points are acquired while killing monsters.", fnum(Mobpt)); #: npc/029-1/monster_guide.txt:5 #, no-c-format msgid "You currently have %s Monster Points. These points are acquired while killing monsters." msgstr "" #. code: l("You currently have @@ GP on your bank account.", #: npc/functions/banker.txt:6 #, no-c-format msgid "You currently have @@ GP on your bank account." msgstr "" #. code: mesq l("You didn't have any possessions on you when we found you and no one knows who you are."); #: npc/029-2/sorfina.txt:30 #, no-c-format msgid "You didn't have any possessions on you when we found you and no one knows who you are." msgstr "" #. code: dispbottom l("You do not have enough %s (min %d)", #: npc/magic/level1-transmutations.txt:70 #, no-c-format msgid "You do not have enough %s (min %d)" msgstr "" #. code: l("You do not have enough Gold Pieces on your bank account."); #: npc/functions/banker.txt:95 #, no-c-format msgid "You do not have enough Gold Pieces on your bank account." msgstr "" #. code: l("You do not have enough Gold on yourself."); #: npc/functions/banker.txt:48 #, no-c-format msgid "You do not have enough Gold on yourself." msgstr "" #. code: dispbottom l("You do not have suffice magic power to make rain."); #: npc/magic/level2-rain.txt:40 #, no-c-format msgid "You do not have suffice magic power to make rain." msgstr "" #. code: mesq l("You don't have enough magical power to learn the next healing spell yet."); #: npc/002-1/elanore.txt:244 #, no-c-format msgid "You don't have enough magical power to learn the next healing spell yet." msgstr "" #. code: mes l("You don't have room for what ever is inside. Maybe you should try again later."); #: npc/099-7/boss.txt:704 #, no-c-format msgid "You don't have room for what ever is inside. Maybe you should try again later." msgstr "" #. code: mes l("You don't have that much money"); #: npc/functions/evil_obelisk.txt:97 #, no-c-format msgid "You don't have that much money" msgstr "" #. code: l("You don't look too well; let me treat your wounds."), #: npc/002-1/elanore.txt:15 #, no-c-format msgid "You don't look too well; let me treat your wounds." msgstr "" #. code: mesc l("You explain to the wizard about the situation."); #: npc/013-2/wizard.txt:167 #, no-c-format msgid "You explain to the wizard about the situation." msgstr "" #. code: mesc l("You feel a strange, tingling kind of warmth spread through your body."); #: npc/002-1/elanore.txt:204 #, no-c-format msgid "You feel a strange, tingling kind of warmth spread through your body." msgstr "" #. code: mescordialog l("You feel completely overwhelmed by your magic."), 1, .@dial; #: npc/magic/level1-experience.txt:44 #, no-c-format msgid "You feel completely overwhelmed by your magic." msgstr "" #. code: mescordialog l("You feel in almost perfect control of your magic."), 2, .@dial; #: npc/magic/level1-experience.txt:17 #, no-c-format msgid "You feel in almost perfect control of your magic." msgstr "" #. code: mescordialog l("You feel mostly in control of your magic."), 4, .@dial; #: npc/magic/level1-experience.txt:26 #, no-c-format msgid "You feel mostly in control of your magic." msgstr "" #. code: mescordialog l("You feel quite in control of your magic."), 4, .@dial; #: npc/magic/level1-experience.txt:23 #, no-c-format msgid "You feel quite in control of your magic." msgstr "" #. code: mescordialog l("You feel quite overwhelmed by your magic, but are beginning to see patterns."), 1, .@dial; #: npc/magic/level1-experience.txt:41 #, no-c-format msgid "You feel quite overwhelmed by your magic, but are beginning to see patterns." msgstr "" #. code: mescordialog l("You feel somewhat in control of your magic."), 7, .@dial; #: npc/magic/level1-experience.txt:29 #, no-c-format msgid "You feel somewhat in control of your magic." msgstr "" #. code: mescordialog l("You feel that you have only the bare minimum of control over your magic."), 6, .@dial; #: npc/magic/level1-experience.txt:38 #, no-c-format msgid "You feel that you have only the bare minimum of control over your magic." msgstr "" #. code: mescordialog l("You feel that you have very good control of your magic."), 2, .@dial; #: npc/magic/level1-experience.txt:20 #, no-c-format msgid "You feel that you have very good control of your magic." msgstr "" #. code: mes l("You feel the floor disappear below your feet..."); #: npc/013-2/notes.txt:76 #, no-c-format msgid "You feel the floor disappear below your feet..." msgstr "" #. code: mescordialog l("You feel you still have a few difficulties in controlling your magic."), 7, .@dial; #: npc/magic/level1-experience.txt:32 #, no-c-format msgid "You feel you still have a few difficulties in controlling your magic." msgstr "" #. code: mesq l("You feel yourself getting lighter..."); #: npc/013-2/notes.txt:107 #, no-c-format msgid "You feel yourself getting lighter..." msgstr "" #. code: mesq l("You found %d out of 5 us.", CountHideNSeek()); #: npc/029-1/hideandseek.txt:373 #, no-c-format msgid "You found %d out of 5 us." msgstr "" #. code: dispbottom l("You gain %s Boss Points giving you a total of %s.", "60", fnum(BOSS_POINTS)); #. code: dispbottom l("You gain %s Boss Points giving you a total of %s.", "20", fnum(BOSS_POINTS)); #. code: dispbottom l("You gain %s Boss Points giving you a total of %s.", "60+15", fnum(BOSS_POINTS)); #. code: dispbottom l("You gain %s Boss Points giving you a total of %s.", "20+5", fnum(BOSS_POINTS)); #. code: dispbottom l("You gain %s Boss Points giving you a total of %s.", "40+10", fnum(BOSS_POINTS)); #. code: dispbottom l("You gain %s Boss Points giving you a total of %s.", "40", fnum(BOSS_POINTS)); #: npc/027-6/general_krukan.txt:200 #: npc/027-8/general_terogan.txt:272 #: npc/027-7/general_razha.txt:204 #: npc/027-7/general_razha.txt:207 #: npc/027-6/general_krukan.txt:203 #: npc/027-8/general_terogan.txt:269 #, no-c-format msgid "You gain %s Boss Points giving you a total of %s." msgstr "" #. code: message strcharinfo(0), l("You gained %d Boss Points!", ($@DD5_STATUS * 5)); #: npc/099-5/boss.txt:1224 #: npc/099-5/boss.txt~:1224 #, no-c-format msgid "You gained %d Boss Points!" msgstr "" #. code: mesq l("You have made good progress, but please do continue in your efforts."); #: npc/002-1/elanore.txt:218 #, no-c-format msgid "You have made good progress, but please do continue in your efforts." msgstr "" #. code: mesq l("You have made good progress, but you lack the magical power to advance further. Also, I would like to observe you some more to be certain that you will make a good healer."); #: npc/002-1/elanore.txt:144 #, no-c-format msgid "You have made good progress, but you lack the magical power to advance further. Also, I would like to observe you some more to be certain that you will make a good healer." msgstr "" #. code: mes l("You know villains never lie. Did you notice how I did not attack any of you directly?"); #: npc/099-5/boss.txt~:642 #: npc/099-5/boss.txt:642 #, no-c-format msgid "You know villains never lie. Did you notice how I did not attack any of you directly?" msgstr "" #. code: l("You look fantastic."), #: npc/functions/barber.txt:204 #, no-c-format msgid "You look fantastic." msgstr "" #. code: l("You made a cash deposit of @@ GP.", format_number(.@deposit)); #: npc/functions/banker.txt:62 #, no-c-format msgid "You made a cash deposit of @@ GP." msgstr "" #. code: mes l("You may be unable to return here!"); #: npc/099-5/boss.txt:1274 #: npc/099-5/boss.txt~:1274 #, no-c-format msgid "You may be unable to return here!" msgstr "" #. code: mesq l("You may find that you can transmute the powder more effectively after a while; that is perfectly natural."); #: npc/011-1/auldsbel.txt:239 #, no-c-format msgid "You may find that you can transmute the powder more effectively after a while; that is perfectly natural." msgstr "" #. code: mes l("You might want try that again later."); #: npc/099-7/boss.txt:672 #, no-c-format msgid "You might want try that again later." msgstr "" #. code: unittalk(.id, l("You must have a %s equipped.", getitemlink(WeddingRing)), true, SELF, .@target); #. code: unittalk(.id, l("You must have a %s equipped.", getitemlink(WeddingRing)), true, SELF, playerattached()); #: npc/014-1/wedding-officiator.txt:256 #: npc/014-1/wedding-officiator.txt:249 #, no-c-format msgid "You must have a %s equipped." msgstr "" #. code: mes l("You must have been thrown off one of the ships sailing during that last tremor."); #: npc/029-2/sorfina.txt:19 #, no-c-format msgid "You must have been thrown off one of the ships sailing during that last tremor.\"" msgstr "" #. code: mesq l("You must practice more first."); #: npc/013-1/sagatha.txt:284 #, no-c-format msgid "You must practice more first." msgstr "" #. code: dispbottom b("Chiza: ")+l("You need a Dagger, Sharp Knife or Knife to use!"); #: npc/magic/level1-magic-blade.txt:15 #, no-c-format msgid "You need a Dagger, Sharp Knife or Knife to use!" msgstr "" #. code: dispbottom l("You need at least %d %s to use this spell!", #: npc/magic/level2-arrow-hail.txt:14 #, no-c-format msgid "You need at least %d %s to use this spell!" msgstr "" #. code: mesq l("You need more room in your inventory."); #: npc/functions/default_npc_checks.txt:127 #, no-c-format msgid "You need more room in your inventory." msgstr "" #. code: mesq l("You need to be carrying less weight."); #: npc/functions/default_npc_checks.txt:121 #, no-c-format msgid "You need to be carrying less weight." msgstr "" #. code: mesq l("You need to kill %s: %d/%d.", getmonsterlink($@ValonMob[@valon_mob]), @valon_count, $@ValonMobCnt[@valon_mob]); #: npc/029-1/valon.txt:90 #, no-c-format msgid "You need to kill %s: %d/%d." msgstr "" #. code: mes l("You notice this chest has a hidden section with another lock."); #: npc/099-7/boss.txt:671 #, no-c-format msgid "You notice this chest has a hidden section with another lock." msgstr "" #. code: mes l("You open your eyes."); #: npc/029-2/sorfina.txt:15 #, no-c-format msgid "You open your eyes." msgstr "" #. code: mes l("You opened it and found...! A Mage Ring! Lucky!"); #: npc/099-7/boss.txt:690 #, no-c-format msgid "You opened it and found...! A Mage Ring! Lucky!" msgstr "" #. code: mes l("You opened it and found...! An Enchanter's Amulet! Lucky!"); #: npc/099-7/boss.txt:684 #, no-c-format msgid "You opened it and found...! An Enchanter's Amulet! Lucky!" msgstr "" #. code: mes l("You opened it and found...! Some flawed lens?! Meh."); #: npc/099-7/boss.txt:668 #, no-c-format msgid "You opened it and found...! Some flawed lens?! Meh." msgstr "" #. code: mes l("You see a girl who is holding her hands in front of her face."); #: npc/029-1/hideandseek.txt:74 #, no-c-format msgid "You see a girl who is holding her hands in front of her face." msgstr "" #. code: narrator(l("You see a tree.")); #: npc/annuals/tree_beard.txt:86 #: npc/annuals/tree_beard.txt~:86 #, no-c-format msgid "You see a tree." msgstr "" #. code: mesq l("You see, all of the most powerful beings of The Mana World can create their own realm, a place for their leisure."); #: npc/082-3/poppet.txt:31 #: npc/082-3/poppet.txt~:31 #, no-c-format msgid "You see, all of the most powerful beings of The Mana World can create their own realm, a place for their leisure." msgstr "" #. code: mesq l("You seem to be ready to advance as a healer. There is one favor I must ask of you first, though."); #: npc/002-1/elanore.txt:258 #, no-c-format msgid "You seem to be ready to advance as a healer. There is one favor I must ask of you first, though." msgstr "" #. code: l("You should be more careful."), #: npc/002-1/elanore.txt:24 #, no-c-format msgid "You should be more careful." msgstr "" #. code: l("You should come back when you have some free space."); #: npc/functions/inventoryplace.txt:29 #, no-c-format msgid "You should come back when you have some free space." msgstr "" #. code: mesq l("You should get dressed now."); #: npc/029-2/sorfina.txt:300 #, no-c-format msgid "You should get dressed now." msgstr "" #. code: mesq l("You still need to find some of my friends. You have found %d out of 5 of my friends.", CountHideNSeek()); #: npc/029-1/hideandseek.txt:104 #, no-c-format msgid "You still need to find some of my friends. You have found %d out of 5 of my friends." msgstr "" #. code: //dispbottom l("You successfully set the drop rate to @@%. It will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:182 #, no-c-format msgid "You successfully set the drop rate to @@%. It will reset to @@% (default value) in @@." msgstr "" #. code: dispbottom l("You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:44 #, no-c-format msgid "You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@." msgstr "" #. code: mes l("You suddenly feel naked; you ARE naked!"); #: npc/013-2/notes.txt:207 #, no-c-format msgid "You suddenly feel naked; you ARE naked!" msgstr "" #. code: mesc l("You take a simple Cotton Shirt and some very worn-out Ragged Shorts out of the dresser."); #: npc/029-2/sorfina.txt:325 #, no-c-format msgid "You take a simple Cotton Shirt and some very worn-out Ragged Shorts out of the dresser." msgstr "" #. code: dispbottom l("You were blessed by Kirin De'Kagen. The effects will vanish when you die or once thirty minutes have passed."); #: npc/099-2/logic.txt:647 #, no-c-format msgid "You were blessed by Kirin De'Kagen. The effects will vanish when you die or once thirty minutes have passed." msgstr "" #. code: dispbottom col(l("You were permanently banned by the GM Team."), 1); #: npc/commands/ipcheck.txt:30 #, no-c-format msgid "You were permanently banned by the GM Team." msgstr "" #. code: mesc l("You were the MVP with %s points!", fnum($@DD5_TALLY_)), 2; #: npc/099-5/boss.txt~:1445 #: npc/099-5/boss.txt:1445 #, no-c-format msgid "You were the MVP with %s points!" msgstr "" #. code: mes l("You will receive experience points for cleaning the map."); #: npc/099-7/boss.txt:713 #, no-c-format msgid "You will receive experience points for cleaning the map." msgstr "" #. code: l("You withdrew a total of @@ GP.", format_number(.@withdrawal)); #: npc/functions/banker.txt:109 #, no-c-format msgid "You withdrew a total of @@ GP." msgstr "" #. code: mesc l("You wonder if you could do the same, had you more magic power."); #: npc/008-1/hinnak.txt:216 #, no-c-format msgid "You wonder if you could do the same, had you more magic power." msgstr "" #. code: mesq l("You've grown quite a bit stronger since I first saw you, strolling around town like that! You know, if you train a little more, maybe we can help each other out a little?"); #: npc/002-1/luca.txt:36 #, no-c-format msgid "You've grown quite a bit stronger since I first saw you, strolling around town like that! You know, if you train a little more, maybe we can help each other out a little?" msgstr "" #. code: mesn l("Young Man"); #: npc/029-1/kaan.txt:15 #, no-c-format msgid "Young Man" msgstr "" #. code: dispbottom "hidelevel : "+l("Your GM level is now hidden."); #: npc/commands/gm.txt:20 #, no-c-format msgid "Your GM level is now hidden." msgstr "" #. code: dispbottom "showlevel : "+l("Your GM level is now visible."); #: npc/commands/gm.txt:28 #, no-c-format msgid "Your GM level is now visible." msgstr "" #. code: l("Your hairstyle is @@ and its color is @@.", .@style_name$, .@color_name$); #: npc/functions/barber.txt:28 #, no-c-format msgid "Your hairstyle is @@ and its color is @@." msgstr "" #. code: dispbottom l("Your magic takes a mind of its own!"); #: npc/magic/level1-transmutations.txt:88 #, no-c-format msgid "Your magic takes a mind of its own!" msgstr "" #. code: dispbottom l("Your nickname has been redefined by GM Team."); #: npc/commands/force-rename.txt:31 #, no-c-format msgid "Your nickname has been redefined by GM Team." msgstr "" #. code: message strcharinfo(0), l("Your party was defeated."); #: npc/099-5/boss.txt~:157 #: npc/099-5/boss.txt:157 #, no-c-format msgid "Your party was defeated." msgstr "" #. code: mesq l("Your weight limit is a bit larger, but if it reaches 90% you will no longer be able to attack, so be careful."); #: npc/081-1/extra.txt:66 #: npc/081-1/extra.txt~:66 #, no-c-format msgid "Your weight limit is a bit larger, but if it reaches 90% you will no longer be able to attack, so be careful." msgstr "" #. code: 010-2,39,75,0 script Zack NPC155,{ #: npc/010-2/workers.txt:7 #, no-c-format msgid "Zack" msgstr "" #. code: 099-5,50,49,0 script Zax De'Kagen#0 NPC432,{ #: npc/099-5/boss.txt:1476 #: npc/099-5/boss.txt~:1476 #, no-c-format msgid "Zax De'Kagen#0" msgstr "" #. code: Name: "ZaxDeKagen" #: mob_db.conf:3326 #, no-c-format msgid "ZaxDeKagen" msgstr "" #. code: 029-1,45,85,0 script Zegas NPC165,{ #: npc/029-1/zegas.txt:0 #, no-c-format msgid "Zegas" msgstr "" #. code: 029-1,47,86,0 script ZegasDebug NPC165,{ #: npc/029-1/zegas.txt:66 #, no-c-format msgid "ZegasDebug" msgstr "" #. code: 029-2,113,59,0 script Zitoni NPC103,{ #: npc/029-2/morgan.txt:144 #, no-c-format msgid "Zitoni" msgstr "" #. code: Name: "Zombie" #: mob_db.conf:1823 #, no-c-format msgid "Zombie" msgstr "" #. code: Name: "ZombieNachos" #: item_db.conf:-1 #, no-c-format msgid "ZombieNachos" msgstr "" #. code: case 0: npctalkonce(l("Zzzzzzzzz...")); break; #: npc/functions/random-talk.txt:186 #, no-c-format msgid "Zzzzzzzzz..." msgstr "" #. code: rif(get_nibble(##01_TMWQUEST, 0) == 3, l("[Make up an excuse]")); #: npc/031-2/angelaHouse.txt:112 #, no-c-format msgid "[Make up an excuse]" msgstr "" #. code: rif(get_nibble(##01_TMWQUEST, 0) == 3, l("[Tell her the truth]")), #: npc/031-2/angelaHouse.txt:111 #, no-c-format msgid "[Tell her the truth]" msgstr "" #. code: mesc l("[You gain 100,000 experience points]"); #: npc/011-1/auldsbel.txt:929 #, no-c-format msgid "[You gain 100,000 experience points]" msgstr "" #. code: 055-1,0,0,0 script _N-Pumpkin NPC32767,{ #: npc/055-1/pumpkins.txt:0 #, no-c-format msgid "_N-Pumpkin" msgstr "" #. code: l("a ground!"), #: npc/functions/random-talk.txt:71 #, no-c-format msgid "a ground!" msgstr "" #. code: l("a quiet place,"), #: npc/functions/random-talk.txt:70 #, no-c-format msgid "a quiet place," msgstr "" #. code: mesq l("I've heard of Yetis %s little girls, and kidnapping them to eat immediately after.", b(l("eating"))); #: npc/009-8/celestia.txt:149 #, no-c-format msgid "eating" msgstr "" #. code: mesq l("Take %s arrows, sprinkle sulphur powder over them, and then speak '%s'. Throw them high up in the air, and watch the hail unfold before thy feet.", l("fifteen"), b("Frillyar")); #: npc/009-3/sword.txt:154 #, no-c-format msgid "fifteen" msgstr "" #. code: case 5: return l("fifth"); #: npc/annuals/xmas/2021.txt~:102 #, no-c-format msgid "fifth" msgstr "" #. code: case 1: return l("first"); #: npc/annuals/xmas/2021.txt~:98 #, no-c-format msgid "first" msgstr "" #. code: case 4: return l("fourth"); #: npc/annuals/xmas/2021.txt~:101 #, no-c-format msgid "fourth" msgstr "" #. code: mesq l("go south till you reach the snowman. Then head into the cave to the east."); #: npc/030-2/eljas.txt:187 #, no-c-format msgid "go south till you reach the snowman. Then head into the cave to the east." msgstr "" #. code: mesq l("That world's Celestia is %s but not necessarily on the same house, or with the exact same name, nor with the exact same clothes.", b(l("likely on the same town"))); #: npc/013-2/wizard.txt:196 #, no-c-format msgid "likely on the same town" msgstr "" #. code: message strcharinfo(0), l("lost midst all this cataclysm?"); #: npc/099-5/boss.txt:1375 #: npc/099-5/boss.txt~:1375 #, no-c-format msgid "lost midst all this cataclysm?" msgstr "" #. code: if (.@verb$ != "marry" && .@verb$ != l("marry")) { #: npc/functions/marriage.txt:66 #, no-c-format msgid "marry" msgstr "" #. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no")); #. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); #: npc/commands/scheduled-broadcasts.txt:145 #: npc/commands/scheduled-broadcasts.txt:91 #, no-c-format msgid "no" msgstr "" #. code: mes .@a ? $@SCHED_Msg$ : "(" + l("no active broadcast") +")"; #: npc/commands/scheduled-broadcasts.txt:141 #, no-c-format msgid "no active broadcast" msgstr "" #. code: mesq l("No, but maybe someone %s would know better?", b(l("old"))); #: npc/029-2/morgan.txt:135 #, no-c-format msgid "old" msgstr "" #. code: mesq l("Now, %s. The worlds are all different. The one you're going to may be similar but is far from a carbon copy of this one.", b(l("pay attention"))); #: npc/013-2/wizard.txt:193 #, no-c-format msgid "pay attention" msgstr "" #. code: case 2: return l("second"); #: npc/annuals/xmas/2021.txt~:99 #, no-c-format msgid "second" msgstr "" #. code: //case 7: return l("seventh"); #: npc/annuals/xmas/2021.txt~:104 #, no-c-format msgid "seventh" msgstr "" #. code: 012-3,455,70,0 script sign#pvp-1 NPC187,{ #: npc/012-3/warningsigns.txt:1 #, no-c-format msgid "sign#pvp-1" msgstr "" #. code: 012-3,461,70,0 script sign#pvp-2 NPC186,{ #: npc/012-3/warningsigns.txt:9 #, no-c-format msgid "sign#pvp-2" msgstr "" #. code: //case 6: return l("sixth"); #: npc/annuals/xmas/2021.txt~:103 #, no-c-format msgid "sixth" msgstr "" #. code: 027-3,0,0,0 script specialMob027-3 NPC32767,{ #: npc/027-3/monsters.txt:6 #, no-c-format msgid "specialMob027-3" msgstr "" #. code: 027-4,0,0,0 script specialMob027-4 NPC32767,{ #: npc/027-4/monsters.txt:7 #, no-c-format msgid "specialMob027-4" msgstr "" #. code: case 3: return l("third"); #: npc/annuals/xmas/2021.txt~:100 #, no-c-format msgid "third" msgstr "" #. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no")); #. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); #: npc/commands/scheduled-broadcasts.txt:145 #: npc/commands/scheduled-broadcasts.txt:91 #, no-c-format msgid "yes" msgstr "" #. code: mes l("• Can't walk without stopping after every step"); #: npc/009-2/misc.txt:6 #, no-c-format msgid "• Can't walk without stopping after every step" msgstr "" #. code: mes l("• Has a bubblehead"); #: npc/009-2/misc.txt:4 #, no-c-format msgid "• Has a bubblehead" msgstr "" #. code: mes l("• Is not properly shaded"); #: npc/009-2/misc.txt:5 #, no-c-format msgid "• Is not properly shaded" msgstr ""