summaryrefslogtreecommitdiff
path: root/src/being.h
AgeCommit message (Collapse)AuthorFilesLines
2009-01-24Tweaks to the speech bubbles so that being status (GM, mob, npc,Ira Rice1-0/+2
regular player) is displayed in the speech bubbles now. No need to view your own name to be able to see whether you're showing as a GM now. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2009-01-16Made emotes load in only one location, as well as fixing the code on theIra Rice1-0/+2
being so that the last emote draws (which got broken). Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-15Added emote database, which is loosely based off of the NPC database.Ira Rice1-2/+2
Also changed all emotes to be animated sprites now, and to load from emotes.xml. This gives us a bit more flexibility to not only add more emotes in the future, but allowing them to be animated as well. NOTE: This commit, unlike the previous emote commits, breaks emotes if you don't have the xml file. This will be available on Aethyra soon, but is not rolled into an update at the moment. Signed-off-by: Ira Rice <irarice@gmail.com>
2009-01-05Renamed PATH_NODE to Position as on mainlineBjørn Lindeijer1-18/+1
2009-01-05Handling gender with an enum everywhere.Philipp Sehmisch1-3/+9
(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97) Conflicts: src/net/beinghandler.cpp src/net/charserverhandler.cpp src/player.cpp src/player.h
2008-12-08Code reformattingBjørn Lindeijer1-0/+6
I wish I had never fallen for this weird style, and I hope removing it will prevent others from introducing new code like this. :-)
2008-12-07Merge commit 'a7c21e6f8add37af7412449742ec55c8daa8571a'Ira Rice1-1/+16
Conflicts: AUTHORS CMakeLists.txt ChangeLog INSTALL README aethyra.cbp configure.ac data/help/changes.txt data/help/commands.txt data/help/header.txt data/help/support.txt src/Makefile.am src/aethyra.rc src/being.cpp src/being.h src/equipment.cpp src/equipment.h src/floor_item.h src/game.cpp src/gui/buddywindow.cpp src/gui/char_select.cpp src/gui/char_server.cpp src/gui/chat.cpp src/gui/chat.h src/gui/equipmentwindow.cpp src/gui/equipmentwindow.h src/gui/gui.cpp src/gui/inventorywindow.cpp src/gui/inventorywindow.h src/gui/itemcontainer.cpp src/gui/itemcontainer.h src/gui/minimap.cpp src/gui/ministatus.cpp src/gui/newskill.cpp src/gui/npc_text.cpp src/gui/npclistdialog.h src/gui/ok_dialog.cpp src/gui/setup_video.cpp src/gui/skill.cpp src/gui/skill.h src/gui/status.h src/gui/table_model.h src/gui/updatewindow.cpp src/gui/viewport.cpp src/inventory.cpp src/inventory.h src/keyboardconfig.cpp src/keyboardconfig.h src/localplayer.cpp src/localplayer.h src/logindata.h src/main.cpp src/map.cpp src/monster.cpp src/monster.h src/net/beinghandler.cpp src/net/beinghandler.h src/net/buysellhandler.cpp src/net/equipmenthandler.cpp src/net/loginhandler.cpp src/net/loginhandler.h src/net/network.h src/net/npchandler.cpp src/net/playerhandler.cpp src/net/protocol.h src/net/tradehandler.cpp src/npc.cpp src/npc.h src/particleemitter.cpp src/particleemitterprop.h src/player.cpp src/player.h src/player_relations.cpp src/resources/imageset.cpp src/resources/imageset.h src/resources/itemdb.cpp src/resources/mapreader.cpp src/resources/monsterinfo.h src/text.cpp src/text.h src/textmanager.cpp src/textmanager.h src/tileset.h src/utils/fastsqrt.h src/utils/strprintf.cpp src/winver.h tools/tmxcopy/Makefile tools/tmxcopy/base64.cpp tools/tmxcopy/base64.h tools/tmxcopy/tostring.h Signed-off-by: Ira Rice <irarice@gmail.com>
2008-12-06Defrobnicated ParticleContainer inheritance hierarchyFate1-2/+2
2008-12-06Added particle containers and refactored beings to use them (to clean up ↵Fate1-2/+10
responsibilities a little)
2008-12-03Add an effects manager (patch by Kage Jittai)Ira Rice1-9/+1
NOTE: This patch demonstrates the need to fix pixel coordinates in the eAthena client. Bjorn did the movement patch in the TMWClient, however, I still haven't got that fully working with the merges. It's likely that a clone will be developed to tackle this problem. Signed-off-by: Ira Rice <irarice@gmail.com>
2008-11-18Pedantic fixes to the client, where I alphabetized all of the include Ira Rice1-3/+1
statements, as well as removing the new skill dialog, which we do not, nor will we use (if we do, it'd be a new one that we'd make). WARNING!!! This, and all other previous builds have a linker error for the Gnome libraries version 4.3.2 on my setup. It's assumed that this is also the case for other users of this library as well. I'm currently assuming that there's a bug in the compiler itself, and will look into reporting this, but in the mean time, it doesn't build for these users, unfortunately. Sorry about this.
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
I don't know why we dealt with these things for so long. Did we ever get anything out of it?
2008-11-01* Use hair.xml to determine hair colours (#514)Fate1-3/+7
* Auto-detect number of hair styles available (#514)
2008-10-31Added critical notifications to the client. While I had originally Ira Rice1-0/+5
planned to do this (I still did it my way), TMW beat me to implementing, so I'll credit them with their commit reminding me to do it. This is not done the exact same way, as I prefer to see an actual "crit!" show above the being, instead of an ambiguous particle.
2008-10-27De-hardcoded the number of hair styles.Ira Rice1-2/+7
2008-10-27Made targets draw on the fringe layer, as well as added t for talking to Ira Rice1-1/+0
an NPC, n for targeting an NPC, and changed basic targeting code so that it'll time out after being on a target for longer than a minute.
2008-10-27Merged the Tametomo branch back into trunk. Targeting has been removed Ira Rice1-4/+6
from the viewport, and is now located on the beings themselves. Eventually, this will be changed further so that the targets draw below the being, instead of maintaining the same logic, but baby steps first.
2008-10-15Added patch so that players can turn on or off speech bubbles.Ira Rice1-0/+2
2008-10-15De-hardcoded colors in trunk. Now, all colors are loaded from Ira Rice1-4/+4
colors.xml.
2008-10-14Early addition of a particle effect disabling option. Would like to Ira Rice1-0/+3
change this in the future to update instantaneously.
2008-09-25Fixed a bug that prevents compilation in some compilers.Ira Rice1-0/+1
2008-09-25Merged the Tametomo branch into trunk.Ira Rice1-60/+65
2008-09-07Added 2 new hair styles in game.Ira Rice1-1/+1
2008-09-07Added 6 colors for each of the hair styles. Since 10 is an odd number Ira Rice1-1/+1
for the number of colors for a packet, I added 6 more fun colors. I'd add in two more hair styles as well, but since I don't know if it's safe, I'm going to play it safe for now and not include them.
2008-08-28Accepted Patch by Scraggy that moves text in such a way that no text overlapsBjørn Lindeijer1-15/+13
2008-08-28Added support for being effects through the eAthena levelup message, and checkBjørn Lindeijer1-0/+20
whether the being exists before referencing it. Re-enabled proper MP bar display. Improved handling of a warp to the same map.
2008-08-28Applied patch put together by Jaxad0127 with changes from the Aethyra project.Bjørn Lindeijer1-0/+4
Improves compatibility with the newer version of eAthena and works around an initialization bug.
2008-08-13Added support for different colored fonts for different being typesLloyd Bryant1-0/+4
2008-07-23Added viewable cape/misc1/misc2, Chat button in GUILloyd Bryant1-0/+3
2008-07-18Added support for animated shoe and glove spritesLloyd Bryant1-0/+1
2008-07-18Import of client treeLloyd Bryant1-16/+14
2008-06-02Merged handling for eAthena packets 0x00c3 and 0x01d7 and added support forBjørn Lindeijer1-0/+1
displaying a shield sprite (patch by Sanga).
2008-05-14Added ability to define friends, players you want to ignore or disregard andBjørn Lindeijer1-0/+4
configure whether trading is allowed. Based on new popup code, configuration improvements to store hierarchical data and a table model.
2008-01-26Fixed a GCC 4.3 compile error and constified the usage of auto_ptr, sinceBjørn Lindeijer1-1/+2
that's the way in which we are using them.
2007-12-10Simplified player subsprite handling by treating equipment, hairstyle and ↵Philipp Sehmisch1-2/+3
base sprites alike. Implementing female hairstyles is now a purely content-sided task.
2007-11-21Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via ↵Bjørn Lindeijer1-15/+9
svnmerge from https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (dynamic recoloring of sprites and related changes) ........ r3705 | gmelquio | 2007-11-03 10:58:25 +0100 (Sat, 03 Nov 2007) | 1 line Fixed double load of hair graphics. ........ r3706 | gmelquio | 2007-11-03 22:04:51 +0100 (Sat, 03 Nov 2007) | 1 line Added automatic recoloring of images. Inspired by fungos' ideas (PR #41). ........ r3707 | gmelquio | 2007-11-03 22:08:21 +0100 (Sat, 03 Nov 2007) | 1 line Experimented recoloring on scorpions. ........ r3708 | gmelquio | 2007-11-04 12:52:44 +0100 (Sun, 04 Nov 2007) | 1 line Tightened palette handling. ........ r3709 | gmelquio | 2007-11-04 12:54:31 +0100 (Sun, 04 Nov 2007) | 1 line Experimented with scorpions again. ........ r3710 | gmelquio | 2007-11-04 16:40:37 +0100 (Sun, 04 Nov 2007) | 1 line Applied recoloring to hair styles. ........ r3711 | gmelquio | 2007-11-04 17:50:37 +0100 (Sun, 04 Nov 2007) | 1 line Converted slimes to recoloring. ........ r3742 | gmelquio | 2007-11-16 14:16:00 +0100 (Fri, 16 Nov 2007) | 1 line Sped up recoloring of transparent pixels. ........
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-19/+21
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer1-3/+3
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges.
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-12/+9
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
2007-08-23Changed XP gaining effect to appear on the player instead.Bjørn Lindeijer1-11/+1
2007-08-20Added monster killed xp notification effect.Joshua Langley1-0/+9
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites ↵Philipp Sehmisch1-22/+3
through the equipment sprite database. (use -u to ignore updates)
2007-05-20Added different target cursor sizes for monsters. Graphics for small and ↵Philipp Sehmisch1-0/+14
large cursor are provisional until better versions based on the original SVG of the medium sized one are available.
2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-0/+12
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-2/+8
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-2/+2
2007-02-20Now different sounds can play when a monster misses the player.Bjørn Lindeijer1-5/+14
2007-02-02Made Engine class even more useless by moving emoticon loading into Being.Bjørn Lindeijer1-1/+10
2006-12-14Removed the rather useless remaining draw function from the engine class andBjørn Lindeijer1-1/+0
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out).