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authorIra Rice <irarice@gmail.com>2008-10-27 04:23:43 +0000
committerIra Rice <irarice@gmail.com>2008-10-27 04:23:43 +0000
commit218ad29dc13b1b89da9804dec15f32692d8709d6 (patch)
treee1547d951089109de83833fb2a29067fc11eee8c /src/being.h
parent8119f4ec53b64adc427f683077f65ce8aec85582 (diff)
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Made targets draw on the fringe layer, as well as added t for talking to
an NPC, n for targeting an NPC, and changed basic targeting code so that it'll time out after being on a target for longer than a minute.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/being.h b/src/being.h
index 1eeeb9db..a2d5e5a7 100644
--- a/src/being.h
+++ b/src/being.h
@@ -393,7 +393,6 @@ class Being : public Sprite
std::string mName; /**< Name of character */
SpriteIterator mSpriteIterator;
bool mIsGM;
- bool mTargeted;
bool mParticleEffects; /**< Whether to display particles or not */
/** Engine-related infos about weapon. */