From 218ad29dc13b1b89da9804dec15f32692d8709d6 Mon Sep 17 00:00:00 2001 From: Ira Rice Date: Mon, 27 Oct 2008 04:23:43 +0000 Subject: Made targets draw on the fringe layer, as well as added t for talking to an NPC, n for targeting an NPC, and changed basic targeting code so that it'll time out after being on a target for longer than a minute. --- src/being.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/being.h') diff --git a/src/being.h b/src/being.h index 1eeeb9db..a2d5e5a7 100644 --- a/src/being.h +++ b/src/being.h @@ -393,7 +393,6 @@ class Being : public Sprite std::string mName; /**< Name of character */ SpriteIterator mSpriteIterator; bool mIsGM; - bool mTargeted; bool mParticleEffects; /**< Whether to display particles or not */ /** Engine-related infos about weapon. */ -- cgit v1.2.3-70-g09d2